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  • Music Notation Editor - Refactoring view creation logic elsewhere

    - by Cyril Silverman
    Let me preface by saying that knowing some elementary music theory and music notation may be helpful in grasping the problem at hand. I'm currently building a Music Notation and Tablature Editor (in Javascript). But I've come to a point where the core parts of the program are more or less there. All functionality I plan to add at this point will really build off the foundation that I've created. As a result, I want to refactor to really solidify my code. I'm using an API called VexFlow to render notation. Basically I pass the parts of the editor's state to VexFlow to build the graphical representation of the score. Here is a rough and stripped down UML diagram showing you the outline of my program: In essence, a Part has many Measures which has many Notes which has many NoteItems (yes, this is semantically weird, as a chord is represented as a Note with multiple NoteItems, individual pitches or fret positions). All of the relationships are bi-directional. There are a few problems with my design because my Measure class contains the majority of the entire application view logic. The class holds the data about all VexFlow objects (the graphical representation of the score). It contains the graphical Staff object and the graphical notes. (Shouldn't these be placed somewhere else in the program?) While VexFlowFactory deals with actual creation (and some processing) of most of the VexFlow objects, Measure still "directs" the creation of all the objects and what order they are supposed to be created in for both the VexFlowStaff and VexFlowNotes. I'm not looking for a specific answer as you'd need a much deeper understanding of my code. Just a general direction to go in. Here's a thought I had, create an MeasureView/NoteView/PartView classes that contains the basic VexFlow objects for each class in addition to any extraneous logic for it's creation? but where would these views be contained? Do I create a ScoreView that is a parallel graphical representation of everything? So that ScoreView.render() would cascade down PartView and call render for each PartView and casade down into each MeasureView, etc. Again, I just have no idea what direction to go in. The more I think about it, the more ways to go seem to pop into my head. I tried to be as concise and simplistic as possible while still getting my problem across. Please feel free to ask me any questions if anything is unclear. It's quite a struggle trying to dumb down a complicated problem to its core parts.

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  • JavaScript or PHP based WYSIWYG vector based image editor

    - by Jeroen Pluimers
    For a PHP based site of a client, I'm looking for a vector based image editor that allows: end user creation of vectored images consisting of objects supports upload of bitmap images to be used as objects inside the vector image supports adding text objects to add to the vector image, and change properties (font name, font style, font size) of the text objects preferably supports layering or grouping of objects inside the vector image integrates nicely with a PHP based site (so a PHP or JavaScript library is preferred) can store the vector image in SVG, EPS or PDF Both commercial and FOSS solutions are OK. Any idea where to find such a library? --jeroen

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  • Opening cursor files in a graphics editor?

    - by sdaau
    I'm looking at /usr/share/icons/DMZ-White/cursors, and there is: $ tree -s /usr/share/icons/DMZ-White/ /usr/share/icons/DMZ-White/ +-- [ 4096] cursors ¦   +-- [ 14] 00008160000006810000408080010102 -> v_double_arrow ... ¦   +-- [ 5] 9d800788f1b08800ae810202380a0822 -> hand2 ¦   +-- [ 8] arrow -> left_ptr ¦   +-- [ 15776] bd_double_arrow ¦   +-- [ 15776] bottom_left_corner ¦   +-- [ 15776] bottom_right_corner ¦   +-- [ 15776] bottom_side ... ... a bunch of files without extension, that GIMP cannot open. Is there an editor where these files can be opened - or at least a converter to something like .png? I can note that ImageMagick display also failed to open these files... Found also Gursor Maker - Cursor Editor for X11/GTK+; got the CVS code from SourceForge - it still uses Numeric (the old name of numpy), so to run it, you'll have to do: #from Numeric import * from numpy import * ... in xcurio.py, curxp.py, gimp.py, colorfunc.py - and comment the #from xml.dom.ext.reader import Sax2 in lsproj.py. With that, I got it running 11.04: ... but cannot get any files to open? So I thought I should grep for paths, nothing much came up - and when I looked into cursordefs.py, I simply had to paste this: CURSOR_ICON = gtk.gdk.pixbuf_new_from_xpm_data([ "10 16 3 1", " c None", ". c #000000", "+ c #FFFFFF", ".. ", ".+. ", ".++. ", ".+++. ", ".++++. ", ".+++++. ", ".++++++. ", ".+++++++. ", ".++++++++.", ".+++++....", ".++.++. ", ".+. .++. ", ".. .++. ", " .++. ", " .++. ", " .. "]) Heh :) In any case, doesn't look like it will be much usable on newer Ubuntus, unfortunately... Just tested XMC plugin as well - on 11.04, has to be built from source (from the link in the accepted answer); the requirements on my system resolved to: sudo apt-get install libgimp2.0-dev libglib2.0-0-dbg libglib2.0-0-refdbg libglib2.0-cil-dev libgtk2.0-0-dbg libgtk2.0-cil-dev ... after that, the configure/make procedure in the INSTALL file works. Note that this plugin is a bit "sneaky": ... that is, you should use "All files" (as there are no extensions); cursor previews at first will not be rendered. Then open one cursor file; after it has been opened, then there is a preview in the File/Open dialog; but other than that, it works fine...

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  • Installing Oracle Block Browser and Editor tool (bbed)

    What if you could directly read and manipulate data at the block level? Oracle provides such a tool to do exactly that, but you have to build it yourself. The Block Browser and Editor tool, or bbed for short, is your ticket into the contents of data blocks within an Oracle database.

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  • Music Notation Editor - Refactoring view creation logic elseware

    - by Cyril Silverman
    Let me preface by saying that knowing some elementary music theory and music notation may be helpful in grasping the problem at hand. I'm currently building a Music Notation and Tablature Editor (in Javascript). But I've come to a point where the core parts of the program are more or less there. All functionality I plan to add at this point will really build off the foundation that I've created. As a result, I want to refactor to really solidify my code. I'm using an API called VexFlow to render notation. Basically I pass the parts of the editor's state to VexFlow to build the graphical representation of the score. Here is a rough and stripped down UML diagram showing you the outline of my program: In essence, a Part has many Measures which has many Notes which has many NoteItems (yes, this is semantically weird, as a chord is represented as a Note with multiple NoteItems, individual pitches or fret positions). All of the relationships are bi-directional. There are a few problems with my design because my Measure class contains the majority of the entire application view logic. The class holds the data about all VexFlow objects (the graphical representation of the score). It contains the graphical Staff object and the graphical notes. (Shouldn't these be placed somewhere else in the program?) While VexFlowFactory deals with actual creation (and some processing) of most of the VexFlow objects, Measure still "directs" the creation of all the objects and what order they are supposed to be created in for both the VexFlowStaff and VexFlowNotes. I'm not looking for a specific answer as you'd need a much deeper understanding of my code. Just a general direction to go in. Here's a thought I had, create an MeasureView/NoteView/PartView classes that contains the basic VexFlow objects for each class in addition to any extraneous logic for it's creation? but where would these views be contained? Do I create a ScoreView that is a parallel graphical representation of everything? So that ScoreView.render() would cascade down PartView and call render for each PartView and casade down into each MeasureView, etc. Again, I just have no idea what direction to go in. The more I think about it, the more ways to go seem to pop into my head. I tried to be as concise and simplistic as possible while still getting my problem across. Please feel free to ask me any questions if anything is unclear. It's quite a struggle trying to dumb down a complicated problem to its core parts.

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  • Notepad++ used as DAX editor

    - by Marco Russo (SQLBI)
    If you use PowerPivot and write some DAX formula, don't miss this post on PowerPivotPro blog - if you want to get an external editor for your DAX formula, you can use Notepad++ for free - and adding the customization described in this post by Colin Banfield, you will get function auto-complete and tooltips. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!...(read more)

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  • How to make changes in gconf-editor permanent

    - by Kristal
    Every time I open my computer, I need to manually unset the value of button_layout in gconf-editor in /apps/metacity/general to make to the close, minimize and maximize buttons on the right side of the window, but every time I restart my computer it changes back to the left side. I've tried to right-click the setting and choose "set as default" - but this doesn't work. How can I make this be permanent?

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  • DAX editor for SQL Server

    - by Davide Mauri
    One of the major criticism to DAX is the lack of a decent editor and more in general of a dedicated IDE, like the one we have for T-SQL or MDX. Well, this is no more true. On Codeplex a very interesting an promising Visual Studio 2010 extension has been released by the beginning of November 2011: http://daxeditor.codeplex.com/ Intellisense, Syntax Highlighting and all the typical features offered by Visual Studio are available also for DAX. Right now you have to download the source code and compile it, and that’s it!

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  • How to work with XAML editor in Visual Studio 2010?

    - by MartyIX
    I've worked with Visual Studio 2008 and editing XAML was really painful because the designer reloaded very slowly. Now I have installed Visual Studio 2010 and it seems to me that the XAML editor + Designer haven't changed much. For example in order to force designer to change a color in my control I have to close the xaml file and open it again. Is it just my problem? I've tried this solution: http://stackoverflow.com/questions/859335/visual-studio-2008-xaml-editor-not-working-disappeared but it didn't help. Are there any better tools for Visual Studio to edit XAML? Thanks!

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  • How to catch a moment when the external editor of TOLEContainer has been closed?

    - by Andrew
    Borland Developer Studio 2006, Delphi: I have a TOLEContainer object with AllowInPlace=False. When the external editor is closed and changed my OLE object I have to do something with this OLE object inside TOLeContainer. The problem is I can't catch a moment when the external editor is closed. OnDeactivate event is not working. Probably I should change the source code of TOLEContainer adding this event myself, but I don't know where is the best place for it. Can you advice some method?

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  • Tip#102: Did you know… How to specify tag specific formatting

    - by The Official Microsoft IIS Site
    Let’s see this with an example.  I have the following html code on my page. Now if I format the document by selecting Edit –> Format document (or Ctrl K, Ctrl D) The document becomes I want the content inside td should remain on the same line after formatting the document. Following steps would show how you can specify tag specific formatting for the Visual Studio editor Right click on the editor in an aspx file and select Formatting and Validation... (or alternatively you can go from Menu...(read more)

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  • SQL Developer Database Diff – Compare Objects From Multiple Schemas

    - by thatjeffsmith
    Ever wonder why Database Diff isn’t called Schema Diff? One reason is because SQL Developer allows you select objects from more than one schema in the ‘Source’ connection for the compare. Simply use the ‘More’ dialog view and select as many tables from as many different schemas as you require Now, before you get around to testing this – as you should never believe what I say, trust but verify – two things you need to know: I’m using SQL Developer version 3.2 On the initial screen you need to use the ‘Maintain’ option Maintain tells SQL Developer to use the schema designation in the source connection to find the same corresponding object in the destination schema. Choose ‘maintain’ if you want to compare objects in the same schema in the destination but don’t have the user login for that schema. So after you’ve selected your databases, your diff preferences, and your objects – you’re ready to perform the compare and review your results. The DIFF Report Notice the highlighted text, SQL Developer is ‘maintaining’ the Schema context from the two databases. Short and sweet. That’s pretty much all there is to doing a compare with SQL Developer with multiple schemas involved. You may have noticed in some posts lately that my editor screenshots had a ‘green screen’ look and feel to them. What’s with the black background in your editors? In the SQL Developer preferences, you can set your editor color schemes. I started with the ‘Twilight’ scheme (team Jacob in case you’re wondering) and then customized it further by going with a default green font color. You could go pretty crazy in here, and I’m assuming 90% of you could care less and will just stick with the original. But for those of you who are particular about your IDE styling – go crazy! SQL Developer Editor Display Preferences

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  • Hide collision layer in libgdx with TiledMap?

    - by Daniel Jonsson
    I'm making a 2D game with libgdx, and I'm using its TileMapRenderer to render my map which I have made in the map editor Tiled. In Tiled I have a dedicated collision layer. However, I can't figure out how I'm supposed to hide it and its tiles in the game. This is how a map is loaded: TiledMap map = TiledLoader.createMap(Gdx.files.internal("maps/map.tmx")); TileAtlas atlas = new TileAtlas(map, Gdx.files.internal("maps")); tileMapRenderer = new TileMapRenderer(map, atlas, 32, 32); Currently the collision tiles are rendered on top of everything else, as I see them in the map editor.

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  • Starcraft 2 - Third Person Custom Map

    - by Norla
    I would like to try my hand at creating a custom map in Starcraft 2 that has a third-person camera follow an individual unit. There are a few custom maps that exist with this feature already, so I do know this is possible. What I'm having trouble wrapping my head around are the features that are new to the SC2 map editor that didn't exist in the Warcraft 3 editor. For instance, to do a third-person map, do I need a custom mods file, or can everything be done in the map file? Regardless, is it worth using a mod file? What map settings do I NEED to edit/implement? Which are not necessary, but recommended?

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  • Braces (syntax) highlighting in OpenOffice Math formula text editor

    - by Oleksandr Bolotov
    When you use OpenOffice Math, in upper part you see formula and formula text editor in lower part. Almost like this: %sigma = 2 %mu %epsilon + %lambda Tr(%epsilon)I So my questions are: How to replace OpenOffice Math's formula text editor with own text editor? ... or how to enable braces (syntax) highlighting in embedded editor? ... are there any extensions for anything like this? I need this because sometimes it's too much braces and stuff and it's hard to distinguish which braces match each other. Please do not suggest me to use MathType Mathematica (or anything) instead of OpenOffice Math (because I'm almost happy with it:)

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  • What is the best way to implement paginated text editing in Python?

    - by W.F
    I'm trying to build a formatted text editor in python. I need the editor to be paginated on edit mode. Same as in all popular word processors - when the user is editing the document what he/she sees is a representation of the actual, physical, page. I've tried looking into PySide but I can't find any ready solution to this, nor I can work out a way to do it myself. I am totally open to new technologies, so if you think Python is not the right choice here I would love to hear about new stuff (especially when I'm this new to UI coding). It only needs to be cross-platform and let me do rapid development (hence me looking for an out-of-the-box solution to this). Please suggest the best way to implement this. Please also note that I am looking for either a ready solution or an advice on how to tackle this. Thank you very much !

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  • What's the best language to use for a simple windows 7 dynamic gui desktop app [closed]

    - by Gregor Samsa
    [Note: I hope I am not breaking etiquette, but I originally posted a variant on this question here, but am re-asking here because I am making this now solely a question about programming.] I would like to program of the following simple form: The user can produce X number of resizable frames (analogous to HTML frames). Each frame serves as a simple text editor, which you can type into and save the whole configuration including resized windows and text. The user should be able alternately "freeze" and present the information, and "unfreeze" and edit frames. Thus it will be a cross between a calendar and a text editor. I don't particularly care if it is a web application or not. What languages are ideal for such a setup? I know some C and Python and Html, and am willing to learn others if need be. It seems to me this should be a relatively easy program to make, but I need a little direction before starting. EDIT: My OS is Windows 7.

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  • Are there new flexible texteditors? [closed]

    - by RParadox
    Vi(m) and Emacs are almost 40 years old. Why are they still the standard, and what attempts have been made at coming up with a new flexible editor? Are there any features which can not be built into vim/emacs? My question is similar to this one: Time to drop Emacs and vi? No one had a suggestion, which surprises me. I would have thought that the core of a texteditor is very small and that people brew their own. Perhaps nobody wants to deal with supporting all the modes? Edit to clarify my question: Instead of writing modes and scripts I ask myself, why there is not a much lightweight project, which lets people custom the editor more directly? Vim has 365395 LOC (C lines all included), Emacs 1.5 million LOC. Why is there a project with say 50k LOC, which is the core, why people can use more freely? Perhaps there is such project, I haven't looked very far. I thought about putting together modules from Vim myself and experimenting with some ideas. The core of editing shouldn't be more than 10k? Vim has a lot optimizations which is really an overkill nowadays. Basically I'm looking for a code base for my own editor and Vi/Emacs are I believe not intended to be used in this way. Bill Joy said the following about vi. http://web.cecs.pdx.edu/~kirkenda/joy84.html The fundamental problem with vi is that it doesn't have a mouse and therefore you've got all these commands. In some sense, its backwards from the kind of thing you'd get from a mouse-oriented thing. I think multiple levels of undo would be wonderful, too. But fundamentally, vi is still ed inside. You can't really fool it. Its like one of those pinatas - things that have candy inside but has layer after layer of paper mache on top. It doesn't really have a unified concept. I think if I were going to go back - I wouldn't go back, but start over again.

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