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  • Searching in an Arraylist

    - by Puchatek
    Currently I have two classes. A Classroom class and a School class. I would like to write a method in the School class public void showClassRoomDetails which would find the classroom details by only using the teacherName. e.g. teacherName = Daniel className = Science teacherName = Bob className = Maths so when I input Bob, it would print out Bob and Maths many, thanks public class Classroom { private String classRoomName; private String teacherName; public void setClassRoomName(String newClassRoomName) { classRoomName = newClassRoomName; } public String returnClassRoomName() { return classRoomName; } public void setTeacherName(String newTeacherName) { teacherName = newTeacherName; } public String returnTeacherName() { return teacherName; } } import java.util.ArrayList; public class School { private ArrayList<Classroom> classrooms; private String classRoomName; private String teacherName; public School() { classrooms = new ArrayList<Classroom>(); } public void addClassRoom(Classroom newClassRoom, String theClassRoomName) { classrooms.add(newClassRoom); classRoomName = theClassRoomName; } public void addTeacherToClassRoom(int classroomId, String TeacherName) { if (classroomId < classrooms.size() ) { classrooms.get(classroomId).setTeacherName(TeacherName); } } public void showClassRoomDetails { //loop System.out.println(returnClassRoomName); System.out.println(returnTeacherName); } }

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  • How can I refactor that code ? (state pattern ?)

    - by alex
    Hello guys, How can I refactor that code ? public enum enum1 { value1 = 0x01, value2 = 0x02, value3 = 0x03, value4 = 0x04, value5 = 0x05, UNKNOWN = 0xFF } class class1 { private const string STR_VALUE1 = "some text description of value1"; private const string STR_VALUE2 = "some text description of value2"; private const string STR_VALUE3 = "some text description of value3"; private const string STR_VALUE4 = "some text description of value4"; private const string STR_VALUE5 = "some text description of value5"; private const string STR_VALUE6 = "some text description of unknown type"; public static string GetStringByTypeCode(enum1 type) { switch(type) { case enum1.value1: return STR_VALUE1; case enum1.value2: return STR_VALUE2; case enum1.value3: return STR_VALUE3; case enum1.value4: return STR_VALUE4; case enum1.value5: return STR_VALUE5; default: return STR_VALUE6; } } } PS: there are many enum1...enumX and GetStringByTypeCode(enum1) ... GetStringByTypeCode(enumX) methods.

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  • C++ Pointer member function with templates assignment with a member function of another class

    - by Agusti
    Hi, I have this class: class IShaderParam{ public: std::string name_value; }; template<class TParam> class TShaderParam:public IShaderParam{ public: void (TShaderParam::*send_to_shader)( const TParam&,const std::string&); TShaderParam():send_to_shader(NULL){} TParam value; void up_to_shader(); }; typedef TShaderParam<float> FloatShaderParam; typedef TShaderParam<D3DXVECTOR3> Vec3ShaderParam; In another class, I have a vector of IShaderParams* and functions that i want to send to "send_to_shader". I'm trying assign the reference of these functions like this: Vec3ShaderParam *_param = new Vec3ShaderParam; _param-send_to_shader = &TShader::setVector3; This is the function: void TShader::setVector3(const D3DXVECTOR3 &vec, const std::string &name){ //... } And this is the class with IshaderParams*: class TShader{ std::vector params; public: Shader effect; std::string technique_name; TShader(std::string& afilename):effect(NULL){}; ~TShader(); void setVector3(const D3DXVECTOR3 &vec, const std::string &name); When I compile the project with Visual Studio C++ Express 2008 I recieve this error: Error 2 error C2440: '=' :can't make the conversion 'void (__thiscall TShader::* )(const D3DXVECTOR3 &,const std::string &)' a 'void (__thiscall TShaderParam::* )(const TParam &,const std::string &)' c:\users\isagoras\documents\mcv\afoc\shader.cpp 127 Can I do the assignment? No? I don't know how :-S Yes, I know that I can achieve the same objective with other techniques, but I want to know how can I do this..

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  • Extending the method pool of a concrete class which is derived by an interface

    - by CelGene
    Hello, I had created an interface to abstract a part of the source for a later extension. But what if I want to extend the derived classes with some special methods? So I have the interface here: class virtualFoo { public: virtual ~virtualFoo() { } virtual void create() = 0; virtual void initialize() = 0; }; and one derived class with an extra method: class concreteFoo : public virtualFoo { public: concreteFoo() { } ~concreteFoo() { } virtual void create() { } virtual void initialize() { } void ownMethod() { } }; So I try to create an Instance of concreteFoo and try to call ownMethod like this: void main() { virtualFoo* ptr = new concreteFoo(); concreteFoo* ptr2 = dynamic_cast(ptr); if(NULL != ptr2) ptr2->ownMethod(); } It works but is not really the elegant way. If I would try to use ptr-ownMethod(); directly the compiler complains that this method is not part of virtualFoo. Is there a chance to do this without using dynamic_cast? Thanks in advance!

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  • Iterator blocks and inheritance.

    - by Dave Van den Eynde
    Given a base class with the following interface: public class Base { public virtual IEnumerable<string> GetListOfStuff() { yield return "First"; yield return "Second"; yield return "Third"; } } I want to make a derived class that overrides the method, and adds its own stuff, like so: public class Derived : Base { public override IEnumerable<string> GetListOfStuff() { foreach (string s in base.GetListOfStuff()) { yield return s; } yield return "Fourth"; yield return "Fifth"; } } However, I'm greeted with a warning that "access to a member through a base keyword from an iterator cannot be verified". What's the accepted solution to this problem then?

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  • Unusual heap size limitations in VS2003 C++

    - by Shane MacLaughlin
    I have a C++ app that uses large arrays of data, and have noticed while testing that it is running out of memory, while there is still plenty of memory available. I have reduced the code to a sample test case as follows; void MemTest() { size_t Size = 500*1024*1024; // 512mb if (Size > _HEAP_MAXREQ) TRACE("Invalid Size"); void * mem = malloc(Size); if (mem == NULL) TRACE("allocation failed"); } If I create a new MFC project, include this function, and run it from InitInstance, it works fine in debug mode (memory allocated as expected), yet fails in release mode (malloc returns NULL). Single stepping through release into the C run times, my function gets inlined I get the following // malloc.c void * __cdecl _malloc_base (size_t size) { void *res = _nh_malloc_base(size, _newmode); RTCCALLBACK(_RTC_Allocate_hook, (res, size, 0)); return res; } Calling _nh_malloc_base void * __cdecl _nh_malloc_base (size_t size, int nhFlag) { void * pvReturn; // validate size if (size > _HEAP_MAXREQ) return NULL; ' ' And (size _HEAP_MAXREQ) returns true and hence my memory doesn't get allocated. Putting a watch on size comes back with the exptected 512MB, which suggests the program is linking into a different run-time library with a much smaller _HEAP_MAXREQ. Grepping the VC++ folders for _HEAP_MAXREQ shows the expected 0xFFFFFFE0, so I can't figure out what is happening here. Anyone know of any CRT changes or versions that would cause this problem, or am I missing something way more obvious?

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  • How do I correct feature envy in this case?

    - by RMorrisey
    I have some code that looks like: class Parent { private Intermediate intermediateContainer; public Intermediate getIntermediate(); } class Intermediate { private Child child; public Child getChild() {...} public void intermediateOp(); } class Child { public void something(); public void somethingElse(); } class Client { private Parent parent; public void something() { parent.getIntermediate().getChild().something(); } public void somethingElse() { parent.getIntermediate().getChild().somethingElse(); } public void intermediate() { parent.getIntermediate().intermediateOp(); } } I understand that is an example of the "feature envy" code smell. The question is, what's the best way to fix it? My first instinct is to put the three methods on parent: parent.something(); parent.somethingElse(); parent.intermediateOp(); ...but I feel like this duplicates code, and clutters the API of the Parent class (which is already rather busy). Do I want to store the result of getIntermediate(), and/or getChild(), and keep my own references to these objects?

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  • QObject::connect not connecting signal to slot

    - by user1662800
    I am using C++ and Qt in my project and my problem is QObject::connect function doesn't connect signal to a slot. I have the following classes: class AddCommentDialog : public QDialog { Q_OBJECT public: ...some functions signals: void snippetAdded(); private slots: void on_buttonEkle_clicked(); private: Ui::AddCommentDialog *ui; QString snippet; }; A part of my Main window: class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); private slots: void commentAddedSlot(); void variableAddedSlot(); ... private: AddCommentDialog *addCommentDialog; ... }; Ant the last dialog; class AddDegiskenDialog : public QDialog { Q_OBJECT public: ... signals: void variableAdded(); private slots: void on_buttonEkle_clicked(); private: Ui::AddDegiskenDialog *ui; ... }; In the main window constructor i connect signals and slots: addCommentDialog=new AddCommentDialog(); addDegiskenDialog=new AddDegiskenDialog(); connect(addDegiskenDialog, SIGNAL(variableAdded()), this, SLOT(variableAddedSlot())); connect(addCommentDialog, SIGNAL(snippetAdded()), this, SLOT(commentAddedSlot())); The point is my commentAddedSlot is connected to it's signal successfully, but commentAddedSlot is failed. There is the Q_OBJECT macros, no warning such as about no x slot. In addition to this, receivers(SIGNAL(snippetAdded())) gives me 1 but receivers(SIGNAL(variableAdded())) gives me 0 and i used commands qmake -project; qmake and make to fully compile. What am i missing?

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  • ASP.NET MVC - How to Preserve ModelState Errors Across RedirectToAction?

    - by RPM1984
    Hi Guys, I have the following two action methods (simplified for question): [HttpGet] public ActionResult Create(string uniqueUri) { // get some stuff based on uniqueuri, set in ViewData. return View(); } [HttpPost] public ActionResult Create(Review review) { // validate review if (validatedOk) { return RedirectToAction("Details", new { postId = review.PostId}); } else { ModelState.AddModelError("ReviewErrors", "some error occured"); return RedirectToAction("Create", new { uniqueUri = Request.RequestContext.RouteData.Values["uniqueUri"]}); } } So, if the validation passes, i redirect to another page (confirmation). If an error occurs, i need to display the same page with the error. If i do return View(), the error is displayed, but if i do return RedirectToAction (as above), it loses the Model errors. I'm not surprised by the issue, just wondering how you guys handle this? I could of course just return the same View instead of the redirect, but i have logic in the "Create" method which populates the view data, which i'd have to duplicate. Any suggestions?

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  • PhotoChooserTask + Navigation.

    - by user562405
    I taken two Images & added event (MouseButtonDown) for them. When first image handles event to open Gallery. Second image handles events for open camera. When user has choosed his image from the gallery, I want to navigate to next page. Its navigates. But before completing navigation process, it displays MainPage & then moves toward next page. I didnt want to display the MainPage once user chooses the image from the gallery. Plz help. Thanks in advance. public partial class MainPage : PhoneApplicationPage { PhotoChooserTask objPhotoChooser; CameraCaptureTask cameraCaptureTask; // Constructor public MainPage() { InitializeComponent(); objPhotoChooser = new PhotoChooserTask(); objPhotoChooser.Completed += new EventHandler<PhotoResult>(objPhotoChooser_Completed); cameraCaptureTask = new CameraCaptureTask(); cameraCaptureTask.Completed += new EventHandler<PhotoResult>(objCameraCapture_Completed); } void objPhotoChooser_Completed(object sender, PhotoResult e) { if (e != null && e.TaskResult == TaskResult.OK) { //Take JPEG stream and decode into a WriteableBitmap object App.CapturedImage = PictureDecoder.DecodeJpeg(e.ChosenPhoto); //Delay navigation until the first navigated event NavigationService.Navigated += new NavigatedEventHandler(navigateCompleted); } } void navigateCompleted(object sender, EventArgs e) { //Do the delayed navigation from the main page this.NavigationService.Navigate(new Uri("/ImageViewer.xaml", UriKind.RelativeOrAbsolute)); NavigationService.Navigated -= new NavigatedEventHandler(navigateCompleted); } void objCameraCapture_Completed(object sender, PhotoResult e) { if (e.TaskResult == TaskResult.OK) { //Take JPEG stream and decode into a WriteableBitmap object App.CapturedImage = PictureDecoder.DecodeJpeg(e.ChosenPhoto); //Delay navigation until the first navigated event NavigationService.Navigated += new NavigatedEventHandler(navigateCompleted); } } protected override void OnBackKeyPress(System.ComponentModel.CancelEventArgs e) { e.Cancel = true; } private void image1_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { objPhotoChooser.Show(); } private void image2_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { cameraCaptureTask.Show(); }

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  • How to add a gwt widget to a gwt Composite already visible at runtime using MVP?

    - by mary4pfc
    Hi! I'm building an application whose menus depend on user roles. Once user is logged in and, therefore, her roles are known, I want to create the Hyperlinks related to the user and add them to the menu. I'm using MVP. Here's my code for the presenter: public class AdminMenuAreaPresenter extends WidgetPresenter<AdminMenuAreaPresenter.Display> { public interface Display extends WidgetDisplay{ public void addLink(String link); } private DispatchAsync dispatcher; private SessionManager sessionManager; @Inject public AdminMenuAreaPresenter(AdminMenuAreaPresenter.Display display, EventBus bus, DispatchAsync dispatcher, SessionManager sessionManager){ super(display, bus); this.dispatcher = dispatcher; this.sessionManager = sessionManager; this.bind(); } @Override protected void onBind() { super.onBind(); registerHandler(eventBus.addHandler(LoginEvent.TYPE, new LoginEventHandler() { @Override public void onLogin(LoginEvent event) { display.addLink("register user"); } })); } @Override protected void onUnbind() { // TODO Auto-generated method stub } @Override protected void onRevealDisplay() { // TODO Auto-generated method stub } } And here's the View: public class AdminMenuAreaView extends Composite implements AdminMenuAreaPresenter.Display{ private VerticalPanel vPanel; private Hyperlink registerUserLink; public AdminMenuAreaView(){ vPanel = new VerticalPanel(); initWidget(vPanel); } @Override public Widget asWidget() { return this; } public void addLink(String s){ registerUserLink = new Hyperlink(s, "this is new target"); this.vPanel.add(registerUserLink); registerUserLink.setVisible(true); } public HasClickHandlers getRegisterUserLink(){ return registerUserLink; } What am I doing wrong? Flow program goes throgh the addLink() method, but nothing is added to the view either dom document. Thank you.

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  • Various way to stop a thread - which is the correct way

    - by Yan Cheng CHEOK
    I had came across different suggestion of stopping a thread. May I know, which is the correct way? Or it depends? Using Thread Variable http://download.oracle.com/javase/1.4.2/docs/guide/misc/threadPrimitiveDeprecation.html private volatile Thread blinker; public void stop() { blinker = null; } public void run() { Thread thisThread = Thread.currentThread(); while (blinker == thisThread) { try { thisThread.sleep(interval); } catch (InterruptedException e){ } repaint(); } } Using boolean flag private volatile boolean flag; public void stop() { flag = false; } public void run() { while (flag) { try { thisThread.sleep(interval); } catch (InterruptedException e){ } repaint(); } } Using Thread Variable together with interrupt private volatile Thread blinker; public void stop() { blinker.interrupt(); blinker = null; } public void run() { Thread thisThread = Thread.currentThread(); while (!thisThread.isInterrupted() && blinker == thisThread) { try { thisThread.sleep(interval); } catch (InterruptedException e){ } repaint(); } }

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  • Unreachable code detected in case statement

    - by alex
    I have a code: protected override bool ProcessCmdKey(ref Message msg, Keys keyData) { switch (keyData) { case Keys.Alt|Keys.D1: if (this._condition1) { return true; } else { return base.ProcessCmdKey(ref msg, keyData); } break; case Keys.Control |Keys.U: if (this._condition2) { return true; } else { return base.ProcessCmdKey(ref msg, keyData); } break; default: return base.ProcessCmdKey(ref msg, keyData); } return true; It gives me "unreachable code detected" warning on breaks. Is it good practice not to use break operator here ? I don't want to turn off "unreachable code detected" warning. PS: There are many case in my ProcessCmdKey method.

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  • Exceptional C++[Bug]?

    - by gautam kumar
    I have been reading Exceptional C++ by Herb Sutter. On reaching Item 32 I found the following namespace A { struct X; struct Y; void f( int ); void g( X ); } namespace B { void f( int i ) { f( i ); // which f()? } } This f() calls itself, with infinite recursion. The reason is that the only visible f() is B::f() itself. There is another function with signature f(int), namely the one in namespace A. If B had written "using namespace A;" or "using A::f;", then A::f(int) would have been visible as a candidate when looking up f(int), and the f(i) call would have been ambiguous between A::f(int) and B::f(int). Since B did not bring A::f(int) into scope, however, only B::f(int) can be considered, so the call unambiguously resolves to B::f(int). But when I did the following.. namespace A { struct X; struct Y; void f( int ); void g( X ); } namespace B { using namespace A; void f( int i ) { f( i ); // No error, why? } } That means Herb Sutter has got it all wrong? If not why dont I get an error?

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  • Classes and Objects in C++

    - by anurag18294
    class anurag { private: int rollno; char name[50]; int marks; float percen; void percentage(int num) { percen=(num/500)*100; } public: void getdata(void) { cout<<"\n\nEnter the name of the student:"; gets(name); cout<<"\n\nEnter the roll no: and the marks:"; cin>>rollno>>marks; percentage(marks); } void display(void) { cout<<"\n\nThe name of the student is:"; cout.write(name,50); cout<<"\n\nThe roll no: of the student is:"; cout<<rollno; cout<<"\n\n The marks obtained is:"<<marks; cout<<"\n\nThe percentage is:"<<percen; }}; void main() { clrscr(); anurag F; F.getdata(); F.display(); getch(); } why the following code is not giving the desired output?

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  • Link Button on asp.net user control not firing

    - by andyriome
    Hi I have a user control, which is added to another user control. The nested user control is built up of a gridview, an image button and a link button. The nested user control is added to the outer control as a collection object based upon the results bound to the gridview. The problem that I have is that my link button doesn't work. I click on it and the event doesn't fire. Even adding a break point was not reached. As the nested user control is added a number of times, I have set image button to have unique ids and also the link button. Whilst image button works correctly with its java script. The link button needs to fire an event in the code behind, but despite all my efforts, I can't make it work. I am adding the link button to the control dynamically. Below is the relevant code that I am using: public partial class ucCustomerDetails : System.Web.UI.UserControl { protected override void CreateChildControls( ) { base.CreateChildControls( ); string strUniqueID = lnkShowAllCust.UniqueID; strUniqueID = strUniqueID.Replace('$','_'); this.lnkShowAllCust.ID = strUniqueID; this.lnkShowAllCust.Click += new EventHandler(this.lnkShowAllCust_Click); this.Controls.Add(lnkShowAllCust); } protected override void OnInit (EventArgs e) { CreateChildControls( ); base.OnInit(e); } protected override void OnLoad(EventArgs e) { base.EnsureChildControls( ); } protected void Page_Load(object sender, EventArgs e) { if (IsPostBack) { CreateChildControls( ); } } protected void lnkShowAllCust_Click(object sender, EventArgs e) { this.OnCustShowAllClicked(new EventArgs ( )); } protected virtual void OnCustShowAllClicked(EventArgs args) { if (this.ViewAllClicked != null) { this.ViewAllClicked(this, args); } } public event EventHandler ViewAllClicked; } I have been stuggling with this problem for the last 3 days and have had no success with it, and I really do need some help. Can anyone please help me?

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  • mysterical error

    - by Görkem Buzcu
    i get "customer_service_simulator.exe stopped" error, but i dont know why? this is my c programming project and i have limited time left before deadline. the code is: #include <stdio.h> #include <stdlib.h> #include<time.h> #define FALSE 0 #define TRUE 1 /*A Node declaration to store a value, pointer to the next node and a priority value*/ struct Node { int priority; //arrival time int val; //type int wait_time; int departure_time; struct Node *next; }; Queue Record that will store the following: size: total number of elements stored in the list front: it shows the front node of the queue (front of the queue) rear: it shows the rare node of the queue (rear of the queue) availability: availabity of the teller struct QueueRecord { struct Node *front; struct Node *rear; int size; int availability; }; typedef struct Node *niyazi; typedef struct QueueRecord *Queue; Queue CreateQueue(int); void MakeEmptyQueue(Queue); void enqueue(Queue, int, int); int QueueSize(Queue); int FrontOfQueue(Queue); int RearOfQueue(Queue); niyazi dequeue(Queue); int IsFullQueue(Queue); int IsEmptyQueue(Queue); void DisplayQueue(Queue); void sorteddequeue(Queue); void sortedenqueue(Queue, int, int); void tellerzfunctionz(Queue *, Queue, int, int); int main() { int system_clock=0; Queue waitqueue; int exit, val, priority, customers, tellers, avg_serv_time, sim_time,counter; char command; waitqueue = CreateQueue(0); srand(time(NULL)); fflush(stdin); printf("Enter number of customers, number of tellers, average service time, simulation time\n:"); scanf("%d%c %d%c %d%c %d",&customers, &command,&tellers,&command,&avg_serv_time,&command,&sim_time); fflush(stdin); Queue tellerarray[tellers]; for(counter=0;counter<tellers;counter++){ tellerarray[counter]=CreateQueue(0); //burada teller sayisi kadar queue yaratiyorum } for(counter=0;counter<customers;counter++){ priority=1+(int)rand()%sim_time; //this will generate the arrival time sortedenqueue(waitqueue,1,priority); //here i put the customers in the waiting queue } tellerzfunctionz(tellerarray,waitqueue,tellers,customers); DisplayQueue(waitqueue); DisplayQueue(tellerarray[0]); DisplayQueue(tellerarray[1]); // waitqueue-> printf("\n\n"); system("PAUSE"); return 0; } /*This function initialises the queue*/ Queue CreateQueue(int maxElements) { Queue q; q = (struct QueueRecord *) malloc(sizeof(struct QueueRecord)); if (q == NULL) printf("Out of memory space\n"); else MakeEmptyQueue(q); return q; } /*This function sets the queue size to 0, and creates a dummy element and sets the front and rear point to this dummy element*/ void MakeEmptyQueue(Queue q) { q->size = 0; q->availability=0; q->front = (struct Node *) malloc(sizeof(struct Node)); if (q->front == NULL) printf("Out of memory space\n"); else{ q->front->next = NULL; q->rear = q->front; } } /*Shows if the queue is empty*/ int IsEmptyQueue(Queue q) { return (q->size == 0); } /*Returns the queue size*/ int QueueSize(Queue q) { return (q->size); } /*Shows the queue is full or not*/ int IsFullQueue(Queue q) { return FALSE; } /*Returns the value stored in the front of the queue*/ int FrontOfQueue(Queue q) { if (!IsEmptyQueue(q)) return q->front->next->val; else { printf("The queue is empty\n"); return -1; } } /*Returns the value stored in the rear of the queue*/ int RearOfQueue(Queue q) { if (!IsEmptyQueue(q)) return q->rear->val; else { printf("The queue is empty\n"); return -1; } } /*Displays the content of the queue*/ void DisplayQueue(Queue q) { struct Node *pos; pos=q->front->next; printf("Queue content:\n"); printf("-->Priority Value\n"); while (pos != NULL) { printf("--> %d\t %d\n", pos->priority, pos->val); pos = pos->next; } } void enqueue(Queue q, int element, int priority){ if(IsFullQueue(q)){ printf("Error queue is full"); } else{ q->rear->next=(struct Node *)malloc(sizeof(struct Node)); q->rear=q->rear->next; q->rear->next=NULL; q->rear->val=element; q->rear->priority=priority; q->size++; } } void sortedenqueue(Queue q, int val, int priority) { struct Node *insert,*temp; insert=(struct Node *)malloc(sizeof(struct Node)); insert->val=val; insert->priority=priority; temp=q->front; if(q->size==0){ enqueue(q, val, priority); } else{ while(temp->next!=NULL && temp->next->priority<insert->priority){ temp=temp->next; } //printf("%d",temp->priority); insert->next=temp->next; temp->next=insert; q->size++; if(insert->next==NULL){ q->rear=insert; } } } niyazi dequeue(Queue q) { niyazi del; niyazi deli; del=(niyazi)malloc(sizeof(struct Node)); deli=(niyazi)malloc(sizeof(struct Node)); if(IsEmptyQueue(q)){ printf("Queue is empty!"); return NULL; } else { del=q->front->next; q->front->next=del->next; deli->val=del->val; deli->priority=del->priority; free(del); q->size--; return deli; } } void sorteddequeue(Queue q) { struct Node *temp; struct Node *min; temp=q->front->next; min=q->front; int i; for(i=1;i<q->size;i++) { if(temp->next->priority<min->next->priority) { min=temp; } temp=temp->next; } temp=min->next; min->next=min->next->next; free(temp); if(min->next==NULL){ q->rear=min; } q->size--; } void tellerzfunctionz(Queue *a, Queue b, int c, int d){ int i; int value=0; int priority; niyazi temp; temp=(niyazi)malloc(sizeof(struct Node)); if(c==1){ for(i=0;i<d;i++){ temp=dequeue(b); sortedenqueue((*(a)),temp->val,temp->priority); } } else{ for(i=0;i<d;i++){ while(b->front->next->val==1){ if((*(a+value))->availability==1){ temp=dequeue(b); sortedenqueue((*(a+value)),temp->val,temp->priority); (*(a+value))->rear->val=2; } else{ value++; } } } } } //end of the program

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  • Unit Testing an Event Firing From a Thread

    - by Dougc
    I'm having a problem unit testing a class which fires events when a thread starts and finishes. A cut down version of the offending source is as follows: public class ThreadRunner { private bool keepRunning; public event EventHandler Started; public event EventHandler Finished; public void StartThreadTest() { this.keepRunning = true; var thread = new Thread(new ThreadStart(this.LongRunningMethod)); thread.Start(); } public void FinishThreadTest() { this.keepRunning = false; } protected void OnStarted() { if (this.Started != null) this.Started(this, new EventArgs()); } protected void OnFinished() { if (this.Finished != null) this.Finished(this, new EventArgs()); } private void LongRunningMethod() { this.OnStarted(); while (this.keepRunning) Thread.Sleep(100); this.OnFinished(); } } I then have a test to check that the Finished event fires after the LongRunningMethod has finished as follows: [TestClass] public class ThreadRunnerTests { [TestMethod] public void CheckFinishedEventFiresTest() { var threadTest = new ThreadRunner(); bool finished = false; object locker = new object(); threadTest.Finished += delegate(object sender, EventArgs e) { lock (locker) { finished = true; Monitor.Pulse(locker); } }; threadTest.StartThreadTest(); threadTest.FinishThreadTest(); lock (locker) { Monitor.Wait(locker, 1000); Assert.IsTrue(finished); } } } So the idea here being that the test will block for a maximum of one second - or until the Finish event is fired - before checking whether the finished flag is set. Clearly I've done something wrong as sometimes the test will pass, sometimes it won't. Debugging seems very difficult as well as the breakpoints I'd expect to be hit (the OnFinished method, for example) don't always seem to be. I'm assuming this is just my misunderstanding of the way threading works, so hopefully someone can enlighten me.

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  • Facebook Android SDK. Error validating access token

    - by Mj1992
    I am trying to access user information from facebook sdk.But I keep getting this error. {"error":{"message":"Error validating access token: The session has been invalidated because the user has changed the password.","type":"OAuthException","code":190,"error_subcode":460}} Here is the call which returns me the error in the response parameter of the oncomplete function. mAsyncRunner.request("me", new RequestListener() { @Override public void onComplete(String response, Object state) { Log.d("Profile", response); String json = response; //<-- error in response try { JSONObject profile = new JSONObject(json); MainActivity.this.userid = profile.getString("id"); new GetUserProfilePic().execute(); runOnUiThread(new Runnable() { @Override public void run() { Toast.makeText(getApplicationContext(), "Name: " + MainActivity.this.userid, Toast.LENGTH_LONG).show(); } }); } catch (JSONException e) { e.printStackTrace(); Log.e("jsonexception",e.getMessage()); facebook.extendAccessTokenIfNeeded(MainActivity.this, null); GetUserInfo(); } } @Override public void onIOException(IOException e, Object state) { } @Override public void onFileNotFoundException(FileNotFoundException e, Object state) { } @Override public void onMalformedURLException(MalformedURLException e, Object state) { } @Override public void onFacebookError(FacebookError e, Object state) { } }); Sometimes I get the correct response also.I think this is due to the access token expiration if I am right. So can you guys tell me how to extend the access token although I've used this facebook.extendAccessTokenIfNeeded(this, null); in the onResume method of the activity. How to solve this?

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  • Linked lists in Java - Help with writing methods

    - by user368241
    Representation of a string in linked lists In every intersection in the list there will be 3 fields : The letter itself. The number of times it appears consecutively. A pointer to the next intersection in the list. The following class CharNode represents a intersection in the list : public class CharNode { private char _data; private int _value; private charNode _next; public CharNode (char c, int val, charNode n) { _data = c; _value = val; _next = n; } public charNode getNext() { return _next; } public void setNext (charNode node) { _next = node; } public int getValue() { return _value; } public void setValue (int v) { value = v; } public char getData() { return _data; } public void setData (char c) { _data = c; } } The class StringList represents the whole list : public class StringList { private charNode _head; public StringList() { _head = null; } public StringList (CharNode node) { _head = node; } } Add methods to the class StringList according to the details : (I will add methods gradually according to my specific questions) (Pay attention, these are methods from the class String and we want to fulfill them by the representation of a string by a list as explained above) Pay attention to all the possible error cases. Write what is the time complexity and space complexity of every method that you wrote. Make sure the methods you wrote are effective. It is NOT allowed to use ready classes of Java. It is NOT allowed to move to string and use string operations. 1) public int indexOf (int ch) - returns the index in the string it is operated on of the first appeareance of the char "ch". If the char "ch" doesn't appear in the string, returns -1. If the value of fromIndex isn't in the range, returns -1. Here is my try : public int indexOf (int ch) { int count = 0; charNode pos = _head; if (pos == null ) { return -1; } for (pos = _head; pos!=null && pos.getData()!=ch; pos = pos.getNext()) { count = count + pos.getValue(); } if (pos==null) return -1; return count; } Time complexity = O(N) Space complexity = O(1) EDIT : I have a problem. I tested it in BlueJ and if the char ch doesn't appear it returns -1 but if it does, it always returns 0 and I don't understand why... I am confused. How can the compiler know that the value is the number of times the letter appears consecutively? Can I assume this because its given on the question or what? If it's true and I can assume this, then my code should be correct right? Ok I just spoke with my instructor and she said it isn't required to write it in the exercise but in order for me to test that it indeed works, I need to open a new class and write a code for making a list so that the the value of every node is the number of times the letter appears consecutively. Can someone please assist me? So I will copy+paste to BlueJ and this way I will be able to test all the methods. Meanwhile I am moving on to the next methods. 2) public int indexOf (int ch, int fromIndex) - returns the index in the string it is operated on of the first appeareance of the char "ch", as the search begins in the index "fromIndex". If the char "ch" doesn't appear in the string, returns -1. If the value of fromIndex doesn't appear in the range, returns -1. Here is my try: public int indexOf (int ch, int fromIndex) { int count = 0, len=0, i; charNode pos = _head; CharNode cur = _head; for (pos = _head; pos!=null; pos = pos.getNext()) { len = len+1; } if (fromIndex<0 || fromIndex>=len) return -1; for (i=0; i<fromIndex; i++) { cur = cur.getNext(); } if (cur == null ) { return -1; } for (cur = _head; cur!=null && cur.getData()!=ch; cur = cur.getNext()) { count = count + cur.getValue(); } if (cur==null) return -1; return count; } Time complexity = O(N) ? Space complexity = O(1) 3) public StringList concat (String str) - returns a string that consists of the string that it is operated on and in its end the string "str" is concatenated. Here is my try : public StringList concat (String str) { String str = ""; charNode pos = _head; if (str == null) return -1; for (pos = _head; pos!=null; pos = pos.getNext()) { str = str + pos.getData(); } str = str + "str"; return str; } Time complexity = O(N) Space complexity = O(1)

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  • Swing modal dialog refuses to close - sometimes!

    - by Zarkonnen
    // This is supposed to show a modal dialog and then hide it again. In practice, // this works about 75% of the time, and the other 25% of the time, the dialog // stays visible. // This is on Ubuntu 10.10, running: // OpenJDK Runtime Environment (IcedTea6 1.9) (6b20-1.9-0ubuntu1) // This always prints // setVisible(true) about to happen // setVisible(false) about to happen // setVisible(false) has just happened // even when the dialog stays visible. package modalproblemdemo; import java.awt.Frame; import javax.swing.JDialog; import javax.swing.SwingUtilities; public class Main { public static void main(String[] args) { final Dialogs d = new Dialogs(); new Thread() { @Override public void run() { d.show(); d.hide(); } }.start(); } static class Dialogs { final JDialog dialog; public Dialogs() { dialog = new JDialog((Frame) null, "Hello World", /*modal*/ true); dialog.setSize(400, 200); } public void show() { SwingUtilities.invokeLater(new Runnable() { public void run() { dialog.setLocationRelativeTo(null); System.out.println("setVisible(true) about to happen"); dialog.setVisible(true); }}); } public void hide() { SwingUtilities.invokeLater(new Runnable() { public void run() { System.out.println("setVisible(false) about to happen"); dialog.setVisible(false); System.out.println("setVisible(false) has just happened"); }}); } } }

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  • clang does not compile but g++ does

    - by user1095108
    Can someone help me with this code: #include <type_traits> #include <vector> struct nonsense { }; template <struct nonsense const* ptr, typename R> typename std::enable_if<!std::is_void<R>::value, int>::type fo(void* const) { return 0; } template <struct nonsense const* ptr, typename R> typename std::enable_if<std::is_void<R>::value, int>::type fo(void* const) { return 1; } typedef int (*func_type)(void*); template <std::size_t O> void run_me() { static struct nonsense data; typedef std::pair<char const* const, func_type> pair_type; std::vector<pair_type> v; v.push_back(pair_type{ "a", fo<&data, int> }); v.push_back(pair_type{ "b", fo<&data, void> }); } int main(int, char*[]) { run_me<2>(); return 0; } clang-3.3 does not compile this code, but g++-4.8.1 does, which of the two compiler is right? Is something wrong with the code, as I suspect? The error reads: a.cpp:32:15: error: no matching constructor for initialization of 'pair_type' (aka 'pair<const char *const, func_type>') v.push_back(pair_type{ "a", fo<&data, int> }); ^ ~~~~~~~~~~~~~~~~~~~~~~~ a.cpp:33:15: error: no matching constructor for initialization of 'pair_type' (aka 'pair<const char *const, func_type>') v.push_back(pair_type{ "b", fo<&data, void> }); ^ ~~~~~~~~~~~~~~~~~~~~~~~~

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  • Why I'm not getting "Multiple definition" error from the g++?

    - by ban
    I tried to link my executable program with 2 static libraries using g++. The 2 static libraries have the same function name. I'm expecting a "multiple definition" linking error from the linker, but I did not received. Can anyone help to explain why is this so? staticLibA.h #ifndef _STATIC_LIBA_HEADER #define _STATIC_LIBA_HEADER int hello(void); #endif staticLibA.cpp #include "staticLibA.h" int hello(void) { printf("\nI'm in staticLibA\n"); return 0; } output: g++ -c -Wall -fPIC -m32 -o staticLibA.o staticLibA.cpp ar -cvq ../libstaticLibA.a staticLibA.o a - staticLibA.o staticLibB.h #ifndef _STATIC_LIBB_HEADER #define _STATIC_LIBB_HEADER int hello(void); #endif staticLibB.cpp #include "staticLibB.h" int hello(void) { printf("\nI'm in staticLibB\n"); return 0; } output: g++ -c -Wall -fPIC -m32 -o staticLibB.o staticLibB.cpp ar -cvq ../libstaticLibB.a staticLibB.o a - staticLibB.o main.cpp extern int hello(void); int main(void) { hello(); return 0; } output: g++ -c -o main.o main.cpp g++ -o multipleLibsTest main.o -L. -lstaticLibA -lstaticLibB -lstaticLibC -ldl -lpthread -lrt

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  • Redirecting search results into an ASP.NET page

    - by Arjun Vasudevan
    I've an ASP.NET page with a textbox and a option from user of the following choices: Wikipedia, Google, Dictionary.com, Flickr, Google images. The user enters a word(s) in the textbox and selects a choice among the following. Depending on the choice select by the user I wish to return the following. Wikipedia: Return the content and link to the page corresponding to the topic about the word. Google: Return the top 10 results of google search for this word. Flickr: Return a few images atmost 10 images from flickr search GoogleImage: Return a few images from google image search. Dictionary: Return the meaning of the word. How can I do that?

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  • pthread_join from a signal handler

    - by liv2hak
    I have a capture program which in addition do capturing data and writing it into a file also prints some statistics.The function that prints the statistics static void* report(void) { /*Print statistics*/ } is called roughly every second using an ALARM that expires every second.So The program is like void capture_program() { pthread_t report_thread while(!exit_now) { if(pthread_create(&report_thread,NULL,report,NULL)){ fprintf(stderr,"Error creating reporting thread! \n"); } /* Capturing code -------------- -------------- */ if(doreport) usleep(5); } } void *report(void *param) { while(true) { if(doreport) { doreport = 0 //access some register from hardware usleep(5) } } } The expiry of the timer sets the doreport flag.If this flag is set report() is called which clears the flag.I am using usleep to alternate between two threads in the program.This seems to work fine. I also have a signal handler to handle SIGINT (i.e CTRL+C) static void anysig(int sig) { if (sig != SIGINT) dagutil_set_signal_handler(SIG_DFL); /* Tell the main loop to exit */ exit_now = 1; return; } My question: 1) Is it safe to call pthread_join from inside the signal handler? 2) Should I use exit_now flag for the report thread as well?

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