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  • What is a right datatype in C++ for OpenGL scene representation with use of GLSL

    - by Rarach
    I am programming in C++ OpenGl with GLSL. Until now I have been using a data structure that is composed of std::vector filled with structures of vertexes and with their parameters (position , normal, color ...) as a global variable for all the code. My question is, as I am using VBOs for drawing - is this a good approach to this problem? I am asking because I happen to have a lot of memory related trouble with this structure. I am trying to generate a terrain with a lot of vertices - more than 1 million. This seems to work, but as I refill the buffer I get memory related issues (crushes that occur, more or less randomly). So again the question is, is this a good data structure to use / and look for the faults in my code, or should I change to something else? Or what data structure would be advisable?

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  • Wall avoidance steering

    - by Vodemki
    I making a small steering simulator using the reynolds boid algorythm. Now I want to add a wall avoidance feature. My walls are in 3D and defined using two points like that: ---------. P2 | | P1 .--------- My agents have a velocity, a position, etc... Could you tell me how to make avoidance with my agents ? Vector2D ReynoldsSteeringModel::repulsionFromWalls() { Vector2D force; vector<Wall *> wallsList = walls(); Point2D pos = self()->position(); Vector2D velocity = self()->velocity(); for (unsigned i=0; i<wallsList.size(); i++) { //TODO } return force; } Then I use all the forces returned by my boid functions and I apply it to my agent. I just need to know how to do that with my walls ? Thanks for your help.

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  • Predicted target location

    - by user3256944
    I'm having an issue with calculating the predicted linear angle a projectile needs to move in to intersect a moving enemy ship for my 2D game. I've tried following the document here, but what I've have come up with is simply awful. protected Vector2 GetPredictedPosition(float angleToEnemy, ShipCompartment origin, ShipCompartment target) { // Below obviously won't compile (document wants a Vector, not sure how to get that from a single float?) Vector2 velocity = target.Thrust - 25f; // Closing velocity (25 is example projectile velocity) Vector2 distance = target.Position - origin.Position; // Range to close double time = distance.Length() / velocity.Length(); // Time // Garbage code, doesn't compile, this method is incorrect return target.Position + (target.Thrust * time); } I would be grateful if the community can help point out how this is done correctly.

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  • How to determine which cells in a grid intersect with a given triangle?

    - by Ray Dey
    I'm currently writing a 2D AI simulation, but I'm not completely certain how to check whether the position of an agent is within the field of view of another. Currently, my world partitioning is simple cell-space partitioning (a grid). I want to use a triangle to represent the field of view, but how can I calculate the cells that intersect with the triangle? Similar to this picture: The red areas are the cells I want to calculate, by checking whether the triangle intersects those cells. Thanks in advance. EDIT: Just to add to the confusion (or perhaps even make it easier). Each cell has a min and max vector where the min is the bottom left corner and the max is the top right corner.

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  • Sortie de Safari 4.0.5 la mise à jour corrige quelques bugs et améliore le stabilité du navigateur

    Apple propose ce soir une mise à jour pour son navigateur web Safari, pour Mac (Snow Leopard, Leopard et Tiger) et Windows. Elle apporte quelques changements : amélioration de la performance pour Top Sites ; amélioration de la stabilité pour les modules additionnels de tierce partie ; amélioration de la stabilité pour les sites web contenant des formulaires en ligne et des graphiques Scalable Vector ; une réponse au problème empêchant Safari de modifier les réglages sur certains routeurs Linksys ; une réponse au problème empêchant certains utilisateurs d'iWork.com de publier des commentaires sur les documents. Mise à jour disponible via le menu Pomme ou sur le site d'

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  • Faking Display tree (Sprite) parent child relationships with rasters (BitmapData) in ActionScript 3

    - by Arthur Wulf White
    I am working with Rasters (bitmapData) and blliting (copypixels) in a 2d-game in actionscript 3. I like how you can move a sprite and it moves all it's children, and you can simultaneously move the children creating an interesting visual effect. I do not want to use rotation or scaling however cause I do not know how that can be done without hampering with performance. So I'm not simulating Sprite parent-child behavior and sticking to the movement on the (x, y) axis. What I am planning to do is create a class called RasterContainer which extends bitmapData that has a vector of children of type Raster(extending bitmapData), now I am planning to implement recursive rendering in RasterContainer, that basically copyPixels every child, only changing their (x, y) offset to reflect their parent's offset. My question is, has this been implemented in an existing framework? Is this a good plan? Do I expect a serious performance hit for using recursive methods this way?

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  • JavaOne Latin America Call for Papers Deadline Extended

    - by Tori Wieldt
    It may have gotten lost in the JavaOne San Francisco noise, but the JavaOne Latin America call for papers deadline has been extended to this Friday, October 12, at 11:59 pm local time.? We invite you to submit a paper to present at the JavaOne Latin America 2012 conference. We are looking for submissions from the community to present to the Latin American Java developer community in the following tracks: Core Java Platform JavaFX and Rich User Experiences  Java EE, Web Services, and the Cloud Java ME, Java Embedded, and Java Card Speakers on accepted submissions will receive a complimentary pass! The pass provides access to all conference sessions. (Acceptance of the pass must be in compliance with the policies of your employer, including conflict, ethics and gift policies. Oracle employee speakers do not qualify.) We look forward to hearing from you.

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  • Problem Implementing Texture on Libgdx Mesh of Randomized Terrain

    - by BrotherJack
    I'm having problems understanding how to apply a texture to a non-rectangular object. The following code creates textures such as this: from the debug renderer I think I've got the physical shape of the "earth" correct. However, I don't know how to apply a texture to it. I have a 50x50 pixel image (in the environment constructor as "dirt.png"), that I want to apply to the hills. I have a vague idea that this seems to involve the mesh class and possibly a ShapeRenderer, but the little i'm finding online is just confusing me. Bellow is code from the class that makes and regulates the terrain and the code in a separate file that is supposed to render it (but crashes on the mesh.render() call). Any pointers would be appreciated. public class Environment extends Actor{ Pixmap sky; public Texture groundTexture; Texture skyTexture; double tankypos; //TODO delete, temp public Tank etank; //TODO delete, temp int destructionRes; // how wide is a static pixel private final float viewWidth; private final float viewHeight; private ChainShape terrain; public Texture dirtTexture; private World world; public Mesh terrainMesh; private static final String LOG = Environment.class.getSimpleName(); // Constructor public Environment(Tank tank, FileHandle sfileHandle, float w, float h, int destructionRes) { world = new World(new Vector2(0, -10), true); this.destructionRes = destructionRes; sky = new Pixmap(sfileHandle); viewWidth = w; viewHeight = h; skyTexture = new Texture(sky); terrain = new ChainShape(); genTerrain((int)w, (int)h, 6); Texture tankSprite = new Texture(Gdx.files.internal("TankSpriteBase.png")); Texture turretSprite = new Texture(Gdx.files.internal("TankSpriteTurret.png")); tank = new Tank(0, true, tankSprite, turretSprite); Rectangle tankrect = new Rectangle(300, (int)tankypos, 44, 45); tank.setRect(tankrect); BodyDef terrainDef = new BodyDef(); terrainDef.type = BodyType.StaticBody; terrainDef.position.set(0, 0); Body terrainBody = world.createBody(terrainDef); FixtureDef fixtureDef = new FixtureDef(); fixtureDef.shape = terrain; terrainBody.createFixture(fixtureDef); BodyDef tankDef = new BodyDef(); Rectangle rect = tank.getRect(); tankDef.type = BodyType.DynamicBody; tankDef.position.set(0,0); tankDef.position.x = rect.x; tankDef.position.y = rect.y; Body tankBody = world.createBody(tankDef); FixtureDef tankFixture = new FixtureDef(); PolygonShape shape = new PolygonShape(); shape.setAsBox(rect.width*WORLD_TO_BOX, rect.height*WORLD_TO_BOX); fixtureDef.shape = shape; dirtTexture = new Texture(Gdx.files.internal("dirt.png")); etank = tank; } private void genTerrain(int w, int h, int hillnessFactor){ int width = w; int height = h; Random rand = new Random(); //min and max bracket the freq's of the sin/cos series //The higher the max the hillier the environment int min = 1; //allocating horizon for screen width Vector2[] horizon = new Vector2[width+2]; horizon[0] = new Vector2(0,0); double[] skyline = new double[width]; //TODO skyline necessary as an array? //ratio of amplitude of screen height to landscape variation double r = (int) 2.0/5.0; //number of terms to be used in sine/cosine series int n = 4; int[] f = new int[n*2]; //calculating omegas for sine series for(int i = 0; i < n*2 ; i ++){ f[i] = rand.nextInt(hillnessFactor - min + 1) + min; } //amp is the amplitude of the series int amp = (int) (r*height); double lastPoint = 0.0; for(int i = 0 ; i < width; i ++){ skyline[i] = 0; for(int j = 0; j < n; j++){ skyline[i] += ( Math.sin( (f[j]*Math.PI*i/height) ) + Math.cos(f[j+n]*Math.PI*i/height) ); } skyline[i] *= amp/(n*2); skyline[i] += (height/2); skyline[i] = (int)skyline[i]; //TODO Possible un-necessary float to int to float conversions tankypos = skyline[i]; horizon[i+1] = new Vector2((float)i, (float)skyline[i]); if(i == width) lastPoint = skyline[i]; } horizon[width+1] = new Vector2(800, (float)lastPoint); terrain.createChain(horizon); terrain.createLoop(horizon); //I have no idea if the following does anything useful :( terrainMesh = new Mesh(true, (width+2)*2, (width+2)*2, new VertexAttribute(Usage.Position, (width+2)*2, "a_position")); float[] vertices = new float[(width+2)*2]; short[] indices = new short[(width+2)*2]; for(int i=0; i < (width+2); i+=2){ vertices[i] = horizon[i].x; vertices[i+1] = horizon[i].y; indices[i] = (short)i; indices[i+1] = (short)(i+1); } terrainMesh.setVertices(vertices); terrainMesh.setIndices(indices); } Here is the code that is (supposed to) render the terrain. @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); // tell the camera to update its matrices. camera.update(); // tell the SpriteBatch to render in the // coordinate system specified by the camera. backgroundStage.draw(); backgroundStage.act(delta); uistage.draw(); uistage.act(delta); batch.begin(); debugRenderer.render(this.ground.getWorld(), camera.combined); batch.end(); //Gdx.graphics.getGL10().glEnable(GL10.GL_TEXTURE_2D); ground.dirtTexture.bind(); ground.terrainMesh.render(GL10.GL_TRIANGLE_FAN); //I'm particularly lost on this ground.step(); }

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  • It's here, it's here! OJEC 1.1 is here -- Oracle Java ME Embedded Client

    - by hinkmond
    Download it now! OJEC 1.1 has just been released and will run on your Linux/ARM, Linux/x86, or Linux/MIPS device. Get it before supplies run out! (Not really, it's software. How can it run out?) See: Download OJEC 1.1 now! Here's a quote: Oracle offers Java ME Embedded products to meet your specific Java Technology needs. Java ME is targeted for use on devices where a feature-rich Java platform is desirable, despite lacking the resources necessary to run the full Java SE Embedded environment. Try it on your Raspberry Pi! (If you can find where to buy a Raspberry Pi that is. Now that's something that can run out) Hinkmond

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  • Drawing map tiles for iPhone game

    - by user17778
    I'm working on a turn-based strategy game for the iPhone that has a hexagon-grid based map in it. I'm in the process of drawing up the actual tiles for the different landscapes (i.e. forest, grassland, etc.) and was wondering what program to draw the tile images in. I would assume Adobe Illustrator since a vector-based image may allow for smooth images even when the user is zoomed in really close. Is this right? Thanks!

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  • Stimulsoft Company Announces Stimulsoft Reports version 2010.1 release.

    March 29, 2010 -- Stimulsoft Company, an outstanding and leading manufacturer of software for business intelligence (reporting solutions for .NET, ASP.NET, WPF, Flex, PHP), has released version 2010.1 of Stimulsoft Reports. Stimulsoft Reports products help developers from commercial and non-profit organizations all around the world to be more productive and deliver feature-rich and flexible reports on time.   Stimulsoft Reports is the product line which includes reporting tools for .NET, ASP.NET,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Whats new in Silverlight 4 RC?

    I am here in Las Vegas for MIX10 where Scott Guthrie announced today the release of Silverlight 4 RC and the Visual Studio 2010 tools. You can now install VS2010 RC!!! As always, downloads links are here: www.silverlight.net He also said that the final version of Silverlight 4 will come next month (so april)! 4 months ago, I wrote a blog post on the new features of Silverlight 4 beta, so whats new in the RC ?   Rich Text RichTextArea renamed to RichTextBox Text position and selection...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Specifying force and angle in ApplyImpulse in box2d

    - by Deepak Mahalingam
    I need to apply an impulse on a object with a particular force and at a particular angle in Box2d. If I am right the syntax would be the following: body.GetBody().ApplyImpulse(new b2Vec2(direction, power),body.GetBody().GetWorldCenter()); The problem is my direction is in angles. I found a discussion where it was said that the way we can convert an angle into a vector would be as: new b2Vec2(Math.cos(angle*Math.PI/180),Math.sin(angle*Math.PI/180)); Now I am not sure how to combine these two. In other words, if I wish to apply a force of 30 units at an angle of 30 degrees at the center of the object, how should I do it?

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  • Does putting types/functions inside namespace make compiler's parsing work easy?

    - by iammilind
    Retaining the names inside namespace will make compiler work less stressful!? For example: // test.cpp #include</*iostream,vector,string,map*/> class vec { /* ... */ }; Take 2 scenarios of main(): // scenario-1 using namespace std; // comment this line for scenario-2 int main () { vec obj; } For scenario-1 where using namespace std;, several type names from namespace std will come into global scope. Thus compiler will have to check against vec if any of the type is colliding with it. If it does then generate error. In scenario-2 where there is no using namespace, compiler just have to check vec with std, because that's the only symbol in global scope. I am interested to know that, shouldn't it make the compiler little faster ?

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  • APress Deal of the Day 23/Aug/2014 - Pro Windows 8 Development with HTML5 and JavaScript

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2014/08/23/apress-deal-of-the-day-23aug2014---pro-windows-8.aspxToday’s $10 Deal of the Day from APress at http://www.apress.com/9781430244011 is Pro Windows 8 Development with HTML5 and JavaScript. “Apps are at the heart of Windows 8, bringing rich and engaging experiences to both tablet and desktop users. Windows 8 uses the Windows Runtime (WinRT), a complete reimagining of Windows development that supports multiple programming languages and is built on HTML5, CSS and JavaScript. These applications are the future of Windows development and JavaScript is perfect language to take advantage of this exciting and flexible environment.”

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  • Podlogger Half Baked Code, but yours for free.

    Some time ago I started building a demo application that would have been posted on www.asp.net. It is a Podcast Publishing application and completing basic functionality we decided that it was a bit too complex for the intended introductory material. Though not finished (Meaning NOT FINISHED, INCOMPLETE, IMPERFECT, ETC) I thought Id share it in case anyone finds it useful. Some of the stuff that is in there : Basic Post Publication with Rich Editor File Upload Comments Submission...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Blender 2.6: How to Merge the Pros of Meshes and Surfaces

    - by fridojet
    there are two interesting kinds of objects: Meshes and Surfaces. Each of them offers very cool features. Object Type Specific Features Nice Features of Surfaces: (for example) They're as scalable as vector graphics (really nice!) You can build winding things real simply. Nice Features of Meshes: (for example) You can build organic things really good using the Sculpt Mode and a graphic tablet. You can use some special things like Physics. My Question There are things for which Surfaces are better and things for which Meshes are better. But how can I use both the best features of Surfaces and the best features of Meshes on one object at once? For example: How can I use Physics (like on Meshes) on lossless scalable objects (like Surfaces)? Thanks.

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  • Space in img:s "ALT" attribute good/bad for search engines?

    - by Camran
    I am trying to make it easier for search engines to crawl my website, as it is almost 100% dynamic. I have a couple of transparent images which are actually links to sections of my page. I wonder, if I add an "alt" attribute containing space characters to explain the target, will this improve SE rankings etc? For example: <img src="blabla.png" alt="post new classified"> Or will this just result in errors? Ànd, what should I put in the alt attribute if I can't use space? PS: Another different and short question, will javascript-rich content make a page less important to crawlers? Thanks

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  • FY15 Global Partner Kickoff Registration Now Open! June 25 & 26

    - by Roxana Babiciu
    Register today for OPN’s FY15 Global Partner Kickoff! During this year’s live webcast – Rich Geraffo, SVP, Worldwide Alliances & Channels, Oracle – will shed light around Oracle’s vision, strategy and opportunities for the upcoming fiscal year. You’ll also have a chance to hear from other Oracle executives, thought leaders and partners! EMEA Partner KickOff: June 25th, 7:00am PDT / 3:00pm BST LAD Partner KickOff: June 25th, 9:00am PDT / 1:00pm BDST NAS Partner KickOff: June 25th, 11:00am PDT JAPAN Partner KickOff: June 25th, 6:00pm PDT / June 26th, 9:00am JST APAC Partner KickOff: June 25th, 8:00pm PDT / June 26th, 11:00am SGT & 8:30am IST Once registered, watch + participate in the live webcast via the OPN homepage or OPN Facebook page on the day of the event.

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  • Google I/O 2012 - Use What You Know: HTML and JavaScript in Apps Script

    Google I/O 2012 - Use What You Know: HTML and JavaScript in Apps Script Corey Goldfeder This session covers how to build dynamic webapps and services in Apps Script, using skills that you already have. During the session we'll show how to create rich interactive apps using regular HTML and JavaScript, while maintaining deep Google integration via Apps Script. We'll also cover how to use scripts to serve text content like JSON and XML. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 476 7 ratings Time: 40:29 More in Science & Technology

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  • Will the world depend less of developers?

    - by nmiranda
    Hi everybody, yesterday I had a little chat with a friend that is in the field of development as I am. And he told me that he planned to change of business, I mean, he wants to get off developing cause he doesn't think that it has future. "There will come days were you could have a job as a developer but you would never get rich" he said. "Nowadays is more important to have an idea and develop it in a product than being a software developer. Today you can find a lot of applications that can help you to make it. We have already non-sql databases, better cases than 10 years ago and other tools much of them free, everything is directed to depend less of developers and you'll see it more 10 years from now" Do you agree with that?

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  • DotNetNuke Page module - Silverlight Edition

    As part of the DotNetNuke Hackathon at the Capital DotNetNuke User Group on June 16th, I discussed using Silverlight to create rich DotNetNuke modules. The example that I presented was a work in progress which Ill be working on during the course of the Hackathon, even as participants are working on their own submissions. Youll be able to follow along with my progress over the next few days as I continue to flesh out the module. The module that I am working on is a Silverlight based replacement...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Remote Desktop advice

    - by spoon16
    Coming from Windows, so that is what my expectations are based on. I have a Ubuntu desktop edition instance running as a virtual machine on a server. I would like to use it as my primary open source dev environment but the VNC tools I have used don't seem to be as rich as "Remote Desktop Connection" in Windows. The two things that are missing for me: connecting/logging into a non-console user sessions dynamically resizing the graphical resolution based on the size of the remote desktop window device sharing (USB devices plugged into client shared with remote) Is there an appropriate client that I can run on Windows to connect to my ubuntu dev instance that provides these capabilities?

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  • How can I make a character move forward in a certain direction?

    - by Shaun Wild
    I have an entity class which is updated every game tick. Let's just assume said entity moves forward constantly. What i want to know is, how can i make it so that i can give an angle to a function and it will make my entity move in that direction. let's say for example moveForward(90); Would make my character move to the right, or for example declaring my rotation as a global Integer: moveForward(rotation); rotation++; Would make my entity move around in a small circle, I assume this includes some kind of vector math, which I haven't done any studying on so a brief explanation of that if it's necessary would be nice. I would appreciate a small code snippet and an explanation I can analyze, thanks in advanced :)

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  • AutoVue 20.2.1 is Now Available!

    - by Pam Petropoulos
    Oracle’s AutoVue Enterprise Visualization 20.2.1, a minor release within the 20.2 product family, has just been made available on the Oracle Software Delivery Cloud. AutoVue release 20.2.1 includes the following new capabilities and improvements: Enhancements to the Augmented Business Visualization framework to connect documents and business data in enterprise applications and create rich, actionable visual-decision making environment. AutoVue now allows hotspots in 2D drawings and images to be defined as polygons, rather than only by text strings or boxes. Improved Documentation on Augmented Business Visualization and Hotspotting Optimize business process efficiency by integrating AutoVue and Oracle BPM to: Initiate interactive document reviews by the appropriate reviewer in a workflow Automate printing and conversion operations at the appropriate stage of a workflow Timely support for new MCAD and  ECAD formats Fidelity and performance improvements for a wide range of formats Click here to read about the latest features and their corresponding benefits. Click here to access the latest AutoVue Format Support Sheet.

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