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  • Difference between std::result_of and decltype

    - by Luc Touraille
    I have some trouble understanding the need for std::result_of in C++0x. If I understood correctly, result_of is used to obtain the resulting type of invoking a function object with certain types of parameters. For example: template <typename F, typename Arg> typename std::result_of<F(Arg)> invoke(F f, Arg a) { return f(a); } I don't really see the difference with the following code: template <typename F, typename Arg> auto invoke(F f, Arg a) -> decltype(f(a)) //uses the f parameter { return f(a); } or template <typename F, typename Arg> auto invoke(F f, Arg a) -> decltype(F()(a)); //"constructs" an F { return f(a); } The only problem I can see with these two solutions is that we need to either: have an instance of the functor to use it in the expression passed to decltype. know a defined constructor for the functor. Am I right in thinking that the only difference between decltype and result_of is that the first one needs an expression whereas the second does not?

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  • Determining an object's variable name dynamically?

    - by ZenBlender
    Let's say I have some objects: ArrayList<SomeObject> list = new ArrayList<SomeObject>(); SomeObject A = new SomeObject(); SomeObject B = new SomeObject(); SomeObject C = new SomeObject(); SomeObject D = new SomeObject(); These constructors automatically add each object to the ArrayList so I can iterate over them but still maintain the variable names for direct access: public SomeObject(){ // init stuff here list.add(this); } But then, let's say I want to output some debug info, and iterate through list and print out the NAME of each object? How can I do that? Essentially, when "SomeObject A = new SomeObject();" is executed, I want to use reflection (if possible) to determine that this variable's name is "A" (a String) and either store that in the object when the constructor executes, or determine it dynamically through reflection when referencing this object with the variable named "A". Does that make sense? How can I do this? Thanks!

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  • Selecting an option with given value

    - by Maven
    I am trying to select a particular option from a select list depending on the value, I have following markup: <select name="class" id="class"> <option value="1">679460ED-0B15-4ED9-B3C8-A8C276DF1C82</option> <option value="2">B99BF873-7DF0-4E7F-95FF-3F1FD1A26139</option> <option value="3">1DCD5AD7-F57C-414</option> <option value="4">6B0170AA-F044-4F9C-8BB8-31A51E452CE4</option> <option value="5">C6A8B</option> <option value="6">1BBD6FA4-335A-4D8F-8681-DFED317B8052</option> <option value="7">727D71AB-F7D1-4B83-9D6D-6BEEAAB</option> <option value="8">BC4DE8A2-C864-4C7C-B83C-EE2450AF11B1</option> <option value="9">AIR CONDITIONING SYSTEM</option> <option value="10">POWER GENERATION SYSTEM</option> </select> <script> selectThisValue('#class',3); </script> in .js function selectThisValue(element,value) { console.log(value); var elem = $(element + ' option[value=' + value + ']'); console.log(elem); elem.attr("selected", "selected"); } Results for console.log are as follows: 3 [prevObject: i.fn.i.init[1], context: document, selector: "#class option[value=3]", jquery: "1.10.2", constructor: function…] But this is not working, no errors are given but nothing happens also. Please help identifying the where am I wrong.

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  • Disallow taking pointer/reference to const to a temporary object in C++ (no C++0X)

    - by KRao
    Hi, I am faced with the following issue. Consider the following class: //Will be similar to bost::reference_wrapper template<class T> class Ref { public: explicit Ref(T& t) : m_ptr(&t) {} private: T* m_ptr; }; and this function returning a double double fun() {return 1.0;} If we now have double x = 1.0; const double xc = 1.0; Ref<double> ref1(x); //OK Ref<const double> refc1(cx); //OK good so far, however: //Ref<double> ref2( fun() ); //Fails as I want it to Ref<const double> refc2( fun() ); //Works but I would like it not to Is there a way to modify Ref (the way you prefer) but not the function fun, so that the last line returns a compile-time error? Please notice you can modify the constructor signature (as long as I am able to initialise the Ref as intended). Thank you in advance for your help!

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  • C# / this. and List<T>

    - by user3533030
    I am having trouble understanding how to initialize a List of objects and use it with methods inside of a class. I understand the mechanics of the List, but not how to initialize it inside a method and use it later. For example, I want to have a class that creates the List when it is constructed. Then, I want to use a method of that class to add elements to the list. The elements in the list are objects defined by the SolidWorks API. So, to construct the List, I used... public class ExportPoints : Exporter { public List<SldWorks.SketchPoint> listOfSketchPoints; public ExportPoints(SldWorks.SldWorks swApp, string nameSuffix) : base(swApp, nameSuffix) { List<SldWorks.SketchPoint> listOfSketchPoints = new List<SldWorks.SketchPoint>(); } public void createListOfFreePoints() { try { [imagine more code here] this.listOfSketchPoints.Add(pointTest); } catch (Exception e) { Debug.Print(e.ToString()); return; } } This fails during execution as if the listOfSketchPoints was never initialized as a List. So, I tried a hack and this worked: public ExportPoints(SldWorks.SldWorks swApp, string nameSuffix) : base(swApp, nameSuffix) { List<SldWorks.SketchPoint> listOfSketchPoints = new List<SldWorks.SketchPoint>(); this.listOfSketchPoints = listOfSketchPoints; } This approach creates the behavior that I want. However, it seems that I lack some understanding as to why this is necessary. Shouldn't it be possible to "initialize" a List that is a property of your object with a constructor? Why would you need to create the list, then assign the pointer of that new List to your property?

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  • Dynamic Array of Objects Sans Vector Class

    - by Connor Black
    I am doing a homework assignment for my summer OO class and we need to write two classes. One is called Sale and the other is called Register. I've written my Sale class; here's the .h file: enum ItemType {BOOK, DVD, SOFTWARE, CREDIT}; class Sale { public: Sale(); // default constructor, // sets numerical member data to 0 void MakeSale(ItemType x, double amt); ItemType Item(); // Returns the type of item in the sale double Price(); // Returns the price of the sale double Tax(); // Returns the amount of tax on the sale double Total(); // Returns the total price of the sale void Display(); // outputs sale info private: double price; // price of item or amount of credit double tax; // amount of sales tax double total; // final price once tax is added in. ItemType item; // transaction type }; For the Register class we need to include a dynamic array of Sale objects in our member data. We cannot use the vector class. How is this done? Here's my 'Register' '.h' class Register{ public: Register(int ident, int amount); ~Register(); int GetID(){return identification;} int GetAmount(){return amountMoney;} void RingUpSale(ItemType item, int basePrice); void ShowLast(); void ShowAll(); void Cancel(); int SalesTax(int n); private: int identification; int amountMoney; };

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  • When to use () with classes?

    - by SoulBeaver
    This is really starting to confuse the hell out of me. When do I use them, when don't I? For example I was reading a .cpp on linked lists whose class declaration was: struct CarPart { long PartNumber; char Partname[40]; double UnitPrice; CarPart *next; }; class ListOfParts { int size; public: CarPart *head; ListOfParts(); ~ListOfParts(); const int count() const; void insert( CarPart *item ); CarPart *retrieve( int pos ); }; With this code, why am I allowed to write ListOfParts *pPart = new ListOfParts(); CarPart *pCarPart = new CarPart; Declaring an instance of ListOfParts requires (), but not my CarPart? That's confusing me. When I asked a question before and people told me that such a declaration is a function that returns a ListOfParts object, but not the actual constructor. So I'm guessing this is still something different. What's happening here? PS: Am I correct to assume that the const to the right of count() means I cannot modify any values in count?

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  • JNI Method not found

    - by Select Call
    I have been receiving this error for my JNI code while I tried find the method ,using GetMethodID, my Java method is in an Interface. Here is my interface public interface printReader { public printImg readerPrint(String selectedName) throws Exception; } Native code WprintImgIMPL.h class WprintImgIMPL: public IWprintReader { public: WprintImgIMPL(JNIEnv *env, jobject obj); ~WprintImgIMPL(void); virtual WprintImg readerPrint(char* readerName) ; ..... ..... private: JNIEnv *m_Env; jobject m_jObj; } WprintImgIMPL.cpp WprintImg WprintImgIMPL::readerPrint(char* readerName) { jclass cls = m_Env->GetObjectClass (m_jObj); jmethodID mid = m_Env->GetMethodID (cls, "readerPrint", "(Ljava/lang/String;)Lcom/site/name/printImg;"); ....... ....... } Java code public class printReaderIMPL implements printReader { static final String DEBUG_TAG = ""; android.net.wifi.WifiManager.MulticastLock lock; Context _context; public printReaderIMPL (Context context) { _context = context; } @Override public printImg readerPrint(String selectedName) throws Exception { Log.e(DEBUG_TAG, "readerPrint"); } } Constructor/destructor WprintImgIMPL(JNIEnv *env, jobject obj){ m_Env = env; m_jobj = env->NewGlobalRef(obj); } ~WprintImgIMPL(void) { m_Env->DeleteGlobalRef(m_jobj); } Error: GetMethodID: method not found: Lcom/site/name/NativeCode;.printImg:(Ljava/lang/String;)Lcom/site/name/printImg; Signature are checked twice , after failure I generated again using Javap tool . Thank you if you can input /comment and help in fixing this bug.

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  • Flash automatically names objects on stage "instance#"

    - by meowMIX3R
    Hi, I have 2 TLF text boxes already placed on my main stage. In the property inspector window I give these the instance names: "txt1" and "txt2". I am trying to have a single mouseup event, and figure out which text box it occurred on. My document class has the following code: package { import flash.display.Sprite; import flash.events.KeyboardEvent; public class SingleEvent extends Sprite{ public function SingleEvent() { // constructor code root.addEventListener(KeyboardEvent.KEY_UP, textChanged,false,0,true); } private function textChanged(e:KeyboardEvent){ trace(e.target.name); trace(" " + e.target); switch(e.target){ case txt1: trace("txt1 is active"); break; case txt2: trace("txt2 is active"); break; default: break; } } } } Example output is: instance15 [object Sprite] instance21 [object Sprite] Since the objects are already on the stage, I am not sure how to get flash to recognize them as "txt1" and "txt2" instead of "instance#". I tried setting the .name property, but it had no effect. In the publish settings, I have "Automatically declare stage instances" checked. Also, is it possible to have a single change event for multiple slider components? The following never fires: root.addEventListener(SliderEvent.CHANGE, sliderChanged,false,0,true); Thanks for any tips

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  • java class that simulates a simple database table

    - by ericso
    I have a collection of heterogenous data that I pull from a database table mtable. Then, for every unique value uv in column A, I compute a function of (SELECT * FROM mtable WHERE A=uv). Then I do the same for column B, and column C. There are rather a lot of unique values, so I don't want to hit the db repeatedly - I would rather have a class that replicates some of the functionality (most importantly some version of SELECT WHERE). Additionally, I would like to abstract the column names away from the class definition, if that makes any sense - the constructor should take a list of names as a parameter, and also, I suppose, a list of types (right now this is just a String[], which seems hacky). I'm getting the initial data from a RowSet. I've more or less done this by using a hashmap that maps Strings to lists/arrays of Objects, but I keep getting bogged down in comparisons and types, and am thinking that my current implementation really isn't as clean and clear as it could be. I'm pretty new to java, also, and am not sure if I'm not going down a completely incorrect path. Does anyone have any suggestions?

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  • VB.NET: WithEvents not Working

    - by Hei
    Hello All, I have the following classes: Public Class Email Private Shared ReadOnly EMAIL_REGEX = "\b[a-zA-Z]+[a-zA-Z0-9._+-]+@" + _ "[a-zA-Z0-9.-]+\.[a-zA-Z]{2,3}\b" Private _email As String Public Event emailCreated() ' Declare empty constructor private so the only way to create an object ' is using new (email) Private Sub New() End Sub Sub New(ByVal email As String) If Regex.IsMatch(email, EMAIL_REGEX) Then _email = email RaiseEvent emailCreated() Else Throw New Exception("Email Not Valid") End If End Sub ReadOnly Property Email() As String Get Return _email End Get End Property End Class And Public Class EmailForm WithEvents myEmail As Email Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Try myEmail = New Email(TextBox1.Text) Catch ex As Exception MessageBox.Show("Exception: " & ex.Message) End Try End Sub Public Sub emailCreated() Handles myEmail.emailCreated MessageBox.Show("New Email Created") End Sub End Class If a create a wrong email lets say "email" the exception is correctly cached and a message is showed however is i input a valid email the event is not raised, the object is being created but no message is shown and no error or exception is thrown i suspect it has something to do with using "myemail = new Email(email)" but i have seen examples of using new with withevents with no problem. I would apreciate any input about this problem thank you

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  • C++ Inheritance and Constructors

    - by DizzyDoo
    Hello, trying to work out how to use constructors with an inherited class. I know this is very much wrong, I've been writing C++ for about three days now, but here's my code anyway: clientData.h, two classes, ClientData extends Entity : #pragma once class Entity { public: int x, y, width, height, leftX, rightX, topY, bottomY; Entity(int x, int y, int width, int height); ~Entity(); }; class ClientData : public Entity { public: ClientData(); ~ClientData(); }; and clientData.cpp, which contains the functions: #include <iostream> #include "clientData.h" using namespace std; Entity::Entity(int x, int y, int width, int height) { this->x = x; this->y = y; this->width = width; this->height = height; this->leftX = x - (width/2); this->rightX = x + (width/2); this->topY = y - (height/2); this-bottomY = y + (height/2); } Entity::~Entity() { cout << "Destructing.\n"; } ClientData::ClientData() { cout << "Client constructed."; } ClientData::~ClientData() { cout << "Destructing.\n"; } and finally, I'm creating a new ClientData with: ClientData * Data = new ClientData(32,32,32,16); Now, I'm not surprised my compiler shouts errors at me, so how do I pass the arguments to the right classes? The first error (from MVC2008) is error C2661: 'ClientData::ClientData' : no overloaded function takes 4 arguments and the second, which pops up whatever changes I seem to make is error C2512: 'Entity' : no appropriate default constructor available Thanks.

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  • Error with `Thread.Sleep` during automatic testing on TeamCity 5

    - by yeyeyerman
    Hello, I'm having some problems executing the tests of the application I'm developing. All the tests execute normally with ReSharper and in NCover. However, the execution of one of these tests in TeamCity is generating an error. This test initializes two objects, the object under test and a simulator of a real object. Both objects will communicate throug a serial link in a representation of the real scenario. ObjectSimulator r_simulator = new ObjectSimulator(...); ObjectDriver r_driver = new ObjectDriver(...); Assert.IsTrue(r_driver.Connect() == ErrorCode.Success); The simulator just do the following in the constructor public class ObjectSimulator { ... public ObjectSimulator() { // serial port configuration m_port = new SerialPort(); m_port.DataReceived += DataReceivedEvent; } ... } The main object has two threads. The main thread of the application and a timer to refresh a watchdog timer in the real object. public ErrorCode Connect() { ... StartSynchroTimer(); Thread.Sleep(4); // to check if the timer is working properly ... } The problem seems to be comming from the Thread.Sleep() call, as when I remove it everything works. The ObjectSimulator somehow doesn't execute the DataReceived event callback. How can I resolve this issue?

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  • destructor being called by subclass

    - by zero
    I'm currently learning more about php objects and constructors/destructors, but i've noticed in my code that the parent class's destructor is being called twice, I thought it was because i was extending the first class to my second class and that the second class was calling it, but this is what the php docs say about that: Like constructors, parent destructors will not be called implicitly by the engine. In order to run a parent destructor, one would have to explicitly call parent::__destruct() in the destructor body. so if it is not being called by the subclass then is it because by extended the first class that i've made a reference to the parent class making it call itself twice or I'm I way off base here? the code: <?php class test{ public $test1 = "this is a test of a pulic property"; private $test2 = "this is a test of a private property"; protected $test3 = "this is a test of a protected property"; const hello = 900000; function __construct($h){ //echo 'this is the constructor test '.$h; } function x($x2){ echo ' this is fn x'.$x2; } function y(){ print "this is fn y"; } } $obj = new test("this is an \"arg\" sent to instance of test"); class hey extends test{ function hey(){ $this->x('<br>from the host with the most'); echo ' <br>from hey class'.$this->test3; } } $obj2 = new hey(); echo $obj2::hello; ?>

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  • asset_packing tiny_mce files

    - by haries
    I use inplacericheditor plugin and tiny_mce Before asset_packager usage, this is how I include the files and they work well <script src="/javascripts/patch_inplaceeditor_1-8-2.js" type="text/javascript"> </script> <script src="/javascripts/patch_inplaceeditor_editonblank_1-8-2.js" type="text/javascript" </script> <script src="/javascripts/tiny_mce/tiny_mce.js" type="text/javascript"></script> <script src="/javascripts/tiny_mce_init.js" type="text/javascript"></script> <script src="/javascripts/inplacericheditor.js" type="text/javascript"></script> My asset_packager.yml section looks like this for the above files: tinyeditor: patch_inplaceeditor_1-8-2 patch_inplaceeditor_editonblank_1-8-2 tiny_mce/tiny_mce tiny_mce_init tiny_mce/langs/en tiny_mce/themes/advanced/editor_template tiny_mce/themes/advanced/langs/en tiny_mce/plugins/save/editor_plugin tiny_mce/plugins/autoresize/editor_plugin tiny_mce/plugins/paste/editor_plugin tiny_mce/plugins/preview/editor_plugin tiny_mce/plugins/table/editor_plugin tiny_mce/plugins/contextmenu/editor_plugin tiny_mce/plugins/emotions/editor_plugin inplacericheditor When I include the asset_packaged file and load the page (in production) I get the following errors: "Ajax.InPlaceEditor is undefined" "Ajax.InPlaceRichEditor is not a constructor" Can anyone shed some light on where I am going wrong or share a better way to asset_package tinymce? Thanks!

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  • Singletons and constants

    - by devoured elysium
    I am making a program which makes use of a couple of constants. At first, each time I needed to use a constant, I'd define it as //C# private static readonly int MyConstant = xxx; //Java private static final int MyConstant = xxx; in the class where I'd need it. After some time, I started to realise that some constants would be needed in more than one class. At this time, I had 3 choises: To define them in the different classes that needed it. This leads to repetition. If by some reason later I need to change one of them, I'd have to check in all classes to replace them everywhere. To define a static class/singleton with all the constants as public. If I needed a constant X in ClassA, ClassB and ClassC, I could just define it in ClassA as public, and then have ClassB and ClassC refer to them. This solution doesn't seem that good to me as it introduces even more dependencies as the classes already have between them. I ended up implementing my code with the second option. Is that the best alternative? I feel I am probably missing some other better alternative. What worries me about using the singleton here is that it is nowhere clear to a user of the class that this class is using the singleton. Maybe I could create a ConstantsClass that held all the constants needed and then I'd pass it in the constructor to the classes that'd need it? Thanks

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  • FileInput Help/Advice

    - by user559142
    I have a fileinput class. It has a string parameter in the constructor to load the filename supplied. However it just exits if the file doesn't exist. I would like it to output a message if the file doesn't exist - but not sure how.... Here is the class: public class FileInput extends Input { /** * Construct <code>FileInput</code> object given a file name. */ public FileInput(final String fileName) { try { scanner = new Scanner(new FileInputStream(fileName)); } catch (FileNotFoundException e) { System.err.println("File " + fileName + " could not be found."); System.exit(1); } } /** * Construct <code>FileInput</code> object given a file name. */ public FileInput(final FileInputStream fileStream) { super(fileStream); } } And its implementation: private void loadFamilyTree() { out.print("Enter file name: "); String fileName = in.nextLine(); FileInput input = new FileInput(fileName); family.load(input); input.close(); }

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  • Static variable definition order in c++

    - by rafeeq
    Hi i have a class tools which has static variable std::vector m_tools. Can i insert the values into the static variable from Global scope of other classes defined in other files. Example: tools.h File class Tools { public: static std::vector<std::vector> m_tools; void print() { for(int i=0 i< m_tools.size() ; i++) std::cout<<"Tools initialized :"<< m_tools[i]; } } tools.cpp File std::vector<std::vector> Tools::m_tools; //Definition Using register class constructor for inserting the new string into static variable. class Register { public: Register(std::string str) { Tools::m_tools.pushback(str); } }; Different class which inserts the string to static variable in static variable first_tool.cpp //Global scope declare global register variable Register a("first_tool"); //////// second_tool.cpp //Global scope declare global register variable Register a("second_tool"); Main.cpp void main() { Tools abc; abc.print(); } Will this work? In the above example on only one string is getting inserted in to the static list. Problem look like "in Global scope it tries to insert the element before the definition is done" Please let me know is there any way to set the static definiton priority? Or is there any alternative way of doing the same.

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  • Change Default Winform Icon Across Entire App

    - by Kyle Gagnet
    Can I change the default icon used on a Winform? Most of my forms have their icon property set to a custom icon. For the few forms that slip through the cracks, I don't want the generic "hey look, he made this in visual studio" icon. One solution is to tediously check every one of my forms to make sure they either have a custom icon set or have ShowIcon set to False. Another solution is to have every one of my forms inherit from a base class that sets a custom icon in the constructor. Aside from those solutions, what other options do I have? EDIT: I was hoping there would be a way to replace the source of the stock icon with my own. Is it in a resource file somewhere? Or is it embedded in a .NET dll that I can't (or really, really shouldn't) modify? BOUNTY EDIT: Is there a way to accomplish this without editing or writing a single line of code? I don't care how impractical, complicated, waste-of-time the solution is... I just want to know if it's possible. I need to satisfy my curiosity.

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  • Error while setting UserAcces permission for WebForms?

    - by ksg
    I've created a class named BaseClass.cs and I've written a function in its constructor. Here's how it looks public class BasePage:Page { public BasePage() { setUserPermission(); } private void setUserPermission() { String strPathAndQuery = HttpContext.Current.Request.Url.PathAndQuery; string strulr = strPathAndQuery.Replace("/SGERP/", "../"); Session["Url"] = strulr; GEN_FORMS clsForm = new GEN_FORMS(); clsForm.Form_Logical_Name = Session["Url"].ToString(); clsForm.User_ID = Convert.ToInt32(Session["User_ID"]); DataSet dsPermission = clsForm.RETREIVE_BUTTON_PERMISSIONS(); if (dsPermission.Tables.Count > 0) { if (dsPermission.Tables[1].Rows.Count > 0) { Can_Add = Convert.ToBoolean(dsPermission.Tables[1].Rows[0]["Can_Add"].ToString()); Can_Delete = Convert.ToBoolean(dsPermission.Tables[1].Rows[0]["Can_Delete"].ToString()); Can_Edit = Convert.ToBoolean(dsPermission.Tables[1].Rows[0]["Can_Edit"].ToString()); Can_Print = Convert.ToBoolean(dsPermission.Tables[1].Rows[0]["Can_Print"].ToString()); Can_View = Convert.ToBoolean(dsPermission.Tables[1].Rows[0]["Can_Print"].ToString()); } } } } I've inherited this class on my webform so that when the page loads, the setUserPermission function is executed. My webpage looks like this public partial class Setting_CompanyDetails : BasePage My problem is that I cannot access Session["Url"] in my BasePage. I'm getting the following error Session state can only be used when enableSessionState is set to true, either in a configuration file or in the Page directive. Please also make sure that System.Web.SessionStateModule or a custom session state module is included in the <configuration>\<system.web>\<httpModules> section in the application configuration. How can I solve this issue? Is this the right way to set UserPermission access?

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  • CoffeeScript 2 Dimensional Array Usage

    - by Chris
    I feel like I'm missing something with CoffeeScript and 2 dimensional arrays. I'm simply attempting to make a grid of spaces (think checkers). After some searching and a discovery with the arrays.map function, I came up with this: @spaces = [0...20].map (x)-> [0...20].map (y) -> new Elements.Space() And this seems to work great, I have a nice 2 dimensional array with my Space object created in each. But now I want to send the created space constructor the x,y location. Because I'm two layers deep, I lost the x variable when I entered the map function for y. Ideally I would want to do something like: @spaces = [0...20].map (x)-> [0...20].map (y) -> new Elements.Space(x, y) or something that feels more natural to me like: for row in rows for column in row @spaces[row][column] = new Elements.Space(row, column) I'm really open to any better way of doing this. I know how I would do it in standard JavaScript, but really would like to learn how to do it in CoffeeScript.

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  • Activity won't start a service

    - by Marko Cakic
    I m trying to start an IntentService from the main activity of y application and it won't start. I have the service in the manifest file. Here's the code: MainActivity public class Home extends Activity { private LinearLayout kontejner; IntentFilter intentFilter; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_home); kontejner = (LinearLayout) findViewById(R.id.kontejner); intentFilter = new IntentFilter(); startService(new Intent(getBaseContext(), HomeService.class)); } } Service: public class HomeService extends IntentService { public HomeService() { super("HomeService"); // TODO Auto-generated constructor stub } @Override protected void onHandleIntent(Intent intent) { Toast.makeText(getBaseContext(), "TEST", Toast.LENGTH_LONG).show(); } } Manifest: <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.salefinder" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="15" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name=".Home" android:label="@string/title_activity_home" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <service android:name=".HomeService" /> </application> <uses-permission android:name="android.permission.INTERNET"/> </manifest> How can I make it work?

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  • Ninject: Singleton binding syntax?

    - by Rosarch
    I'm using Ninject 2.0 for the .Net 3.5 framework. I'm having difficulty with singleton binding. I have a class UserInputReader which implements IInputReader. I only want one instance of this class to ever be created. public class MasterEngineModule : NinjectModule { public override void Load() { // using this line and not the other two makes it work //Bind<IInputReader>().ToMethod(context => new UserInputReader(Constants.DEFAULT_KEY_MAPPING)); Bind<IInputReader>().To<UserInputReader>(); Bind<UserInputReader>().ToSelf().InSingletonScope(); } } static void Main(string[] args) { IKernel ninject = new StandardKernel(new MasterEngineModule()); MasterEngine game = ninject.Get<MasterEngine>(); game.Run(); } public sealed class UserInputReader : IInputReader { public static readonly IInputReader Instance = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); // ... public UserInputReader(IDictionary<ActionInputType, Keys> keyMapping) { this.keyMapping = keyMapping; } } If I make that constructor private, it breaks. What am I doing wrong here?

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  • Dependency Injection: How to pass DB around?

    - by Stephane
    Edit: This is a conceptual question first and foremost. I can make applications work without knowing this, but I'm trying to learn the concept. I've seen lots of videos with related classes and that makes sense, but when it comes to classes wrapping around other classes, I can't seem to grasp where things should be instantiated/passed around. =-=-=-=-=-=-= Question: Let's say I have a simple page that loads data from a table, manipulates the result and displays it. Simple. I'm going to use '=' for instantiating a class and '-' for passing a class in using constructor injection. It seems to me that the database has to be passed from one end of the application to the other which doesn't seem right. Here's how I would do it if I wanted to separate concerns: index =>Controller =>Model Layer =>Database =>DAO->Database I have this rule in my head that says I'm not supposed to create objects inside other objects. So what do I do with the Database? Or even the Model for that matter? I'm obviously missing something so basic about this. I would love a simplified example so that I can move forward in my code. I feel really hamstrung by this.

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  • const pod and std::vector

    - by Baz
    To get this code to compile: std::vector<Foo> factory() { std::vector<Foo> data; return data; } I have to define my POD like this: struct Foo { const int i; const int j; Foo(const int _i, const int _j): i(_i), j(_j) {} Foo(Foo& foo): i(foo.i), j(foo.j){} Foo operator=(Foo& foo) { Foo f(foo.i, foo.j); return f; } }; Is this the correct approach for defining a pod where I'm not interested in changing the pod members after creation? Why am I forced to define a copy constructor and overload the assignment operator? Is this compatible for different platform implementations of std::vector? Is it wrong in your opinion to have const PODS like this? Should I just leave them as non-const?

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