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  • Minimize useless tweaking of a numeric app

    - by Potatoswatter
    I'm developing a numeric application (nonlinear optimizer), with a zillion knobs to tweak and rising. It's not my first foray into this domain, but this time there are even more variables in the code and I'm on a tight schedule. Don't want to waste time fiddling. Days or even months can potentially be wasted adjusting variables, recompiling, and reprocessing benchmark datasets. The resulting data is viewed and trouble spots are checked. The overall quality of the solution is reported by the program but the meaning of the report could change over time. (Numeric units for the report are one thing I'm trying to nail down.) One main problem is organizing result files to identify each with specific code changes. Note taking can be a pain, is there software to help with this? Are there agreed best practices to making this kind of development cycle reliably move forward? The solver package converges to its optimal solution with mechanical determination, but I'm all too familiar with the way an excess of design decisions can mire development.

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  • How important is graceful degradation of JavaScript? [closed]

    - by Stephen
    Should web developers continue to spend effort progressively enhancing our web applications with JavaScript, ensuring that features gracefully degrade, thereby ensuring accessibility? Or should we spend that time focused on new features or other areas of development? The subtext of that question would be: How many of our customers/clients/users utilize our websites or applications with JavaScript disabled? Do you have any projects with requirements that specifically demand JavaScript functionality (almost all of mine do), and do those requirements also demand graceful degradation? For the sake of asking this question, I pulled up programmers.stackexchange.com without JavaScript enabled, and I was greeted with this message: "Programmers - Stack Exchange works best with JavaScript enabled". It was difficult to log in, albeit the site seemed to generally work okay. (I wasn't able to vote up any questions.) I think this is a satisfactory approach to development. Imagine the effort involved in making all of the site's features work with plain old HTML and server-side logic. On the other hand, I wonder how many users have been alienated by this approach. We've all been trained (at least the good developers among us) to use progressive enhancement and to ensure our web applications' dynamic features degrade gracefully. Is this progressive enhancement just pissing into the wind, or do some of our customers actually utilize certain web services without JavaScript enabled?

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  • How to decide on a price for the project as a freelancer

    - by Shekhar_Pro
    I have seen similar question on this SE site but none comes close to a sure shot answer and many are rather subjective. So i am taking a website as an example to be more objective for you to decide its development price i should quote for the complete work.I would like to have specific figures. In past I have developed many projects for my classmates (Computer science and few .net) when i was in college and there i just arbitrarily quoted the price i will take depending on my mood and customer's ability to pay.. usually ranging from Rs.500 (about $10 USD) to Rs. 1500 (about $30 USD). I have also developed few websites but that was open-source and free. But this time impressed by my work i have got a client that wants to get a website developed similar to this: [ http://www.jeetle.in/ ]. So taking this website as an example tell me how much should i charge for complete work from designing to payment gateway implementation (Excluding the charge the payment gateway provider will take). Few information you might like to consider. I am the only developer on this project if that makes any difference. And i would be using ASP.Net and MSSQL Express for server side processing and jQuery on client. Time period for development offered is about 4 to 6 Weeks. Its like i know my work but not how much I'm worth

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  • Microsoft Virtual Academy

    Carpe Diem It's been since a while that I could write an article for this blog but alas, I was (and still am) very busy with customer's work. Which is actually good. So, what is this article going to tell you? Well, in general, just what I already tweeted, that life is constant process of learning - especially as software craftsman. Due to an upcoming new customer project in ASP.NET I had to seize the opportunity to get my head deeper into latest available technologies, like Windows Azure and SQL Azure. I know... cloud computing and so on is not a recent development and already available since quite a while but I never any means to get myself into this since roughly two weeks ago. Microsoft Virtual Academy I can't remember exactly what guided me towards the Microsoft Virtual Academy (MVA), oh wait... Yes, it was a posting on Facebook from an old CLIP community friend. He posted a shortened URL with #MVA tag that caught my attention. Thanks for that Thomas Kuberek. After the usual sign in or registration via Live ID I was a little bit surprised that Mauritius is not an available country option... Quick mail exchange with the MVA Decan, and yeah, apologies for the missing entry. So, currently I'm learning about Microsoft products and services, and collecting points under "Not Listed Country" until Mauritius is going to be added. Hopefully soon, as MVA honors your effort with different knowledge ranks that are compared to other students with public profiles. I think it's a nice move to add some game and competition factor into the learning game. The tracks and their different modules are mainly references to publicly available material online, namely on either MSDN, TechNet, Channel9, or other Microsoft based sites. The course material therefore also varies in different media and formats, ranging from simple online articles over downloadable documents (.docx or .pdf) to Silverlight / Windows Media streams with download options. Self-assessment and students ranking Each module in a track can be finished by taking part in a self-assessment. Up to now, the assessment I did (and passed) were limited to 10 minutes available time, and consisted of six to seven questions on the module training material. Nothing too serious but it gives you a glimpse idea how Microsoft certification exams are structured. Conclusion Nothing really new but nicely gathered, assembled and presented to the MVA students. At the moment, I wouldn't dare to compare the richness and quality of those courses with professional training offers, like Pluralsight .NET Training, LearnDevNow, VTC, etc. at all, but I think that MVA has potential. Give it a try, and let me know about your opinions.

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  • How to explain a layperson why a developer should not be interrupted while neck-deep in coding?

    - by András Szepesházi
    If you just consider the second part of my question, "Why a developer should not be interrupted while neck-deep in coding", that has been discussed a number of times by smart people. Heck, even the co-founder of SO, Joel Spolsky, wrote a blog post about "getting in the zone" and "being knocked out of the zone" and why it takes an average of 15 minutes to achieve productivity when participating in complex, software development related tasks. So I think the why has been established. What I'm interested in is how to explain all that to somebody who doesn't know beans about Beans (khmm I mean software development). How to tell the wife, or the funny guy from accounting at the workplace, or the long time friend who pings you on Skype every 30 minutes with a "Wazzzzzzup?!", that all the interruptions have a much deeper impact on your work than the obvious 30 seconds they took from your time. Obviously you can't explain it by sentences like "I have to juggle a lot of variable names in my short term memory" unless you want to be the target of blank stares or friendly abuse. I'd like to be able to explain all that to non-developers in a way that will make them clearly understand - without being offensive, elitist or too technical.

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  • How can I convince my boss to invest into the developer environment?

    - by user95291
    Our boss said that developers should have fewer mistakes so the company would have money for displays, servers etc. An always mentioned example is a late firing of an underperforming colleague whose salary would have covered some of these expenses. On the other hand it happened a few times that it took a few days to free up some disk space on our servers since we can't get any more disk. The cost of mandays was definitely higher than the cost of a new HDD. Another example is that we use 14-15" notebooks for development and most of the developers get external displays after they spent one year at the company. The price of a 22-24" display is just a small fraction of a developers annual salary. Devs say that they like the company because of other reasons (high quality code, interesting projects etc.) but this kind of issues not just simply time-consuming but also demotivate them. In the point of view of the developers it seems that the boss always can find an issue in the past which they could have been done better so it's pointless to work better to get for a second display/HDD/whatever. How can I convince my boss to invest more into development environment? Is it possible to break this endless loop?

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  • Web.NET event coming in October

    - by Chris Massey
    If you’re a web developer in Europe (or would like an excuse to travel to Europe), you should definitely take a look at the Web.NET event coming in October. It’s being organized by two Italian web maestros (Simone Chiaretta and Ugo Lattanzi) and the session list looks fantastic. The event site pretty much speaks for itself, but here’s a quick version: It’s a free one-day event on October 20th, with a huge variety of great sessions by great speakers, all 100% focused on web development. There’s a pizza-fuelled hackathon in the evening; thrills, spills and hot new skills. It’s a great chance to network with the local (in relative terms) web development community. It’s free (although all donations are very greatly appreciated). It’s in Milan, darling. Here’s what you need to do: Go and register on www.webnetconf.eu, and vote on which sessions you think look the most interesting. I know this will be a difficult process – it’s *very* hard to choose – but persevere! Grab your place when the free tickets become available early next month (places are limited). Come to Milan in October, learn some new skills, meet some great people, and maybe build something awesome if you feel like staying up late. I’ll be there, and hopefully I’ll see you on the day.

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  • Creating an expandable, cross-platform compatible program "core".

    - by Thomas Clayson
    Hi there. Basically the brief is relatively simple. We need to create a program core. An engine that will power all sorts of programs with a large number of distinct potential applications and deployments. The core will be an analytics and algorithmic processor which will essentially take user-specific input and output scenarios based on the information it gets, whilst recording this information for reporting. It needs to be cross platform compatible. Something that can have platform specific layers put on top which can interface with the core. It also needs to be able to be expandable, for instance, modular with developers being able to write "add-ons" or "extensions" which can alter the function of the end program and can use the core to its full extent. (For instance, a good example of what I'm looking to create is a browser. It has its main core, the web-kit engine, for instance, and then on top of this is has a platform-specific GUI and can also have add-ons and extensions which can change the behavior of the program.) Our problem is that the extensions need to interface directly with the main core and expand/alter that functionality rather than the platform specific "layer". So, given that I have no experience in this whatsoever (I have a PHP background and recently objective-c), where should I start, and is there any knowledge/wisdom you can impart on me please? Thanks for all the help and advice you can give me. :) If you need any more explanation just ask. At the moment its in the very early stages of development, so we're just researching all possible routes of development. Thanks a lot

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  • What do you do if you reach a design dead-end in evolutionary methods like Agile or XP?

    - by Dipan Mehta
    As I was reading Martin Fowler's famous blog post Is Design Dead?, one of the striking impressions I got is that given the fact that in Agile Methodology and Extreme Programming, the design as well as programming is evolutionary, there are always points where things need to get refactored. It may be possible that when a programmer's level is good, and they understand design implications and don't make critical mistakes, the code continues to evolve. However, in a normal context, what is the ground reality in this context? In a normal day given some significant development goes into product, and when critical change occurs in requirement isn't it a constraint that how much ever we wish, fundamental design aspects cannot be modified? (without throwing away major part of the code). Is it not quite likely that one reaches dead-end on any further possible improvement on design and requirements? I am not advocating any non-Agile practice here, but I want to know from people who practice agile or iterative or evolutionary development methods, as for their real experiences. Have you ever reached such dead-ends? How have you managed to avoid it or escaped it? Or are there measures to ensure that design remains clean and flexible as it evolves?

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  • Draw Rectangle To All Dimensions of Image

    - by opiop65
    I have some rudimentary collision code: public class Collision { static boolean isColliding = false; static Rectangle player; static Rectangle female; public static void collision(){ Rectangle player = Game.Playerbounds(); Rectangle female = Game.Femalebounds(); if(player.intersects(female)){ isColliding = true; }else{ isColliding = false; } } } And this is the rectangle code: public static Rectangle Playerbounds() { return(new Rectangle(posX, posY, 25, 25)); } public static Rectangle Femalebounds() { return(new Rectangle(femaleX, femaleY, 25, 25)); } My InputHandling class: public static void movePlayer(GameContainer gc, int delta){ Input input = gc.getInput(); if(input.isKeyDown(input.KEY_W)){ Game.posY -= walkSpeed * delta; walkUp = true; if(Collision.isColliding == true){ Game.posY += walkSpeed * delta; } } if(input.isKeyDown(input.KEY_S)){ Game.posY += walkSpeed * delta; walkDown = true; if(Collision.isColliding == true){ Game.posY -= walkSpeed * delta; } } if(input.isKeyDown(input.KEY_D)){ Game.posX += walkSpeed * delta; walkRight = true; if(Collision.isColliding == true){ Game.posX -= walkSpeed * delta; } } if(input.isKeyDown(input.KEY_A)){ Game.posX -= walkSpeed * delta; walkLeft = true; if(Collision.isColliding == true){ Game.posX += walkSpeed * delta; } } } The code works partially. Only the right and top side of the images collide. How do I correct the rectangle so it will draw on all sides? Thanks for any suggestions!

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  • Who should write the test plan?

    - by Cheng Kiang
    Hi, I am in the in-house development team of my company, and we develop our company's web sites according to the requirements of the marketing team. Before releasing the site to them for acceptance testing, we were requested to give them a test plan to follow. However, the development team feels that since the requirements came from the requestors, they would have the best knowledge of what to test, what to lookout for, how things should behave etc and a test plan is thus not required. We are always in an argument over this, and developers find it a waste of time to write down things like:- Click on button A. Key in XYZ in the form field and click button B. You should see behaviour C. which we have to repeat for each requirement/feature requested. This is basically rephrasing what's already in the requirements document. We are moving towards using an Agile approach for managing our projects and this is also requested at the end of each iteration. Unit and integration testing aside, who should be the one to come up with the end user acceptance test plan? Should it be the reqestors or the developers? Many thanks in advance. Regards CK

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  • When would I use "scripts" or "scripting" in a game, as opposed to the core language?

    - by Brian Reindel
    The terms scripts and scripting appear to be used interchangeably on the Game Development Stack Exchange, but other than reading questions about a scripting language choice, I don't understand the relationship between scripts and scripting, and the core language. What does a script typically do, when would it be used, and are scripts in some contexts (as defined by game programmers) different than a scripting language?

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  • @CodeStock 2012 Review: Leon Gersing ( @Rubybuddha ) - "You"

    "YOU"Speaker: Leon GersingTwitter: @Rubybuddha Site: http://about.me/leongersing I honestly had no idea what I was getting in to when I sat down in to this session. I basically saw the picture of the speaker and knew that it would be a good session. I was completely wrong; it was the BEST SESSION of CodeStock 2012.  In fact it was so good, I texted another coworker attending the conference to get over and listen to Leon. Leon took on the concept of growth in the software development community. He specifically referred David Hansson in his ability to stick to his beliefs when the development community thought that he was crazy for creating Ruby on Rails. If you do not know this story Ruby on Rails is one of the fastest growing web languages today. In addition, he also touched on the flip side of this argument in that we must be open to others ideas and not discard them so quickly because we all come from differing perspectives and can add value to a project/team/community. This session left me with two very profound concepts/quotes: “In order to learn you must do it badly in front of a crowed and fail.” - @Rubybuddha I can look back on my career so far and say that he is correct; I think I have learned the most after failing, especially when I achieved this failure in front of other. “Experts must be able to fail.” - @Rubybuddha I think we can all learn from our own mistakes but we can also learn from others. When respected experts fail it is a great learning opportunity for the entire team as well as the person who failed. When expert admit mistakes and how they worked through them can be great learning tools for other developers so that they know how to avoid specific scenarios and if they do become stuck in the same issue they will know how to properly work their way out of them.

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  • Personal Software Process (PSP1)

    - by gentoo_drummer
    I'm trying to figure out an exercise but it doesn't really makes to much sense.. I'm not asking someone to provide the solution. just to try and analyse what needs to be done in order to solve this. I'm trying to understand which PSP 1.0 1.1 process I should use. PROBE? Or something else? I would greatly appreciate some help on this one from someone that has experience with the Personal Software Process Methodology.. Here is the question. For the reference case (“code1.c”), the following s/w metrics are provided: man-hours spent in implementation phase (per-module): 2,7 mh/file man-hours spent in testing phase (per-module): 4,3 mh/file estimated number of bugs remaining (per-module): 0,3 errors/function, 4 errors/module (remaining) Based on the corresponding values provided for the reference case, each of the following tasks focus on some s/w metrics to be estimated for the test case (“code2.c”): [25 marks] (estimated) man-hours required in implementation phase (per-module) [8 marks] (estimated) man-hours required in testing phase (per-module) [8 marks] (estimated) number of bugs remaining at the end of testing phase (per-module) [9 marks] Tasks 4 through 6 should use the data provided for the reference case within the context of Personal Software Process level-1 (PSP-1), using them as a single-point historic data log. Specifically, the same s/w metrics are to be estimated for the test case (“code2.c”), using PSP as the basic estimation model. In order to perform the above listed tasks, students are advised to consider all phases of the PSP software development process, especially at levels PSP0 and PSP1. Both cases are to be treated as separate case-studies in the context of classic s/w development.

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  • Which is more important in a web application code promotion hierarchy? production environment to repo equivalence or unidirectional propagation?

    - by ghbarratt
    Lets say you have a code promotion hierarchy consisting of several environments, (the polar end) two of which are development (dev) and production (prod). Lets say you also have a web application where important (but not developer controlled) files are created (and perhaps altered) in the production environment. Lets say that you (or someone above you) decided that the files which are controlled/created/altered/deleted in the production environment needed to go into the repository. Which of the following two sets of practice / approaches do you find best: Committing these non-developed file modifications made in the production environment so that the repository reflects the production environment as closely and as often as possible. Generally ignoring the non-developed production environment alterations, placing confidence in backups to restore the production environment should it be harmed, and keeping a resolution to avoid pushing developments through the promotion hierarchy in the reverse direction (avoiding pushing from prod to dev), only committing the files found in the production environment if they were absolutely necessary in other environments for development. So, 1 or 2, and why? PS - I am currently slightly biased toward maintaining production environment to repository equivalence (option 1), but I keep an open mind and would accept an answer supporting either.

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  • How do you manage a complexity jump?

    - by glenatron
    It seems an infrequent but common experience that sometimes you're working on a project and suddenly something turns up unexpectedly, throws a massive spanner in the works and ramps up the complexity a whole lot. For example, I was working on an application that talked to SOAP services on various other machines. I whipped up a prototype that worked fine, then went on to develop a regular front end and generally get everything up and running in a nice, fairly simple and easy to follow fashion. It worked great until we started testing across a wider network and suddenly pages started timing out as the latency of the connections and the time required to perform calculations on remote machines resulted in timed out requests to the soap services. It turned out that we needed to change the architecture to spin requests out onto their own threads and cache the returned data so it could be updated progressively in the background rather than performing calculations on a request by request basis. The details of that scenario are not too important - indeed it's not a great example as it was quite forseeable and people who have written a lot of apps of this type for this type of environment might have anticipated it - except that it illustrates a way that one can start with a simple premise and model and suddenly have an escalation of complexity well into the development of the project. What strategies do you have for dealing with these types of functional changes whose need arises - often as a result of environmental factors rather than specification change - later on in the development process or as a result of testing? How do you balance between avoiding the premature optimisation/ YAGNI/ overengineering risks of designing a solution that mitigates against possible but not necessarily probable issues as opposed to developing a simpler and easier solution that is likely to be as effective but doesn't incorporate preparedness for every possible eventuality?

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  • @CodeStock 2012 Review: Leon Gersing ( @Rubybuddha ) - "You"

    "YOU"Speaker: Leon GersingTwitter: @Rubybuddha Site: http://about.me/leongersing I honestly had no idea what I was getting in to when I sat down in to this session. I basically saw the picture of the speaker and knew that it would be a good session. I was completely wrong; it was the BEST SESSION of CodeStock 2012.  In fact it was so good, I texted another coworker attending the conference to get over and listen to Leon. Leon took on the concept of growth in the software development community. He specifically referred David Hansson in his ability to stick to his beliefs when the development community thought that he was crazy for creating Ruby on Rails. If you do not know this story Ruby on Rails is one of the fastest growing web languages today. In addition, he also touched on the flip side of this argument in that we must be open to others ideas and not discard them so quickly because we all come from differing perspectives and can add value to a project/team/community. This session left me with two very profound concepts/quotes: “In order to learn you must do it badly in front of a crowed and fail.” - @Rubybuddha I can look back on my career so far and say that he is correct; I think I have learned the most after failing, especially when I achieved this failure in front of other. “Experts must be able to fail.” - @Rubybuddha I think we can all learn from our own mistakes but we can also learn from others. When respected experts fail it is a great learning opportunity for the entire team as well as the person who failed. When expert admit mistakes and how they worked through them can be great learning tools for other developers so that they know how to avoid specific scenarios and if they do become stuck in the same issue they will know how to properly work their way out of them.

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  • How to decide on a price for the project as a freelancer

    - by Shekhar_Pro
    I have seen similar question on this SE site but none comes close to a sure shot answer and many are rather subjective. So i am taking a website as an example to be more objective for you to decide its development price i should quote for the complete work.I would like to have specific figures. In past I have developed many projects for my classmates (Computer science and few .net) when i was in college and there i just arbitrarily quoted the price i will take depending on my mood and customer's ability to pay.. usually ranging from Rs.500 (about $10 USD) to Rs. 1500 (about $30 USD). I have also developed few websites but that was open-source and free. But this time impressed by my work i have got a client that wants to get a website developed similar to this: [ http://www.jeetle.in/ ]. So taking this website as an example tell me how much should i charge for complete work from designing to payment gateway implementation (Excluding the charge the payment gateway provider will take). Few information you might like to consider. I am the only developer on this project if that makes any difference. And i would be using ASP.Net and MSSQL Express for server side processing and jQuery on client. Time period for development offered is about 4 to 6 Weeks. Its like i know my work but not how much I'm worth

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  • How do you pack resources in a game when you have too many of them?

    - by ThePlan
    I've recently made a basic space invaders clone in C++ using the Allegro 5 framework. It took me a long time, but after I finished, I realized I had about 10 sprites, and 13MB worth of DLLs (Some of the people didn't even have the mingW dlls) which were making people who played the game very confused. How can I "pack" all my resources in a way that I can easily add-remove data to my game, and to reduce the size taken by the resource, basically placing them in 1 spot? I'm using codeblocks.

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  • How to adopt scrum agile methodology for a small .Net team

    - by Thabo
    I am working on a small product based company developing .Net applications. There is a small team with 5-6 developers. I am a person responsible for planning everything. But my primary role is Software developer. Now our current project is very unstable because of poor organization. Today my boss called me and told to submit a report about required resources, appropriate methodology, required man power and their salary scales to make the current project success. I know I don’t have enough organization skills and I need to go deep in my programming skills. So I need to focus only in the development. So I can’t manage the project anymore. Now I am searching some other ways to make ongoing development success. My questions are What is the suitable agile methodology to my team? Is Scrum is suitable for above mentioned scenario? If we adopt Scrum, what we have to do next? (I think hiring new one to manage the project is more suitable. So we have to get Scrum master and some other developers.) Are there any resources (books, Blogs and etc) to get some tips and advices to solve this problem? If Scrum is not a suitable methodology for our scenario, what else can be more suitable methodology to adopt? Can anyone give a good solution for my problem?

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  • How to manage and estimate unstructured requirements received from customers

    - by user20358
    A lot of the times I receive a software system's requirements from our customers in a very unstructured format. It is usually a bunch of "product development" guys from the customer's who come up with these "proposed solutions" to the business problems they have. While they are the experts at the business domain, a lot of the times they don't have the solutions right. This results in multiple versions of the same requirement mixing up of two requirements into one a few versions of the requirement later down the line, the requirements which were combined together get separated out again, each taking with it some of the new additions How do you work with such requirements coming in and sort them out into proper use cases and before development begins? What tools can we use to track a particular requirement's history, from the first time it was conceived till the time it gets crystallized into a proper use case? Estimating work against requirements received in such a fashion is a nightmare which ends up in making mistakes in understanding the requirement correctly and estimating the effort against it correctly. Any tips, tools, tricks to make this activity more manageable? I'm just trying to get some insights from someone more experienced than I am in requirements management and effort estimation.

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  • Getting started on Large Projects

    - by Mercfh
    So I just graduated from my College with a B.S. in Comp. Science (although it was a good school, we're the only accredited CS department in our state.....for w/e that means lol) I feel like im a decent programmer, not amazing....but not terrible. Anyways I got my first job about 2 weeks ago, it's a pretty entry level job: firmware development/tester (I know I know people look down on testers...but I gotta start somewhere). Anyways there isn't a whole lot of coding to be had right now (mostly simple stuff) but here soon I have the option of helping out with development (which is what I want to do) Thing is....I have NEVER worked on a huge project. I mean in school sure we had "group" projects but nothing really big. So I'm not super familiar with HUGE classes and such (main language was C++)....Is this something I'll just get used to with time? Some fellow students were used to that with internships and such...but I never got that chance. My job was mostly a "one man job" kinda thing. Mostly little things. Plus in class we never did huge projects anyways. So how do you guys I guess "plan" out these things? Do you use a whiteboard and plan out classes and such....or what. Also...another worry of mine is that I have to use google......ALOT for examples of code, because sometimes I just don't get how something works. Is this normal? It makes me feel sorta.....stupid I guess. I mean "technically" i've had 4-5 years coding experience......but it really only feels like I had 2 years of REAL experience. If that makes any sense? Thanks

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  • Where i must put .xnb files in mono game project using VS2010?

    - by user23899
    Hello there my problem was describe below In the "The Content Pipeline" paragraph http://blogs.msdn.com/b/bobfamiliar/archive/2012/08/07/windows-8-xna-and-monogame-part-3-code-migration-and-windows-8-feature-support.aspx#comments Author describe how fix it using VS2012 put xnb files to \AppX\Content folder but i use VS2010 and mono game templates for it and there is no folders like this so where i must put this asstes to run game correctly

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  • What resources are available for iPhone development using AS3?

    - by woodscreative
    I've just realeased my first game developed for the iPhone using AS3 and the iPhone Packager http://itunes.apple.com/us/app/snapshot-paintball/id407362440?mt=8&uo=4 I want to take the game to the next level but I am not using the native iPhone SDK so I need some other ideas, I am fresh to iPhone development and it's hard to find good resources, any AS3 developers out there willing to share some links? Highscore frameworks and best practices, connecting to Facebook, ui classes/gestures. Thanks.

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