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  • understanding logic of dijit css and styles

    - by Tom
    Hi, I am trying to use dijit.InlineEditBox. I have put the following code in my HTML, using the example in the dojo docs: <script type="text/javascript"> dojo.require("dijit.InlineEditBox"); dojo.require("dojo.parser"); dojo.require("dijit.form.TextBox"); function editableHeaderOnChange(id, arg){ alert("details changed with id " + id + " and arguments "+arg); } </script> ... <span id="myText" dojoType="dijit.InlineEditBox" onChange="editableHeaderOnChange(this.id,arguments[0])" autoSave="true" title="My Text">click to edit me</span> I am using tundra theme. It works, however it doesn't look so good. The widget has its own style, which doesn't fit my CSS. I used firebug to locate the source of the problem. The widget creates many nested div/span elements, each has it's own style (element style in firebug): <span id="dijit__InlineEditor_0" class="dijitReset dijitInline" style="margin: 0px; position: absolute; visibility: hidden; display: block; opacity: 0;" ...> <input type="text" autocomplete="off" class="dijit dijitReset dijitLeft dijitTextBox" id="dijit_form_TextBox_0" style="line-height: 20px; font-weight: 400; font-family: Trebuchet MS,Helvetica,Arial,Verdana; font-size: 14.5167px; font-style: normal; width: 100%;"> ...> </span></span> (showing only the relevant parts...) to get the visual that I want, which will not break to a newline, I need to change the width of dijit_form_TextBox_0** to 50%, and the positioning of dijit__InlineEditor_0 to display: inline**; or to change the positioning of everything (most of my layout is floated, so position: absolute doesn't fit) I cannot address those span elements in my css to change the properties, because the element.style has priority, of course. I don't understand the logic in this system... why is dijit generating the style directly inside the element? how can I change these properties? Thanks Tom

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  • Understanding byte order and functions like CFSwapInt32HostToBig

    - by Typeoneerror
    I've got an enumeration in my game. A simple string message with an appended PacketType is being sent with the message (so it knows what to do with the message) over GameKit WIFI connection. I used Apple's GKRocket sample code as a starting point. The code itself is working fantastically; I just want to understand what the line with CFSwapInt32HostToBig is doing. What on earth does that do? and why does it need to do it? My guess is that it's making sure the PacketType value can be converted to an unsigned integer so it can send it reliably, but that doesn't sound all that correct to me. The documentation states "Converts a 32-bit integer from big-endian format to the host’s native byte order." but I don't understand what the means really. typedef enum { PacketTypeStart, // packet to notify games to start PacketTypeRequestSetup, // server wants client info PacketTypeSetup, // send client info to server PacketTypeSetupComplete, // round trip made for completion PacketTypeTurn, // packet to notify game that a turn is up PacketTypeRoll, // packet to send roll to players PacketTypeEnd // packet to end game } PacketType; // .... - (void)sendPacket:(NSData *)data ofType:(PacketType)type { NSLog(@"sendPacket:ofType(%d)", type); // create the data with enough space for a uint NSMutableData *newPacket = [NSMutableData dataWithCapacity:([data length]+sizeof(uint32_t))]; // Data is prefixed with the PacketType so the peer knows what to do with it. uint32_t swappedType = CFSwapInt32HostToBig((uint32_t)type); // add uint to data [newPacket appendBytes:&swappedType length:sizeof(uint32_t)]; // add the rest of the data [newPacket appendData:data]; // Send data checking for success or failure NSError *error; BOOL didSend = [_gkSession sendDataToAllPeers:newPacket withDataMode:GKSendDataReliable error:&error]; if (!didSend) { NSLog(@"error in sendDataToPeers: %@", [error localizedDescription]); } }

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  • tfidf, am I understanding it right?

    - by alskndalsnd
    Hey everyone, I am interested in doing some document clustering, and right now I am considering using TF-IDF for this. If I am not wrong, TFIDF is particularly used for evaluating the relevance of a document given a query. If I do not have a particular query, how can I apply tfidf to clustering?

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  • Understanding how to inject object dependencies

    - by Hans
    I have an object that loads an instance of another object in a method. $survey = new survey; $question = new question($survey); $question-load($question_id); class question { public function __construct(&$survey) { $this-survey = $survey; } public function load ($id) { // now a question is loaded // want to load the survey that this question is in $this->survey->load($this->get('survey_id')); // ** survey_id is a field in the questions table // now $this->survey object has all the info about the survey this question is in } private function get($name) { // returns $name, if isset() from array that load() sets } } This is frying my brain, though, because it seems like $survey should come into $response already being a complete object. But, how do I do that, if I don't know what survey_id to load until I'm in the object? I am revamping a site and the most complex part is littered with this issue. TIA - Hans.

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  • Understanding evaluation of expressions containing '++' and '->' operators in C.

    - by Leif Ericson
    Consider this example: struct { int num; } s, *ps; s.num = 0; ps = &s; ++ps->num; printf("%d", s.num); /* Prints 1 */ It prints 1. So I understand that it is because according to operators precedence, -> is higher than ++, so the value ps->num (which is 0) is firstly fetched and then the ++ operator operates on it, so it increments it to 1. struct { int num; } s, *ps; s.num = 0; ps = &s; ps++->num; printf("%d", s.num); /* Prints 0 */ In this example I get 0 and I don't understand why; the explanation of the first example should be the same for this example. But it seems that this expression is evaluated as follows: At first, the operator ++ operates, and it operates on ps, so it increments it to the next struct. Only then -> operates and it does nothing because it just fetches the num field of the next struct and does nothing with it. But it contradicts the precedence of operators, which says that -> have higher precedence than ++. Can someone explain this behavior? Edit: After reading two answers which refer to a C++ precedence tables which indicate that a prefix ++/-- operators have lower precedence than ->, I did some googling and came up with this link that states that this rule applies also to C itself. It fits exactly and fully explains this behavior, but I must add that the table in this link contradicts a table in my own copy of K&R ANSI C. So if you have suggestions as to which source is correct I would like to know. Thanks.

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  • iPhone: understanding field crash reports: unrecognized selector?

    - by quixoto
    Hi all, A user of my app out in the field seems to having bad crash-at-app-start issues. I got him to send me the .crash files from his PC. After "symbolicating" them according to this article, I get what looks from the stack like a unrecognized selector fail. But the top line of code corresponding to my process is an unambiguous message send that gets executed hundreds of times without issue in my app normally. Needless to say, I never repro this issue myself. Can the crash report lie? Could this stack indicate anything besides unrecognized selector? Thanks for any insight. Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x000790a0 __kill + 8 1 libSystem.B.dylib 0x00079090 kill + 4 2 libSystem.B.dylib 0x00079082 raise + 10 3 libSystem.B.dylib 0x0008d20a abort + 50 4 libstdc++.6.dylib 0x00044a1c __gnu_cxx::__verbose_terminate_handler() + 376 5 libobjc.A.dylib 0x000057c4 _objc_terminate + 104 6 libstdc++.6.dylib 0x00042dee __cxxabiv1::__terminate(void (*)()) + 46 7 libstdc++.6.dylib 0x00042e42 std::terminate() + 10 8 libstdc++.6.dylib 0x00042f12 __cxa_throw + 78 9 libobjc.A.dylib 0x000046a4 objc_exception_throw + 64 10 CoreFoundation 0x00094174 -[NSObject doesNotRecognizeSelector:] + 108 11 CoreFoundation 0x00093afa ___forwarding___ + 482 12 CoreFoundation 0x000306c8 _CF_forwarding_prep_0 + 40 13 MyAppProcess 0x000147c6 -[ImageLoader imageSmallForColor:style:] (ImageLoader.m:180) .... /* many more frames... */

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  • Understanding PTS and DTS in video frames

    - by theateist
    I had fps issues when transcoding from avi to mp4(x264). Eventually the problem was in PTS and DTS values, so lines 12-15 where added before av_interleaved_write_frame function: 1. AVFormatContext* outContainer = NULL; 2. avformat_alloc_output_context2(&outContainer, NULL, "mp4", "c:\\test.mp4"; 3. AVCodec *encoder = avcodec_find_encoder(AV_CODEC_ID_H264); 4. AVStream *outStream = avformat_new_stream(outContainer, encoder); 5. // outStream->codec initiation 6. // ... 7. avformat_write_header(outContainer, NULL); 8. // reading and decoding packet 9. // ... 10. avcodec_encode_video2(outStream->codec, &encodedPacket, decodedFrame, &got_frame) 11. 12. if (encodedPacket.pts != AV_NOPTS_VALUE) 13. encodedPacket.pts = av_rescale_q(encodedPacket.pts, outStream->codec->time_base, outStream->time_base); 14. if (encodedPacket.dts != AV_NOPTS_VALUE) 15. encodedPacket.dts = av_rescale_q(encodedPacket.dts, outStream->codec->time_base, outStream->time_base); 16. 17. av_interleaved_write_frame(outContainer, &encodedPacket) After reading many posts I still do not understand: outStream->codec->time_base = 1/25 and outStream->time_base = 1/12800. The 1st one was set by me but I cannot figure out why and who set 12800? I noticed that before line (7) outStream->time_base = 1/90000 and right after it it changes to 1/12800, why? When I transcode from avi to avi, meaning changing the line (2) to avformat_alloc_output_context2(&outContainer, NULL, "avi", "c:\\test.avi"; , so before and after line (7) outStream->time_base remains always 1/25 and not like in mp4 case, why? What is the difference between time_base of outStream->codec and outStream? To calc the pts av_rescale_q does: takes 2 time_base, multiplies their fractions in cross and then compute the pts. Why it does this in this way? As I debugged, the encodedPacket.pts has value incremental by 1, so why changing it if it does has value? At the beginning the dts value is -2 and after each rescaling it still has negative number, but despite this the video played correctly! Shouldn't it be positive?

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  • Understanding this Pascal-FC threaded code

    - by dmindreader
    **Program Parcial2; type buffer = channel of integer; var buffers : array [1..2] of buffer; val:integer; process sleeper (id:integer); var i : integer; begin for i:=1 to 10 do begin sleep (random(10*id)); **buffers (id):any;** end; end; process troll; begin **buffers[1]: random(10);** end;** What are buffers(id):any and buffers[1]:random(10) doing?

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  • Help understanding the Single Responsibility Principle

    - by user204588
    I'm trying to understand what a responsibility actually is so I want to use an example of something I'm currently working on. I have a app that imports product information from one system to another system. The user of the apps gets to choose various settings for which product fields in one system that want to use in the other system. So I have a class, say ProductImporter and it's responsibility is to import products. This class is large, probably too large. The methods in this class are complex and would be for example, getDescription. This method doesn't simply grab a description from the other system but sets a product description based on various settings set by the user. If I were to add a setting and a new way to get a description, this class could change. So, is that two responsibilities? Is there one that imports products and one that gets a description. It would seem this way, almost every method I have would be in it's own class and that seems like overkill. I really need a good description of this principle because it's hard for me to completely understand. I don't want needless complexity.

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  • Need some help understanding IO Statistics

    - by Abe Miessler
    I have a query that has a very costly INDEX SEEK operation in the execution plan. In order to track down the cause i set IO STATISTICS on and ran it. In the problem section it gave the following statistics: Table '#TempStudents_Enrollment2_____________________________________000000004D5F'. Scan count 0, logical reads 60, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table 'Worktable'. Scan count 0, logical reads 0, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table '#TempRace2______________________________________________000000004D58'. Scan count 1, logical reads 1, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table 'Worktable'. Scan count 0, logical reads 0, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table 'RefRace'. Scan count 120, logical reads 240, physical reads 1, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table 'RefFedEnctyRaceCatg'. Scan count 18, logical reads 36, physical reads 2, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table '#43B0BA0F'. Scan count 1, logical reads 60, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table '#42BC95D6'. Scan count 1, logical reads 60, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table '#41C8719D'. Scan count 1, logical reads 60, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table '#40D44D64'. Scan count 1, logical reads 60, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table '#LEA2_________________________________________________000000004D56'. Scan count 1, logical reads 60, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table '#39332B9C'. Scan count 1, logical reads 60, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table '#School2________________________________________________000000004D57'. Scan count 1, logical reads 29164, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table '#GenderKey______________________________________________000000004D5A'. Scan count 1, logical reads 29164, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table '#LangAcqKey_____________________________________________000000004D5B'. Scan count 1, logical reads 29164, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table '#TransferCatKey___________________________________________000000004D5C'. Scan count 1, logical reads 29164, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table '#ResCatKey______________________________________________000000004D5D'. Scan count 1, logical reads 29164, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table 'RPT_SnapShot_1_4_StuPgm_Denorm'. Scan count 2344954, logical reads 4992518, physical reads 16, read-ahead reads 8, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table '#3FE0292B'. Scan count 1, logical reads 2344954, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table 'RPT_SnapShot_1_4_StuEnrlmt_Denorm'. Scan count 20, logical reads 87679, physical reads 0, read-ahead reads 87425, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table '#GradeKey_______________________________________________000000004D59'. Scan count 1, logical reads 1, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. What should I look for in here when i'm looking to improve the performance? The line with over 2 million for the Scan count looked suspicious to me but I really don't know. Does anyone see anything here that i should look into in more detail?

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  • Help understanding how to make a bar chart using ggplot2

    - by celenius
    I'm trying to use the bar_geom function of ggplot2, but I can't understand how to use it. I've made a small sample of my code to show what I am trying to do: library(ggplot2) # sample data sampleData = data.frame( v1=c('a','b','c','d','e', 'f','g', 'h', 'i','j'), v2=c(1:10) ) sampleData$Names = data.frame( Names = paste(sampleData$v1, sampleData$v2, sep="") ) sampleData$Values = c(1:10) # make plot x = sampleData$Values y = sampleData$Names qplot( x, y, data = sampleData, geom="bar" ) I want sampleData$Names to be on the x-axis of my graph, labeling each bar and and sampleData$Values to scale the bar height. I want the y-axis to be specified as a range. I realize that I don't understand how ggplot2 functions as this small example does not work, yet my other example is generating a plot but I cannot specify a y-range as it considers the variables to be categorical.

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  • Understanding CSRF - Simple Question

    - by byronh
    I know this might make me seem like an idiot, I've read everything there is to read about CSRF and I still don't understand how using a 'challenge token' would add any sort of prevention. Please help me clarify the basic concept, none of the articles and posts here on SO I read seemed to really explicitly state what value you're comparing with what. From OWASP: In general, developers need only generate this token once for the current session. After initial generation of this token, the value is stored in the session and is utilized for each subsequent request until the session expires. If I understand the process correctly, this is what happens. I log in at http://example.com and a session/cookie is created containing this random token. Then, every form includes a hidden input also containing this random value from the session which is compared with the session/cookie upon form submission. But what does that accomplish? Aren't you just taking session data, putting it in the page, and then comparing it with the exact same session data? Seems like circular reasoning. These articles keep talking about following the "same-origin policy" but that makes no sense, because all CSRF attacks ARE of the same origin as the user, just tricking the user into doing actions he/she didn't intend. Is there any alternative other than appending the token to every single URL as a query string? Seems very ugly and impractical, and makes bookmarking harder for the user.

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  • Help Understanding Function

    - by Fred F.
    What does the following function perform? public static double CleanAngle(double angle) { while (angle < 0) angle += 2 * System.Math.PI; while (angle > 2 * System.Math.PI) angle -= 2 * System.Math.PI; return angle; } This is how it is used with ATan2. I believe the actually values passed to ATan2 are always positive. static void Main(string[] args) { int q = 1; //'x- and y-coordinates will always be positive values //'therefore, do i need to "clean"? foreach (Point oPoint in new Point[] { new Point(8,20), new Point(-8,20), new Point(8,-20), new Point(-8,-20)}) { Debug.WriteLine(Math.Atan2(oPoint.Y, oPoint.X), "unclean " + q.ToString()); Debug.WriteLine(CleanAngle(Math.Atan2(oPoint.Y, oPoint.X)), "cleaned " + q.ToString()); q++; } //'output //'unclean 1: 1.19028994968253 //'cleaned 1: 1.19028994968253 //'unclean 2: 1.95130270390726 //'cleaned 2: 1.95130270390726 //'unclean 3: -1.19028994968253 //'cleaned 3: 5.09289535749705 //'unclean 4: -1.95130270390726 //'cleaned 4: 4.33188260327232 }

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  • Trying to verify understanding of foreign keys SQL Server

    - by msarchet
    So I'm working on just a learning project to expose myself to doing some things I do not get to do at work. I'm just making a simple bug and case tracking app (I know there are a million this is just to work with some tools I don't get to). So I was designing my database and realized I've never actually used Foreign Keys before in any of my projects, I've used them before but never actually setting up a column as a FK. So I've designed my database as follows, which I think is close to correct (at least for the initial layout). However When I try to add the FK's to the linking Tables I get an error saying, "The tables present in the relationship must have the same number of columns". I'm doing this by in SQLSMS by going to the Keys 'folder' and adding a FK. Is there something that I am doing wrong here, I don't understand why the tables would have to have the same number of columns for me to add a FK relationship between the tables?

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  • understanding the models in MVC

    - by fayer
    i cant fully understand the models in MVC. so i am using symfony with doctrine. the doctrine models are created. does this mean that i don't have to create any models? are the doctrine models the only models i need? where should i put the code that uses the doctrine models: eg. $phoneIds = array(); $phone1 = new Phonenumber(); $phone1['phonenumber'] = '555 202 7890'; $phone1->save(); $phoneIds[] = $phone1['id']; $phone2 = new Phonenumber(); $phone2['phonenumber'] = '555 100 7890'; $phone2->save(); $phoneIds[] = $phone2['id']; $user = new User(); $user['username'] = 'jwage'; $user['password'] = 'changeme'; $user->save(); $user->link('Phonenumbers', $phoneIds); should this code be in the controller or in another model? and where should i validate these fields (check if it exists in database, that email is email etc)? could someone please shed a light on this. thanks.

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  • Understanding the output from svn export

    - by ThatBlairGuy
    Working on some tweaks for a build script, I noticed that the output from svn export has an 'A' in column 1 for each file exported. A C:\build\file1 A C:\build\file2 A C:\build\file3 The subversion book describes the meaning of the various columns for svnlook changes and svn status, but I'm not having much luck finding the meaning behind this one. What does the 'A' in column 1 mean? Are there any other values displayed there? Any other columns? Thanks!

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  • Git tutorial: Understanding git pull and branches (using a specific example repo)

    - by dreftymac
    Backround: Suppose I have the following Git URLs (hosted on github) http://github.com/mikl/drupal.git git://github.com/mikl/drupal.git (Git read-only) I am interested in having a local copy of this repository so I can pratice working with branches in git and see how my local working tree can change depending on which branch I am working with. Questions: To get started, I set up a local directory and do git clone git://github.com/mikl/drupal.git ... Will this clone all of the branches? Or will it only clone master? The web front-end for github gives me a "drop down" menu that allows me to switch branches ... Does changing this drop-down actually change which branch I will be grabbing when I run git clone? If I want a new copy of this repository on my local machine, but I am interested in only two branches of this repository and I want to ignore all the rest, what command do I use to ensure I clone only those two branches and nothing else (assume one of the branches is master)?

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  • Understanding Async Methods in Web Service.

    - by Polaris
    Hello. I consume Java Service in my .NET appliaction. I have one question: When service serialize in .NET he also create Async methods. For example for GetPersons() method service create GetPersonsAsync() which is return void. In which cases I can use this Async methods and what the destination of these methods.

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  • Help understanding some OpenGL stuff

    - by shinjuo
    I am working with some code to create a triangle that moves with arrow keys. I want to create a second object that moves independently. This is where I am having trouble, I have created the second actor, but cannot get it to move. There is too much code to post it all so I will just post a little and see if anyone can help at all. ogl_test.cpp #include "platform.h" #include "srt/scheduler.h" #include "model.h" #include "controller.h" #include "model_module.h" #include "graphics_module.h" class blob : public actor { public: blob(float x, float y) : actor(math::vector2f(x, y)) { } void render() { transform(); glBegin(GL_TRIANGLES); glVertex3f(0.25f, 0.0f, -5.0f); glVertex3f(-.5f, 0.25f, -5.0f); glVertex3f(-.5f, -0.25f, -5.0f); glEnd(); end_transform(); } void update(controller& c, float dt) { if (c.left_key) { rho += pi / 9.0f * dt; c.left_key = false; } if (c.right_key) { rho -= pi / 9.0f * dt; c.right_key = false; } if (c.up_key) { v += .1f * dt; c.up_key = false; } if (c.down_key) { v -= .1f * dt; if (v < 0.0) { v = 0.0; } c.down_key = false; } actor::update(c, dt); } }; class enemyOne : public actor { public: enemyOne(float x, float y) : actor(math::vector2f(x, y)) { } void render() { transform(); glBegin(GL_TRIANGLES); glVertex3f(0.25f, 0.0f, -5.0f); glVertex3f(-.5f, 0.25f, -5.0f); glVertex3f(-.5f, -0.25f, -5.0f); glEnd(); end_transform(); } void update(controller& c, float dt) { if (c.left_key) { rho += pi / 9.0f * dt; c.left_key = false; } if (c.right_key) { rho -= pi / 9.0f * dt; c.right_key = false; } if (c.up_key) { v += .1f * dt; c.up_key = false; } if (c.down_key) { v -= .1f * dt; if (v < 0.0) { v = 0.0; } c.down_key = false; } actor::update(c, dt); } }; int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, char* lpCmdLine, int nCmdShow ) { model m; controller control(m); srt::scheduler scheduler(33); srt::frame* model_frame = new srt::frame(scheduler.timer(), 0, 1, 2); srt::frame* render_frame = new srt::frame(scheduler.timer(), 1, 1, 2); model_frame->add(new model_module(m, control)); render_frame->add(new graphics_module(m)); scheduler.add(model_frame); scheduler.add(render_frame); blob* prime = new blob(0.0f, 0.0f); m.add(prime); m.set_prime(prime); enemyOne* primeTwo = new enemyOne(2.0f, 0.0f); m.add(primeTwo); m.set_prime(primeTwo); scheduler.start(); control.start(); return 0; } model.h #include <vector> #include "vec.h" const double pi = 3.14159265358979323; class controller; using math::vector2f; class actor { public: vector2f P; float theta; float v; float rho; actor(const vector2f& init_location) : P(init_location), rho(0.0), v(0.0), theta(0.0) { } virtual void render() = 0; virtual void update(controller&, float dt) { float v1 = v; float theta1 = theta + rho * dt; vector2f P1 = P + v1 * vector2f(cos(theta1), sin(theta1)); if (P1.x < -4.5f || P1.x > 4.5f) { P1.x = -P1.x; } if (P1.y < -4.5f || P1.y > 4.5f) { P1.y = -P1.y; } v = v1; theta = theta1; P = P1; } protected: void transform() { glPushMatrix(); glTranslatef(P.x, P.y, 0.0f); glRotatef(theta * 180.0f / pi, 0.0f, 0.0f, 1.0f); //Rotate about the z-axis } void end_transform() { glPopMatrix(); } }; class model { private: typedef std::vector<actor*> actor_vector; actor_vector actors; public: actor* _prime; model() { } void add(actor* a) { actors.push_back(a); } void set_prime(actor* a) { _prime = a; } void update(controller& control, float dt) { for (actor_vector::iterator i = actors.begin(); i != actors.end(); ++i) { (*i)->update(control, dt); } } void render() { for (actor_vector::iterator i = actors.begin(); i != actors.end(); ++i) { (*i)->render(); } } };

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  • Understanding the "Instantiation" of Actionscript/Flash Objects

    - by parallax7d
    Could someone expand and clarify the different logical instantiations of objects in actionscript? So far it seems there are 3 layers of instantiations, for lack of a better term. The first one is declaring a variable/type. Next is instantiating that variable with something solid in the code, like a method or function? Is this just a way to glue things together? Then after that you instantiate it on the stage, is this something you have to do explicitly, or is it a side effect? Is this "3 layer" concept the correct way of looking at it, kind of like the MVC for flash app logic?

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  • Understanding VS2010 C# parallel profiling results

    - by Haggai
    I have a program with many independent computations so I decided to parallelize it. I use Parallel.For/Each. The results were okay for a dual-core machine - CPU utilization of about 80%-90% most of the time. However, with a dual Xeon machine (i.e. 8 cores) I get only about 30%-40% CPU utilization, although the program spends quite a lot of time (sometimes more than 10 seconds) on the parallel sections, and I see it employs about 20-30 more threads in those sections compared to serial sections. Each thread takes more than 1 second to complete, so I see no reason for them to work in parallel - unless there is a synchronization problem. I used the built-in profiler of VS2010, and the results are strange. Even though I use locks only in one place, the profiler reports that about 85% of the program's time is spent on synchronization (also 5-7% sleep, 5-7% execution, under 1% IO). The locked code is only a cache (a dictionary) get/add: bool esn_found; lock (lock_load_esn) esn_found = cache.TryGetValue(st, out esn); if(!esn_found) { esn = pData.esa_inv_idx.esa[term_idx]; esn.populate(pData.esa_inv_idx.datafile); lock (lock_load_esn) { if (!cache.ContainsKey(st)) cache.Add(st, esn); } } lock_load_esn is a static member of the class of type Object. esn.populate reads from a file using a separate StreamReader for each thread. However, when I press the Synchronization button to see what causes the most delay, I see that the profiler reports lines which are function entrance lines, and doesn't report the locked sections themselves. It doesn't even report the function that contains the above code (reminder - the only lock in the program) as part of the blocking profile with noise level 2%. With noise level at 0% it reports all the functions of the program, which I don't understand why they count as blocking synchronizations. So my question is - what is going on here? How can it be that 85% of the time is spent on synchronization? How do I find out what really is the problem with the parallel sections of my program? Thanks.

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  • Have problem understanding the id/name of java bean

    - by symfony
    In an XmlBeanFactory (including ApplicationContext variants), you use the id or name attributes to specify the bean id(s), and at least one id must be specified in one or both of these attributes. Does it mean the following are legal? <bean id="test"> <bean name="test"> But this is illegal: <bean non_idnorname="test"> you may also or instead specify one or more bean ids (separated by a comma (,) or semicolon (;) via the name attribute. Does it mean I can specify multiple ids this way: <bean name="id1;id2,id3"> Can someone convince my doubt?

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  • Understanding CLR 2.0 Memory Model

    - by Eloff
    Joe Duffy, gives 6 rules that describe the CLR 2.0+ memory model (it's actual implementation, not any ECMA standard) I'm writing down my attempt at figuring this out, mostly as a way of rubber ducking, but if I make a mistake in my logic, at least someone here will be able to catch it before it causes me grief. Rule 1: Data dependence among loads and stores is never violated. Rule 2: All stores have release semantics, i.e. no load or store may move after one. Rule 3: All volatile loads are acquire, i.e. no load or store may move before one. Rule 4: No loads and stores may ever cross a full-barrier (e.g. Thread.MemoryBarrier, lock acquire, Interlocked.Exchange, Interlocked.CompareExchange, etc.). Rule 5: Loads and stores to the heap may never be introduced. Rule 6: Loads and stores may only be deleted when coalescing adjacent loads and stores from/to the same location. I'm attempting to understand these rules. x = y y = 0 // Cannot move before the previous line according to Rule 1. x = y z = 0 // equates to this sequence of loads and stores before possible re-ordering load y store x load 0 store z Looking at this, it appears that the load 0 can be moved up to before load y, but the stores may not be re-ordered at all. Therefore, if a thread sees z == 0, then it also will see x == y. If y was volatile, then load 0 could not move before load y, otherwise it may. Volatile stores don't seem to have any special properties, no stores can be re-ordered with respect to each other (which is a very strong guarantee!) Full barriers are like a line in the sand which loads and stores can not be moved over. No idea what rule 5 means. I guess rule 6 means if you do: x = y x = z Then it is possible for the CLR to delete both the load to y and the first store to x. x = y z = y // equates to this sequence of loads and stores before possible re-ordering load y store x load y store z // could be re-ordered like this load y load y store x store z // rule 6 applied means this is possible? load y store x // but don't pop y from stack (or first duplicate item on top of stack) store z What if y was volatile? I don't see anything in the rules that prohibits the above optimization from being carried out. This does not violate double-checked locking, because the lock() between the two identical conditions prevents the loads from being moved into adjacent positions, and according to rule 6, that's the only time they can be eliminated. So I think I understand all but rule 5, here. Anyone want to enlighten me (or correct me or add something to any of the above?)

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  • Understanding Twitter API's "Cursor" parameter

    - by Adam
    I don't really get how to use the Curesor parameter in Twitter's API, for an exmaple - here. Am I supposed to make a new API call for each 100 followers? I'd love it if someone could provide a PHP example for getting a full list of followers assuming I have more than 100... Thanks in advance!

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