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  • AS3 TextField - unwanted carriage return when setting value to ""

    - by jevinkones
    I have an input TextField and have a KeyboardEvent.KEY_DOWN even listener on the stage to listen for the Keyboard.ENTER event. The event listener adds the entered text to an array or whatever, and then clears the TextField. The problem is that when the Enter key event fires and the TextField value is set to "", it leaves a carriage return in the TextField and the cursor positioned on the second line. WTF? I've been coding AS2 and AS3 for a LONG time and have never ran into this before. Am I losing my mind? Please help, people! :-) Example: var myTextArray:Array = new Array(); stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); function onKeyDown(e:KeyboardEvent):void{ if(e.keyCode == Keyboard.ENTER){ if(_inputText.text != null){ myTextArray.push(_inputText.text); } _inputText.text = ""; } }

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  • How to do binding inside htmltext CDATA

    - by Hichem
    I couldn't find a way to bind a variable inside the htmlText property of a Text component i want to be able to do something like this : <mx:Text id="bodyText" styleName="bodyText"> <mx:htmlText > <![CDATA[<img src='assets.OrangeRect' align='left' hspace='0' vspace='4'/> Bonjour {UserData.name} ]]> </mx:htmlText> </mx:Text> i want to bind UserData.name

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  • ActionScript find LineBreak in XML and count them

    - by Pepe Sanchez
    Hi, i have an XML that has line breaks like this: This is a text that has line breaks im reading that xml in action script.. and trying to count how many linebreaks are in the text. Here is my code.. it returns 0 , it should return 5 for the example. function countBreaks(str:String) : Number { var count:Number = 0; for (var i:Number = 0; i < str.length-1; i++) { if(str.charAt(i)+str.charAt(i+1) eq "\n") count++; } return count; } I appreciate any help :)

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  • Custom "context menu" in flex

    - by Biroka
    I would like to add a custom context menu with line separators, but can't really figure out how. What I need: <mx:List id="treeContextFile" visible="false" width="233" verticalScrollPolicy="off" includeInLayout="false"> <mx:dataProvider> <mx:Array > <mx:String>Open</mx:String> <horizontal line here > <mx:String>Cut</mx:String> <mx:String>Copy</mx:String> <mx:String>Paste</mx:String> <horizontal line here > <mx:String>Rename</mx:String> <mx:String>Delete</mx:String> <horizontal line here > <mx:String>Properties</mx:String> </mx:Array> </mx:dataProvider> </mx:List>

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  • Mouse move panning

    - by Rudy
    Hi all, I'm trying to scroll a series of thumbnails horizontally based on the mouseX position. I can get it to scroll but it's very choppy and for some reason it's not reading my start and end numbers so it will stop scrolling. Can anyone point me in the right direction? Thanks. var thumbBounds:Object = new Object(); thumbBounds = thumbContainer.getBounds(this); thumbContainer.addEventListener(MouseEvent.MOUSE_OVER, setScrolling); private function setScrolling(me:MouseEvent):void { thumbContainer.removeEventListener(MouseEvent.MOUSE_OVER, setScrolling); stage.addEventListener(Event.ENTER_FRAME, scrollThumbs); } private function scrollThumbs(e:Event):void { if(mouseX <= thumbBounds.x || mouseX thumbBounds.width || mouseX < thumbBounds.y || mouseX thumbBounds.height) { thumbContainer.addEventListener(MouseEvent.MOUSE_OVER, setScrolling); stage.removeEventListener(Event.ENTER_FRAME, scrollThumbs); } if(thumbContainer.x = 0) { thumbContainer.x = 0; } if(thumbContainer.x <= -842) { thumbContainer.x = -842; } var xdist:Number = new Number(); xdist = mouseX - 382; thumbContainer.x += Math.round(-xdist / 10); }

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  • Parameter to swf loader with loader class

    - by alejandrobog
    Hi im loading a child swf into my parent swf and I want to pass some parameters to the child swf. Any idea on how to do this. Here is my code: var req:URLRequest = new URLRequest( "test.swf" ); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener( Event.COMPLETE, loadComplete ); loader.load(req); function loadComplete(e:Event){ var childSwf:DisplayObject = e.target.content as DisplayObject; //Im guessing here I need to set the parameter VideoContainer.addChild(childSwf); }

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  • Flex 3 / Air: Writing blank new lines to files using FileStream

    - by Edward
    I want to write some text directly to a file using Flex 3 / Air. The text on the file (call it "Database.txt") must have the following format: Line1 Line2 Line3 var FS:FileStream = new FileStream(); var DatabaseFile:File = File.desktopDirectory.resolvePath("Database.txt"); FS.open(DatabaseFile, FileMode.WRITE); FS.writeUTFBytes("Line1" + "\n" + "Line2" + "\n" + "Line3"); FS.close(); But it writes the following text to the file: Line1 Line2 Line3. I'm pretty sure I'm making a very dummy error, but I cannot figure out what it is. Can anyone help me? Thank you for your time :)

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  • Trying to capture stage area using BitmapData

    - by Dimitree
    I am trying to grab part of stage area using BitmapData and copyPixels method: bmd = new BitmapData(stage.stageWidth, stage.stageHeight); bmdRect = new BitmapData(320, 240); rectangle = new Rectangle(360, 20, 320, 240); bmdRect.copyPixels(bmd, rectangle, new Point()); bmd.draw(bmp); bmp = new Bitmap(bmdRect); var myEncoder:JPGEncoder = new JPGEncoder(100); var byteArray:ByteArray = myEncoder.encode(bmd); The result i get is an empty .jpg I m pretty sure that the error is in the Bitmap procedure and not the saving one...

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  • Finding the closest object in proxmity to the mouse Coordinates

    - by Cam
    Hey there, i've been working on a problem for a while now, which involves targeting the closest movieClip in relation to the x y coords of the mouse, I've attached a nice little acompanying graphic. Each mc added to the stage has it's own sub-class (HotSpots) which uses Pythag to measure distance from mouse. At this stage i can determine the closest value from my Main class but can't figure out how to reference it back to the movieclip... hope this makes sense. Below are the two Classes. My Main Class which attachs the mcs, and monitors mouse movement and traces closest value package { import flash.display.*; import flash.text.*; import flash.events.*; public class Main extends MovieClip { var pos:Number = 50; var nodeArray:Array; public function Main(){ nodeArray = []; for(var i:int = 0; i < 4; i++) { var hotSpot_mc:HotSpots = new HotSpots; hotSpot_mc.x += pos; hotSpot_mc.y += pos; addChild(hotSpot_mc); nodeArray.push(hotSpot_mc); // set some pos pos += 70; } stage.addEventListener(MouseEvent.MOUSE_MOVE,updateProxmity) } public function updateProxmity(e:MouseEvent):void { var tempArray:Array = new Array(); for(var i:int = 0; i < 4; i++) { this['tf'+[i]].text = String(nodeArray[i].dist); tempArray.push(nodeArray[i].dist); } tempArray.sort(Array.NUMERIC); var minValue:int = tempArray[0]; trace(minValue) } } } My HotSpots Class package { import flash.display.MovieClip; import flash.events.Event; import flash.text.TextField; public class HotSpots extends MovieClip { public var XSide:Number; public var YSide:Number; public var dist:Number = 0; public function HotSpots() { addEventListener(Event.ENTER_FRAME, textUp); } public function textUp(event:Event):void { XSide = this.x - MovieClip(root).mouseX; YSide = this.y - MovieClip(root).mouseY; dist = Math.round((Math.sqrt(XSide*XSide + YSide*YSide))); } } } thanks in advance

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  • actionscript 3.0 garbage collection with casalib ?

    - by algro
    I would love to see an actual example how to use the casalib-garbage-collection. I used the destroy method like in the description: casa-lib description If I have a Loader in a Subclass, do I also have to use the CasaLibLoader? Do I have still to care about all Instances/Eventlisteners to do proper garbage collection? If yes, whats the advantage of casalib-garbage-collection? I assumed to call destroy on a Casalib-Sprite and then it would destroy all its subclasses and references, and therefore safe memory. It would be awesome to get an easy instruction. Thanks in advance

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  • Flex - Tab View Multiple DataGrids and same dataProvider

    - by user283403
    I have a flex application in which I have a TabNavigator with multiple tabs and a datagrid in each of those tabs. I have bound s single array of data to each grid. What I want to do is to bind each grid with a particular set of data in that array i.e. to distribute array contents among grids based on data type. For example items starting with letter A could be displayed in first grid, B in second, starting with C in third and so on. Hence you can say alphabetically distribute the data on different grids. The problem is that the data will be added randomly by the user. To make one data array for each grid is not an option (due to design restrictions). Any suggestions please? Thanks in advance

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  • Send JSON from Flash to PHP

    - by vitto
    Hi, I'm trying to send array of data from Flash to PHP to sending e-mail. I'd like to do that because I must change the php page everytime my form site changes because of client's choice. My answer is, can I send an array of objects like this to php? var message:Array = new Array (); message.push ({field_name:"Name", value:"John Lennon"}); message.push ({field_name:"e-mail", value:"[email protected]"}); message.push ({field_name:"Message", value:"Hello goodbye"}); so, PHP should recive a string like: [ { "field_name":"Name", "value":"John Lennon" },{ "field_name":"e-mail", "value":"[email protected]" },{ "field_name":"Message", "value":"Hello goodbye" } ] does exist some tecnique?

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  • Flex SWF assets loaded into Flash SWF at runtime within same ApplicationDomain

    - by Xyre
    I'm trying to load a swf compiled by the Flex SDK into a swf exported by the Flash IDE and instantiate the assets by way of getDefinition(). Normally this works fine with assets exported from the Flash IDE then loaded into another swf also from Flash IDE. This is how I could normally do this using only the Flash IDE: Loader - Using same ApplicationDomain - getDefinition(class) Now, using the 'Test.as' compiled from Flex SDK using the [Embed] metadata tag: Loader - Using same ApplicationDomain - getDefinition("Test_" + class) The problem is I'd rather not have to keep track of the asset libraries loaded to prefix the class name I'd like to get (('Test_" + class) vs (class)). Is there any way of doing this without referencing the library the class is being pulled from or without accessing the original loader? This way I don't need to know which swf the asset is coming from, just the class name that I could instantiate from the current ApplicaitonDomain. Thanks

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  • Trimming bit of the beginning off a recorder waveform

    - by Lowgain
    I've got a flash 10.1 app that lets me record microphone input to a wav without a media server, which I am saving to an Amazon S3 bucket. I have another process running on a server which gets wavs from this bucket, converts to mp3 using LAME and puts them into another bucket. This all works fine, but in converting wav mp3, about 0.1sec or so of silence is added to my sound. In the application this are being used in, perfect sync is critical, so I need to trim off that little bit. If I have to trim it off the original waveform that is okay, I don't expect anything important to happen in that first fraction of a second. What is the best way to go about this? I am using Adobe's WavWriter to convert by ByteArray into a proper waveform. Is there a way I can easily trim off the first few samples from my ByteArray without invalidating the structure? Alternatively, is there a good server-side tool I can use to trim the wav before running it through LAME, or an argument I can give LAME? Or, could I even trim that sound off the mp3 after it has been converted? Thanks!

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  • reverse colortransform alpha AS3

    - by Chris Porter
    I'm fading out a Bitmap in AS3 by repeatedly applying a ColorTransform every frame to its BitmapData; _bitmap.colorTransform(_bitmap.rect, new ColorTransform(1, 1, 1, .9, 0, 0, 0, 1)); When applying the apparent reverse to fade it back in I get a discoloured image. _bitmap.colorTransform(_bitmap.rect, new ColorTransform(1, 1, 1, 1.1, 0, 0, 0, 1)); The problem appears to occur only to fully faded-out images. If I only go part way it is recoverable. fading out: faded back

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  • Add child to scene from within a class.

    - by Fecal Brunch
    Hi, I'm new to flash in general and have been writing a program with two classes that extend MovieClip (Stems and Star). I need to create a new Stems object as a child of the scene when the user stops dragging a Star object, but do not know how to reference the scene from within the Star class's code. I've tried passing the scene into the constructor of the Star and doing sometihng like: this.scene.addChild (new Stems ()); But apparently that's not how to do it... Below is the code for Stems and Stars, any advice would be appreciated greatly. package { import flash.display.MovieClip; import flash.events.*; import flash.utils.Timer; public class Stems extends MovieClip { public const centreX=1026/2; public const centreY=600/2; public var isFlowing:Boolean; public var flowerType:Number; public const outerLimit=210; public const innerLimit=100; public function Stems(fType:Number) { this.isFlowing=false; this.scaleX=this.scaleY= .0007* distanceFromCentre(this.x, this.y); this.setXY(); trace(distanceFromCentre(this.x, this.y)); if (fType==2) { gotoAndStop("Aplant"); } } public function distanceFromCentre(X:Number, Y:Number):int { return (Math.sqrt((X-centreX)*(X-centreX)+(Y-centreY)*(Y-centreY))); } public function rotateAwayFromCentre():void { var theX:int=centreX-this.x; var theY:int = (centreY - this.y) * -1; var angle = Math.atan(theY/theX)/(Math.PI/180); if (theX<0) { angle+=180; } if (theX>=0&&theY<0) { angle+=360; } this.rotation = ((angle*-1) + 90)+180; } public function setXY() { do { var tempX=Math.random()*centreX*2; var tempY=Math.random()*centreY*2; } while (distanceFromCentre (tempX, tempY)>this.outerLimit || distanceFromCentre (tempX, tempY)<this.innerLimit); this.x=tempX; this.y=tempY; rotateAwayFromCentre(); } public function getFlowerType():Number { return this.flowerType; } } } package { import flash.display.MovieClip; import flash.events.*; import flash.utils.Timer; public class Star extends MovieClip { public const sWide=1026; public const sTall=600; public var startingX:Number; public var startingY:Number; public var starColor:Number; public var flicker:Timer; public var canUpdatePos:Boolean=true; public const innerLimit=280; public function Star(color:Number, basefl:Number, factorial:Number) { this.setXY(); this.starColor=color; this.flicker = new Timer (basefl + factorial * (Math.ceil(100* Math.random ()))); this.flicker.addEventListener(TimerEvent.TIMER, this.tick); this.addEventListener(MouseEvent.MOUSE_OVER, this.hover); this.addEventListener(MouseEvent.MOUSE_UP, this.drop); this.addEventListener(MouseEvent.MOUSE_DOWN, this.drag); this.addChild (new Stems (2)); this.flicker.start(); this.updateAnimation(0, false); } public function distanceOK(X:Number, Y:Number):Boolean { if (Math.sqrt((X-(sWide/2))*(X-(sWide/2))+(Y-(sTall/2))*(Y-(sTall/2)))>innerLimit) { return true; } else { return false; } } public function setXY() { do { var tempX=this.x=Math.random()*sWide; var tempY=this.y=Math.random()*sTall; } while (distanceOK (tempX, tempY)==false); this.startingX=tempX; this.startingY=tempY; } public function tick(event:TimerEvent) { if (this.canUpdatePos) { this.setXY(); } this.updateAnimation(0, false); this.updateAnimation(this.starColor, false); } public function updateAnimation(color:Number, bright:Boolean) { var brightStr:String; if (bright) { brightStr="bright"; } else { brightStr="low"; } switch (color) { case 0 : this.gotoAndStop("none"); break; case 1 : this.gotoAndStop("N" + brightStr); break; case 2 : this.gotoAndStop("A" + brightStr); break; case 3 : this.gotoAndStop("F" + brightStr); break; case 4 : this.gotoAndStop("E" + brightStr); break; case 5 : this.gotoAndStop("S" + brightStr); break; } } public function hover(event:MouseEvent):void { this.updateAnimation(this.starColor, true); this.canUpdatePos=false; } public function drop(event:MouseEvent):void { this.stopDrag(); this.x=this.startingX; this.y=this.startingY; this.updateAnimation(0, false); this.canUpdatePos=true; } public function drag(event:MouseEvent):void { this.startDrag(false); this.canUpdatePos=false; } } }

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  • <mx:HTML/> content looks crusty when resized

    - by keyle
    I've got HTML component as part of a datagroup itemrenderer which I need to resize the content of (there are lots of them). This works quite well but the content looks really crusty. No font antialiasing. Even at 50% looks crusty. I've considered generating thumbnails bitmaps on load 'complete', but that would be my last resort. <mx:HTML location="{uri}" width="900" height="660" scaleX=".25" scaleY=".25" /> Any ideas? Thanks a lot. nic

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  • flash game lags every 20 seg

    - by ZoserLock
    My game has delta time for frame independent movement, at 250 fps run perfectly smooth, but if i limit the fps to 60, the game slow down for a 2-4 seg every 20 seg aprox, even in small programs i have this same problem. no memory is created or released i comment everything i can and the problem persist thanks and sorry for my english

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  • Drag and Drop from Flash/Flex to HTML and Vice-Versa...

    - by jsight
    Is there a library simplifying the process of dragging and dropping between the Flash/Flex environment and the surrounding browser? I've done some research on the process, and so far the closest thing that I have found is from HTML to Flash in a Floorplanning application. I have yet to find a demo going in the other direction however. Is there a simpler way to do this now?

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  • ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller error - AS

    - by Dimitree
    I have this code snippet inside a function that checks if an object exists on stage and removes it: public function closeContent(e:MouseEvent):void{ removeChild(txt); removeChild(ldr.content); removeChild(_closeButton); container_mc.visible = false; statusText.text=""; if (contains(submitButton)) { removeChild(submitButton); } if(contains(saveinfoButton)) { removeChild(saveinfoButton);} I tried to change stage with this and root but alawys get this error ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller

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  • OSMF - add an actionscript cuepoint to a video?

    - by redconservatory
    I'm trying to add a cuepoint to a video using OSMF. I built an OSMF video player, and I'd like to use this instead of the FLVPlayback component, which seems like the only way to add an actionscript cuepoint? Anyhow, I created a cuepoint by writing this: var cuePoint:CuePoint = new CuePoint(CuePointType.ACTIONSCRIPT, 1, "good point", null); videoElement.addEventListener(MediaElementEvent.METADATA_ADD, onMetadataAdd); trace(cuePoint.time); The cuepoint time traced out to "1" (successful). I then took this code from the documentation, thinking it would help trace the cuepoint when I published my movie (to test the video) private function onMetadataAdd(event:MediaElementEvent):void { if (event.namespaceURL == CuePoint.DYNAMIC_CUEPOINTS_NAMESPACE) { var timelineMetadata:TimelineMetadata = videoElement.getMetadata(CuePoint.DYNAMIC_CUEPOINTS_NAMESPACE) as TimelineMetadata; timelineMetadata.addEventListener(TimelineMetadataEvent.MARKER_TIME_REACHED, onCuePoint); } } private function onCuePoint(event:TimelineMetadataEvent):void { var cuePoint:CuePoint = event.marker as CuePoint; trace("Cue Point at " + cuePoint.time); } However, I don't get a trace message when the video hits 1 second. Can anyone help me?

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  • Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds.

    - by numerical25
    I got this error and I am not sure what it's about. The last thing I remember doing is adding a clearInterval() method to clear some setTimeOut() intervals varibles. besides that I am not sure what it could be. Not asking for a solution. But if anyone know's any possibilities of what it could trigger that error, maybe that might help me to figure out where its coming from.

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