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  • Issue with CSS font color in Webkit in Lion (#444 looks darker than #333)

    - by Andrea
    I have a strange issue with Safari and Chrome Mac (19.0.1084.54) in OS X Lion. Here it is, very simply put: When I display it in a Webkit browser, text set in Helvetica Neue and color Hex #444 looks a little bolder, and therefore darker, than the same text with an Hex color value of #333. This does not happen at all in Snow Leopard with the exact same browsers (same version). Happens on any website I tried, so I know it's not something related to the CSS of my website. I tried to change it live through the Inspector and it really shows up. I made a little screencast to explain it better: http://goo.gl/prQAn (.mov - ~60MB) Anyone has ever experienced something like that?

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  • How to change tooltip background color in Unity?

    - by kayahr
    In a lot of applications the tooltips are just plain ugly (White text on black background, way too much contrast) or even unreadable (black or dark blue text (Hyperlinks) on black background). I want to change the background color of the tooltips to some medium gray or even some yellow or something like that, maybe even something semi-transparent. Here is a screenshot of Eclipse which displays some source code in a tool tip with black text on black background: Switching to a different theme (Something other than Ambiance or Radiance) helps but I like Ambiance and I want to keep it. It's just this darn tooltip color which is absolutely unacceptable. I found several solutions for older Ubuntu versions but they no longer work with Unity in Ubuntu 11.10 because I can't find any function to customize the Ambiance or Radiance theme. So how do I do that in the current Ubuntu version?

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  • Vista/7: How to get glass color?

    - by Ian Boyd
    How do you use DwmGetColorizationColor? The documentation says it returns two values: a 32-bit 0xAARRGGBB containing the color used for glass composition a boolean parameter that is true "if the color is an opaque blend" (whatever that means) Here's a color that i like, a nice puke green: You can notice the color is greeny, and the translucent title bar (against a white background) shows the snot color very clearly: i try to get the color from Windows: DwmGetColorizationColor(dwCcolorization, bIsOpaqueBlend); And i get dwColorization: 0x0D0A0F04 bIsOpaqueBlend: false According to the documentation this value is of the format AARRGGBB, and so contains: AA: 0x0D (13) RR: 0x0A (10) GG: 0x0F (15) BB: 0x04 (4) This supposedly means that the color is (10, 15, 4), with an opacity of ~5.1%. But if you actually look at this RGB value, it's nowhere near my desired snot green. Here is (10, 15, 4) with zero opacity (the original color), and (10,15,4) with 5% opacity against a white/checkerboard background: So the question is: How to get glass color in Windows Vista/7? i tried using DwmGetColorizationColor, but that doesn't work very well. A person with same problem, but a nicer shiny picture to attract you squirrels: So, it boils down to – DwmGetColorizationColor is completely unusable for applications attempting to apply the current color onto an opaque surface. i love this guy's screenshots much better than mine. Using his screenshots as a template, i made up a few more sparklies: For the last two screenshots, the alpha blended chip is a true partially transparent PNG, blending to your browser's background. Cool! (i'm such a geek) Edit 2: Had to arrange them in rainbow color. (i'm such a geek) Edit 3: Well now i of course have to add Yellow. Undocumented/Unsupported/Fragile Workarounds There is an undocumented export from DwmApi.dll at entry point 137, which we'll call DwmGetColorizationParameters: HRESULT GetColorizationParameters_Undocumented(out DWMCOLORIZATIONPARAMS params); struct DWMCOLORIZATIONPARAMS { public UInt32 ColorizationColor; public UInt32 ColorizationAfterglow; public UInt32 ColorizationColorBalance; public UInt32 ColorizationAfterglowBalance; public UInt32 ColorizationBlurBalance; public UInt32 ColorizationGlassReflectionIntensity; public UInt32 ColorizationOpaqueBlend; } We're interested in the first parameter: ColorizationColor. We can also read the value out of the registry: HKEY_CURRENT_USER\Software\Microsoft\Windows\DWM ColorizationColor: REG_DWORD = 0x6614A600 So you pick your poison of creating appcompat issues. You can rely on an undocumented API (which is bad, bad, bad, and can go away at any time) use an undocumented registry key (which is also bad, and can go away at any time) See also Is there a list of valid parameter combinations for GetThemeColor / Visual Styles API How does Windows change Aero Glass color? DWM - Colorization Color Handling Using DWMGetColorizationColor Retrieving Aero Glass base color for opaque surface rendering i've been wanting to ask this question for over a year now. i always knew that it's impossible to answer, and that the only way to get anyone to actually pay attention is to have colorful screenshots; developers are attracted to shiny things. But on the downside it means i had to put all kinds of work into making the lures.

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  • How to change the sprite colors

    - by Mr_Qqn
    In my rhythm game, I have a note object which can be of different colors depending on the note chart. I could use a sprite sheet with all the different color variations I use, but I would prefer to parametrize this. (For information, a note sprite is compound with one main color, for example a red note has only red, light red and dark red.) So, how to change the colors of a sprite basing on a new color ? I'm working with opengl, but any algorithm or math explanation will do. :) Thanks

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  • How can I further optimize this color difference function?

    - by aLfa
    I have made this function to calculate color differences in the CIE Lab colorspace, but it lacks speed. Since I'm not a Java expert, I wonder if any Java guru around has some tips that can improve the speed here. The code is based on the matlab function mentioned in the comment block. /** * Compute the CIEDE2000 color-difference between the sample color with * CIELab coordinates 'sample' and a standard color with CIELab coordinates * 'std' * * Based on the article: * "The CIEDE2000 Color-Difference Formula: Implementation Notes, * Supplementary Test Data, and Mathematical Observations,", G. Sharma, * W. Wu, E. N. Dalal, submitted to Color Research and Application, * January 2004. * available at http://www.ece.rochester.edu/~gsharma/ciede2000/ */ public static double deltaE2000(double[] lab1, double[] lab2) { double L1 = lab1[0]; double a1 = lab1[1]; double b1 = lab1[2]; double L2 = lab2[0]; double a2 = lab2[1]; double b2 = lab2[2]; // Cab = sqrt(a^2 + b^2) double Cab1 = Math.sqrt(a1 * a1 + b1 * b1); double Cab2 = Math.sqrt(a2 * a2 + b2 * b2); // CabAvg = (Cab1 + Cab2) / 2 double CabAvg = (Cab1 + Cab2) / 2; // G = 1 + (1 - sqrt((CabAvg^7) / (CabAvg^7 + 25^7))) / 2 double CabAvg7 = Math.pow(CabAvg, 7); double G = 1 + (1 - Math.sqrt(CabAvg7 / (CabAvg7 + 6103515625.0))) / 2; // ap = G * a double ap1 = G * a1; double ap2 = G * a2; // Cp = sqrt(ap^2 + b^2) double Cp1 = Math.sqrt(ap1 * ap1 + b1 * b1); double Cp2 = Math.sqrt(ap2 * ap2 + b2 * b2); // CpProd = (Cp1 * Cp2) double CpProd = Cp1 * Cp2; // hp1 = atan2(b1, ap1) double hp1 = Math.atan2(b1, ap1); // ensure hue is between 0 and 2pi if (hp1 < 0) { // hp1 = hp1 + 2pi hp1 += 6.283185307179586476925286766559; } // hp2 = atan2(b2, ap2) double hp2 = Math.atan2(b2, ap2); // ensure hue is between 0 and 2pi if (hp2 < 0) { // hp2 = hp2 + 2pi hp2 += 6.283185307179586476925286766559; } // dL = L2 - L1 double dL = L2 - L1; // dC = Cp2 - Cp1 double dC = Cp2 - Cp1; // computation of hue difference double dhp = 0.0; // set hue difference to zero if the product of chromas is zero if (CpProd != 0) { // dhp = hp2 - hp1 dhp = hp2 - hp1; if (dhp > Math.PI) { // dhp = dhp - 2pi dhp -= 6.283185307179586476925286766559; } else if (dhp < -Math.PI) { // dhp = dhp + 2pi dhp += 6.283185307179586476925286766559; } } // dH = 2 * sqrt(CpProd) * sin(dhp / 2) double dH = 2 * Math.sqrt(CpProd) * Math.sin(dhp / 2); // weighting functions // Lp = (L1 + L2) / 2 - 50 double Lp = (L1 + L2) / 2 - 50; // Cp = (Cp1 + Cp2) / 2 double Cp = (Cp1 + Cp2) / 2; // average hue computation // hp = (hp1 + hp2) / 2 double hp = (hp1 + hp2) / 2; // identify positions for which abs hue diff exceeds 180 degrees if (Math.abs(hp1 - hp2) > Math.PI) { // hp = hp - pi hp -= Math.PI; } // ensure hue is between 0 and 2pi if (hp < 0) { // hp = hp + 2pi hp += 6.283185307179586476925286766559; } // LpSqr = Lp^2 double LpSqr = Lp * Lp; // Sl = 1 + 0.015 * LpSqr / sqrt(20 + LpSqr) double Sl = 1 + 0.015 * LpSqr / Math.sqrt(20 + LpSqr); // Sc = 1 + 0.045 * Cp double Sc = 1 + 0.045 * Cp; // T = 1 - 0.17 * cos(hp - pi / 6) + // + 0.24 * cos(2 * hp) + // + 0.32 * cos(3 * hp + pi / 30) - // - 0.20 * cos(4 * hp - 63 * pi / 180) double hphp = hp + hp; double T = 1 - 0.17 * Math.cos(hp - 0.52359877559829887307710723054658) + 0.24 * Math.cos(hphp) + 0.32 * Math.cos(hphp + hp + 0.10471975511965977461542144610932) - 0.20 * Math.cos(hphp + hphp - 1.0995574287564276334619251841478); // Sh = 1 + 0.015 * Cp * T double Sh = 1 + 0.015 * Cp * T; // deltaThetaRad = (pi / 3) * e^-(36 / (5 * pi) * hp - 11)^2 double powerBase = hp - 4.799655442984406; double deltaThetaRad = 1.0471975511965977461542144610932 * Math.exp(-5.25249016001879 * powerBase * powerBase); // Rc = 2 * sqrt((Cp^7) / (Cp^7 + 25^7)) double Cp7 = Math.pow(Cp, 7); double Rc = 2 * Math.sqrt(Cp7 / (Cp7 + 6103515625.0)); // RT = -sin(delthetarad) * Rc double RT = -Math.sin(deltaThetaRad) * Rc; // de00 = sqrt((dL / Sl)^2 + (dC / Sc)^2 + (dH / Sh)^2 + RT * (dC / Sc) * (dH / Sh)) double dLSl = dL / Sl; double dCSc = dC / Sc; double dHSh = dH / Sh; return Math.sqrt(dLSl * dLSl + dCSc * dCSc + dHSh * dHSh + RT * dCSc * dHSh); }

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  • How to change text color for link in tr element with CSS

    - by mathee
    I'd like to change the background and text color when the mouse hovers over a row in a table: tr { background-color:#FFF; color:#000; } tr:hover { background-color:#000; color:#FFF; } This works if there aren't any links in the tr elements, but when there are, the link color remains black (because of a { color: #000; }?). How do I specify in the CSS that links in the tr element should change color when the mouse hovers over the tr?

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  • Does style="color: #FFF;" render as #F0F0F0 or #FFFFFF?

    - by Dolph Mathews
    When defining colors using "shorthand hexidecimal" (style="color: #FFF;"), is there a defined method for expanding the shorthand? (style="color: #F0F0F0;" or style="color: #FFFFFF;") Do all browsers use the same expansion method? Is this behavior by specification (if so, where is it defined)? Does the expansion method perhaps vary between CSS 1/2/3? I've observed that "most browsers" expand to #FFFFFF. Are there any other places where this shorthand notation is allowed, but the expansion method is different? I've always avoided using shorthand hex, because I've never known the answers to these questions...

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  • Where can I find a jQuery color animation plugin?

    - by George Edison
    I need an up-to-date jQuery color animation plugin that works in IE 8. I tried using the one at http://plugins.jquery.com/project/color but it causes errors like "Invalid property value." in the following line of code from color.js: fx.elem.style[attr] = "rgb(" + [ Math.max(Math.min( parseInt((fx.pos * (fx.end[0] - fx.start[0])) + fx.start[0]), 255), 0), Math.max(Math.min( parseInt((fx.pos * (fx.end[1] - fx.start[1])) + fx.start[1]), 255), 0), Math.max(Math.min( parseInt((fx.pos * (fx.end[2] - fx.start[2])) + fx.start[2]), 255), 0) ].join(",") + ")"; Where can I get something that works? By the way, I really hate IE, if that helps.

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  • Processing Kinect v2 Color Streams in Parallel

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2014/08/20/processing-kinect-v2-color-streams-in-parallel.aspxProcessing Kinect v2 Color Streams in Parallel I've really been enjoying being a part of the Kinect for Windows Developer's Preview. The new hardware has some really impressive capabilities. However, with great power comes great system specs. Unfortunately, my little laptop that could is not 100% up to the task; I've had to get a little creative. The most disappointing thing I've run into is that I can't always cleanly display the color camera stream in managed code. I managed to strip the code down to what I believe is the bear minimum: using( ColorFrame _ColorFrame = e.FrameReference.AcquireFrame() ) { if( null == _ColorFrame ) return;   BitmapToDisplay.Lock(); _ColorFrame.CopyConvertedFrameDataToIntPtr( BitmapToDisplay.BackBuffer, Convert.ToUInt32( BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight ), ColorImageFormat.Bgra ); BitmapToDisplay.AddDirtyRect( new Int32Rect( 0, 0, _ColorFrame.FrameDescription.Width, _ColorFrame.FrameDescription.Height ) ); BitmapToDisplay.Unlock(); } With this snippet, I'm placing the converted Bgra32 color stream directly on the BackBuffer of the WriteableBitmap. This gives me pretty smooth playback, but I still get the occasional freeze for half a second. After a bit of profiling, I discovered there were a few problems. The first problem is the size of the buffer along with the conversion on the buffer. At this time, the raw image format of the data from the Kinect is Yuy2. This is great for direct video processing. It would be ideal if I had a WriteableVideo object in WPF. However, this is not the case. Further digging led me to the real problem. It appears that the SDK is converting the input serially. Let's think about this for a second. The color camera is a 1080p camera. As we should all know, this give us a native resolution of 1920 x 1080. This produces 2,073,600 pixels. Yuy2 uses 4 bytes per 2 pixel, for a buffer size of 4,147,200 bytes. Bgra32 uses 4 bytes per pixel, for a buffer size of 8,294,400 bytes. The SDK appears to be doing this on one thread. I started wondering if I chould do this better myself. I mean, I have 8 cores in my system. Why can't I use them all? The first problem is converting a Yuy2 frame into a Bgra32 frame. It is NOT trivial. I spent a day of research of just how to do this. In the end, I didn't even produce the best algorithm possible, but it did work. After I managed to get that to work, I knew my next step was the get the conversion operation off the UI Thread. This was a simple process of throwing the work into a Task. Of course, this meant I had to marshal the final write to the WriteableBitmap back to the UI thread. Finally, I needed to vectorize the operation so I could run it safely in parallel. This was, mercifully, not quite as hard as I thought it would be. I had my loop return an index to a pair of pixels. From there, I had to tell the loop to do everything for this pair of pixels. If you're wondering why I did it for pairs of pixels, look back above at the specification for the Yuy2 format. I won't go into full detail on why each 4 bytes contains 2 pixels of information, but rest assured that there is a reason why the format is described in that way. The first working attempt at this algorithm successfully turned my poor laptop into a space heater. I very quickly brought and maintained all 8 cores up to about 97% usage. That's when I remembered that obscure option in the Task Parallel Library where you could limit the amount of parallelism used. After a little trial and error, I discovered 4 parallel tasks was enough for most cases. This yielded the follow code: private byte ClipToByte( int p_ValueToClip ) { return Convert.ToByte( ( p_ValueToClip < byte.MinValue ) ? byte.MinValue : ( ( p_ValueToClip > byte.MaxValue ) ? byte.MaxValue : p_ValueToClip ) ); }   private void ColorFrameArrived( object sender, ColorFrameArrivedEventArgs e ) { if( null == e.FrameReference ) return;   // If you do not dispose of the frame, you never get another one... using( ColorFrame _ColorFrame = e.FrameReference.AcquireFrame() ) { if( null == _ColorFrame ) return;   byte[] _InputImage = new byte[_ColorFrame.FrameDescription.LengthInPixels * _ColorFrame.FrameDescription.BytesPerPixel]; byte[] _OutputImage = new byte[BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight]; _ColorFrame.CopyRawFrameDataToArray( _InputImage );   Task.Factory.StartNew( () => { ParallelOptions _ParallelOptions = new ParallelOptions(); _ParallelOptions.MaxDegreeOfParallelism = 4;   Parallel.For( 0, Sensor.ColorFrameSource.FrameDescription.LengthInPixels / 2, _ParallelOptions, ( _Index ) => { // See http://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx int _Y0 = _InputImage[( _Index << 2 ) + 0] - 16; int _U = _InputImage[( _Index << 2 ) + 1] - 128; int _Y1 = _InputImage[( _Index << 2 ) + 2] - 16; int _V = _InputImage[( _Index << 2 ) + 3] - 128;   byte _R = ClipToByte( ( 298 * _Y0 + 409 * _V + 128 ) >> 8 ); byte _G = ClipToByte( ( 298 * _Y0 - 100 * _U - 208 * _V + 128 ) >> 8 ); byte _B = ClipToByte( ( 298 * _Y0 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 0] = _B; _OutputImage[( _Index << 3 ) + 1] = _G; _OutputImage[( _Index << 3 ) + 2] = _R; _OutputImage[( _Index << 3 ) + 3] = 0xFF; // A   _R = ClipToByte( ( 298 * _Y1 + 409 * _V + 128 ) >> 8 ); _G = ClipToByte( ( 298 * _Y1 - 100 * _U - 208 * _V + 128 ) >> 8 ); _B = ClipToByte( ( 298 * _Y1 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 4] = _B; _OutputImage[( _Index << 3 ) + 5] = _G; _OutputImage[( _Index << 3 ) + 6] = _R; _OutputImage[( _Index << 3 ) + 7] = 0xFF; } );   Application.Current.Dispatcher.Invoke( () => { BitmapToDisplay.WritePixels( new Int32Rect( 0, 0, Sensor.ColorFrameSource.FrameDescription.Width, Sensor.ColorFrameSource.FrameDescription.Height ), _OutputImage, BitmapToDisplay.BackBufferStride, 0 ); } ); } ); } } This seemed to yield a results I wanted, but there was still the occasional stutter. This lead to what I realized was the second problem. There is a race condition between the UI Thread and me locking the WriteableBitmap so I can write the next frame. Again, I'm writing approximately 8MB to the back buffer. Then, I started thinking I could cheat. The Kinect is running at 30 frames per second. The WPF UI Thread runs at 60 frames per second. This made me not feel bad about exploiting the Composition Thread. I moved the bulk of the code from the FrameArrived handler into CompositionTarget.Rendering. Once I was in there, I polled from a frame, and rendered it if it existed. Since, in theory, I'm only killing the Composition Thread every other hit, I decided I was ok with this for cases where silky smooth video performance REALLY mattered. This ode looked like this: private byte ClipToByte( int p_ValueToClip ) { return Convert.ToByte( ( p_ValueToClip < byte.MinValue ) ? byte.MinValue : ( ( p_ValueToClip > byte.MaxValue ) ? byte.MaxValue : p_ValueToClip ) ); }   void CompositionTarget_Rendering( object sender, EventArgs e ) { using( ColorFrame _ColorFrame = FrameReader.AcquireLatestFrame() ) { if( null == _ColorFrame ) return;   byte[] _InputImage = new byte[_ColorFrame.FrameDescription.LengthInPixels * _ColorFrame.FrameDescription.BytesPerPixel]; byte[] _OutputImage = new byte[BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight]; _ColorFrame.CopyRawFrameDataToArray( _InputImage );   ParallelOptions _ParallelOptions = new ParallelOptions(); _ParallelOptions.MaxDegreeOfParallelism = 4;   Parallel.For( 0, Sensor.ColorFrameSource.FrameDescription.LengthInPixels / 2, _ParallelOptions, ( _Index ) => { // See http://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx int _Y0 = _InputImage[( _Index << 2 ) + 0] - 16; int _U = _InputImage[( _Index << 2 ) + 1] - 128; int _Y1 = _InputImage[( _Index << 2 ) + 2] - 16; int _V = _InputImage[( _Index << 2 ) + 3] - 128;   byte _R = ClipToByte( ( 298 * _Y0 + 409 * _V + 128 ) >> 8 ); byte _G = ClipToByte( ( 298 * _Y0 - 100 * _U - 208 * _V + 128 ) >> 8 ); byte _B = ClipToByte( ( 298 * _Y0 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 0] = _B; _OutputImage[( _Index << 3 ) + 1] = _G; _OutputImage[( _Index << 3 ) + 2] = _R; _OutputImage[( _Index << 3 ) + 3] = 0xFF; // A   _R = ClipToByte( ( 298 * _Y1 + 409 * _V + 128 ) >> 8 ); _G = ClipToByte( ( 298 * _Y1 - 100 * _U - 208 * _V + 128 ) >> 8 ); _B = ClipToByte( ( 298 * _Y1 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 4] = _B; _OutputImage[( _Index << 3 ) + 5] = _G; _OutputImage[( _Index << 3 ) + 6] = _R; _OutputImage[( _Index << 3 ) + 7] = 0xFF; } );   BitmapToDisplay.WritePixels( new Int32Rect( 0, 0, Sensor.ColorFrameSource.FrameDescription.Width, Sensor.ColorFrameSource.FrameDescription.Height ), _OutputImage, BitmapToDisplay.BackBufferStride, 0 ); } }

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  • Synth LaF JLabel DISABLED color

    - by mmoris
    Hi all, Using the Synth LaF, I am unable to set a JLabel's FOREGROUND color for the DISABLED state. has anybody succeeded in doing this? Here is my label's style definition in my LaF.xml file. <style id="whiteLabelStyle"> <opaque value="false"/> <font name="Bitstream Vera Sans" size="16" /> <state> <color type="FOREGROUND" value="WHITE"/> </state> <state value="DISABLED"> <color type="FOREGROUND" value="BLACK"/> </state> </style> <bind style="whiteLabelStyle" type="name" key="WhiteOrbitLabel"/> Please not that all the other styles defined in my LaF.xml file are rendered properly in my application including my label's WHITE normal state color (it just never goes to black when I do lbl.setEnabled(false) Also, going through the Synth code, I have found the following comment in SynthStyle.getColor if ((context.getComponentState() & SynthConstants.DISABLED) != 0) { //This component is disabled, so return the disabled color. //In some cases this means ignoring the color specified by the //developer on the component. In other cases it means using a //specified disabledTextColor, such as on JTextComponents. //For example, JLabel doesn't specify a disabled color that the //developer can set, yet it should have a disabled color to the //text when the label is disabled. This code allows for that. if (c instanceof JTextComponent) { JTextComponent txt = (JTextComponent)c; Color disabledColor = txt.getDisabledTextColor(); if (disabledColor == null || disabledColor instanceof UIResource) { return getColorForState(context, type); } } else if (c instanceof JLabel && (type == ColorType.FOREGROUND || type == ColorType.TEXT_FOREGROUND)){ return getColorForState(context, type); } But I could not figure out how to set a disabled color for a JLabel Thanks for your help!

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  • Numeric representation of a color

    - by George Johnston
    What would be the best format to numerically represent a color in .NET so that I wouldn't have to use the Color object? Right now I am saving the color as a the HTML representation, but in order to use it I have to parse it out. I am dealing with a 800x600 canvas that stores a color value for each pixel and I need to be able to render the color out as quick as possible without bloating my application out to storing 500k+ color objects.

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  • Using selector to change TextView text color

    - by rafuru
    I'm trying to use a TextView to define the style of a TabWidget on a tabhost. I just created a selector for bgcolor and works fine, but i want to make a selector for textColor but the text color don't change: This is my tab_text_selector.xml: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android" > <item android:state_selected="true" android:color="@android:color/white" /> <item android:state_focused="true" android:color="@android:color/white" /> <item android:state_pressed="true" android:color="@android:color/white" /> </selector> And this is the code when i'm trying to use on a textView: TextView txtTab=new TextView(this); txtTab.setTextColor(R.drawable.tab_text_selector); txtTab.setBackgroundResource(R.drawable.tab_bg_selector); txtTab.setGravity(Gravity.CENTER); txtTab.setText("Agregar Idea"); I know the text color must be white in any case but it doesn't.

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  • How to change color of the frame of a maximizing window

    - by SteliosSk
    Though I have read and tried some advises regarding the change of colors in a theme, I found no answer regarding my question, which is: When I drag a window to the left (or right or up) side of the screen an orange frame shows up, indicating the area that the window will occupy. This frame is in orange. Can you please inform me how can I change this color to blueish, to match my theme? At this point, I would like to inform you that Zorin OS has this blueish frame instead of orange, but I do not know where this color comes from.

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  • Color based collision detection

    - by user1486826
    I am making a game where you fly a ship around some randomly generated planets. Since I am using a for loop to draw over 5000 planets, using the rectangle class or an oval-type class for this is not an option, since creating many objects will severely affect performance. Bitmasking each planet will likely result in performance issues too, so the only candidate is color based collision detection, because I don't need to apply some sort of object to everything I want to check for collisions. Is any way to check the perimeter around the ship for a certain color?

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  • Photoshop CS4. How do I make sure my color stays the same in my different .psd files? (could be RGB

    - by Kris
    I asked 2 photoshop experts I know but they haven't got a clue because all my settings are exactly the same, in both files. (except the RGB type !! I'm not sure. Please read on) I use RGB color, 72DPI, 8 bits / channel. No adjustments (filters, like greyscale, etc ...) are selected / used. The layers are both normal, and opacity and fill are 100% (yes, in both files). I took two screenshots, and you can see the difference: http://www.flickr.com/photos/30465871@N05/4623864297/ http://www.flickr.com/photos/30465871@N05/4624469754/ Both colors are ff795d, but that doesn't matter, any color I use gives me the same problem: they both look different. Now, I know the CMYK settings (see screenshots) are different, but when the settings are the same the color changes. Why is this happening and how do I solve this problem? My guess is I'm working with different a type of RGB. It's sRGB IE61966 - 2.1 in the file I created (file info raw data) but I can't find that in the file that started with a screenshot. If that's the problem, how do I change / convert the RGB, once the file is already open? Thank you.

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  • Can't change text color in Microsoft Word 2010

    - by Wesley
    I have Microsoft Office 2010 32-bit running on Windows 7 32-bit. When text is highlighted and a color is selected from the mini-toolbar or the ribbon, the text does not change color. If I change the color for multiple words, and select a different color for each word, the toolbar and ribbon will reflect each of the different colors that I chose, however it is not displayed in the document. So it appears that Word is aware of the text color and not as if it is simply not applying the change. What may be causing this inability to view text colors and how might I fix it? My only troubleshooting attempt so far has been to perform a repair installation of Office. EDIT 1 I created a document, typed a word, selected it and changed the color. I then saved the document as HTML. The text did not change color. This is the HTML in the document: <html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas-microsoft-com:office:word" xmlns:m="http://schemas.microsoft.com/office/2004/12/omml" xmlns="http://www.w3.org/TR/REC-html40"> <head> <meta http-equiv=Content-Type content="text/html; charset=windows-1252"> <meta name=ProgId content=Word.Document> <meta name=Generator content="Microsoft Word 14"> <meta name=Originator content="Microsoft Word 14"> <link rel=File-List href="Document_1_files/filelist.xml"> <!--[if gte mso 9]><xml> <o:DocumentProperties> <o:Author>Name</o:Author> <o:LastAuthor>Name</o:LastAuthor> <o:Revision>2</o:Revision> <o:TotalTime>0</o:TotalTime> <o:Created>2012-01-05T21:43:00Z</o:Created> <o:LastSaved>2012-01-05T21:43:00Z</o:LastSaved> <o:Pages>1</o:Pages> <o:Characters>5</o:Characters> <o:Company>Microsoft</o:Company> <o:Lines>1</o:Lines> <o:Paragraphs>1</o:Paragraphs> 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mso-font-charset:0; mso-generic-font-family:swiss; mso-font-pitch:variable; mso-font-signature:-520092929 1073786111 9 0 415 0;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-unhide:no; mso-style-qformat:yes; mso-style-parent:""; margin-top:0in; margin-right:0in; margin-bottom:10.0pt; margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} span.GramE {mso-style-name:""; mso-gram-e:yes;} .MsoChpDefault {mso-style-type:export-only; mso-default-props:yes; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} .MsoPapDefault {mso-style-type:export-only; margin-bottom:10.0pt; line-height:115%;} @page WordSection1 {size:8.5in 11.0in; margin:1.0in 1.0in 1.0in 1.0in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.WordSection1 {page:WordSection1;} --> </style> <!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--><!--[if gte mso 9]><xml> <o:shapedefaults v:ext="edit" spidmax="1026"/> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext="edit"> <o:idmap v:ext="edit" data="1"/> </o:shapelayout></xml><![endif]--> </head> <body lang=EN-US style='tab-interval:.5in'> <div class=WordSection1> <p class=MsoNormal><o:p>&nbsp;</o:p></p> <p class=MsoNormal><span class=GramE><span style='color:red'>blah</span></span><span style='color:red'><o:p></o:p></span></p> </div> </body> </html> EDIT 2 I recorded a macro and did the following: Typed a word Selected the word Changed the color. Oddly, I had some strange issues while the macro was recorded. I could not select text with my cursor. I had to select the text with control a and then apply the color change. I then couldn't deselect the selected text. Nonetheless, the text showed that it had a different color in the toolbar, but the color did not display in the document. Here's the macro: Sub Change_Text_Color() ' ' Change_Text_Color Macro ' ' Selection.TypeText Text:="Test Text" Selection.WholeStory Selection.WholeStory End Sub EDIT 3 I opened WordPad and created some text and was able to successfully change the color. If I copy and paste the colored text into a Word 2010 document, the color is lost. However, if you place the I-beam in the text and then look at the color selection drop-down menu on the ribbon or mini-toolbar, you can see that the proper color that the text should be in is highlighted. Edit 4 I uninstalled the entire Office 2010 Suite, rebooted and then reinstalled the suite. No change in behavior. Edit 5 Text cannot be colored in Excel either.

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  • How to change the outlining hover color in VS 2010?

    - by RCIX
    If i hover over the thin vertical bar on the left, it highlights the entire scope of the block that's to the right. When this scope is large, my entire screen flashes white (a consequence of my custom color scheme). Is there a way to change that color? i don't recall there being one when i made the theme.

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