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  • 2D Selective Gaussian Blur

    - by Joshua Thomas
    I am attempting to use Gaussian blur on a 2D platform game, selectively blurring specific types of platforms with different amounts. I am currently just messing around with simple test code, trying to get it to work correctly. What I need to eventually do is create three separate render targets, leave one normal, blur one slightly, and blur the last heavily, then recombine on the screen. Where I am now is I have successfully drawn into a new render target and performed the gaussian blur on it, but when I draw it back to the screen everything is purple aside from the platforms I drew to the target. This is my .fx file: #define RADIUS 7 #define KERNEL_SIZE (RADIUS * 2 + 1) //----------------------------------------------------------------------------- // Globals. //----------------------------------------------------------------------------- float weights[KERNEL_SIZE]; float2 offsets[KERNEL_SIZE]; //----------------------------------------------------------------------------- // Textures. //----------------------------------------------------------------------------- texture colorMapTexture; sampler2D colorMap = sampler_state { Texture = <colorMapTexture>; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; }; //----------------------------------------------------------------------------- // Pixel Shaders. //----------------------------------------------------------------------------- float4 PS_GaussianBlur(float2 texCoord : TEXCOORD) : COLOR0 { float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f); for (int i = 0; i < KERNEL_SIZE; ++i) color += tex2D(colorMap, texCoord + offsets[i]) * weights[i]; return color; } //----------------------------------------------------------------------------- // Techniques. //----------------------------------------------------------------------------- technique GaussianBlur { pass { PixelShader = compile ps_2_0 PS_GaussianBlur(); } } This is the code I'm using for the gaussian blur: public Texture2D PerformGaussianBlur(Texture2D srcTexture, RenderTarget2D renderTarget1, RenderTarget2D renderTarget2, SpriteBatch spriteBatch) { if (effect == null) throw new InvalidOperationException("GaussianBlur.fx effect not loaded."); Texture2D outputTexture = null; Rectangle srcRect = new Rectangle(0, 0, srcTexture.Width, srcTexture.Height); Rectangle destRect1 = new Rectangle(0, 0, renderTarget1.Width, renderTarget1.Height); Rectangle destRect2 = new Rectangle(0, 0, renderTarget2.Width, renderTarget2.Height); // Perform horizontal Gaussian blur. game.GraphicsDevice.SetRenderTarget(renderTarget1); effect.CurrentTechnique = effect.Techniques["GaussianBlur"]; effect.Parameters["weights"].SetValue(kernel); effect.Parameters["colorMapTexture"].SetValue(srcTexture); effect.Parameters["offsets"].SetValue(offsetsHoriz); spriteBatch.Begin(0, BlendState.Opaque, null, null, null, effect); spriteBatch.Draw(srcTexture, destRect1, Color.White); spriteBatch.End(); // Perform vertical Gaussian blur. game.GraphicsDevice.SetRenderTarget(renderTarget2); outputTexture = (Texture2D)renderTarget1; effect.Parameters["colorMapTexture"].SetValue(outputTexture); effect.Parameters["offsets"].SetValue(offsetsVert); spriteBatch.Begin(0, BlendState.Opaque, null, null, null, effect); spriteBatch.Draw(outputTexture, destRect2, Color.White); spriteBatch.End(); // Return the Gaussian blurred texture. game.GraphicsDevice.SetRenderTarget(null); outputTexture = (Texture2D)renderTarget2; return outputTexture; } And this is the draw method affected: public void Draw(SpriteBatch spriteBatch) { device.SetRenderTarget(maxBlur); spriteBatch.Begin(); foreach (Brick brick in blueBricks) brick.Draw(spriteBatch); spriteBatch.End(); blue = gBlur.PerformGaussianBlur((Texture2D) maxBlur, helperTarget, maxBlur, spriteBatch); spriteBatch.Begin(); device.SetRenderTarget(null); foreach (Brick brick in redBricks) brick.Draw(spriteBatch); foreach (Brick brick in greenBricks) brick.Draw(spriteBatch); spriteBatch.Draw(blue, new Rectangle(0, 0, blue.Width, blue.Height), Color.White); foreach (Brick brick in purpleBricks) brick.Draw(spriteBatch); spriteBatch.End(); } I'm sorry about the massive brick of text and images(or not....new user, I tried, it said no), but I wanted to get my problem across clearly as I have been searching for an answer to this for quite a while now. As a side note, I have seen the bloom sample. Very well commented, but overly complicated since it deals in 3D; I was unable to take what I needed to learn form it. Thanks for any and all help.

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  • How to properly render a Frame Buffer to the BackBuffer in Stage3D / AGAL

    - by bigp
    After doing a render pass with RenderToTarget (RTT), how do you properly render that texture buffer to the screen while maintaining original scale / proportions so it doesn't stretch or lose quality? Can an AGAL VertexShader & FragmentShader be written so it's adaptable to any Texture size and Viewport dimensions? I find I'm getting some "blocky" effects in some of my first attempts at "ping-ponging" between two Texture buffers (to create trailing effects). Perhaps I'm not using the UVs correctly between the rendering-to-target and/or the backbuffer? Is there a simpler way just to "splash" the texture on the backbuffer, or is a Quad absolutely necessary (4 vertices, 2 triangles)? If it needs the Quad, should the Texture buffer be fully drawn (0.0 to 1.0 for vertical and horizontal UVs), or only a percentage of it should, like the example below? Texture Buffer U: 0.0 to viewport.width/texturebuffer.width; Texture Buffer V: 0.0 to viewport.height/texturebuffer.height; Thanks!

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  • Branching and Merging Improvements in TFS2010

    - by jehan
    Introducing the concept of “first class branches” is a significant improvement as part of the 2010 release with respect to version control.  Not only does it help to distinguish between folders and branches, but it enables branch visualizations. Let us see improvements in detail. ·         In TFS2008, you don’t know which of the folders are Branches: All folders looks the same, all have the folder icon. Now, In TFS 2010 there is a new icon that shows which of the folder is a Branch.       ·      There is no visual means to manage branches in TFS2008:   You dont have any means to identify which branches are related and the relation type. Now, In TFS 2010 you have visual tools to see the Branches Hierarchy. In order to see a Branch Hierarchy just Right Click the Branch and choose: Branching and Merging –> View Hierarchy     ·         In TFS2008, there is no option to track changes path between the Branches:  If you have made a merge in a Branch you can’t track from which Branch this Merge came from. Now, you have the tools that shows the path of change between the Branches, you can also see where change was added on a timeline.  In order to track a change do the following: Step1: Right click the Branch and click View History   Step 2: Choose a changeset to track and click the “Track Changeset” button.     Step 3: Choose the branches that will be in the view and click “Visualize”. In above visual, you can see that Changesets 108,109,110 and 119 where merged from Main to Release1.0 Branch and then “Release_1.0” Branched to “Dev1.0. Step4: You can also see the Merges on a Timeline by clicking on the “Timeline Tracking” button.   Creating New Branches: In TFS 2010, the creation of branches has been streamlined a bit from the process in 2008.  In 2008, creating a new branch was like every other action in the system – changes were pended on the client, and then checked in to the server. Because of this creating new branch in TFS2008 was time-consuming process.  In TFS2010, the step where changes are pended has been bypassed and now performing the branch creation is entirely on the server.  With this approach, the round trip time for downloading a copy of each file on the branch and then uploading each file again has been eliminated.  Note: In TFS2010, the new branch will be created and committed as a single operation on the server. Pending changes will not be created, it doesn’t require a check-in as it will be carried out as a single operation and it’s not possible to cancel.     Manage Branch Permissions: The properties view for branches is also different than that of ordinary folders or file, containing some metadata for the branch, relationship information, and permissions for the branch. In TFS2008, the users who have checkout and Check-in permissions can create a branch. But, In TFS2010 you can control the permissions for Branches using Manage Branch permissions.   Reparent option in TFS2010: In TFS2008, if we have two branches which don’t have parent-child relation and we want perform merge between these two branches then we have to perform baseless merge using tf.exe command line. I have two branches Release_1.0 and Dev1.0_F2 which don’t have any relation between them, that’s why when I click on merge option in Release_1.0, in Target Branch it’s not showing Dev1.0_F2 branch to perform the merges.     Let us see what can we do for this in TFS2010, first perform a TFS baseless merge to establish a relationship between the parent branch and the child branches.  It will only merge the folder, not its contents. TFS baseless merges are performed via the command line using VS2010 command prompt and do the following:   tf merge /baseless <ParentBranch> <childBranch> Check in your pending changes. It will create the link between the branches but the relationships are still not completed.  Now, select the child branch in Source Control Explorer and from the File menu choose Source Control –> Branching and Merging –> Reparent.      In the dialog box,  choose the appropriate branch as the new parent.   Click Reparent and then go to parent branch and click merge. Now, will see that in Target Branch option Dev1.0_F2 branch is added.         Converting Folders to Branches and Branches to Folders: You can convert any Folder as Branch from Context Menu by performing right click on the folderàBranching and MergingàConvert to Branch. In similar way, you can convert the Branches to Folder using Convert to Folder option available in File Menu (FileàSource ControlàBranching and MergingàConvert to Branch). This option is not available in context menu.

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  • Alternative ways to make a battle system in a mobile indie game more fun and engaging

    - by Matt Beckman
    I'm developing an indie game for mobile platforms, and part of the game involves a PvP battle system (where the target player is passive). My vision is simple: the active player can select a weapon/item, then attack/use, and display the calculated outcome. I have a concept for battle modifiers that affect stats to make it more interesting, but I'm not convinced this by itself will add enough of a fun factor. I've received some inspiration from the game engine that powers Modern War/Kingdom Age/Crime City, but I want more control to make it more fun. In those games, you don't have the option to select weapons or use items, and the "battling" screen is simply 3D eye candy. Since this will be an indie game, I won't be spending $$$ on a team of professional 3D artists/animators, so my edge needs to be different. What are some alternatives to expensive eye candy that you or others have used to make a non-3D PvP game more fun and engaging? Did the alternative concepts survive the release?

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  • Goto for the Java Programming Language

    - by darcy
    Work on JDK 8 is well-underway, but we thought this late-breaking JEP for another language change for the platform couldn't wait another day before being published. Title: Goto for the Java Programming Language Author: Joseph D. Darcy Organization: Oracle. Created: 2012/04/01 Type: Feature State: Funded Exposure: Open Component: core/lang Scope: SE JSR: 901 MR Discussion: compiler dash dev at openjdk dot java dot net Start: 2012/Q2 Effort: XS Duration: S Template: 1.0 Reviewed-by: Duke Endorsed-by: Edsger Dijkstra Funded-by: Blue Sun Corporation Summary Provide the benefits of the time-testing goto control structure to Java programs. The Java language has a history of adding new control structures over time, the assert statement in 1.4, the enhanced for-loop in 1.5,and try-with-resources in 7. Having support for goto is long-overdue and simple to implement since the JVM already has goto instructions. Success Metrics The goto statement will allow inefficient and verbose recursive algorithms and explicit loops to be replaced with more compact code. The effort will be a success if at least twenty five percent of the JDK's explicit loops are replaced with goto's. Coordination with IDE vendors is expected to help facilitate this goal. Motivation The goto construct offers numerous benefits to the Java platform, from increased expressiveness, to more compact code, to providing new programming paradigms to appeal to a broader demographic. In JDK 8, there is a renewed focus on using the Java platform on embedded devices with more modest resources than desktop or server environments. In such contexts, static and dynamic memory footprint is a concern. One significant component of footprint is the code attribute of class files and certain classes of important algorithms can be expressed more compactly using goto than using other constructs, saving footprint. For example, to implement state machines recursively, some parties have asked for the JVM to support tail calls, that is, to perform a complex transformation with security implications to turn a method call into a goto. Such complicated machinery should not be assumed for an embedded context. A better solution is just to expose to the programmer the desired functionality, goto. The web has familiarized users with a model of traversing links among different HTML pages in a free-form fashion with some state being maintained on the side, such as login credentials, to effect behavior. This is exactly the programming model of goto and code. While in the past this has been derided as leading to "spaghetti code," spaghetti is a tasty and nutritious meal for programmers, unlike quiche. The invokedynamic instruction added by JSR 292 exposes the JVM's linkage operation to programmers. This is a low-level operation that can be leveraged by sophisticated programmers. Likewise, goto is a also a low-level operation that should not be hidden from programmers who can use more efficient idioms. Some may object that goto was consciously excluded from the original design of Java as one of the removed feature from C and C++. However, the designers of the Java programming languages have revisited these removals before. The enum construct was also left out only to be added in JDK 5 and multiple inheritance was left out, only to be added back by the virtual extension method methods of Project Lambda. As a living language, the needs of the growing Java community today should be used to judge what features are needed in the platform tomorrow; the language should not be forever bound by the decisions of the past. Description From its initial version, the JVM has had two instructions for unconditional transfer of control within a method, goto (0xa7) and goto_w (0xc8). The goto_w instruction is used for larger jumps. All versions of the Java language have supported labeled statements; however, only the break and continue statements were able to specify a particular label as a target with the onerous restriction that the label must be lexically enclosing. The grammar addition for the goto statement is: GotoStatement: goto Identifier ; The new goto statement similar to break except that the target label can be anywhere inside the method and the identifier is mandatory. The compiler simply translates the goto statement into one of the JVM goto instructions targeting the right offset in the method. Therefore, adding the goto statement to the platform is only a small effort since existing compiler and JVM functionality is reused. Other language changes to support goto include obvious updates to definite assignment analysis, reachability analysis, and exception analysis. Possible future extensions include a computed goto as found in gcc, which would replace the identifier in the goto statement with an expression having the type of a label. Testing Since goto will be implemented using largely existing facilities, only light levels of testing are needed. Impact Compatibility: Since goto is already a keyword, there are no source compatibility implications. Performance/scalability: Performance will improve with more compact code. JVMs already need to handle irreducible flow graphs since goto is a VM instruction.

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  • Code Review process

    - by Rubio
    I'm looking for a light-weight code review process. A couple of requirements, the reviewer must be able to do the review alone at the time of his/her choosing (not tied to check-ins), the reviewer must be able to easily find the target code, the review has to leave some document showing what was reviewed. I know there are tools available for code review but I work in a very ridig environment and introducing new tools is not an option. One idea I've been thinking about is to create a new Visual Studio Task List token called REVIEW, and use it to mark the code that needs reviewing. Something like, // REVIEW doe_john: New method, not sure about the exception. Then we would add a Review workitem in TFS (we're using the CMM template). Another possibility, which I would actually prefer, would be to have developers create a TFS Review workitem and add links to code to it, but I don't know if this is possible. Obviously you can add a link to a file, but I'd like to have a link to a particular method.

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  • Glib.h error while trying to compile an application

    - by user91125
    I've been trying to compile this app from source https://code.launchpad.net/gala and i keep getting this message when i run MAKE: Scanning dependencies of target gala [ 11%] Building C object CMakeFiles/gala.dir/src/DBus.c.o /home/camilo/notifications/build/src/DBus.c:21:18: fatal error: glib.h: No such file or directory compilation terminated. make[2]: *** [CMakeFiles/gala.dir/src/DBus.c.o] Error 1 make[1]: *** [CMakeFiles/gala.dir/all] Error 2 make: *** [all] Error 2 Even though I' have installed glib and there is the glib.h file camilo@ian:~$ find /usr -iname glib.h /usr/include/glib-2.0/glib.h Is it a bug form the application or is it something wrong with my system?

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  • Gerrit, git and reviewing whole branch

    - by liori
    I'm now learning Gerrit (which is the first code review tool I use). Gerrit requires a reviewed change to consist of a single commit. My feature branch has about 10 commits. The gerrit-prefered way is to squash those 10 commits into a single one. However this way if the commit will be merged into the target branch, the internal history of that feature branch will be lost. For example, I won't be able to use git-bisect to bisect into those commits. Am I right? I am a little bit worried about this state of things. What is the rationale for this choice? Is there any way of doing this in Gerrit without losing history?

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  • Going Direct to Consumer in Consumer Goods – Live Webcast April 12

    - by Michael Seback
    Going Direct to Consumer is top of mind with executives in the Consumer Goods (CG) industry today.   Join our live webcast on Thursday, April 12 to learn what CG companies worldwide are thinking as they deploy their direct-to-consumer strategies in an effort to better engage with today’s empowered consumer. Hear Jon Copestake, Chief Consumer Goods Analyst of the Economist Intelligence Unit and Oracle to discuss the findings and industry trends. Some key findings include: Pushing traditional media through new media channels is not enough to reach today’s more plugged in, product-savvy consumer CG companies are experimenting with new ways to establish and enhance direct, two-way relationships with their target consumers across multiple channels Survey respondents and other CG executives see their nascent e-commerce efforts as complimentary to, not competing with, existing retail channels. Register to attend on April 12, 8:00 a.m. PT / 11:00 p.m. ET  

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  • Commandline shortcut for current directory similar to ~ for home directory?

    - by NES
    When i use the cp or move command in a terminal window, i'm currently with bash in a certain folder like this. NES@server:~/Desktop/dir1$ And now i wanna copy a file from here ~/anotherdir/dir2 into the current chosen folder in bash (dir1) i would use the command cp ~/anotherdir/dir2/file ~/Desktop/dir1 does a shortcut string exist to refer to the current chosen directory? So that in this example i don't have to provide the full path to the target dir, but the command knows it should use the current chosen directory in bash? i.e. as ~ stands for the home directory?

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  • Moving around/avoiding obstacles

    - by János Harsányi
    I would like to write a "game", where you can place an obstacle (red), and then the black dot tries to avoid it, and get to the green target. I'm using a very easy way to avoid it, if the black dot is close to the red, it changes its direction, and moves for a while, then it moves forward to the green point. How could I create a "smooth" path for the computer controlled "player"? Edit: Not the smoothness is the main point, but to avoid the red blocking "wall" and not to crash into it and then avoid it. How could I implement some path finding algorithm if I just have basically 3 points? (And what would it make the things much more complicated, if you could place multiple obstacles?)

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  • Help me with CDMA usb modem (How to change storage mode to modem mode)

    - by user98698
    My modem isn't in the device list of usb_modeswitch.... so I cannot automatically use the modem on the ubuntu.... I found the way to change the modem from usb storage mode to modem mode and I can use my modem. But I forgot the instructions. I don't know the modem's name. It's chinese modem. But here is vendor/product id ....05 Qualcomm, Inc. Mass Storage Device and I think the target vendor/product id is ..... 05. So help me to change. I don't want to replace modem. pls. Sorry for my english....

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  • OBIEE 11.1.1 - Tips for In-place Upgrade from 11.1.1.6 to 11.1.1.7.x

    - by Ahmed Awan
    Tips: – Use the Test to Production (T2P) / cloning process (movement scripts). For example: – Clone up the existing 11.1.1.6 environment.– Move the cloned copy to the new location / host (same 11.1.1.6.0 version at this point).– Patch new location / host (11.1.1.6) to the 11.1.1.7 level.– Switch to Production. – How to use movement scripts for OBIEE: 20.1 Introduction to the Movement Scripts , for details refer to: http://docs.oracle.com/cd/E29542_01/core.1111/e10105/clone.htm#CACHFECE 21.4.7.1 Moving Oracle Business Intelligence to a New Target Environment, for details refer to: http://docs.oracle.com/cd/E29542_01/core.1111/e10105/testprod.htm#CHDIAEFA http://docs.oracle.com/cd/E29542_01/core.1111/e10105/testprod.htm#BABGJGCF – Perform in-place upgrade to 11.1.1.7.0 using manual steps / Upgrade wizard, refer to: http://docs.oracle.com/cd/E28280_01/upgrade.1111/e16452/bi_plan.htm#BABECJJH

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  • Are libc versions tied to kernel versions?

    - by mathematician1975
    After reading the answers to my previous question I have come to the conclusion that an answer to the following question is what I was actually looking for: Does a particular version of the kernel require a particular version of libc to run properly? Basically my problem stems from building an application on my 12.04 ubuntu and trying to run it on 8.04. I have since learned from this and other stackexchange forums that it is backward compatibility of libc that causes these problems. Therefore what I am perhaps naively trying to do is build the same version of libc that exists on my target and then link against that on my host when I build the application. Then in an ideal world when I copy this to the host, having been linked to the "correct" libc it should work (in my head at least). I have been totally unable to find a way to install an older libc on my system, and wondered if each version is tightly bound to a kernel version, hence the above question.

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  • How can I boost my C# learning curve?

    - by MSU
    I have been learning programming, mostly C# and .net stuff. And I have target to become a fulltime .NET developer. But I am feeling that learning Graph is very slow, I have been learning C# programming, doing some coding everyday, but how I can learn very fast and increase my skills rapidly? I know there should be a balance of coding and reading, as without reading I can't code and without coding I can't increase my skills. SO, I am requesting here suggesting from experts on how I bring more pace to my learning curve? I intend to give 4-6 hours daily for this and on weekends 10+ hours.

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  • Google Webmaster tools and geotargeting at TLD and Folder levels

    - by user3390918
    Hoping you can help us with this question: We are one Canada’s leading websites with a PR8. For privacy's sake, let's call our main URL www.OurMainWebsite.com As we are expanding globally, we are planning to build a web site to service the US market but want to keep the domain above as is from branding perspective. Questions: Can we keep: www.OurMainWebsite.com as the main Canada site and create a www.OurMainWebsite.com/US as the US site? Can those 2 URL's be geotargetted as per above, and wouldn't the fact that US is a subfolder of the main TLD through things off? can I target a TLD to one country and a subfolder under the TLD to abother? Thanks in advance for your help.

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  • Claims-based Identity in .NET 4.5 and Windows 8

    - by Your DisplayName here!
    There was not a ton of new information about WIF and related technologies at Build, but Samuel Devasahayam did a great talk about claims-based access control that contained some very interesting bits of information with regards to future directions. From his slides: Windows 8 Bring existing identity claims model into the Windows platform Domain controller issues groups & claims Claims (user and device) sourced from identity attributes in AD Claims delivered in Kerberos PAC NT Token has a new claims section Enhanced SDDL API’s to work with claims Enhanced user mode CheckAccess API’s to work with claims New ACL-UX Target audits with claims-based expressions WIF & .NET 4.5 WIF is in the box with .NET Framework 4.5 Every principal in .NET 4.5 is a ClaimsPrincipal ADFS 2.1 ADFS 2.1 is available now as a in-box server role in Windows 8 Adds support for issuing device claims from Kerberos ticket

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  • Facebook link to facebook.com/company-page doesn't work

    - by Teo
    For the last 2 days I'm trying to find the reason why my previous setup, which was a link to my websites Facebook pages doesn't work anymore. I assume that I mistakenly changed something in the Facebook developer area, but I can't remember what it was. The bottom linked my previously to the Facebook.com/company-page, now the same Bottom links me just to Facebook.com. I guess I saw some redirect in the tab, but I'm not sure since it's too fast changing to Facebook.com. The original link in the footer is correct : <a href="http://facebook.com/company-page " target="_blank" class="facebook_ico"></a>. Any ideas?

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  • Computer Boot/Installation Failure

    - by Marcus
    I recently tried to insatll Kubuntu and it failed. It completely removed everything off of my HDD and there is no operating system. Everytime I try to install a Distro it fails during instillation. I got Ubuntu 13.04 to work but it required a reboot and after that it did not work. I tried to re-install Ubuntu but it failed. I have tried Ubuntu, Kubuntu, and Xubuntu and they all failed. With Kubuntu and Xubuntu I get an error saying, "The 'grub-efi-amd64-signed' package failed to install into /target/. Without the GRUB boot loader, the installed system will not boot". When I select try (distro) it loads up but the installation won't finish. I do not want to have to try the distro everytime I want to get on it. Any help?

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  • Do image backlinks count as backlinks?

    - by sam
    If i have lots of images appearing tumblr blogs, the sort of tumblogs with very little text just reams and reams of images for people to browse through (example - http://whereisthecool.com/). If my image is embeded in their site like this : <a href="http://mysite.com" target="blank"> <img src="cutecatblog.com/cat.jpg" alt="cute cat"/> </a> so the image was a link back to my site. Although there is no anchor text to speak of does google take into account the alt text of the image ? Would this still count in googles eyes as a backlink ?

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  • Where Facebook Stands Heading Into 2013

    - by Mike Stiles
    In our last blog, we looked at how Twitter is positioned heading into 2013. Now it’s time to take a similar look at Facebook. 2012, for a time at least, seemed to be the era of Facebook-bashing. Between a far-from-smooth IPO, subsequent stock price declines, and anxiety over privacy, the top social network became a target for comedians, politicians, business journalists, and of course those who were prone to Facebook-bash even in the best of times. But amidst the “this is the end of Facebook” headlines, the company kept experimenting, kept testing, kept innovating, and pressing forward, committed as always to the user experience, while concurrently addressing monetization with greater urgency. Facebook enters 2013 with over 1 billion users around the world. Usage grew 41% in Brazil, Russia, Japan, South Korea and India in 2012. In the Middle East and North Africa, an average 21 new signups happen per minute. Engagement and time spent on the site would impress the harshest of critics. Facebook, while not bulletproof, has become such an integrated daily force in users’ lives, it’s getting hard to imagine any future mass rejection. You want to see a company recognizing weaknesses and shoring them up. Mobile was a weakness in 2012 as Facebook was one of many caught by surprise at the speed of user migration to mobile. But new mobile interfaces, better mobile ads, speed upgrades, standalone Messenger and Pages mobile apps, and the big dollar acquisition of Instagram, were a few indicators Facebook won’t play catch-up any more than it has to. As a user, the cool thing about Facebook is, it knows you. The uncool thing about Facebook is, it knows you. The company’s walking a delicate line between the public’s competing desires for customized experiences and privacy. While the company’s working to make privacy options clearer and easier, Facebook’s Paul Adams says data aggregation can move from acting on what a user is engaging with at the moment to a more holistic view of what they’re likely to want at any given time. To help learn about you, there’s Open Graph. Embedded through diverse partnerships, the idea is to surface what you’re doing and what you care about, and help you discover things via your friends’ activities. Facebook’s Director of Engineering, Mike Vernal, says building mobile social apps connected to Facebook in such ways is the next wave of big innovation. Expect to see that fostered in 2013. The Facebook site experience is always evolving. Some users like that about Facebook, others can’t wait to complain about it…on Facebook. The Facebook focal point, the News Feed, is not sacred and is seeing plenty of experimentation with the insertion of modules. From upcoming concerts, events, suggested Pages you might like, to aggregated “most shared” content from social reader apps, plenty could start popping up between those pictures of what your friends had for lunch.  As for which friends’ lunches you see, that’s a function of the mythic EdgeRank…which is also tinkered with. When Facebook changed it in September, Page admins saw reach go down and the high anxiety set in quickly. Engagement, however, held steady. The adjustment was about relevancy over reach. (And oh yeah, reach was something that could be charged for). Facebook wants users to see what they’re most likely to like, based on past usage and interactions. Adding to the “cream must rise to the top” philosophy, they’re now even trying out ordering post comments based on the engagement the comments get. Boy, it’s getting competitive out there for a social engager. Facebook has to make $$$. To do that, they must offer attractive vehicles to marketers. There are a myriad of ad units. But a key Facebook marketing concept is the Sponsored Story. It’s key because it encourages content that’s good, relevant, and performs well organically. If it is, marketing dollars can amplify it and extend its reach. Brands can expect the rollout of a search product and an ad network. That’s a big deal. It takes, as Open Graph does, the power of Facebook’s user data and carries it beyond the Facebook environment into the digital world at large. No one could target like Facebook can, and some analysts think it could double their roughly $5 billion revenue stream. As every potential revenue nook and cranny is explored, there are the users themselves. In addition to Gifts, Facebook thinks users might pay a few bucks to promote their own posts so more of their friends will see them. There’s also word classifieds could be purchased in News Feeds, though they won’t be called classifieds. And that’s where Facebook stands; a wildly popular destination, a part of our culture, with ever increasing functionalities, the biggest of big data, revenue strategies that appeal to marketers without souring the user experience, new challenges as a now public company, ongoing privacy concerns, and innovations that carry Facebook far beyond its own borders. Anyone care to write a “this is the end of Facebook” headline? @mikestilesPhoto via stock.schng

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  • How to structure a C ,C++ questionnaire for freshers?

    - by amar
    I am primarily a programmer but one of my recent responsibility is to create a questionnaire, which has following properties. 1.Objective or very small code snippets. 2.Since target is for freshers it should test them on basics. I have to test if a fresh graduate with CS degree is good enough to be trained in mobility, to be particular iOS I have the questions i want to have a better understanding of distribution of questions.Like how much should i emphasize on memory management and how much on data structure etc what can be the best possible composition of the questionnaire. Thanku

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  • How to shoot yourself in the foot (DO NOT Read in the office)

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/06/21/how-to-shoot-yourself-in-the-foot-do-not-read.aspxLet me make it absolutely clear - the following is:merely collated by your Geek from http://www.codeproject.com/Lounge.aspx?msg=3917012#xx3917012xxvery, very very funny so you read it in the presence of others at your own riskso here is the list - you have been warned!C You shoot yourself in the foot.   C++ You accidently create a dozen instances of yourself and shoot them all in the foot. Providing emergency medical assistance is impossible since you can't tell which are bitwise copies and which are just pointing at others and saying "That's me, over there."   FORTRAN You shoot yourself in each toe, iteratively, until you run out of toes, then you read in the next foot and repeat. If you run out of bullets, you continue anyway because you have no exception-handling facility.   Modula-2 After realizing that you can't actually accomplish anything in this language, you shoot yourself in the head.   COBOL USEing a COLT 45 HANDGUN, AIM gun at LEG.FOOT, THEN place ARM.HAND.FINGER on HANDGUN.TRIGGER and SQUEEZE. THEN return HANDGUN to HOLSTER. CHECK whether shoelace needs to be retied.   Lisp You shoot yourself in the appendage which holds the gun with which you shoot yourself in the appendage which holds the gun with which you shoot yourself in the appendage which holds...   BASIC Shoot yourself in the foot with a water pistol. On big systems, continue until entire lower body is waterlogged.   Forth Foot yourself in the shoot.   APL You shoot yourself in the foot; then spend all day figuring out how to do it in fewer characters.   Pascal The compiler won't let you shoot yourself in the foot.   Snobol If you succeed, shoot yourself in the left foot. If you fail, shoot yourself in the right foot.   HyperTalk Put the first bullet of the gun into foot left of leg of you. Answer the result.   Prolog You tell your program you want to be shot in the foot. The program figures out how to do it, but the syntax doesn't allow it to explain.   370 JCL You send your foot down to MIS with a 4000-page document explaining how you want it to be shot. Three years later, your foot comes back deep-fried.   FORTRAN-77 You shoot yourself in each toe, iteratively, until you run out of toes, then you read in the next foot and repeat. If you run out of bullets, you continue anyway because you still can't do exception-processing.   Modula-2 (alternative) You perform a shooting on what might be currently a foot with what might be currently a bullet shot by what might currently be a gun.   BASIC (compiled) You shoot yourself in the foot with a BB using a SCUD missile launcher.   Visual Basic You'll really only appear to have shot yourself in the foot, but you'll have so much fun doing it that you won't care.   Forth (alternative) BULLET DUP3 * GUN LOAD FOOT AIM TRIGGER PULL BANG! EMIT DEAD IF DROP ROT THEN (This takes about five bytes of memory, executes in two to ten clock cycles on any processor and can be used to replace any existing function of the language as well as in any future words). (Welcome to bottom up programming - where you, too, can perform compiler pre-processing instead of writing code)   APL (alternative) You hear a gunshot and there's a hole in your foot, but you don't remember enough linear algebra to understand what happened. or @#&^$%&%^ foot   Pascal (alternative) Same as Modula-2 except that the bullet is not the right type for the gun and your hand is blown off.   Snobol (alternative) You grab your foot with your hand, then rewrite your hand to be a bullet. The act of shooting the original foot then changes your hand/bullet into yet another foot (a left foot).   Prolog (alternative) You attempt to shoot yourself in the foot, but the bullet, failing to find its mark, backtracks to the gun, which then explodes in your face.   COMAL You attempt to shoot yourself in the foot with a water pistol, but the bore is clogged, and the pressure build-up blows apart both the pistol and your hand. or draw_pistol aim_at_foot(left) pull_trigger hop(swearing)   Scheme As Lisp, but none of the other appendages are aware of this happening.   Algol You shoot yourself in the foot with a musket. The musket is aesthetically fascinating and the wound baffles the adolescent medic in the emergency room.   Ada If you are dumb enough to actually use this language, the United States Department of Defense will kidnap you, stand you up in front of a firing squad and tell the soldiers, "Shoot at the feet." or The Department of Defense shoots you in the foot after offering you a blindfold and a last cigarette. or After correctly packaging your foot, you attempt to concurrently load the gun, pull the trigger, scream and shoot yourself in the foot. When you try, however, you discover that your foot is of the wrong type. or After correctly packing your foot, you attempt to concurrently load the gun, pull the trigger, scream, and confidently aim at your foot knowing it is safe. However the cordite in the round does an Unchecked Conversion, fires and shoots you in the foot anyway.   Eiffel   You create a GUN object, two FOOT objects and a BULLET object. The GUN passes both the FOOT objects a reference to the BULLET. The FOOT objects increment their hole counts and forget about the BULLET. A little demon then drives a garbage truck over your feet and grabs the bullet (both of it) on the way. Smalltalk You spend so much time playing with the graphics and windowing system that your boss shoots you in the foot, takes away your workstation and makes you develop in COBOL on a character terminal. or You send the message shoot to gun, with selectors bullet and myFoot. A window pops up saying Gunpowder doesNotUnderstand: spark. After several fruitless hours spent browsing the methods for Trigger, FiringPin and IdealGas, you take the easy way out and create ShotFoot, a subclass of Foot with an additional instance variable bulletHole. Object Oriented Pascal You perform a shooting on what might currently be a foot with what might currently be a bullet fired from what might currently be a gun.   PL/I You consume all available system resources, including all the offline bullets. The Data Processing & Payroll Department doubles its size, triples its budget, acquires four new mainframes and drops the original one on your foot. Postscript foot bullets 6 locate loadgun aim gun shoot showpage or It takes the bullet ten minutes to travel from the gun to your foot, by which time you're long since gone out to lunch. The text comes out great, though.   PERL You stab yourself in the foot repeatedly with an incredibly large and very heavy Swiss Army knife. or You pick up the gun and begin to load it. The gun and your foot begin to grow to huge proportions and the world around you slows down, until the gun fires. It makes a tiny hole, which you don't feel. Assembly Language You crash the OS and overwrite the root disk. The system administrator arrives and shoots you in the foot. After a moment of contemplation, the administrator shoots himself in the foot and then hops around the room rabidly shooting at everyone in sight. or You try to shoot yourself in the foot only to discover you must first reinvent the gun, the bullet, and your foot.or The bullet travels to your foot instantly, but it took you three weeks to load the round and aim the gun.   BCPL You shoot yourself somewhere in the leg -- you can't get any finer resolution than that. Concurrent Euclid You shoot yourself in somebody else's foot.   Motif You spend days writing a UIL description of your foot, the trajectory, the bullet and the intricate scrollwork on the ivory handles of the gun. When you finally get around to pulling the trigger, the gun jams.   Powerbuilder While attempting to load the gun you discover that the LoadGun system function is buggy; as a work around you tape the bullet to the outside of the gun and unsuccessfully attempt to fire it with a nail. In frustration you club your foot with the butt of the gun and explain to your client that this approximates the functionality of shooting yourself in the foot and that the next version of Powerbuilder will fix it.   Standard ML By the time you get your code to typecheck, you're using a shoot to foot yourself in the gun.   MUMPS You shoot 583149 AK-47 teflon-tipped, hollow-point, armour-piercing bullets into even-numbered toes on odd-numbered feet of everyone in the building -- with one line of code. Three weeks later you shoot yourself in the head rather than try to modify that line.   Java You locate the Gun class, but discover that the Bullet class is abstract, so you extend it and write the missing part of the implementation. Then you implement the ShootAble interface for your foot, and recompile the Foot class. The interface lets the bullet call the doDamage method on the Foot, so the Foot can damage itself in the most effective way. Now you run the program, and call the doShoot method on the instance of the Gun class. First the Gun creates an instance of Bullet, which calls the doFire method on the Gun. The Gun calls the hit(Bullet) method on the Foot, and the instance of Bullet is passed to the Foot. But this causes an IllegalHitByBullet exception to be thrown, and you die.   Unix You shoot yourself in the foot or % ls foot.c foot.h foot.o toe.c toe.o % rm * .o rm: .o: No such file or directory % ls %   370 JCL (alternative) You shoot yourself in the head just thinking about it.   DOS JCL You first find the building you're in in the phone book, then find your office number in the corporate phone book. Then you have to write this down, then describe, in cubits, your exact location, in relation to the door (right hand side thereof). Then you need to write down the location of the gun (loading it is a proprietary utility), then you load it, and the COBOL program, and run them, and, with luck, it may be run tonight.   VMS   $ MOUNT/DENSITY=.45/LABEL=BULLET/MESSAGE="BYE" BULLET::BULLET$GUN SYS$BULLET $ SET GUN/LOAD/SAFETY=OFF/SIGHT=NONE/HAND=LEFT/CHAMBER=1/ACTION=AUTOMATIC/ LOG/ALL/FULL SYS$GUN_3$DUA3:[000000]GUN.GNU $ SHOOT/LOG/AUTO SYS$GUN SYS$SYSTEM:[FOOT]FOOT.FOOT   %DCL-W-ACTIMAGE, error activating image GUN -CLI-E-IMGNAME, image file $3$DUA240:[GUN]GUN.EXE;1 -IMGACT-F-NOTNATIVE, image is not an OpenVMS Alpha AXP image or %SYS-F-FTSHT, foot shot (fifty lines of traceback omitted) sh,csh, etc You can't remember the syntax for anything, so you spend five hours reading manual pages, then your foot falls asleep. You shoot the computer and switch to C.   Apple System 7 Double click the gun icon and a window giving a selection for guns, target areas, plus balloon help with medical remedies, and assorted sound effects. Click "shoot" button and a small bomb appears with note "Error of Type 1 has occurred."   Windows 3.1 Double click the gun icon and wait. Eventually a window opens giving a selection for guns, target areas, plus balloon help with medical remedies, and assorted sound effects. Click "shoot" button and a small box appears with note "Unable to open Shoot.dll, check that path is correct."   Windows 95 Your gun is not compatible with this OS and you must buy an upgrade and install it before you can continue. Then you will be informed that you don't have enough memory.   CP/M I remember when shooting yourself in the foot with a BB gun was a big deal.   DOS You finally found the gun, but can't locate the file with the foot for the life of you.   MSDOS You shoot yourself in the foot, but can unshoot yourself with add-on software.   Access You try to point the gun at your foot, but it shoots holes in all your Borland distribution diskettes instead.   Paradox Not only can you shoot yourself in the foot, your users can too.   dBase You squeeze the trigger, but the bullet moves so slowly that by the time your foot feels the pain, you've forgotten why you shot yourself anyway. or You buy a gun. Bullets are only available from another company and are promised to work so you buy them. Then you find out that the next version of the gun is the one scheduled to actually shoot bullets.   DBase IV, V1.0 You pull the trigger, but it turns out that the gun was a poorly designed hand grenade and the whole building blows up.   SQL You cut your foot off, send it out to a service bureau and when it returns, it has a hole in it but will no longer fit the attachment at the end of your leg. or Insert into Foot Select Bullet >From Gun.Hand Where Chamber = 'LOADED' And Trigger = 'PULLED'   Clipper You grab a bullet, get ready to insert it in the gun so that you can shoot yourself in the foot and discover that the gun that the bullets fits has not yet been built, but should be arriving in the mail _REAL_SOON_NOW_. Oracle The menus for coding foot_shooting have not been implemented yet and you can't do foot shooting in SQL.   English You put your foot in your mouth, then bite it off. (For those who don't know, English is a McDonnell Douglas/PICK query language which allegedly requires 110% of system resources to run happily.) Revelation [an implementation of the PICK Operating System] You'll be able to shoot yourself in the foot just as soon as you figure out what all these bullets are for.   FlagShip Starting at the top of your head, you aim the gun at yourself repeatedly until, half an hour later, the gun is finally pointing at your foot and you pull the trigger. A new foot with a hole in it appears but you can't work out how to get rid of the old one and your gun doesn't work anymore.   FidoNet You put your foot in your mouth, then echo it internationally.   PicoSpan [a UNIX-based computer conferencing system] You can't shoot yourself in the foot because you're not a host. or (host variation) Whenever you shoot yourself in the foot, someone opens a topic in policy about it.   Internet You put your foot in your mouth, shoot it, then spam the bullet so that everybody gets shot in the foot.   troff rmtroff -ms -Hdrwp | lpr -Pwp2 & .*place bullet in footer .B .NR FT +3i .in 4 .bu Shoot! .br .sp .in -4 .br .bp NR HD -2i .*   Genetic Algorithms You create 10,000 strings describing the best way to shoot yourself in the foot. By the time the program produces the optimal solution, humans have evolved wings and the problem is moot.   CSP (Communicating Sequential Processes) You only fail to shoot everything that isn't your foot.   MS-SQL Server MS-SQL Server’s gun comes pre-loaded with an unlimited supply of Teflon coated bullets, and it only has two discernible features: the muzzle and the trigger. If that wasn't enough, MS-SQL Server also puts the gun in your hand, applies local anesthetic to the skin of your forefinger and stitches it to the gun's trigger. Meanwhile, another process has set up a spinal block to numb your lower body. It will then proceeded to surgically remove your foot, cryogenically freeze it for preservation, and attach it to the muzzle of the gun so that no matter where you aim, you will shoot your foot. In order to avoid shooting yourself in the foot, you need to unstitch your trigger finger, remove your foot from the muzzle of the gun, and have it surgically reattached. Then you probably want to get some crutches and go out to buy a book on SQL Server Performance Tuning.   Sybase Sybase's gun requires assembly, and you need to go out and purchase your own clip and bullets to load the gun. Assembly is complicated by the fact that Sybase has hidden the gun behind a big stack of reference manuals, but it hasn't told you where that stack is. While you were off finding the gun, assembling it, buying bullets, etc., Sybase was also busy surgically removing your foot and cryogenically freezing it for preservation. Instead of attaching it to the muzzle of the gun, though, it packed your foot on dry ice and sent it UPS-Ground to an unnamed hookah bar somewhere in the middle east. In order to shoot your foot, you must modify your gun with a GPS system for targeting and hire some guy named "Indy" to find the hookah bar and wire the coordinates back to you. By this time, you've probably become so daunted at the tasks stand between you and shooting your foot that you hire a guy who's read all the books on Sybase to help you shoot your foot. If you're lucky, he'll be smart enough both to find your foot and to stop you from shooting it.   Magic software You spend 1 week looking up the correct syntax for GUN. When you find it, you realise that GUN will not let you shoot in your own foot. It will allow you to shoot almost anything but your foot. You then decide to build your own gun. You can't use the standard barrel since this will only allow for standard bullets, which will not fire if the barrel is pointed at your foot. After four weeks, you have created your own custom gun. It blows up in your hand without warning, because you failed to initialise the safety catch and it doesn't know whether the initial state is "0", 0, NULL, "ZERO", 0.0, 0,0, "0.0", or "0,00". You fix the problem with your remaining hand by nesting 12 safety catches, and then decide to build the gun without safety catch. You then shoot the management and retire to a happy life where you code in languages that will allow you to shoot your foot in under 10 days.FirefoxLets you shoot yourself in as many feet as you'd like, while using multiple great addons! IEA moving target in terms of standard ammunition size and doesn't always work properly with non-Microsoft ammunition, so sometimes you shoot something other than your foot. However, it's the corporate world's standard foot-shooting apparatus. Hackers seem to enjoy rigging websites up to trigger cascading foot-shooting failures. Windows 98 About the same as Windows 95 in terms of overall bullet capacity and triggering mechanisms. Includes updated DirectShot API. A new version was released later on to support USB guns, Windows 98 SE.WPF:You get your baseball glove and a ball and you head out to your backyard, where you throw balls to your pitchback. Then your unkempt-haired-cargo-shorts-and-sandals-with-white-socks-wearing neighbor uses XAML to sculpt your arm into a gun, the ball into a bullet and the pitchback into your foot. By now, however, only the neighbor can get it to work and he's only around from 6:30 PM - 3:30 AM. LOGO: You very carefully lay out the trajectory of the bullet. Then you start the gun, which fires very slowly. You walk precisely to the point where the bullet will travel and wait, but just before it gets to you, your class time is up and one of the other kids has already used the system to hack into Sony's PS3 network. Flash: Someone has designed a beautiful-looking gun that anyone can shoot their feet with for free. It weighs six hundred pounds. All kinds of people are shooting themselves in the feet, and sending the link to everyone else so that they can too. That is, except for the criminals, who are all stealing iOS devices that the gun won't work with.APL: Its (mostly) all greek to me. Lisp: Place ((gun in ((hand sight (foot then shoot))))) (Lots of Insipid Stupid Parentheses)Apple OS/X and iOS Once a year, Steve Jobs returns from sick leave to tell millions of unwavering fans how they will be able to shoot themselves in the foot differently this year. They retweet and blog about it ad nauseam, and wait in line to be the first to experience "shoot different".Windows ME Usually fails, even at shooting you in the foot. Yo dawg, I heard you like shooting yourself in the foot. So I put a gun in your gun, so you can shoot yourself in the foot while you shoot yourself in the foot. (Okay, I'm not especially proud of this joke.) Windows 2000 Now you really do have to log in, before you are allowed to shoot yourself in the foot.Windows XPYou thought you learned your lesson: Don't use Windows ME. Then, along came this new creature, built on top of Windows NT! So you spend the next couple days installing antivirus software, patches and service packs, just so you can get that driver to install, and then proceed to shoot yourself in the foot. Windows Vista Newer! Glossier! Shootier! Windows 7 The bullets come out a lot smoother. Active Directory Each bullet now has an attached Bullet Identifier, and can be uniquely identified. Policies can be applied to dictate fragmentation, and the gun will occasionally have a confusing delay after the trigger has been pulled. PythonYou try to use import foot; foot.shoot() only to realize that's only available in 3.0, to which you can't yet upgrade from 2.7 because of all those extension libs lacking support. Solaris Shoots best when used on SPARC hardware, but still runs the trigger GUI under Java. After weeks of learning the appropriate STOP command to prevent the trigger from automatically being pressed on boot, you think you've got it under control. Then the one time you ever use dtrace, it hits a bug that fires the gun. MySQL The feature that allows you to shoot yourself in the foot has been in development for about 6 years, and they are adding it into the next version, which is coming out REAL SOON NOW, promise! But you can always check it out of source control and try it yourself (just not in any environment where data integrity is important because it will probably explode.) PostgreSQLAllows you to have a smug look on your face while you shoot yourself in the foot, because those MySQL guys STILL don't have that feature. NoSQL Barrel? Who needs a barrel? Just put the bullet on your foot, and strike it with a hammer. See? It's so much simpler and more efficient that way. You can even strike multiple bullets in one swing if you swing with a good enough arc, because hammers are easy to use. Getting them to synchronize is a little difficult, though.Eclipse There are about a dozen different packages for shooting yourself in the foot, with weird interdependencies on outdated components. Once you finally navigate the morass and get one installed, you then have something to look at while you shoot yourself in the foot with that package: You can watch the screen redraw.Outlook Makes it really easy to let everyone know you shot yourself in the foot!Shooting yourself in the foot using delegates.You really need to shoot yourself in the foot but you hate firearms (you don't want any dependency on the specifics of shooting) so you delegate it to somebody else. You don't care how it is done as long is shooting your foot. You can do it asynchronously in case you know you may faint so you are called back/slapped in the face by your shooter/friend (or background worker) when everything is done.C#You prepare the gun and the bullet, carefully modeling all of the physics of a bullet traveling through a foot. Just before you're about to pull the trigger, you stumble on System.Windows.BodyParts.Foot.ShootAt(System.Windows.Firearms.IGun gun) in the extended framework, realize you just wasted the entire afternoon, and shoot yourself in the head.PHP<?phprequire("foot_safety_check.php");?><!DOCTYPE HTML><html><head> <!--Lower!--><title>Shooting me in the foot</title></head> <body> <!--LOWER!!!--><leg> <!--OK, I made this one up...--><footer><?php echo (dungSift($_SERVER['HTTP_USER_AGENT'], "ie"))?("Your foot is safe, but you might want to wear a hard hat!"):("<div class=\"shot\">BANG!</div>"); ?></footer></leg> </body> </html>

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  • Collision Detection on floor tiles Isometric game

    - by Anivrom
    I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where the characters can walk freely amongst the tiles, but not be able to cross over to certain tiles that have a collides flag. Sounds easy enough, just check ahead of where the player is going to move using a Screen Coordinates to Tile method and check the tiles array using our returned xy indexes to see if its collidable or not. if its not, then don't move the character. The problem I'm having is my Screen to Tile method isn't spitting out the proper X,Y tile indexes. This method works flawlessly for selecting tiles with the mouse. NOTE: My X tiles go from left to right, and my Y tiles go from up to down. Reversed from some examples on the net. Here's the relevant code: public Vector2 ScreentoTile(Vector2 screenPoint) { //Vector2 is just a object with x and y float properties //camOffsetX,Y are my camera values that I use to shift everything but the //current camera target when the target moves //tilescale = 128, screenheight = 480, the -46 offset is to center // vertically + 16 px for some extra gfx in my tile png Vector2 tileIndex = new Vector2(-1,-1); screenPoint.x -= camOffsetX; screenPoint.y = screenHeight - screenPoint.y - camOffsetY - 46; tileIndex.x = (screenPoint.x / tileScale) + (screenPoint.y / (tileScale / 2)); tileIndex.y = (screenPoint.x / tileScale) - (screenPoint.y / (tileScale / 2)); return tileIndex; } The method that calls this code is: private void checkTileTouched () { if (Gdx.input.justTouched()) { if (last.x >= 0 && last.x < levelWidth && last.y >= 0 && last.y < levelHeight) { if (lastSelectedTile != null) lastSelectedTile.setColor(1, 1, 1, 1); Sprite sprite = levelTiles[(int) last.x][(int) last.y].sprite; sprite.setColor(0, 0.3f, 0, 1); lastSelectedTile = sprite; } } if (touchDown) { float moveX=0,moveY=0; Vector2 pos = new Vector2(); if (player.direction == direction_left) { moveX = -(player.moveSpeed); moveY = -(player.moveSpeed / 2); Gdx.app.log("Movement", String.valueOf("left")); } else if (player.direction == direction_upleft) { moveX = -(player.moveSpeed); moveY = 0; Gdx.app.log("Movement", String.valueOf("upleft")); } else if (player.direction == direction_up) { moveX = -(player.moveSpeed); moveY = player.moveSpeed / 2; Gdx.app.log("Movement", String.valueOf("up")); } else if (player.direction == direction_upright) { moveX = 0; moveY = player.moveSpeed; Gdx.app.log("Movement", String.valueOf("upright")); } else if (player.direction == direction_right) { moveX = player.moveSpeed; moveY = player.moveSpeed / 2; Gdx.app.log("Movement", String.valueOf("right")); } else if (player.direction == direction_downright) { moveX = player.moveSpeed; moveY = 0; Gdx.app.log("Movement", String.valueOf("downright")); } else if (player.direction == direction_down) { moveX = player.moveSpeed; moveY = -(player.moveSpeed / 2); Gdx.app.log("Movement", String.valueOf("down")); } else if (player.direction == direction_downleft) { moveX = 0; moveY = -(player.moveSpeed); Gdx.app.log("Movement", String.valueOf("downleft")); } //Player.moveSpeed is 1 //tileObjects.x is drawn in the center of the screen (400px,240px) // the sprite width is 64, height is 128 testX = moveX * 10; testY = moveY * 10; testX += tileObjects.get(player.zIndex).x + tileObjects.get(player.zIndex).sprite.getWidth() / 2; testY += tileObjects.get(player.zIndex).y + tileObjects.get(player.zIndex).sprite.getHeight() / 2; moveX += tileObjects.get(player.zIndex).x + tileObjects.get(player.zIndex).sprite.getWidth() / 2; moveY += tileObjects.get(player.zIndex).y + tileObjects.get(player.zIndex).sprite.getHeight() / 2; pos = ScreentoTile(new Vector2(moveX,moveY)); Vector2 pos2 = ScreentoTile(new Vector2(testX,testY)); if (!levelTiles[(int) pos2.x][(int) pos2.y].collides) { Vector2 newPlayerPos = ScreentoTile(new Vector2(moveX,moveY)); CenterOnCoord(moveX,moveY); player.tileX = (int)newPlayerPos.x; player.tileY = (int)newPlayerPos.y; } } } When the player is moving to the left (downleft-ish from the viewers point of view), my Pos2 X values decrease as expected but pos2 isnt checking ahead on the x tiles, it is checking ahead on the Y tiles(as if we were moving DOWN, not left), and vice versa, if the player moves down, it will check ahead on the X values (as if we are moving LEFT, instead of DOWN). instead of the Y values. I understand this is probably the most confusing and horribly written post ever, but I'm confused myself so I'm having a hard time explaining it to others lol. if you need more information please ask!! I'm so frustrated after over 12 hours of working on it I'm about to give up.

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  • Speaking on MonoDroid - Android Developer Conference (AnDevCon) - March, 2011 in San Francisco

    - by Wallym
    I'm honored to announce that I'll be speaking at AnDevCon in March, 2011 in San Francisco.  I've been spending a significant amount of time on iPhone and Android.  I'm trying to get a startup off the ground.  Mobile devices will be an integral part of this startup.  As such, iPhone and Android will be our target devices at this point in time.  I'll be doing an all day pre-class as well as parts of the pre-class as sessions through out the conference.  I'm looking forward to this.  If you are interested in Android Development, please come to this conference.  If you are coming to this conference, please look me up while there.

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