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  • Strategies to Defeat Memory Editors for Cheating - Desktop Games

    - by ashes999
    I'm assuming we're talking about desktop games -- something the player downloads and runs on their local computer. Many are the memory editors that allow you to detect and freeze values, like your player's health. How do you prevent cheating via memory-modifiation? What strategies are effective to combat this kind of cheating? For reference, I know that players can: - Search for something by value or range - Search for something that changed value - Set memory values - Freeze memory values I'm looking for some good ones. Two I use that are mediocre are: Displaying values as a percentage instead of the number (eg. 46/50 = 92% health) A low-level class that holds values in an array and moves them with each change. (For example, instead of an int, I have a class that's an array of ints, and whenever the value changes, I use a different, randomly-chosen array item to hold the value)

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  • Problem with ping/DNS

    - by bublegumm
    When I am pinging non-existing host like 'zzz' or 'qwerty' I am getting the following result Pinging zzz.kanisa.com [209.62.20.200] with 32 bytes of data: Reply from 209.62.20.200: bytes=32 time=60ms TTL=46 Reply from 209.62.20.200: bytes=32 time=66ms TTL=46 It looks like a virus to me. But I was unable to find a solution on web. Any ideas how to fix it?

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  • Avoiding the Anaemic Domain - How to decide what single responsibility a class has

    - by thecapsaicinkid
    Even after reading a bunch I'm still falling into the same trap. I have a class, usually an enity. I need to implement more than one, similar operations on this type. It feels wrong to (seemingly arbitrarily) choose one of these operations to belong inside the entity and push the others out to a separate class; I end up pushing all operations to service classes and am left with an anaemic domain. As a crude example, imagine the typical Employee class with numeric properties to hold how many paid days the employee is entitled to for both sickness and holiday and a collection of days taken for each. public class Employee { public int PaidHolidayAllowance { get; set; } public int PaidSicknessAllowance { get; set; } public IEnumerable<Holiday> Holidays { get; set; } public IEnumerable<SickDays> SickDays { get; set; } } I want two operations, one to calculate remaining holiday, another for remaining paid sick days. It seems strange to include say, CalculateRemaingHoliday() in the Employee class and bump CalculateRemainingPaidSick() to some PaidSicknessCalculator class. I would end up with a PaidSicknessCalculator and a RemainingHolidayCalculator and the anaemic Employee entity as seen above. The other alternative would be to put both operations in the Employee class and kick Single Responsibility to the curb. That doesn't make for particularly maintainable code. I suppose the Employee class should have some initialisation/validation logic (not accepting negative alowances etc.) So maybe I just stick to basic initialisation and validation in the entities themselves and be happy with my separate calculator classes. Or maybe I should be asking myself if Anaemic Domain is actually causing me some tangible problems with my code.

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  • Protection against CheatEngine and other injectors [duplicate]

    - by Lucas
    This question already has an answer here: Strategies to Defeat Memory Editors for Cheating - Desktop Games 10 answers Is protection against CheatEngine and other inject tools are possible to do? I was thinking a day and the only one idea I've got is about writting some small application which will scan the processes running every second, and in case if any injector will be found the game client will exit immadiately. I'm writing here to see your opinions on this case as some of you may have some expierence against protecting the game clients against DLL or PYC injection or something.

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  • Fair dice over network w/o trusted 3rd party

    - by Kay
    Though it should be a pretty basic problem, I did not find a solution for it: How to play dice over a network without a trusted third party? The M players shall roll N dice, one player after another. No player may "cheat", i.e. change the outcome to his advantage, or "look into the future" before the next roll. Is that possible? I guess the solution would be something like public key crypto, where each player turns in an encrypted message. After all messages were collected you exchange the keys to decode the messages. Then the sha1(joined string of all decrypted messages) mod 6 + 1 is used to determine the die. The major problem I have: since the message [c/s]hould be anything, I don't know how to prevent tampering with the private keys. Esp. the last player to turn in his key could easily cheat (I guess). The game should even stay fair, if all players "conspire" against one player.

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  • Le virus Flame développé par les Etats-Unis et Israël, selon le Washington Post, pour dérober des données sur le programme nucléaire iranien

    Le virus Flame développé par les Etats-Unis et Israël selon le Washington Post, pour dérober des données sur le programme nucléaire iranien Mise à jour du 20/06/2012, par Hinault Romaric Flame, le virus informatique d'une complexité hors norme qui a beaucoup fait parler de lui en début de ce mois, serait une oeuvre des Etats-Unis en collaboration avec Israël, selon le Washington Post, citant comme source des responsables occidentaux proches du dossier. Considéré comme la plus grosse arme de cyber-espionnage jamais conçue, Flame a été développé avec pour objectif de dérober des données sur le programme nucléaire iranien, afin d...

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  • Ensuring that saved data has not been edited in a game with both offline and online components

    - by Omar Kooheji
    I'm in the pre-planning phase of coming up with a game design and I was wondering if there was a sensible way to stop people from editing saves in a game with offline and online components. The offline component would allow the player to play through the game and the online component would allow them to play against other players, so I would need to make sure that people hadn't edited the source code/save files while offline to gain an advantage while online. Game likely to be developed in either .Net or Java, both of which are unfortunately easy to decompile.

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  • Able to connect to the net, but only through FF with proxies disabled.

    - by Mr Z
    I guess I got a virus or something and it's screwing up my connections. I'm able to browse fine in Firefox with proxies disabled, but other than that I have no connection. Currently, I need to install a program, but it requires an internet connection, and it keeps running into connection errors - same problem the other day when trying to register a product I purchased. I usually can figure this stuff out, but this one has me baffled. Any help troubleshooting this would be much appreciated.

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  • Strategies to Defeat Memory Editors for Cheating - Desktop Games

    - by ashes999
    I'm assuming we're talking about desktop games -- something the player downloads and runs on their local computer. Many are the memory editors that allow you to detect and freeze values, like your player's health. How do you prevent cheating? What strategies are effective to combat this kind of cheating? I'm looking for some good ones. Two I use that are mediocre are: Displaying values as a percentage instead of the number (eg. 46/50 = 92% health) A low-level class that holds values in an array and moves them with each change

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  • Why does not my Windows XP connects to the wireless?

    - by Amitabh
    I have a dell machine with Windows XP. For the past two days its not connecting to the wireless network. I have another machine with Windows 7 and its connects with the same wireless. This started happening since yesterday when I found a Virus (spy-agent.bw.gen!mem) on my machine which I think I managed to remove using Avira.

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  • Is there a way to prevent users from adjusting their gamma correction to 'cheat' their way out of a 'dark' area?

    - by Athix
    In almost every game I've come across that includes a dark situation designed to change the way a user interacts with the environment, there are always some players who turn up their monitor's gamma correction in order to negate the desired effect. Is there a way to prevent users from adjusting their gamma correction to 'cheat' their way out of a challenge? (the darkness) I'd imagine if you could reliably retrieve the current gamma correction of the user's monitor, you could use that to more or less prevent the advantage it would otherwise grant without causing the normal users any inconvenience.

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  • Programming habits, patterns, and standards that have developed out of appeal to tradition/by mistake? [closed]

    - by user828584
    Being self-taught, the vast majority of what I know about programming has come from reading other peoples' code on websites like this. I'm starting to wonder if I've developed bad or otherwise pointless habits from other people, or even just made invalid assumptions. For example, in javascript, void 0 is used in a lot of places, and until I saw this, I just assumed it was necessary and that 0 had some significance. Also, the http header, referer is misspelled but hasn't been changed because it would break a lot of applications. Also mentioned in Code Complete 2: The architecture should describe the motivations for all major decisions. Be wary of “we’ve always done it that way” justifications. One story goes that Beth wanted to cook a pot roast according to an award-winning pot roast recipe handed down in her husband’s family. Her husband, Abdul, said that his mother had taught him to sprinkle it with salt and pepper, cut both ends off, put it in the pan, cover it, and cook it. Beth asked, “Why do you cut both ends off?” Abdul said, “I don’t know. I’ve always done it that way. Let me ask my mother.” He called her, and she said, “I don’t know. I’ve always done it that way. Let me ask your grandmother.” She called his grandmother, who said, “I don’t know why you do it that way. I did it that way because it was too big to fit in my pan.” What are some other examples of this?

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  • Failure Driven Development

    - by DevSolo
    At our shop, we strive to be agile. And I'd say we are making great strides. That said, a few of us have spotted a pattern we have started calling "Failure Driven Development". Failure Driven Development can basically be desribed as an agile release/iteration cycle where the bugs/features are guided not by tasks and stories with acceptance criteria, but with defects entered in the defect tracking software. Our team has a great Project Manager who strives to get the acceptance criteria from the customer(s), but it's not always possible. From my development chair, this is due to the customer either not knowing exactly what they want or (and this is the kicker) two different "camps" at the customer's main office conflict with how a story should be implemented. Camp A will losely dictate that Feature X works like this, then Camp B will fail it due not functioning like that. Hence, the term "FDD". The process is driven by "failures". This leads to my question: Has anyone else encountered this and if so, any tips/suggestions for dealing with it? We have, of course, tried to get Camp A and B to agree prior, but everyone knows this isn't always the case. Thanks

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  • Strategy to prevent players from seeing through walls in an online FPS?

    - by geneotech
    Why do we still moan on wallhackers in multiplayer first-person shooters ? Isn't it possible to perform occlusion culling for all players server-side ? For example, send player xyz information to client only when the player is visible in client's frustum and not occluded by any object ? Even if the collision-geometry is very simplified, most of the time cheater won't receive tactical information. Why not do this ?

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  • Modular Database Structures

    - by John D
    I have been examining the code base we use in work and I am worried about the size the packages have grown to. The actual code is modular, procedures have been broken down into small functional (and testable) parts. The issue I see is that we have 100 procedures in a single package - almost an entire domain model. I had thought of breaking these packages down - to create sub domains that are centered around the procedure relationships to other objects. Group a bunch of procedures that have 80% of their relationships to three tables etc. The end result would be a lot more packages, but the packages would be smaller and I feel the entire code base would be more readable - when procedures cross between two domain models it is less of a struggle to figure which package it belongs to. The problem I now have is what the actual benefit of all this would really be. I looked at the general advantages of modularity: 1. Re-usability 2. Asynchronous Development 3. Maintainability Yet when I consider our latest development, the procedures within the packages are already reusable. At this advanced stage we rarely require asynchronous development - and when it is required we simply ladder the stories across iterations. So I guess my question is if people know of reasons why you would break down classes rather than just the methods inside of classes? Right now I do believe there is an issue with these mega packages forming but the only benefit I can really pin down to break them down is readability - something that experience gained from working with them would solve.

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  • Javascript: Avoid this and new - further reading? [closed]

    - by Thomas Deutsch
    I do not want this to end in a sort of religious discussion, i want to collect some sources for further reading on this topic. As shown here: Node.js Style and Structure Point 1: Avoid this and new you can find a good example when it could be better to use closures instead of a prototype, and to make every argument explicit. Ok, i agree - could be nice, but i need to know more. Can anyone recommend a good link? Would this make my code 100% object-pattern-free ? (no factory-, repository-, module- pattern?)

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  • Which things instantly ring alarm bells when looking at code? [closed]

    - by FinnNk
    I attended a software craftsmanship event a couple of weeks ago and one of the comments made was "I'm sure we all recognize bad code when we see it" and everyone nodded sagely without further discussion. This sort of thing always worries me as there's that truism that everyone thinks they're an above average driver. Although I think I can recognize bad code I'd love to learn more about what other people consider to be code smells as it's rarely discussed in detail on people's blogs and only in a handful of books. In particular I think it'd be interesting to hear about anything that's a code smell in one language but not another. I'll start off with an easy one: Code in source control that has a high proportion of commented out code - why is it there? was it meant to be deleted? is it a half finished piece of work? maybe it shouldn't have been commented out and was only done when someone was testing something out? Personally I find this sort of thing really annoying even if it's just the odd line here and there, but when you see large blocks interspersed with the rest of the code it's totally unacceptable. It's also usually an indication that the rest of the code is likely to be of dubious quality as well.

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  • Protecting Backups from Viruses

    - by Frank Thornton
    Currently we are using ReadyNAS RN102 by NETGEAR to hold all our images from all our machines. My question is can viruses expand from the machines and infect the NAS drive and the backups? We are using AOMEI Backupper. EDIT: Basically, I want to keep my clean backups clean. I keep Daily, Weekly, Monthly achievable backups, my worry is a virus might attempt or try to infect these backups making using them worthless.

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  • Killing a process that keeps respawning

    - by terabytest
    I got infected by a virus. It looks like I removed it, but it somehow injected a few more processes (I can see them in the task manager) that respawn when I kill them (somehow). Is there a way to destroy those process to stop them from respawning, or in the case something else is respawning them, to kill that "something"?

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  • Network Services disabled (not starting) on Windows XP

    - by Rickesh John
    I am currently running Windows XP Service Pack 3 on my system. But today, when I failed to connect to the internet, via a LAN cable, I realized that almost all of the vital network services had stopped functioning. Any attempts to start it through services.msc gives me the following message: Could not start the DNS Client Service on Local Computer Error 1068: The dependency service group failed to start All my software or services that are related to networking have stopped functioning, for example, Windows Firewall is turned off permanently, so is my Avast Anti-Virus' service of Real Time Shields and Web Shield. When I insert the LAN wire into my laptop, it registers itself, but this is what I get when I do a ping localhost C:>ping localhost Unable to contact IP driver, error code 2 Moveover, with ipconfig I get this : Windows IP Configuration An internal error occurred: The request is not supported. Please contact Microsoft Product Support Services for further help. Additional Information: Unable to query host name On some further poking around, I saw that none of the "NETWORK SERVICE" process in task manager, except svchost.exe were running. Also, when I first opened the task manager, I saw some 20 processes running with username column empty for most of them. With some search in Google, I found out that these services were important, DHCP DNS Net logon Network connection Network location Awareness TCP/IP Net BIOS Helper none of them, except Network Connections are working, they do not start. The event viewer of my system shows a bunch of 7000 and 7001 event errors. I have tried re installing the network driver, booting in safe mode with networking and tried to enable those services mentioned above. I had disabled System Restore some time back, so I have no restore points for my system. I tried a lot of things from Google searches but none of them worked. Also, with such a long list of issue, I am a little confused as to what should I search on the internet. :( One more thing I would like to mention, previous morning, my anti-virus Avast detected a RootKit buried deep in my system folders. It was removed, but maybe this was a problem caused by the root kit. I did run a boot-time scan but no viruses were found. Please please please advice. Is formatting and re-installation of Windows my only option?

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