Search Results

Search found 4426 results on 178 pages for 'serious games'.

Page 138/178 | < Previous Page | 134 135 136 137 138 139 140 141 142 143 144 145  | Next Page >

  • Can any JavaScript library perform as well as the Cut The Rope JavaScript implementation?

    - by joe
    Now that the canvas tag is starting to get hardware execration [acceleration - thanks guys!] by many browsers, developing casual games in HTML5 is becoming more feasible. ZeptoLabs did a great job porting Cut The Rope to HTML5 for use as a Windows 8 Metro App. You can find some of the details here but they do not get into specifics. I was wondering if anyone knew if they used a library (such as Impact or Crafty) or if you need to write all custom and optimized JavaScript code in order to get this type of performance. Thanks!

    Read the article

  • Are there any easy ways to generate OpenGL code for drawing shapes from a GUI?

    - by Sam152
    I have enjoyed learning to use OpenGL under the context of games programming, and I have experimented with creating small shapes. I'm wondering if there are any resources or apps that will generate code similar to the following with a simple paint-like interface. glColor3f(1.0, 0.0, 0.0); glBegin(GL_LINE_STRIP); glVertex2f(1, 0); glVertex2f(2, 3); glVertex2f(4, 5); glEnd(); I'm having trouble thinking of the correct dimensions to generate shapes and coming up with the correct co-ordinates.

    Read the article

  • Using too much memory in C/NDK?

    - by rebeccamaher
    I've recently found out there is no hard limit to how much memory you can allocate in C/NDK on Android. This is in contrast to Java where the limit is ~24Mb. I'm working on a few apps that could greatly benefit from using about ~50Mb total. Is this far too much memory to use? Does anyone have any experience with developing apps that go above the Java limit and what impact this has across devices? Obviously, I don't want to kill all background apps by consuming too much memory and I know the Android devs suggest not using too much memory but limiting all apps to ~24Mb is very limiting to certain kinds of apps. I've seen a few Android games recently that say they use ~256Mb. I'm planning to use about 50Mb total for my app. Does this sound reasonable in terms of stability across devices that have a limit of 24Mb?

    Read the article

  • Singletons and other design issues

    - by Ahmed Saleh
    I have worked using different languages like C++/Java and currently AS3. Most applications were computer vision, and small 2D computer games. Most companies that I have worked for, they use Singletons in a language like AS3, to retrieve elements or classes in an easy way. Their problem is basically they needs some variables or to call other functions from other classes. In a language like AS3, there is no private constructor, and they write a hacky code to prevent new instances. In Java and C++ I also faced the situation that I need to use other classe's members or to call their functions in different classes. The question is, is there a better or another design, to let other classes interact with each others without using singletons? I feel that composition is the answer, but I need more detailed solutions or design suggestions.

    Read the article

  • Security / Protecting code in JavaScript

    - by Evans
    With all the recent hype about JavaScript and HTML5 replacing Flash, I wanted to know - How would it be possible to protect client-side js code? Of course, it is possible to obfuscate it, but that would only make it a little harder. Also, for games which submit high scores to the server, wouldn't it be incredibly easy to modify those scores before they are sent to the server? I know even Flash files can be decompiled, but they can be obfuscated and flash decompilation is not as easy as modifying data in JS - could be done easily using a plugin such as Firebug. I'd like to know everyone's views on this.

    Read the article

  • MacBook Pro (2007 - ATI-Card) Screen goes half black then shuts down the entire computer

    - by BluePerry
    Hey, when I'm starting my MBP I get about 10-60 seconds of the booting process before the screen goes half black (Its like applying a black to transparent gradient from the left side of the screen to the middle of the screen). After a 5 seconds the entire screen blacks out and the MBP shuts down. There have been issues with heat and some minor artifacts on the screen in the past but nothing serious as far as I know. Everything could be resolved by rebooting or letting the MBP cool down a bit. I would like to identify the problem now. There are 3 possibilities I can think of right now: My graphics card is defect and shuts down after a few seconds. (But if thats true, I find it kind of hard to explain the HALF black screen) My LCD-Panel is defect and sends back wrong signals so the system shuts down??? (I not sure about that) My fan or/and thermal sensors are defect and forcing the graphics card to shut down. Can anyone point if I'm right or if there yet another reason for this. I'd be thankful for any hint or tips. Cheers, Per

    Read the article

  • Which is faster when animating the UI: a Control or a Picture?

    - by Christopher Walker
    /I'm working with and testing on a computer that is built with the following: {1 GB RAM (now 1.5 GB), 1.7 GHz Intel Pentium Processor, ATI Mobility Radeon X600 GFX} I need scale / transform controls and make it flow smoothly. Currently I'm manipulating the size and location of a control every 24-33ms (30fps), ±3px. When I add a 'fade' effect to an image, it fades in and out smoothly, but it is only 25x25 px in size. The control is 450x75 px to 450x250 px in size. In 2D games such as Bejeweled 3, the sprites animate with no choppy animation. So as the title would suggest: which is easier/faster on the processor: animating a bitmap (rendering it to the parent control during animation) or animating the control it's self?

    Read the article

  • Ruby gems in lib - spare tire principle

    - by fregas
    Hi, I'm working on a console ruby application (not rails!) I will be installing this application on several machines. I was wondering if there is a way i can build it so i dont have to install the games i'm using for the app on each machine. I'd like to be able to just copy the directory to each machine and run it. Ideally, i'd like to put the gems in the lib folder or something and reference them from there, so i don't have to even install them on my dev machine. Is there a way to do this? In .net, we call this the "spare tire" principle. thanks, Craig

    Read the article

  • direct access to vector elements similar to arrays

    - by mixm
    hi. im currently creating a tile based game, where elements of the games are placed in four different vectors (since there are multiple game objects with different properties, hence stored in different vectors). these game elements themselves contain x and y coordinates similar to how they are stored in a two dimensional array. i was wondering if there was a way to access these vector elements similar to two dimensional array access (currently i am implementing an for loop to cycle the elements while comparing its coordinates). this kinda sucks when i need to refresh my display at every game cycle (since the large number of comparisons and loops). im implementing this in java btw.

    Read the article

  • Is code clearness killing application performance?

    - by Jorge Córdoba
    As today's code is getting more complex by the minute, code needs to be designed to be maintainable - meaning easy to read, and easy to understand. That being said, I can't help but remember the programs that ran a couple of years ago such as Winamp or some games in which you needed a high performance program because your 486 100 Mhz wouldn't play mp3s with that beautiful mp3 player which consumed all of your CPU cycles. Now I run Media Player (or whatever), start playing an mp3 and it eats up a 25-30% of one of my four cores. Come on!! If a 486 can do it, how can the playback take up so much processor to do the same? I'm a developer myself, and I always used to advise: keep your code simple, don't prematurely optimize for performance. It seems that we've gone from "trying to get it to use the least amount of CPU as possible" to "if it doesn't take too much CPU is all right". So, do you think we are killing performance by ignoring optimizations?

    Read the article

  • Level of Detail for 3D terrains/models in Mobile Devices (Android / XNA )

    - by afriza
    I am planning to develop for WP7 and Android. What is the better way to display (and traverse) 3D scene/models in term of LoD? The data is planned to be island-wide (Singapore). 1) Real-Time Dynamic Level of Detail Terrain Rendering 2) Discrete LoD 3) Others? And please advice some considerations/algorithms/resources/source codes. something like LoD book also Okay. Side note: I am a beginner in this area but pretty well-versed in C/C++. And I haven't read the LoD book. Related posts: - Distant 3D object rendering [games]

    Read the article

  • Microsoft Mouse and Keyboard Center - Slow response for App-specific shortcuts

    - by Darrel Hoffman
    So a few months ago, I bought a new MS mouse, and was surprised that they'd discontinued Intellipoint in favor of this Microsoft Mouse and Keyboard Center. It seems to have the same functionality underneath all the bloat, but there's a very serious drawback - when I set up application-specific functions for the extra buttons on the mouse, they work, but sometimes with a very long delay, like up to a minute or more. For example, I often set up the left side button as an "Undo" in various programs for convenience. But sometimes, when I try to use that Undo button, nothing happens, so I'm forced to use the standard Ctrl-Z or whatever. But then, a minute or so later, it suddenly remembers that I hit that button a while back, and calls the Undo unexpectedly on something entirely different. It's infuriating. No modern computer function should be this slow. It's not the software or the computer itself, because doing an Undo via Ctrl-Z or the menu still works instantly. It's very definitely a side-effect of delayed response to the mouse button. Usually after it delays the first time, it'll work quickly after that, but if you haven't used a given shortcut in several minutes, it "forgets" again and you get another inexplicably long delay. Intellipoint never had this problem, but it's not supported any more, and not compatible with the newer mice. Has anyone else noticed slow-downs with MS M&K C and app-specific shortcuts? Any ideas how to get around this? I use these shortcuts extensively in my workflow and it's just entirely unacceptable to have such a long delay in what should be a pretty basic feature.

    Read the article

  • Exchange 2010 update timezone of all calendar items

    - by Andrew
    We are currently operating Exchange 2010 server with Outlook 2010 clients on a ship. We have just changed timezones for the first time in quite a while today. Is there any way to rebase all the calendars and/or update all the calendar items to the new timezone at the same time? I have looked at the following tools already. Microsoft Exchange Calendar Update Configuration Tool - http://www.microsoft.com/en-us/download/details.aspx?id=6266 (Doesn't support exchange 2010) Time Zone Data Update Tool for Microsoft Office Outlook - http://www.microsoft.com/en-us/download/details.aspx?id=17291 The Time Zone Data Update Tool for Microsoft Office Outlook does work for individual users, but has some serious downsides. Including each user needs to run it (approx 400 users), and also it only seems to work on the default account in Outlook 2010, a lot of our users have role accounts as well that we would need to run the tool on. The only way I can find to get this tool to run on the role accounts is to make the role account the default account in outlook, and that in itself is quiet an involved process especially if you have 2 or 3 role accounts. So is there a way to just change all calendar items on our Exchange server to a different timezone in one go? We are a little unique in terms of the whole organisation can change timezones over night, meeting rooms and all, but surely a product as advanced as Exchange 2010 allows us to do what we need.

    Read the article

  • Java + Eclipse + Pulpcore

    - by cable729
    I've never programmed in java or eclipse before, although I have used c# and visual studio. I'm trying to get started with java development, and develop 2d games, but I can't get the project to run. I've followed the tutorial here: http://cloningtheclassics.com/getting-started-with-pulpcore/ I've retried the tutorial at least 5 times, and I still can't get it to work. The error it displays is: Buildfile: C:\workspace\javapulp\project\build.xml [taskdef] Could not load definitions from resource tasks.properties. It could not be found. [taskdef] Could not load definitions from resource tasks.properties. It could not be found. -init: BUILD FAILED C:\workspace\javapulp\project\build.xml:127: Required file not found: ../../build/pulpcore-applet-debug-0.11.jar Total time: 1 second Thanks in advance!

    Read the article

  • PhysX: Joint friction/"stiff" joints

    - by SigTerm
    I'm working with physx (trying to add ik to ragdoll) at the moment. For some reason, all ragdoll joints are frictionless, and as a result, ragdoll tend to "wobble", especially when it is hung in the air and is connected to several moving kinematic actors. I would like to add friction to the joints and make them "stiff". Imagine a door (with extremely rusty hinge) that needs to be kicked several times to be open - i.e. it rotates around the hinge, but not much, quickly stops, and large force is required to make it rotate. Or think about art manikins (see google images for pictures) - their limbs move around, but they do not swing around freely. Unfortunately, I can't find anything related to joint friction in physx. I've checked documentation, google, and headers, and couldn't find anything useful. So, how do I implement stiff joints/joint friction with physx? (I think) I've seen physx games without that problem, so apparently there should be some way to do that.

    Read the article

  • Unable to ssh in Beagle Bone Black

    - by SamuraiT
    I wanted to install pip onto beagle bone black,and I tried this: /usr/bin/ntpdate -b -s -u pool.ntp.org opkg update && opkg install python-pip python-setuptools then, it threw errors,but Unfortunately, I didn't log that errors. it was occurred a week ago and was't solved yet. I wanted to solve it now and I tried connect by ssh,but I failed. When I ping to beagle bone, it responds, and Cloud9 IDE is working too but not ssh. I don't think this is serious problem since I can connect to beagle bone by other methods: Cloud9 or so. However, to use python on beagle bone, I need to connect by ssh. Before trying to update and install python-pip, I could connect by ssh. Do you have any ideas to solve this connection problem? note I use default OS: Angstrom I don't use SD card. HOST PC is mac, OS.X 10.9 connect by USB serial I checked this but this wasn't helpful http://stackoverflow.com/questions/19233516/cannot-connect-to-beagle-bone-black I could connect by GateOne SSH client, but still unable to connect from terminal.

    Read the article

  • issues using facebook iphone api to post image and text

    - by Joey
    I have been trying to use the facebook iphone api to publish an image and some text from my app (i.e. using FBRequest call:@"facebook.stream.publish" with the appropriate params. I've found that the behavior is extremely erratic, as it first worked fine when I implemented it, then, completely stopped working (the request would fail and nothing would show up), and now sometimes posts only the text and most of the time posts only the image in a gallery style (returning a failure). I've read that it's something broken on Facebook's side, however, I see other people's games posting things periodically with images and text and wonder if I might be doing something fundamentally different that is much less reliable or stable. Has anyone encountered such an issue or has more familiarity with this?

    Read the article

  • 100% uptime for a web application

    - by Chris Lively
    We received an interesting "requirement" from a client today. They want 100% uptime with off-site failover on a web application. From our web application's viewpoint, this isn't an issue. It was designed to be able to scale out across multiple database servers, etc. However, from a networking issue I just can't seem to figure out how to make it work. In a nutshell, the application will live on servers within the client's network. It is accessed by both internal and external people. They want us to maintain an off-site copy of the system that in the event of a serious failure at their premises would immediately pick up and take over. Now we know there is absolutely no way to resolve it for internal people (carrier pigeon?), but they want the external users to not even notice. Quite frankly, I haven't the foggiest idea of how this might be possible. It seems that if they lose Internet connectivity then we would have to do a DNS change to forward traffic to the external machines... Which, of course, takes time. Ideas? UPDATE I had a discussion with the client today and they clarified on the issue. They stuck by the 100% number, saying the application should stay active even in the event of a flood. However, that requirement only kicks in if we host it for them. They said they would handle the uptime requirement if the application lives entirely on their servers. You can guess my response.

    Read the article

  • What would you do if you coded a C++/OO cross-platform framework and realize its laying on your disk

    - by Manuel
    This project started as a development platform because i wanted to be able to write games for mobile devices, but also being able to run and debug the code on my desktop machine too (ie, the EPOC device emulator was so bad): the platforms it currently supports are: Window-desktop WinCE Symbian iPhone The architecture it's quite complete with 16bit 565 video framebuffer, blitters, basic raster ops, software pixel shaders, audio mixer with shaders (dsp fx), basic input, a simple virtual file system... although this thing is at it's first write and so there are places where some refactoring would be needed. Everything has been abstracted away and the guiding principle are: mostly clean code, as if it was a book to just be read object-orientation, without sacrifying performances mobile centric The idea was to open source it, but without being able to manage it, i doubt the software itself would benefit from this move.. Nevertheless, i myself have learned a lot from unmaintained projects. So, thanking you in advance for reading all this... really, what would you do?

    Read the article

  • Communication via internet in Java

    - by Stuart
    What I mean is like servers on video games. You can run an application and it will set up a server on your computer with an IP and a port. For example, how would you make an application where one host application sets up a thing where it has an IP and a port, and another computer that has access to the internet as well can type in the IP and port and it would be able to communicate with the host? I mean simple communication, like sending a boolean or String. And would there be any security problems that would be needed to fix?

    Read the article

  • Can you help me understand my SATA/RAID options?

    - by andrz_001
    I've a gigabyte GA-M720-US3 motherboard. Recently, I noticed the following during boot: IDE channel 0 Master (none) IDE channel 0 Slave (none) IDE channel 2 Master (my hdd) IDE channel 2 Slave (my dvd drive) IDE channel 3 Master (none) IDE channel 3 Slave (none) Of course, the same information is contained in the BIOS/CMOS. The HDD is connected to the mobo via a SATA(2?) cable at the port(?) labeled SATA2_0. The DVD drive is connected by a similar cable at SATA2_1. Why doesn't the information displayed during the boot and in BIOS reflect how I plugged the cables in? I mean, why "none" for channel 0 when there is something in SATA2_0. (or is that serious naivete on my part!?) Where's Channel 1 master and slave? Since these are SATA cables and not the IDE ribbons from a time ago, why the whole master/slave declaration during boot and in BIOS? Should my BIOS reflect the fact that these are SATA cables? I mean, in BIOS, should the "Onchip SATA mode IDE" be set to RAID or AHCI instead of IDE? Any replies, answers, suggestions, links, tips will be much appreciated. Thank you in advance!

    Read the article

  • C++ online RPG game

    - by David
    So I've been learning C++ and SDL to make some basic 2d games. I want to create a game sort of like World of Warcraft but a 2D version. I want it to be online and use a database or something to start data like amount of Gold, HP, etc. I was wondering though, if I do this in SDL, would it still work online or would the user have to download SDL themselves to play? I just want a game like this but be able to play it with some friends, just for learning purposes you know. I was also looking at DirectX because everyone has that on windows pretty much. Anyways much help is appreciated, thanks!

    Read the article

  • Java - Robot keyPress issue

    - by Trimbitas Sorin
    I'm trying to send keystrokes (like a virtual keyboard) from my Java code, but I encounter some issues. It works perfectly on normal applications (for example, Notepad, browsers, etc.), but not on games (fullscreen or windowed mode). This is the stripped code I'm using: import java.awt.Robot; import java.awt.AWTException; import java.awt.event.InputEvent; Robot robot; robot.keyPress(KeyEvent.VK_A); robot.keyRelease(KeyEvent.VK_A); How can this problem be fixed?

    Read the article

  • USB-to-Serial showing gibberish at 115200 Baud

    - by Mose
    I've got a serious problem which drives me crazy because I tried everything I could think of. First of all, I made a video: http://youtu.be/boghkuq7L_s but please read the following text for more information, not only view the video! When using a USB-to-Serial interface everything works as long as I don't go beyond 57600 Baud. At higher rates I only get giberish like this: év.­b0JNLYÆÿ¿iëd0U²(kßÞb! ú]/xscB!ï¯!BoXûÿ1ïâÖCÿ6ÌAnè*íÌC)º¿BíÞØ.C.@ÆÃwHJÂs "YE:ñ.èFðÌCÊ÷ÞÄ !x H w6@BtbHJ ̪ Ì6ì H¾a¿bH.">îvy®;f<ßBÌ p­L¨fæH­E ­þ¼MBÞI What makes the problem so strange is, I exchanged every component and the problem still presists. I tried differtent OSes (Ubuntu, WinXP, Win7, OSX 10.7) with 32 and 64 Bit. I tried USB-to-Serial interface from FTDI and Prolific. I tried reading the output from my Raspberry PI and from an Asterisk Appliance. I changed the cables and the wiring. Nothing helped. In the video I made a example with a old Notebook with native COM and put the USB-to-Serial to the same connection as "sniffer" (only Rx and GND connected) to make sure the output and everything is ok as one can see on the native port. The voltage is ok. Settings for both are 115200 Baud, 8 Bit with 1 Stop and no flow control. Native is ok. USB is messed up. I used the newest drivers and double checked all connections. I have no idea what is wrong here. As I couldn't find anyone describing problems like this I question my long experiance in computer science and think I'm doing some completly wrong... Please help :-/

    Read the article

  • PC reboots spontaenously: debugging tips [closed]

    - by aaron
    I swapped my core 2 duo for a quad core recently, and generally things run fine, but every now and then my computer just restarts. I don't even get a blue screen (Vista 32). Core temp isn't a problem. My thinking is that my power supply is inadequate, but I haven't been able to test that (one idea was to under clock the cpu to see if that helped, but going up in speed was the only simple thing to do in the BIOS) Two cases where I semi-consistanly get problems: - Borderlands windowed after some period of time (and some other games, but Borderlands does it pretty regularly) - watching a video (e.g. quicktime/vlc) and having another video running Another thought is non-cpu heat? Maybe the graphics card? Any thoughts on how to track this down appreciated. Thanks!

    Read the article

< Previous Page | 134 135 136 137 138 139 140 141 142 143 144 145  | Next Page >