How to handle duplicate symbol error from 3rd party libraries?
- by brettr
I have two 3rd party libraries that seem to use the same class. That should be fine but I'm getting this type of error when building:
ld: duplicate symbol .objc_class_name_CJSONScanner in /Users/myappOne/TapjoyConnect/Frameworks/libTapjoyConnectSimulatorRewardInstall_Ads_Pinch.a(CJSONScanner.o) and /Developer/Projects/BuildOutput/Debug-iphonesimulator/OtherLibrary_d.a(CJSONScanner.o)
How can I handle this issue?