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  • De QObject aux méta-objets, une plongée au coeur des fondations de Qt, tutoriel de Louis du Verdier

    Bonjour à tous, Les fondations de Qt constituent un sujet intéressant dans le cadre de son apprentissage. Sur quoi s'appuie réellement le framework ? Quel est son modèle objet ? Dans la majorité des cas, les développeurs utilisant Qt pour développer des interfaces graphiques ne savent pas y répondre, et c'est pour cela que j'ai décidé de rédiger un article sur ces fondations. Cet article a pour but de traiter de QObject jusqu'aux méta-objets pour permettre à tous de mieux comprendre sur quoi est véritablement fondé Qt. L'introspection, les propriétés, les signaux, les slots et les méta-objets constituent pour vous un domaine inexploré ? L'occasion est venue d'y remédier.

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  • First Person Shooter game agent development

    - by LangerHansIslands
    I would like to apply (program) the Artificial intelligence methods to create a intelligent game bots for a first person shooter game. Do you have any knowledge from where can I start to develop as a Linux user? Do you have a suggestion for an easy-to-start game for which I can develop bots easily, caring more about the result of my algorithms rather than spending a lot of time dealing with the game code? I've read some publications about the applied methods to Quake 3 (c) and Open Arena. But I couldn't find the source codes and manuals describing how to start coding( for compiling, developing ai and etc.). I appreciate your help.

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  • Assembleur Intel avec NASM en mode protégé, par Etienne Sauvage

    Bonjour, Vous trouverez à cette adresse : http://esauvage.developpez.com/tutor...tel-avec-nasm/ un parcours du combattant, un cheminement de quelqu'un qui, partant d'à peu près rien, essaye d'arriver à pas beaucoup plus mais quand même. Ce n'est pas vraiment un tutoriel parce que ça n'a pas d'objectif précis, ce n'est pas un cours car c'est riche en approximations. C'est plutôt le suivi d'un trappeur face à l'immensité canadienne. Néanmoins, comme j'ai remarqué que visiblement et contre toute attente, ça intéresse des gens, je crée cette discussion afin de recueillir les retours éventuels. Cordialement, Le chevalie...

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  • Finding shortest path on a hexagonal grid

    - by Timothy Mayes
    I'm writing a turn based game that has some simulation elements. One task i'm hung up on currently is with path finding. What I want to do is, each turn, move an ai adventurer one tile closer to his target using his current x,y and his target x,y. In trying to figure this out myself I can determine 4 directions no problem by using dx = currentX - targetY dy = currentY - targetY but I'm not sure how to determine which of the 6 directions is actually the "best" or "shortest" route. For example the way its setup currently I use East, West, NE, NW, SE, SW but to get to the NE tile i move East then NW instead of just moving NW. I hope this wasn't all rambling. Even just a link or two to get me started would be nice. Most of the info i've found is on drawing the grids and groking the wierd coordinate system needed. Thanks in advance Tim

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  • Solaris 11 Live CD alapú telepítés

    - by AndrasF
    Az elozo részben megigért két telepítési eljárás helyett kénytelen vagyok ebben a bejegyzésben kizárólag a Live CD-s változattal foglalkozni. Korábban nem gondoltam, hogy ennek bemutatása is több, mint 50 képernyo kimenetet igényel, ezért változtatnom kellett a korábbi tervezeten. A Solaris 11 Live CD-s telepítés elsosorban az asztali (desktop) felhasználók igényeit veszi figyelembe és kizárólag x86-os architektúrájú gépeken támogatott (annak ellenére, hogy SPARC-os rendszerek is rendelkeznek grafikus kártyával - pl. T4-1).A folyamat két részre bontható: eloször a vendéggép kerül kialakítása VirtualBox környezetben, majd ezt követi a Solaris 11-es telepítése virtuális gépre. HCL és segédprogramok (DDT, DDU) Mielott telepíteni szeretnénk a Solaris operációs rendszert, célszeru tájékozódni fizikai rendszerünk támogatottságáról. Erre jól használható a már említett hardver kompatibilitási (HCL) lista, vagy az alábbi két segédprogram: Device Detection Tool Device Driver Utility Mindkét alkalmazás képes rendszerünk hardver komponenseit feltérképezni és ellenorizni azok meghajtóprogram (driver) ellátottságát. Eltérés köztük abban nyilvánul meg, hogy míg a DDT futtatásához Java szükséges, addig a DDU Solarist igényel. Ez utóbbiról a telepítés során röviden szó fog esni. Telepíto készletek letöltési helye Hálózati installációtól eltekintve (*) telepítokészletre van szükségünk, mely az alábbi oldalról töltheto le. Célszeru letöltenünk mindhárom állományt és a csomagokat tartalmazó ún. repository médiát (a következo felsorolás utolsó eleme) is: sol-11-1111-live-x86.iso sol-11-1111-text-x86.iso sol-11-1111-ai-x86.iso sol-11-1111-repo-full.iso Az elso három változat indítható USB formátumban is rendelkezésre áll - ekkor iso végzodés helyett usb található a fájlnevek végén. Rövid utalást az egyes készletek feladatáról az elozo blog bejegyzés tartalmaz (link). Amennyiben SPARC architektúrájú rendszerre szeretnénk a telepítést végezni, 'x86' helyett a 'sparc' szöveget tartalmazó állományokra lesz szükség. (*) - arra is lehetoség van, hogy AI készletrol történo indítás segítségével végezzük a hálózaton keresztül történo telepítést. Ez akkor fontos, ha célgépünkön nincs PXE (Preboot Execution Environment) boot támogatás. VirtualBox konfigurálás Külön fizikai eszköz felhasználása nélkül virtuális környezetben is használható a Solaris 11, mint vendéggép. A VirtualBox használatával erre kényelmes lehetoség kínálkozik. Gazdagépünknek (Windows, Unix, Linux) megfelelo telepíto program, vagy programcsomag (jelenleg a 4.1.16-os verzió a legfrissebb változat) és az installációt is taglaló felhasználói kézikönyv letöltheto a termék oldaláról. A sikeres telepítést követoen az alábbi lépések során jutunk el az új virtuális gép kialakulásáig: 1. A VBox indítása után a központi ablak megmutatja a már létezo virtuális gépeinket (Sol11demo, Sol11u1b07, Sol11.1B16, Sun_ZFS_Storage_7000) és az aktuálisan kiválasztott egyed (Sol11demo) fobb jellemzoit (megnevezés, memória mérete, virtuális tároló eszközök listája...stb.) 2. A New gombra kattintva elindul a virtuális gépet létrehozó segéd (wizard) 3. Ezt követoen nevet kell adnunk a vendéggépnek és ki kell választanunk az operációs rendszer típusát (beszédes név használata esetén a VirtualBox képes az operációs rendszer családját kiválasztani, nekünk pusztán csak verziót kell beállítanunk): adjuk meg Solaris11-et névként és válasszuk a 64bites változatot (feltéve, hogy gazdagépünk támogatja ezt) 4. Telepítéshez és a kezdeti lépések megtételéhez 1536MB memória tökéletesen megfelel (ez késobb módosítható az elvárások függvényében) 5. Fizikai társaihoz hasonlóan, egyetlen virtuális gép sem létezhet merevlemez (jelen esetben virtuális diszk) nélkül. Használhatunk egy már létezo területet (virtuális lemezt tartalmazó állomány), de létrehozhatunk egy nekünk tetszo új példányt is. Maradjunk ez utóbbinál (Create new hard disk)! 6. A lehetséges formátumok közül - az egyszeruség okán - éljünk a felkínált alaptípussal (VDI - VirtualBox Disk Image). 7. Létrehozás során a virtuális lemez készülhet egyidejuleg (Fixed size), vagy több lépésben dinamikusan (Dynamically allocated). Az elso változat sokkal kevésbé terheli a rendszert, a második elonye pedig a helytakarékosság. Válasszuk a fix méretu változatot. 8. Most már csak egyetlen adat ismeretlen a VirtualBox számára, mégpedig a létrehozásra kerülo virtuális lemez nagysága. 8GB-os terület jelen esetben alkalmas az ismerkedés elkezdéséhez. 9. Amennyiben minden beállítást helyesen adtunk meg, a Create gomb megnyomása után elindul a virtuális lemez létrehozása. 10. Ez a muvelet a megadott adatoktól függoen néhány perc alatt befejezodik. 11. Hasonló megerosítés (Create gomb aktiválása) után elkezdodik a kért virtuális gép létrehozása is. 12. Sikeres végrehajtás után az új vitruális gép közvetlenül megjelenik a központi ablak baloldali listáján a rendelkezésre álló virtuális gépek közt. A blog bejegyzés folyamatosan frissül...a rész fennmaradó tartalma hamarosan felkerül az oldalra.

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  • Using Delegates in C# (Part 1)

    - by rajbk
    This post provides a very basic introduction of delegates in C#. Part 2 of this post can be read here. A delegate is a class that is derived from System.Delegate.  It contains a list of one or more methods called an invocation list. When a delegate instance is “invoked” with the arguments as defined in the signature of the delegate, each of the methods in the invocation list gets invoked with the arguments. The code below shows example with static and instance methods respectively: Static Methods 1: using System; 2: using System.Linq; 3: using System.Collections.Generic; 4: 5: public delegate void SayName(string name); 6: 7: public class Program 8: { 9: [STAThread] 10: static void Main(string[] args) 11: { 12: SayName englishDelegate = new SayName(SayNameInEnglish); 13: SayName frenchDelegate = new SayName(SayNameInFrench); 14: SayName combinedDelegate =(SayName)Delegate.Combine(englishDelegate, frenchDelegate); 15: 16: combinedDelegate.Invoke("Tom"); 17: Console.ReadLine(); 18: } 19: 20: static void SayNameInFrench(string name) { 21: Console.WriteLine("J'ai m'appelle " + name); 22: } 23: 24: static void SayNameInEnglish(string name) { 25: Console.WriteLine("My name is " + name); 26: } 27: } We have declared a delegate of type SayName with return type of void and taking an input parameter of name of type string. On line 12, we create a new instance of this delegate which refers to a static method - SayNameInEnglish.  SayNameInEnglish has the same return type and parameter list as the delegate declaration.  Once a delegate is instantiated, the instance will always refer to the same target. Delegates are immutable. On line 13, we create a new instance of the delegate but point to a different static method. As you may recall, a delegate instance encapsulates an invocation list. You create an invocation list by combining delegates using the Delegate.Combine method (there is an easier syntax as you will see later). When two non null delegate instances are combined, their invocation lists get combined to form a new invocation list. This is done in line 14.  On line 16, we invoke the delegate with the Invoke method and pass in the required string parameter. Since the delegate has an invocation list with two entries, each of the method in the invocation list is invoked. If an unhandled exception occurs during the invocation of one of these methods, the exception gets bubbled up to the line where the invocation was made (line 16). If a delegate is null and you try to invoke it, you will get a System.NullReferenceException. We see the following output when the method is run: My name is TomJ'ai m'apelle Tom Instance Methods The code below outputs the same results as before. The only difference here is we are creating delegates that point to a target object (an instance of Translator) and instance methods which have the same signature as the delegate type. The target object can never be null. We also use the short cut syntax += to combine the delegates instead of Delegate.Combine. 1: public delegate void SayName(string name); 2: 3: public class Program 4: { 5: [STAThread] 6: static void Main(string[] args) 7: { 8: Translator translator = new Translator(); 9: SayName combinedDelegate = new SayName(translator.SayNameInEnglish); 10: combinedDelegate += new SayName(translator.SayNameInFrench); 11:  12: combinedDelegate.Invoke("Tom"); 13: Console.ReadLine(); 14: } 15: } 16: 17: public class Translator { 18: public void SayNameInFrench(string name) { 19: Console.WriteLine("J'ai m'appelle " + name); 20: } 21: 22: public void SayNameInEnglish(string name) { 23: Console.WriteLine("My name is " + name); 24: } 25: } A delegate can be removed from a combination of delegates by using the –= operator. Removing a delegate from an empty list or removing a delegate that does not exist in a non empty list will not result in an exception. Delegates are invoked synchronously using the Invoke method. We can also invoke them asynchronously using the BeginInvoke and EndInvoke methods which are compiler generated.

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  • Ti sei perso l'Oracle EPM Live Webcast sul Project Planning? Ora puoi rivederlo

    - by antonella.buonagurio
    Se non hai potuto seguire l'ultimo webcast EPM dedicato al Project Planning puoi rivederlo a questo link. Il webcast, che fa parte di una serie di live webseminar  dedicati ai professionisti dell'area amministrazione finanza e controllo, è focalizzato sul processo di budgeting, forecasting e controllo di gestione per commessa e delle attività a progetto in ambito economico-finanziario. Durante il webseminar viene presentata  l'integrazione funzionale di Oracle Hyperion EPM System con le altre soluzioni Oracle per il project planning & management. Non perdere l'ultimo appuntamento prima delle vacanze! 13 luglio Oracle EPM Live webcast:  Predictive Planning clicca qui per saperne di più!

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  • Développement d'applications professionnelles avec Android 2 de Reto Meier, critique par verdvaine yan

    Je viens de lire "Développement d'applications professionnelles avec Android 2" de Reto Meier, ingénieur chez Google. [IMG]http://images-eu.amazon.com/images/P/274402452X.08.LZZZZZZZ.jpg[/IMG] Je le trouve très complémentaire aux tutoriaux qu'on trouve sur Internet. Il aborde beaucoup de sujets et le nombre de pages n'est pas dù à des captures d'écrans ! Ce que j'ai particulièremen apprécié, ce sont toutes les petites informations tirées de son expérience qu'il distille au fil des pages. L'avez vous lu ? Si oui, par rapport à d'autres livres sur le sujet ? Allez vous le lire ?...

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  • Interesting/Innovative Open Source tools for indie games [closed]

    - by Gastón
    Just out of curiosity, I want to know opensource tools or projects that can add some interesting features to indie games, preferably those that could only be found on big-budget games. EDIT: As suggested by The Communist Duck and Joe Wreschnig, I'm putting the examples as answers. EDIT 2: Please do not post tools like PyGame, Inkscape, Gimp, Audacity, Slick2D, Phys2D, Blender (except for interesting plugins) and the like. I know they are great tools/libraries and some would argue essential to develop good games, but I'm looking for more rare projects. Could be something really specific or niche, like generating realistic trees and plants, or realistic AI for animals.

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  • How can I create and animate 2D skeletons for HTML5 Javascript games? [on hold]

    - by user414209
    I'm trying to make a 2D fighting game in HTML5(somewhat like street fighter). So basically there are two players, one AI and one Human. The players need to have animations for the body movements. Also, there needs to be some collision detection system. I'm using createjs for coding but to design models/objects/animations, I need some other software. So I'm looking for a software that can: easily make custom animation of 2d objects. The objects structure(skeleton etc.) will be same once defined but need to be defined once. Can export the animations and models in a js readable format(preferably json) Collision detection can be done easily after the exported format is loaded in a game engine. For point 1, I'm looking for some generic skeleton based animation. Sprite-sheet based animations will be difficult for collision detection.

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  • Learning to optimize with Assembly

    - by niktehpui
    I am a second year student of Computer Games Technology. I recently finished my first prototype of my "kind" of own pathfinder (that doesn't use A* instead a geometrical approach/pattern recognition, the pathfinder just needs the knowledge about the terrain that is in his view to make decisions, because I wanted an AI that could actually explore, if the terrain is already known, then it will walk the shortest way easily, because the pathfinder has a memory of nodes). Anyway my question is more general: How do I start optimizing algorithms/loops/for_each/etc. using Assembly, although general tips are welcome. I am specifically looking for good books, because it is really hard to find good books on this topic. There are some small articles out there like this one, but still isn't enough knowledge to optimize an algorithm/game... I hope there is a modern good book out there, that I just couldn't find...

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  • Unisciti alla Customer Experience Revolution! 27 settembre 2012, Milano

    - by antonella.buonagurio
    Si tiene giovedì 27 settembre a Milano Oracle Customer Experience Briefing, un evento pensato per riflettere sulla Customer Experience vista come strategia per dare vita a processi più completi ed innovativi per generare e gestire l’interazione con i consumatori, su tutti i canali. I lavori si terranno in particolare dalle 10.30 alle 13.00 presso Casa dell’Energia (Piazza Po 3). Enrico Finzi, Sociologo e Presidente di AstraRicerche, condividerà la propria visione sul tema e ne discuterà insieme agli esperti di Accenture e Oracle. L'incontro, rivolto in particolare alle aziende dei settori Retail e Beni di Consumo, consentirà dunque di comprendere perché la Customer Experience sia diventata la componente più importante e strategica del business delle imprese e di scoprire come essa accelleri l’acquisizione di nuovi clienti, incrementi la fidelizzazione ad un brand/prodotto/servizio, migliori l’efficienza operativa e sostenga le vendite. L’evento darà inoltre la possibilità di capire come le soluzioni di Customer Experience possono aiutare le aziende a far vivere questa esperienza ai clienti in modo coerente e personalizzato, attraverso tutti i canali e su tutti i dispositivi, ottenendo risultati misurabili.La partecipazione è gratuita su invito ed è riservata alle aziende finali. Per registrarsi all’evento è possibile collegarsi a questo link.

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  • Club developpez.com : participation record avec 220 000 visites le 9 mars 2011

    Cher membres du club J'ai le plaisir de vous annoncer que nous avons eu le Mercredi 9 mars 2011 une participation avec un record de plus de 220 000 visites dans la journée. Je rappelle que le club developpez.com est un média qui existe depuis plus de 10 ans, et est devenu avec le temps le plus important média pour les informaticiens professionnels, avec plus de 2,2 millions de lecteurs dans le monde. Developpez propose un très grand nombre de services : actualité, cours, tutoriels, articles, faqs, forum, chat, hébergement, blogs, projets, code sources, reportages, interviews, newsletter, magazine,... Toutes ces ressources et services sont gratuits. Merci à...

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  • Structure gameobjects and call events

    - by waco001
    I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the tilemap, it will find any tile with the ID that represents a gameobject and store it in a hashmap (right data structure I think?). private static HashMap<Integer, Class<GameObject>> gameObjects = new HashMap<Integer, Class<GameObject>>(); How exactly would I go about calling, and checking for events? I figure that I would just call the update, render and input methods of each gameobject using the hashmap. Should I got towards a Minecraft/Bukkit approach (sorry only example I can think of), where the user registers an event, and it gets called whenever that event happens, and where should I go as in resources to learn about that type of programming, (Java, LWJGL). Or should I just loop through the entire hashmap looking for an event that fits? Thanks waco

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  • Glume cu chelneri

    - by interesante
    La un mic restaurant, in luna decembrie:- Chelner, ce ai rece in acest moment?- Picioarele, domnule.Distreaza-te si cu alte lucruri amuzante de pe jurnalul meu haios.La un restaurant de lux, vine controlul de la Sanepid.Fac ei controlul si constata ca totul era o.k.Multumiti,din partea patronului de local,primesc si un pranz.Vine chelnerul,ii intreaba ce vin doresc sa serveasca,le aduce vinul,scoate dopul de pluta,le toarna in pahare si, ca la un local care se respecta,acesta scoase o lingurita de la pieptul sacoului si curata cu grija bucatelele de pluta din paharele mesenilor. Dupa ce inspectorii servira masa, il chemara pe chelner sa-i multumeasca si-l intrebara: - Nu va suparati! De ce purtati snur la slit? - Igiena inainte de toate! Cand ne ducem la buda, ca sa nu mai punem mana, tragem de snur si gata! - Aha! Si cum o bagati la loc? - Cu lingurita!

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  • Event Driven Communication in Game Engine - Yes or No?

    - by Bunkai.Satori
    As I am reading book Game Coding Complete (http://www.amazon.com/Game-Coding-Complete-Third-McShaffry/dp/1584506806/ref=sr_1_1?ie=UTF8&qid=1295978774&sr=8-1), the author recommend Event Driven communication among the all game objects and modules. Basicaly, all the living game actors and object should communicate with the key modules (Physics, AI, Game Logic, Game View, etc..) via internal event messaging system. This would mean designing efficient event manager as well. My question is, whether this is proven and recommended approach. If it is not properly designed, it might mean consuming a lot of CPU cycles, which can be used elsewhere. This is especially true, if the game is targetted for mobile platform. What is your opinion and recommendation, please?

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  • What C++ libraries can be used in game development [closed]

    - by RedShft
    I'm currently in the planning stage for my next game, and since I've been away from C++ for a while I have some questions about helpful libraries. I plan on making a 2D game with SDL, constructing my own simple 2D engine. I plan on making this game for the PC. What libraries would you recommend to make this process easier? What about unittests? What about an enforce operator to throw exceptions? int a = 1; enforce(a == 2); //Throws an exception, Specifically, i'm looking for general purpose libraries, that implement that make my life easier (like boost). Also, a helpful library for physics/collision, AI, XML file parsing (specifically working with the Tiled map editor), and any others that you guys have used that are useful in a 2D game.

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  • Développement d'applications professionnelles avec Android 2 de Reto Meier, critique par Benwit

    Je viens de lire "Développement d'applications professionnelles avec Android 2" de Reto Meier, ingénieur chez Google. [IMG]http://images-eu.amazon.com/images/P/274402452X.08.LZZZZZZZ.jpg[/IMG] Je le trouve très complémentaire aux tutoriaux qu'on trouve sur Internet. Il aborde beaucoup de sujets et le nombre de pages n'est pas dù à des captures d'écrans ! Ce que j'ai particulièremen apprécié, ce sont toutes les petites informations tirées de son expérience qu'il distille au fil des pages. L'avez vous lu ? Si oui, par rapport à d'autres livres sur le sujet ? Allez vous le lire ?...

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  • Doing Master'S at Home.

    - by Demla Pawan
    I mean,as I'm a computer science student at present,soon I'm going to get job at somewhere,But I wish to go for higher studies in MS,My interests are automation of things using web app's, and I wish to research in AI,as I think it may resolve most of ours present problem's. So,I'm thinking of, is there anyway to do MS like studies and research in organised manner at home only, as a part-time research work,bcoz I like learn new things anytime. So,Finally can you tell me what's the pattern of MS studies and which MS field suits me, as I'm interested in web and Mobility solution like mobiles. and along with that is there a correspondence MS possible,from where.

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  • Windows Phone 7 Design Template

    Expression Blend is a wonderful design environment for WP7 (Windows Phone 7) but for quickly visualizing a concept nothing beats Illustrator! I am excited about WP7 and decided that having a solid .ai template would prove invaluable. Some of the details of the WP7 UI Design and Interaction Guide are a bit fuzzy (literally) but I was able to generate some useful layout guides, character styles, and symbols. While the template does not cover every aspect of the guide I think it is a good launching point; if you find it useful and extend it please share your updates (I created the template in CS4, if you have problems in earlier versions let me know).Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Adeus ano bom – bem vindo, melhor ainda.

    - by anobre
    Olá pessoal! Este ano de 2010 foi realmente muito bom. A NBR cresceu consideravelmente, eu tive algumas mudanças no meu trabalho, me casei, comprei um apartamento e tudo mais. Definitivamente, este ano ficará marcado para sempre. Fiz diversos amigos, dentro da comunidade Microsoft também. O melhor ainda é que as perspectivas para 2011 são ainda mais positivas. E pelo que estou vendo, este sentimento é comum a muitos amigos por aí, o que me deixa mais feliz ainda. Sem mais, desejo a todos um feliz ano de 2011, que muitos objetivos e conquistas sejam alcançados. Indepentende de tecnologias, linguagens ou religiões, que cada um faça o seu melhor, para garantir o melhor a sua volta. Espero que todos sigam duas palavras: MUDANÇAS e EMPREENDEDORISMO. Um forte abraço a todos e até ano que vem!

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  • Windows Phone 7 Design Template

    Windows Phone 7 Design Template Expression Blend is a wonderful design environment for WP7 (Windows Phone 7) but for quickly visualizing a concept nothing beats Illustrator! I am excited about WP7 and decided that having a solid .ai template would prove invaluable. Some of the details of the WP7 UI Design and Interaction Guide are a bit fuzzy (literally) but I was able to generate some useful layout guides, character styles, and symbols. While the template does not cover every aspect of the guide I think it is a good launching point; if you find it useful and extend it please share your updates (I created the template in CS4, if you have problems in earlier versions let me know).Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Il PLM per l'industria Famaceutica

    - by Paolo Leveghi
    Di fronte ad una platea di rappresentanti dell'industria farmaceutica si è svolto Venerdi 9 Novembre a Roma un seminario dal titolo: "INNOVAZIONE TECNOLOGICA ED EFFICENZA OPERATIVA", che si poneva l'obiettivo di stimolare nei presenti la curiosità intorno ai temi del Project Management e del Product Lifecycle Management. Partendo dalla teoria, illustrata dal Prof. Corvaglia, ci si è poi addentrati nel pratico, con esempi e testimonianze di aziende italiane ed estere.Questi gli interventi: L'esperienza nella gestione di vita del prodotto  La nuova sfida del farmaco: rimanere “originali”  Paolo Prandini, Master Principal Sales Consultant, Oracle Italy Pharmaceutical Global Product Data ManagementJean-Pierre Merx | Sales Director Southern Europe, Oracle L'interazione è stata viva, testimoniata dalle tante domande sollevate durante gli interventi ed al proanzo che ha seguito i lavori. Se avete interesse a ricevere copia delle presentazioni, inviate una mail a paolo.leveghi-AT-oracle.com

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  • Multi-Threaded Pipelined Game Engine Data Synchronization Questions

    - by Douglas
    Let's say I'm setting up a worker pool based game engine with pipelining. Let's say I have 4 stages in my pipeline as such: Stage 1: Physics Stage 2: AI/Input Stage 3: Game Logic Stage 4: Rendering Now let's say that the physics detects a collision between a bullet and a character in stage 1. Two frames later the game logic may choose to remove that bullet from the simulation, however none of the other copies of the data for the other pipeline stages will get this information. How is this sort of thing and other things like it get handled? Do you generally make changes like this to every pipeline stage's data at the end of a frame?

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  • pwmconfig: "There are no pwm-capable sensor modules installed"

    - by Sman789
    I'm trying to reduce my fan speed with fancontrol and pwmanager because, despite the temperatures being the same, they are much louder on Linux (Ubuntu Gnome 14.04) than on Windows. I've followed the instructions in the first answer here but when running pwmanager I get pwmconfig: "There are no pwm-capable sensor modules installed" I know that my system has working thermal sensors because PSensor has no trouble telling me my CPU temp and GPU temp. I would appreciate any help you can give in helping me reduce my fan speed to that of Windows (which uses the ASUS AI Suite 3 software which came with the Z87-A motherboard, if that's relevant).

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