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  • Cocos2d - smooth sprite movement in tile map RPG

    - by Lendo92
    I've been working on a 2-D Gameboy style RPG for a while now, and the game logic is mostly all done so I'm starting to try to make things look good. One thing I've noticed is that the walking movement / screen movement is a little bit choppy. Technically, it should work fine, but either it seems to be having some quirks, either due to taking up a lot of processing power or just timing inconsistencies between moving the screen and moving the sprite. To move the sprite, once I know where I want to move it, I call: tempPos.y += 3*theHKMap.tileSize.width/5; id actionMove = [CCMoveTo actionWithDuration:0.1 position:tempPos]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(orientOneMove)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; [self setCenterOfScreen:position]; Then, in orientOneMove, I call: [self.guy setTexture:[[CCTextureCache sharedTextureCache] addImage:@"guysprite07.png"]]; //the walking picture-I change texture back at the end of the movement id actionMove = [CCMoveTo actionWithDuration:0.15 position:self.tempLocation2]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(toggleTouchEnabled)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; The code for the concurrently running setCenterOfScreen:position method is: id actionMove = [CCMoveTo actionWithDuration:0.25 position:difference]; [self runAction: [CCSequence actions:actionMove, nil, nil]]; So the setCenterOfScreen moves the camera in one clean move while the guy moving is chopped into two actions to animate it (which I believe might be inefficient.) It's hard to tell what is making the movement not perfectly clean from looking at it, but essentially the guy isn't always perfectly in the center of the screen -- during movement, he's often times a pixel or two off for an instant. Any ideas/ solutions?

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  • java thread - run() and start() methods

    - by JavaUser
    Please explain the output of the below code: If I call th1.run() ,the output is EXTENDS RUN RUNNABLE RUN If I call th1.start() , the output is : RUNNABLE RUN EXTENDS RUN Why this inconsistency . Please explain. class ThreadExample extends Thread{ public void run(){ System.out.println("EXTENDS RUN"); } } class ThreadExampleRunnable implements Runnable { public void run(){ System.out.println("RUNNABLE RUN "); } } class ThreadExampleMain{ public static void main(String[] args){ ThreadExample th1 = new ThreadExample(); //th1.start(); th1.run(); ThreadExampleRunnable th2 = new ThreadExampleRunnable(); th2.run(); } }

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  • Disable link with the prototype observe method...

    - by enyo
    I want to create a link like this: <a href="http://example.com">text</a> and replace the behavior so that the link downloads the content with Ajax instead when clicking. It is important for me not to replace the href attribute (so copying the link still works). One solution would be to do: $('link').onclick = function() { return false; }; but I would like to use the .observe method. But this doesn't work: $('link').observe('click', function() { return false; }); (which is quite logical). Any ideas on how I could achieve this? Thanks.

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  • Rotate rectangle around center

    - by ESoft
    I am playing with Brad Larsen's adaption of the trackball app. I have two views at a 60 degree angle to each other and was wondering how I get the rotation to be in the center of this (non-closed) rectangle? In the images below I would have liked the rotation to take place all within the blue lines. Code (modified to only rotate around x axis): #import "MyView.h" //===================================================== // Defines //===================================================== #define DEGREES_TO_RADIANS(degrees) \ (degrees * (M_PI / 180.0f)) //===================================================== // Public Interface //===================================================== @implementation MyView - (void)awakeFromNib { transformed = [CALayer layer]; transformed.anchorPoint = CGPointMake(0.5f, 0.5f); transformed.frame = self.bounds; [self.layer addSublayer:transformed]; CALayer *imageLayer = [CALayer layer]; imageLayer.frame = CGRectMake(10.0f, 4.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f); imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(60.0f), 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0051.png"] CGImage]; imageLayer.borderColor = [UIColor yellowColor].CGColor; imageLayer.borderWidth = 2.0f; [transformed addSublayer:imageLayer]; imageLayer = [CALayer layer]; imageLayer.frame = CGRectMake(10.0f, 120.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f); imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(-60.0f), 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0089.png"] CGImage]; imageLayer.borderColor = [UIColor greenColor].CGColor; imageLayer.borderWidth = 2.0f; transformed.borderColor = [UIColor whiteColor].CGColor; transformed.borderWidth = 2.0f; [transformed addSublayer:imageLayer]; UIView *line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height / 2.0f, self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor redColor]]; [self addSubview:line]; line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (1.0f / 4.0f), self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor blueColor]]; [self addSubview:line]; line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (3.0f / 4.0f), self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor blueColor]]; [self addSubview:line]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { previousLocation = [[touches anyObject] locationInView:self]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint location = [[touches anyObject] locationInView:self]; //location = CGPointMake(previousLocation.x, location.y); CATransform3D currentTransform = transformed.sublayerTransform; //CGFloat displacementInX = location.x - previousLocation.x; CGFloat displacementInX = previousLocation.x - location.x; CGFloat displacementInY = previousLocation.y - location.y; CGFloat totalRotation = sqrt((displacementInX * displacementInX) + (displacementInY * displacementInY)); CGFloat angle = DEGREES_TO_RADIANS(totalRotation); CGFloat x = ((displacementInX / totalRotation) * currentTransform.m12 + (displacementInY/totalRotation) * currentTransform.m11); CATransform3D rotationalTransform = CATransform3DRotate(currentTransform, angle, x, 0, 0); previousLocation = location; transformed.sublayerTransform = rotationalTransform; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { } - (void)dealloc { [super dealloc]; } @end

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  • Sequencing 2 lines of JQUERY

    - by nobosh
    I have the following lines of JQUERY: // When dragging ends stop: function(event, ui) { // Replace the placeholder with the original $placeholder.after( $this.show() ).remove(); // Run a custom stop function specitifed in the settings settings.stop.apply(this); }, I don't want settings.stop.apply(this); to run UNTIL the line above is $placeholder.after( $this.show() ).remove();, right now what's happening is the settings.stop is running to early. With JQUERY, how can I Sequence these two lines to not proceed until the first is complete? Thanks

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  • Android Animate Rotate

    - by oriharel
    I did some digging in Android code, and saw the use of in the indeterminate progress bar. after trying to create my own drawable with this tag: <animated-rotate xmlns:android="http://schemas.android.com/apk/res/android" android:drawable="@drawable/spinner_pia" android:pivotX="50%" android:pivotY="50%" android:framesCount="12" android:frameDuration="100" /> I get an error: "No resource identifier found for attribute 'frameDuration' in package 'android'" - which means that frameDuration is a private attribute. Is there a way to use this "animate-rotate" feature? My task is to replace the system's default indeterminate progress bar. I'd like to do it with as little code as possible (just change few attributes if possible). Using the ProgressBar view, setting: android:indeterminateOnly="true" android:indeterminateBehavior="cycle" android:indeterminateDuration="3500" android:indeterminateDrawable="@drawable/pia_sivuvator" and point "@drawable/pia_sivuvator" to that object would've make my task as elegant as they come but I'm stuck on those private attributes. help?

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  • How to disable sql creation for JPA entity classes

    - by Samuel
    We have some JPA entity classes which are currently under development and wouldn't want them as part of the testing cycle. We tried commenting out the relevant entity classes in META-INF\persistence.xml but the hbm2ddl reverse engineering tool still seems to generate SQL for those entities. How do I tell my code to ignore these classes? Are there any annotations for these or should I have to comment out the @Entity annotation along with my changes in persistence.xml file.

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  • How to animate a UIButton selected background Image

    - by Thomas Joos
    hi all, I have a class defining a custom UIButton. I configurate a normal and selected state like this: //custom image UIImage *image = [UIImage imageNamed:@"customIconCreationBG.png"]; UIImage *stretchImage = [image stretchableImageWithLeftCapWidth:0.0 topCapHeight:0.0]; [self setBackgroundImage:stretchImage forState:UIControlStateNormal]; UIImage *imageSelected = [UIImage imageNamed:@"customIconCreationBG_selected.png"]; UIImage *stretchImageSelected = [imageSelected stretchableImageWithLeftCapWidth:0.0 topCapHeight:0.0]; [self setBackgroundImage:stretchImageSelected forState:UIControlStateSelected]; In another class I'm filling an array with custom buttons and i'm adding a button pressed method. It sets the selected state to TRUE -(void)buttnPressed:(id)sender { NSLog(@"button pressed"); [[NSNotificationCenter defaultCenter] postNotificationName:@"unselectBGIcons" object:self]; HorizontalListIcon *pressedIcon = ((HorizontalListIcon *)sender); [pressedIcon setSelected:TRUE]; } The button switches to another background, which is great. Is there a way to animate this change ( fading in? ) because it's a bit hard now. Greets

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  • Disable page redirects using Greasemonkey

    - by Tomer Cohen
    A website I wish to tweak is using window.location in order to redirect specific users to a blocking page. That website is doing it in plain <script> tag, so it is impossible to bypass it by overriding the onload event using document.body.setAttribute('onload','');. Is there another way to inject my code to the page without using Firefox extensions such as NoScript? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title></title> <script type="text/javascript"> if (1) window.location="http://example.net" </script> </head> <body></body> </html>

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  • about TranslateTransform and RenderTransformOrigin

    - by George2
    Hello everyone, I am using Silverlight 3.0 + .Net 3.5 + VSTS 2008 + C# to silverlight application. I want to learn TranslateTransform and RenderTransformOrigin, could anyone recommend me some tutorials? I am a newbie of this area. And I did not find anything which is good to learn for a newbie from MSDN (correct me if there are some good stuff). :-) BTW: I am headache about the coordination transformation matrix, it is great if the tutorial could cover this topic. thanks in advance, George

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  • Wait for all WPF animations to stop

    - by Ray
    Given a WPF window, which may or may not have animations, I'd like to wait until they are all done before continuing processing. Is there a generic way to do this. Currently I can do something like this: void WaitForAnimation(Storyboard storyboard) { WaitUntil(() => storyboard.GetCurrentState() == ClockState.Stopped); } But this assumes I know the storyboards or have some way of finding them. Is there a way of doing that?

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  • Enable/disable zoom on iPhone safari with Javascript?

    - by msqr
    I have 1 page which has 2 DIV elements which is shown/hidden based on user click on action buttons with javascript, I would like to toggle scaling on action button click. I tried with below javascript and it is changing viewport meta but getting no effect. Any suggestions? Blockquote var ViewPortAllowZoom = 'width=device-width;'; var ViewPortNoZoom = 'width=device-width; initial-scale=1.0; maximum-scale=1.0; minimum-scale=1.0; user-scalable=no;'; function AllowZoom(flag) { if (flag == true) { $('meta[name*=viewport]').attr('content', ViewPortAllowZoom); } else { $('meta[name*=viewport]').attr('content', ViewPortNoZoom); } }

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  • Is it good choice to move a Sublayer around a view using UIPanGestureRecognizer?

    - by Pranjal Bikash Das
    I have a CALayer and as sublayer to this CALayer i have added an imageLayer which contains an image of resolution 276x183. I added a UIPanGestureRecognizer to the main view and calculation the coordinates of the CALayer as follows: - (void)panned:(UIPanGestureRecognizer *)sender{ subLayer.frame=CGRectMake([sender locationInView:self.view].x-138, [sender locationInView:self.view].y-92, 276, 183); } in viedDidLoad i have: subLayer.backgroundColor=[UIColor whiteColor].CGColor; subLayer.frame=CGRectMake(22, 33, 276, 183); imageLayer.contents=(id)[UIImage imageNamed:@"A.jpg"].CGImage; imageLayer.frame=subLayer.bounds; imageLayer.masksToBounds=YES; imageLayer.cornerRadius=15.0; subLayer.shadowColor=[UIColor blackColor].CGColor; subLayer.cornerRadius=15.0; subLayer.shadowOpacity=0.8; subLayer.shadowOffset=CGSizeMake(0, 3); [subLayer addSublayer:imageLayer]; [self.view.layer addSublayer:subLayer]; It is giving desired output but a bit slow in the simulator. I have not yet tested it in Device. so my question is - Is it OK to move a CALayer containing an image??

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  • Globally disable Ext JS Animations

    - by ifwdev
    I'm testing an intranet web app in the iPad but the animations to open "windows" and show message boxes are horribly slow. I've tried setting the global Ext.enableFx to false, and confirmed that flag is still false after page load in Firebug. The animations are still occurring though so I must be doing something wrong. Thanks...

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  • OpenGL true coordinates and glutTimerFunc() problem C++

    - by Meko
    HI I am starting to learn openGl for C++.but at stating point I stucked. I have 2 question that is the coordinates for drawing some objects? I mean where is X, Y and Z? Second one I am making tutorial from some sites. and I am trying to animate my triangle.In tutorial it works but on my computer not.I Also downloaded source codes but It doesnt move. Here sample codes. I thougt that problem is glutTimerFunc(). #include #include #ifdef APPLE #include #include #else #include #endif using namespace std; //Called when a key is pressed void handleKeypress(unsigned char key, int x, int y) { switch (key) { case 27: //Escape key exit(0); } } //Initializes 3D rendering void initRendering() { glEnable(GL_DEPTH_TEST); } //Called when the window is resized void handleResize(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, (double)w / (double)h, 1.0, 200.0); } float _angle = 30.0f; float _cameraAngle = 0.0f; //Draws the 3D scene void drawScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); //Switch to the drawing perspective glLoadIdentity(); //Reset the drawing perspective glRotatef(-_cameraAngle, 0.0f, 1.0f, 0.0f); //Rotate the camera glTranslatef(0.0f, 0.0f, -5.0f); //Move forward 5 units glPushMatrix(); //Save the transformations performed thus far glTranslatef(0.0f, -1.0f, 0.0f); //Move to the center of the trapezoid glRotatef(_angle, 0.0f, 0.0f, 1.0f); //Rotate about the z-axis glBegin(GL_QUADS); //Trapezoid glVertex3f(-0.7f, -0.5f, 0.0f); glVertex3f(0.7f, -0.5f, 0.0f); glVertex3f(0.4f, 0.5f, 0.0f); glVertex3f(-0.4f, 0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the trapezoid glPushMatrix(); //Save the current state of transformations glTranslatef(1.0f, 1.0f, 0.0f); //Move to the center of the pentagon glRotatef(_angle, 0.0f, 1.0f, 0.0f); //Rotate about the y-axis glScalef(0.7f, 0.7f, 0.7f); //Scale by 0.7 in the x, y, and z directions glBegin(GL_TRIANGLES); //Pentagon glVertex3f(-0.5f, -0.5f, 0.0f); glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(0.5f, 0.0f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(0.5f, 0.0f, 0.0f); glVertex3f(0.0f, 0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the pentagon glPushMatrix(); //Save the current state of transformations glTranslatef(-1.0f, 1.0f, 0.0f); //Move to the center of the triangle glRotatef(_angle, 1.0f, 2.0f, 3.0f); //Rotate about the the vector (1, 2, 3) glBegin(GL_TRIANGLES); //Triangle glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(0.0f, 0.5f, 0.0f); glVertex3f(-0.5f, -0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the triangle glutSwapBuffers(); } void update(int value) { _angle += 2.0f; if (_angle 360) { _angle -= 260; } glutPostRedisplay(); //Tell GLUT that the display has changed //Tell GLUT to call update again in 25 milliseconds glutTimerFunc(25, update, 0); } int main(int argc, char** argv) { //Initialize GLUT glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(400, 400); //Create the window glutCreateWindow("Transformations and Timers - videotutorialsrock.com"); initRendering(); //Set handler functions glutDisplayFunc(drawScene); glutKeyboardFunc(handleKeypress); glutReshapeFunc(handleResize); glutTimerFunc(24, update, 0); //Add a timer glutMainLoop(); return 0; }

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  • [CA_COLOR_OPAQUE] things that make a layer non-opaque. scaled CAGradientLayer?

    - by mahal tertin
    i spent some time with the environment variable CA_COLOR_OPAQUE = 1 and have my findings to share. things that make a CALayer non-opaque (slow, more memory, ...): * contents with alpha (like an NSImage with an icon) * NSImage/CGImage from a pdf as contents (even when the pdf does not contain any alpha and opaque=YES) * backgroundColor = nil * CATextLayer with text in a (because it is contents with alpha) * rounded corners? maybe/sometimes * masksToBounds? not necessarily as we scale most of tree with CATransform3DScale on sublayerTransform i found also these rather irritating non-opaque: * CAGradientLayer that is somewhere down in this scaled tree (even when set all the gradient colors without alpha) * edgeAntialiasingMask != 0 of a layer that is somewhere down in this scaled tree the last two do not make sense to me. why should it be non opaque? what do i see? if anyone has any thoughts on these findings, i'm happy to learn as i couldn't find such a list yet.

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  • disable a form in asp.net..

    - by rohit
    hi iam working on asp.net using c# project...iam facing a problem...the problem is,i had a master page in which iam using collapse pannel(ajax control)... in collapse pannel i had folders like:- xyz abc def ghi.... and in xyz folder i had some forms.... nw the problem is that i had a search menu in my main page(comes after login)...after searching a grid view is open and in that there is a column name (suppose) XYZ...so when i click on items in that column then only i want xyz folder to be enable or viewed so that i acess forms in that folder....hw cud i do that..i search alot but didn't get the solution..plz help me go through this...

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  • How to disable customization for the TabBar?

    - by mana
    Hey, within my App it should be forbidden to edit (customize) the TabBar. This means there should be no edit button and no other possibility to change the order of the items. (this is not my decision, the boss wants it that way :) ) I can't find a property to do this - so is this possible after all? cheers

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  • Trying to start a service on boot on Android

    - by Alex
    I've been trying to start a service when a device boots up on android, but I cannot get it to work. I've looked a number of links online but none of the code is working. Am I forgetting something? This is my code. Manifest <receiver android:name=".StartServiceAtBootReceiver" android:enabled="true" android:exported="false" android:label="StartServiceAtBootReceiver"> <intent-filter> <action android:name="android.intent.action._BOOT_COMPLETED"/> </intent-filter> </receiver> <service android:enabled="true" android:name="com.test.RunService"/> Receiver OnReceive public void onReceive(Context context, Intent intent) { if("android.intent.action.BOOT_COMPLETED".equals(intent.getAction())) { Intent serviceLauncher = new Intent(context, RunService.class); context.startService(serviceLauncher); Log.v("TEST", "Service loaded at start"); } } Thanks,

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  • Forms authentication: disable redirect to the login page

    - by codeka
    I have an application that uses ASP.NET Forms Authentication. For the most part, it's working great, but I'm trying to add support for a simple API via an .ashx file. I want the ashx file to have optional authentication (i.e. if you don't supply an Authentication header, then it just works anonymously). But, depending on what you do, I want to require authentication under certain conditions. I thought it would be a simple matter of responding with status code 401 if the required authentication was not supplied, but it seems like the Forms Authentcation module is intercepting that and responding with a redirect to the login page instead. What I mean is, if my ProcessRequest method looks like this: public void ProcessRequest(HttpContext context) { Response.StatusCode = 401; Response.StatusDescription = "Authentication required"; } Then instead of getting a 401 error code on the client, like I expect, I'm actually getting a 302 redirect to the login page. For nornal HTTP traffic, I can see how that would be useful, but for my API page, I want the 401 to go through unmodified so that the client-side caller can respond to it programmatically instead. Is there any way to do that?

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