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  • Effective Website Search Engine Optimization - What Does That Mean?

    The Internet has become a very busy place. It's also become a sort of global marketplace where people all over the world come to buy and sell goods. Not much new to anyone in that statement, but it does beg the question, what's the best way for you to find customers both locally to Saskatoon and globally... and let them know you're online?

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  • Search Engine Optimization PR - Is it Buzz Worthy Or Over Hyped?

    Public Relations (PR) is a business practice that plays a pivotal role in defining a business' relationship with its employees, customers, and shareholders. Good PR strengthens brands and builds the public's trust in it - the primary reason most businesses have PR professionals to take care of public communications such as conferences, press releases, social media engagement, crisis communication, and media and employee communications.

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  • What Makes an Effective Search Engine Optimization Marketing Campaign?

    In the recent years, the Internet has increasingly become popular as a marketing tool. More so, it even gives traditional marketing and advertising channels a run for their money because of its ability to attract millions of customers. This fact can be attributed to the growing number of Internet users around the world who look for information online.

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  • How SEO Will Change Your Business

    The best way through which they have managed to dominate the top search engine placements have been with carrying out online marketing also known as search engine optimization. SEO or search engine optimization is one of the foremost breakthroughs in online marketing where SEO companies help websites and companies rank on the top pages of all search engine queries.

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  • Local SEO Today

    There are so many Local SEO companies who are willing to help you on your website problems such as search engine rankings and gaining more clicks and visitors for your website. A lot of search engine optimization companies do offer their services to small business companies in order to lend them a helping hand in increasing their search engine rankings in Google and other search engine websites.

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  • Linking LLVM JIT Code to Static LLVM Libraries?

    - by inflector
    I'm in the process of implementing a cross-platform (Mac OS X, Windows, and Linux) application which will do lots of CPU intensive analysis of financial data. The bulk of the analysis engine will be written in C++ for speed reasons, with a user-accessible scripting engine interfacing with the C++ testing engine. I want to write several scripting front-ends over time to emulate other popular software with existing large user bases. The first front will be a VisualBasic-like scripting language. I'm thinking that LLVM would be perfect for my needs. Performance is very important because of the sheer amount of data; it can take hours or days to run a single run of tests to get an answer. I believe that using LLVM will also allow me to use a single back-end solution while I implement different front-ends for different flavors of the scripting language over time. The testing engine itself will be separated from the interface and testing will even take place in a separate process with progress and results being reported to the testing management interface. Tests will consist of scripting code integrated with the testing engine code. In a previous implementation of a similar commercial testing system I wrote, I built a fast interpreter which easily interfaced with the testing library because it was written in C++ and linked directly to the testing engine library. Callbacks from scripting code to testing library objects involved translating between the formats with significant overhead. I'm imagining that with LLVM, I could implement the callbacks into C++ directly so that I could make the scripting code work almost as if it had been written in C++. Likewise, if all the code was compiled to LLVM byte-code format, it seems like the LLVM optimizers could optimize across the boundaries between the scripting language and the testing engine code that was written in C++. I don't want to have to compile the testing engine every time. Ideally, I'd like to JIT compile only the scripting code. For small tests, I'd skip some optimization passes, while for large tests, I'd perform full optimizations during the link. So is this possible? Can I precompile the testing engine to a .o object file or .a library file and then link in the scripting code using the JIT? Finally, ideally, I'd like to have the scripting code implement specific methods as subclasses for a specific C++ class. So the C++ testing engine would only see C++ objects while the JIT setup code compiled scripting code that implemented some of the methods for the objects. It seems that if I used the right name mangling algorithm it would be relatively easy to set up the LLVM generation for the scripting language to look like a C++ method call which could then be linked into the testing engine. Thus the linking stage would go in two directions, calls from the scripting language into the testing engine objects to retrieve pricing information and test state information and calls from the testing engine of methods of some particular C++ objects where the code was supplied not from C++ but from the scripting language. In summary: 1) Can I link in precompiled (either .bc, .o, or .a) files as part of the JIT compilation, code-generation process? 2) Can I link in code using that the process in 1) above in such a way that I am able to create code that acts as if it was all written in C++?

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  • Blog Engine .NET with XML Data Storage How is it so fast ?

    - by Kubi
    I am looking for a way to embed a blog engine into my own application and I am too curious about Blog Engine algorithm. This may not be the correct place to ask but, How is that possible to store blog entry data in an XML file like BlogEngine.Net with Default Configuration. It must be getting slower everyday while the file is getting larger and larger. I am wondering the algorithm behind that. Is it loading with a different way ? Or Am I wrong with the time estimation ? I know it is open source but I thought it would be better to see a discussion here for some others might be thinking the same and this thread can be a reference.

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  • Which is a better option, OpenGL or a game engine for developing a game for the iphone or ipod touch

    - by balraj
    I am new to OpenGL ES, and I'm about to begin a 3D game for the iphone in which we are showing some car pursuit or racing. Is it possible just with the OpenGL ES or UIKit only, or do I have to use other tools for it? I am comfortable with UIKit but newer to OpenGL/OpenGL ES; which would be better to start this game? Or should I use a game engine? If so, then which game engine would give us the 3D feeling, quality of images and motion, and rendering of the views with the sound effects?

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