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  • Using game of life or other virtual environment for artificial (intelligence) life simulation? [clos

    - by Berlin Brown
    One of my interests in AI focuses not so much on data but more on biologic computing. This includes neural networks, mapping the brain, cellular-automata, virtual life and environments. Described below is an exciting project that includes develop a virtual environment for bots to evolve in. "Polyworld is a cross-platform (Linux, Mac OS X) program written by Larry Yaeger to evolve Artificial Intelligence through natural selection and evolutionary algorithms." http://en.wikipedia.org/wiki/Polyworld " Polyworld is a promising project for studying virtual life but it still is far from creating an "intelligent autonomous" agent. Here is my question, in theory, what parameters would you use create an AI environment? Possibly a brain environment? Possibly multiple self contained life organisms that have their own "brain" or life structures. I would like a create a spin on the game of life simulation. What if you have a 64x64 game of life grid. But instead of one grid, you might have N number of grids. The N number of grids are your "life force" If all of the game of life entities die in a particular grid then that entire grid dies. A group of "grids" makes up a life form. I don't have an immediate goal. First, I want to simulate an environment and visualize what is going on in the environment with OpenGL and see if there are any interesting properties to the environment. I then want to add "scarce resources" and see if the AI environment can manage resources adequately.

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  • SWIG_NewPointerObj and values always being nil

    - by Tom J Nowell
    I'm using SWIG to wrap C++ objects for use in lua, and Im trying to pass data to a method in my lua script, but it always comes out as 'nil' void CTestAI::UnitCreated(IUnit* unit){ lua_getglobal(L, "ai"); lua_getfield(L, -1, "UnitCreated"); swig_module_info *module = SWIG_GetModule( L ); swig_type_info *type = SWIG_TypeQueryModule( module, module, "IUnit *" ); SWIG_NewPointerObj(L,unit,type,0); lua_epcall(L, 1, 0); } Here is the lua code: function AI:UnitCreated(unit) if(unit == nil) then game:SendToConsole("I CAN HAS nil ?") else game:SendToConsole("I CAN HAS UNITS!!!?") end end unit is always nil. I have checked and in the C++ code, the unit pointer is never invalid/null I've also tried: void CTestAI::UnitCreated(IUnit* unit){ lua_getglobal(L, "ai"); lua_getfield(L, -1, "UnitCreated"); SWIG_NewPointerObj(L,unit,SWIGTYPE_p_IUnit,0); lua_epcall(L, 1, 0); } with identical results. Why is this failing? How do I fix it?

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  • How will technological singularity affect programmers?

    - by Amir Rezaei
    I'm one of the believers that think that we will hit the technological singularity sooner or later. Then the question is if any profession will be unaffected by changes that will come. In the end it will be we programmers that will implement the first self-aware AI. How will technological singularity affect us programmer? What is your professional opinion regarding technological singularity? EDIT: By self-aware I refer to an entity that questions and seek answers, able to analyze and solve problem. Artificial neural network is branch in mathematics/statistics with many widely used algorithms. The algorithms are applied where recognition of data is needed. For example hidden Markov model is used for voice recognition. Another well-known area is business intelligence and data mining. Today algorithms are self-learning. That is a bit of AI what many never think of. Let an ultraintelligent machine be defined as a machine that can far surpass all the intellectual activities of any man however clever. Since the design of machines is one of these intellectual activities, an ultraintelligent machine could design even better machines; there would then unquestionably be an ‘intelligence explosion,’ and the intelligence of man would be left far behind. Thus the first ultraintelligent machine is the last invention that man need ever make. Link to Ref.

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  • Stencyl or flash limitation?

    - by FlightOfGrey
    I have found that Stencyl doesn't seem to be very good at handling very many actors in a game. I had been trying to implement some basic AI at the moment all the behaviours were: wander (pick a random point and move directly to it) and wrap around screen (if it goes off the top of the screen it appears at the bottom). Even with these simple behaviours and calculations the frame rate dropped dramatically when there were more then 50 actors on screen: 10 actors: 60fps 50 actors: 30-50fps 75 actors: ~30fps 100 actors: 15-20fps 200 actors: 8-10fps I had planned on having a maximum of around 200 actors but I see that's no longer an option and implementing a more complicated AI system with flocking behaviour, looking at creating a game in a similar vein to flOw. I understand that a game is perfectly playable at 30fps but this is a super simple test with ultra simple graphics, no animations and no sounds is child's play in terms of calculations to be made. Is this a limitation with Stencyl or is it flash? Should I simply scale the scope of the game down or is there a better game engine that exports to .swf that I should look into?

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  • XNA and C# vs the 360's in order processor

    - by Richard Fabian
    Having read this rant, I feel that they're probably right (seeing as the Xenon and the CELL BE are both highly sensitive to branchy and cache ignorant code), but I've heard that people are making games fine with C# too. So, is it true that it's impossible to do anything professional with XNA, or was the poster just missing what makes XNA the killer API for game development? By professional, I don't mean in the sense that you can make money from it, but more in the sense that the more professional games have phsyics models and animation systems that seem outside the reach of a language with such definite barriers to the intrinsics. If I wanted to write a collision system or fluid dynamics engine for my game, I don't feel like C# offers me the chance to do that as the runtime code generator and the lack of intrinsics gets in the way of performance. However, many people seem to be fine working within these constraints, making their successful games but seemingly avoiding any of the problems by omission. I've not noticed any XNA games do anything complex other than what's already provided by the libraries, or handled by shaders. Is this avoidance of the more complex game dynamics because of teh limitations of C#, or just people concentrating on getting it done? In all honesty, I can't believe that AI war can maintain that many units of AI without some data oriented approach, or some dirty C# hacks to make it run better than the standard approach, and I guess that's partly my question too, how have people hacked C# so it's able to do what games coders do naturally with C++?

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  • Jocuri friv pentru toti

    - by haioase
    Jocurile online sunt o modalitate foarte simpla de a te relaxa in timpul liber si spun acest lucru deoarece nu ai altceva de facut decat sa te asezi in fata calculatorului, sa cauti pe internet ceea ce iti place si sa te joci cat vrei - sau cat de mult timp ai la dispozitie.Poate si din cauza ca sunt atat de cautate, industria jocurilor de pe internet a devenit tot mai infloritoare in ultima decada.Un site unde poti sa gasesti o multitudine de jocuri flash este si friv.me.uk games - Play your favorite online game, site dedicat in exclusivitate jocurilor friv de tot felul. Dupa cum se vede din titlu este in limba engleza, dar acest lucru nu cred ca reprezinta un impediment pentru vizitatorii din lumea intreaga care viziteaza www.friv.me.uk , deoarece astazi pana si copiii de gradinita stiu semnificatia cuvintelor play this game sau click here to play.Daca va intrebati ce sa alegeti din multele jocuri de acolo, v-as sugera sa incercati noile jocuri friv de strategie, deoarece sunt atat haioase, cat si interesante si educative pentru cei mici. Nu iti trebuie dexteritate in apasarea tastelor, ci o minte organizata, deoarece trebuie sa iti faci un plan de aparare foarte bun pentru a putea castiga un joc de genul lui Bloons tower defense, de exemplu.Fetelor care vor sa se joace pe friv.me.uk as vrea sa le sugerez cateva jocuri speciale pentru ele, cum ar fi cele de gatit impreuna cu Dora. Se vor distra copios, preparand cea mai gustoasa pizza in bucataria virtuala a Dorei si, in acelasi timp, vor invata fractiile, deoarece trebuie sa imparta pizza in felii egale pentru toti cei aflati la masa.Acestea au fost doar cateva idei despre ce jocuri friv puteti sa va jucati in fiecare zi pe friv.me.uk. Voi alegeti orice va place si stati oricat vreti acolo, pentru ca este un site unde va puteti amuza foarte tare impreuna cu prietenii sau familia. Distractie placuta tuturor!

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  • Any ideas about how to make Programming Techniques Class more interesting.

    - by Eedoh
    Hello. I already found similar question here on SO, but almost all the answers were more philosophical, then practical. I'd like You to share some of Your PRACTICAL ideas about how to make my course more interesting. It doesn't matter how much effort it takes from me. I even thought about trying to motivate them to pick some topic in the beginning of the course and to work on it as some kind of real, small, startup project that they could maybe financially exploit once it's finished. But I'm afraid that most of them will not get the project to the end, and that it could be boring to them working on one thing all year long. Also I thought about involving them in Torcs, but I'm afraid most of them wouldn't be up to the task. Btw, Torcs is Car Racing Simulation, but there's an API for developers so they can develop their own AI for the driver, and then race their cars against the other programmer's AI's. I'm not asking here for problem examples, as I asked a separate question about that. I need ideas about making my lectures more interesting and fun.

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  • Should I use OpenGL or DX11 for my game?

    - by Sundareswaran Senthilvel
    I'm planning to write a game from scratch (a BIG Game, for commercial purpose). I'm aware that there are certain compute libraries like OpenCL, AMD APP SDK, C++ AMP as well as DirectCompute - both from MS (NOT interested in CUDA) are available in the market. I'm planning to write the game from the scratch, which includes the following engines... Physics Engine AI Engine Main Game Engine (... and if anything is missed). I'm aware that, there are some free physics engine libraries in the market. Not sure about free AI engine libraries. I'm bit confused in choosing between the OpenCL, AMD APP SDK, and C++ AMP libraries (as already mentioned i'm NOT interested in CUDA). I want my game to be published in Windows/Android/Mac OSX. It means it should be a cross-platform game. I will be having "one source code" that i'll compile for various platforms like Windows/Android/Mac OSX, and any others if i missed. Note: Since I'm NOT a Java guy, kindly do NOT suggest me the Java Language. For Graphics language should i use OpenGL or DirectX 11? I have heard that OpenGL runs on a single core, and not sure of DirectX 11. Between OpenGL and DirectX which one should i follow? or else, are there any other graphics language that i need to start with? I want to make use of the parallelism in GPU as well as CPU.

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  • NAT : understanding about interconnection

    - by PITCHY
    English version below J'ai 2 routeurs A et B relié en série avec les ip respectives ( 10.0.0.1/30 10.0.0.2/30) sur le routeur A j'ai activé la fonction NAT avec un pool (200.0.0.1 - 200.0.0.15/28). Lorsque je sors je prends donc un ip du pool par exemple 200.0.0.10. Comment ça fonctionne sachant que ma nouvelle ip (200.0.0.10) ne se trouve pas sur le meme réseau que mon interface de destination (10.0.0.2)? English: I have 2 routers A and B, interconnected with a serial connection, with the ip's 10.0.0.1/30 for A and 10.0.0.2/30 for B. On router A NAT was activated with the pool 200.0.0.1 - 200.0.0.15/28. When connection to this router, I get an ip from the pool, for example 200.0.0.10. Knowing my new ip is 200.0.0.10, which is not on the same network as my destination interface (10.0.0.2), how can this work?

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  • Game Development

    - by Sundareswaran Senthilvel
    I'm planning to write a game from scratch (a BIG Game, for commercial purpose). I'm aware that there are certain compute libraries like OpenCL, AMD APP SDK, C++ AMP as well as DirectCompute - both from MS (NOT interested in CUDA) are available in the market. I'm planning to write the game from the scratch, which includes the following engines... 1.Physics Engine 2.AI Engine 3.Main Game Engine (... and if anything is missed). I'm aware that, there are some free physics engine libraries in the market. Not sure about free AI engine libraries. I'm bit confused in choosing between the OpenCL, AMD APP SDK, and C++ AMP libraries (as already mentioned i'm NOT interested in CUDA). I want my game to be published in Windows/Android/Mac OSX. It means it should be a cross-platform game. I will be having "one source code" that i'll compile for various platforms like Windows/Android/Mac OSX, and any others if i missed. Note: Since I'm NOT a Java guy, kindly do NOT suggest me the Java Language. For Graphics language should i use OpenGL or DirectX 11? I have heard that OpenGL runs on a single core, and not sure of DirectX 11. Between OpenGL and DirectX which one should i follow? or else, are there any other graphics language that i need to start with? I want to make use of the parallelism in GPU as well as CPU.

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  • CodePlex Daily Summary for Wednesday, December 01, 2010

    CodePlex Daily Summary for Wednesday, December 01, 2010Popular ReleasesUltimateJB: UltimateJB 2.02 PL3 KAKAROTO + CE-X-3.41 EvilSperm: Voici une version attendu avec impatience pour beaucoup : - La Version CEX341 pour pouvoir jouer avec des jeux demandant le firmware 3.50 ( certain ne fonctionne tous simplement pas ). - Pour l'instant le CEX341 n'est disponible qu'avec les PS3 en firmwares 3.41 !!! - La version PL3 KAKAROTO intégre ses dernières modification et intégre maintenant le firmware 3.30 !!! Conclusion : - UltimateJB CEX341 => Spoof le Firmware 3.41 en 3.50 ( facilite l'utilisation de certain jeux avec openManage...Menu and Context Menu for Silverlight 4.0: Silverlight Menu and Context Menu v2.2 Beta2: - Added keyboard navigation support with access keys - Shortcuts like Ctrl-Alt-A are now supported(where the browser permits it) - The PopupMenuSeparator is now completely based on the PopupMenuItem class - Moved item manipulation code to a partial class in PopupMenuItemsControl.cs - Simplified the layout by removing the RootGrid element(all content is now placed in OverlayCanvas and is accessed by the new ContentRoot property) - Added properties AccessKey, AccessKeyModifier, AccessKeyElemen...EnhSim: EnhSim 2.1.1: 2.1.1This release adds in the changes for 4.03a. To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Switched Searing Flames bac...AI: Initial 0.0.1: It’s simply just one code file; it simulates AI and machine in a simulated world. The AI has a little understanding of its body machine and parts, and able to use its feet to do actions just start and stop walking. The world is all of white with nothing but just the machine on a white planet. Colors, odors and position information make no sense. I’m previous C# programmer and I’m learning F# during this project, although I’m still not a good F# programmer, in this project I learning to prog...Microsoft - Domain Oriented N-Layered .NET 4.0 App Sample (Microsoft Spain): V1.0 - N-Layer DDD Sample App .NET 4.0: Required Software (Microsoft Base Software needed for Development environment) Visual Studio 2010 RTM & .NET 4.0 RTM (Final Versions) Expression Blend 4 SQL Server 2008 R2 Express/Standard/Enterprise Unity Application Block 2.0 - Published May 5th 2010 http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2D24F179-E0A6-49D7-89C4-5B67D939F91B&displaylang=en http://unity.codeplex.com/releases/view/31277 PEX & MOLES 0.94.51023.0, 29/Oct/2010 - Visual Studio 2010 Power Tools http://re...Sense/Net Enterprise Portal & ECMS: SenseNet 6.0.1 Community Edition: Sense/Net 6.0.1 Community Edition This half year we have been working quite fiercely to bring you the long-awaited release of Sense/Net 6.0. Download this Community Edition to see what we have been up to. These months we have worked on getting the WebCMS capabilities of Sense/Net 6.0 up to par. New features include: New, powerful page and portlet editing experience. HTML and CSS cleanup, new, powerful site skinning system. Upgraded, lightning-fast indexing and query via Lucene. Limita...Minecraft GPS: Minecraft GPS 1.1.1: New Features Compass! New style. Set opacity on main window to allow overlay of Minecraft. Open World in any folder. Fixes Fixed style so listbox won't grow the window size. Fixed open file dialog issue on non-vista kernel machines.DotSpatial: DotSpatial 11-28-2001: This release introduces some exciting improvements. Support for big raster, both in display and changing the scheme. Faster raster scheme creation for all rasters. Caching of the "sample" values so once obtained the raster symbolizer dialog loads faster. Reprojection supported for raster and image classes. Affine transform fully supported for images and rasters, so skewed images are now possible. Projection uses better checks when loading unprojected layers. GDAL raster support f...SuperWebSocket: SuperWebSocket(60438): It is the first release of SuperWebSocket. Because it is base on SuperSocket, most features of SuperSocket are supported in SuperWebSocket. The source code include a LiveChat demo.MDownloader: MDownloader-0.15.25.7002: Fixed updater Fixed FileServe Fixed LetItBitCropper: 1.9.4: Mostly fixes for issues with a few feature requests. Fixed Issues 2730 & 3638 & 14467 11044 11447 11448 11449 14665 Implemented Features 6123 11581PFC: PFC for PB 11.5: This is just a migration from the 11.0 code. No changes have been made yet (and they are needed) for it to work properly with 11.5.PDF Rider: PDF Rider 0.5: This release does not add any new feature for pdf manipulation, but enables automatic updates checking, so it is reccomended to install it in order to stay updated with next releases. Prerequisites * Microsoft Windows Operating Systems (XP - Vista - 7) * Microsoft .NET Framework 3.5 runtime * A PDF rendering software (i.e. Adobe Reader) that can be opened inside Internet Explorer. Installation instructionsChoose one of the following methods: 1. Download and run the "pdfRider0...BCLExtensions: BCL Extensions v1.0: The files associated with v1.0 of the BCL Extensions library.XamlQuery/WPF - The Write Less, Do More, WPF Library: XamlQuery-WPF v1.2 (Runtime, Source): This is the first release of popular XamlQuery library for WPF. XamlQuery has already gained recognition among Silverlight developers.Math.NET Numerics: Beta 1: First beta of Math.NET Numerics. Only contains the managed linear algebra provider. Beta 2 will include the native linear algebra providers along with better documentation and examples.Microsoft All-In-One Code Framework: Visual Studio 2010 Code Samples 2010-11-25: Code samples for Visual Studio 2010Wii Backup Fusion: Wii Backup Fusion 0.8.5 Beta: - WBFS repair (default) options fixed - Transfer to image fixed - Settings ui widget names fixed - Some little bug fixes You need to reset the settings! Delete WiiBaFu's config file or registry entries on windows: Linux: ~/.config/WiiBaFu/wiibafu.conf Windows: HKEY_CURRENT_USER\Software\WiiBaFu\wiibafu Mac OS X: ~/Library/Preferences/com.wiibafu.wiibafu.plist Caution: This is a BETA version! Errors, crashes and data loss not impossible! Use in test environments only, not on productive syste...Minemapper: Minemapper v0.1.3: Added process count and world size calculation progress to the status bar. Added View->'Status Bar' menu item to show/hide the status bar. Status bar is automatically shown when loading a world. Added a prompt, when loading a world, to use or clear cached images.Sexy Select: sexy select v0.4: Changes in v0.4 Added method : elements. This returns all the option elements that are currently added to the select list Added method : selectOption. This method accepts two values, the element to be modified and the selected state. (true/false)New ProjectsAbstract SQL: ADO.NET Sql classes wrapper; provides a clean fluent interface library that allows you to write very concise code and avoid the repetitiveness of ADO.NET. It can be used in all types of applications, even supports CLR stored procedures. It is written in C# 2.0.AI: The Artificial Intelligence program built on F#.Another .NET wrapper for the MailChimp API: A .NET wrapper for the MailChimp API 1.3 written in F# by DK.App-V Tool Suite: A collection of tools for Microsoft Application Virtualization (App-V). These tools were developed at Sinclair Community College in the process of setting up and then supporting its App-V implementation.b2b: Project-01tBham.CmuCam: A library and GUI front-end for the CMUcam series of cameras for use by .NET-based applications, the GUI can also run standalone.BizTalk Deployment Tool: Yet another BizTalk Deployment Tool to make it easier for BizTalk deployment that needs to support orchestration versioning, multiple environments. Features includes but not limited to: GAC Verification, Receive Locations and Send Ports management, Orchestration States managementCertificate Request (PKCS#10) Generator: A .NET application that can create PKCS#10 Certificate Requests, either by generating a new key or reusing a preexisting one. Minimum requirement : Windows Vista and above. .NET 2.0.Cloud Billing: Cloud billing proposal.Currency Converter: Coding4Fun Windows Phone 7 Currency ConverterDiffLib: A diff implementation class library for .NET 3.5 written in C#.expression Blend 4.0 Comment Uncomment Xaml Code Extension: BlendShortCuts Extension makes it easier for blend users to comment and uncomment xaml code. you'll no longer have to insert tag <!-- --> just press ALt+C and ALT+U it's developed in c# (.Net framework 4.0, microsoft expression library)Game Studio: Game Studio is an Integrated Development Environment “IDE” that helps game developers in designing their games. The software generates code for the mesh, models, pictures and sounds. It has a form designer, code editor and a special framework for the “Game Studio”.Gridify for ASP.NET MVC: Easy solution for grids on top of ASP.NET MVC Make grids from your data tables in a really lightweight manner! How lightweight? Well, exactly TWO line changes. You don't have to add new action parameters or anything. Really simple!In-House Inventory System: a normal inventory management system, normal use case and normal function.In-House Money Saver: just for school project, it may not be useful, however, it is my first project using Microsoft technology.ITICup2009: Programs used in ITICup 2009.libobs++: Implementation of a signal/slot system, created exclusively for developers that uses Visual Studio's 2010 IDE/Compiler. The classes are templated, and really easy to learn. The callbacks are fast, and type-safe.Longan ERP: Open Source Business Solutions.Lucienne - WebScripting Assignment: Lucienne - WebScripting AssignmentMercurial.Net: .NET wrapper class library for the Mercurial Distributed Version Control System (DVCS) - (http://mercurial.selenic.com/), written in C# 3.0 for the .NET 3.5 Client Profile runtime.Mini C++ UI Framework: Mini C++ UI Framework for my work.MinuRaamu: MeieRaamuMobile Device Browser File: The Mobile Browser Definition File contains definitions for individual mobile devices and browsers. At run time, ASP.NET uses the information in the request header to determine what type of device/browser has made the request.NKinect: .NET 4.0 (C++/CLI) based open source implementation of Microsoft Kinect. Currently supports CodeLaboratories NUI SDK, but will be brought to OpenKinect/libfreenect when a Windows version is stable.Oblivion Cell - Oblivion mmo project: We are working on creating a mmorpg mod/Addon for Oblivion using C# and hooking to the accual game with obse and a few other mods. We also use Cell Framework for our base server system.Optional: Optional is a library to create options and commands from command-line arguments. It uses Convention over Configuration to get out of your way. Attributes can be used to set properties which differ from the convention.Paypal adaptive payments using .NET (C#): This is a C# project to help you interface with the PayPal adaptive payments API. https://www.x.com/community/ppx/adaptive_payments. POS bd: Dynamic POS. this project is being devoloped on focused to local market only. the initial project is projected for a single company whose main business is selling lighting-bulb instruments.PowerEvents for Windows PowerShell: A Microsoft Windows PowerShell module to assist with managing permanent WMI event consumer registrations. You can use this module to register for, and respond to, system-level events available to WMI.PPL Daily Report Helper: Daily Reporting Helper Tool for Phoenix Propulsion LabsRandom Passwd Generator: This is a simple program developed in C# that generates random passwords of the specified length with the specified characters to be used. It's in beta version.SharePoint MUI Manager: The SharePoint MUI Manager allows you to translate user-specified text, such as the Title and Description of the site, throught the web interface. There is no need to download, edit and upload a RESX file. Sqlite Client for Windows Phone: Sqlite client for Windows Phone 7 . Supports transactionsTouchToolkit: A toolkit to simplify the multi-touch application development and testing complexities. It currently supports WPF and Silverlight.TSI4: Proyecto para facultad de ingenieríaVS2010 Debugger Visualizers Contrib: This project is for hosting user-contributed debugger visualizers for Microsoft Visual Studio 2010.Windows Shell Framework: Windows Shell Framework is a managed wrappers for a subset of the windows shell. This Project is for of .NET Shell Namespace Extension FrameworkWork in Progress: Work in progressWPFtest: A simpel test project for experimenting with WPF.YingYangXonix: YingYangXonixZeroUnit.net: The zero dependency, zero friction, sugar free Unit Testing framework for .Net.ZXing barcode for Windows Phone: Barcode support for Windows Phone 7 using ZXing

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  • Avoiding unsafe cast for generic situation involving runtime passing of class

    - by Bart van Heukelom
    public class AutoKeyMap<K,V> { public interface KeyGenerator<K> { public K generate(); } private KeyGenerator<K> generator; public AutoKeyMap(Class<K> keyType) { // WARNING: Unchecked cast from AutoKeyMap.IntKeyGen to AutoKeyMap.KeyGenerator<K> if (keyType == Integer.class) generator = (KeyGenerator<K>) new IntKeyGen(); else throw new RuntimeException("Cannot generate keys for " + keyType); } public void put(V value) { K key = generator.generate(); ... } private static class IntKeyGen implements KeyGenerator<Integer> { private final AtomicInteger ai = new AtomicInteger(1); @Override public Integer generate() { return ai.getAndIncrement(); } } } In the code sample above, what is the correct way to prevent the given warning, without adding a @SuppressWarnings, if any?

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  • return value from ajax request to another function

    - by stormdrain
    I'm trying to return a value from (transport) to the calling function, but can't seem to get it to work: function createXMLHttpRequest( w ) { var urly = '/users/notes/' + w; var options = { method:'get' , onSuccess: function( transport ) { x = transport.responseText; return x; } , onFailure: function( transport ) { var response = transport.responseText; alert( "FAILED "+ response ); } }; new Ajax.Request( urly, options ); alert( x ); } var ai = $( 'addItem' ); ai.onclick = function() { // -1 indicates new addnote( -1, null ); } x always alerts undefined. Unless I assign x to the Ajax.Request e.g. x=new Ajax.Request(urly,options). It then will alert [Object object]. How can I return the value of transport.responseText to the onclick function?

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  • problems in trying ieee 802.15.4 working from msk

    - by asel
    Hi, i took a msk code from dsplog.com and tried to modify it to test the ieee 802.15.4. There are several links on that site for ieee 802.15.4. Currently I am getting simulated ber results all approximately same for all the cases of Eb_No values. Can you help me to find why? thanks in advance! clear PN = [ 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0; 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0; 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0; 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1; 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1; 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0; 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1; 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1; 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1; 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1; 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1; 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0; 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0; 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1; 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0; 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0; ]; N = 5*10^5; % number of bits or symbols fsHz = 1; % sampling period T = 4; % symbol duration Eb_N0_dB = [0:10]; % multiple Eb/N0 values ct = cos(pi*[-T:N*T-1]/(2*T)); st = sin(pi*[-T:N*T-1]/(2*T)); for ii = 1:length(Eb_N0_dB) tx = []; % MSK Transmitter ipBit = round(rand(1,N/32)*15); for k=1:length(ipBit) sym = ipBit(k); tx = [tx PN((sym+1),1:end)]; end ipMod = 2*tx - 1; % BPSK modulation 0 -> -1, 1 -> 1 ai = kron(ipMod(1:2:end),ones(1,2*T)); % even bits aq = kron(ipMod(2:2:end),ones(1,2*T)); % odd bits ai = [ai zeros(1,T) ]; % padding with zero to make the matrix dimension match aq = [zeros(1,T) aq ]; % adding delay of T for Q-arm % MSK transmit waveform xt = 1/sqrt(T)*[ai.*ct + j*aq.*st]; % Additive White Gaussian Noise nt = 1/sqrt(2)*[randn(1,N*T+T) + j*randn(1,N*T+T)]; % white gaussian noise, 0dB variance % Noise addition yt = xt + 10^(-Eb_N0_dB(ii)/20)*nt; % additive white gaussian noise % MSK receiver % multiplying with cosine and sine waveforms xE = conv(real(yt).*ct,ones(1,2*T)); xO = conv(imag(yt).*st,ones(1,2*T)); bHat = zeros(1,N); bHat(1:2:end) = xE(2*T+1:2*T:end-2*T); % even bits bHat(2:2:end) = xO(3*T+1:2*T:end-T); % odd bits result=zeros(16,1); chiplen=32; seqstart=1; recovered = []; while(seqstart<length(bHat)) A = bHat(seqstart:seqstart+(chiplen-1)); for j=1:16 B = PN(j,1:end); result(j)=sum(A.*B); end [value,index] = max(result); recovered = [recovered (index-1)]; seqstart = seqstart+chiplen; end; %# create binary string - the 4 forces at least 4 bits bstr1 = dec2bin(ipBit,4); bstr2 = dec2bin(recovered,4); %# convert back to numbers (reshape so that zeros are preserved) out1 = str2num(reshape(bstr1',[],1))'; out2 = str2num(reshape(bstr2',[],1))'; % counting the errors nErr(ii) = size(find([out1 - out2]),2); end nErr/(length(ipBit)*4) % simulated ber theoryBer = 0.5*erfc(sqrt(10.^(Eb_N0_dB/10))) % theoretical ber

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  • how to config grails1.2 with oscache?

    - by wavelet
    I do this : DataSource.groovy: hibernate { cache.use_second_level_cache=true cache.use_query_cache=true cache.provider_class='com.opensymphony.oscache.hibernate.OSCacheProvider' } and in BuildConfig.groovy: inherits( "global" ) { // uncomment to disable ehcache excludes 'ehcache' } runtime ("opensymphony:oscache:2.4.1") { excludes 'jms', 'commons-logging', 'servlet-api' } but i only get this error : commons.DefaultGrailsApplication The class [com.ai.scenter.service.reschange.ResourceChangeAdapter] was not found when attempting to load Grails application. Skipping. commons.DefaultGrailsApplication The class [com.ai.scenter.service.reschange.ResourceChangeService] was not found when attempting to load Grails application. Skipping. hibernate.ConfigurableLocalSessionFactoryBean There was an error configuring the Hibernate second level cache: could not instantiate CacheProvider [com.opensymphony.oscache.hibernate.OSCacheProvide] hibernate.ConfigurableLocalSessionFactoryBean This is normally due to one of two reasons. Either you have incorrectly specified the cache provider class name in [DataSource.groovy] or you do not have the cache provider on your classpath (eg. runtime ("net.sf.ehcache:ehcache:1.6.1")) how can i do it?

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  • How do I use SDl_Threads properly?

    - by Anoymonous
    I am new to threads,SDL and how graphic work in general. I've been looking through all of LazyFoo's SDL tutorials, and had helped me greatly. But in his tutorials about multi threading, he commented that you should never use video functions in separate threads, or might cause problem. I am curious how it should be done, as I still have a vague understanding of graphics and threads. As one of my projects is a shoot'em up, I was wondering if I should create one thread that displays all the graphics, one threads receives all the player input for his ship, and another thread for the enemy AI. If this is NOT how it should be done, (I think it's wrong) does anyone have any advice of how graphics should be implemented with user input and enemy AI with threads? For the Lazyfoo's tutorials, this is the link: http://lazyfoo.net/SDL_tutorials/

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  • Getting a CFG form the CFL

    - by Kristian
    Can Any One explain this Language how we converted to CFG Give a CFG for the CFL: {ai bj ck | i ? j or j ? k } //ai mean a^i I have the answer but I need an explaination (Step By Step) The answer : S --> S1|S2 S1 --> A Eab|Eab B|S1 c A --> a|aA B--> b|bB Eab --> Q|a Eab b S2 --> Eac C|A Eac C --> c|cC Eac --> Q|B|a Eac c

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  • Refactor C++ code to use a scripting language?

    - by Justin Ardini
    Background: I have been working on a platformer game written in C++ for a few months. The game is currently written entirely in C++, though I am intrigued by the possibility of using Lua for enemy AI and possibly some other logic. However, the project was designed without Lua in mind, and I have already written working C++ code for much of the AI. I am hoping Lua can improve the extensibility of the game, but don't know if it would make sense to convert existing C++ code into Lua. The question: When, if ever, is it appropriate to take fully functional C++ code and refactor it into a scripting language like Lua? The question is intentionally a bit vague, so feel free give answers that are not relevant to the given background.

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  • Using c#,c/c++ or java to improve BBN with GA

    - by madicemickael
    I have a little problem in my little project , I wish that someone here could help me! I am planning to use a bayesian network as a decision factor in my game AI and I want to improve the decision making every step of the way , anyone knows how to do that ? Any tutorials / existing implementations will be very good,I hope some of you could help me. I heard that a programmer in this community did a good implementation of this put together for poker game AI.I am planning to use it like him ,but in another poker(Texas) or maybe Rentz. Looking for C/c++ or c# or java code. Thanks , Mike

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  • Diffusion de programmes PyQt4 autonomes sous Windows grâce à cx_Freeze, un article de Jean-Paul Vidal

    Bonjour, Comme j'en avais le besoin, j'ai réalisé 2 tutos, que je propose maintenant pour être transportés sur developpez (=> merci d'avance à dourouc05: dis-moi si tu as besoin du texte dokuwiki). Il s'agit de construire des programmes PyQt4 accompagnés de l'interpréteur Python et de toutes les bibliothèques nécessaires (dont PyQt4), afin qu'ils puissent fonctionner sur des PC sans aucune installation ni de Python ni de PyQt4: - Sous Windows (XP, Vista, 7) - Sous Linux (Ubuntu 10.10) Je pense que ce type de tuto...

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  • Garder les traductions avec cx_Freeze et PyQt4, un article de Jean-Paul Vidal

    Bonjour, Comme j'en avais le besoin, j'ai réalisé 2 tutos, que je propose maintenant pour être transportés sur developpez (=> merci d'avance à dourouc05: dis-moi si tu as besoin du texte dokuwiki). Il s'agit de construire des programmes PyQt4 accompagnés de l'interpréteur Python et de toutes les bibliothèques nécessaires (dont PyQt4), afin qu'ils puissent fonctionner sur des PC sans aucune installation ni de Python ni de PyQt4: - Sous Windows (XP, Vista, 7) - Sous Linux (Ubuntu 10.10) Je pense que ce type de tuto...

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  • RIM : « nous ne mettons pas fin au téléchargement d'applications Android », il devient une « fonctionnalité pour développeurs »

    RIM : « nous ne mettons pas fin à la possibilité de télécharger des applications Android » Elle « change de nature » et devient une fonctionnalité dédiée aux développeurs Mise à jour du 12/04/2012 Après le début de tôlé provoqué par l'annonce de la fin de la possibilité de télécharger des applications Android directement depuis Google Play sur la Playbook (la tablette de RIM), le constructeur du BlackBerry a tenu à réagir en apportant quelques précisions. « Il y a eu beaucoup d'articles suite aux tweets que j'ai postés sur le chargement d'applications (NDR : Android) sur la tablette BlackBerry PlayBook. Malheureusement, 140 carac...

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  • Why is Lisp useful?

    - by Geek
    Lisp obviously is an advantage for the AI stuff but it doesn't appear to me that Lisp is any faster than Java, C#, or even C. I am not a master of Lisp, but I find it incredibly difficult to understand the advantage one would get in writing Business Software in Lisp. Yet it is considered as a hacker's language. Why does Paul Graham advocate Lisp? Why did ITA Software choose Lisp over other high Level languages? What value does it have over these languages?

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  • Why do you like Lisp ?

    - by Geek
    Why does Paul Graham advocate Lisp? Why did ITA Software choose Lisp over other High Level languages? Lisp obviously is an advantage for the AI stuff but I don't think Lisp is any faster than Java, C# or as a matter of fact faster than C. Still it is considered as a Hackers language? I am not a master of Lisp but I find it incredibly difficult to understand the advantage one would get in writing Business Software in Lisp.

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