Search Results

Search found 21759 results on 871 pages for 'int'.

Page 134/871 | < Previous Page | 130 131 132 133 134 135 136 137 138 139 140 141  | Next Page >

  • Difference in F# and Clojure when calling redefined functions

    - by Michiel Borkent
    In F#: > let f x = x + 2;; val f : int -> int > let g x = f x;; val g : int -> int > g 10;; val it : int = 12 > let f x = x + 3;; val f : int -> int > g 10;; val it : int = 12 In Clojure: 1:1 user=> (defn f [x] (+ x 2)) #'user/f 1:2 user=> (defn g [x] (f x)) #'user/g 1:3 user=> (g 10) 12 1:4 user=> (defn f [x] (+ x 3)) #'user/f 1:5 user=> (g 10) 13 Note that in Clojure the most recent version of f gets called in the last line. In F# however still the old version of f is called. Why is this and how does this work?

    Read the article

  • After drawing circles on C# form how can i know on what circle i clicked?

    - by SorinA.
    I have to represent graphically an oriented graph like in the image below. i have a C# form, when i click with the mouse on it i have to draw a node. If i click somewhere on the form where is not already a node drawn it means i cliked with the intetion of drawing a node, if it is a node there i must select it and memorize it. On the next mouse click if i touch a place where there is not already a node drawn it means like before that i want to draw a new node, if it is a node where i clicked i need to draw the line from the first memorized node to the selected one and add road cost details. i know how to draw the circles that represent the nodes of the graph when i click on the form. i'm using the following code: namespace RepGraficaAUnuiGraf { public partial class Form1 : Form { Graphics graphDrawingArea; Bitmap bmpDrawingArea; Graphics graph; public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { bmpDrawingArea = new Bitmap(Width, Height); graphDrawingArea = Graphics.FromImage(bmpDrawingArea); graph = Graphics.FromHwnd(this.Handle); } private void Form1_Click(object sender, EventArgs e) { DrawCentralCircle(((MouseEventArgs)e).X, ((MouseEventArgs)e).Y, 15); graph.DrawImage(bmpDrawingArea, 0, 0); } void DrawCentralCircle(int CenterX, int CenterY, int Radius) { int start = CenterX - Radius; int end = CenterY - Radius; int diam = Radius * 2; bmpDrawingArea = new Bitmap(Width, Height); graphDrawingArea = Graphics.FromImage(bmpDrawingArea); graphDrawingArea.DrawEllipse(new Pen(Color.Blue), start, end, diam, diam); graphDrawingArea.DrawString("1", new Font("Tahoma", 13), Brushes.Black, new PointF(CenterX - 8, CenterY - 10)); } } } My question is how can i find out if at the coordinates (x,y) on my form i drew a node and which one is it? I thought of representing the nodes as buttons, having a tag or something similar as the node number(which in drawing should be 1 for Santa Barbara, 2 for Barstow etc.)

    Read the article

  • Capturing window image in windows server 2008

    - by Sergey Osypchuk
    I am capturing output of windows program using following function: public static Bitmap Get(IntPtr hWnd, int X1, int Y1, int width, int height) { WINDOWINFO winInfo = new WINDOWINFO(); bool ret = GetWindowInfo(hWnd, ref winInfo); if (!ret) { return null; } int curheight = height; if (curheight <= 0 || curheight > winInfo.rcWindow.Height) curheight = winInfo.rcWindow.Height; int curwidth = width; if (curwidth <= 0 || curwidth > winInfo.rcWindow.Width) curwidth = winInfo.rcWindow.Width; if (curheight == 0 || curwidth == 0) return null; Graphics frmGraphics = Graphics.FromHwnd(hWnd); IntPtr hDC = GetWindowDC(hWnd); //gets the entire window //IntPtr hDC = frmGraphics.GetHdc(); -- gets the client area, no menu bars, etc.. System.Drawing.Bitmap tmpBitmap = new System.Drawing.Bitmap(curwidth, curheight, frmGraphics); Graphics bmGraphics = Graphics.FromImage(tmpBitmap); IntPtr bmHdc = bmGraphics.GetHdc(); BitBlt(bmHdc, 0, 0, curwidth, curheight, hDC, X1, Y1, TernaryRasterOperations.SRCCOPY); bmGraphics.ReleaseHdc(bmHdc); ReleaseDC(hWnd, hDC); return tmpBitmap; } On Development environment everything is excellent, but on windows server 2008 I have following issues: 1) When there is other window in front my - it is getting captured as well 2) When there is no user connected to RDC - image is black On other hand, I am able to render webpage images using IE. How I can change behaviour of windows rendering process to get proper results?

    Read the article

  • How to use reflection to call a method and pass parameters whose types are unknown at compile time?

    - by MandoMando
    I'd like to call methods of a class dynamically with parameter values that are "parsed" from a string input. For example: I'd like to call the following program with these commands: c:myprog.exe MethodA System.Int32 777 c:myprog.exe MethodA System.float 23.17 c:myprog.exe MethodB System.Int32& 777 c:myprog.exe MethodC System.Int32 777 System.String ThisCanBeDone static void Main(string[] args) { ClassA aa = new ClassA(); System.Type[] types = new Type[args.Length / 2]; object[] ParamArray = new object[types.Length]; for (int i=0; i < types.Length; i++) { types[i] = System.Type.GetType(args[i*2 + 1]); // LINE_X: this will obviously cause runtime error invalid type/casting ParamArray[i] = args[i*2 + 2]; MethodInfo callInfo = aa.GetType().GetMethod(args[0],types); callInfo.Invoke(aa, ParamArray); } // In a non-changeable classlib: public class ClassA { public void MethodA(int i) { Console.Write(i.ToString()); } public void MethodA(float f) { Console.Write(f.ToString()); } public void MethodB(ref int i) { Console.Write(i.ToString()); i++; } public void MethodC(int i, string s) { Console.Write(s + i.ToString()); } public void MethodA(object o) { Console.Write("Argg! Type Trapped!"); } } "LINE_X" in the above code is the sticky part. For one, I have no idea how to assign value to a int or a ref int parameter even after I create it using Activator.CreatInstance or something else. The typeConverter does come to mind, but then that requires an explicit compile type casting as well. Am I looking at CLR with JavaScript glasses or there is way to do this?

    Read the article

  • C# images cropping,splitting,saving

    - by cheesebunz
    Hi, as stated in subject, i have an image: private Image testing; testing = new Bitmap(@"sampleimg.jpg"); I would like to split it into 3 x 3 matrix meaning 9 images in total and save it.Any tips or tricks to do this simple? I'm using visual studios 2008 and working on smart devices. Tried some ways but i can't get it. This is what i tried: int x = 0; int y = 0; int width = 3; int height = 3; int count = testing.Width / width; Bitmap bmp = new Bitmap(width, height); Graphics g = Graphics.FromImage(bmp); for (int i = 0; i < count; i++) { g.Clear(Color.Transparent); g.DrawImage(testing, new Rectangle(0, 0, width, height), new Rectangle(x, y, width, height), GraphicsUnit.Pixel); bmp.Save(Path.ChangeExtension(@"C\AndrewPictures\", String.Format(".{0}.bmp",i))); x += width; }

    Read the article

  • Reducing Time Complexity in Java

    - by Koeneuze
    Right, this is from an older exam which i'm using to prepare my own exam in january. We are given the following method: public static void Oorspronkelijk() { String bs = "Dit is een boodschap aan de wereld"; int max = -1; char let = '*'; for (int i=0;i<bs.length();i++) { int tel = 1; for (int j=i+1;j<bs.length();j++) { if (bs.charAt(j) == bs.charAt(i)) tel++; } if (tel > max) { max = tel; let = bs.charAt(i); } } System.out.println(max + " keer " + let); } The questions are: what is the output? - Since the code is just an algorithm to determine the most occuring character, the output is "6 keer " (6 times space) What is the time complexity of this code? Fairly sure it's O(n²), unless someone thinks otherwise? Can you reduce the time complexity, and if so, how? Well, you can. I've received some help already and managed to get the following code: public static void Nieuw() { String bs = "Dit is een boodschap aan de wereld"; HashMap<Character, Integer> letters = new HashMap<Character, Integer>(); char max = bs.charAt(0); for (int i=0;i<bs.length();i++) { char let = bs.charAt(i); if(!letters.containsKey(let)) { letters.put(let,0); } int tel = letters.get(let)+1; letters.put(let,tel); if(letters.get(max)<tel) { max = let; } } System.out.println(letters.get(max) + " keer " + max); } However, I'm uncertain of the time complexity of this new code: Is it O(n) because you only use one for-loop, or does the fact we require the use of the HashMap's get methods make it O(n log n) ? And if someone knows an even better way of reducing the time complexity, please do tell! :)

    Read the article

  • VS2010 Implement Generic Interface expansion doesn't use specified type

    - by TJB
    Using the release version of Visual Studio 2010 I think there's a difference in the "Implement Interface" expansion from VS2008 If I speicify an interface and implement it in a class as so: public interface IRepository<T> where T : IModel { T Get<T>(int id); void Update<T>(); int Add<T>(T item); } public class MockRepository : IRepository<MockUser> { // ... } Then use the "Implement Interface" expansion and get this: public class MockRepository : IRepository<MockUser> { public T Get<T>(int id) { throw new NotImplementedException(); } public void Update<T>() { throw new NotImplementedException(); } public int Add<T>(T item) { throw new NotImplementedException(); } } Instead of what I expected public class MockRepository : IRepository<MockUser> { public MockUser Get<MockUser>(int id) { throw new NotImplementedException(); } public void Update<MockUser>() { throw new NotImplementedException(); } public int Add<MockUser>(MockUser item) { throw new NotImplementedException(); } } The IDE uses the type variable name from the generic interface definition T instead of the specified concrete type MockUser. Is this a bug? Or is something new just for VS2010 / .Net 4.0?

    Read the article

  • Convert SQL with Inner AND Outer Join to L2S

    - by Refracted Paladin
    I need to convert the below Sproc to a Linq query. At the very bottom is what I have so far. For reference the fields behind the "splat"(not my sproc) are ImmunizationID int, HAReviewID int, ImmunizationMaintID int, ImmunizationOther varchar(50), ImmunizationDate smalldatetime, ImmunizationReasonID int The first two are PK and FK, respectively. The other two ints are linke to the Maint Table where there description is stored. That is what I am stuck on, the INNER JOIN AND the LEFT OUTER JOIN Thanks, SELECT tblHAReviewImmunizations.*, tblMaintItem.ItemDescription, tblMaintItem2.ItemDescription as Reason FROM dbo.tblHAReviewImmunizations INNER JOIN dbo.tblMaintItem ON dbo.tblHAReviewImmunizations.ImmunizationMaintID = dbo.tblMaintItem.ItemID LEFT OUTER JOIN dbo.tblMaintItem as tblMaintItem2 ON dbo.tblHAReviewImmunizations.ImmunizationReasonID = tblMaintItem2.ItemID WHERE HAReviewID = @haReviewID My attempt so far -- public static DataTable GetImmunizations(int haReviewID) { using (var context = McpDataContext.Create()) { var currentImmunizations = from haReviewImmunization in context.tblHAReviewImmunizations where haReviewImmunization.HAReviewID == haReviewID join maintItem in context.tblMaintItems on haReviewImmunization.ImmunizationReasonID equals maintItem.ItemID into g from maintItem in g.DefaultIfEmpty() let Immunization = GetImmunizationNameByID( haReviewImmunization.ImmunizationMaintID) select new { haReviewImmunization.ImmunizationDate, haReviewImmunization.ImmunizationOther, Immunization, Reason = maintItem == null ? " " : maintItem.ItemDescription }; return currentImmunizations.CopyLinqToDataTable(); } } private static string GetImmunizationNameByID(int? immunizationID) { using (var context = McpDataContext.Create()) { var domainName = from maintItem in context.tblMaintItems where maintItem.ItemID == immunizationID select maintItem.ItemDescription; return domainName.SingleOrDefault(); } }

    Read the article

  • A linked list with multiple heads in Java

    - by Emile
    Hi, I have a list in which I'd like to keep several head pointers. I've tried to create multiple ListIterators on the same list but this forbid me to add new elements in my list... (see Concurrent Modification exception). I could create my own class but I'd rather use a built-in implementation ;) To be more specific, here is an inefficient implementation of two basic operations and the one wich doesn't work : class MyList <E { private int[] _heads; private List<E _l; public MyList ( int nbHeads ) { _heads = new int[nbHeads]; _l = new LinkedList<E(); } public void add ( E e ) { _l.add(e); } public E next ( int head ) { return _l.get(_heads[head++]); // ugly } } class MyList <E { private Vector<ListIterator<E _iters; private List<E _l; public MyList ( int nbHeads ) { _iters = new Vector<ListIterator<E(nbHeads); _l = new LinkedList<E(); for( ListIterator<E iter : _iters ) iter = _l.listIterator(); } public void add ( E e ) { _l.add(e); } public E next ( int head ) { // ConcurrentModificationException because of the add() return _iters.get(head).next(); } } Emile

    Read the article

  • undefined reference to function, despite giving reference in c

    - by Jamie Edwards
    I'm following a tutorial, but when it comes to compiling and linking the code I get the following error: /tmp/cc8gRrVZ.o: In function `main': main.c:(.text+0xa): undefined reference to `monitor_clear' main.c:(.text+0x16): undefined reference to `monitor_write' collect2: ld returned 1 exit status make: *** [obj/main.o] Error 1 What that is telling me is that I haven't defined both 'monitor_clear' and 'monitor_write'. But I have, in both the header and source files. They are as follows: monitor.c: // monitor.c -- Defines functions for writing to the monitor. // heavily based on Bran's kernel development tutorials, // but rewritten for JamesM's kernel tutorials. #include "monitor.h" // The VGA framebuffer starts at 0xB8000. u16int *video_memory = (u16int *)0xB8000; // Stores the cursor position. u8int cursor_x = 0; u8int cursor_y = 0; // Updates the hardware cursor. static void move_cursor() { // The screen is 80 characters wide... u16int cursorLocation = cursor_y * 80 + cursor_x; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. } // Scrolls the text on the screen up by one line. static void scroll() { // Get a space character with the default colour attributes. u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); // Row 25 is the end, this means we need to scroll up if(cursor_y >= 25) { // Move the current text chunk that makes up the screen // back in the buffer by a line int i; for (i = 0*80; i < 24*80; i++) { video_memory[i] = video_memory[i+80]; } // The last line should now be blank. Do this by writing // 80 spaces to it. for (i = 24*80; i < 25*80; i++) { video_memory[i] = blank; } // The cursor should now be on the last line. cursor_y = 24; } } // Writes a single character out to the screen. void monitor_put(char c) { // The background colour is black (0), the foreground is white (15). u8int backColour = 0; u8int foreColour = 15; // The attribute byte is made up of two nibbles - the lower being the // foreground colour, and the upper the background colour. u8int attributeByte = (backColour << 4) | (foreColour & 0x0F); // The attribute byte is the top 8 bits of the word we have to send to the // VGA board. u16int attribute = attributeByte << 8; u16int *location; // Handle a backspace, by moving the cursor back one space if (c == 0x08 && cursor_x) { cursor_x--; } // Handle a tab by increasing the cursor's X, but only to a point // where it is divisible by 8. else if (c == 0x09) { cursor_x = (cursor_x+8) & ~(8-1); } // Handle carriage return else if (c == '\r') { cursor_x = 0; } // Handle newline by moving cursor back to left and increasing the row else if (c == '\n') { cursor_x = 0; cursor_y++; } // Handle any other printable character. else if(c >= ' ') { location = video_memory + (cursor_y*80 + cursor_x); *location = c | attribute; cursor_x++; } // Check if we need to insert a new line because we have reached the end // of the screen. if (cursor_x >= 80) { cursor_x = 0; cursor_y ++; } // Scroll the screen if needed. scroll(); // Move the hardware cursor. move_cursor(); } // Clears the screen, by copying lots of spaces to the framebuffer. void monitor_clear() { // Make an attribute byte for the default colours u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); int i; for (i = 0; i < 80*25; i++) { video_memory[i] = blank; } // Move the hardware cursor back to the start. cursor_x = 0; cursor_y = 0; move_cursor(); } // Outputs a null-terminated ASCII string to the monitor. void monitor_write(char *c) { int i = 0; while (c[i]) { monitor_put(c[i++]); } } void monitor_write_hex(u32int n) { s32int tmp; monitor_write("0x"); char noZeroes = 1; int i; for (i = 28; i > 0; i -= 4) { tmp = (n >> i) & 0xF; if (tmp == 0 && noZeroes != 0) { continue; } if (tmp >= 0xA) { noZeroes = 0; monitor_put (tmp-0xA+'a' ); } else { noZeroes = 0; monitor_put( tmp+'0' ); } } tmp = n & 0xF; if (tmp >= 0xA) { monitor_put (tmp-0xA+'a'); } else { monitor_put (tmp+'0'); } } void monitor_write_dec(u32int n) { if (n == 0) { monitor_put('0'); return; } s32int acc = n; char c[32]; int i = 0; while (acc > 0) { c[i] = '0' + acc%10; acc /= 10; i++; } c[i] = 0; char c2[32]; c2[i--] = 0; int j = 0; while(i >= 0) { c2[i--] = c[j++]; } monitor_write(c2); } monitor.h: // monitor.h -- Defines the interface for monitor.h // From JamesM's kernel development tutorials. #ifndef MONITOR_H #define MONITOR_H #include "common.h" // Write a single character out to the screen. void monitor_put(char c); // Clear the screen to all black. void monitor_clear(); // Output a null-terminated ASCII string to the monitor. void monitor_write(char *c); #endif // MONITOR_H common.c: // common.c -- Defines some global functions. // From JamesM's kernel development tutorials. #include "common.h" // Write a byte out to the specified port. void outb ( u16int port, u8int value ) { asm volatile ( "outb %1, %0" : : "dN" ( port ), "a" ( value ) ); } u8int inb ( u16int port ) { u8int ret; asm volatile ( "inb %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } u16int inw ( u16int port ) { u16int ret; asm volatile ( "inw %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } // Copy len bytes from src to dest. void memcpy(u8int *dest, const u8int *src, u32int len) { const u8int *sp = ( const u8int * ) src; u8int *dp = ( u8int * ) dest; for ( ; len != 0; len-- ) *dp++ =*sp++; } // Write len copies of val into dest. void memset(u8int *dest, u8int val, u32int len) { u8int *temp = ( u8int * ) dest; for ( ; len != 0; len-- ) *temp++ = val; } // Compare two strings. Should return -1 if // str1 < str2, 0 if they are equal or 1 otherwise. int strcmp(char *str1, char *str2) { int i = 0; int failed = 0; while ( str1[i] != '\0' && str2[i] != '\0' ) { if ( str1[i] != str2[i] ) { failed = 1; break; } i++; } // Why did the loop exit? if ( ( str1[i] == '\0' && str2[i] != '\0' || (str1[i] != '\0' && str2[i] =='\0' ) ) failed =1; return failed; } // Copy the NULL-terminated string src into dest, and // return dest. char *strcpy(char *dest, const char *src) { do { *dest++ = *src++; } while ( *src != 0 ); } // Concatenate the NULL-terminated string src onto // the end of dest, and return dest. char *strcat(char *dest, const char *src) { while ( *dest != 0 ) { *dest = *dest++; } do { *dest++ = *src++; } while ( *src != 0 ); return dest; } common.h: // common.h -- Defines typedefs and some global functions. // From JamesM's kernel development tutorials. #ifndef COMMON_H #define COMMON_H // Some nice typedefs, to standardise sizes across platforms. // These typedefs are written for 32-bit x86. typedef unsigned int u32int; typedef int s32int; typedef unsigned short u16int; typedef short s16int; typedef unsigned char u8int; typedef char s8int; void outb ( u16int port, u8int value ); u8int inb ( u16int port ); u16int inw ( u16int port ); #endif //COMMON_H main.c: // main.c -- Defines the C-code kernel entry point, calls initialisation routines. // Made for JamesM's tutorials <www.jamesmolloy.co.uk> #include "monitor.h" int main(struct multiboot *mboot_ptr) { monitor_clear(); monitor_write ( "hello, world!" ); return 0; } here is my makefile: C_SOURCES= main.c monitor.c common.c S_SOURCES= boot.s C_OBJECTS=$(patsubst %.c, obj/%.o, $(C_SOURCES)) S_OBJECTS=$(patsubst %.s, obj/%.o, $(S_SOURCES)) CFLAGS=-nostdlib -nostdinc -fno-builtin -fno-stack-protector -m32 -Iheaders LDFLAGS=-Tlink.ld -melf_i386 --oformat=elf32-i386 ASFLAGS=-felf all: kern/kernel .PHONY: clean clean: -rm -f kern/kernel kern/kernel: $(S_OBJECTS) $(C_OBJECTS) ld $(LDFLAGS) -o $@ $^ $(C_OBJECTS): obj/%.o : %.c gcc $(CFLAGS) $< -o $@ vpath %.c source $(S_OBJECTS): obj/%.o : %.s nasm $(ASFLAGS) $< -o $@ vpath %.s asem Hopefully this will help you understand what is going wrong and how to fix it :L Thanks in advance. Jamie.

    Read the article

  • Speedup writing C programs using a subset of the Python syntax

    - by psihodelia
    I am constantly trying to optimize my time. Writing a C code takes a lot of time and requires much more keyboard touches than say writing a Python program. However, in order to speed up the time required to create a C program, one can automatize many things. I'd like to write my programs using smth. like Python but with C semantics. It means, all keywords are C keywords, but syntax is optimized. For example, this C code: #include "dsplib.h" #include "coeffs.h" #define MODULENAME "dsplib" #define NUM_SAMPLES 320 typedef float t_Vec; typedef struct s_Inter { char *pc_Name; struct s_Inter *px_Next; }t_Inter; typedef struct s_DspLibControl { t_Vec f_Y; }t_DspLibControl; void v_DspLibName(void) { printf("Module: %s", MODULENAME); printf("\n"); } int v_DspLibInitInterControl(t_DspLibControl *px_Con) { int y; px_Con->f_Y = 0.0; for(int i=0;i<10;i++) { y += i * i; } return y; } in optimized pythonized version can look like: include dsplib, coeffs define MODULENAME="dsplib", NUM_SAMPLES=320 typedef float t_Vec typedef struct s_Inter: char *pc_Name struct s_Inter *px_Next t_Inter typedef struct s_DspLibControl: t_Vec f_Y t_DspLibControl v_DspLibName(): printf("Module: %s", MODULENAME); printf("\n") int v_DspLibInitInterControl(t_DspLibControl *px_Con): int y px_Con->f_Y = 0.0 for int i=0;i<10;i++: y += i * i return y My question is: Do you know any VIM script, which allows to translate an original pythonized C code into a standard C code? For example, one is writing a C code but uses pythonized syntax, once she decides to translate pythonized blocks into standard C, she selects such blocks and press some key. And she doesn't save such pythonized code of course, VIM translates it into standard C.

    Read the article

  • error C2512 in precompiled header file?

    - by SoloMael
    I'm having a ridiculously strange problem. When I try to run the program below, there's an error message that says: "error C2512: 'Record' : no appropriate default constructor available". And when I double-click it, it directs me to a precompiled read-only header file named "xmemory0". Do they expect me to change a read-only file? Here's the segment of code in the file it directs me to: void construct(_Ty *_Ptr) { // default construct object at _Ptr ::new ((void *)_Ptr) _Ty(); // directs me to this line } Here's the program: #include <iostream> #include <vector> #include <string> using namespace std; const int NG = 4; // number of scores struct Record { string name; // student name int scores[NG]; double average; // Calculate the average // when the scores are known Record(int s[], double a) { double sum = 0; for(int count = 0; count != NG; count++) { scores[count] = s[count]; sum += scores[count]; } average = a; average = sum / NG; } }; int main() { // Names of the class string names[] = {"Amy Adams", "Bob Barr", "Carla Carr", "Dan Dobbs", "Elena Evans"}; // exam scores according to each student int exams[][NG]= { {98, 87, 93, 88}, {78, 86, 82, 91}, {66, 71, 85, 94}, {72, 63, 77, 69}, {91, 83, 76, 60}}; vector<Record> records(5); return 0; }

    Read the article

  • Java: 2-assignments-2-initializations inside for-loop not allowed?

    - by HH
    $ javac MatchTest.java MatchTest.java:7: ')' expected for((int i=-1 && String match="hello"); (i=text.indexOf(match)+1);) ^ MatchTest.java:7: ';' expected for((int i=-1 && String match="hello"); (i=text.indexOf(match)+1);) ^ MatchTest.java:7: ';' expected for((int i=-1 && String match="hello"); (i=text.indexOf(match)+1);) ^ MatchTest.java:7: not a statement for((int i=-1 && String match="hello"); (i=text.indexOf(match)+1);) ^ MatchTest.java:7: illegal start of expression for((int i=-1 && String match="hello"); (i=text.indexOf(match)+1);) ^ 5 errors $ cat MatchTest.java import java.util.*; import java.io.*; public class MatchTest { public static void main(String[] args){ String text = "hello0123456789hello0123456789hello1234567890hello3423243423232"; for((int i=-1 && String match="hello"); (i=text.indexOf(match)+1);) System.out.println(i); } }

    Read the article

  • android:junit running Parameterized testcases.

    - by puneetinderkaur
    Hi, i wan to run a single testcase with different parameters. in java it possible through junit4 and code is like this package com.android.test; import static org.junit.Assert.assertEquals; import java.util.Arrays; import java.util.Collection; import org.junit.Test; import org.junit.runner.RunWith; import org.junit.runners.Parameterized; import org.junit.runners.Parameterized.Parameters; @RunWith(Parameterized.class) public class ParameterizedTestExample { private int number; private int number2; private int result; private functioncall coun; //constructor takes parameters from array public ParameterizedTestExample(int number, int number2, int result1) { this.number = number; this.number2 = number2; this.result = result1; coun = new functioncall(); } //array with parameters @Parameters public static Collection<Object[]> data() { Object[][] data = new Object[][] { { 1, 4, 5 }, { 2, 7, 9 }, { 3, 7, 10 }, { 4, 9, 13 } }; return Arrays.asList(data); } //running our test @Test public void testCounter() { assertEquals("Result add x y", result, coun.calculateSum(this.number, this.number2), 0); } } Now my question is can we Run the same with android testcases where we have deal with context. when i try to run the code using android junit. it gives me error NoClassDefinationFound.

    Read the article

  • mysql dynamic cursor

    - by machaa
    Here is the procedure I wrote- Cursors c1 & c2. c2 is inside c1, I tried declaring c2 below c1 (outside the c1 cursor) but then I is NOT taking the updated value :( Any suggestions to make it working would be helpful, Thanks create table t1(i int); create table t2(i int, j int); insert into t1(i) values(1), (2), (3), (4), (5); insert into t2(i, j) values(1, 6), (2, 7), (3, 8), (4, 9), (5, 10); delimiter $ CREATE PROCEDURE p1() BEGIN DECLARE I INT; DECLARE J INT; DECLARE done INT DEFAULT 0; DECLARE c1 CURSOR FOR SELECT i FROM t1; DECLARE CONTINUE HANDLER FOR NOT FOUND SET done = 1; OPEN c1; REPEAT FETCH c1 INTO I; IF NOT done THEN select I; DECLARE c2 CURSOR FOR SELECT j FROM t2 WHERE i = I; OPEN c2; REPEAT FETCH c2 into J; IF NOT done THEN SELECT J; END IF; UNTIL done END REPEAT; CLOSE c2; set done = 0; END IF; UNTIL done END REPEAT; CLOSE c1; END$ delimiter ;

    Read the article

  • User entered value validation and level of error catching

    - by Terry
    May I ask should the error catching code be placed at the lowest level or at the top as I am not sure what is the best practice? I prefer placing at the bottom, example a, as Example a public static void Main(string[] args) { string operation = args[0]; int value = Convert.ToInt32(args[1]); if (operation == "date") { DoDate(value); } else if (operation == "month") { DoMonth(value); } } public static void DoMonth(int month) { if (month < 1 || month > 12) { throw new Exception(""); } } public static void DoDate(int date) { if (date < 1 || date > 31) { throw new Exception(""); } } or example b public static void Main(string[] args) { string operation = args[0]; int value = Convert.ToInt32(args[1]); if (operation == "date" && (date < 1 || date > 12)) { throw new Exception(""); } else if (operation == "month" && (month < 1 || month > 31)) { throw new Exception(""); } if (operation == "date") { DoDate(value); } else if (operation == "month") { DoMonth(value); } } public static void DoMonth(int month) { } public static void DoDate(int date) { }

    Read the article

  • Best way to get a single value from a DataTable?

    - by PiersMyers
    I have a number of static classes that contain tables like this: using System; using System.Data; using System.Globalization; public static class TableFoo { private static readonly DataTable ItemTable; static TableFoo() { ItemTable = new DataTable("TableFoo") { Locale = CultureInfo.InvariantCulture }; ItemTable.Columns.Add("Id", typeof(int)); ItemTable.Columns["Id"].Unique = true; ItemTable.Columns.Add("Description", typeof(string)); ItemTable.Columns.Add("Data1", typeof(int)); ItemTable.Columns.Add("Data2", typeof(double)); ItemTable.Rows.Add(0, "Item 1", 1, 1.0); ItemTable.Rows.Add(1, "Item 2", 1, 1.0); ItemTable.Rows.Add(2, "Item 3", 2, 0.75); ItemTable.Rows.Add(3, "Item 4", 4, 0.25); ItemTable.Rows.Add(4, "Item 5", 1, 1.0); } public static DataTable GetItemTable() { return ItemTable; } public static int Data1(int id) { DataRow[] dr = ItemTable.Select("Id = " + id); if (dr.Length == 0) { throw new ArgumentOutOfRangeException("id", "Out of range."); } return (int)dr[0]["Data1"]; } public static double Data2(int id) { DataRow[] dr = ItemTable.Select("Id = " + id); if (dr.Length == 0) { throw new ArgumentOutOfRangeException("id", "Out of range."); } return (double)dr[0]["Data2"]; } } Is there a better way of writing the Data1 or Data2 methods that return a single value from a single row that matches the given id?

    Read the article

  • JUnit confusion: use 'extend Testcase' or '@Test' ?

    - by Rabarberski
    I've found the proper use (or at least the documentation) of JUnit very confusing. This question serves both as a future reference and as a real question. If I've understood correctly, there are two main approaches to create and run a JUnit test: Approach A: create a class that extends TestCase, and start test methods with the word test. When running the class as a JUnit Test (in Eclipse), all methods starting with the word test are automatically run. import junit.framework.TestCase; public class DummyTestA extends TestCase { public void testSum() { int a = 5; int b = 10; int result = a + b; assertEquals(15, result); } } Approach B: create a 'normal' class and prepend a @Test annotation to the method. Note that you do NOT have to start the method with the word test. import org.junit.*; import static org.junit.Assert.*; public class DummyTestB { @Test public void Sum() { int a = 5; int b = 10; int result = a + b; assertEquals(15, result); } } Mixing the two seems not to be a good idea, see e.g. this stackoverflow question: Now, my questions(s): What is the preferred approach, or when would you use one instead of the other? Approach B allows for testing for exceptions by extending the @Test annotation like in @Test(expected = ArithmeticException.class). But how do you test for exceptions when using approach A? When using approach A, you can group a number of test classes in a test suite. TestSuite suite = new TestSuite("All tests");<br/> suite.addTestSuite(DummyTestA.class); suite.addTestSuite(DummyTestAbis.class);` But this can't be used with approach B (since each testclass should subclass TestCase). What is the proper way to group tests for approach B?

    Read the article

  • Access Violation in std::pair

    - by sameer karjatkar
    I have an application which is trying to populate a pair. Out of nowhere the application crashes. The Windbg analysis on the crash dump suggests: PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READ DEFAULT_BUCKET_ID: INVALID_POINTER_READ STACK_TEXT: 0389f1dc EPFilter32!std::vector<std::pair<unsigned int,unsigned int>,std::allocator<std::pair<unsigned int,unsigned int> > >::size+0xc INVALID_POINTER_READ_c0000005_Test.DLL!std::vector_std::pair_unsigned_int, unsigned_int_,std::allocator_std::pair_unsigned_int,unsigned_int_____::size Following is the code snap in the code where it fails: for (unsigned i1 = 0; i1 < size1; ++i1) { for (unsigned i2 = 0; i2 < size2; ++i2) { const branch_info& b1 = en1.m_branches[i1]; //Exception here :crash const branch_info& b2 = en2.m_branches[i2]; } } where branch_info is std::pair<unsigned int,unsigned int> and the en1.m_branches[i1] fetches me a pair value.

    Read the article

  • About AMR audio file playing issue on different devices

    - by user352537
    I have got a quite strange problem here. I am developing an IM software and need to play audio files recorded by another client on Android. The same audio file I've got can be played with AVAudioPlayer on 3GS(IOS 4.2.1) device and simulator 4.2. But when I tried by play it on iPhone4(iOS 4.3.3), the function "play" always return NO. I also tried with two iPhone devices, the audio files recorded by iPhone client can be played on both 3GS and iPhone4. So I asked the Android developers about the record parameters they've used. They said that the "AudioEncoder" used by them was "DEFAULT". There are also some other parameters as following: **private AudioEncoder() {} public static final int DEFAULT = 0; /** AMR (Narrowband) audio codec */ public static final int AMR_NB = 1; /** @hide AMR (Wideband) audio codec */ public static final int AMR_WB = 2; /** @hide AAC audio codec */ public static final int AAC = 3; /** @hide enhanced AAC audio codec */ public static final int AAC_PLUS = 4; /** @hide enhanced AAC plus audio codec */ public static final int EAAC_PLUS = 5;** Does anybody know what's the matter?

    Read the article

  • Changing variables outside of Scope C#

    - by sam
    Hi, I'm a beginner C# programmer, and to improve my skills I decided to give Project Euler a try. The first problem on the site asks you to find the sum of all the multiples of 3 and 5 under 1000. Since I'm essentially doing the same thing twice, I made a method to multiply a base number incrementally, and add the sum of all the answers togethor. public static int SumOfMultiplication(int Base, int limit) { bool Escape = false; for (int mult = 1; Escape == true; mult++) { int Number = 0; int iSum = 0; Number = Base * mult; if (Number > limit) return iSum; else iSum = iSum + Number; } regardless of what I put in for both parameters, it ALWAYS returns zero. I'm 99% sure it has something to do with the scope of the variables, but I have no clue how to fix it. All help is appreciated. Thanks in advance, Sam

    Read the article

  • Why slim reader/writer exclusive lock outperformance the shared one?

    - by Jichao
    I have tested the performance of slim reader/writer lock under windows 7 using the codefrom Windows Via C/C++. The result surprised me that the exclusive lock out performance the shared one. Here are the code and the result. unsigned int __stdcall slim_reader_writer_exclusive(void *arg) { //SRWLOCK srwLock; //InitializeSRWLock(&srwLock); for (int i = 0; i < 1000000; ++i) { AcquireSRWLockExclusive(&srwLock); g_value = 0; ReleaseSRWLockExclusive(&srwLock); } _endthreadex(0); return 0; } unsigned int __stdcall slim_reader_writer_shared(void *arg) { int b; for (int i = 0; i < 1000000; ++i) { AcquireSRWLockShared(&srwLock); //b = g_value; g_value = 0; ReleaseSRWLockShared(&srwLock); } _endthreadex(0); return 0; } g_value is a global int volatile variable. Could you kindly explain why this could happen?

    Read the article

  • C Nested Structure Pointer Problem

    - by Halo
    I have a shared structure, and inside it a request structure: struct shared_data { pthread_mutex_t th_mutex_queue; struct request_queue { int min; int max; char d_name[DIR_SIZE]; pid_t pid; int t_index; } request_queue[BUFSIZE]; int count; int data_buffer_allocation[BUFSIZE]; int data_buffers[BUFSIZE][100]; }; Then I prepare a request; struct shared_data *sdata_ptr; ... ... sdata_ptr->request_queue[index].pid = pid; strcpy(sdata_ptr->request_queue[index].d_name, dir_path_name); sdata_ptr->request_queue[index].min = min; sdata_ptr->request_queue[index].max = max; And the compiler warns me that I'm doing an incompatible implicit declaration in the strcpy function. I guess that's a problem with the pointers, but isn't what I wrote above supposed to be true?

    Read the article

  • A monkey could do this better - Access to and availability of private member functions in C++

    - by David
    I am wandering the desert of my brain. I'm trying to write something like the following: class MyClass { // Peripherally Related Stuff public: void TakeAnAction(int oneThing, int anotherThing) { switch(oneThing){ case THING_A: TakeThisActionWith(anotherThing); break; //cases THINGS_NOT_A: }; private: void TakeThisActionWith(int thing) { string outcome = new string; outcome = LookUpOutcome(thing); // Do some stuff based on outcome return; } string LookUpOutcome(int key) { string oc = new string; oc = MyPrivateMap[key]; return oc; } map<int, string> MyPrivateMap; Then in the .cc file where I am actually using these things, while compiling the TakeAnAction section, it [CC, the solaris compiler] throws an an error: 'The function LookUpOutcome must have a prototype' and bombs out. In my header file, I have declared 'string LookUpOutcome(int key);' in the private section of the class. I have tried all sorts of variations. I tried to use 'this' for a little while, and it gave me 'Can only use this in non-static member function.' Sadly, I haven't declared anything static and these are all, putatively, member functions. I tried it [on TakeAnAction and LookUp] when I got the error, but I got something like, 'Can't access MyPrivateMap from LookUp'. MyPrivateMap could be made public and I could refer to it directly, I guess, but my sensibility says that is not the right way to go about this [that means that namespace scoped helper functions are out, I think]. I also guess I could just inline the lookup and subsequent other stuff, but my line-o-meter goes on tilt. I'm trying desperately not to kludge it.

    Read the article

  • volatile keyword seems to be useless?

    - by Finbarr
    import java.util.concurrent.CountDownLatch; import java.util.concurrent.atomic.AtomicInteger; public class Main implements Runnable { private final CountDownLatch cdl1 = new CountDownLatch(NUM_THREADS); private volatile int bar = 0; private AtomicInteger count = new AtomicInteger(0); private static final int NUM_THREADS = 25; public static void main(String[] args) { Main main = new Main(); for(int i = 0; i < NUM_THREADS; i++) new Thread(main).start(); } public void run() { int i = count.incrementAndGet(); cdl1.countDown(); try { cdl1.await(); } catch (InterruptedException e1) { e1.printStackTrace(); } bar = i; if(bar != i) System.out.println("Bar not equal to i"); else System.out.println("Bar equal to i"); } } Each Thread enters the run method and acquires a unique, thread confined, int variable i by getting a value from the AtomicInteger called count. Each Thread then awaits the CountDownLatch called cdl1 (when the last Thread reaches the latch, all Threads are released). When the latch is released each thread attempts to assign their confined i value to the shared, volatile, int called bar. I would expect every Thread except one to print out "Bar not equal to i", but every Thread prints "Bar equal to i". Eh, wtf does volatile actually do if not this?

    Read the article

< Previous Page | 130 131 132 133 134 135 136 137 138 139 140 141  | Next Page >