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  • VMWare/Ubuntu development stack with symlink to Windows 7

    - by wdhilliard
    I would like to use a vm ubuntu installation as my testing environment, but to ease workflow, I have symlinked /var/www to a windows share. Everything looks good when browsing files and the owner and group both are showing up as www-data, but I can not seem to get apache to respond with anything other than permission denied. Obviously there are still some permission issues between Windows 7 and Ubuntu, but I don't know where to go

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  • iSCSI NAS supporting VMware Esxi 5.1 servers in a software development environment

    - by BigTFromAZ
    I would like to build (or purchase) the smallest, quietest most energy efficient servers that I can for a low demand environment. These would only have a small disk for guest swap files, a CPU (XEON preferred), 32 Gb of memory and minimal graphics. The virtual machines need to be up but demand will be quite low. Any thought on case, format processors, fans, motherboard, et al? Small, quiet and lots of RAM are the operative words here.

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  • How to decouple development server from Internet?

    - by intoxicated.roamer
    I am working in a small set-up where there are 4 developers (might grow to 6 or 8 in cuople of years). I want to set-up an environment in which developers get an internet access but can not share any data from the company on internet. I have thought of the following plan: Set-up a centralized git server (Debian). The server will have an internet access. A developer will only have git account on that server, and won't have any other account on it. Do not give internet access to developer's individual machine (Windows XP/Windows 7). Run a virtual machine (any multi-user OS) on the centralized server (the same one on which git is hosted). Developer will have an account on this virtual machine. He/she can access internet via this virtual machine. Any data-movement between this virtual machine and underlying server, as well as any of the developer's machine, is prohibited. All developers require USB port on their local machine, so that they can burn their code into a microcontroller. This port will be made available only to associated software that dumps the code in a microcontroller (MPLAB in current case). All other softwares will be prohibited from accessing the port. As more developers get added, providing internet support for them will become difficult with this plan as it will slow down the virtual machine running on the server. Can anyone suggest an alternative ? Are there any obvious flaws in the above plan ? Some key details of the server are as below: 1) OS:Debian 2) RAM: 8GB 3) CPU: Intel Xeon E3-1220v2 4C/4T

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  • Which Secure Software Development Practices do you Employ?

    - by Michael Howard-MSFT
    I work on a project known as the Security Development Lifecycle (SDL) project at Microsoft (http://microsoft.com/sdl) - in short it's a set of practices that must be used by product groups before they ship products to help improve security. Over the last couple of years, we have published a great deal of SDL documentation, as customers ask for more information about what we're doing. But what I'd like to know is: 1) What are you doing within your organization to help improve the security of your product? 2) What works? What doesn't work? 3) How did you get management to agree to this work? Thanks.

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  • What are good sites that provide free media resources for hobby game development?

    - by m_oLogin
    (Note : This question is being transfered from stackoverflow to gamedev.stackexchange where it belongs) I really suck at graphics / music / 3D modeling / animation and it's a must-have when you have a hundred hobby game development projects you're working on. I'm looking for different quality sources on the web that provide free resources. [EDIT] Some resources given by the answers, in bold the biggest resource per section: MODELS TurboSquid archive3d 3Dvia Google Sketchup ShareCG SPRITES OpenGameArt (also contains textures and 3D models) LostGarden (a couple of isometric tilesets) The Protagonist Domain (2 sprite sets) Reiner's Tilesets (also contains a couple of 3D models) Flying Yogi (3 sprite sets) Has Graphics (a couple of links to tile sets) ANIMATED SPRITES The Spriters Resource (mostly sprites from released games) CLIPART / VECTOR BASED Clker OpenClipArt PHOTOS EveryStockPhoto TEXTURES CG Textures OpenFrag MUSIC Jamendo OpSound SOUND EFFECTS FreeSound StoneWashed MySoundFx OTHER PRECOMPILED LISTS FreeGameDev.net

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  • What's a good tool for Scrum Project Management in game development? [closed]

    - by BleakCabalist
    I'm looking for an efficient, easy-to-learn tool for Scrum project management not for proffesional use but to use it in my thesis concerning the use of Scrum in game development. Basically I want to visualize a production process of a hypothetical game. Some fragments of the production process should be really detailed to make my point, so basically user stories, tasks, burndown charts etc. are a must. I'm using Scrum, Kanban and some Lean practices for eliminating waste. I also want to use Extreme Programming practices in this production process including TDD and Continuous Integration. I have zero experience in proffesional project management so I need something that's fairly simple to use for a newb like me. Anyone can recommend a tool like that? For now I was thinking about TargetProcess and ScrumWorks. Thanks.

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  • Level design - Are games development degrees worth it? [on hold]

    - by Tristan
    I want to go into Level design or Environment design and wondering if degrees are at all worth it for this area, as long as you have a good portfolio. I'm currently on a "Computing and Games Development" course and I feel like dropping out because I am not enjoying it. It's mostly computer based, which I'm not doing that great at, and little games Dev. But I don't know what do to... I do already have some high level education with a "Level 3 extended diploma". Thanks.

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  • I am new to game development, what do I need to know? [closed]

    - by farmdve
    I am unsure if this question is a duplicate, I hope it isn't. Are there any resources on the terminology when doing game development? Because, even if you tell me to learn some graphics API, how would I understand the things it does, if I am not well into the terminology(voxel,mesh,polygon,shading). What about the math that is involved in the game(geometry) or the concept of the gravity,collision detection in the game and their respective maths? I am very bad at math, never was good, because I have ADHD, but I won't give up just yet. I look at a game, and I see "textures", but how am I walking on them, how do they take substance so I don't fall off of them? And depth? This is what I need information about, not just a link to a library like SDL(which I have compiled under MinGW and MinGW-W64) and tell me to learn it and the cliché answer "start simple/small". I hope the question(s) are not too vague.

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  • Is there a future for AAA game development in C#? [closed]

    - by kasperov
    When XNA was released in 2006, I was happy and started doing indie attempts. After 3 years or so, there were lots of forum discussions on prospects of AAA game development in C#, and how a high performance vedio game can easily be programmed in C#. Suddenly after 2-3 more years, these discussions have died down and everybody seems like recommending native C++... What programming language should I practice on for long term? Should I stick with C# or do an extra effort for C++? Will AAA game companies adopt C# as a replacement to C++? Note : I aim to work at a AAA game company.

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  • Which would a game development company prefer; UDK experience or C++ game projects?

    - by momboco
    Which would a game development company prefer? A developer with experience in UDK engine ? or, a developer with projects made entirely in c++ with a graphics engine like Ogre3D? I think that a coder can demonstrate better his abilities with games made in c++, because it requires a knowledge deeper in many fields. However, currently there is a lot of companies that develop his games with UDK. Now I don't know if is better specialize in a game engine like UDK.

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  • What is a good university for computer science and game development?

    - by DukeYore
    I am starting my computer science degree at a local community college in programming using C++. However, I will be transferring to a 4-year university. Does anyone have any insight on university programs? I know Cal State Fullerton has a degree with a minor in Game Development. however, is that as important as getting a degree from a really great school? If I could shoot for something like Cal Poly would that be better? Or even Stanford or SF State being so close to so many gaming companies up there in the Bay area?

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  • MVC? patterns for game development? [closed]

    - by davivid
    Possible Duplicate: MVC-like compartmentalization in games? I am thinking of the best way to structure my project and was thought a MVC style pattern would be appropriate. Would be correct having the model handle the majority and basically being the game engine? Are there any standardised patterns recommended for simple game development? Model / Game Engine Data: Level Design, Chat feeds, etc Game Status: Player status, Enemy status, World Status etc etc. Engine: Physics, Collisions, AI View 3D: Gameplay, Camera, Rendering... 2D: UI etc Controller: Player Input UI Input

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  • How to start cross-platform desktop game development? [closed]

    - by Wamer
    I am interested in developing some 2d game since I have graduated and got some time to spare. I am looking for some advices where to start and with what. My main target platforms are Mac and Windows (later porting/rewriting/modifying for iOS, Android or WP7 is considerable). I need some advices about language I should choose, frameworks, engines and this kind of stuff. I gotta start somehow, but first of all I need to know how. Choosing good language with great framework/engine is key to ongoing successful game development I think.

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  • Where to recruit other developers for development in my game? [duplicate]

    - by user16871
    This question already has an answer here: Where can I meet other independent game developers? [on hold] 10 answers I am working on creating a futuristic 3d voxel game, but I will not be able to do it alone with the amount of content I perceive being in it, and so I would like to have some co-workers in the development of the game. Unfortunately, I have no idea where to find game developers. Are there any forums or similar exchanges, maybe even here, that I could look for other developers seeking to make a similar game?

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  • .NET "must-have" development tools

    - by nzpcmad
    James Avery wrote a classic article a while back entitled Ten Must-Have Tools Every Developer Should Download Now which is a companion to Visual Studio Add-Ins Every Developer Should Download Now and Scott Hanselman has an excellent list on his blog but if you were on a desert island and were only allowed three .NET development tools which ones would you pick? Update: Assuming you already have an IDE like Visual Studio ... Update (5) : Up to 08/01 : The current state of play: Reflector 13 Resharper 9 NUnit + TestDriven.Net 7 Refactor Pro 4 Process Explorer (other Sysinternals) 3 SnippetCompiler 3 CodeRush 3 MSDN Library 2 LinqPad 2 Cruisecontrol.net 2 VMWare 2 RhinoMocks 2 Fiddler 2 PowerShell 2 PowerCommands for VS 2008 1 Sandcastle 1 SQL Profiler 1 Redgate ANTS profiler 11 NCover 1 VisualSVN 1 Rubber Ducky 1 WinMerge 1 NAnt 1 ViEmu 1 AnkhSVN 1 dotTrace Profiler 1 BeyondCompare 1 DPack VS Plugin 1 WCF Trace Viewer (SDK) 1 xUnit.net 1 SourceGear DiffMerge 1 Ghostdoc 1 Expression Studio 1 XAML Pad 1 KaXaml 1 Blender for 3D modeling 1 Snoop a WPF tool 1 DiffMerge 1 DPack 1 NDepend 1 Kodos 1 WatiN 1 HTTPWatch Basic Edition 1 Paint.Net 1 Mole For VS 1 What I find particularly interesting about this is that "NUnit + TestDriven.Net " is right up there in third place which shows the growing emphasis on testing as an integral part of the development process rather than as an adjunct which is simply bolted on. And I'm somewhat perplexed that Codesmith didn't receive a single vote?

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  • Unexpected resume of "package name" while already resumed in ''package name" Error in Android

    - by Janusz
    If changing the orientation of my phone or the emulator I get the following output in LogCat: 04-09 11:55:26.290: INFO/WindowManager(52): Setting rotation to 1, animFlags=0 04-09 11:55:26.300: INFO/ActivityManager(52): Config changed: { scale=1.0 imsi=310/260 loc=en_US touch=3 keys=2/1/1 nav=3/1 orien=2 layout=18} 04-09 11:55:26.460: INFO/UsageStats(52): Unexpected resume of client while already resumed in client 04-09 11:55:26.579: INFO/SearchPosition(807): Activity is paused 04-09 11:55:26.689: INFO/SearchPosition(807): Activity is resuming SearchPosition is the activity that is displayed. Activity is paused is written in the onPause Method and Activity is resuming in the onResume method of the activity. I googled a little bit for the error message but I don't fully understand the meaning of it. I think it could mean that the old Activity is not properly destroyed after changing the screen orientation. Is this correct? If yes what causes the error? If this is not correct? What is the meaning of this output?

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  • How to track deleted self-tracking entities in ObservableCollection without memory leaks

    - by Yannick M.
    In our multi-tier business application we have ObservableCollections of Self-Tracking Entities that are returned from service calls. The idea is we want to be able to get entities, add, update and remove them from the collection client side, and then send these changes to the server side, where they will be persisted to the database. Self-Tracking Entities, as their name might suggest, track their state themselves. When a new STE is created, it has the Added state, when you modify a property, it sets the Modified state, it can also have Deleted state but this state is not set when the entity is removed from an ObservableCollection (obviously). If you want this behavior you need to code it yourself. In my current implementation, when an entity is removed from the ObservableCollection, I keep it in a shadow collection, so that when the ObservableCollection is sent back to the server, I can send the deleted items along, so Entity Framework knows to delete them. Something along the lines of: protected IDictionary<int, IList> DeletedCollections = new Dictionary<int, IList>(); protected void SubscribeDeletionHandler<TEntity>(ObservableCollection<TEntity> collection) { var deletedEntities = new List<TEntity>(); DeletedCollections[collection.GetHashCode()] = deletedEntities; collection.CollectionChanged += (o, a) => { if (a.OldItems != null) { deletedEntities.AddRange(a.OldItems.Cast<TEntity>()); } }; } Now if the user decides to save his changes to the server, I can get the list of removed items, and send them along: ObservableCollection<Customer> customers = MyServiceProxy.GetCustomers(); customers.RemoveAt(0); MyServiceProxy.UpdateCustomers(customers); At this point the UpdateCustomers method will verify my shadow collection if any items were removed, and send them along to the server side. This approach works fine, until you start to think about the life-cycle these shadow collections. Basically, when the ObservableCollection is garbage collected there is no way of knowing that we need to remove the shadow collection from our dictionary. I came up with some complicated solution that basically does manual memory management in this case. I keep a WeakReference to the ObservableCollection and every few seconds I check to see if the reference is inactive, in which case I remove the shadow collection. But this seems like a terrible solution... I hope the collective genius of StackOverflow can shed light on a better solution. Thanks!

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  • When is a webapp called Beta, alpha, pre-alpha, or none

    - by dmontain
    I've come across many apps on the web that call themselves Beta. I've come across other apps that had an alpha designation. I've even come across some that called themselves pre-alpha, whatever that means (if you know please clarify). Then I've come across some really bad webapps that shouldn't have left the developer's computer and they didn't have any beta designations. I've also seen some well built apps that called themselves Beta, including Stack Exchange (the mother site of SO) which I believe is very full featured to be called a Beta. I'm a little confused. It seems people are doing it at their whims. Is there an established rule or a checklist that can help decide what stage an app is in (beta, alpha, pre-alpha, or none)? P.S. Please feel free to retag as appropriate.

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  • Test Case Design and Responsibility

    - by Sakamoto Kazuma
    So it seems like a lot of people are playing the blame game around where I work, and it brings up an interesting question. Knowns: Requirements team writes requirements for product. Developers create their own unit tests out of requirements. Testing team creates their general tests out of requirements and past customer issues. Product released if and only if X% of testcases from Testing team passes Customer response team gets bugs from the field, and lets the testing team know about these issues. Question: If the customer ends up filing a lot of defects, who is to blame? Is it the Testing team for not covering those? Or is it the requirements team for not writing better requirements? And how does one improve upon the system?

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  • jQuery Dialog causing buttons not to post-back

    - by jonathanconway
    I'm using the jQuery UI Dialog() function on an ASP.NET webform, on a particular panel. After Dialog() is applied, the buttons become useless and will not post back at all; I'm not even getting a Page_Load event firing, let alone any button events. Is the Dialog function messing with my button events? If so, is there a way to fix this?

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  • Is there any special tool for interactive GUI development

    - by niko
    Hi, Currently I am preparing exercises about networks and mobile communications for students. I was thinking about creating an interactive user-interface which enables the user to drag&drop predefined elements and then implement a logic based upon element distances etc. An example would be to place two base stations (a predefined element with several properties), set the scale in the interface and then check the signal interferrence in the environment (user-interface). The first part might be too abstract whereas the example might be too specific, but I was wondering whether there already exists any friendly framework or language which enables developers to create interactive interfaces (for teaching/learning purpouses) in short ammount of time. Usually I write applications for PC environment in .NET but in this case it would take too much time to create a specific interface for every exercise. I would appreciate if anyone could suggest any way to create interactive user-interface in short ammount of time. Are there any special programming languages or development tools for this kind of applications or are there any useful frameworks for .NET, Java or any other language to speed up the development of user-interfaces? Thank you!

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  • Keep an object for the time the connection is running in ASP.NET

    - by vtortola
    Hi, I'm developing a web service with ASP.NET, is not an .asmx or WCF, it's a custom one, so I'm working with the Http classes (context, request, response, etc..). Session is disabled. I'm working with my own handler and module. I'd like to keep a object alive and accessible for the time the connection is alive. I mean, a request enters, I assign a DbCommand to it and that connection will use that command as long is doing things, when that connection is ended, the object should be disposed. I've thought, that I can add it to my IPrincipal implementation, then when the connection is authenticated in the module and the user retrieved, I can add that DbCommand to the IPrincipal, so I can retrieve it from wherever I want in the code, and after in the module EndRequest event, I can dispose it, but I don't know if there is a better approach to do this. What do you think? cheers

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  • rails + sheevaplug = rails home development server and more

    - by microspino
    Hello I'd like to build a "Rails Brick" using a Sheevaplug from Marvell (O.S. is Ubuntu out of the box but You can install other distributions on It). It will be a home server and a silent, low cost (99$) low energy development machine. I'd like to add rails RVM, lot of gems, git-based heroku like deployment, passenger + nginx. This way I could have a portable server with a complete development environment and maybe I could find a hosting company where I can co-locate a grid of this devices or I can sell It as a simple little server for 10 or less users offices, with some centralized rails services (I think to a CMS, a BLOG, a WIKI, calendar or whatever this little jewel could afford). The usb port could make It a print server too or a UMTS link to the web via HUAWEI like usb UMTS keys. Can you give me some hint about: Is this project a crazy-close-to-failure idea? Why? which gem would You include? which rails open source app would you suggest? I have already an Excito Bubba Server at home, I saw the TonidoPlug so It came up in my mind to build something similiar but Rails based (Bubba is PHP based, TonidoPlug I don't know but It does not seems a Rails thing).

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  • Beginning 3.2+ iPhone development

    - by Dinah
    I'm interested in learning Objective C for iPhone development. This is a topic which I realize has been covered to death. The qualifying difference is: I'd like to start learning beginning with the latest version (the most recent iPhone OS as of May, 2010 is ver. 3.2 and 4 beta is also out). I'd like to not have to wade through or unlearn legacy information. Using the links I've found throughout related topics on Stack Overflow, I'll read a blog post or tutorial which will say one thing, but then the comments will say, "this is different now in version xyz." For example, I've found this a few times regarding memory management/garbage collection. I assume that Apple's "getting started" doc.s will have the most recent info but many SO posts have said that those are not the most clear. The Stanford iPhone course looks great, but how do I know if it still applies to the most recent versions? Where should one start learning Objective C for iPhone development starting with version 3.2 or later without having as much exposure to legacy information?

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  • Working with DataBinding and Page_Load in ASP.NET MVP

    - by Joel
    I'm using WebForms MVP to create some simple reporting applications. Most of these applications consist of a few search criteria inputs and a ComponentArt datagrid that I'm populating with data from the database. Most of the markup is in a UserControl, which is in a content page with a master page. My problem is that the control's Page_Load event is firing before the control events that caused the postback in the first place. Basically, the user clicks the search button, and Page_Load is fired BEFORE Search_Click. This is messing with the databinding scheme I've been using. So that's the question: Why is my Page_Load event firing before the event handler, and what can I do about it? I don't THINK this problem is related to WebForms MVP or ComponentArt, but obviously I could be wrong. Thanks.

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