Search Results

Search found 908 results on 37 pages for 'as3'.

Page 21/37 | < Previous Page | 17 18 19 20 21 22 23 24 25 26 27 28  | Next Page >

  • Embedding wav files in AS3 Flash/Flex project?

    - by aaaidan
    The Flash IDE is capable of embedding many types of uncompressed sound files, including wav, and offers optional compression when publishing. However, the [Embed] tag, only seems to allow embedding of mp3 files. Is it truly impossible to embed an uncompressed wav file, or am I missing some magic, undocumented mimeType? I was hoping for something like: [Embed source="../../audio/wibble.wav" mimeType="audio/wav"] ...but I get no transcoder registered for mimeType 'audio/wav' It's possible to embed wav or other format as an octet-stream and parse at runtime, but that's pretty heavy handed I think. I'm surprised that even though the Flash IDE can embed uncompressed sound data, [Embed] cannot, given that the swf spec can contain uncompressed sound data. Any takers?

    Read the article

  • coin rotation, as3

    - by VideoDnd
    What's the best way to make a coin rotation? I tried Math.random, but the coin doesn't wobble correctly. starter code //ROTATION addEventListener(Event.ENTER_FRAME, enterFrameHandler); function enterFrameHandler(event:Event):void { /* ADD VELOCITY, GRAVITY, ACCELERATION */ coin.rotationY += 8; } tried this, but it has no gravity or accelleration //ROTATION AND RANDOM MATH function wobble():void { var wobble = ((Math.random()*4)-2); flk.rotationY -= 11+wobble/2; flk.rotationX -= 2+wobble/20; } var myInterval:uint = setInterval (wobble, 40); I took out the work physics from my title:) I want it to behave like its affected by velocity, gravity, and acceleration.

    Read the article

  • What are good memory management techniques in Flash/as3

    - by Parris
    Hello! So I am pretty familiar with memory management in Java, C and C++; however, in flash what constructs are there for memory management? I assume flash has a sort of virtual machine like java, and I have been assuming that things get garbage collected when they are set to null. I am not sure if this is actually the case though. Also is there a way to force garbage collection in Flash? Any other tips? Thanks

    Read the article

  • Flash gets XML but the values are wrong, as3

    - by VideoDnd
    Flash receives the XML, but the values are wrong. How do I fix this? Problem I can see the XML loaded with no errors, but my output is way off. It's as though it's not receiving any values. Numbers in the output window and animation move rapidly. The Flash file runs as if it's variables where set to zero. I changed the order of my code, but that didn't help with this. Please explain how I can correct this. SWF //load xml var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("xml.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //parse XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML); //receive values from XML delay = parseInt(myXML.DELAY.text()); trace(delay); repeat = parseInt(myXML.REPEAT.text()); trace(repeat); } //variables var delay:uint = 0; var repeat:uint = 0; //timer and event var timer:Timer = new Timer(uint(delay),uint(repeat)); timer.addEventListener(TimerEvent.TIMER, countdown); //counter function countdown(event:TimerEvent) { myText.text = String(0 + timer.currentCount); trace(0 + timer.currentCount); } timer.start(); XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <DELAY TITLE="starting position">1000</DELAY> <REPEAT TITLE="starting position">60</REPEAT> </SESSION>

    Read the article

  • AS3: Array of objects parsed from XML remains with zero length

    - by Joel Alejandro
    I'm trying to parse an XML file and create an object array from its data. The data is converted to MediaAlbum classes (class of my own). The XML is parsed correctly and the object is loaded, but when I instantiate it, the Albums array is of zero length, even when the data is loaded correctly. I don't really know what the problem could be... any hints? import Nem.Media.*; var mg:MediaGallery = new MediaGallery("test.xml"); trace(mg.Albums.length); MediaGallery class: package Nem.Media { import flash.net.URLRequest; import flash.net.URLLoader; import flash.events.*; public class MediaGallery { private var jsonGalleryData:Object; public var Albums:Array = new Array(); public function MediaGallery(xmlSource:String) { var loader:URLLoader = new URLLoader(); loader.load(new URLRequest(xmlSource)); loader.addEventListener(Event.COMPLETE, loadGalleries); } public function loadGalleries(e:Event):void { var xmlData:XML = new XML(e.target.data); var album; for each (album in xmlData.albums) { Albums.push(new MediaAlbum(album.attribute("name"), album.photos)); } } } } XML test source: <gallery <albums <album name="Fútbol 9" <photos <photo width="600" height="400" filename="foto1.jpg" / <photo width="600" height="400" filename="foto2.jpg" / <photo width="600" height="400" filename="foto3.jpg" / </photos </album <album name="Fútbol 8" <photos <photo width="600" height="400" filename="foto4.jpg" / <photo width="600" height="400" filename="foto5.jpg" / <photo width="600" height="400" filename="foto6.jpg" / </photos </album </albums </gallery

    Read the article

  • skips nines in counter object, AS3

    - by VideoDnd
    It's not that noticeable at first, but my counter skips over to zero and ignores the nines. How can I get my counter to not skip over the nines? my FLA import flash.display.Sprite; import flash.events.Event; import flash.utils.Timer; import flash.events.TimerEvent; var timer:Timer; var count:int = 0; var fcount:int = 0; var numbers:NumbersView; trace("-----new NumberDocument created"); timer = new Timer(10); timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); numbers = new NumbersView(); addChild(numbers); addEventListener(Event.ENTER_FRAME, enterFrameHandler); //addEventListener(Event.ADDED_TO_STAGE, traceMeOut); function incrementCounter(event:TimerEvent) { count++; fcount=int(count*count/1000); } function formatCount(i:int):String { return ("000000000" + i).substr(-9, 9); } function enterFrameHandler(e:Event):void { numbers.setTime(formatCount(fcount)); } function traceMeOut() { trace("-----Im here on stage!"); } NumbersView.as //NumbersView.as - Your Document Class package { import flash.display.MovieClip; public class NumbersView extends MovieClip { private var _listItems:Array; private const numHeight:int = 120; public function NumbersView() { _listItems = new Array(); var item:NumberImage; for (var i:Number = 0; i < 9; i++) { item = new NumberImage(); addChild(item); item.x = i * item.width; _listItems.push(item); } setTime('123456789'); } public function setTime($number:String):void { var nums:Array = $number.split(""); trace(nums); for (var i:Number = 0; i < nums.length; i++) { _listItems[i].start( int(nums[i]) ); } } } } Variation of NumbersView.as with Tweener //...SNIPPET public function setTime($number:String):void { var nums:Array = $number.split(""); for (var i:Number = 0; i < nums.length; i++) { if (nums[i] == previousNums[i]) continue; Tweener.removeTweens(_listItems[i]); var nuNum:int = int(nums[i]); var nuY:int = nuNum == 0 ? 0 : (nuNum - 1) * -numHeight; trace("nuY = " + nuY); trace("cY = " + _listItems[i].y); Tweener.addTween(_listItems[i], { y:nuY, time:0 } ); } previousNums = nums; } Variation of NumbersView.as that doesn't skip 9, but resets from bottom every count //...SNIPPET public function setTime($number:String):void { var nums:Array = $number.split(""); for (var i:Number = 0; i < nums.length; i++) { if (nums[i] == previousNums[i]) continue; Tweener.removeTweens(_listItems[i]); var newY:int = int(nums[i]) * -numHeight; if (_listItems[i].y < 0) _listItems[i].y = numHeight; Tweener.addTween(_listItems[i], { y:newY, time:3 } ); } previousNums = nums; } PUBLIC CLASS extends MovieClip place 'NumbersView.as' in same directory CLASS Library/'right-click' Properties/Class:NumberImage SYMBOL number column 70x1080 numbers 70x120 TWEENER caurina folder in local directory

    Read the article

  • quick question about memory management in AS3

    - by TheDarkIn1978
    the following method will be called many times. i'm concerned the continuous call for new rectangles will add potentially unnecessary memory consumption, or is the memory used to produce the previous rectangle released/overwritten to accommodate another rectangle since it is assigned to the same instance variable? private function onDrag(evt:MouseEvent):void { this.startDrag(false, dragBounds()); } private function dragBounds():Rectangle { var stagebounds = new Rectangle(0 - swatchRect.x, 0 - swatchRect.y, stage.stageWidth - swatchRect.width, stage.stageHeight - swatchRect.height); return stagebounds; }

    Read the article

  • AS3: Accessing variable declared on MovieClip's parent

    - by Joel Alejandro
    I have a frame which contains an mcMenubar MovieClip. On the frame, I have this code: import Nem.* import fl.transitions.Tween; import fl.transitions.easing.*; import fl.motion.Color; var pageLoader:SwfLoader = new SwfLoader(root, 199, 144); On the mcMenubar clip, I want to access that same pageLoader instance: var pageFile:String = "page-" + e.target.name.replace(/btn/gi, "").toLowerCase() + ".swf"; this.parent.loadPage("loadertest.swf"); // THIS WON'T WORK // var tweenMove:Tween = new Tween(gfxSelected, "x", Bounce.easeOut, gfxSelected.x, e.target.x, 1, true); currentlySelected = e.target.name; Apparently I'm getting this error: TypeError: Error #1010: A term is undefined and has no properties. at MethodInfo-71() How can I fix this?

    Read the article

  • Flash AS3 load file xml

    - by Elias
    Hello, I'm just trying to load an xml file witch can be anywere in the hdd, this is what I have done to browse it, but later when I'm trying to load the file it would only look in the same path of the swf file here is the code package { import flash.display.Sprite; import flash.events.; import flash.net.; public class cargadorXML extends Sprite { public var cuadro:Sprite = new Sprite(); public var file:FileReference; public var req:URLRequest; public var xml:XML; public var xmlLoader:URLLoader = new URLLoader(); public function cargadorXML() { cuadro.graphics.beginFill(0xFF0000); cuadro.graphics.drawRoundRect(0,0,100,100,10); cuadro.graphics.endFill(); cuadro.addEventListener(MouseEvent.CLICK,browser); addChild(cuadro); } public function browser(e:Event) { file = new FileReference(); file.addEventListener(Event.SELECT,bien); file.browse(); } public function bien(e:Event) { xmlLoader.addEventListener(Event.COMPLETE, loadXML); req=new URLRequest(file.name); xmlLoader.load(req); } public function loadXML(e:Event) { xml=new XML(e.target.data); //xml.name=file.name; trace(xml); } } } when I open a xml file that isnt it the same directory as the swf, it gives me an unfound file error. is there anything I can do? cause for example for mp3 there is an especial class for loading the file, see http://www.flexiblefactory.co.uk/flexible/?p=46 thanks

    Read the article

  • TCP Flow control in AS3?

    - by Jeremy Stanley
    I am currently working on a Flash socket client for a pre-existing service/standard. The service uses TCP flow control to throttle itself and the Flash socket is reading in everything as fast as it can despite not being able to process it as fast as it's being taken in. This causes the bytesAvailable on the socket to keep increasing and the server never knows that the client has fallen behind. In short, is there any way to limit the size of bytesAvailable for a Flash Socket object or throttle it in some other way? Note: Rewriting the server isn't a viable option at the current time as it's a standard and the client's utility drops immensely if server-side changes are needed

    Read the article

  • How to handle HTTPStatus Response 201 with AS3 / Flash / SWFUpload

    - by Praveen Sharma
    Hey all. I'm using SWFUpload on a Rails site to allow for MP3 Uploads direct to Sound Cloud. To avoid having to first upload a large file to my server and push to Sound Cloud, I'm hitting their API directly via SWFUpload, passing necessary OAuth token data. Everything works - EXCEPT - Flash can't handle the HTTP response code that Sound Cloud's API returns (201). This ALWAYS triggers an unhandled IO Error with Flash. Even though SWFUpload allows me to override that in the JS, it breaks any response data (the URI to the uploaded file). Does anyone know how I could somehow intercept the 201 code so that I can make it a 200 code for flash? I'm at a loss at how I can avoid this IO Error. I've tried try/catch statements around everything and have even recompiled SWFUpload to try new things to no avail. Any help would be greatly appreciated.

    Read the article

  • AS3: Weak Listener References Not Appropriate During Initialization?

    - by TheDarkIn1978
    as i currently understand, if an event listener is added to an object with useWeakReference set to true, then it is eligible for garbage collection and will be removed if and when the garbage collection does a sweep. public function myCustomSpriteClass() //constructor { this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownListener, false, 0, true); this.addEventListener(MouseEvent.MOUSE_UP, mouseUpListener, false, 0, true); } in this case, is it not appropriate to initialize an object with weak references event listeners, incase the garbage collector does activate a sweep removing the objects event listeners since they were added during initialization of the object? in this case, would it only be appropriate to create a type of deallocate() method which removes the event listeners before the object is nullified?

    Read the article

  • Flash as3 smooth threshold

    - by arkzai
    hello, I'm building a flash app that pulls images from flickr and removes the white background I'm dong this using threshold and i get a really ragged outcome is there any way to get a better and smoother color key? thanks photoNumber = Math.floor(Math.random() * (photos.length)); loader.load(new URLRequest(photos[photoNumber].path)); loader.contentLoaderInfo.addEventListener(Event.COMPLETE,draw); trace ( "trying to load photo " + photoNumber ); function draw(e:Event) { trace ("show photo " + photoNumber) var W:int=e.target.content.width; var H:int=e.target.content.height; bitmapdata=new BitmapData(W,H); bitmap=new Bitmap(bitmapdata); bitmapdata.draw(e.target.content); var threshold:uint = 0xF9F8F800; var color:uint = 0x00000000; var maskColor:uint = 0x00FF0000; bitmapdata.threshold(bitmapdata,new Rectangle(0,0,W,H),new Point(0,0),">", threshold, color, maskColor, true); bitmap.smoothing = true; //bitmap.scaleX = bitmap.scaleY = 0.99; // <---- imgHolder.addChild(bitmap); } }

    Read the article

  • AS3 XML Slideshow Woes

    - by Chris
    Hello All, I am hoping someone out there can possibly shed some light on a couple issues I am having with an image slideshow I have been working on a simple slideshow for a project and everything was going great/as expected up until I created a function to hide the previous images before displaying the next. On the first pass through everything seems to run fine; once the slideshow starts over, the images don't show up, yet when it goes to load the following image, it plays the tween from the hide previous function which shows the image briefly before fading out. So essentially the display is blank, then the timer calls in the next slide and its a brief flash of an image fading out, and then blank again. Another issue I am having is the text that I am loading in from the XML does not seem to want to tween in or out as they are supposed to. Here is the code: import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; import flash.display.BitmapData; import flash.display.Bitmap; import flash.display.Sprite; import flash.utils.Timer; import flash.events.TimerEvent; var filePath:String = "photo1.xml"; var iArray:Array = new Array(); var titleArray:Array = new Array(); var dateArray:Array = new Array(); var catArray:Array = new Array(); var descArray:Array = new Array(); var rotationSpeed:Number; var totalImages:Number; var dataList:XMLList; var imagesLoaded:Number = 0; var currImage:Number = 0; var rotationTimer:Timer; var oldTween:Tween; var imageContainer:Sprite = new Sprite(); var imageHolder:Sprite = new Sprite(); var titleContainer:Sprite = new Sprite(); var dateContainer:Sprite = new Sprite(); var catContainer:Sprite = new Sprite(); var descContainer:Sprite = new Sprite(); var theMask:Sprite = new Sprite(); theMask.graphics.beginFill(0x000000); theMask.graphics.drawRect(114, 25, 323, 332); addChild(theMask); var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, onComplete); loader.load(new URLRequest(filePath)); function onComplete (evt:Event):void{ var pigData:XML = new XML(evt.target.data); pigData.ignoreWhitespace; dataList = pigData.pic; totalImages = dataList.length(); rotationSpeed = pigData.@speed * 1000; stage.scaleMode = StageScaleMode.NO_SCALE; loadImages(); rotationTimer = new Timer(rotationSpeed); rotationTimer.addEventListener(TimerEvent.TIMER, rotateImage); rotationTimer.start(); } function loadImages() { for (var i:Number = 0; i < totalImages; i++) { var imageURL:String = dataList[i].big; var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest(imageURL)); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded); iArray.push(imageLoader); var titleField:TextField = new TextField(); var dateField:TextField = new TextField(); var catField:TextField = new TextField(); var descField:TextField = new TextField(); titleField.text = dataList[i].title; titleField.autoSize = TextFieldAutoSize.LEFT; titleArray.push(titleField); dateField.text = dataList[i].date; dateField.autoSize = TextFieldAutoSize.LEFT; dateArray.push(dateField); catField.text = dataList[i].category; catField.autoSize = TextFieldAutoSize.LEFT; catArray.push(catField); descField.text = dataList[i].description; descField.autoSize = TextFieldAutoSize.LEFT; descArray.push(descField); } } function imageLoaded(evt:Event):void { imagesLoaded++; if (imagesLoaded == totalImages) { showImage(); } } function showImage():void { addChild(imageContainer); imageContainer.addChild(imageHolder); imageContainer.addChild(titleContainer); imageContainer.addChild(dateContainer); imageContainer.addChild(catContainer); imageContainer.addChild(descContainer); changeImage(); } function changeImage():void { var currentImage:Loader = Loader(iArray[currImage]); imageHolder.addChild(currentImage); currentImage.x = (stage.stageWidth - currentImage.width)/2; currentImage.y = (imageHolder.height - currentImage.height)/2; imageHolder.mask = theMask; new Tween(imageHolder, "alpha", Regular.easeOut, 0, 1, 1, true); var titleField:TextField = TextField(titleArray[currImage]); titleContainer.addChild(titleField); titleField.x = 107; titleField.y = 365; var titleTween:Tween = new Tween(titleField, "alpha", Regular.easeOut, 0, 1, 1, true); var dateField:TextField = TextField(dateArray[currImage]); dateContainer.addChild(dateField); dateField.x = 107; dateField.y = 375; var dateTween:Tween = new Tween(dateField, "alpha", Regular.easeOut, 0, 1, 1, true); var catField:TextField = TextField(catArray[currImage]); catContainer.addChild(catField); catField.x = 107; catField.y = 385; var catTween:Tween = new Tween(catField, "alpha", Regular.easeOut, 0, 1, 1, true); var descField:TextField = TextField(descArray[currImage]); descContainer.addChild(descField); descField.x = 107; descField.y = 395; var descTween:Tween = new Tween(descField, "alpha", Regular.easeOut, 0, 1, 1, true); } function rotateImage(evt:TimerEvent) { hidePrev(); currImage++; if (currImage == totalImages) { currImage = 0; } changeImage(); } function hidePrev():void{ var oldImage:Loader = Loader(imageHolder.getChildAt(0)); oldTween = new Tween(oldImage,"alpha", Regular.easeOut, 1, 0, 1, true); oldTween.addEventListener(TweenEvent.MOTION_FINISH, onFadeOut) var oldTitle:TextField = TextField(titleContainer.getChildAt(0)); var oldTitleTween:Tween = new Tween(oldTitle,"alpha", Regular.easeOut, 1, 0, 1, true); var oldDate:TextField = TextField(dateContainer.getChildAt(0)); var oldDateTween:Tween = new Tween(oldDate,"alpha",Regular.easeOut,1,0,1,true); var oldCat:TextField = TextField(catContainer.getChildAt(0)); var oldCatTween:Tween = new Tween(oldCat,"alpha",Regular.easeOut,1,0,1,true); var oldDesc:TextField = TextField(descContainer.getChildAt(0)); var oldDescTween:Tween = new Tween(oldDesc,"alpha",Regular.easeOut,1,0,1,true); } function onFadeOut(evt:TweenEvent):void{ imageHolder.removeChildAt(0); titleContainer.removeChildAt(0); dateContainer.removeChildAt(0); catContainer.removeChildAt(0); descContainer.removeChildAt(0); } I'm no flash whiz, bet can generally figure most issues out by either analyzing the code, or digging around online; however, this has me stumped. Any help would really be appreciated, and I thank you all in advance.

    Read the article

  • loading child swf as3

    - by RichW
    Hi, I've been given an fla to make some changes too. Basically its a fairly long timeline animation with sound. So far I've successfully added a few button functions for sound etc.. but one has got me stumped. One of the buttons needs to load a child swf. I'm using the code below but I'm recieving an error - 'Error #1009: Cannot access a property or method of a null object reference'. I believe this may be refferring to an object that isn't set yet but I have no idea which one it is: Code: var mcExt:MovieClip = new MovieClip(); var ldr:Loader = new Loader(); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, swfLoaded); ldr.load(new URLRequest("Downloads.swf")); function swfLoaded(e:Event):void { mcExt = MovieClip(ldr.contentLoaderInfo.content); ldr.contentLoaderInfo.removeEventListener(Event.COMPLETE, swfLoaded); mcExt.x = 50; mcExt.y = 50; addChild(mcExt); } Any help on what is going wrong would be greatly appreciated! Thanks

    Read the article

  • Loading external pngs into an AS2 swf that is loaded into an AS3 swf wrapper

    - by James Fassett
    I have a Wrapper SWF that loads a series of AS2 movies. Each AS2 movie loads a series of .png files. AS3_wrapper.swf |-> AS2_1.swf |-> image_1.png |-> image_2.png |-> AS2_2.swf |-> image_1.png |-> image_2.png Inside of the AS2 I listen for the load of the pngs using onLoadInit and update my UI. This works fine for the first AS2 swf. But when I load the second AS2 swf the onLoadInit isn't triggered for the pngs. My guess is that the images are in a cache or something like that. I put a random string on the end of the request to try and avoid the cache but that doesn't seem to work. The code in the as2 looks roughly like this: var flagLoader:MovieClipLoader = new MovieClipLoader(); var listener:Object = new Object(); listener.onLoadInit = Delegate.create(this, handleImageLoad); flagLoader.addListener(listener); var row:MovieClip = frame1["row" + (numLoaded + 1)]; flagLoader.loadClip(predictionData[numLoaded].flag + "?r="+Math.random(), row.flag); I'm making sure to load only one image at a time (I've read anecdotal evidence loading more than one thing at a time can confuse the MovieClipLoader). For the first as2 file everything works great. When I load the second as2 file the handleImageLoad never gets called. Update: Even more perplexing is if I reload the first AS2 movie (after the second AS2 movie fails to load the images) the first AS2 movie loads the images again fine. Update 2: After trying to change from using a MovieClipLoader to polling (as was helpfully suggested) I have found some more evidence that is relevant. When I load the first AS2 files and trace from the top level clip it prints out _root. The second AS2 file when loaded traces the same _root. This lead me to check if they were clashing on names and they are. Both have a child called frame. The first one, when I trace it comes out as _root.frame as expected. The second AS2 file traces _level0.instance3.instance118.instance111.frame. I'm guessing this is related to the problem. Flash is keeping the _root of the two files the same but it is changing the locations of their children (for subsequently loaded files that have children with the same names). So either the onLoad is going to the wrong clip or the events about it loading are.

    Read the article

  • receive values with XML, AS3

    - by VideoDnd
    My example imports XML and has an object rotating on stage. The rotating object is called enemy corresponds to ENEMY in the XML. How do I set the rotation variable to receive values from XML? REASON It seems more difficult to set up variables using external data. I want to understand it better. rotation.fla //LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("enemy.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //PARSE XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML.ROGUE.*); trace(myXML); //TEXT var text:TextField = new TextField(); text.text = myXML.ENEMY.*; addChild(text); } //ROTATION function enterFrameHandler(event:Event):void { //==>CODE I WANT TO CHANGE<== enemy.rotationY += 10; } addEventListener(Event.ENTER_FRAME, enterFrameHandler); enemy.xml ENEMY is set to -100, use what you like <?xml version="1.0" encoding="utf-8"?> <BADGUYS> <ENEMY TITLE="sticky">-100</ENEMY> <ROGUE TITLE="slimy">-1000</ROGUE> </BADGUYS>

    Read the article

  • Handling inverted pixels in bitmapData and bitmap class in as3

    - by intoTHEwild
    I am using bitmapData and bitmap classes to render a mouse cursor on the display screen. The bitmapData consists of an area whose colors should be inverted according to the background color. This is a very basic thing which could be observed with text cursor(the vertical line with two small horizontals on top and bottom), when moved over the text area. I want to be able to do the same with the pixels in my bitmapData, is there a way to find out the background color effectively and invert the color values? In this process i will be redrawing the whole pixels, is there any other efficient way to do that ?

    Read the article

  • Why would bitmap outperform vector, as3?

    - by VideoDnd
    Why would bitmap outperform vector? My Flash is for a large Kiosk, with rich media requirements and must function accurately as a counter. I want to keep everything vector for scalability. When I did a simple FPS test, I noticed my Bitmap version performed perfectly, and the all vector file was noticeably slower. PLEASE EXPLAIN • vector performance• what graphic standards I can apply• solutions for using vector KIOSK TEST ANIMATION RESULTS • only text and bitmap perform well, not vector • background and clouds OK, but more layers slow it down

    Read the article

  • AS3: Showing bufferlength of NetStream

    - by Tinelise
    I am trying to show the buffered amount of a video that is playing. I am using netstream.bufferLength to do this and it kinda seems to be right. Exept from the fact that it is almost constantly the same amount that is buffered. This can't be right? I want it to be like youtube where you can press pause and the buffer will continue to rise. When I click pause it just stays the same.. Anybody knows how to show buffer length?

    Read the article

  • AS3 Transition Manager problem

    - by Mirko
    I am using the TransitionManager class to pixel dissolve an image in an image gallery XML driven. It always stops half way through the animation...I hate Adobe Tween engines, I always used TweenMax without (almost) any problem but I would like to have the pixel dissolve effect. var myTM:TransitionManager = new TransitionManager(container_mc); myTM.addEventListener("allTransitionsOutDone",swapContent); myTM.startTransition({ type:PixelDissolve, direction:Transition.OUT, duration:1,easing:None.easeOut,xSections:200, ySections:200 }); Any suggestion?

    Read the article

  • Flash AS3 - Display an error if the XML if incorrect

    - by ongoingworlds
    Hi, I'm creating a flash application which loads in some XML which is generated dynamically from the CMS. I want to display an error in case the XML file isn't formatted correctly. When I test this with incorrectly formatted XML, it will just get to the line myXML = XML(myLoader.data); and then just bomb out. How can I catch the error, display a message to the user, but the flash program to continue as normal. var myXMLURL:URLRequest = new URLRequest(XMLfile); var myLoader:URLLoader = new URLLoader(myXMLURL); myLoader.addEventListener(Event.COMPLETE, xmlLoaded); myLoader.addEventListener(IOErrorEvent.IO_ERROR, xmlFailed); var myXML:XML; //--when the xml is loaded, do this function xmlLoaded(e:Event):void { myXML = XML(myLoader.data); trace("XML = "+myXML); } //--if the xml fails to load, do this function xmlFailed(event:IOErrorEvent):void { errorMsg.text = "The XML file cannot be found" }

    Read the article

  • How to take URL and split/string to get URL variables in Flash AS3

    - by Leon
    So I have a URL that I need my Flash movie to extract variables from: example link: http://www.example.com/example_xml.php?aID=1234&bID=5678 I need to get the aID and the bID numbers. I'm able to get the full URL into a String via ExternalInterface var url:String = ExternalInterface.call("window.location.href.toString"); if (url) testField.text = url; Just unsure as how to manipulate the String to just get the 1234 and 5678 numbers. Appreciate any tips, links or help with this!

    Read the article

  • counter and displaylist AS3

    - by VideoDnd
    How can I connect my counter to my display list?I've got a counter and a displaylist working, but I need help with everything in between. Try to explain I finished a Snowflake tutorial. The snowballs are children that are called to the stage. When connected to a dynamic variable, they move around and look like snow. I want my counter to move numbers around. I've got a counter, and I've got a 'for loop' to add children to the stage. link to file http://sandboxfun.weebly.com/ actionscript-3 //DISPLAYLIST "puts stuff on stage" for (var i:int = 0; i < 9; i++) { var t:MovieClip = new Tee(); t.x = 105 + i * 111; addChild(t);100 } //ARRAY //var o:Object = new Object(); <br> //var TeeProps:Dictionary= new Dictionary(true); <br> //var Tees:Array = new Array(); <br> //TeeProps[t] = o; <br> //addChild(t); <br> //Tees.push(t); <br> //} <br> //COUNTER drop in "mytext" text field to see it work var timer:Timer = new Timer(10); var count:int = 0; //start at -1 if you want the first decimal to be 0 var fcount:int = 100; timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); function incrementCounter(event:TimerEvent) { count++; fcount=int(count*count/1000);//starts out slow... then speeds up // mytext.text = formatCount(fcount); } function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } I'm rebuilding a earlier version for learning purposes.

    Read the article

< Previous Page | 17 18 19 20 21 22 23 24 25 26 27 28  | Next Page >