Search Results

Search found 7394 results on 296 pages for 'sdk'.

Page 137/296 | < Previous Page | 133 134 135 136 137 138 139 140 141 142 143 144  | Next Page >

  • Create manual versions

    - by rayman
    Hi, Iam planning to create an app, and not to publish it at the google market. i want the users to update thire app once in a while when an updates will be rlsd via server(let's not get into the idea how i gonna do this)... so for this i need to give to each app some ID, so i know that that user gotta update his app, and not new installation (i wanna avoid the case the user will have two versions of the app).. and ofcourse install the app to new users. how could i sign those apps with version when i rls an update manually? mybe some other idea? thanks, ray.

    Read the article

  • How can I tell the size of my app during development?

    - by Newbyman
    My programming decissions are directly related to how much room I have left, or worse perhaps how much I need to shave off in order to get up the 10mb limit. I have read that Apple has quietly increased the 3G & Edge download limit from 10mb up to 20mb in preparation for the iPad in April. Either way, my real question is how can I gauge a rough estimate of how large my app will end while I'm still in the development phase? Is the file size of my development folder roughly 1 to 1 ratio? Is the compressed file size of my development a better approximation? My .xcodeproj file is only a couple hundred kB, but the size of my folder is 11.8 MB. I have a .sqlite database, less than 20 small png images and a Settings.Bundle. The rest are unknown Xcode files related to build, build for iphoneOS, simulator etc.... My source code is rather large with around 1000 lines in most of the major controllers, all in all around 48 .h&.m files. But my classes folder inside my development folder is less than 800kb. Digging around inside my Build file, there is lots of iphone simulator files and debugging files which I don't think will contribute to the final product. The Application file states that it is around 2.3 MB. However, this is such a large difference from the 11.8 MB, I have to wonder if this is just another piece of the equation. I have the app on the my device, I'm in the testing phase. Therefore, I though that I would try to see how large the working version was on the device by checking in iTunes, however my development app is visible on the right-hand the application's iphone screen, but no information about the app most importantly its size. I also checked in Organizer, I used the lower portion of the screen-(Applications), found my application and selected the drop down arrow which gave my "Application Data" and a download arrow button to the right to save a file on my desktop, named with the unique AppleID. Inside the folder it had three folders-(documents, library, tmp) the documents had a copy of my .sqlite database, the library a few more files but not anything obvious or of size, and the tmp was empty. All in all the entire folder was only 164kb-which tells me that this is not the right place to find the size either. I understand that the size is considered to be the size of my binary plus all the additional files and images that I have add. Does anyone have a effective way of guaging how large the binary is or the relating the development folder size to what the final App Store application size will end up. I know that questions have been posted with similar aspects, but I could not find any answered post that really described...what files, or how to determine size specifically. I know that this question looks like a book, but I just wanted to be specific in conveying exactly what I'm looking for and the attempts thus far. *Note all files are unzipped and still in regular working Xcode order of a single app with no brought-in builds or referenced projects. I'm sure that this is straight forward, I just don't know where to look?

    Read the article

  • Is it possible to download a .zip file into iPhone when user clicks a link inside UIWebView?

    - by Horace Ho
    In a new app, I plan to let users download their own files and stored them inside iPhone. The process is typically: iPhone present a web page by UIWebView, in which there are several links to .zip files the user browser the page and click on one of the .zip file link iPhone downloads the file into the iPhone document folder, closes WebView, acknowledges the user when download is complete How can that be done? Thanks

    Read the article

  • How to avoid piracy in iPhone apps by server side validation?

    - by prathumca
    As par my app requirement, there is a couple of scenarios that I need to handle. Scenario 1: To avoid piracy, I want to include some piece of code, whose job is sending both IMEI and Serial number of IPhone. Scenario 2: At server side, I've a database, which has a list of both IMEI and Serial No info. Here I wanna validate both IMEI and Serial numbers. If both are not matched then I can make sure that the app is pirated. Idea seems good. But I don't know how to handle these two scenarios in my app. Any help is greatly appreciated.

    Read the article

  • iphone Memory gets freed in debug mode but not in release mode

    - by gdr
    I have been testing my iPhone debug build on both my device and simulator with activity monitor, leaks, and object allocations. The code is pretty well optimized so I have decided to test the release build. I went into the project Menu and set the target build to be release, I then added the necessary header paths that my app is using to the headers search paths and ran the release build on the device with the above mentioned instruments. What I have noticed now is that memory that was freed when I used the debug build does not get freed when using release version. There is one place in my App that I remove a scroll view with some images which frees up a significant amount of memory when I use the debug build, but no memory is freed up in that place when I use the release version. Does someone have any ideas where I need to start looking at? did I setup my release build wrong?

    Read the article

  • UITabBarController with viewControllers utilizing different orientations?

    - by RickiG
    Hi I can see that this is something that has been troubling a lot of people:/ I have a UITabBarController that has 4 viewControllers, all of type UINavigationController. One of the navigationControllers gets a viewController pushed onto its stack, this viewController should be presented in landscape mode/orientation. The viewController is a graph, it is the absolutely only place in the app where landscape makes sense. (I hide the UITabBar when this is presented to not lead the user to believe this will work everywhere) To make a UITabBarController respond correctly to changes in orientation all its viewControllers need to return the same value from the delegate method: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation So to accomodate this behavior I have implemented this method in all the viewControllers belonging to the UITabBarController: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; BOOL canRotate = [defaults boolForKey:@"can_rotate"]; return canRotate; } The "trick" is now that when my can-be-landscape viewController is pushed I do this: - (void) viewWillAppear:(BOOL)animated { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setBool:YES forKey:@"can_rotate"]; [defaults synchronize]; } and when it is popped, I do this: - (void) viewWillDisappear:(BOOL)animated { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setBool:NO forKey:@"can_rotate"]; [defaults synchronize]; } This works really well. When the viewController is on the stack I can rotate the device and the view follows. The problem is however, that if the user taps the "back" button on the navigationBar while in landscape mode, thus popping the viewController to the previous viewController, this "old" viewController is of course also in landscape mode. To make things worse, because I set the BOOL to NO, this "old" viewController can not rotate back when I orientate the device to portrait mode. Is there a way to update everything so that none of my other viewControllers will be in landscape mode when I pop the can-be-in-landscape mode viewController? I am a bit worried that if this could be done from landscape to portrait it should also be possible from portrait to landscape, thus making my "hack" unnecessary.. but if it can not, then I am back to square one :/ Hope I am close and that someone could help me get there, thanks:)

    Read the article

  • Embedding Private Framework into iPhone app

    - by ynk
    Hi All, I am trying to use some external Framework in my iPhone app. I did the following: copied the xxx.framework inside my project folder dragged the xxx.framework folder to Frameworks folder in xcode clicked add to target and set the path to relative to the project passed -ObjC flag in other flags (required by the framework) when compiling i get the error "ld: framework not found xxx.framework" what could I possibly missed? I googled around to find an answer and no luck so far and I need to make it work urgently any help will be much appreciated Thanks Alot Yas.

    Read the article

  • Android Plugin in Eclipse 3.5 on Ubuntu 64bit got problems with properties

    - by Zordid
    Hi there! I got a huge problem with the Android Development Tools ADT running in Eclipse Galileo (3.5.1) on Ubuntu 9.10, 64bit. On this platform, I do not manage to see any property edit dialogs for layout properties. E.g. the one where you can select a string resource ID for text fields, or a drawable ID for image fields or backgrounds. Whenever I click on the ... button next to the property value - nothing happens, except this button disappears. Properties with a list of possible values, e.g. "wrap_content" or "fill_parent" are displayed in a dropdown box directly in the properties field. On a different system I work in a Windows environment with Eclipse 3.4 and the same ADT: no problems whatsoever, everything works fine, the dialogs come perfectly. Does anyone know what to do here? Where's the problem? Why does Eclipse not tell me that something goes wrong? Thanks! NEW DISCOVERIES: I found out that it might not even be an Android problem, but a general Eclipse problem that I can see with all version (Ganymede, Galileo, Helios) on my Linux (Ubuntu) system. It must be a simple UI problem: the button with ... next to the values does not receive the mouse click!! I managed to see the appropriate dialogs to edit the property values by doubleclicking the button - crazy, strange, ugly behavior! But why on earth does nobody else know about this problem - I cannot find anything else on the net about it! Could it be related to this strange "GDK native window problem" on Gnome? HELP!

    Read the article

  • Enhanced Podcasts and MPMoviePlayerViewController

    - by Ben Robinson
    Hi, This is a bit of an odd/specific one - possibly a bug? I'm using MPMoviePlayerViewController to play a variety of files, including Enhanced Podcasts - these are audio files, but with a slideshow of images, often created using GarageBand. Until (i think) iOS 3.2 they weren't supported at all, now they are and play fine in the iPod app, but in my app the slideshow doesn't start, the full screen movie player opens, and the audio begins, but all I see is the QuickTime logo. If I scrub the track the pictures appear - and will continue to play correctly - but I see nothing if I don't scrub! Any ideas?? On a related note, these files also include a small rectangluar button containing an (i) button on the right hand side - anybody know what it is or should do?! It does nothing for me!

    Read the article

  • Automatically determining the size of a UITableViewCell

    - by hanno
    I am trying to determine the size of a UITableCellView. The reason being that I am using one class for different orientations and devices. The cell contains one subview that is supposed to fill the entire cell. Right know I'm doing this in the UITableViewCell's init method: if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad){ //iPad subv = [[OrbitView alloc] initWithFrame:CGRectMake(52, 5, 660, 420) ]; }else{ //iPhone subv = [[OrbitView alloc] initWithFrame:CGRectMake(15, 5, 290, 200) ]; } Clearly, there must be a better way of doing this, without the magic numbers. How/Where should I set the frame of the subview in the UITableViewCell so that it fills the entire UITableViewCell?

    Read the article

  • Why am I getting two section headers on this grouped table?

    - by Andy
    I'm sure this is some easy-to-fix issue that I've missed, but I can't figure it out. I've got a grouped table view with 3 sections. I'm using the following code to generate section headers: -(NSString*)tableView:(UITableView*)tableView titleForHeaderInSection:(NSInteger)section { if (section == 0) { NSString *header = @"Header 1"; return header; } if (section == 1) { NSString *header = @"Header 2"; return header; } else { NSString *header = @"Header 3"; return header; } } When my table is displayed, there are two headers for each section - one with white text on a gray bar that stretches across the screen (like the letter separators in the Contacts app), and one in gray text on the table background (which is the one I want). Both headers have identical text. Where is the first header coming from?

    Read the article

  • How do I get data from the iTunes app store

    - by Bodie
    I'm trying to scrape the entire iTunes App Store so that I can store it in a database for a project I'm working on. I'm having a hard time finding the best way to do this. I know there are ways to get specific information about price changes but I can't find anything that describes how to scrape the entire app store. Any additional info is appreciated.

    Read the article

  • Best point to overwrite the navigationBar property of navigationController

    - by flohei
    Hi there, I'm overwriting UINavigationController to replace the default navigationBar property with an instance of my own subclass of UINavigationBar. So I tried something like _navigationBar = [[SBNavigationBar alloc] init]; in my -initWithRootViewController:. But that didn't work out as I expected it. There's still the default navigationBar being displayed. So what's the best point to overwrite the navigationBar? Thanks in advance –f

    Read the article

  • android - looking for image that goes around a contact in the contacts aplication

    - by Gonzalo Perr
    Hi In the contacts app, from 2.0+ , in the list you can see a border around each contact image. (look at the image) http://thetech24.com/wp-content/uploads/2009/10/Google-Android-2_0_thetech24.com.jpg I have looked around the source code for the contacts app ( [http://android.git.kernel.org/?p=platform/packages/apps/Contacts.git;a=summary][1] ) but coundnt find it. Thanks [1]: http://android.git.kernel.org/?p=platform/packages/apps/Contacts.git;a=summary

    Read the article

  • Saving highscores coupled to a facebook account

    - by Eiko
    I want to offer a "highscore" list for friends in my app (at this point iPhone/iPad), so that if the user connected to facebook, he will get a list with his/her friends scores. Connecting is easy, retrieving friends is easy, but figuring out the best way to store the scores is not. As it seems I need to the store the scores on my own server server, no big deal. But what is considered a reasonable safe way to transfer the data? When communicating with facebook, authentication is clear - but communicating with my server basically anyone could post scores for another user if I send user id and score. Obfuscation might help a bit, but is there any better way to make sure that the data comes from the fb-logged-in person? Scores can also go down, so changing scores for other persons won't necessary help them. Thanks :)

    Read the article

  • imagePickerController didFinishPickingImage not being called.

    - by MegaEduX
    Hello, I am trying to save an image I take from a UIImagePickerController but I am not, well, being able to. This is the code I am trying to use to save the image: - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo { UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil); } That function is simply not being called. Any idea?

    Read the article

  • IBOutlet instances are (null) after loading from NIB

    - by Zach
    I am working on an iPhone app and am getting (null) references to IBOutlet fields in my controller. I have a UIViewController subclass that is set as the File's Owner in my XIB. I have a set of UI elements that are wired into the controller. After loading from NIB and attempting to set properties on those UI elements, I find that they are (null). To clarify, some code: ExpandSearchPageController.h: @interface ExpandSearchPageController : UIViewController { IBOutlet UITextView * completeMessageView; } -(void)checkTextField; @property (nonatomic, retain) IBOutlet UITextView * completeMessageView; ExpandSearchPageController.m: @implementation ExpandSearchPageController @synthesize completeMessageView; -(void)checkTextField { NSLog(@"text field: %@",completeMessageView); } ExpandSearchPageController is set as the File's Owner for ExpandSearchPage.xib. ExpandSearchPage.xib's UITextView is wired to the completeMessageView. When I call ExpandSearchPageController * searchExpanderPage = [[ExpandSearchPageController alloc] initWithNibName:@"ExpandSearchPage" bundle:[NSBundle mainBundle]]; [searchExpanderPage checkTextField]; the result is "text field: (null)" Sorry if this is a total newb question, but I guess I'm still a newb at iPhone programming! Thanks in advance!

    Read the article

< Previous Page | 133 134 135 136 137 138 139 140 141 142 143 144  | Next Page >