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  • SQL Server 2008 R2 Reporting Services: A generic error occurred in GDI+

    - by Greg Low
    While building some maps today in SQL Server 2008 R2 Reporting Services, I kept coming up with an error that said: A generic error occurred in GDI+ I was struggling to think what I'd done wrong. After much nashing of teeth and removal of hair, I finally worked out what the error was. When I got to the "Choose Color Scheme and Visualization" page of the map wizard for building a color analytical map, I hadn't picked the correct value for the "Field to Visualize" drop-down. I'm guessing that because...(read more)

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  • How can I do fast Triangle/Square vs Triangle collision detection?

    - by Ólafur Waage
    I have a game world where the objects are in a grid based environment with the following restrictions. All of the triangles are 45-90-45 triangles that are unit length. They can only rotate 90°. The squares are of unit length and can not rotate (not that it matters) I have the Square vs Square detection down and it is very very solid and very fast (max vs min on x and y values) Wondering if there are any tricks I can employ since I have these restrictions on the triangles?

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  • Scroll with Middle Click

    - by Anast
    Can i use the middle click mouse button so i can scroll down faster like windows? I mean when i am in windows and i press the middle click somewhere i can scroll in a 4 way pointer shows on the screen and when i move the mouse in any direction the window will scroll in that direction even without pressing the middle click. Is there anything like this in ubuntu? How can i do this esspecially in chrome!

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  • How to Connect to a SQL Server Named Instance

    My network admins have tightened down the network and while we were once able to connect to our named instances via MySQLServer\MyNamedInstance, we're now only able to connect if we specify the port. What happened and what do I need to tell them to fix the issue? Get Smart with SQL Backup Pro Powerful centralised management, encryption and more.SQL Backup Pro was the smartest kid at school Discover why.

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  • How often should multiplayer games communicate with the server?

    - by Bane
    I once heard that Runescape "ticks" every 0.3s, and that seemed like a very long period of time, although Runescape is kind of a slow game. I'm building a more dynamic top-down shooter game, and I'm wandering, how often should I communicate with the server? ASAP, or every 0.1s? How do shooter games usually do it? Both the server and the client are written in Javascript, node.js and socket.io are being used.

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  • How can you tell whether to use Composite Pattern or a Tree Structure, or a third implementation?

    - by Aske B.
    I have two client types, an "Observer"-type and a "Subject"-type. They're both associated with a hierarchy of groups. The Observer will receive (calendar) data from the groups it is associated with throughout the different hierarchies. This data is calculated by combining data from 'parent' groups of the group trying to collect data (each group can have only one parent). The Subject will be able to create the data (that the Observers will receive) in the groups they're associated with. When data is created in a group, all 'children' of the group will have the data as well, and they will be able to make their own version of a specific area of the data, but still linked to the original data created (in my specific implementation, the original data will contain time-period(s) and headline, while the subgroups specify the rest of the data for the receivers directly linked to their respective groups). However, when the Subject creates data, it has to check if all affected Observers have any data that conflicts with this, which means a huge recursive function, as far as I can understand. So I think this can be summed up to the fact that I need to be able to have a hierarchy that you can go up and down in, and some places be able to treat them as a whole (recursion, basically). Also, I'm not just aiming at a solution that works. I'm hoping to find a solution that is relatively easy to understand (architecture-wise at least) and also flexible enough to be able to easily receive additional functionality in the future. Is there a design pattern, or a good practice to go by, to solve this problem or similar hierarchy problems? EDIT: Here's the design I have: The "Phoenix"-class is named that way because I didn't think of an appropriate name yet. But besides this I need to be able to hide specific activities for specific observers, even though they are attached to them through the groups. A little Off-topic: Personally, I feel that I should be able to chop this problem down to smaller problems, but it escapes me how. I think it's because it involves multiple recursive functionalities that aren't associated with each other and different client types that needs to get information in different ways. I can't really wrap my head around it. If anyone can guide me in a direction of how to become better at encapsulating hierarchy problems, I'd be very glad to receive that as well.

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  • Why it is Important to Hire an SEO Company For Your Internet Business

    The World Wide Web is not only limited to sharing information; in fact, the Internet is now being used by profit-based organizations or businesses to help increase their potential for success and productivity. Though it is true that the Web offers plenty of untapped market for your business to delve into, you have to keep in mind that competition are also in abundance that will pull you down.

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  • How To Speed Up Your Slow Computer

    Personal computers are an amazing invention. Computers make our jobs easier and provide interesting things for us to do at home or on the road. But over time, daily usage slows down a computer';s perf... [Author: Daniel T. Driver - Computers and Internet - May 09, 2010]

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  • What are some ways of making manageable complex AI?

    - by Tetrad
    In the past I've used simple systems like finite state machines (FSMs) or hierarchical FSMs to control AI behavior. For any complex system, this pattern falls apart very quickly. I've heard about behavior trees and it seems like that's the next obvious step, but haven't seen a working implementation or really tried going down that route yet. Are there any other patterns to making manageable yet complex AI behaviors?

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  • Sudden drop in google position [duplicate]

    - by user32196
    This question already has an answer here: How to diagnose a search engine ranking drop? 5 answers Our website used to show up on top 10 positions for a competitive keyword till 1 month back but now has drastically dropped down more than 100 positions. What could be the reason?

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  • SQL Server For Each Row Next

    - by Derek Dieter
    It is difficult for me to write this particular article and I’ll tell you why. If you don’t care then just skip down to the example, but here goes anyway. It is very rare that you should have to perform looping in SQL. There are certain situations that do require it, and [...]

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  • Does OO, TDD, and Refactoring to Smaller Functions affect Speed of Code?

    - by Dennis
    In Computer Science field, I have noticed a notable shift in thinking when it comes to programming. The advice as it stands now is write smaller, more testable code refactor existing code into smaller and smaller chunks of code until most of your methods/functions are just a few lines long write functions that only do one thing (which makes them smaller again) This is a change compared to the "old" or "bad" code practices where you have methods spanning 2500 lines, and big classes doing everything. My question is this: when it call comes down to machine code, to 1s and 0s, to assembly instructions, should I be at all concerned that my class-separated code with variety of small-to-tiny functions generates too much extra overhead? While I am not exactly familiar with how OO code and function calls are handled in ASM in the end, I do have some idea. I assume that each extra function call, object call, or include call (in some languages), generate an extra set of instructions, thereby increasing code's volume and adding various overhead, without adding actual "useful" code. I also imagine that good optimizations can be done to ASM before it is actually ran on the hardware, but that optimization can only do so much too. Hence, my question -- how much overhead (in space and speed) does well-separated code (split up across hundreds of files, classes, and methods) actually introduce compared to having "one big method that contains everything", due to this overhead? UPDATE for clarity: I am assuming that adding more and more functions and more and more objects and classes in a code will result in more and more parameter passing between smaller code pieces. It was said somewhere (quote TBD) that up to 70% of all code is made up of ASM's MOV instruction - loading CPU registers with proper variables, not the actual computation being done. In my case, you load up CPU's time with PUSH/POP instructions to provide linkage and parameter passing between various pieces of code. The smaller you make your pieces of code, the more overhead "linkage" is required. I am concerned that this linkage adds to software bloat and slow-down and I am wondering if I should be concerned about this, and how much, if any at all, because current and future generations of programmers who are building software for the next century, will have to live with and consume software built using these practices. UPDATE: Multiple files I am writing new code now that is slowly replacing old code. In particular I've noted that one of the old classes was a ~3000 line file (as mentioned earlier). Now it is becoming a set of 15-20 files located across various directories, including test files and not including PHP framework I am using to bind some things together. More files are coming as well. When it comes to disk I/O, loading multiple files is slower than loading one large file. Of course not all files are loaded, they are loaded as needed, and disk caching and memory caching options exist, and yet still I believe that loading multiple files takes more processing than loading a single file into memory. I am adding that to my concern.

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  • what would be a good way to implement/render a 2d tiled map for a browser game?

    - by jj_
    I've made this little rpg ruby game I did while learning and now I'd like to make it into a browser game. I've already set up Sinatra framework to serve it, so what I am looking for, before everything else, is a way to represent the game map in browser (location attributes are stored in db). A new map is randomly generated by code for each new game at each game start. For now forget db, and let's say a map (say 100x100 "squares") is stored as a tridimensional array. (x,y, ...) Last "dimension" of array stores who & what is at that map cell: a player, a building, whatever. So all I have to do is render those "squares" or array cells to a 2d tiled map in the browser. The map does not need to refresh or be dynamically fetched as you scroll it, (at least at this stage of development) but, a technology which would allow me to do so in future would be a good reason for choosing it. Things that I thought of: html tables, html5 canvas, some js framework which is designed exactly with this purpose (which I do not know of = please advice). Yes I know about gamequery-js framework, but I've never used it, and I don't know if it's going to slow down everything down to inusability as I'm adding new features (scrolling, ajax). I really don't know of any other alternatives.. maybe there are lighter approaches? Easier or more minimalistic ways ? More targeted js framework which is the right tool for the job? Maybe just some html canvas code, or even simple image maps, or images with absolute positioning will be enough? The thing is I'd like to start simple, and then gradually make it better, so, as I said before, I'd prefer something that will give me room for improvement or is headed toward new web tendencies but which will also give me a bit of gratification in the beginning :) So.. advices are needed! And appreciated! :) Thanks p.s. Flash is excluded because I don't like it.

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  • What is hiberfil.sys and How Do I Delete It?

    - by The Geek
    You’re no doubt reading this article because there’s a gigantic hiberfil.sys file sitting in the root of your drive, and you want to get rid of it to free up some space… but you can’t! Luckily, you actually can delete it, and today we’ll show you how. The more memory you have in your PC, the bigger the file will be. So What is hiberfil.sys Anyway? Windows has two power management modes that you can choose from: one is Sleep Mode, which keeps the PC running in a low power state so you can almost instantly get back to what you were working on. The other is Hibernate mode, which completely writes the memory out to the hard drive, and then powers the PC down entirely, so you can even take the battery out, put it back in, start back up, and be right back where you were. Hibernate mode uses the hiberfil.sys file to store the the current state (memory) of the PC, and since it’s managed by Windows, you can’t delete the file. So if you never use it, and want to disable Hibernate mode, keep reading. Personally I stick with Sleep Mode the vast majority of the time, but I do use Hibernate quite often. Disable Hibernate (and Delete hiberfil.sys) in Windows 7 or Vista You’ll need to open an administrator mode command prompt by right-clicking on the command prompt in the start menu, and then choosing Run as Administrator. Once you’re there, type in the following command: powercfg -h off You should immediately notice that the Hibernate option is gone from the Shut down menu. You’ll also notice that the file is magically gone! For more about dealing with Hibernate like setting how long it takes to head into Hibernate mode, you can check out our article on How to Manage Hibernate Mode in Windows 7. Disabling Hibernate Mode in Windows XP It’s a lot easier in Windows XP to get rid of Hibernate mode… in fact, we’ve already covered it before, but we’ll cover it again. Just head into Control Panel –> Power Options, and then find the Hibernate tab. Uncheck the box, reboot your PC, and then you can delete the hiberfil.sys file. Similar Articles Productive Geek Tips How to Delete a System File in Windows 7 or VistaDisable Delete Confirmation Dialog in Windows 7 or VistaClear IE7 Browsing History From the Command LineHide, Delete, or Destroy the Recycle Bin Icon in Windows 7 or VistaClear the Auto-Complete Email Address Cache in Outlook TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Whoa ! Use Printflush to Solve Printing Problems Icelandic Volcano Webcams Open Multiple Links At One Go NachoFoto Searches Images in Real-time Office 2010 Product Guides

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  • System beeps on shutdown

    - by Nicholas Smith
    Very recently a couple of our systems have started making beeps on shutdown, we've not been able to isolate the exact time that they've been updated and it's occuring, but I've narrowed it down to being not pcspkr or snd_pcsp as both are blacklisted under modprobe, and rmmod'ed just to be sure. Now I'm a bit puzzled as I was under the impression those were the only two modules that could make the beep, is there a third lurking that I need to blacklist? Edit: I've copied the results of lsmod over on Pastebin.

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  • Search Engine Optimization Training - Do Not Make a Mistake in Choosing One

    Does Birmingham living have you stressed? Busy streets, heavy workloads got you down? However, 1 of the greatest things that you simply can get advantage from this place is that there are numerous Birmingham web design companies and Birmingham search engine optimization corporations that are willing to help you out with your online business. As everybody knows, Search engine optimization instruction plays an crucial role when it comes to setting up an online business.

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  • Search For a Query in RDL Files with PowerShell

    - by AllenMWhite
    In tracking down poorly performing queries for clients I often encounter the query text in a trace file I've captured, but don't know the source of the query. I've found that many of the poorest performing queries are those written into the reports the business users need to make their decisions. If I can't figure out where they came from, usually years after the queries were written, I can't fix them. First thing I did was find a great utility called RSScripter , which opens up a Windows dialog...(read more)

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  • GZipped Images - Is It Worth?

    - by charlie
    Most image formats are already compressed. But in fact, if I take an image and compress it [gzipping it], and then I compare the compressed one to the uncompressed one, there is a difference in size, even though not such a dramatic difference. The question is: is it worth gzipping images? the content size flushed down to the client's browser will be smaller, but there will be some client overhead when de-gzipping it. Please advise.

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  • Article Submission For Back Links and SEO

    Article submission is obviously a massive tool when it comes to upping your SEO in your attempt to climb up the Google rankings and heighten your page rank. Does it help? Well, I haven't been doing it for very long but one thing is for sure it'll build your back links hands down.

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  • PASS Summit 2012 Day One Keynote

    - by AllenMWhite
    Today is the official start to the 2012 PASS Summit and I'm honored to have a seat at the Blogger's Table again. This is a set of tables set up in the back of the keynote room for people who blog frequently (I know) to share their thoughts on the keynote with the public, and appreciate the invitation from PASS to participate again. The lights go down and they showed a video of PASS board members talking about what the PASS Summit means to each of them. It was well put together and I know that the...(read more)

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  • Ubuntu 12.04 - PPTP VPN is the only Internet Access

    - by user212553
    I know this has been covered. I've read dozens of posts but still have questions. I have a work server whose traffic should never leave my house without encryption. The VPN is PPTP. Currently I have a cron job that checks the status of the ppp0 adapter each minute. If the connection drops, which it does fairly often, it shuts key components down. It's fairly easy to restart PPTP with "nmcli con up id 'myVPNServer'" but there's no assurance it will reconnect and I need a better way to stop traffic (other than killing apps) when ppp0 is down. The two options I've seen discussed are the firewall (UFW, Firestarter, IPTables) or the route tables. I could be easily swayed to consider the firewall option but I focused on the route tables since no new function needs to be started. My questions involve the way the route tables change and then specifics on rules. When I start the PPTP VPN the route tables change. That suggests that if the VPN drops, the table will change back, defeating my stated intent of preventing external traffic. How can I make "sticky" changes to the route table that will persist even if the VPN connection drops? Perhaps the check boxes "Ignore automatically obtained routes" or "Use this connection only for resources on it's network" (which are part of the VPN configuration options)? It would seem that, if I can force the active VPN route table to stay in effect, even when the VPN drops, that this will effectively kill any external traffic should the VPN drop. This will give me the latitude to run a routine to restart the VPN from the command line (assuming the route table rules don't prevent me re-establishing the connection). My route table, with the VPN active is (ip route list): Any comments on what 10.10.1.1 is? $ ip route list default dev ppp0 proto static 10.10.1.1 dev ppp0 proto kernel scope link src 10.10.1.11 VPN_Server_IP_Address via 192.168.1.1 dev eth0 proto static VPN_Server_IP_Address via 192.168.1.1 dev eth0 src 192.168.1.60 169.254.0.0/16 dev eth0 scope link metric 1000 192.168.1.0/24 dev eth0 proto kernel scope link src 192.168.1.60 metric 1

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