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  • Displaying performance data per engine subsystem

    - by liortal
    Our game (Android based) traces how long it takes to do the world logic updates, and how long it takes to a render a frame to the device screen. These traces are collected every frame, and displayed at a constant interval (currently every 1 second). I've seen games where on-screen data of various engine subsystems is displayed, with the time they consume (either in text) or as horizontal colored bars. I am wondering how to implement such a feature?

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  • Nokia et Intel lancent la première version de Meego, l'OS pour les appareils mobiles issu de la fusi

    Maemo et moblin sont heureux de vous présenter leur premier bébé Meego[IMG]http://meego.com/sites/all/files/users/u3/peep_arms.png[/IMG] Pour ceux qui commence à me prendre pour fou, le 15 fèvrier dernier, nokia et Intel on annoncé lors du "Mobile World Congress" un partenariat pour le développement d'un nouvel OS mobile : Meego. Une combinaison de leurs OS Maemo (nokia) et moblin (Intel). Où Qt est le toolkit officiel [IMG]http://meego.c...

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  • Migrating from OCS 2007 R2 to Lync: Part 2

    In the story so far, Johan has described how to check that the migration from your OCS to Lync is supported and how to determine the requirements for the new installation This was followed by a walk-through of the preparation the Active Directory and installation of the first Lync Front End Server with a Mediation Server co-located. Now Johan tackles the merging the OCS configuration, and connection to the outsode world, followed by testing, performing and then validating the migration.

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  • Are You an IT Geek? Why Not Write for How-To Geek?

    - by The Geek
    Are you a geek in the IT field that wants to share your skills with the world? We’re looking for an experienced Sysadmin / IT Admin / Webmaster geek with writing skills that wants to join our team on a part-time basis. Please apply if you have the following qualities: You must be a geek at heart, willing to try and make the boring world of IT sound glamorous and sexy. If that’s not possible, at least be willing to share your wisdom and skills to help other IT geeks save time and become better at what they do. You must be able to write articles that are easy to understand. Either Windows or Linux writers are welcome to apply. You must be able to follow our style guide. You must be creative. You must generate ideas for articles on your own, and take suggestions like a pro. You’re ambitious, looking to build your skills and your name, and are prepared to work hard. If you aren’t willing to work hard, put some dedication and pride into your work, or aren’t really interested in the topic, this job might not be for you. We’re looking for serious individuals that want to grow with us, and as we grow, you’ll grow as well. How To Apply If you think this job is a good fit for you, send an email to [email protected] and include some background information about yourself, why you’d be a good fit, some topic areas you are familiar with, and hopefully some examples of your work. Bonus points if you have a ninja costume and a keyboard strapped to your back. Similar Articles Productive Geek Tips What Topics Should The How-To Geek Write About?Got Awesome Skills? Why Not Write for How-To Geek?Got Awesome Geek Skills? The How-To Geek is Looking for WritersAbout the GeekThe How-To Geek Bounty Program TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 QuicklyCode Provides Cheatsheets & Other Programming Stuff Download Free MP3s from Amazon Awe inspiring, inter-galactic theme (Win 7) Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista Iceland an Insurance Job?

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  • What Are The Benefits of a .com Domain Name?

    Dot com, internet and the web are often used to mean the same thing by many people, although they are all different. Dot come has come become synonymous with the World Wide Web, although it is just o... [Author: Tanya Smith - Computers and Internet - April 01, 2010]

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  • My Graduate Experience at Oracle by Mayuri Khinvasara

    - by david.talamelli
    My experience at Oracle. I still vividly remember the day, when my name was announced in the campus hiring list of Oracle at my college. I was proud of myself but at the same time, I was getting goose bumps!!! A new world had arrived before me and the anxiousness of whether I could survive it or not had gripped me. Nervous about moving into an unknown city, I came to visit Hyderabad with my father. One look at the Oracle Campus and I felt some kind of magnetism pulling me towards it. And then, I joined Oracle in June 2009, with a lot of apprehensions in my mind. The HR Rep made us really comfortable in the first week itself. I met so many new people, managers, HR folks and most importantly 20 other Campus Hires like me. Then we had our team bonding sessions, team parties etc. I didn’t realize when the transition from campus to corporate happened. And I had started loving it. The confidence the HR Reps gave us and the bonding our managers imbibed in us, made us all ready for the new life ahead. Then started the rigorous training sessions, the excitement about our new work, new cubicles, new desktops, our first business cards, our first conference call and so on. I made new friends which were now my extended family, the freedom and courage of living alone. I was enjoying all that. As I was getting totally immersed into my regular work schedule I started getting to know the innumerable Oracle products, their functionalities, implementations and realizing the brand that Oracle is. Work pressure started increasing and so did the challenges to understand and deliver. I Didn’t realize how days and soon months passed by. Then came a golden chance to visit the Oracle Headquarters in US for 45 days training in November 2009. Once again, the excitement was enormous about the counter team-mates in HQ, the trainings ahead, the US work culture and my stay there. I felt so privileged for the company I was working. Boarding an international flight for the first time and visiting famous US cities which I had just seen in movies, was now a reality. It was a totally amazing experience. Work pressure kept me really busy, with learning new things every day, the immense satisfaction of delivering something, the nightmares of debugging a mistake, only to realize how silly it was.  I was enjoying the process. Soon a year passed by. I had transformed into this corporate software professional, I couldn’t believe I could be. Today, I complete 1 year and 8 months at Oracle and continue to look forward to the enriching experience I will have here. Truly one of the Top Companies in the World. Mayuri Khinvasara

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  • What causes Box2D revolute joints to separate?

    - by nbolton
    I have created a rag doll using dynamic bodies (rectangles) and simple revolute joints (with lower and upper angles). When my rag doll hits the ground (which is a static body) the bodies seem to fidget and the joints separate. It looks like the bodies are sticking to the ground, and the momentum of the rag doll pulls the joint apart (see screenshot below). I'm not sure if it's related, but I'm using the Badlogic GDX Java wrapper for Box2D. Here's some snippets of what I think is the most relevant code: private RevoluteJoint joinBodyParts( Body a, Body b, Vector2 anchor, float lowerAngle, float upperAngle) { RevoluteJointDef jointDef = new RevoluteJointDef(); jointDef.initialize(a, b, a.getWorldPoint(anchor)); jointDef.enableLimit = true; jointDef.lowerAngle = lowerAngle; jointDef.upperAngle = upperAngle; return (RevoluteJoint)world.createJoint(jointDef); } private Body createRectangleBodyPart( float x, float y, float width, float height) { PolygonShape shape = new PolygonShape(); shape.setAsBox(width, height); BodyDef bodyDef = new BodyDef(); bodyDef.type = BodyType.DynamicBody; bodyDef.position.y = y; bodyDef.position.x = x; Body body = world.createBody(bodyDef); FixtureDef fixtureDef = new FixtureDef(); fixtureDef.shape = shape; fixtureDef.density = 10; fixtureDef.filter.groupIndex = -1; fixtureDef.filter.categoryBits = FILTER_BOY; fixtureDef.filter.maskBits = FILTER_STUFF | FILTER_WALL; body.createFixture(fixtureDef); shape.dispose(); return body; } I've skipped the method for creating the head, as it's pretty much the same as the rectangle method (just using a cricle shape). Those methods are used like so: torso = createRectangleBodyPart(x, y + 5, 0.25f, 1.5f); Body head = createRoundBodyPart(x, y + 7.4f, 1); Body leftLegTop = createRectangleBodyPart(x, y + 2.7f, 0.25f, 1); Body rightLegTop = createRectangleBodyPart(x, y + 2.7f, 0.25f, 1); Body leftLegBottom = createRectangleBodyPart(x, y + 1, 0.25f, 1); Body rightLegBottom = createRectangleBodyPart(x, y + 1, 0.25f, 1); Body leftArm = createRectangleBodyPart(x, y + 5, 0.25f, 1.2f); Body rightArm = createRectangleBodyPart(x, y + 5, 0.25f, 1.2f); joinBodyParts(torso, head, new Vector2(0, 1.6f), headAngle); leftLegTopJoint = joinBodyParts(torso, leftLegTop, new Vector2(0, -1.2f), 0.1f, legAngle); rightLegTopJoint = joinBodyParts(torso, rightLegTop, new Vector2(0, -1.2f), 0.1f, legAngle); leftLegBottomJoint = joinBodyParts(leftLegTop, leftLegBottom, new Vector2(0, -1), -legAngle * 1.5f, 0); rightLegBottomJoint = joinBodyParts(rightLegTop, rightLegBottom, new Vector2(0, -1), -legAngle * 1.5f, 0); leftArmJoint = joinBodyParts(torso, leftArm, new Vector2(0, 1), -armAngle * 0.7f, armAngle); rightArmJoint = joinBodyParts(torso, rightArm, new Vector2(0, 1), -armAngle * 0.7f, armAngle);

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  • SQLbits London 2012 - Demos

    - by Adam Machanic
    Thanks to everyone who attended my sessions last Friday and Saturday at SQLbits! It was great to meet many new people, not to mention spending some time exploring one of my favorite cities, London. Attached are the demos for each of the two talks I delivered: Query Tuning Mastery: The Art of and Science of Manhandling Parallelism As a database developer, your job boils down to one word: performance. And in today's multi-core-driven world, query performance is very much determined by how well you're...(read more)

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  • Which Presentation Would You Like to See at the OUG Ireland?

    - by Grant Ronald
    A novel idea, and one I think one worth trialling, is the OUG Ireland are allowing the public to vote on which presentation I will give at the conference in March.  So, rather than the a paper selection committee choosing,  the OUG community can choose.I know that Oracle tried this at Oracle World over the last couple of year and I think its good to get some community input.If you are a member of the OUG you can vote here.

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  • Infix vs Prefix Notation - Which do you prefer?

    - by Jetti
    I have been learning Clojure and looking at Scheme and CL which introduced me to the world of prefix notation. At first I didn't like it but it is still starting to grow on me. To be honest though, there are still long calculations that are difficult for me to understand but I think that is an issue of me needing more exposure/practice and I'll get it. But that leads me to the question: Which type of notation do you prefer and why?

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  • How do I learn to develop financial software?

    - by Jack Smartie
    I would like to know what I have to learn to become a financial software developer in the area of brokerage/investment software. I apologize if this question is off topic. I'm not sure where to put it. What programming language(s) is most commonly used in the financial world? Financial software requires highly accurate and redundant features. Are these programming skills learned through experience, a class, or a book?

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  • 3D Model not translating correctly (visually)

    - by ChocoMan
    In my first image, my model displays correctly: But when I move the model's position along the Z-axis (forward) I get this, yet the Y-axis doesnt change. An if I keep going, the model disappears into the ground: Any suggestions as to how I can get the model to translate properly visually? Here is how Im calling the model and the terrain in draw(): cameraPosition = new Vector3(camX, camY, camZ); // Copy any parent transforms. Matrix[] transforms = new Matrix[mShockwave.Bones.Count]; mShockwave.CopyAbsoluteBoneTransformsTo(transforms); Matrix[] ttransforms = new Matrix[terrain.Bones.Count]; terrain.CopyAbsoluteBoneTransformsTo(ttransforms); // Draw the model. A model can have multiple meshes, so loop. foreach (ModelMesh mesh in mShockwave.Meshes) { // This is where the mesh orientation is set, as well // as our camera and projection. foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.PreferPerPixelLighting = true; effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(modelRotation) * Matrix.CreateTranslation(modelPosition); // Looking at the model (picture shouldnt change other than rotation) effect.View = Matrix.CreateLookAt(cameraPosition, modelPosition, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); effect.TextureEnabled = true; } // Draw the mesh, using the effects set above. prepare3d(); mesh.Draw(); } //Terrain test foreach (ModelMesh meshT in terrain.Meshes) { foreach (BasicEffect effect in meshT.Effects) { effect.EnableDefaultLighting(); effect.PreferPerPixelLighting = true; effect.World = ttransforms[meshT.ParentBone.Index] * Matrix.CreateRotationY(0) * Matrix.CreateTranslation(terrainPosition); // Looking at the model (picture shouldnt change other than rotation) effect.View = Matrix.CreateLookAt(cameraPosition, terrainPosition, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); effect.TextureEnabled = true; } // Draw the mesh, using the effects set above. prepare3d(); meshT.Draw(); DrawText(); } base.Draw(gameTime); } Im suspecting that there may be something wrong with how I'm handling my camera. The model rotates fine on its Y-axis.

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  • Web Design Services Firm in India

    There are lots of firms in India that provide efficient web design services to companies across the world and ensure that their websites constantly and consistently do well over the web. These firms ... [Author: John Anthony - Web Design and Development - May 18, 2010]

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  • Google I/O 2012 - What's New in Google Maps

    Google I/O 2012 - What's New in Google Maps Brian McClendon, Dylan Lorimer, Thor Mitchell There is a lot of exciting things happening in the world of Maps at Google. Come and join us as we kick off the Maps track at Google I/O 2012 with a dive into the cutting edge of online maps with Google's Vice President of Google Maps and Earth, Brian McClendon, For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 4780 54 ratings Time: 51:32 More in Science & Technology

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  • Bring the Dragonborn to Your Desktop with the Elder Scrolls – Skyrim Theme for Windows 7

    - by Asian Angel
    Prepare your desktop for the journey to the world of Tamriel and the epic quest to defeat Alduin with the Elder Scrolls – Skyrim Theme for Windows 7. The theme comes with 16 Hi-Res wallpapers, custom icons, and system sounds from the game that will fill your desktop with legendary adventure. View Additional Screenshots of the Theme Download the Theme HTG Explains: Understanding Routers, Switches, and Network Hardware How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To

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  • Oracle Solaris Crash Analysis Tool 5.3 now available

    - by user12609056
    Oracle Solaris Crash Analysis Tool 5.3 The Oracle Solaris Crash Analysis Tool Team is happy to announce the availability of release 5.3.  This release addresses bugs discovered since the release of 5.2 plus enhancements to support Oracle Solaris 11 and updates to Oracle Solaris versions 7 through 10. The packages are available on My Oracle Support - simply search for Patch 13365310 to find the downloadable packages. Release Notes General blast support The blast GUI has been removed and is no longer supported. Oracle Solaris 2.6 Support As of Oracle Solaris Crash Analysis Tool 5.3, support for Oracle Solaris 2.6 has been dropped. If you have systems running Solaris 2.6, you will need to use Oracle Solaris Crash Analysis Tool 5.2 or earlier to read its crash dumps. New Commands Sanity Command Though one can re-run the sanity checks that are run at tool start-up using the coreinfo command, many users were unaware that they were. Though these checks can still be run using that command, a new command, namely sanity, can now be used to re-run the checks at any time. Interface Changes scat_explore -r and -t option The -r option has ben added to scat_explore so that a base directory can be specified and the -t op[tion was added to enable color taggging of the output. The scat_explore sub-command now accepts new options. Usage is: scat --scat_explore [-atv] [-r base_dir] [-d dest] [unix.N] [vmcore.]N Where: -v Verbose Mode: The command will print messages highlighting what it's doing. -a Auto Mode: The command does not prompt for input from the user as it runs. -d dest Instructs scat_explore to save it's output in the directory dest instead of the present working directory. -r base_dir Instructs scat_explore to save it's under the directory base_dir instead of the present working directory. If it is not specified using the -d option, scat_explore names it's output file as "scat_explore_system_name_hostid_lbolt_value_corefile_name." -t Enable color tags. When enabled, scat_explore tags important text with colors that match the level of importance. These colors correspond to the color normally printed when running Oracle Solaris Crash Analysis Tool in interactive mode. Tag Name Definition FATAL An extremely important message which should be investigated. WARNING A warning that may or may not have anything to do with the crash. ERROR An error, usually printer with a suggested command ALERT Used to indicate something the tool discovered. INFO Purely informational message INFO2 A follow-up to an INFO tagged message REDZONE Usually used when prnting memory info showing something is in the kernel's REDZONE. N The number of the crash dump. Specifying unix.N vmcore.N is optional and not required. Example: $ scat --scat_explore -a -v -r /tmp vmcore.0 #Output directory: /tmp/scat_explore_oomph_833a2959_0x28800_vmcore.0 #Tar filename: scat_explore_oomph_833a2959_0x28800_vmcore.0.tar #Extracting crash data... #Gathering standard crash data collections... #Panic string indicates a possible hang... #Gathering Hang Related data... #Creating tar file... #Compressing tar file... #Successful extraction SCAT_EXPLORE_DATA_DIR=/tmp/scat_explore_oomph_833a2959_0x28800_vmcore.0 Sending scat_explore results The .tar.gz file that results from a scat_explore run may be sent using Oracle Secure File Transfer. The Oracle Secure File Transfer User Guide describes how to use it to send a file. The send_scat_explore script now has a -t option for specifying a to address for sending the results. This option is mandatory. Known Issues There are a couple known issues that we are addressing in release 5.4, which you should expect to see soon: Display of timestamps in threads and clock information is incorrect in some cases. There are alignment issues with some of the tables produced by the tool.

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  • Erlang web frameworks survey

    - by Zachary K
    (Inspired by similar question on Haskel) There are several web frameworks for Erlang like Nitrogen, Chicago Boss, and Zotonic, and a few more. In what aspects do they differ from each other? For example: features (e.g. server only, or also client scripting, easy support for different kinds of database) maturity (e.g. stability, documentation quality) scalability (e.g. performance, handy abstraction) main targets Also, what are examples of real-world sites / web apps using these frameworks?

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  • Are there any preexisting maps for a Minecraft-like level I could use in my engine?

    - by Rishav Sharan
    I am working on a tiny cube-based engine like Minecraft. I was wondering if there is a way for me to get large blocky terrain in a text format that I can use for rendering on my engine? I don't want to start on procedural generation now, I just want a resource where I can get the coord list for a pretty looking terrain. Alternatively, is it possible for me to parse the Minecraft world files and use that data to generate terrain/buildings in my code?

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  • APress Deal of the Day 4/Dec/2010

    - by TATWORTH
    Todays Apress deal of the day at http://www.apress.com/info/dailydeal is for Crafting Digital Media. Full details at http://www.apress.com/book/view/1430218878 It covers software such as: Audacity Drupal GIMP While the book is aimed primary at the world of LAMP (Linux-Apache-MySQL-PHP), many of the packages are available for Windows. It is well worth today's bargain price of $10!

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  • Is an open license enough?

    <b>Ernie Leseberg blog:</b> "Does having an open license for a software project, have all the advantages negated if the development process is basically closed to the outside world?"

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