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  • Code crashing compiler...

    - by AndrejaKo
    Hi! I'm experimenting with a piece of C code. Can anyone tell me why is VC 9.0 with SP1 crashing for me? Oh, and the code is meant to be an example used in a discussion why something like void main (void) is evil. struct foo { int i; double d; } main (double argc, struct foo argv) { struct foo a; a.d=0; a.i=0; return a.i; } If I put return a; compiler doesn't crash.

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  • Does VS2010 does not install SQL Server during installation

    - by Greg
    Hi, Just confirming -does VS2010 does not install SQL Server during installation? I'm assuming no. This being the case I therefore need to download a copy of SQL Express 2005 or something to develop against on my windows XP home PC? Is this correct? Or would the Dev edition of SQL Server 2005 run/install on Windows XP Home? thanks

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  • Transaction on Entity FrameWork Refactoring and best performance how can i?

    - by programmerist
    i try to use transaction in Entity FrameWork. i have 3 tables Personel, Prim, Finans. in Prim table you look SatisTutari (int) if i add data in SatisTutari.Text instead of int value adding float value. Trannsaction must be run! Everything is ok but how can i refactoring or give best performance or best writing Transaction coding! i have 3 table so i have 3 entities: CREATE TABLE Personel (PersonelID integer PRIMARY KEY identity not null, Ad varchar(30), Soyad varchar(30), Meslek varchar(100), DogumTarihi datetime, DogumYeri nvarchar(100), PirimToplami float); Go create TABLE Prim (PrimID integer PRIMARY KEY identity not null, PersonelID integer Foreign KEY references Personel(PersonelID), SatisTutari int, Prim float, SatisTarihi Datetime); Go CREATE TABLE Finans (ID integer PRIMARY KEY identity not null, Tutar float); Personel, Prim,Finans my tables. if you look Prim table you can see Prim value float value if i write a textbox not float value my transaction must run. protected void btnSave_Click(object sender, EventArgs e) { using (TestEntities testCtx = new TestEntities()) { using (TransactionScope scope = new TransactionScope()) { Personel personel = new Personel(); Prim prim = new Prim(); Finans finans = new Finans(); //-----------------------------------------------------------------------Step 1 personel.Ad = txtName.Text; personel.Soyad = txtSurName.Text; personel.Meslek = txtMeslek.Text; personel.DogumTarihi = DateTime.Parse(txtSatisTarihi.Text); personel.DogumYeri = txtDogumYeri.Text; personel.PirimToplami = float.Parse(txtPrimToplami.Text); testCtx.AddToPersonel(personel); testCtx.SaveChanges(); //----------------------------------------------------------------------- step 2 prim.PersonelID = personel.PersonelID; prim.SatisTutari = int.Parse(txtSatisTutari.Text); prim.SatisTarihi = DateTime.Parse(txtSatisTarihi.Text); prim.Prim1 = double.Parse(txtPrim.Text); finans.Tutar = prim.SatisTutari * prim.Prim1; testCtx.AddToPrim(prim); testCtx.SaveChanges(); //----------------------------------------------------------------------- step 3 lblTutar.Text = finans.Tutar.Value.ToString(); testCtx.AddToFinans(finans); testCtx.SaveChanges(); scope.Complete(); } } How can i rearrange codes. i need best practice refactoring and best solution for reading easly and performance!!!

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  • VS2010's "Public Property <PropertyName> As <DataType> vs. Public var

    - by Velika2
    In VS2008, I used to type Public Property <PropName> As <dataType> and hit the Enter key and the IDE editor would automatically expand it out to a full blown property block. Now, from what I understand, a new feature of 2010 is that the compiler automatically "expands" the short syntax above into the same IL code that you would get with the full property GET AND SET sub methods that were are accustomed to seeing before in the editor. But functionality, how the heck is this any different than just having a Public class level variable? If the only diff is what it compiles to and if otehrwise there is no functional difference, isn't the new way less efficient than the old since it involves more code than just having a class level memory variable? Public as I thought that if you weren't going to have code behind your properties that they were essentially the same. I guess the diffrenece is that they just added the keyword "Property" but functionality, their is no diff, eh?

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  • Applications result affected by another running application.

    - by Jamie Keeling
    This is a follow on from my previous question although this is about something else. I've been having a problem where for some reason my message that I pass from one process to another only displays the first letter, in this case "M". My application is based on a MSDN sample so to make sure I hadn't missed something I create a separate solution, added the MSDN sample (without any changes for my needs) and unsurprisingly it works fine. Now for the weird bit, when I run the MSDN sample running (as in debugging) and have my own application running, the text prints out fine without any problems. The second I run my on its own without the original MSDN sample being open, and it fails to work and only shows an "M". I've looked in the debugger and don't seem to notice anything suspicious (it's a slightly dated picture, I've fixed the data type inconsistency). Can anyone provide a solution for this? I've never encountered anything like this before. To look at my source code it's easier to just look at the link I posted at the top of the question, there's no point in me posting it twice. Thank you for any help.

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  • Add values to standard expressions list in Regular Expression Editor dialog in VS 2008

    - by Alex
    Hi. In the "Regular Expression Editor" dialog in VS 2008 ( or 2005 for this matter ) , there is a list of "standard expressions" like : "French phone number" , "French postal code" etc.. And of course there is an option to select a "Custom" and then enter your own regular expression. Well.. I want to add a predefined expressions to that list . Like : "Israeli phone number" . I don't want to enter it every time by selecting a custom value . I want my developers in the team available items for them to choose. Anyone knows how to alter that list ? I've found some question about it on the web - and the answer given is that it's not possible . But that was at 2004. Anyone ?!?! Thanks.

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  • header confusion. Compiler not recognizing datatypes

    - by numerical25
    I am getting confused on why the compiler is not recognizing my classes. So I am just going to show you my code and let you guys decide. My error is this error C2653: 'RenderEngine' : is not a class or namespace name and it's pointing to this line std::vector<RenderEngine::rDefaultVertex> m_verts; Here is the code for rModel, in its entirety. It contains the varible. the class that holds it is further down. #ifndef _MODEL_H #define _MODEL_H #include "stdafx.h" #include <vector> #include <string> //#include "RenderEngine.h" #include "rTri.h" class rModel { public: typedef tri<WORD> sTri; std::vector<sTri> m_tris; std::vector<RenderEngine::rDefaultVertex> m_verts; std::wstring m_name; ID3D10Buffer *m_pVertexBuffer; ID3D10Buffer *m_pIndexBuffer; rModel( const TCHAR *filename ); rModel( const TCHAR *name, int nVerts, int nTris ); ~rModel(); float GenRadius(); void Scale( float amt ); void Draw(); //------------------------------------ Access functions. int NumVerts(){ return m_verts.size(); } int NumTris(){ return m_tris.size(); } const TCHAR *Name(){ return m_name.c_str(); } RenderEngine::cDefaultVertex *VertData(){ return &m_verts[0]; } sTri *TriData(){ return &m_tris[0]; } }; #endif at the very top of the code there is a header file #include "stdafx.h" that includes this // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <tchar.h> #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #include "RenderEngine.h" #include "rModel.h" // TODO: reference additional headers your program requires here as you can see, RenderEngine.h comes before rModel.h #include "RenderEngine.h" #include "rModel.h" According to my knowledge, it should recognize it. But on the other hand, I am not really that great with organizing headers. Here my my RenderEngine Declaration. #pragma once #include "stdafx.h" #define MAX_LOADSTRING 100 #define MAX_LIGHTS 10 class RenderEngine { public: class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); void AddLight(D3DCOLOR color, D3DXVECTOR3 pos); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; m_iNumLights = 0; } protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs system D3DXMATRIX m_mtxWorld; D3DXMATRIX m_mtxView; D3DXMATRIX m_mtxProj; //pointers to shaders matrix varibles ID3D10EffectMatrixVariable* m_pmtxWorldVar; ID3D10EffectMatrixVariable* m_pmtxViewVar; ID3D10EffectMatrixVariable* m_pmtxProjVar; //Application Lights rLight m_aLights[MAX_LIGHTS]; // Light array int m_iNumLights; // Number of active lights //light pointers from shader ID3D10EffectVectorVariable* m_pLightDirVar; ID3D10EffectVectorVariable* m_pLightColorVar; ID3D10EffectVectorVariable* m_pNumLightsVar; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3D10InputLayout* m_pDefaultInputLayout; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); void UpdateMatrices(); void UpdateLights(); }; The classes are defined within the class class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; Not sure if thats good practice, but I am just going by the book. In the end, I just need a good way to organize it so that rModel recognizes RenderEngine. and if possible, the other way around.

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  • How do i write tasks? (parallel code)

    - by acidzombie24
    I am impressed with intel thread building blocks. I like how i should write task and not thread code and i like how it works under the hood with my limited understanding (task are in a pool, there wont be 100 threads on 4cores, a task is not guaranteed to run because it isnt on its own thread and may be far into the pool. But it may be run with another related task so you cant do bad things like typical thread unsafe code). I wanted to know more about writing task. I like the 'Task-based Multithreading - How to Program for 100 cores' video here http://www.gdcvault.com/sponsor.php?sponsor_id=1 (currently second last link. WARNING it isnt 'great'). My fav part was 'solving the maze is better done in parallel' which is around the 48min mark (you can click the link on the left side. That part is really all you need to watch if any). However i like to see more code examples and some API of how to write task. Does anyone have a good resource? I have no idea how a class or pieces of code may look after pushing it onto a pool or how weird code may look when you need to make a copy of everything and how much of everything is pushed onto a pool.

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  • Are Scala "continuations" just a funky syntax for defining and using Callback Functions?

    - by Alex R
    And I mean that in the same sense that a C/Java for is just a funky syntax for a while loop. I still remember when first learning about the for loop in C, the mental effort that had to go into understanding the execution sequence of the three control expressions relative to the loop statement. Seems to me the same sort of effort has to be applied to understand Continuations (in Scala and I guess probably other languages). And then there's the obvious follow-up question... if so, then what's the point? It seems like a lot of pain (language complexity, programmer errors, unreadable programs, etc) for no gain.

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  • adapting combination code for larger list

    - by vbNewbie
    I have the following code to generate combinations of string for a small list and would like to adapt this for a large list of over 300 string words.Can anyone suggest how to alter this code or to use a different method. Public Class combinations Public Shared Sub main() Dim myAnimals As String = "cat dog horse ape hen mouse" Dim myAnimalCombinations As String() = BuildCombinations(myAnimals) For Each combination As String In myAnimalCombinations 'Look on the Output Tab for the results! Console.WriteLine("(" & combination & ")") Next combination Console.ReadLine() End Sub Public Shared Function BuildCombinations(ByVal inputString As String) As String() 'Separate the sentence into useable words. Dim wordsArray As String() = inputString.Split(" ".ToCharArray) 'A plase to store the results as we build them Dim returnArray() As String = New String() {""} 'The 'combination level' that we're up to Dim wordDistance As Integer = 1 'Go through all the combination levels... For wordDistance = 1 To wordsArray.GetUpperBound(0) 'Go through all the words at this combination level... For wordIndex As Integer = 0 To wordsArray.GetUpperBound(0) - wordDistance 'Get the first word of this combination level Dim combination As New System.Text.StringBuilder(wordsArray(wordIndex)) 'And all all the remaining words a this combination level For combinationIndex As Integer = 1 To wordDistance combination.Append(" " & wordsArray(wordIndex + combinationIndex)) Next combinationIndex 'Add this combination to the results returnArray(returnArray.GetUpperBound(0)) = combination.ToString 'Add a new row to the results, ready for the next combination ReDim Preserve returnArray(returnArray.GetUpperBound(0) + 1) Next wordIndex Next wordDistance 'Get rid of the last, blank row. ReDim Preserve returnArray(returnArray.GetUpperBound(0) - 1) 'Return combinations to the calling method. Return returnArray End Function End Class

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  • Truly declarative language?

    - by gjvdkamp
    Hi all, Does anyone know of a truly declarative language? The behaviour I'm looking for is kind of what Excel does, where I can define variables and formulas, and have the formula's result change when the input changes (without having set the answer again myself) The behaviour I'm looking for is best shown with this pseudo code: X = 10 // define and assign two variables Y = 20; Z = X + Y // declare a formula that uses these two variables X = 50 // change one of the input variables ?Z // asking for Z should now give 70 (50 + 20) I've tried this in a lot of languages like F#, python, matlab etc, but every time i try this they come up with 30 instead of 70. Wich is correct from an imperative point of view, but i'm looking for a more declerative behaviour if you know what i mean. And this is just a very simple calculation. When things get more difficult it should handle stuff like recursion and memoization automagically. The code below would obviously work in C# but it's just so much code for the job, i'm looking for something a bit more to the point without all that 'technical noise' class BlaBla{ public int X {get;set;} // this used to be even worse before 3.0 public int Y {get;set;} public int Z {get{return X + Y;}} } static void main(){ BlaBla bla = new BlaBla(); bla.X = 10; bla.Y = 20; // can't define anything here bla.X = 50; // bit pointless here but I'll do it anyway. Console.Writeline(bla.Z);// 70, hurray! } This just seems like so much code, curly braces and semicolons that add nothing. Is there a language/ application (apart from Exel) that does this? Maybe I'm no doing it right in the mentioned langauges, or I've completely missed an app that does just this. I prototyped a language/ application that does this (along with some other stuff) and am thinking of productizing it. I just can't believe it's not there yet. Don't want to waste my time. Thanks in advance, Gert-Jan

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  • Need help in understanding the mapping of user-space send, sendto, sendmsg to kernel-space sendmsg

    - by bala1486
    Hello, I am trying to implement my own transport layer protocol in Linux for an experiment. I am going to use socket interface and add my protocol using sock_register. For the proto_ops i can see that the parameters for the sendmsg and recvmsg are (struct kiocb *iocb, struct socket *sock, struct msghdr *msg, size_t len, int flags). But there are three types of user api's send, sendto, sendmsg. Of these three only sendmsg contains a parameter for msghdr. I find that the other two api's are incompatible with the parameters supplied by the kernel to my kernel-space sendmsg function. So what happens when we use send and sendto user-space api's? Hope i am clear.. Thanks, Bala

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  • problem with VS 2005

    - by persistence911
    I have a program I converted from vs 2003 to vs 2005 . It has worked fine so far until I changed one of the Dlls. Funny enough I had just One error . Maximum Number of errrors Exceeded and No other indication of other Error. Please I have been trying to fix these for like 2 days now.

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  • Convert Subclass to Inherited Class

    - by Dave
    I have a C# .NET 2.0 project A that has a form (TreeForm) that uses Tree objects. I have a project B that has a class Oak that inherits Tree. When I try to reference and use the TreeForm in project B with my Oak objects, it's looking for objects of type Tree. I've tried casting the Oak objects to Tree, but I get the error "Cannot convert type Oak to Tree". How can I use my Oak objects in the TreeForm from project A?

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  • Pointer incrementing query

    - by Craig
    I have been looking at this piece of code, and it is not doing what I expect. I have 3 globals. int x, y, *pointer, z; Inside of main I declare them. x = 10; y = 25; pointer = &x; now at this point &x is 0x004A144 &y is 0x004A138 pointer is pointing to 0x004A144 Now when I increment: y = *++pointer; it points to 0x004A148, this is the address y should be at shouldn't it? The idea is that incrementing the pointer to 'x' should increment it to point at y, but it doesn't seem to want to declare them in in order like I expect. If this a VS2005 / 2008 problem? Or maybe an Express problem? This isn't really homework, as I have done it a couple of years ago but I was revising on my pointer stuff and I tried this again. But this time I am getting unexpected results. Does anyone have opinions on this? *UPDATE sorry should be more clear, 'thought' on declaration 'y' should be at 148, and that incrementing the pointer pointing to x should increment 'pointer' to 148 (which it does), but that isn't where y is. Why isn't y declaring where it should be.

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  • Can I use manifests to specify an optional dependency on a COM server?

    - by sharptooth
    I'd like to use manifests to specify a dependency on a COM server (reg-free COM). The consumer application will mostly work fine without the COM server - only something like 1,7% of its functionality uses the COM server. So with plain old regsvr32 it would start and work fine until the user would do something that would trigger CoCreateInstance() call and at that point the consumer would get an error message. Now I've played with manifests for a while and it looks like the consumer wouldn't even start unless the COM server assembly it depends on is present in the file system. That's no good. Is there a way to use reg-free COM with manifests and make the dependency optional - so that the consumer program starts and works fine until CoCreateInstance() is actually called?

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  • VS2005 project has dependency that is not built

    - by Eyal
    I have VS2005 solution that contains many projects and dependencies (some C++, some C#) - in the past it compiled successfully. when I rebuild all the solution it fails on a project claiming dll is missing (dll that was needed to built before according to dependency). the thing is that from time to time it fails on random project (not all the time the same project). I'm not sure it is meaningful but I see in output console Deleting intermediate and output files for project doesn't VS2005 go according to "Project Build Order" and ReBuild every project starting with its dependencies?

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  • How do i write task? (parallel code)

    - by acidzombie24
    I am impressed with intel thread building blocks. I like how i should write task and not thread code and i like how it works under the hood with my limited understanding (task are in a pool, there wont be 100 threads on 4cores, a task is not guaranteed to run because it isnt on its own thread and may be far into the pool. But it may be run with another related task so you cant do bad things like typical thread unsafe code). I wanted to know more about writing task. I like the 'Task-based Multithreading - How to Program for 100 cores' video here http://www.gdcvault.com/sponsor.php?sponsor_id=1 (currently second last link. WARNING it isnt 'great'). My fav part was 'solving the maze is better done in parallel' which is around the 48min mark (you can click the link on the left side). However i like to see more code examples and some API of how to write task. Does anyone have a good resource? I have no idea how a class or pieces of code may look after pushing it onto a pool or how weird code may look when you need to make a copy of everything and how much of everything is pushed onto a pool.

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  • Resources (resx) maintenance in big projects

    - by exalted
    In a big project where you have lots of resources (resx) what would be the right approaches and/or tools of translation in order to save time, at the same time keep everything in order and leave nothing behind. More precisely, how to find (as far as translations are concerned) what has been modified (adds and removes are easy) of an entire .NET application from a previous version to another? Would resx technology help you there? How?

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  • VSS keep resetting working folder a the root of the C: drive

    - by Alex
    I have noticed several times (that is it does not happens all the time, but occurs regulary) that VSS has forgoten my working folder settings and re-set it to be a root of the C: drive. It is very annoying to find out that some of the files you have checked out and been working on are not in the same folder where you expect them to be (and it also pollutes the drive with a C:\SubProject1, C:\SubProject2 folders instead of keeping them all inside of C:\Work). Any recomendation to prevent VSS from doing this again and again. And yes, please, don't recomment switching to SVN, CVS, TFS etc - there are the rules I can't change.

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