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  • How can a button click method find out which item is selected in a ListView?

    - by Ian Bayley
    I have a single screen with a bank of buttons below a ListView. Entries on the ListView light up in orange when I scroll so I assume that are selected. When I then press the "Delete" button I want the onClickListener to remove the currently selected entry. But getSelectedItemPosition() always gives me -1. If I can't hope to use the GUI controls in this way, please give me another way of getting the same result. I have even tried setting the onClickListener of the List View to store the index before the button is pressed (in case pressing the button unselects the entry) but even that is always -1 it seems. Here's the code (without the modification which didn't work) package com.bayley; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.ArrayAdapter; import android.widget.Button; import android.widget.EditText; import android.widget.ListView; import java.util.ArrayList; /** * * @author p0074564 */ public class September extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); final ListView myListView = (ListView) findViewById(R.id.myListView); Button addButton = (Button) findViewById(R.id.AddButton); Button deleteButton = (Button) findViewById(R.id.DeleteButton); final EditText editText = (EditText) findViewById(R.id.myEditText); final ArrayList<String> todoItems = new ArrayList<String>(); todoItems.add("Monday"); todoItems.add("Tuesday"); todoItems.add("Wednesday"); final ArrayAdapter<String> aa = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, todoItems); myListView.setAdapter(aa); addButton.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { todoItems.add(editText.getText().toString()); aa.notifyDataSetChanged(); } }); deleteButton.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { // always returns -1 unfortunately ie nothing is ever selected int index = myListView.getSelectedItemPosition(); if (index >= 0) { todoItems.remove(index); } aa.notifyDataSetChanged(); } }); } }

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  • Why does JAXB not create a member variable in its generated code when an XML schema base type and subtype have the same element declared in them?

    - by belltower
    I have a question regarding with regard to JAXB generated classes. As you can I see, I have a complex type, DG_PaymentIdentification1, declared in my schema. Its a restriction of PaymentIdentification1. DG_PaymentIdentification1 is also identical to PaymentIdentification1. I also have a type called DG_CreditTransferTransactionInformation10 which has a base type of CreditTransferTransactionInformation10 and is identical to it. I have included the relevant XML schema snippets below. <xs:complexType name="DG_PaymentIdentification1"> <xs:complexContent> <xs:restriction base="PaymentIdentification1"> <xs:sequence> <xs:element name="InstrId" type="DG_Max35Text_REF" minOccurs="0"/> <xs:element name="EndToEndId" type="DG_Max35Text_REF" id="DG-41"/> </xs:sequence> </xs:restriction> </xs:complexContent> </xs:complexType> <xs:complexType name="PaymentIdentification1"> <xs:sequence> <xs:element name="InstrId" type="Max35Text" minOccurs="0"/> <xs:element name="EndToEndId" type="Max35Text"/> </xs:sequence> </xs:complexType> <xs:complexType name="DG_CreditTransferTransactionInformation10"> <xs:complexContent> <xs:restriction base="CreditTransferTransactionInformation10"> <xs:sequence> <xs:element name="PmtId" type="DG_PaymentIdentification1"/> <xs:simpleType name="DG_Max35Text_REF"> <xs:restriction base="DG_NotEmpty35"> <xs:pattern value="[\-A-Za-z0-9\+/\?:\(\)\.,'&#x20;]*"/> </xs:restriction> </xs:simpleType> <xs:simpleType name="Max35Text"> <xs:restriction base="xs:string"> <xs:minLength value="1"/> <xs:maxLength value="35"/> </xs:restriction> </xs:simpleType> JAXB generates the following java class for DG_PaymentIdentification1: @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "DG_CreditTransferTransactionInformDGion10") public class DGCreditTransferTransactionInformation10 extends CreditTransferTransactionInformation10 { } My question is why doesnt the DGCreditTransferTransactionInformation10 generated class have a variable of type DG_PaymentIdentification1 in the generated code? The base class CreditTransferTransactionInformation10 does have a type PaymentIdentification1 declared in it. Is there any way of ensuring that DGCreditTransferTransactionInformation10 will have a DG_PaymentIdentification1 in it?

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  • Android Camera takePicture function does not call Callback function

    - by Tomáš 'Guns Blazing' Frcek
    I am working on a custom Camera activity for my application. I was following the instruction from the Android Developers site here: http://developer.android.com/guide/topics/media/camera.html Everything seems to works fine, except the Callback function is not called and the picture is not saved. Here is my code: public class CameraActivity extends Activity { private Camera mCamera; private CameraPreview mPreview; private static final String TAG = "CameraActivity"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.camera); // Create an instance of Camera mCamera = getCameraInstance(); // Create our Preview view and set it as the content of our activity. mPreview = new CameraPreview(this, mCamera); FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview); preview.addView(mPreview); Button captureButton = (Button) findViewById(R.id.button_capture); captureButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Log.v(TAG, "will now take picture"); mCamera.takePicture(null, null, mPicture); Log.v(TAG, "will now release camera"); mCamera.release(); Log.v(TAG, "will now call finish()"); finish(); } }); } private PictureCallback mPicture = new PictureCallback() { @Override public void onPictureTaken(byte[] data, Camera camera) { Log.v(TAG, "Getting output media file"); File pictureFile = getOutputMediaFile(); if (pictureFile == null) { Log.v(TAG, "Error creating output file"); return; } try { FileOutputStream fos = new FileOutputStream(pictureFile); fos.write(data); fos.close(); } catch (FileNotFoundException e) { Log.v(TAG, e.getMessage()); } catch (IOException e) { Log.v(TAG, e.getMessage()); } } }; private static File getOutputMediaFile() { String state = Environment.getExternalStorageState(); if (!state.equals(Environment.MEDIA_MOUNTED)) { return null; } else { File folder_gui = new File(Environment.getExternalStorageDirectory() + File.separator + "GUI"); if (!folder_gui.exists()) { Log.v(TAG, "Creating folder: " + folder_gui.getAbsolutePath()); folder_gui.mkdirs(); } File outFile = new File(folder_gui, "temp.jpg"); Log.v(TAG, "Returnng file: " + outFile.getAbsolutePath()); return outFile; } } After clicking the Button, I get logs: "will now take picture", "will now release camera" and "will now call finish". The activity finishes succesfully, but the Callback function was not called during the mCamera.takePicture(null, null, mPicture); function (There were no logs from the mPicture callback or getMediaOutputFile functions) and there is no file in the location that was specified. Any ideas? :) Much thanks!

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  • Request URL in Javascript, Fetch URL Content using Java Applet, return to Javascript?

    - by Sam G
    I'm in the process of making a little experiment, it grabs a YouTube page, and returns the highest quality MP4 link, then plays this in a HTML 5 Video element. Now I was using PHP with cURL to get the URL content (YouTube), but that only works on my local server (MP4 link is locked to IP address). I can't think of any other way to get the page content due to cross domain rules except a Java applet. So I've built a Java applet that should return the content of a URL. Java import java.applet.Applet; import java.awt.*; import java.io.ByteArrayOutputStream; import java.io.InputStream; import java.net.HttpURLConnection; import java.net.URL; public class URLFetcherabc extends Applet { public void init() { } public void paint(Graphics g) { g.drawString("Java loaded. Waiting for URL", 0, 10); } public String getURL(String url, String httpMethod) { try { URL u = new URL(url); HttpURLConnection conn = (HttpURLConnection)u.openConnection(); conn.setRequestMethod(httpMethod); InputStream is = conn.getInputStream(); ByteArrayOutputStream output = new ByteArrayOutputStream(); byte[] buffer = new byte[1024]; for (int bytesRead = 0; (bytesRead = is.read(buffer)) != -1; ) { output.write(buffer, 0, bytesRead); } return output.toString(); } catch (Exception e) { }return null; } } Now I've got the applet on the page, but every-time I call the function it returns nothing. Heres my HTML for including the applet. HTML <applet id="URLFetcher" name="URLFetcher" code="URLFetcherabc.class" archive="URLFetcher.jar" height="200" width="200" mayscript=""></applet> Java-Script function fetchurl(urltofetch) { var URLFetcher = document.getElementById("URLFetcher"); var result = URLFetcher.getURL(urltofetch); //Result = URL Content return result; } The function always returns null, in Java the function does work when passed a variable via other means (parameter etc). I've tried running other functions through Javascript and the Java applet does respond. I'm new to Java applets and communicating with them via Javascript, so I'm probably making either a small mistake somewhere or its completely wrong. Any ideas? Thanks

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  • Criticise/Recommendations for my code

    - by aLk
    Before i go any further it would be nice to know if there is any major design flaws in my program so far. Is there anything worth changing before i continue? Model package model; import java.sql.*; import java.util.*; public class MovieDatabase { @SuppressWarnings({ "rawtypes", "unchecked" }) public List queryMovies() throws SQLException { Connection connection = null; java.sql.Statement statement = null; ResultSet rs = null; List results = new ArrayList(); try { DriverManager.registerDriver(new com.mysql.jdbc.Driver()); connection = DriverManager.getConnection("jdbc:mysql://localhost:3306/test", "root", "password"); statement = connection.createStatement(); String query = "SELECT * FROM movie"; rs = statement.executeQuery(query); while(rs.next()) { MovieBean bean = new MovieBean(); bean.setMovieId(rs.getInt(1)); bean.setTitle(rs.getString(2)); bean.setYear(rs.getInt(3)); bean.setRating(rs.getInt(4)); results.add(bean); } } catch(SQLException e) { } return results; } } Servlet public class Service extends HttpServlet { @SuppressWarnings("rawtypes") protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { response.setContentType("text/html"); PrintWriter out = response.getWriter(); out.println("Movies!"); MovieDatabase movies = new MovieDatabase(); try { List results = movies.queryMovies(); Iterator it = results.iterator(); while(it.hasNext()) { MovieBean movie = new MovieBean(); movie = (MovieBean)it.next(); out.println(movie.getYear()); } } catch(SQLException e) { } } } Bean package model; @SuppressWarnings("serial") public class MovieBean implements java.io.Serializable { protected int movieid; protected int rating; protected int year; protected String title; public MovieBean() { } public void setMovieId(int movieidVal) { movieid = movieidVal; } public void setRating(int ratingVal) { rating = ratingVal; } public void setYear(int yearVal) { year = yearVal; } public void setTitle(String titleVal) { title = titleVal; } public int getMovieId() { return movieid; } public int getRating() { return rating; } public int getYear() { return year; } public String getTitle() { return title; } }

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  • My code gets an argument error, expecting 1 but got 0 - AS3

    - by Louis Cottier
    I've got this code with a variable of platform, which I'm trying to link with the actual object of Platform in my .fla file but I get this error when I run it; ArgumentError: Error #1063: Argument count mismatch on Code(). Expected 1, got 0. In my output window. package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.KeyboardEvent; import flash.events.Event; import flash.ui.Keyboard; public class Code extends MovieClip { var charSpeed:int = 0; var velocity:int = 0; var gravity:Number = 1; var Jump:Boolean = false; public function startGame(){ stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeyDown); stage.addEventListener(KeyboardEvent.KEY_UP, checkKeyUp); stage.addEventListener(Event.ENTER_FRAME, loop); } private var platform:Platform; public function Code(value:Platform) { platform = value; } function checkKeyDown(evt:KeyboardEvent){ if (evt.keyCode == Keyboard.LEFT){ charSpeed -= 10; } if (evt.keyCode == Keyboard.RIGHT){ charSpeed += 10; } if (evt.keyCode == Keyboard.DOWN){ if(!Jump){ velocity -= 14; Jump = true; } } } function checkKeyUp(evt:KeyboardEvent){ if (evt.keyCode == Keyboard.LEFT){ charSpeed = 0; } if (evt.keyCode == Keyboard.RIGHT){ charSpeed = 0; } } function loop(evt:Event){ player.x = velocity; if (player.x < 0){ player.x = 0; } if (player.x > 550){ player.x = 550; } velocity += gravity; var Platform:Array = new Array(platform) if (!Platform.hitTestPoint(player.x, player.y, true)){ player.y += velocity; } for (var i = 0; i < 10; i++){ if (Platform.hitTestPoint(player.x, player.y, true)){ player.y--; velocity = 0; Jump = false; } } } } } The as3 file name is Code, and the fla file name is Game. My objective is to get my player to move around on the platform using the arrow keys. The linkage of my platform is "Platform". If anyone could help that would be great

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  • Please help with very simple android widget button click. Getting very frustrated. :(

    - by Little Wendy
    I have poured over every example that I can find and I have gone through the official documentation from google. All I am trying to do is create a toast notification from a button click on a widget. I can get the widget (and button) to appear but I can't get my intent to fire. I have seen several examples that show doing this different ways but I just can't get it to work. I haven't felt this helpless with coding in a long time and I'm starting to feel dumb. This is what I have so far: public class simpleclick extends AppWidgetProvider { /** Called when the activity is first created. */ @Override public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { final int N = appWidgetIds.length; Toast.makeText(context, "doing on update", Toast.LENGTH_SHORT).show(); for (int i=0; i<N; i++) { int appWidgetId = appWidgetIds[i]; Intent intent = new Intent(context, simpleclick.class); intent.setAction("ham"); PendingIntent pendingIntent = PendingIntent.getActivity(context, 0, intent, 0); RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.main); views.setOnClickPendingIntent(R.id.Timm, pendingIntent); appWidgetManager.updateAppWidget(appWidgetId, views); } } //@Override public void onReceive(Context context, Intent intent) { // TODO Auto-generated method stub Toast.makeText(context, "action is: " + intent.getAction(), Toast.LENGTH_SHORT).show(); super.onReceive(context, intent); } } My manifest: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.tblabs.simpleclick" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <receiver android:name="simpleclick"> <intent-filter> <action android:name="android.appwidget.action.APPWIDGET_UPDATE" /> </intent-filter> <meta-data android:name="android.appwidget.provider" android:resource="@xml/simpleclick" /> </receiver> </application> <uses-sdk android:minSdkVersion="5" /> </manifest> I would appreciate some help! Thanks, Wendy

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  • Google Map only showing Grey Blocks on load - Debug Cert has been obtained

    - by Tom
    I am attempting to follow the Google Map View under the views tutorial for the Android. I have followed step by step but still only see grey blocks when viewed. First: I created a Virtual Device using "Google API's(Google Inc.) Platform 2.2 API Level 8" Second: When creating my project I selected "Google API's Google Inc. Platform 2.2 API Level 8". Third: I obtained the SDK Debug Certificate Fouth: Began Coding. Main.xml <?xml version="1.0" encoding="utf-8"?> <com.google.android.maps.MapView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mapview" android:layout_width="fill_parent" android:layout_height="fill_parent" android:clickable="true" android:apiKey="0l4sCTTyRmXTNo7k8DREHvEaLar2UmHGwnhZVHQ" / HelloGoogleMaps.java package com.example.googlemap; import android.app.Activity; import android.os.Bundle; import com.google.android.maps.MapView; import com.google.android.maps.MapActivity; public class HelloGoogleMaps extends MapActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } @Override protected boolean isRouteDisplayed() { return false; } } HelloGoogleMaps Manifest: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.googlemap" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <uses-library android:name="com.google.android.maps" /> <activity android:name=".HelloGoogleMaps" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/> </manifest> Any thoughts?? Thanks!

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  • Why am I getting ClassNotFoundExpection when I have properly imported said class and am looking at it in its directory?

    - by Strider
    This is my Javac compiling statement: javac -cp "C:\java\code\j3D\j3dcore.jar;C:\java\code\j3D\j3dutils.jar;C:\java\code\j3D\vecmath.jar" Simple.java compiles with no problems. The three jar files (j3dcore, j3dutils, and vecmath) are the essential jar's for my program (or at least I am led to believe according to this official tutorial on J3D For the record I ripped this code almost line from line from this pdf file. jar files are correctly located in referenced locations When I run my Simple program, (java Simple) I am greeted with Exception in thread "main" java.lang.NoClassDefFoundError: javax/media/j3d/Cavas3d Caused by: java.lang.ClassNotFoundExpection: javax.media.j3d.Canvas3D Currently I am staring directly at this Canvas3D.class that is located within j3dcore.jar\javax\media\j3d\ wtfisthis.jpg Here is the source code: //First java3D Program import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Frame; import java.awt.event.*; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.universe.*; import com.sun.j3d.utils.geometry.ColorCube; import javax.media.j3d.*; import javax.vecmath.*; import java.awt.GraphicsConfiguration; public class Simple extends Applet { public Simple() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D canvas3D = new Canvas3D(config); add("Center", canvas3D); BranchGroup scene = createSceneGraph(); scene.compile(); // SimpleUniverse is a Convenience Utility class SimpleUniverse simpleU = new SimpleUniverse(canvas3D); // This moves the ViewPlatform back a bit so the // objects in the scene can be viewed. simpleU.getViewingPlatform().setNominalViewingTransform(); simpleU.addBranchGraph(scene); } // end of HelloJava3Da (constructor) public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a simple shape leaf node, add it to the scene graph. // ColorCube is a Convenience Utility class objRoot.addChild(new ColorCube(0.4)); return objRoot; } public static void main(String args[]){ Simple world = new Simple(); } }` Did I import correctly? Did I incorrectly reference my jar files in my Javac statement? If I clearly see Canvas3D within its correct directory why cant java find it? The first folder in both j3dcore.jar and vecmath.jar is "javax". Is the compiler getting confused? If the compiler is getting confused how do I specify where to find that exact class when referencing it within my source code?

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  • Unlock device, display a text, then lock again

    - by Waza_Be
    For the need of my application, I need to display a message on the screen even if the lockscreen is enabled, then wait 3 seconds, than I have to lock again the phone as I don't want it to make unwanted phone calls in your pockets. First part is easy: if (PreferenceManager.getDefaultSharedPreferences( getBaseContext()).getBoolean("wake", false)) { KeyguardManager kgm = (KeyguardManager) getSystemService(Context.KEYGUARD_SERVICE); boolean isKeyguardUp = kgm.inKeyguardRestrictedInputMode(); WakeLocker.acquire(ProtoBenService.this); Intent myIntent = new Intent(ProtoBenService.this,LockActivity.class); myIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); if (isKeyguardUp) { ProtoBenService.this.startActivity(myIntent); } else Toast.makeText(ProtoBenService.this.getBaseContext(), intention, Toast.LENGTH_LONG).show(); WakeLocker.release(); } With this class: public abstract class WakeLocker { private static PowerManager.WakeLock wakeLock; public static void acquire(Context ctx) { if (wakeLock != null) wakeLock.release(); PowerManager pm = (PowerManager) ctx.getSystemService(Context.POWER_SERVICE); wakeLock = pm.newWakeLock(PowerManager.FULL_WAKE_LOCK | PowerManager.ACQUIRE_CAUSES_WAKEUP | PowerManager.ON_AFTER_RELEASE, "CobeIm"); wakeLock.acquire(); } public static void release() { if (wakeLock != null) wakeLock.release(); wakeLock = null; } } And the Activity: public class LockActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Window window = getWindow(); window.addFlags(WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD); window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON); window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); TextView tv = new TextView(this); tv.setText("This is working!"); tv.setTextSize(45); setContentView(tv); Runnable mRunnable; Handler mHandler = new Handler(); mRunnable = new Runnable() { @Override public void run() { LockActivity.this.finish(); } }; mHandler.postDelayed(mRunnable, 3 * 1000); } } So, this is nice, the phone can display my text! The only problem comes when I want to lock again the phone, it seems that locking the phone is protected by the system... Programmatically turning off the screen and locking the phone how to lock the android programatically I think that my users won't understand the Device Admin and won't be able to activate it. Is there any workaround to lock the screen without the Device Admin stuff?

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  • How to invoke the getView method in the baseAdapter in Android from another WebService Bean?

    - by greysh
    The adapter in my code as follows, I extends the base adapter: @Override public View getView(final int position, View convertView, ViewGroup parent) { ViewHolder vHolder; // if (convertView == null) { vHolder = new ViewHolder(); convertView = mInflater.inflate(R.layout.home_item, null); vHolder.albumIcon = (ImageView) convertView .findViewById(R.id.albumIcon); try { Bitmap icon = aws.getAlbumImg(itemInfolist.get(position) .getAlbumInfoCol().get(0).getAlbumID(), 0); if (icon != null) { vHolder.albumIcon.setImageBitmap(icon); } else { vHolder.albumIcon.setImageBitmap(BitmapFactory.decodeResource( context.getResources(), R.drawable.album)); } } catch (Exception e) { vHolder.albumIcon.setImageBitmap(BitmapFactory.decodeResource( context.getResources(), R.drawable.album)); } convertView.setTag(vHolder); return convertView; } However, I download the imagine asynchronously, When invoke Bitmap icon = aws.getAlbumImg(itemInfolist.get(position).getAlbumInfoCol().get(0).getAlbumID(), 0); Some pictures which haven't downloaded will use the default image, after these picutures have downloaded in another Web Service Bean, I want the Web Service bean sends a message to invoke the getView method in this adapter in order to implement the auto refresh function. But if I change the Web Service Download Bean as follows,it will cause the exception 03-19 07:46:33.241: ERROR/AndroidRuntime(716): android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. HomeAdapter mHomeAdapter; public AlbumWS(HomeAdapter homeAdapter) { mHomeAdapter = homeAdapter; } And after download, public boolean getAlbumImgWS(final ArrayList albumIDs) { new Thread(new Runnable() { @Override public void run() { // TODO Auto-generated method stub AlbumInfoWS aiws = new AlbumInfoWS(); for (int i = 0; i < albumIDs.size(); ++i) { if (ABSCENTALBUMIMGS.contains(albumIDs.get(i))) { continue; } if (FunctionUtil.isExist(albumIDs.get(i))) { continue; } String urlPath = aiws.getAlbumImage("en_US", Config.IMG_ATTIBUTETYPE, albumIDs.get(i)); boolean ret = FunctionUtil.simpleDownload(Config.HOST + urlPath, "/data/data/com.greysh.amped/img/" + albumIDs.get(i) + ".jpg"); if (!ret) { if (!ABSCENTALBUMIMGS.contains(albumIDs.get(i))) { ABSCENTALBUMIMGS.add(albumIDs.get(i)); } } mHomeAdapter.notifyDataSetChanged(); } } }).start(); return true; }

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  • hibernate annotation- extending base class - values are not being set - strange error

    - by gt_ebuddy
    I was following Hibernate: Use a Base Class to Map Common Fields and openjpa inheritance tutorial to put common columns like ID, lastModifiedDate etc in base table. My annotated mappings are as follow : BaseTable : @MappedSuperclass public abstract class BaseTable { @Id @GeneratedValue @Column(name = "id") private int id; @Column(name = "lastmodifieddate") private Date lastModifiedDate; ... Person table - @Entity @Table(name = "Person ") public class Person extends BaseTable implements Serializable{ ... Create statement generated : create table Person (id integer not null auto_increment, lastmodifieddate datetime, name varchar(255), primary key (id)) ; After I save a Person object to db, Person p = new Person(); p.setName("Test"); p.setLastModifiedDate(new Date()); .. getSession().save(p); I am setting the date field but, it is saving the record with generated ID and LastModifiedDate = null, and Name="Test". Insert Statement : insert into Person (lastmodifieddate, name) values (?, ?) binding parameter [1] as [TIMESTAMP] - <null> binding parameter [2] as [VARCHAR] - Test Read by ID query : When I do hibernate query (get By ID) as below, It reads person by given ID. Criteria c = getSession().createCriteria(Person.class); c.add(Restrictions.eq("id", id)); Person person= c.list().get(0); //person has generated ID, LastModifiedDate is null select query select person0_.id as id8_, person0_.lastmodifieddate as lastmodi8_, person0_.name as person8_ from Person person0_ - Found [1] as column [id8_] - Found [null] as column [lastmodi8_] - Found [Test] as column [person8_] ReadAll query : //read all Query query = getSession().createQuery("from " + Person.class.getName()); List allPersons=query.list(); Corresponding SQL for read all select query select person0_.id as id8_, person0_.lastmodifieddate as lastmodi8_, person0_.name as person8_ from Person person0_ - Found [1] as column [id8_] - Found [null] as column [lastmodi8_] - Found [Test] as column [person8_] - Found [2] as column [id8_] - Found [null] as column [lastmodi8_] - Found [Test2] as column [person8_] But when I print out the list in console, its being more weird. it is selecting List of Person object with ID fields = all 0 (why all 0 ?) LastModifiedDate = null Name fields have valid values I don't know whats wrong here. Could you please look at it? FYI, My Hibernate-core version : 4.1.2, MySQL Connector version : 5.1.9 . In summary, There are two issues here Why I am getting All ID Fields =0 when using read all? Why the LastModifiedDate is not being inserted?

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  • Calling a JAVA method from C++ with JNI, no parameters

    - by PRNDL Development Studios
    Please bear with me, I am an iPhone developer and this whole android this confuses me a bit. I have some c++ methods that are called from a cocos2d-x CCMenuItem. Therefore I cannot send any parameters, according to the docs. I need to open a url with the android browser which will require me to call a JAVA function to start a new intent. I understand that I need to create a VM, however the below code gives me the error: jni/../../Classes/MyClass.cpp:184: error: 'JNI_CreateJavaVM' was not declared in this scope I was looking at this thread: Calling a java method from c++ in Android But he uses parameters, and I can't do that. And I don't see where those are in his code to just make them myself. I don't know what the string should be in the 'Find Class' method. Also, I assume it is pretty terrible to create a new VM instance in every method I need to call. How would I create one as a singleton to use across the board? This is my c++ code called by my menu item: #include <jni.h> ... JavaVM *vm; // Global ... void OptionsScene::website(){ JNIEnv *env; JavaVMInitArgs vm_args; vm_args.version = JNI_VERSION_1_2; vm_args.nOptions = 0; vm_args.ignoreUnrecognized = 1; jint result = JNI_CreateJavaVM(&vm, (void **)&env, &vm_args); // This line still errors jclass clazz = env->FindClass("com/prndl/project/WebExecute"); jmethodID method = env->GetMethodID(clazz, "website", "(Ljava/lang/String;)V"); env->CallVoidMethod(NULL,method); vm->DestroyJavaVM(); And this is the JAVA Method that I need to call: public class WebExecute extends Activity{ public void website(){ Intent browserIntent = new Intent(Intent.ACTION_VIEW, Uri.parse("http://www.google.com")); startActivity(browserIntent); } } Honestly, I am struggling with this, any help is appreciated. Thanks.

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  • How to upload a file into database by using Servlet?

    - by user1765496
    Hi all iam working on servlets, so i need to upload a file by using servlet as follows my code. package com.limrasoft.image.servlets; import java.io.*; import javax.servlet.*; import javax.servlet.http.*; import javax.servlet.annotation.*; import java.sql.*; @WebServlet(name="serv1",value="/s1") public class Account extends HttpServlet{ public void doPost(HttpServletRequest req,HttpServletResponse res)throws ServletException,IOException{ try{ Class.forName("oracle.jdbc.driver.OracleDriver"); Connecection con=null; try{ con=DriverManager.getConnection("jdbc:oracle:thin:@localhost:1521:xe","system","sajid"); PrintWriter pw=res.getWriter(); res.setContentType("text/html"); String s1=req.getParameter("un"); string s2=req.getParameter("pwd"); String s3=req.getParameter("g"); String s4=req.getParameter("uf"); PreparedStatement ps=con.prepareStatement("insert into account(?,?,?,?)"); ps.setString(1,s1); ps.setString(2,s2); ps.setString(3,s3); File file=new File("+s4+"); FileInputStream fis=new FileInputStream(fis); int len=(int)file.length(); ps.setBinaryStream(4,fis,len); int c=ps.executeUpdate(); if(c==0){pw.println("<h1>Registratin fail");} else{pw.println("<h1>Registration fail");} } finally{if(con!=null)con.close();} } catch(ClassNotFoundException ce){pw.println("<h1>Registration Fail");} catch(SQLException se){pw.println("<h1>Registration Fail");} pw.flush(); pw.close(); } } I have written the above code for file upload into database, but it giving error as "HTTP Status 500 - Servlet3.java (The system cannot find the file specified)" Could you plz help me to do this code,thanks in advanse.

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  • SwingWorker exceptions lost even when using wrapper classes

    - by Ti Strga
    I've been struggling with the usability problem of SwingWorker eating any exceptions thrown in the background task, for example, described on this SO thread. That thread gives a nice description of the problem, but doesn't discuss recovering the original exception. The applet I've been handed needs to propagate the exception upwards. But I haven't been able to even catch it. I'm using the SimpleSwingWorker wrapper class from this blog entry specifically to try and address this issue. It's a fairly small class but I'll repost it at the end here just for reference. The calling code looks broadly like try { // lots of code here to prepare data, finishing with SpecialDataHelper helper = new SpecialDataHelper(...stuff...); helper.execute(); } catch (Throwable e) { // used "Throwable" here in desperation to try and get // anything at all to match, including unchecked exceptions // // no luck, this code is never ever used :-( } The wrappers: class SpecialDataHelper extends SimpleSwingWorker { public SpecialDataHelper (SpecialData sd) { this.stuff = etc etc etc; } public Void doInBackground() throws Exception { OurCodeThatThrowsACheckedException(this.stuff); return null; } protected void done() { // called only when successful // never reached if there's an error } } The feature of SimpleSwingWorker is that the actual SwingWorker's done()/get() methods are automatically called. This, in theory, rethrows any exceptions that happened in the background. In practice, nothing is ever caught, and I don't even know why. The SimpleSwingWorker class, for reference, and with nothing elided for brevity: import java.util.concurrent.ExecutionException; import javax.swing.SwingWorker; /** * A drop-in replacement for SwingWorker<Void,Void> but will not silently * swallow exceptions during background execution. * * Taken from http://jonathangiles.net/blog/?p=341 with thanks. */ public abstract class SimpleSwingWorker { private final SwingWorker<Void,Void> worker = new SwingWorker<Void,Void>() { @Override protected Void doInBackground() throws Exception { SimpleSwingWorker.this.doInBackground(); return null; } @Override protected void done() { // Exceptions are lost unless get() is called on the // originating thread. We do so here. try { get(); } catch (final InterruptedException ex) { throw new RuntimeException(ex); } catch (final ExecutionException ex) { throw new RuntimeException(ex.getCause()); } SimpleSwingWorker.this.done(); } }; public SimpleSwingWorker() {} protected abstract Void doInBackground() throws Exception; protected abstract void done(); public void execute() { worker.execute(); } }

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  • UIButton does not respond to touch events after changing its position using setFrame

    - by Pranathi
    I have a view controller class (child) which extends from view controller class (parent). In the parent class's loadView() method I create a sub-view (named myButtonView) with two buttons (buttons are horizontally laid out in the subview) and add it to the main view. In the subclass I need to shift these two buttons up by 50pixels. So, I am shifting the buttonView by calling the setFrame method. This makes the buttons shift and render properly but they do not respond to touch events after this. Buttons work properly in the views of Parent class type. In the child class type view also, if I comment out the setFrame() call the buttons work properly. How can I shift the buttons and still make them respond to touch events? Any help is appreciated. Following is snippets of the code. In the parent class: - (void)loadView { // Some code... CGRect buttonFrameRect = CGRectMake(0,yOffset+1,screenRect.size.width,KButtonViewHeight); myButtonView = [[UIView alloc]initWithFrame:buttonFrameRect]; myButtonView.backgroundColor = [UIColor clearColor]; [self.view addSubview:myButtonView]; // some code... CGRect nxtButtonRect = CGRectMake(screenRect.size.width - 110, 5, 100, 40); myNxtButton = [UIButton buttonWithType:UIButtonTypeCustom]; [myNxtButton setTitle:@"Submit" forState:UIControlStateNormal]; myNxtButton.frame = nxtButtonRect; myNxtButton.backgroundColor = [UIColor clearColor]; [myNxtButton addTarget:self action:@selector(nextButtonPressed:) forControlEvents:UIControlEventTouchUpInside]; [myButtonView addSubview:myNxtButton]; CGRect backButtonRect = CGRectMake(10, 5, 100, 40); myBackButton = [UIButton buttonWithType:UIButtonTypeCustom]; [myBackButton setTitle:@"Back" forState:UIControlStateNormal]; myBackButton.frame = backButtonRect; myBackButton.backgroundColor = [UIColor clearColor]; [myBackButton addTarget:self action:@selector(backButtonPressed:) forControlEvents:UIControlEventTouchUpInside]; [myButtonView addSubview:myBackButton]; // Some code... } In the child class: - (void)loadView { [super loadView]; //Some code .. CGRect buttonViewRect = myButtonView.frame; buttonViewRect.origin.y = yOffset; // This is basically original yOffset + 50 [myButtonView setFrame:buttonViewRect]; yOffset += KButtonViewHeight; // Add some other view below myButtonView .. }

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  • Android: How to properly exit application when inconsistent condition is unavoidable?

    - by Bevor
    First of all I already read about all this discussion that it isn't a good idea to manually exit an Android application. But in my case it seems to be needed. I have an AsyncTask which does a lof of operations in background. That means downloading data, saving it to local storage and preparing it for usage in application. It could happen that there is no internet connection or something different happens. For all that cases I have an Exception handling which returns the result. And if there is an exception, the application is unusable so I need to exit it. My question is, do I have to do some unregistration unloading or unbinding tasks or something when I exit the application by code or is System.exit(0) ok? I do all this in an AsyncTask, see my example: public class InitializationTask extends AsyncTask<Void, Void, InitializationResult> { private ProcessController processController = new ProcessController(); private ProgressDialog progressDialog; private Activity mainActivity; public InitializationTask(Activity mainActivity) { this.mainActivity = mainActivity; } @Override protected void onPreExecute() { super.onPreExecute(); progressDialog = new ProgressDialog(mainActivity); progressDialog.setMessage("Die Daten werden aufbereitet.\nBitte warten..."); progressDialog.setIndeterminate(true); //means that the "loading amount" is not measured. progressDialog.setCancelable(false); progressDialog.show(); }; @Override protected InitializationResult doInBackground(Void... params) { return processController.initializeData(); } @Override protected void onPostExecute(InitializationResult result) { super.onPostExecute(result); progressDialog.dismiss(); if (!result.isValid()) { AlertDialog.Builder dialog = new AlertDialog.Builder(mainActivity); dialog.setTitle("Initialisierungsfehler"); dialog.setMessage(result.getReason()); dialog.setPositiveButton("Ok", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { dialog.cancel(); //TODO cancel application System.exit(0); } }); dialog.show(); } } }

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  • Unfortunately App stopped when destroying SupportMapFragment

    - by user1408341
    I have the following problem. I have three fragments which are hosted in a TabHost. When I'm working with the app everything works fine. Now I like to end the app when the user hits the back button. Instead of terminating without errors I get the message Unfortunately App stopped. Then I said to myself something is wrong with the onDestroy() method of the FragmentActivity or with the onDestroyView method() of the Fragment. The problem is I cannot debug the point where the app crash. I get only the error:Fatal signal 11 (SIGSEGV). I then removed one by one each Fragment to identify which fragment causes the error. I could identify the fragment that I named BasicMapFragment. Something is wrong there. The code: public class BasicMapFragment extends SupportMapFragment implements LocationListener { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = super.onCreateView(inflater, container, savedInstanceState); //removeAllMarkers(); //setupGps(); //setupMap(); //setupMarkersFromModel(); //registerListeners(); return view; } } I commented out all my self written code to isolate the place where the error occurs. @Override public void onDestroy() { Log.d("ch.xxx.fragment.BasiceMapFragment", "On destroy called"); super.onDestroy(); } public void onDestroyView() { Log.d("ch.xxx.fragment.BasiceMapFragment", "On destroy view called"); super.onDestroyView(); } When I press the back button now the onDestroy() method of my FragmentActivity is first called like expected. Then the onDestroyView method is called on my BasicMapFragment class. At the end the onDestroy method is called - and then the application crash. Here is my layout file: <?xml version="1.0" encoding="utf-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent"> <fragment android:id="@+id/map" android:layout_width="match_parent" android:layout_height="match_parent" class="com.google.android.gms.maps.SupportMapFragment"/> </FrameLayout> Resume: - Map is showed - I can work with the app. - When I leave out the BasicMapFragment the app finish without error. - When I add the BasicMapFragment the app returns an error when I press the back button Is there something that I have forgot to implement? Have somebody had the same trouble?

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  • java nested for() loop throws ArrayIndexOutOfBoundsException

    - by Mike
    I'm working through a JPanel exercise in a Java book. I'm tasked with creating a 5x4 grid using GridLayout. When I loop through the container to add panels and buttons, the first add() throws the OOB exception. What am I doing wrong? package mineField; import java.awt.*; import javax.swing.*; @SuppressWarnings("serial") public class MineField extends JFrame { private final int WIDTH = 250; private final int HEIGHT = 120; private final int MAX_ROWS = 5; private final int MAX_COLUMNS = 4; public MineField() { super("Minefield"); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); Container mineFieldGrid = getContentPane(); mineFieldGrid.setLayout(new GridLayout(MAX_ROWS, MAX_COLUMNS)); // loop through arrays, add panels, then add buttons to panels. for (int i = 0; i < MAX_ROWS; i++) { JPanel[] rows = new JPanel[i]; mineFieldGrid.add(rows[i], rows[i].getName()); rows[i].setBackground(Color.blue); for (int j = 0; j < MAX_COLUMNS; j++) { JButton[] buttons = new JButton[i]; rows[i].add(buttons[j], buttons[j].getName()); } } mineFieldGrid.setSize(WIDTH, HEIGHT); mineFieldGrid.setVisible(true); } public int setRandomBomb(Container con) { int bombID; bombID = (int) (Math.random() * con.getComponentCount()); return bombID; } /** * @param args */ public static void main(String[] args) { //int randomBomb; //JButton bombLocation; MineField minePanel = new MineField(); //minePanel[randomBomb] = minePanel.setRandomBomb(minePanel); } } I'm sure I'm over-engineering a simple nested for loop. Since I'm new to Java, please be kind. I'm sure I'll return the favor some day.

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  • Thread class closing from other Class (Activity) with protected void onStop() Android

    - by user1761337
    I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class: @Override protected void onStop(){ super.onStop(); finish(); } @Override protected void onPause() { super.onPause(); finish(); } @Override public void onDestroy() { this.mWakeLock.release(); super.onDestroy(); } And the Thread Class: public class GameThread extends Thread { private SurfaceHolder mSurfaceHolder; private Handler mHandler; private Context mContext; private Paint mLinePaint; private Paint blackPaint; //for consistent rendering private long sleepTime; //amount of time to sleep for (in milliseconds) private long delay=1000/30; //state of game (Running or Paused). int state = 1; public final static int RUNNING = 1; public final static int PAUSED = 2; public final static int STOPED = 3; GameSurface gEngine; public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){ //data about the screen mSurfaceHolder = surfaceHolder; mHandler = handler; mContext = context; gEngine=gEngineS; } //This is the most important part of the code. It is invoked when the call to start() is //made from the SurfaceView class. It loops continuously until the game is finished or //the application is suspended. private long beforeTime; @Override public void run() { //UPDATE while (state==RUNNING) { Log.d("State","Thread is runnig"); //time before update beforeTime = System.nanoTime(); //This is where we update the game engine gEngine.Update(); //DRAW Canvas c = null; try { //lock canvas so nothing else can use it c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { //clear the screen with the black painter. //reset the canvas c.drawColor(Color.BLACK); //This is where we draw the game engine. gEngine.doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L); try { //actual sleep code if(sleepTime>0){ this.sleep(sleepTime); } } catch (InterruptedException ex) { Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex); } while (state==PAUSED){ Log.d("State","Thread is pausing"); try { this.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }} How i can close the Thread from Activity Class??

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  • GWT: Reloading a single tab in a tab panel

    - by auste piliponyte
    I have a GWT tab panel and would like to reload a single tab when a certain event (e.g. button click) happens in another tab. Is there a way to do that? Another possibility would be executing some code (e.g. adding a new element to a tab) when that tab is selected. Any help would be really appreciated, I am stuck with this for a while already. To make the question more specific I am providing some code below. I have my code organized in screens, there is a home screen that initiates the tab panel. And there are separate screens for initiation of each tab. The simplified code for the home screen: public class HomeScreen extends Composite{ public HomeScreen() { TabPanel tabPanel = new TabPanel(); FlowPanel flowpanel; flowpanel = new FlowPanel(); ProfileTabScreen profileTabScreen = new ProfileTabScreen(); flowpanel.add(profileTabScreen); tabPanel.add(flowpanel, "Profile"); flowpanel = new FlowPanel(); GroupsTabScreen groupsTabScreen = new GroupsTabScreen(); flowpanel.add(groupsTabScreen); tabPanel.add(flowpanel, "Groups"); initWidget(tabPanel); } } Code for the tab screen from which I want to initiate the reload: private VerticalPanel groupPanel = new VerticalPanel(); private Button newGroupButton = new Button("New group"); public GroupsTabScreen() { newGroupButton.addClickHandler(new ClickHandler(){ public void onClick(ClickEvent event) { createNewGroup(); } }); groupPanel.add(newGroupButton); initWidget(groupPanel); } Code for the tab screen that has to be reloaded: private VerticalPanel profilePanel = new VerticalPanel(); private Label label = new Label("No groups yet."); public ProfileTabScreen() { profilePanel.add(label); initWidget(profilePanel); } So let's imagine I just want to change text of a label in profileTab (while in reality it will be ListBox and other elements), when the newGroupButton is clicked in groupTab. As I said, reloading the whole profileTab each time is is selected would be acceptable as well.

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  • ImageView place at center on click in gallery view

    - by TGMCians
    i used gallery view in which i place multiple imageview dynamically but on click imageview place at center and second question how to start first imageview from left of screen. I do not want to change the place until user scroll horizontally by finger . Is there any way to achieve this. Please help for this.. private class ImageAdapter extends BaseAdapter{ public ImageAdapter() { //To set blank at bottom and make visible TextView textView = (TextView)findViewById(R.id.textView2); textView.setVisibility(View.VISIBLE); //To set the visibility visible of gallery myGallery.setVisibility(View.VISIBLE); } public int getCount() { return ProductItemArray.Image_URL.length; } public Object getItem(int position) { return null; } public long getItemId(int position) { return 0; } public View getView(int position, View arg1, ViewGroup arg2) { ImageView bottomImageView = new ImageView(context); if(Helper.isTablet(context)) bottomImageView.setLayoutParams(new Gallery.LayoutParams(VirtualMirrorActivity.convertDpToPixel(100, context), VirtualMirrorActivity.convertDpToPixel(100, context))); else bottomImageView.setLayoutParams(new Gallery.LayoutParams(VirtualMirrorActivity.convertDpToPixel(80, context), VirtualMirrorActivity.convertDpToPixel(80, context))); UrlImageViewHelper.setUrlDrawable(bottomImageView, ProductItemArray.Image_URL[position]); bottomImageView.setBackgroundResource(R.layout.border); return bottomImageView; } } myGallery.setAdapter(new ImageAdapter()); myGallery.setSelection(1); myGallery.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View view, final int position, long arg3) { linearLayout.removeView(frameImageView); Thread newThread = new Thread(new Runnable() { public void run() { URL url_1 = null; try { isAlreadyExistInWishlist = false; VMProductListPaging.productUrl = ProductItemArray.Image_small_URL[position]; VMProductListPaging.productId = ProductItemArray.productId[position]; VMProductListPaging.productName = ProductItemArray.product_Name[position]; url_1 = new URL(ProductItemArray.Image_small_URL[position]); bmp = BitmapFactory.decodeStream(url_1.openConnection().getInputStream()); isExecuted = true; bitmapHandler.sendMessage(bitmapHandler.obtainMessage()); } catch (Exception e) { //Toast.makeText(context,"Sorry!! This link appears to be broken",Toast.LENGTH_LONG).show(); } } }); newThread.start(); } }); Layout.xml <Gallery android:id="@+id/galleryView" android:layout_width="fill_parent" android:layout_height="wrap_content" android:spacing="5dp" android:layout_below="@+id/sendPhoto" android:layout_marginTop="10dp" android:visibility="gone"/>

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  • Painted JPanel won't show up in JFrame

    - by javawarrior
    When I run my code, I expect to see a JPanel in my JFrame, but nothing shows up. I had a button in the frame, and it shows up. But the JPanel doesn't show up, I even colored it in red. Here is the code for my JPanel: import java.awt.*; import javax.swing.JPanel; public class graphic extends JPanel { private static final long serialVersionUID = -3458717449092499931L; public Game game; public graphic(Game game){ this.game = game; this.setPreferredSize(new Dimension(400,400)); this.setBackground(Color.RED); } public void paintComponent(Graphics g){ for (Line l:game.mirrors){ g.setColor(Color.BLACK); g.drawLine(l.start.x, l.start.y, l.end.x, l.end.y); } } } And my JFrame code: import java.awt.Container; import java.awt.event.*; import java.util.Timer; import java.util.TimerTask; import javax.swing.*; public class Viewer implements ActionListener { public JFrame frame; public JButton drawShoot; public boolean draw; public Game game; public graphic graphic; public TimerTask timert; public Timer timer; public Viewer(){ draw = true; game = new Game(); } public static void main(String args[]){ Viewer v = new Viewer(); v.setup(); } public void setup(){ frame = new JFrame("Laser Stimulator"); drawShoot = new JButton("Edit Mode"); graphic = new graphic(game); graphic.repaint(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setBounds(300, 300, 600, 600); Container contentPane = frame.getContentPane(); SpringLayout layout = new SpringLayout(); contentPane.setLayout(layout); drawShoot.addActionListener(this); timert = new TimerTask() { @Override public void run() { } }; timer =new Timer(); timer.scheduleAtFixedRate(timert, 0, 1000/30); contentPane.add(graphic); layout.putConstraint(SpringLayout.NORTH, graphic, 0, SpringLayout.NORTH, contentPane); layout.putConstraint(SpringLayout.WEST, graphic, 0, SpringLayout.WEST, contentPane); frame.setVisible(true); } @Override public void actionPerformed(ActionEvent e) { if (e.getSource()==drawShoot){ draw = !draw; drawShoot.setText((draw)?"Edit Mode":"Shoot Mode"); } } }

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  • Beginner Android Dev question navigating through intents, getting errors not sure how to fix it. I've tried rearranging and everything even tabbing.

    - by user554786
    /*I created this Sign-In page. I start by declaring variables for username/password & buttons. If user enters "test" as username & "test" as password and hits the login button, its supposed to go to the DrinksTwitter.class activity, else throw error message I created. To me the code and login makes perfect sense. I'm not sure why it wont go to the next activity I want it to go to */ package com.android.drinksonme; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.TextView; public class Screen2 extends Activity { // Declare our Views, so we can access them later private EditText etUsername; private EditText etPassword; private Button btnLogin; private Button btnSignUp; private TextView lblResult; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Get the EditText and Button References etUsername = (EditText)findViewById(R.id.username); etPassword = (EditText)findViewById(R.id.password); btnLogin = (Button)findViewById(R.id.login_button); btnSignUp = (Button)findViewById(R.id.signup_button); lblResult = (TextView)findViewById(R.id.result); // Check Login String username = etUsername.getText().toString(); String password = etPassword.getText().toString(); if(username.equals("test") && password.equals("test")){ final Intent i = new Intent(Screen2.this, DrinksTwitter.class); btnLogin.setOnClickListener(new OnClickListener() { public void onClick(View v) { startActivity(i); } // lblResult.setText("Login successful."); else { /* ERROR- Syntax error on token "else", { expected */ lblResult.setText("Invalid username or password."); } } }); final Intent k = new Intent(Screen2.this, SignUp.class); btnSignUp.setOnClickListener(new OnClickListener() { public void onClick(View v) { startActivity(k); } }); /* ERROR- Syntax error, insert "}" to complete Statement*/ } }

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  • Upload picture directly to the server

    - by Rajeev
    In the following link http://www.tuttoaster.com/create-a-camera-application-in-flash-using-actionscript-3/ how to make the picture upload directly to the server after taking a picture from webcam package { import flash.display.Sprite; import flash.media.Camera; import flash.media.Video; import flash.display.BitmapData; import flash.display.Bitmap; import flash.events.MouseEvent; import flash.net.FileReference; import flash.utils.ByteArray; import com.adobe.images.JPGEncoder; public class caml extends Sprite { private var camera:Camera = Camera.getCamera(); private var video:Video = new Video(); private var bmd:BitmapData = new BitmapData(320,240); private var bmp:Bitmap; private var fileReference:FileReference = new FileReference(); private var byteArray:ByteArray; private var jpg:JPGEncoder = new JPGEncoder(); public function caml() { saveButton.visible = false; discardButton.visible = false; saveButton.addEventListener(MouseEvent.MOUSE_UP, saveImage); discardButton.addEventListener(MouseEvent.MOUSE_UP, discard); capture.addEventListener(MouseEvent.MOUSE_UP, captureImage); if (camera != null) { video.smoothing = true; video.attachCamera(camera); video.x = 140; video.y = 40; addChild(video); } else { trace("No Camera Detected"); } } private function captureImage(e:MouseEvent):void { bmd.draw(video); bmp = new Bitmap(bmd); bmp.x = 140; bmp.y = 40; addChild(bmp); capture.visible = false; saveButton.visible = true; discardButton.visible = true; } private function saveImage(e:MouseEvent):void { byteArray = jpg.encode(bmd); fileReference.save(byteArray, "Image.jpg"); removeChild(bmp); saveButton.visible = false; discardButton.visible = false; capture.visible = true; } private function discard(e:MouseEvent):void { removeChild(bmp); saveButton.visible = false; discardButton.visible = false; capture.visible = true; } } }

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