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  • planning the same app for both OSX and iOS

    - by P5music
    I would like to ask which is the best strategy for creating an application that will be developed both on Mac and iPad, so to make minumum effort to port it from one platform to the other, starting from iPad, for example, but rather trying to make both at the same time. The application, in fact, would be an iPad-style one on the Mac too. How should I have to plan the project? Which are the main tricks to easily get the goal?

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  • What's the better user experience: Waiting once at startup for a long time or waiting frequently for a short time?

    - by Roflcoptr
    I'm currently design an application that involves a lot of calculation. Now I have generally two possibilities which I have both tested: 1) During startup of the application I calculated only the most important values and these values that consume a lot of time. So the user has to wait approximately 15 seconds during startup. But on the other hand a lot of user interactions require recalculation so that the user often has to wait 2-3 seconds after clicking somewhere until the application has calculated and loaded all values 2) I load everything during startup. This takes from 90 to 120 seconds... This is quite a long time, but the big advantage is that all the user interactions are executed immediately. So what would you generally consider the better approach? Loading all time-consuming operations during startup or when needed?

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  • Developing Web Portal

    - by Ya Basha
    I'm php, Ruby on Rails and HTML5 developer I need some advises and suggestions for a web portal project that I will build from scratch. This is my first time to build a web portal, Which developing scripting language you prefer and why? and how I should start planing my project as it will contains many modules. I'm excited to start building this project and I want to build it in the right way with planing, if you know some web resources that help me decide and plan my project please give them to me. Best Regards,

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  • SDL to SFML simple question

    - by ultifinitus
    Hey! I've been working on a game in c++ for about a week and a half, and I've been using SDL. However, my current engine only needs the following from whatever library I use: enable double buffering load an image from path into something that I can apply to the screen apply an image to the screen with a certain x,y enable transparency on an image (possibly) image clipping, for sprite sheets. I am fairly sure that SFML has all of this functionality, I'm just not positive. Will someone confirm my suspicions? Also I have one or two questions regarding SFML itself. Do I have to do anything to enable hardware accelerated rendering? How quick is SFML at blending alpha values? (sorry for the less than intelligent question!)

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  • Why was Objective-C popularity so sudden on TIOBE index?

    - by l46kok
    I'd like to ask a question that is pretty similar to the one being asked here, but for Objective-C. According to TIOBE rankings, the rise of popularity of Objective-C is unprecedented. This is obviously tied to the popularity of Apple products, but I feel like this might be a hasty conclusion to make since it doesn't really explain the stagnant growth of Java (1. There are way more Android O/S devices distributed worldwide, 2. Java is used in virtually every platform one can imagine) Now I haven't programmed in Objective-C at all, but I'd like to ask if there are any unique features or advantages about the language itself compared to other prevalent languages such as C++, Java, C#, Python etc. What are some other factors that contributed into the rise of Objective-C in this short span of time?

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  • Understanding normal maps on terrain

    - by JohnB
    I'm having trouble understanding some of the math behind normal map textures even though I've got it to work using borrowed code, I want to understand it. I have a terrain based on a heightmap. I'm generating a mesh of triangles at load time and rendering that mesh. Now for each vertex I need to calculate a normal, a tangent, and a bitangent. My understanding is as follows, have I got this right? normal is a unit vector facing outwards from the surface of the triangle. For a vertex I take the average of the normals of the triangles using that vertex. tangent is a unit vector in the direction of the 'u' coordinates of the texture map. As my texture u,v coordinates follow the x and y coordinates of the terrain, then my understanding is that this vector is simply the vector along the surface in the x direction. So should be able to calculate this as simply the difference between vertices in the x direction to get a vector, (and normalize it). bitangent is a unit vector in the direction of the 'v' coordinates of the texture map. As my texture u,v coordinates follow the x and y coordinates of the terrain, then my understanding is that this vector is simply the vector along the surface in the y direction. So should be able to calculate this as simply the difference between vertices in the y direction to get a vector, (and normalize it). However the code I have borrowed seems much more complicated than this and takes into account the actual values of u, and v at each vertex which I don't understand the need for as they increase in exactly the same direction as x, and y. I implemented what I thought from above, and it simply doesn't work, the normals are clearly not working for lighting. Have I misunderstood something? Or can someone explain to me the physical meaning of the tangent and bitangent vectors when applied to a mesh generated from a hightmap like this, when u and v texture coordinates map along the x and y directions. Thanks for any help understanding this.

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  • how can i prepare myself to become game developer

    - by gowri
    I like to become game developer.. i already worked as web developer for past 1 year . there i used php ,jquery,mysql and some frame work also .It's little boring now same thing again and again .So i start to learn android application development . my question is : if want to become a game developer what skills should i have (like java,c++,etc) ? Where can i get good tutorials(online) ? is previous knowledge will help me ? Please clarify me !

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  • Blending animations for more character movements

    - by Noob Saibot
    I am making a hack n slash 3rd person game. And I want the character movements to be more dynamic not like fighting games where you have a moves list. I want to animate tons of different animations and have them "Tween" between each other? Because I want the controls to not be keyboard mouse. I want it to be all keyboard. that way you have up to 10 inputs (All your fingers) to blend and morph animations to create more fluid movements. In the end this will almost be similar to characters typing a phrase or string of keys rather than move forward mouse look click to melee. My question is. Has anyone done this before and would someone go about trying to tween lets say one for key on the keyboard excluding Tab, Caps, R+Shift, L+Shift, Enter, R+Ctrl, L+Ctrl, L+Alt, R+Alt, Windows Key, and Menu. So thats all the numbers, letters and punctuation keys. Thats 46 keys gives me a combination of 46P1 = 5502622159812088949850305428800254892961651752960000000000L (used Python) and with a minimum entry value of 2 keypresses shortening to half. This is not humanly possible to create so many inique animations in one lifetime. But I'm guessing there is a reason this hasn't been done already. Or if I just used 10 basic keys. Maybe ASDF SPACE (RIGHT HAND) 456+0 (LEFT HAND KEYPAD) it would give me 3,628,800 posible unique animations.

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  • No specific goal for building web applications but could be in the next few months! so, which web server side language is better for me? [closed]

    - by Goma
    I didn't put a specific goal for building websites and web applications yet, but I will may know where I am going exactly in the next few months. Generally I am looking for good web development language that I don't need to change at least in the next 5 years. I want it to serve me in dfferent categories, for building small websites, medium websites and it could help me in finding a good job or working as a freelancer. Any suggestions?

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  • Any good, easy to learn from books or tutorials for learning assembly? [on hold]

    - by pythonian29033
    I've been a developer since 2009 and I've learnt a lot of languages since, but I've always wanted to understand and be able to code in the lowest level language so I can directly (or at least very close to directly) speak to machines through my code. There was a point in time when someone showed me how to do an if statement in assembly, but out of all the books that I got, I could never really understand where/how to start learning to code in assembler. any help please? I'm obsessed with learning this! PS: if you have any software suggestions, I use ubuntu and am looking to convert to backtrack soon, so it would be preferred if you could give me something that'll be easily installed on debian linux, otherwise don't sweat it, give me the name of the windows software and I'll find an equivalent myself

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  • Your experience with haxe and other languages that compile to PHP?

    - by Kim
    I would like to hear oppinions from people who have used a language that compiles to php. One such language I know is Haxe. Other ones I've read about are Kira and Pharen. How well do these languages integrate with PHP? Is it relatively easy to write a plugin for a PHP CMS in them? How mature are their implementations and tools? Would you recommend them to someone who has to use a php cms but hates php?

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  • How to deal with colleagues refuse to follow practices?

    - by Adrian Shum
    I was discussing with another colleague about what we should be used when an DB entity is referring to another. I don't think there is any good reason to break the practice of putting the Primary Key in the referring entity. However, one of my colleague says: "You should use a surrogate key in the entity, but it is better to put the human-readable natural key in the referring entity. As long it is unique, it is fine and it is easier when you are doing support or maintenance job" I know it will works, but obviously it is not a good practice you are putting a non-PK unique column as "foreign key", just for gaining a bit of ease in writing SQL during support as we can have less table join. Though I mentioned the his approach is conceptual incorrect, and causing problem too practically etc, he seems rather trade off correctness in data model in exchange of ease of maintenance. And he said: "I know it is not good practice, but good practice is not golden rule" Honestly I feel frustrated when dealing with something like this. I know there are always case that we should break some rule or practice, but doubtless it is not such case now. What will you when you are facing situation like this? Please assume yourself being a senior developer which is expected to contribute in misc development direction and convention.

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  • Why has C prevailed over Pascal?

    - by Konrad Morawski
    My understanding is that in the 1980s and perhaps in the 1990s, too - Pascal and C were pretty much head-to-head as production languages. Is the ultimate demise of Pascal only due to Borland's neglection of Delphi? Or was there more of such bad luck; or perhaps something inherently wrong with Pascal (any hopes for its revival?). I hope it's not an open, unanswerable question. I'm interested in historical facts and observations one can back up, rather than likes and dislikes. I also failed to find a duplicate question, which actually surprised me somewhat.

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  • which platform to choose for designing a game

    - by Pramod
    I am new to gaming platform and don't have any experience in gaming as well. I want to develop a small shooting game and don't have any idea from where to start and which platform to use like things. I have some experience in java and .net. Can anyone help me in giving me a start? I don't mind even if this question is voted down or closed. But please do help me. I've tried searching other similar questions but everyone is already into gaming and i can't get any of the words. Please refer me to some books or tutorials

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  • Finite state machine in C++

    - by Electro
    So, I've read a lot about using FSMs to do game state management, things like what and FSM is, and using a stack or set of states for building one. I've gone through all that. But I'm stuck at writing an actual, well-designed implementation of an FSM for that purpose. Specifically, how does one cleanly resolve the problem of transitioning between states, (how) should a state be able to use data from other states, and so on. Does anyone have any tips on designing and writing a implementation in C++, or better yet, code examples?

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  • Should experienced programmers know database queries?

    - by Shamim Hafiz
    There are so many programmers out there who are also an expert at Query writing and Database design. Should this be a core requirement to be an expert programmer or software engineer? Though there are lots of similarities in the way queries and codes are developed, my personal opinion is, Queries seem to have a different Structure than Code and it can be tough to Master both simultaneously due to the different approaches.

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  • Design for XML mapping scenarios between two different systems [on hold]

    - by deepak_prn
    Mapping XML fields between two systems is a mundane routine in integration scenarios. I am trying to make the design documents look better and provide clear understanding to the developers especially when we do not use XSLT or any other IDE such as jDeveloper or eclipse plugins. I want it to be a high level design but at the same time talk in developer's language. So that there is no requirements that slip under the crack. For example, one of the scenarios goes: the store cashier sells an item, the transaction data is sent to Data management system. Now, I am writing a functional design for the scenario which deals with mapping XML fields between our system and the data management system. Question : I was wondering if some one had to deal with mapping XML fields between two systems? (without XSLT being involved) and if you used a table to represent the fields mapping (example is below) or any other visualization tool which does not break the bank ? I am trying to find out if there is a better way to represent XML mapping in your design documents. The widely accepted and used method seems to be using a simple table such as in the picture to illustrate the mapping. I am wondering if there are alternate ways/ tools to represent such as in Altova:

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  • Can't return to stock Android

    - by kurt
    Whenever I try and uncompress the tar file, I get this: tar (child): nakasi-jro03d-factory-e102ba72.tg: Cannot open: No such file or directory tar (child): Error is not recoverable: exiting now tar: Child returned status 2 tar: Error is not recoverable: exiting now I'm fairly new to Ubuntu. So I'm pretty sure that's my fault. So I just compress it manually using the GUI. But when I try to flash it, I get sudo: ./flash-all.sh: command not found Please help.

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  • What are the canonical problem sets or problem domains for the different types of languages?

    - by SnOrfus
    I'm just wondering what some of the canonical problem sets are for certain types of languages? ie. Fill in the blanks: __ is the perfect language to use for solving __. The question was arrived at reading or hearing people say statements like such and such module in our codebase would be much easier to implement using a functional language. Fee free to include examples that would seem obvious to you.

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  • Style bits vs. Separate bool's

    - by peterchen
    My main platform (WinAPI) still heavily uses bits for control styles etc. (example). When introducing custom controls, I'm permanently wondering whether to follow that style or rather use individual bool's. Let's pit them against each other: enum EMyCtrlStyles { mcsUseFileIcon = 1, mcsTruncateFileName = 2, mcsUseShellContextMenu = 4, }; void SetStyle(DWORD mcsStyle); void ModifyStyle(DWORD mcsRemove, DWORD mcsAdd); DWORD GetStyle() const; ... ctrl.SetStyle(mcsUseFileIcon | mcsUseShellContextMenu); vs. CMyCtrl & SetUseFileIcon(bool enable = true); bool GetUseFileIcon() const; CMyCtrl & SetTruncteFileName(bool enable = true); bool GetTruncteFileName() const; CMyCtrl & SetUseShellContextMenu(bool enable = true); bool GetUseShellContextMenu() const; ctrl.SetUseFileIcon().SetUseShellContextMenu(); As I see it, Pro Style Bits Consistent with platform less library code (without gaining complexity), less places to modify for adding a new style less caller code (without losing notable readability) easier to use in some scenarios (e.g. remembering / transferring settings) Binary API remains stable if new style bits are introduced Now, the first and the last are minor in most cases. Pro Individual booleans Intellisense and refactoring tools reduce the "less typing" effort Single Purpose Entities more literate code (as in "flows more like a sentence") No change of paradim for non-bool properties These sound more modern, but also "soft" advantages. I must admit the "platform consistency" is much more enticing than I could justify, the less code without losing much quality is a nice bonus. 1. What do you prefer? Subjectively, for writing the library, or for writing client code? 2. Any (semi-) objective statements, studies, etc.?

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  • Obtaining In game Warcraft III data to program standalone AI

    - by Slav
    I am implementing common purpose behavioral algorithm and would like to test it under my lovely Warcraft III game and watch how it will fight against real players. The problem is how to obtain information about in game state (units, structures, environment, etc. ). Algorithm needs access to hard drive and possibly distributed computing, that's why JASS (WC3 Editor language) usage doesn't solve the issue. Direct 3D hooking is an approach, but it wasn't done for WC3 yet and significant drawback is inability to watch online at how AI performs since it uses the viewport to issue commands. How in game data can be obtained to a different process in a fastest and easiest way? Thank you.

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  • Use the latest technology or use a mature technology as a developer?

    - by Ted Wong
    I would like to develop an application for a group of people to use. I have decided to develop using python, but I am thinking of using python 2.X or python 3.X. If I use python 2.X, I need to upgrade it for the future... But it is more mature, and has many tools and libraries. If I develop using 3.X, I don't need to think of future integration, but currenttly it doesn't have many libraries, even a python to executable is not ready for all platforms. Also, one of the considerations is that it is a brand new application, so I don't have the history burden to maintain the old libraries. Any recommendation on this dilemma? More information about this application: Native application Time for maintenance: 5 years+ Library/Tools must need: don't have idea, yet. Must need feature that in 2.X: Convert to an executable for both Windows and Mac OS X

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  • What is the best practice for when to check if something needs to be done?

    - by changokun
    Let's say I have a function that does x. I pass it a variable, and if the variable is not null, it does some action. And I have an array of variables and I'm going to run this function on each one. Inside the function, it seems like a good practice is to check if the argument is null before proceeding. A null argument is not an error, it just causes an early return. I could loop through the array and pass each value to the function, and the function will work great. Is there any value to checking if the var is null and only calling the function if it is not null during the loop? This doubles up on the checking for null, but: Is there any gained value? Is there any gain on not calling a function? Any readability gain on the loop in the parent code? For the sake of my question, let's assume that checking for null will always be the case. I can see how checking for some object property might change over time, which makes the first check a bad idea. Pseudo code example: for(thing in array) { x(thing) } Versus: for(thing in array) { if(thing not null) x(thing) } If there are language-specific concerns, I'm a web developer working in PHP and JavaScript.

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  • Resources for improving your comprehension of recursion?

    - by Andrew M
    I know what recursion is (when a patten reoccurs within itself, typically a function that calls itself on one of its lines, after a breakout conditional... right?), and I can understand recursive functions if I study them closely. My problem is, when I see new examples, I'm always initially confused. If I see a loop, or a mapping, zipping, nesting, polymorphic calling, and so on, I know what's going just by looking at it. When I see recursive code, my thought process is usually 'wtf is this?' followed by 'oh it's recursive' followed by 'I guess it must work, if they say it does.' So do you have any tips/plans/resources for building up your skills in this area? Recursion is kind of a wierd concept so I'm thinking the way to tackle it may be equally wierd and inobvious.

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  • Non-zero exit status for clean exit

    - by trinithis
    Is it acceptable to return a non-zero exit code if the program in question ran properly? For example, say I have a simple program that (only) does the following: Program takes N arguments. It returns an exit code of min(N, 255). Note that any N is valid for the program. A more realistic program might return different codes for successfully ran programs that signify different things. Should these programs instead write this information to a stream instead, such as to stdout?

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