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  • iPhone: didSelectRowAtIndexPath not invoked

    - by soletan
    Hi, I know this issue being mentioned before, but resolutions there didn't apply. I'm having a UINavigationController with an embedded UITableViewController set up using IB. In IB the UITableView's delegate and dataSource are both set to my derivation of UITableViewController. This class has been added using XCode's templates for UITableViewController classes. There is no custom UITableViewCell and the table view is using default plain style with single title, only. Well, in simulator the list is rendered properly, with two elements provided by dataSource, so dataSource is linked properly. If I remove the outlet link for dataSource in IB, an empty table is rendered instead. As soon as I tap on one of these two items, it is flashing blue and the GDB encounters interruption in __forwarding__ in scope of a UITableView::_selectRowAtIndexPath. It's not reaching breakpoint set in my non-empty method didSelectRowIndexPath. I checked the arguments and method's name to exclude typos resulting in different selector. I recently didn't succeed in whether delegate is set properly, but as it is set equivalently to dataSource which is getting two elements from the same class, I expect it to be set properly. So, what's wrong? I'm running iPhone/iPad SDK 3.1.2 ... but tried with iPhone SDK 3.1 in simulator as well. EDIT: This is the code of my UITableViewController derivation: #import "LocalBrowserListController.h" #import "InstrumentDescriptor.h" @implementation LocalBrowserListController - (void)viewDidLoad { [super viewDidLoad]; [self listLocalInstruments]; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [super viewDidUnload]; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [entries count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; if ( ( [entries count] > 0 ) && ( [indexPath length] > 0 ) ) cell.textLabel.text = [[[entries objectAtIndex:[indexPath indexAtPosition:[indexPath length] - 1]] label] retain]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if ( ( [entries count] > 0 ) && ( [indexPath length] > 0 ) ) { ... } } - (void)dealloc { [super dealloc]; } - (void) listLocalInstruments { NSMutableArray *result = [NSMutableArray arrayWithCapacity:10]; [result addObject:[InstrumentDescriptor descriptorOn:[[NSBundle mainBundle] pathForResource:@"example" ofType:@"idl"] withLabel:@"Default 1"]]; [result addObject:[InstrumentDescriptor descriptorOn:[[NSBundle mainBundle] pathForResource:@"example" ofType:@"xml"] withLabel:@"Default 2"]]; [entries release]; entries = [[NSArray alloc] initWithArray:result]; } @end

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  • VS 2008 irritating copy constructor link dependency

    - by Paul Hollingsworth
    Hi guys, I've run into the following annoying and seemingly incorrect behaviour in the Visual Studio 2008 C++ compiler: Suppose I have a class library - Car.lib - that uses a "Car" class, with a header called "Car.h": class Car { public: void Drive() { Accelerate(); } void Accelerate(); }; What I'm actually trying to do is use the Car headers (for some other functions), but without having to link with Car.lib itself (the actual class is not called "Car" but I am sanitising this example). If I #include "Car.h" in the .cpp file used to build a managed C++ .dll, but never refer to Car, everything compiles and links fine. This is because I never instantiate a Car object. However, the following: namespace { class Car { public: Car(const Car& rhs) { Accelerate(); } void Accelerate(); }; } leaves me with the link error: Error 2 error LNK2001: unresolved external symbol "public: void __thiscall `anonymous namespace'::Car::Accelerate(void)" (?Accelerate@Car@?A0xce3bb5ed@@$$FQAEXXZ) CREObjectWrapper.obj CREObjectBuilderWrapper Note I've declared the whole thing inside an anonymous namespace so there's no way that the Car functions could be exported from the .DLL in any case. Declaring the copy constructor out-of-line makes no difference. i.e. the following also fails to link: class Car { public: Car(const Car& rhs); void Accelerate(); }; Car::Car(const Car& rhs) { Accelerate(); } It's something specifically to do with the copy constructor note, because the following, for example, does link: class Car { public: Car() { Accelerate(); } void Accelerate(); }; I am not a C++ standards guru but this doesn't seem correct to me. Surely the compiler still should not have had to even generate any code that calls the Car copy constructor. Can anyone confirm if this behaviour is correct? It's been a while since I used C++ - but I don't think this used to be an issue with Visual Studio 6.0 for example. Can anyone suggest a workaround that allows one to "re-use" the Accelerate method from within the copy constructor and still have the copy constructor declared inline?

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  • access exception when invoking method of an anonymous class using java reflection

    - by Asaf David
    Hello I'm trying to use an event dispatcher to allow a model to notify subscribed listeners when it changes. the event dispatcher receives a handler class and a method name to call during dispatch. the presenter subscribes to the model changes and provide a Handler implementation to be called on changes. Here's the code (I'm sorry it's a bit long). EventDispacther: package utils; public class EventDispatcher<T> { List<T> listeners; private String methodName; public EventDispatcher(String methodName) { listeners = new ArrayList<T>(); this.methodName = methodName; } public void add(T listener) { listeners.add(listener); } public void dispatch() { for (T listener : listeners) { try { Method method = listener.getClass().getMethod(methodName); method.invoke(listener); } catch (Exception e) { System.out.println(e.getMessage()); } } } } Model: package model; public class Model { private EventDispatcher<ModelChangedHandler> dispatcher; public Model() { dispatcher = new EventDispatcher<ModelChangedHandler>("modelChanged"); } public void whenModelChange(ModelChangedHandler handler) { dispatcher.add(handler); } public void change() { dispatcher.dispatch(); } } ModelChangedHandler: package model; public interface ModelChangedHandler { void modelChanged(); } Presenter: package presenter; public class Presenter { private final Model model; public Presenter(Model model) { this.model = model; this.model.whenModelChange(new ModelChangedHandler() { @Override public void modelChanged() { System.out.println("model changed"); } }); } } Main: package main; public class Main { public static void main(String[] args) { Model model = new Model(); Presenter presenter = new Presenter(model); model.change(); } } Now, I except to get the "model changed" message. However, I'm getting an java.lang.IllegalAccessException: Class utils.EventDispatcher can not access a member of class presenter.Presenter$1 with modifiers "public". I understand that the class to blame is the anonymous class i created inside the presenter, however I don't know how to make it any more 'public' than it currently is. If i replace it with a named nested class it seem to work. It also works if the Presenter and the EventDispatcher are in the same package, but I can't allow that (several presenters in different packages should use the EventDispatcher) any ideas?

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  • client side application not working as intended while using AsyncSocket

    - by Miraaj
    Hi All, I am using AsyncSocket class in a simple client-server application. As a first step I want that - as soon as connection is established between client and server, client transmit a welcome message - "connected to xyz server" to server and server displays it in textview. //The code in ClientController class is: -(void)awakeFromNib{ NSError *error = nil; if (![connectSocket connectToHost:@"192.168.0.32" onPort:25242 error:&error]) { NSLog(@"Error starting client: %@", error); return; } NSLog(@"xyz chat client started on port %hu",[connectSocket localPort]); } - (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port{ [sock writeData:[@"connected to xyz server" dataUsingEncoding:NSUTF8StringEncoding] withTimeout:30.0 tag:0]; } - (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{ // some relevant code goes here } - (void)onSocket:(AsyncSocket *)sock didWriteDataWithTag:(long)tag{ NSLog(@"within didWriteDataWithTag:"); // getting this message, means it should have written something to remote socket but // delegate- onSocket:didReadData:withTag: at server side is not getting invoked } // The code in ServerController class is: - (IBAction)startStop:(id)sender{ NSLog(@"startStopAction"); if(!isRunning) { NSError *error = nil; if(![listenSocket acceptOnPort:INPUT_PORT error:&error]) { NSLog(@"Error starting server: %@", error); return; } NSLog(@"Echo server started on port %hu",[listenSocket localPort]); isRunning = YES; [sender setTitle:@"Stop"]; } else { // Stop accepting connections [listenSocket disconnect]; // Stop any client connections int i; for(i = 0; i < [connectedSockets count]; i++) { // Call disconnect on the socket, // which will invoke the onSocketDidDisconnect: method, // which will remove the socket from the list. [[connectedSockets objectAtIndex:i] disconnect]; } NSLog(@"Stopped Echo server"); isRunning = false; [sender setTitle:@"Start"]; } } - (void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket{ [connectedSockets addObject:newSocket]; } - (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port{ NSLog(@"Accepted client %@:%hu", host, port); // it is getting displayed [sock readDataToData:[AsyncSocket CRLFData] withTimeout:READ_TIMEOUT tag:0]; } - (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{ NSString *msgReceived = [[[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding] autorelease]; NSLog(@"msgReceived in didReadData- %@",msgReceived); // it is not getting displayed [outputView insertText:msgReceived]; [sock readDataToData:[AsyncSocket CRLFData] withTimeout:READ_TIMEOUT tag:0]; } Can anyone suggest me where I may be wrong?? Thanks in advance...... Miraaj

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  • startActivityForResult to an activity that only displays a progressdialog

    - by Alxandr
    I'm trying to make an activity that is asked for some result. This result is normally returned instantly (in the onCreate), however, sometimes it is nesesary to wait for some internet-content to download which causes the "loader"-activity to show. What I want is that the loader-activity don't display anything more than a progressdialog (and that you can still se the old activity calling the loader-activity in the background) and I'm wondering wheather or not this is possible. The code I'm using as of now is: //ListComicsActivity.java public class ListComicsActivity extends Activity { private static final int REQUEST_COMICS = 1; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.list_comics); Button button = (Button)findViewById(R.id.Button01); button.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent(); intent.setAction(Intents.ACTION_GET_COMICS); startActivityForResult(intent, REQUEST_COMICS); } }); } /** Called when an activity called by using startActivityForResult finishes. */ @Override public void onActivityResult(int requestCode, int resultCode, Intent data) { Toast toast = Toast.makeText(this, "The activity finnished", Toast.LENGTH_SHORT); toast.show(); } } //LoaderActivity.java (answers to Intents.ACTION_GET_COMICS action-filter) public class LoaderActivity extends Activity { private Intent result = null; private ProgressDialog pg = null; private Runnable returner = new Runnable() { public void run() { if(pg != null) pg.dismiss(); LoaderActivity.this.setResult(Activity.RESULT_OK, result); LoaderActivity.this.finish(); } }; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); String action = getIntent().getAction(); if(action.equals(Intents.ACTION_GET_COMICS)) { Runnable loader = new Runnable() { public void run() { WebProvider.DownloadComicList(); Intent intent = new Intent(); intent.setDataAndType(ComicContentProvider.COMIC_URI, "vnd.android.cursor.dir/vnd.mymir.comic"); returnResult(intent); } }; pg = ProgressDialog.show(this, "Downloading", "Please wait, retrieving data...."); Thread thread = new Thread(null, loader, "LoadComicList"); thread.start(); } else { setResult(Activity.RESULT_CANCELED); finish(); } } private void returnResult(Intent intent) { result = intent; runOnUiThread(returner); } }

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  • Where can I find information on the Get, Set and Address methods for multidimensional System.Array i

    - by Rob Smallshire
    System.Array serves as the base class for all arrays in the Common Language Runtime (CLR). According to this article, For each concrete array type, [the] runtime adds three special methods: Get/Set/Address. and indeed if I disassemble this C# code, int[,] x = new int[1024,1024]; x[0,0] = 1; x[1,1] = 2; x[2,2] = 3; Console.WriteLine(x[0,0]); Console.WriteLine(x[1,1]); Console.WriteLine(x[2,2]); into CIL I get, IL_0000: ldc.i4 0x400 IL_0005: ldc.i4 0x400 IL_000a: newobj instance void int32[0...,0...]::.ctor(int32, int32) IL_000f: stloc.0 IL_0010: ldloc.0 IL_0011: ldc.i4.0 IL_0012: ldc.i4.0 IL_0013: ldc.i4.1 IL_0014: call instance void int32[0...,0...]::Set(int32, int32, int32) IL_0019: ldloc.0 IL_001a: ldc.i4.1 IL_001b: ldc.i4.1 IL_001c: ldc.i4.2 IL_001d: call instance void int32[0...,0...]::Set(int32, int32, int32) IL_0022: ldloc.0 IL_0023: ldc.i4.2 IL_0024: ldc.i4.2 IL_0025: ldc.i4.3 IL_0026: call instance void int32[0...,0...]::Set(int32, int32, int32) IL_002b: ldloc.0 IL_002c: ldc.i4.0 IL_002d: ldc.i4.0 IL_002e: call instance int32 int32[0...,0...]::Get(int32, int32) IL_0033: call void [mscorlib]System.Console::WriteLine(int32) IL_0038: ldloc.0 IL_0039: ldc.i4.1 IL_003a: ldc.i4.1 IL_003b: call instance int32 int32[0...,0...]::Get(int32, int32) IL_0040: call void [mscorlib]System.Console::WriteLine(int32) IL_0045: ldloc.0 IL_0046: ldc.i4.2 IL_0047: ldc.i4.2 IL_0048: call instance int32 int32[0...,0...]::Get(int32, int32) IL_004d: call void [mscorlib]System.Console::WriteLine(int32) where the calls to the aforementioned Get and Set methods can be clearly seen. It seems the arity of these methods is related to the dimensionality of the array, which is presumably why they are created by the runtime and are not pre-declared. I couldn't locate any information about these methods on MSDN and their simple names makes them resistant to Googling. I'm writing a compiler for a language which supports multidimensional arrays, so I'd like to find some official documentation about these methods, under what conditions I can expect them to exist and what I can expect their signatures to be. In particular, I'd like to know whether its possible to get a MethodInfo object for Get or Set for use with Reflection.Emit without having to create an instance of the array with correct type and dimensionality on which to reflect, as is done in the linked example.

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  • Problem with Landscape and Portrait view in a TabBar Application

    - by JoshD
    I have an TabBar app that I would like to be in landscape and portrait. The issue is when I go to tab 2 make a selection from my table then select tab 1 and rotate the device, then select tab 2 again the content does not know that the device rotated and will not display my custom orientated content correctly. I am trying to write a priovate method that tells the view what orientation it is currently in. IN viewDidLoad I am assuming it is in portrait but in shouldAutoRotate I have it looking in the private method for the correct alignment of the content. Please Help!! Here is my code: #import "DetailViewController.h" #import "ScheduleTableViewController.h" #import "BrightcoveDemoAppDelegate.h" #import "Constants.h" @implementation DetailViewController @synthesize CurrentLevel, CurrentTitle, tableDataSource,logoName,showDescription,showDescriptionInfo,showTime, showTimeInfo, tableBG; - (void)layoutSubviews { showLogo.frame = CGRectMake(40, 20, 187, 101); showDescription.frame = CGRectMake(85, 140, 330, 65); showTime.frame = CGRectMake(130, 10, 149, 119); tableBG.frame = CGRectMake(0, 0, 480, 320); } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; self.navigationItem.title = CurrentTitle; [showDescription setEditable:NO]; //show the description showDescription.text = showDescriptionInfo; showTime.text = showTimeInfo; NSString *Path = [[NSBundle mainBundle] bundlePath]; NSString *ImagePath = [Path stringByAppendingPathComponent:logoName]; UIImage *tempImg = [[UIImage alloc] initWithContentsOfFile:ImagePath]; [showLogo setImage:tempImg]; [tempImg release]; [self masterView]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { isLandscape = UIInterfaceOrientationIsLandscape(toInterfaceOrientation); if(isLandscape = YES){ [self layoutSubviews]; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [logoName release]; [showLogo release]; [showDescription release]; [showDescriptionInfo release]; [super dealloc]; } @end

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  • Simple calculator app crashes when a third number key is punched.

    - by Justin
    Hi , I am a newbie to the iphone app world. So I thought I try my luck with a calculator app. Unfortunately I am running into an issue where if I press a third key in the calculator the app crashes. Sometimes I get this error EXC_BAD_ACCESS. Here is a code in my CalculatorViewController.m file. #import "CalculatorViewController.h" @implementation CalculatorViewController @synthesize screenText; - (IBAction)buttonPressed:(id)sender { NSString *title = [sender titleForState:UIControlStateNormal]; [self collect:title]; } - (void)collect:(NSString *)digitz { NSString * newText = nil; if ([digitz isEqualToString:@"+"]) { [self add:result]; big_digit = nil; } else if ([digitz isEqualToString:@"+"]) { [self sub:result]; } else if ([digitz isEqualToString:@"x"]) { [self multiply:result]; } else if ([digitz isEqualToString:@"="]) { [self equate:result]; } else { if (big_digit != nil && [big_digit isEqualToString:@"0"] == FALSE) big_digit = [big_digit stringByAppendingFormat:@"%@",digitz]; else big_digit = (NSMutableString *) digitz; result = (int) big_digit; newText = [[NSString alloc] initWithFormat: @"%@",big_digit]; } screenText.text = newText; [newText release]; } - (void)add:(int)res { NSString * newText = nil; ans = ans + res; newText = [[NSString alloc] initWithFormat: @"%@",ans]; screenText.text = newText; [newText release]; } Can anyone spot an obvious issue here. Here is the respective header file too. #import <UIKit/UIKit.h> @interface CalculatorViewController : UIViewController { UILabel *screenText; int number; int result; int ans; //NSString *big_digit; NSMutableString * big_digit ; } @property (nonatomic, retain) IBOutlet UILabel *screenText; - (IBAction)buttonPressed:(id)sender; - (void)collect:(NSString *)digitz; - (void)add:(int)num; - (void)sub:(int)num; - (void)multiply:(int)num; - (void)equate:(int)num; @end

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  • In Google Glass, Menu Items are not shown after XE 17.2 Update, any Solutions?

    - by Amalan Dhananjayan
    This worked when the Glass in on XE12, I have opened the solution after about 2 Months and now with XE17 the menu items are not shown when tapped on the Live card, instead the live card is disappearing. I have updated the GDK, I have changed the code to support the latest GDK sneak peek version 2 changes according to this (https://developers.google.com/glass/release-notes#xe12) This is the code public class MenuActivity extends Activity { private static final String TAG = MenuActivity.class.getSimpleName(); private VisionService.VisionBinder mVisionService; private ServiceConnection mConnection = new ServiceConnection() { @Override public void onServiceConnected(ComponentName name, IBinder service) { if (service instanceof VisionService.VisionBinder) { mVisionService = (VisionService.VisionBinder) service; openOptionsMenu(); } // No need to keep the service bound. unbindService(this); } @Override public void onServiceDisconnected(ComponentName name) { } }; private boolean mResumed; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); bindService(new Intent(this, VisionService.class), mConnection, 0); } @Override protected void onResume() { super.onResume(); mResumed = true; openOptionsMenu(); } @Override protected void onPause() { super.onPause(); mResumed = false; } @Override public void openOptionsMenu() { if (mResumed && mConnection != null) { super.openOptionsMenu(); } } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.menu, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { int id = item.getItemId(); if (id == R.id.action_send) { mVisionService.requestWorkOrderCard(); finish(); return true; } else if (id == R.id.action_refresh) { mVisionService.requestTopWorkOrders(); finish(); return true; } else if (id == R.id.action_finish) { stopService(new Intent(this, VisionService.class)); finish(); return true; } else { return super.onOptionsItemSelected(item); } } @Override public void onOptionsMenuClosed(Menu menu) { super.onOptionsMenuClosed(menu); } } It would be great if any body could help on this. Thank You

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  • java double buffering problem

    - by russell
    Whats wrong with my applet code which does not render double buffering correctly.I am trying and trying.But failed to get a solution.Plz Plz someone tell me whats wrong with my code. import java.applet.* ; import java.awt.* ; import java.awt.event.* ; public class Ball extends Applet implements Runnable { // Initialisierung der Variablen int x_pos = 10; // x - Position des Balles int y_pos = 100; // y - Position des Balles int radius = 20; // Radius des Balles Image buffer=null; //Graphics graphic=null; int w,h; public void init() { Dimension d=getSize(); w=d.width; h=d.height; buffer=createImage(w,h); //graphic=buffer.getGraphics(); setBackground (Color.black); } public void start () { // Schaffen eines neuen Threads, in dem das Spiel l?uft Thread th = new Thread (this); // Starten des Threads th.start (); } public void stop() { } public void destroy() { } public void run () { // Erniedrigen der ThreadPriority um zeichnen zu erleichtern Thread.currentThread().setPriority(Thread.MIN_PRIORITY); // Solange true ist l?uft der Thread weiter while (true) { // Ver?ndern der x- Koordinate repaint(); x_pos++; y_pos++; //x2--; //y2--; // Neuzeichnen des Applets if(x_pos>410) x_pos=20; if(y_pos>410) y_pos=20; try { Thread.sleep (30); } catch (InterruptedException ex) { // do nothing } Thread.currentThread().setPriority(Thread.MAX_PRIORITY); } } public void paint (Graphics g) { Graphics screen=null; screen=g; g=buffer.getGraphics(); g.setColor(Color.red); g.fillOval(x_pos - radius, y_pos - radius, 2 * radius, 2 * radius); g.setColor(Color.green); screen.drawImage(buffer,0,0,this); } public void update(Graphics g) { paint(g); } } what change should i make.When offscreen image is drawn the previous image also remain in screen.How to erase the previous image from the screen??

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  • Custom SessionListener, name is not bound in this context, javax.naming.NameNotFoundException

    - by mehmet6parmak
    Hi, I am trying to implement HttpSessionListener so that users of this listener can register implementation of ISessionEvent interface to session Events.code is below: public class MySessionListener implements HttpSessionListener{ @Resource ISessionEvent sessionEvent; public ISessionEvent getSessionEvent() { return sessionEvent; } public void setSessionEvent(ISessionEvent sessionEvent) { this.sessionEvent = sessionEvent; } @Override public void sessionCreated(HttpSessionEvent arg0) { sessionEvent.SessionCreated(arg0.getSession()); } @Override public void sessionDestroyed(HttpSessionEvent arg0) { sessionEvent.SessionDestroyed(arg0.getSession()); } } When user implement ISessionEvent and add as a bean, SessionCreated and SessionDestroyed functions of implementation will be called when these events occured. You can ask why dont you just write inside listeners methods, i dont i'm just trying. When i try the code above i got the following error message: javax.naming.NameNotFoundException: Name com.mehmet6parmak.sessionlistener.MySessionListener is not bound in this Context at org.apache.naming.NamingContext.lookup(NamingContext.java:770) at org.apache.naming.NamingContext.lookup(NamingContext.java:153) at org.apache.catalina.util.DefaultAnnotationProcessor.lookupFieldResource(DefaultAnnotationProcessor.java:278) at org.apache.catalina.util.DefaultAnnotationProcessor.processAnnotations(DefaultAnnotationProcessor.java:187) at org.apache.catalina.core.StandardContext.listenerStart(StandardContext.java:4082) at org.apache.catalina.core.StandardContext.start(StandardContext.java:4630) at org.apache.catalina.core.ContainerBase.start(ContainerBase.java:1045) at org.apache.catalina.core.StandardHost.start(StandardHost.java:785) at org.apache.catalina.core.ContainerBase.start(ContainerBase.java:1045) at org.apache.catalina.core.StandardEngine.start(StandardEngine.java:445) at org.apache.catalina.core.StandardService.start(StandardService.java:519) at org.apache.catalina.core.StandardServer.start(StandardServer.java:710) at org.apache.catalina.startup.Catalina.start(Catalina.java:581) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.apache.catalina.startup.Bootstrap.start(Bootstrap.java:289) at org.apache.catalina.startup.Bootstrap.main(Bootstrap.java:414) Resource annotation causes the error but i could not resolve it. Thanks All... Interface and Implementation @Resource public interface ISessionEvent { public void SessionCreated(HttpSession session); public void SessionDestroyed(HttpSession session); } @Resource public class SessionEvent implements ISessionEvent { @Override public void SessionDestroyed(HttpSession session) { System.out.println("From Session Event Callback(Destroy):" + session.getId()); } @Override public void SessionCreated(HttpSession session) { System.out.println("From Session Event Callback(Create):" + session.getId()); } } Bean Definition <context:annotation-config/> <context:component-scan base-package="com.mehmet6parmak"> </context:component-scan> <bean id="sessionEvent" autowire="byName" class="com.mehmet6parmak.sessionlistener.SessionEvent"></bean> Solution:Using the method used in link works.

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  • Need to know how to properly create a new object in another cpp file

    - by karikari
    I have a class. The problem now is, after a few attempt, I'm still in huge error. My problem is I don't know how to properly declare a new object for this class, inside another cpp file. I wanted to call/trigger the functions from this RebarHandler class from my other cpp file. I keep on getting problems like, 'used without being initialized', 'debug assertion failed' and so on. In the other cpp file, I include the RebarHandler.h and did like this: CRebarHandler *test=NULL; test->setButtonMenu2(); When compile, I does not give any error. But, when run time, it gives error and my IE crash. I need help. Below is the class I meant: #pragma once class CIEWindow; class CRebarHandler : public CWindowImpl<CRebarHandler>{ public: CRebarHandler(HWND hWndToolbar, CIEWindow *ieWindow); CRebarHandler(){}; ~CRebarHandler(); BEGIN_MSG_MAP(CRebarHandler) NOTIFY_CODE_HANDLER(TBN_DROPDOWN, onNotifyDropDown) NOTIFY_CODE_HANDLER(TBN_TOOLBARCHANGE, onNotifyToolbarChange) NOTIFY_CODE_HANDLER(NM_CUSTOMDRAW, onNotifyCustomDraw) NOTIFY_CODE_HANDLER(TBN_ENDADJUST, onNotifyEndAdjust) MESSAGE_HANDLER(WM_SETREDRAW, onSetRedraw) END_MSG_MAP() // message handlers LRESULT onNotifyDropDown(WPARAM wParam, LPNMHDR pNMHDR, BOOL& bHandled); LRESULT onNotifyToolbarChange(WPARAM wParam, LPNMHDR pNMHDR, BOOL& bHandled); LRESULT onNotifyCustomDraw(WPARAM wParam, LPNMHDR pNMHDR, BOOL& bHandled); LRESULT onNotifyEndAdjust(WPARAM wParam, LPNMHDR pNMHDR, BOOL& bHandled); LRESULT onSetRedraw(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled); // manage the subclassing of the IE rebar void subclass(); void unsubclass(); void handleSettings(); void setButtonMenu2(); bool findButton(HWND hWndToolbar); private: // handles to the various things HWND m_hWnd; HWND m_hWndToolbar, m_hWndRebar, m_hWndTooltip; HMENU m_hMenu; int m_buttonID; int m_ieVer; CIEWindow *m_ieWindow; // toolbar finding functions void scanForToolbarSlow(); void getRebarHWND(); void setButtonMenu(); };

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  • j2me bluetooth client. Function startInquiry nothing found.

    - by Hugi
    I develop simple j2me bluetooth client and have problem with bluetooth device search. Function startInquiry nothing found. Client : nokia 5220 Server : my pc with bluetooth adapter All bluetooth devices is on. /* * To change this template, choose Tools | Templates * and open the template in the editor. */ import javax.microedition.midlet.*; import javax.bluetooth.*; import java.util.Vector; import javax.microedition.lcdui.*; /** * @author ????????????? */ public class Midlet extends MIDlet implements DiscoveryListener { private static Vector vecDevices=new Vector(); private static String connectionURL=null; private LocalDevice localDevice; private DiscoveryAgent agent; private RemoteDevice remoteDevice; private RemoteDevice[] devList; private Display display; private Form form; public void startApp() { display = Display.getDisplay(this); form = new Form( "Client" ); try { localDevice = LocalDevice.getLocalDevice(); } catch( BluetoothStateException e ) { e.printStackTrace(); } form.append("Address: "+localDevice.getBluetoothAddress()+"\n\n"); form.append("Name: "+localDevice.getFriendlyName()+"\n\n"); try { agent = localDevice.getLocalDevice().getDiscoveryAgent(); form.append("Starting device inquiry... \n\n"); boolean si = agent.startInquiry(DiscoveryAgent.GIAC, this); if ( si ) { form.append("true"); } else { form.append("false"); } } catch( BluetoothStateException e ) { } int deviceCount = vecDevices.size(); if(deviceCount <= 0){ form.append("No Devices Found ."); } else{ //print bluetooth device addresses and names in the format [ No. address (name) ] form.append("Bluetooth Devices: "); for (int i = 0; i < deviceCount; i++) { remoteDevice=(RemoteDevice)vecDevices.elementAt(i); form.append( remoteDevice.getBluetoothAddress() ); } } display.setCurrent(form); } public void pauseApp() { } public void destroyApp(boolean unconditional) { } public void deviceDiscovered(RemoteDevice btDevice, DeviceClass cod) { //add the device to the vector if(!vecDevices.contains(btDevice)){ vecDevices.addElement(btDevice); } } public void inquiryCompleted(int discType) { } //implement this method since services are not being discovered public void servicesDiscovered(int transID, ServiceRecord[] servRecord) { if(servRecord!=null && servRecord.length>0){ connectionURL=servRecord[0].getConnectionURL(0,false); } } //implement this method since services are not being discovered public void serviceSearchCompleted(int transID, int respCode) { } }

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  • Help with bugs in a C code

    - by Yanki Twizzy
    This C code is giving me some unpredictable results. The program is meant to collect 6 nos and print out the max, position of the max no and the average. It's supposed to have only 3 functions - input, max_avr_pos and output for doing what the code is supposed to do but I am getting unpredictable results. Please what could be the problem #include <stdio.h> #include <stdlib.h> #include <conio.h> void input_vals(int arrnum[]); void max_ave_val(int arrnum1[],double *average,int *maxval,int *position); void print_output(double *average1,int *maxval1,int *position1); int main(void) { int arrnum[6],maxval2,position2; double average2; input_vals(arrnum); max_ave_val(arrnum,&average2,&maxval2,&position2); print_output(&average2,&maxval2,&position2); _getche(); return 0; } void input_vals(int arrnum[]) { int count; printf("\n Please enter six numbers\n"); for(count=0;count<6;count++) { scanf("%d",&arrnum[count]); } } void max_ave_val(int arrnum1[],double *average,int *maxval,int *position) { int total=0; int cnt,cnt1,cnt2,limit,maxval2,post; limit=6; /* finding the max value*/ for(cnt=0;cnt<limit-1;cnt++) for(cnt1=limit-1;cnt1>cnt;--cnt1) { if(arrnum1[cnt1-1]>arrnum1[cnt1]) { maxval2=arrnum1[cnt-1]; post=(cnt-1)+1; } else { maxval2=arrnum1[cnt1]; post=cnt1+1; } } *maxval=maxval2; *position=post; /* solving for total */ for(cnt2=0;cnt2<limit;cnt2++); { total=total+arrnum1[cnt2]; } *average=total/limit; } void print_output(double *average1,int *maxval1,int *position1) { printf("\n value of the highest of the numbers is %d\n",*maxval1); printf("\n the average of all the numbers is %g\n",*average1); printf("\n the postion of the highest number in the list is %d\n",*position1); }

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  • Can an asynchronously fired event run synchronously on a form?

    - by cyclotis04
    [VS 2010 Beta with .Net Framework 3.5] I've written a C# component to asynchronously monitor a socket and raise events when data is received. I set the VB form to show message boxes when the event is raised. What I've noticed is that when the component raises the event synchronously, the message box blocks the component code and locks the form until the user closes the message. When it's raised asynchronously, it neither blocks the code, nor locks the form. What I want is a way to raise an event in such a way that it does not block the code, but is called on the same thread as the form (so that it locks the form until the user selects an option.) Can you help me out? Thanks. [Component] using System; using System.Threading; using System.ComponentModel; namespace mySpace { public delegate void SyncEventHandler(object sender, SyncEventArgs e); public delegate void AsyncEventHandler(object sender, AsyncEventArgs e); public class myClass { readonly object syncEventLock = new object(); readonly object asyncEventLock = new object(); SyncEventHandler syncEvent; AsyncEventHandler asyncEvent; private delegate void WorkerDelegate(string strParam, int intParam); public void DoWork(string strParam, int intParam) { OnSyncEvent(new SyncEventArgs()); AsyncOperation asyncOp = AsyncOperationManager.CreateOperation(null); WorkerDelegate delWorker = new WorkerDelegate(ClientWorker); IAsyncResult result = delWorker.BeginInvoke(strParam, intParam, null, null); } private void ClientWorker(string strParam, int intParam) { Thread.Sleep(2000); OnAsyncEvent(new AsyncEventArgs()); OnAsyncEvent(new AsyncEventArgs()); } public event SyncEventHandler SyncEvent { add { lock (syncEventLock) syncEvent += value; } remove { lock (syncEventLock) syncEvent -= value; } } public event AsyncEventHandler AsyncEvent { add { lock (asyncEventLock) asyncEvent += value; } remove { lock (asyncEventLock) asyncEvent -= value; } } protected void OnSyncEvent(SyncEventArgs e) { SyncEventHandler handler; lock (syncEventLock) handler = syncEvent; if (handler != null) handler(this, e, null, null); // Blocks and locks //if (handler != null) handler.BeginInvoke(this, e, null, null); // Neither blocks nor locks } protected void OnAsyncEvent(AsyncEventArgs e) { AsyncEventHandler handler; lock (asyncEventLock) handler = asyncEvent; //if (handler != null) handler(this, e, null, null); // Blocks and locks if (handler != null) handler.BeginInvoke(this, e, null, null); // Neither blocks nor locks } } } [Form] Imports mySpace Public Class Form1 Public WithEvents component As New mySpace.myClass() Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click component.DoWork("String", 1) End Sub Private Sub component_SyncEvent(ByVal sender As Object, ByVal e As pbxapi.SyncEventArgs) Handles component.SyncEvent MessageBox.Show("Synchronous event", "Raised:", MessageBoxButtons.OK) End Sub Private Sub component_AsyncEvent(ByVal sender As Object, ByVal e As pbxapi.AsyncEventArgs) Handles component.AsyncEvent MessageBox.Show("Asynchronous event", "Raised:", MessageBoxButtons.OK) End Sub End Class

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  • Getting field of type bytea in helper table when using GenerationType.IDENTITY

    - by dtrunk
    I'm creating my db scheme using Hibernate. There's a Table called "tbl_articles" and another one called "tbl_categories". To have a n-n relationship a helper table ("tbl_articles_categories") is needed. Here are all necessary Entities: @Entity @Table( name = "tbl_articles" ) public class Article implements Serializable { private static final long serialVersionUID = 1L; @Id @Column( nullable = false ) @GeneratedValue( strategy = GenerationType.IDENTITY ) private Integer id; // other fields... public Integer getId() { return id; } public void setId( Integer id ) { this.id = id; } // other fields... } @Entity @Table( name = "tbl_categories" ) public class Category implements Serializable { private static final long serialVersionUID = 1L; @Id @Column( nullable = false ) @GeneratedValue( strategy = GenerationType.IDENTITY ) private Integer id; // other fields public Integer getId() { return id; } public void setId( Integer id ) { this.id = id; } // other fields... } @Entity @Table( name = "tbl_articles_categories" ) @AssociationOverrides({ @AssociationOverride( name = "pk.article", joinColumns = @JoinColumn( name = "article_id" ) ), @AssociationOverride( name = "pk.category", joinColumns = @JoinColumn( name = "category_id" ) ) }) public class ArticleCategory { private ArticleCategoryPK pk = new ArticleCategoryPK(); public void setPk( ArticleCategoryPK pk ) { this.pk = pk; } @EmbeddedId public ArticleCategoryPK getPk() { return pk; } @Transient public Article getArticle() { return pk.getArticle(); } public void setArticle( Article article ) { pk.setArticle( article ); } @Transient public Category getCategory() { return pk.getCategory(); } public void setCategory( Category category ) { pk.setCategory( category ); } } @Embeddable public class ArticleCategoryPK implements Serializable { private static final long serialVersionUID = 1L; @ManyToOne @ForeignKey( name = "tbl_articles_categories_fkey_article_id" ) private Article article; @ManyToOne @ForeignKey( name = "tbl_articles_categories_fkey_category_id" ) private Category category; public ArticleCategoryPK( Article article, Category category ) { setArticle( article ); setCategory( category ); } public ArticleCategoryPK() { } public Article getArticle() { return article; } public void setArticle( Article article ) { this.article = article; } public Category getCategory() { return category; } public void setCategory( Category category ) { this.category = category; } } Now, I'm getting a serial type what I wanted in my articles table as well as in my categories table. But looking into my helper table, there aren't the expected fields article_id and category_id each of type integer - instead there are article and category of type bytea. What's wrong here? EDIT: Sorry, forgot to mention that I'm using PostgreSQL.

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  • How to refresh a fragment in a viewpager?

    - by aut_silvia
    I know there are already some questions to this problem. But I am really new in Android and ecspecially to Fragments and Viewpager. Pls have passion with me. I didn't found a answer which fits to my code. I dont know how to refresh a fragment or reload it when it's "active" again. TabsPagerAdapter.java: public class TabsPagerAdapter extends FragmentPagerAdapter{ public TabsPagerAdapter(FragmentManager fm){ super(fm); } @Override public Fragment getItem(int index) { switch (index) { case 0: return new KFZFragment(); case 1: return new LogFragment(); case 2: return new TrackFragment(); } return null; } @Override public int getCount() { // get item count - equal to number of tabs return 3; } } I have this 3 Fragments (KFZFragment,LogFragment,TrackFragment) and on the TrackFragment I calculate some data and this data should be display in a ListView in LogFragment. But when I change to LogFragment it's not the latest data. So it doesnt refresh. Now how should I modify my code to refresh the fragments when it's "active"? MainActivityFragment.java: public class MainActivityFragment extends FragmentActivity implements ActionBar.TabListener{ private ViewPager viewPager; private TabsPagerAdapter mAdapter; private ActionBar actionBar; List<Fragment> fragments; private String[] tabs = { "KFZ", "Fahrten Log", "Kosten Track" }; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main_fragment); // Initilization viewPager = (ViewPager) findViewById(R.id.pager); actionBar = getActionBar(); mAdapter = new TabsPagerAdapter(getSupportFragmentManager()); fragments = new Vector<Fragment>(); fragments.add(Fragment.instantiate(this, KFZFragment.class.getName(),savedInstanceState)); fragments.add(Fragment.instantiate(this, LogFragment.class.getName(),savedInstanceState)); viewPager.setAdapter(mAdapter); actionBar.setHomeButtonEnabled(false); actionBar.setNavigationMode(ActionBar.NAVIGATION_MODE_TABS); // Adding Tabs for (String tab_name : tabs) { actionBar.addTab(actionBar.newTab().setText(tab_name) .setTabListener(this)); } viewPager.setOnPageChangeListener(new ViewPager.OnPageChangeListener() { @Override public void onPageSelected(int position) { // on changing the page // make respected tab selected actionBar.setSelectedNavigationItem(position); } @Override public void onPageScrolled(int arg0, float arg1, int arg2) { } @Override public void onPageScrollStateChanged(int arg0) { } }); } @Override public void onTabReselected(Tab tab, FragmentTransaction ft) { // TODO Auto-generated method stub } @Override public void onTabSelected(Tab tab, FragmentTransaction ft) { viewPager.setCurrentItem(tab.getPosition()); } @Override public void onTabUnselected(Tab tab, FragmentTransaction ft) { // TODO Auto-generated method stub } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK) { } return super.onKeyDown(keyCode, event); } } Pls help me out.

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  • How do I make a rectangle move in an image?

    - by alicedimarco
    Basically I have an image loaded, and when I click a portion of the image, a rectangle (with no fill) shows up. If I click another part of the image again, that rectangle will show up once more. With each click, the same rectangle should appear. So far I have this code, now I don't know how to make the image appear. My image from my file directory. I have already made the code to get the image from my file directory. import java.awt.Color; import java.awt.Graphics; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.JFrame; import javax.swing.JOptionPane; import javax.swing.JPanel; public class MP2 extends JPanel implements MouseListener{ JFrame frame; JPanel panel; int x = 0; int y = 0; String input; public MP2(){ } public static void main(String[] args){ JFrame frame = new JFrame(); MP2 panel = new MP2(); panel.addMouseListener(panel); frame.add(panel); frame.setSize(200,200); frame.setVisible(true); } public void mouseClicked(MouseEvent event) { // TODO Auto-generated method stub this.x = event.getX(); this.y = event.getY(); this.repaint(); input = JOptionPane.showInputDialog("Something pops out"); System.out.println(input); } public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } public void mousePressed(MouseEvent arg0) { // TODO Auto-generated method stub } public void mouseReleased(MouseEvent arg0) { // TODO Auto-generated method stub } public void paintComponent(Graphics g){ super.paintComponent(g); // this.setBackground(Color.white); *Sets the bg color of the panel g.setColor(new Color(255,0,0)); g.drawRect(x, y, 100, 100); } }

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  • Random generates same number in java

    - by user1613360
    This is my java code. import java.io.*; import java.util.*; import java.util.concurrent.TimeUnit; class search { private int numelem; private int[] input=new int[100]; public void setNumofelem() { System.out.println("Enter the total numebr of elements"); Scanner yz=new Scanner(System.in); numelem=yz.nextInt(); } public void randomnumber() throws Exception { int max=500,min=1,n=numelem; Random rand = new Random(); for (int j=0;j < n;j++) { input[j]=rand.nextInt(max)+1; } } public void printinput() { int b=numelem,t=0; while(true) if(b!=0) { System.out.print(" "+input[t]); b--; t++; } else break; } } public class mycode { public static void main(String args[]) throws Exception { search a=new search(); a.setNumofelem(); a.randomnumber(); a.printinput(); } } Now the function randomnumber() just returns the same number.The function executes perfectly if I execute it as a separate java program but fails miserably if I call it using an object.I have also tried the following variations but nothing works everything return the same number. Variation 1: public void randomnumber() throws Exception { int max=500,min=1,n=numelem; Random rand = new Random(); for (int j=0;j < n;j++) { TimeUnit.SECONDS.sleep(1); input[j]=rand.nextInt(max)+1; } } Variation 2: public void randomnumber() throws Exception { int max=500,min=1,n=numelem; Random rand = new Random(); for (int j=0;j < n;j++) { rand.setSeed(System.nanoTime()); input[j]=rand.nextInt(max)+1; } } Variation 3: public void randomnumber() throws Exception { int max=500,min=1,n=numelem; Random rand = new Random(); for (int j=0;j < n;j++) { TimeUnit.SECONDS.sleep(1); rand.setSeed(System.nanoTime()); input[j]=rand.nextInt(max)+1; } } Sample input/Output: Enter the number of elements: 5 23 23 23 23 23 23

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  • Download a file using cocoa

    - by dododedodonl
    Hi All, I want to download a file to the downloads folder. I searched google for this and found the NSURLDownload class. I've read the page in the dev center and created this code (with some copy and pasting) this code: @implementation Downloader @synthesize downloadResponse; - (void)startDownloadingURL:(NSString*)downloadUrl destenation:(NSString*)destenation { // create the request NSURLRequest *theRequest=[NSURLRequest requestWithURL:[NSURL URLWithString:downloadUrl] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; // create the connection with the request // and start loading the data NSURLDownload *theDownload=[[NSURLDownload alloc] initWithRequest:theRequest delegate:self]; if (!theDownload) { NSLog(@"Download could not be made..."); } } - (void)download:(NSURLDownload *)download decideDestinationWithSuggestedFilename:(NSString *)filename { NSString *destinationFilename; NSString *homeDirectory=NSHomeDirectory(); destinationFilename=[[homeDirectory stringByAppendingPathComponent:@"Desktop"] stringByAppendingPathComponent:filename]; [download setDestination:destinationFilename allowOverwrite:NO]; } - (void)download:(NSURLDownload *)download didFailWithError:(NSError *)error { // release the connection [download release]; // inform the user NSLog(@"Download failed! Error - %@ %@", [error localizedDescription], [[error userInfo] objectForKey:NSErrorFailingURLStringKey]); } - (void)downloadDidFinish:(NSURLDownload *)download { // release the connection [download release]; // do something with the data NSLog(@"downloadDidFinish"); } - (void)setDownloadResponse:(NSURLResponse *)aDownloadResponse { [aDownloadResponse retain]; [downloadResponse release]; downloadResponse = aDownloadResponse; } - (void)download:(NSURLDownload *)download didReceiveResponse:(NSURLResponse *)response { // reset the progress, this might be called multiple times bytesReceived = 0; // retain the response to use later [self setDownloadResponse:response]; } - (void)download:(NSURLDownload *)download didReceiveDataOfLength:(unsigned)length { long long expectedLength = [[self downloadResponse] expectedContentLength]; bytesReceived = bytesReceived+length; if (expectedLength != NSURLResponseUnknownLength) { percentComplete = (bytesReceived/(float)expectedLength)*100.0; NSLog(@"Percent - %f",percentComplete); } else { NSLog(@"Bytes received - %d",bytesReceived); } } -(NSURLRequest *)download:(NSURLDownload *)download willSendRequest:(NSURLRequest *)request redirectResponse:(NSURLResponse *)redirectResponse { NSURLRequest *newRequest=request; if (redirectResponse) { newRequest=nil; } return newRequest; } @end But my problem is now, it doesn't appear on the desktop as specified. And I want to put it in downloads and not on the desktop... What do I have to do?

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  • c++ multithread array

    - by user1731972
    i'm doing something for fun, trying to learn multithreading Problems passing array by reference to threads but Arno pointed out that my threading via process.h wasn't going to be multi-threaded. What I'm hoping to do is something where I have an array of 100 (or 10,000, doesn't really matter I don't think), and split up the assignment of values to each thread. Example, 4 threads = 250 values per thread to be assigned. Then I can use this filled array for further calculations. Here's some code I was working on (which doesn't work) #include <process.h> #include <windows.h> #include <iostream> #include <fstream> #include <time.h> //#include <thread> using namespace std; void myThread (void *dummy ); CRITICAL_SECTION cs1,cs2; // global int main() { ofstream myfile; myfile.open ("coinToss.csv"); int rNum; long numRuns; long count = 0; int divisor = 1; float holder = 0; int counter = 0; float percent = 0.0; HANDLE hThread[1000]; int array[10000]; srand ( time(NULL) ); printf ("Runs (use multiple of 10)? "); cin >> numRuns; for (int i = 0; i < numRuns; i++) { //_beginthread( myThread, 0, (void *) (array1) ); //??? //hThread[i * 2] = _beginthread( myThread, 0, (void *) (array1) ); hThread[i*2] = _beginthread( myThread, 0, (void *) (array) ); } //WaitForMultipleObjects(numRuns * 2, hThread, TRUE, INFINITE); WaitForMultipleObjects(numRuns, hThread, TRUE, INFINITE); } void myThread (void *param ) { //thanks goes to stockoverflow //http://stackoverflow.com/questions/12801862/problems-passing-array-by-reference-to-threads int *i = (int *)param; for (int x = 0; x < 1000000; x++) { //param[x] = rand() % 2 + 1; i[x] = rand() % 2 + 1; } } Can anyone explain why it isn't working?

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  • How to retreive Bundle Version in a label from project test-Info.plist in iphone?

    - by aman-gupta
    Hi, Here I m pasting my codes where i want to retrive Bundle version from my test-Info.plist. // // testAppDelegate.h // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class testViewController; @interface testAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; testViewController *viewController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet testViewController *viewController; @end ////////////// // // testAppDelegate.m // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "testAppDelegate.h" #import "testViewController.h" @implementation testAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end ///////////////////// // // testViewController.h // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @interface testViewController : UIViewController { UILabel *label; } @property(nonatomic,retain) IBOutlet UILabel *label; @end /////////////////////// // // testViewController.m // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "testViewController.h" @implementation testViewController @synthesize label; /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"test-info" ofType:@"plist"]; NSString *versionString = [NSString stringWithFormat:@"v%d", [plistData objectForKey:@"Bundle version"]]; label.text = versionString; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end But still I got null value where i m wrong please help me out Thanks in advance

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  • C++ - Error: expected unqualified-id before ‘using’

    - by Francisco P.
    Hello, everyone. I am having some trouble on a project I'm working on. Here's the header file for the calor class: #ifndef _CALOR_ #define _CALOR_ #include "gradiente.h" using namespace std; class Calor : public Gradiente { public: Calor(); Calor(int a); ~Calor(); int getTemp(); int getMinTemp(); void setTemp(int a); void setMinTemp(int a); void mostraSensor(); }; #endif When I try to compile it: calor.h|6|error: expected unqualified-id before ‘using’| Why does this happen? I've been searching online and learned this error occurs mostly due to corrupted included files. Makes no sense to me, though. This class inherits from gradiente: #ifndef _GRADIENTE_ #define _GRADIENTE_ #include "sensor.h" using namespace std; class Gradiente : public Sensor { protected: int vActual, vMin; public: Gradiente(); ~Gradiente(); } #endif Which in turn inherits from sensor #ifndef _SENSOR_ #define _SENSOR_ #include <iostream> #include <fstream> #include <string> #include "definicoes.h" using namespace std; class Sensor { protected: int tipo; int IDsensor; bool estadoAlerta; bool estadoActivo; static int numSensores; public: Sensor(/*PARAMETROS*/); Sensor(ifstream &); ~Sensor(); int getIDsensor(); bool getEstadoAlerta(); bool getEstadoActivo(); void setEstadoAlerta(int a); void setEstadoActivo(int a); virtual void guardaSensor(ofstream &); virtual void mostraSensor(); // FUNÇÃO COMUM /* virtual int funcaoComum() = 0; virtual int funcaoComum(){return 0;};*/ }; #endif For completeness' sake, here's definicoes.h #ifndef _DEFINICOES_ #define _DEFINICOES_ const unsigned int SENSOR_MOVIMENTO = 0; const unsigned int SENSOR_SOM = 1; const unsigned int SENSOR_PRESSAO = 2; const unsigned int SENSOR_CALOR = 3; const unsigned int SENSOR_CONTACTO = 4; const unsigned int MIN_MOVIMENTO = 10; const unsigned int MIN_SOM = 10; const unsigned int MIN_PRESSAO = 10; const unsigned int MIN_CALOR = 35; #endif Any help'd be much appreciated. Thank you for your time. Thanks for your time!

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  • makecontext segfault?

    - by cdietschrun
    I am working on a homework assignment that will be due in the next semester. It requires us to implement our own context switching/thread library using the ucontext API. The professor provides code that does it, but before a thread returns, he manually does some work and calls an ISR that finds another thread to use and swapcontexts to it or if none are left, exits. The point of the assignment is to use the uc_link field of the context so that when it hits a return it takes care of the work. I've created a function (type void/void args) that just does the work the functions did before (clean up and then calls ISR). The professor said he wanted this. So all that's left is to do a makecontext somewhere along the way on the context in the uc_link field so that it runs my thread, right? Well, when I do makecontext on seemingly any combination of ucontext_t's and function, I get a segfault and gdb provides no help.. I can skip the makecontext and my program exist 'normally' when it hits a return in the threads I created because (presumably) the uc_link field is not properly setup (which is what I'm trying to do). I also can't find anything on why makecontext would segfault. Can anyone help? stack2.ss_sp = (void *)(malloc(STACKSIZE)); if(stack2.ss_sp == NULL){ printf("thread failed to get stack space\n"); exit(8); } stack2.ss_size = STACKSIZE; stack2.ss_flags = 0; if(getcontext(&main_context) == -1){ perror("getcontext in t_init, rtn_env"); exit(5); } //main_context.uc_stack = t_state[i].mystk; main_context.uc_stack = stack2; main_context.uc_link = 0; makecontext(&main_context, (void (*)(void))thread_rtn, 0); I've also tried just thread_rtn, &thread_rtn and other things. thread_rtn is declared as void thread_rtn(void). later, in each thread. run_env is of type ucontext_t: ... t_state[i].run_env.uc_link = &main_context;

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  • How to store byte[] from Android Camera onPictureTaken method within application for later use

    - by Kiel Wood
    I am writing a larger Android application and I use the camera within the app. All I want to do with the camera is have the user take a picture, then start a new activity to show that image and allow the user to decide if they want to keep the image or not. I am having the hardest time figuring out how to simply store the byte[] data from the onPictureTaken method so that I can display it to the user in the next activity. I have tried many different routes and none of them have worked. The last thing I tried was creating a globalsettings class that extends the Application class and creating a byte[] field within it to store the byte[] from the camera so that I could use it within another activity, but my global variable is still not getting set. My CameraActivity code is shown below: public class CameraActivity extends Activity { CameraPreview Preview; Intent intent; byte[] image; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.cameralayout); Preview = new CameraPreview(this); ((FrameLayout)findViewById(R.id.uxfmlayPreview)).addView(Preview); intent = new Intent(this, PostCaptureActivity.class); } public void uxbtnCaptureSnap_Click(View v) { Preview.DeviceCamera.setPreviewCallback(null); Preview.DeviceCamera.takePicture(shutterCallback, rawCallback, jpegCallback); startActivity(intent); finish(); } public void uxbtnCaptureExit_Click(View v) { Intent i = new Intent(this, ExploreMenuActivity.class); setResult(RESULT_OK); startActivity(i); finish(); } ShutterCallback shutterCallback = new ShutterCallback() { public void onShutter() {} }; PictureCallback rawCallback = new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) {} }; PictureCallback jpegCallback = new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { ((GlobalSettings)getApplication()).setGlobalImage(data); camera.release(); camera = null; } }; } Here is my code from my PostCaptureActivity onCreate() method where I attempt to convert and set the image as the source for an imageview: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.postcapturelayout); SnapShot = ((ImageView)findViewById(R.id.uximgSnapshot)); if(((GlobalSettings)this.getApplication()).getGlobalImage() != null) { Bitmap b = BitmapFactory.decodeByteArray(((GlobalSettings)this.getApplication()).getGlobalImage(), 0, ((GlobalSettings)this.getApplication()).getGlobalImage().length); SnapShot.setImageBitmap(b); } else { Toast.makeText(this, "Oops! Picture cannot be saved", Toast.LENGTH_SHORT).show(); } }

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