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  • How to derive euler angles from matrix or quaternion?

    - by KlashnikovKid
    Currently working on steering behavior for my AI and just hit a little mathematical bump. I'm in the process of writing an align function, which basically tries to match the agent's orientation with a target orientation. I've got a good source material for implementing this behavior but it uses euler angles to calculate the rotational delta, acceleration, and so on. This is nice, however I store orientation as a quaternion and the math library I'm using doesn't provide any functionality for deriving the euler angles. But if it helps I also have rotational matrices at my disposal too. What would be the best way to decompose the quaternion or rotational matrix to get the euler information? I found one source for decomposing the matrix, but I'm not quite getting the correct results. I'm thinking it may be a difference of column/row ordering of my matrices but then again, math isn't my strong point. http://nghiaho.com/?page_id=846

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  • Defining the track in a 2D racing game

    - by Ivan
    I am designing a top-down racing game using canvas (html5) which takes a lot of inspiration from Micro Machines. In MM, cars can move off the track, but they are reset/destroyed if they go too far. My maths knowledge isn't great, so I'm finding it hard to separate 3D/complex concepts from those which are directly relevant to my situation. For example, I have seen "splines" mentioned, is this something I should read up on or is that overkill for a 2D game? Could I use a single path which defines the centre of the track and check a car's distance from this line? A second path might be required as a "racing line" for AI. Any advice on methods/techniques/terms to read up on would be greatly appreciated.

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  • Loud fans despite cool system under Linux (but not Windows)

    - by Sman789
    My new desktop computer runs almost silently under Windows, but the fans seem to run on a constantly high setting under Linux. Psensor shows that the GPU (with NVidia drivers) is thirty-something degrees and the CPU is about the same, so it's not just down to Linux somehow being more processor-intensive. I've read that the BIOS controls the fans under Linux, which makes sense given the high fan speeds when in BIOS as well. It's under Windows, when the ASUS AI Suite 3 software seems to take control, that the system runs more quietly and only speeds the fans up when required. So is there a Linux app which offers a similar dynamic control of the fans, or a setting hidden somewhere in the ASUS BIOS which allows the same but regardless of the OS? EDIT - I've tried using lm-sensors and fancontrol, but pwmconfig tells me "There are no pwm-capable sensor modules installed". This is after the sensors-detect command does find an 'Intel digital thermal sensor', and despite the sensors working fine in apps like psensor. Help getting this to work would likely solve the problem.

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  • Is it a good idea to simplify an character -driven game engine to the point it's unnecessary to learn scripting/programming ?

    - by jokoon
    I remember, and I still think, that one cannot even make a prototyped 3D game to test just simple behaviors without using gigantic tools like unity or knowing extensive C++ programming, design pattern, a decent or basic 3D engine, etc. Now I'm wondering, since I know programming, that I'm still more lucky that the ones who need to learn programming prior to know how to make something: even scripted engines such as unity are not for kids, and to my sense they tend to dictate their ways of doing things, which is not the case with engine like ogre or irrlicht. I remember toying a little with the blender game engine, it was possible to link states or something I don't remember very well. Now I'm thinking that character driven games occupies a big part of the game market. Do you think it is a good idea to make a character-controlled oriented game engine which allows only to build AI instead of anything else ?

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  • Doing Master's at Home

    - by parmanand
    I'm a computer science student at present, soon I'm going to get job at somewhere. But I wish to go for higher studies in MS. My interests are automation of things using web apps, and I wish to research in AI, as I think it may resolve most of ours present problem's. Is there any way to do MS like studies and research in organised manner at home only, as a part-time research work? Because I like to learn new things anytime. Finally can you tell me what's the pattern of MS studies and which MS field suits me, as I'm interested in web and Mobility solution like mobiles. And along with that is a correspondence MS possible and if so, from where?

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  • What's the normal way machine-learning algorithms are integrated into normal programs?

    - by Benjamin Pollack
    I'm currently taking a machine learning course for fun, and the course heavily focuses on Matlab/Octave to write the code. One thing mentioned in the course is that, while Matlab/Octave are great for prototyping, they're very rarely used for production algorithms. Instead, those algorithms are typically rewritten in C++/Python/etc., using appropriate libraries, before reaching customers. Fair enough; I get that. But here's my question: is that done for cultural reasons, for technical reasons, or because there is really no language that provides Matlab/Octave-like fluidity, but in a compiled form that can be linked from C/C++/$MainstreamLanguage? The game industry uses Lua for game logic because it's easy to embed, and vastly superior for expressing things like AI. Likewise, there are Prolog variants for rules-heavy applications, Scheme variants for compilers, and so on. If there's a matrix equivalent language, what is it? If there isn't, why is this field different?

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  • Behavior tree implementation details

    - by angryInsomniac
    I have been looking around for implementation details of behavior trees, the best descriptions I found were by Alex Champarand and some of Damian Isla's talk about AI in Halo 2 (the video of which is locked up in the GDC vault sadly). However, both descriptions fall short of helping one actually create a BT, one particular question has been bugging me for a while. When is the tree in a behavior tree evaluated? Furthermore: If the tree is in the middle of executing a sequence of actions (patrolling waypoints) and a higher priority impulse comes in (distraction sound) , how to switch to that side of the tree seamlessly without resorting to a state machine like system and if it is decided that the impulse was irrelevant (the distraction is too far away to affect this guard), how to go back to the last thing that the guard was doing ? I have quite a few questions like this and I don't wish to flood the board with separate queries so if you know of any resource where questions like these can be answered I would be very grateful.

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  • Brightness problem NC110 (Samsung)

    - by user40532
    Translated into English Hello everyone. It looks like I'm not the first person to have this problem, but since I'm new in the Ubuntu community, I don't know how to launch the terminal. There you have it; I have a NC110 (Samsung) and I'm not able to tweak the screen's brightness. What are the steps to follow? Original question in French: Bonjour à tous. Apparemment je ne suis pas le seul à avoir ce problème mais je suis tout nouveau dans la communauté ubuntu. Donc je ne sais pas comment accéder à la commande pour entrer les divers codes... Voilà, j'ai un NC110 (samsung) et je n'arrive pas à modifier la puissance de l'éclairage de l'écran. Quelle est la marche à suivre?

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  • How can I customize an FPS game?

    - by monoceres
    I want to create a customized (modded) fps game where I can change the look and feel of the game to match my intended theme. Some of the things I would like to do: Create a custom map (terrain). Add custom sound effects Change AI (For example, running away instead of actively looking for combat). Change menus and add some storyboard. Script events in game (like a countdown until game over) Change the models of the NPC's. What options do I have? Is there any platform/game/engine/whatever that allows one to do the things above in a reasonable way? I work as a programmer so I'm not afraid of coding some part of the project, but to save time it would be nice to work in some high-level way (like scripting or configuration files).

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  • How many achievements should I include, and of what challenge?

    - by stephelton
    I know this question is fairy broad and subjective, but I'm wondering if there's been any published research into what an optimal number of achievements is and what kind of challenge they should present. The game this question directly relates to is a shoot-em-up, but an ideal answer is fairly theoretical. If there are there are too few achievements, or they are not challenging, I would expect they would fail in their goal to keep people playing. If there are too many, or they are unreasonably difficult, I would expect people to quickly give up. I personally witnessed the latter happening in Starcraft 2; a section of the achievements would have you win hundreds of games against their AI opponents (boring!)

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  • First frame has a much longer delta time than other frames

    - by Kipras
    I had a problem where my AI moved extreme at the first frame and then normal after that. I then figured out it was my delta. It's about 0.016 seconds (60 fps), but the first frame was about 19000 seconds, which is obviously impossible. Does anybody know what might be happening? Also the delta later on likes to oscillate from 0.01 to 0.03, which is, again, crazy. long time = Sys.getTime() * 1000 / Sys.getTimerResolution(); float delta = (time - lastFrame) / 1000f; lastFrame = time; return delta; That's the delta code.

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  • Android détrône l'iPhone aux USA en terme d'abonnés, pour la première fois de l'histoire de l'industrie des smartphones

    Android détrône l'iPhone aux USA en terme d'abonnés, pour la première fois de l'histoire de l'industrie des smartphones Mise à jour du 08.01.2011 par Katleen Décidément, l'entreprise Android ne connaît pas la crise. Des statistiques qui viennent de sortir publiquement montrent un nouveau succès. En effet, sur 61.5 millions d'abonnés mobiles américains possédant des smartphones (tous modèles et marques confondus), 26 % possèdent un appareil tournant sous Android, contre 25% d'iPhones. Ces chiffres, les plus récents que l'on ai, sont ceux de novembre 2010. Pourtant, un mois plutôt, la situation était inversée : Apple précédait encore Google, avec respectivement 24.6% et 23.5%.

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  • Education path advice

    - by Miroslav Zadravec
    I'm thinking of continuing my education and going for masters degree. I must decide between two programs. One is CS/IT and focuses on algorithms, math, multimedia, web technologies with optional interesting courses like AI and robotics. Second is about business process management, software architecture and project management. I have some experience in business software and I must say, I never though I need deeper understating of algorithms or program language but I always felt that I'm lacking in project planing or management knowledge. On the other side, CS/IT looks more interesting but what are the chances to find a job that require such skills?

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  • Problemas com instalação do Ubuntu 12.04 LTS e 13.04

    - by user160096
    Não consegui, apesar de diversas tentativas, instalar nenhuma das versões: 12.04 LTS e 13.04. Cheguei a trocar de mouse,uma vez que o anterior não era reconhecido pelo sistema. Configuração: Motherboard Gigabyte GA-970A-D3 8 Gb de memória DDR-3 1 Hd Sata II Samsung de 80Gb, com Windows 7 Ultimate SP-1 1 Hd Sata II de 1Tb Samsung, como dispositivo de dados 1 Monitor 23" Phiips CL 234 1 Placa de Vídeo Gigayte NVidia GeForce GT-220 1 Placa Ethernet Realtek RTL 8139/810x 1 Mouse Microsoft (com software IntelliPoint 8.2) 1 Mouse Logitech M-100 (que usei para subsitutir o da Microsoft, SEM SUCESSO!!!) Na última tentativa, o instalador do ubuntu (tanto no 12.04 quanto no 13.04, PASMEM, não reconheceu o Win7 instalado...foi aí que 'JOGUEI A TOALHA"...! Apesar de minha simpatia pela liberdade e SO's livres e bons, dificuldades como esta desencorajam a transição/migração do usuário... É de se pensar sobre isto...!

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  • How should I access frame buttons from a controller in an MVC approach?

    - by Loris
    I'm developing an italian card game using the mvc pattern. I have the class GameFrame that contains the view. The user's card are buttons (JButton objects). I have 3 controllers: GameController: to control the game in general. Contains the game loop. HumanPlayerController: to control the user input ComputerPlayerController: contains the AI of the computer PlayerController: is an interface with the makeTurn() method. It's implemented by HumanP.C. and ComputerP.C. HumanPlayerController implements ActionListener too. But what is the right way to access to the GameFrame buttons? I need it for understand which card was chosen. GameFrame and HumanPlayerController are in different packages. Should i make the JButtons public?

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  • Faut-il bannir les boucles "for" du C++ au profit des algorithmes de la bibliothèque standard ?

    La boucle for face aux algorithmes de la bibliothèque standard J'ai donné un jour un exercice à l'un de mes stagiaires : modifier tout le code d'un projet qu'il avait écrit pour remplacer toutes les boucles for par des algorithmes de la bibliothèque standard. Au-delà de ma simple tendance naturelle à torturer les stagiaires, je trouvais cet exercice intéressant pour plusieurs raisons. La première est pédagogique, pour habituer mon stagiaire à apprendre et à utiliser les outils existants de la bibliothèque standard plutôt que repartir systématiquement de zéro. La seconde raison est une question d'expressivité. Lorsque l'on rencontre un for dans le code, on ne peut pas savoir que va faire ce code. Il est nécessaire de l...

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  • When failure is a feature

    Warning: this post is going to be slightly off-topic and non-technical. Well, not computer science technical at least. I was reading an article in SciAm this morning about the possibility of a robot uprising. Dont laugh yet, this is a very real, if still quite remote possibility. The main idea that was described was that AI could rise one day to self-awareness and to an ability to improve itself through self-replication beyond human abilities to control it. Sure, thats one possibility, and some...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to determine which cells in a grid intersect with a given triangle?

    - by Ray Dey
    I'm currently writing a 2D AI simulation, but I'm not completely certain how to check whether the position of an agent is within the field of view of another. Currently, my world partitioning is simple cell-space partitioning (a grid). I want to use a triangle to represent the field of view, but how can I calculate the cells that intersect with the triangle? Similar to this picture: The red areas are the cells I want to calculate, by checking whether the triangle intersects those cells. Thanks in advance. EDIT: Just to add to the confusion (or perhaps even make it easier). Each cell has a min and max vector where the min is the bottom left corner and the max is the top right corner.

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  • Oracle Cloud Applications Day 2013... Sta arrivando!

    - by claudiac.caramelli
    Mancano pochi giorni all'evento dedicato alle applicazioni Oracle in ambito Cloud: la manifestazione si svolgerà lunedì 28 nella sede de Il Sole 24Ore, in via Monte Rosa 91, a Milano. Non perderti l'evento dell'anno dove potrai scoprire tutte le novità e le caratteristiche del pacchetto Cloud più completo al mondo! L'agenda della giornata è ricca: la mattina potrai assistere a interventi moderati da Enrico Pagliarini, il pomeriggio potrai partecipare alle parallele dedicate ai topic più importanti, dove approfondirai gli aspetti che più ti interessano. Partecipa alla conversazione con l'hashtag #CloudDayIt. Tutte le informazioni le trovi QUI Ti aspettiamo!

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  • Data for animation

    - by saadtaame
    Say you are using C/SDL for a 2D game project. It's often the case that people use a structure to represent a frame in an animation. The struct consists of an image and how much time the frame is supposed to be visible. Is this data sufficient to represent somewhat complex animatio? Is it a good idea to separate animation management code and animation data? Can somebody provide a link to animations tutorials that store animations in a file and retrieve them when needed. I read this in a book (AI game programming wisdom) but would like to see a real implementation.

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  • Microsoft est pour "adapter" la neutralité du Net, en réponse aux questions lancées par la FCC

    Microsoft est pour "adapter" la neutralité du Net, en réponse aux questions lancées par la FCC La Federal Communications Commission (FCC) a lancé une grande consultation auprès des parties concernées à propos de son élaboration de futures lois concernant l'Internet. Microsoft a participé à ce brainstorming de grande ampleur en donnant son avis sur la neutralité du net. Bien que le géant ai un certain intérêt à s'assurer que ses applications et services web soient délivrés aux consommateurs sans l'interférence d'un FAI dans l'affaire ; il s'est opposé à l'adoption de "régulations inutiles ou inefficaces" comme "l'interdiction de tous les types de discriminations" dont il estime qu'elles...

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  • Need an engine for MMO mockup

    - by Kayle
    What I don't need is an MMORPG engine, at the moment. What I do need is a flexible easy-to-use engine that I can make a mock-up with. I don't need support for more than 10 players in an instance, so any multiplayer platform is probably fine. I need an engine with which I can create the following core features: Waves of simple AI enemies that have specific objectives (move to point A, destroy target, move to point B). The units present can be between 50-200 in number. An over-the-shoulder view and the ability to control a team of 3 (like Mass Effect or the latest Dragon Age) Functioning inventory system Right now, all I can really think of is Unreal or Source. Any other suggestions? Again, this is a proving mock-up, not an actual MMO. I'm not terribly worried about the visual aspects as we just want to test mechanics. Note: Can write some scripts in Python, Ruby, or Lua, if necessary.

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  • Are VM-based languages becoming viable for Graphics since the move to GPU computing?

    - by skiwi
    Perhaps the title is not the most clear, so let me elaborate it more: I am talking about VM-based languages, by that I mean languages that run on the JVM (java) and for example C#. Also I am talking about 3D graphics, just to be clear. Lately the trend has been that most computing is being done on the GPU and not on the CPU, and since times the issue with programming games on a VM-based language is that garbage collecting may happen randomly. So let's take a look which is responsible for what: Showing the graphics: GPU Uploading graphics to the GPU: CPU? Needs to be done every frame? Calculating physics constraints: GPU Doing the real game logic (Determining when to move objects (independent of physics calculations), processing AI): CPU Is my list actually correct? And if it is, is for example Java becoming more viable? Or is uploading the graphics (vertices) still the most expensive operation? Would like to get more insight into this.

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  • MVC? patterns for game development? [closed]

    - by davivid
    Possible Duplicate: MVC-like compartmentalization in games? I am thinking of the best way to structure my project and was thought a MVC style pattern would be appropriate. Would be correct having the model handle the majority and basically being the game engine? Are there any standardised patterns recommended for simple game development? Model / Game Engine Data: Level Design, Chat feeds, etc Game Status: Player status, Enemy status, World Status etc etc. Engine: Physics, Collisions, AI View 3D: Gameplay, Camera, Rendering... 2D: UI etc Controller: Player Input UI Input

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  • How are dependant quests generated in Guild Wars 2?

    - by Aufziehvogel
    I recently read that Guild Wars 2 uses a system where the creation of quests depends on which actions user took when they were presented another quest. An example was: There might be a quest to protect a person. If users do not take this action, the person might be kidnapped and later there is a quest to rescue this person. Is there any information on whether the creation of these quests is somehow automatic? From the article it sounded like automatically, but from the specific example you could also guess that people just created a task-set where they added conditions (Task 1 taken: OK; Task 1 not taken: Show Task 2). From what I heard about AI they might also have implemented some sort of a huge neural network to make decisions?

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