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  • Overriding previously set float using javascript in ie

    - by wheresrhys
    I've read this question to figure out how to set float:none on an element which already has float:right set with class. I used element.style.cssFloat = "none", but this just added a new style property cssFloat which didn't over-ride the existing float:right. I've now fixed it using the adding/removing classes method. But is there a way of over-riding existing float rules in ie without having to use classes?

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  • how to make my method running on the template of google-app-engine..

    - by zjm1126
    the model is : class someModel(db.Model): name = db.StringProperty() def name_is_sss(self): return self.name=='sss' the view is : a=someModel() a.name='sss' path = os.path.join(os.path.dirname(__file__), os.path.join('templates', 'blog/a.html')) self.response.out.write(template.render(path, {'a':a})) and the html is : {{ a.name_is_sss }} the page shows : True so i want to make it more useful, and like this: the model: class someModel(db.Model): name = db.StringProperty() def name_is_x(self,x): return self.name==x the html is : {% a.name_is_x 'www'%} or {{ a.name_is_x 'www'}} but the error is : TemplateSyntaxError: Invalid block tag: 'a.name_is_x' or TemplateSyntaxError: Could not parse the remainder: 'www' so how to make my method running thanks

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  • IronPython overriding __setattr__ and __getattr__

    - by yodaj007
    I'm trying to implement a class in C# with a method that intercepts the Python __setattr__ and __getattr__ magic methods. I found this bug report: http://ironpython.codeplex.com/WorkItem/View.aspx?WorkItemId=8143 But that is from 2008, and nowhere can I find ICustomAttributes or PythonNameAttribute. I don't see anything useful in Interfaces.cs either. Can someone point me in the right direction?

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  • Overriding an ActiveRecord attribute

    - by jspooner
    I have a model with a completed:boolean column that I'd like override so I can add some conditional code. I've never override an ActiveRecord attribute before and wanted to know if the method below is good practice? class Article < ActiveRecord::Base def completed=(b) write_attribute(:completed, b) # IF b is true then do something end end

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  • Java: what is the class for the isBinary-method?

    - by HH
    I am accustomed to java.io.* and java.util.* but not to the tree: com.starbase.util Class FileUtils java.lang.Object | +--com.starbase.util.FileUtils Source. So which class should I import to use the isBinary-method? Do I do "import java.lang.Object;" or "import java.lang.Object.com.starbase.util.FileUtils;"?

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  • Java: If I overwrite the .equals method, can I still test for reference equality with ==?

    - by shots fired
    I have the following situation: I need to sort trees based by height, so I made the Tree's comparable using the height attribute. However, I was also told to overwrite the equals and hashCode methods to avoid unpredictable behaviour. Still, sometimes I may want to compare the references of the roots or something along those lines using ==. Is that still possible or does the == comparison call the equals method?

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  • is a factory pattern to prevent multuple instances for same object (instance that is Equal) good design?

    - by dsollen
    I have a number of objects storing state. There are essentially two types of fields. The ones that uniquly define what the object is (what node, what edge etc), and the oens that store state describing how these things are connected (this node is connected to these edges, this edge is part of these paths) etc. My model is updating the state variables using package methdos, so these objects all act as immutable to anyone not in Model scope. All Objects extend one base type. I've toyed with the idea of a Factory approch which accepts a Builder object and construct the applicable object. However, if an instance of the object already exists (ie would return true if I created the object defined by the builder and passed it to the equal method for the existing instance) the factory returns the current object instead of creating a new instance. Because the Equal method would only compare what uniquly defines the type of object (this is node A nto node B) but won't check the dynamic state stuff (node A is currently connected to nodes C and E) this would be a way of ensuring anyone that wants my Node A automatically knows it's state connections. More importantly it would prevent aliasing nightmares of someone trying to pass an instance of node A with different state then the node A in my model has. I've never heard of this pattern before, and it's a bit odd. I would have to do some overiding of serlization methods to make it work (ensure when I read in a serilized object I add it to my facotry list of known instances, and/or return an existing factory in it's place), as well as using a weakHashMap as if it was a weakHashSet to know rather an instance exists without worrying about a quasi-memory leak occuring. I don't know if this is too confusing or prone to it's own obscure bugs. One thing I know is that plugins interface with lowest level hardware. The plugins have to be able to return state taht is different then my memory; to tell my memory when it's own state is inconsistent. I believe this is possible despit their fetching objects that exist in my memory; we allow building of objects without checking their consistency with the model until the addToModel is called anyways; and the existing plugins design was written before all this extra state existed and worked fine without ever being aware of it. Should I just be using some other design to avoid this crazyness? (I have another question to that affect I'm posting).

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  • C#: Inheritance, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel? In response to rh: This means that now for a PlayerModel p, p.Model is not equivalent to ((CombatantGameObject)p).Model, and also not equivalent to ((GameObjectController)p).Model. That is exactly what I do not want. I want: PlayerController p; p.Model == ((CombatantGameObject)p).Model p.Model == ((GameObjectController)p).Model How can I do this? override?

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  • Overriding the save() method of a model that uses django-mptt

    - by saturdayplace
    I've been using django-mptt in my project for a while now, it's fabulous. Recently, I've found a need to override a model's save() method that uses mptt, and I'm getting an error when I try to save a new instance of that model: Exception Type: ValueError at /admin/scrivener/page/add/ Exception Value: Cannot use None as a query value I'm assuming that this is a result of the fact that the instance hasn't been stuck into a tree yet, but I'm not sure how to go about fixing this. I added a comment about it onto a similar issue on the project's tracker, but I was hoping that someone here might be able to put me on the right track faster. Here's the traceback. Environment: Request Method: POST Request URL: http://localhost:8000/admin/scrivener/page/add/ Django Version: 1.2 rc 1 SVN-13117 Python Version: 2.6.4 Installed Applications: ['django.contrib.auth', 'django.contrib.contenttypes', 'django.contrib.sessions', 'django.contrib.sites', 'django.contrib.admin', 'django.contrib.sitemaps', 'mptt', 'filebrowser', 'south', 'haystack', 'django_static', 'etc', 'scrivener', 'gregor', 'annunciator'] Installed Middleware: ('django.middleware.common.CommonMiddleware', 'django.contrib.sessions.middleware.SessionMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware') Traceback: File "B:\django-apps\3rd Party Source\django\core\handlers\base.py" in get_response 100. response = callback(request, *callback_args, **callback_kwargs) File "B:\django-apps\3rd Party Source\django\contrib\admin\options.py" in wrapper 239. return self.admin_site.admin_view(view)(*args, **kwargs) File "B:\django-apps\3rd Party Source\django\utils\decorators.py" in _wrapped_view 74. response = view_func(request, *args, **kwargs) File "B:\django-apps\3rd Party Source\django\views\decorators\cache.py" in _wrapped_view_func 69. response = view_func(request, *args, **kwargs) File "B:\django-apps\3rd Party Source\django\contrib\admin\sites.py" in inner 190. return view(request, *args, **kwargs) File "B:\django-apps\3rd Party Source\django\utils\decorators.py" in _wrapper 21. return decorator(bound_func)(*args, **kwargs) File "B:\django-apps\3rd Party Source\django\utils\decorators.py" in _wrapped_view 74. response = view_func(request, *args, **kwargs) File "B:\django-apps\3rd Party Source\django\utils\decorators.py" in bound_func 17. return func(self, *args2, **kwargs2) File "B:\django-apps\3rd Party Source\django\db\transaction.py" in _commit_on_success 299. res = func(*args, **kw) File "B:\django-apps\3rd Party Source\django\contrib\admin\options.py" in add_view 795. self.save_model(request, new_object, form, change=False) File "B:\django-apps\3rd Party Source\django\contrib\admin\options.py" in save_model 597. obj.save() File "B:\django-apps\scrivener\models.py" in save 205. self.url = self.get_absolute_url() File "B:\django-apps\3rd Party Source\django\utils\functional.py" in _curried 55. return _curried_func(*(args+moreargs), **dict(kwargs, **morekwargs)) File "B:\django-apps\3rd Party Source\django\db\models\base.py" in get_absolute_url 940. return settings.ABSOLUTE_URL_OVERRIDES.get('%s.%s' % (opts.app_label, opts.module_name), func)(self, *args, **kwargs) File "B:\django-apps\3rd Party Source\django\db\models\__init__.py" in inner 31. bits = func(*args, **kwargs) File "B:\django-apps\scrivener\models.py" in get_absolute_url 194. for ancestor in self.get_ancestors(): File "B:\django-apps\3rd Party Source\mptt\models.py" in get_ancestors 23. opts.tree_id_attr: getattr(self, opts.tree_id_attr), File "B:\django-apps\3rd Party Source\django\db\models\manager.py" in filter 141. return self.get_query_set().filter(*args, **kwargs) File "B:\django-apps\3rd Party Source\django\db\models\query.py" in filter 550. return self._filter_or_exclude(False, *args, **kwargs) File "B:\django-apps\3rd Party Source\django\db\models\query.py" in _filter_or_exclude 568. clone.query.add_q(Q(*args, **kwargs)) File "B:\django-apps\3rd Party Source\django\db\models\sql\query.py" in add_q 1131. can_reuse=used_aliases) File "B:\django-apps\3rd Party Source\django\db\models\sql\query.py" in add_filter 1000. raise ValueError("Cannot use None as a query value") Exception Type: ValueError at /admin/scrivener/page/add/ Exception Value: Cannot use None as a query value

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  • Inheriting from DataGridTextColumn and overriding GenerateElement

    - by philbrowndotcom
    I'm attempting to create a custom DataGrid where I can format individual cells based on the cell value (ie; red text for negative values, green for postitive) ala this approach... http://stackoverflow.com/questions/686165/how-to-get-binding-value-of-current-cell-in-a-wpftoolkit-datagrid I also need to convert the values from negative to parenthesised (ie; -2.34 to (2.34)). I've got the inheritance/overide working. My question is, how do I get access to the values in the cells in the overridden GenerateElement method. Thanks in advance, Phil

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  • Django: Overriding the clean() method in forms - question about raising errors

    - by Monika Sulik
    I've been doing things like this in the clean method: if self.cleaned_data['type'].organized_by != self.cleaned_data['organized_by']: raise forms.ValidationError('The type and organization do not match.') if self.cleaned_data['start'] > self.cleaned_data['end']: raise forms.ValidationError('The start date cannot be later than the end date.') But then that means that the form can only raise one of these errors at a time. Is there a way for the form to raise both of these errors? EDIT #1: Any solutions for the above are great, but would love something that would also work in a scenario like: if self.cleaned_data['type'].organized_by != self.cleaned_data['organized_by']: raise forms.ValidationError('The type and organization do not match.') if self.cleaned_data['start'] > self.cleaned_data['end']: raise forms.ValidationError('The start date cannot be later than the end date.') super(FooAddForm, self).clean() Where FooAddForm is a ModelForm and has unique constraints that might also cause errors. If anyone knows of something like that, that would be great...

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  • .NET Lambda Pass Method Parameter

    - by RM
    Hi All, I hope i'm missing something obvious, but I'm having some troubles defining a method that takes a parameter of a method to fetch the method information for the passed method. I do NOT want actually execute the method. I want to be able to do: busObject.SetResolverMethod<ISomeInterface>(x=>x.GetNameById); Where GetNameById is a method defined on the interface ISomeInterface. In this case, an example of the method being passed in's signature would be: MyVarA GetNameById(int id){ .... } In the above example, the SetResolverMethod's body should be able to return / store the string "GetNameById". There is no standard signature the method being passed in will conform to (except that it will always return an object of some kind). Currently I'm setting the method as a string (i.e. "GetNameById"), but I want it to be compile time checked, hence this question.

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  • Overriding equals, hashCode and toString in a Clojure deftype

    - by mikera
    I'm trying to create a new type in Clojure using deftype to implement a two dimensional (x,y) coordinate, which implements a "Location" protocol. I'd also like to have this implement the standard Java equals, hashCode and toString methods. My initial attempt is: (defprotocol Location (get-x [p]) (get-y [p]) (add [p q])) (deftype Point [#^Integer x #^Integer y] Location (get-x [p] x) (get-y [p] y) (add [p q] (let [x2 (get-x q) y2 (get-y q)] (Point. (+ x x2) (+ y y2)))) Object (toString [self] (str "(" x "," y ")")) (hashCode [self] (unchecked-add x (Integer/rotateRight y 16))) (equals [self b] (and (XXXinstanceofXXX Location b) (= x (get-x b)) (= y (get-y b))))) However the equals method still needs some way of working out if the b parameter implements the Location protocol. What is the right approach? Am I on the right track?

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  • Android/Java Beginner: Overriding ArrayAdapter's getView

    - by Preformed Cone
    Firstly I am new to android and Java so this is a beginners question. I have some code that overrides the ArrayAdapter's getView method. Here is the code public View getView(int position, View convertView, ViewGroup parent) { TextView label = (TextView)convertView; if (convertView == null) { convertView = new TextView(ctxt); label = (TextView)convertView; } label.setText(items[position]); return (convertView); } My question is: why does label.setText(items[position]); affect the convertView return value? How are they related / linked?

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  • Overriding Doctrine_Record (sfDoctrineRecord) instance methods in Doctrine PHP Symfony

    - by notbrain
    My background is in Propel, so I was hoping it would be a simple thing to override a magical getter in a Doctrine_Record (sfDoctrineRecord), but I'm getting either a Segfault or the override method is simply ignored in favor of the one in the superclass. https://gist.github.com/697008eaf4d7b606286a class FaqCategory extends BaseFaqCategory { public function __toString() { return $this->getCategory(); } // doesn't work // override getDisplayName to fall back to category name if getDisplayName doesn't exist public function getDisplayName() { // also tried parent::getDisplayName() but got segfault(!) if(isset($this->display_name)) { $display_name = $this->display_name; } else { $display_name = $this->category; } return $display_name; } } What is the proper Doctrine way to extend/override methods on an instance of Doctrine_Record (via sfDoctrineRecord extends Doctrine_Record)? This has to be doable...or should I be looking at the Template documentation? Thanks, Brian

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  • How do I Moq It.IsAny for an array in the setup of a method?

    - by Graham
    I'm brand new to Moq (using v 4) and am struggling a little with the documentation. What I'm trying to do is to Moq a method that takes a byte array and returns an object. Something like: decoderMock.Setup(d => d.Decode(????).Returns(() => tagMock.Object); The ???? is where the byte[] should be, but I can't work out how to make it so that I don't care what's in the byte array, just return the mocked object I've already set up. Moq.It.IsAny expects a generic. Any help please?

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  • Overriding fetch in multiple spine models

    - by Adam Charnock
    I need to override Spine's @fetch() method in all of my Spine models. Currently I have code duplication as follows: TastypieEndpointMixin = fromJSON: (data) -> return unless data return Spine.Model.fromJSON(data.objects) class App.models.Position extends Spine.Model @configure 'Position', 'code', 'name' @extend Spine.Model.Ajax @extend TastypieEndpointMixin @url: '/api/v1/position/?format=json' validate: -> 'code is required' unless @code @fetch: -> defer = $.Deferred() @one "refresh", -> defer.resolve() super return defer class App.models.Player extends Spine.Model @configure 'Player', 'first_name', 'last_name', ... @extend Spine.Model.Ajax @extend TastypieEndpointMixin @url: '/api/v1/player/?format=json' @fetch: -> defer = $.Deferred() @one "refresh", -> defer.resolve() super return defer My question is: How can I create some form of parent class which contains @fetch()? I know this should be a simple problem to solve. I have tried many options (including extending Spine.Model and Spine.Model.Ajax), but nothing works and I cannot seem to get my head around it.

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  • Automatically decorating every instance method in a class

    - by max
    I want to apply the same decorator to every method in a given class, other than those that start and end with __. It seems to me it should be doable using a class decorator. Are there any pitfalls to be aware of? Ideally, I'd also like to be able to: disable this mechanism for some methods by marking them with a special decorator enable this mechanism for subclasses as well enable this mechanism even for methods that are added to this class in runtime [Note: I'm using Python 3.2, so I'm fine if this relies on features added recently.] Here's my attempt: _methods_to_skip = {} def apply(decorator): def apply_decorator(cls): for method_name, method in get_all_instance_methods(cls): if (cls, method) in _methods_to_skip: continue if method_name[:2] == `__` and method_name[-2:] == `__`: continue cls.method_name = decorator(method) return apply_decorator def dont_decorate(method): _methods_to_skip.add((get_class_from_method(method), method)) return method Here are things I have problems with: how to implement get_all_instance_methods function not sure if my cls.method_name = decorator(method) line is correct how to do the same to any methods added to a class in runtime how to apply this to subclasses how to implement get_class_from_method

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  • What are the interets of synthetic methods?

    - by romaintaz
    Problem One friend suggested an interesting problem. Given the following code: public class OuterClass { private String message = "Hello World"; private class InnerClass { private String getMessage() { return message; } } } From an external class, how may I print the message variable content? Of course, changing the accessibility of methods or fields is not allowed. (the source here, but it is a french blog) Solution The code to solve this problem is the following: try { Method m = OuterClass.class.getDeclaredMethod("access$000", OuterClass.class); OuterClass outerClass = new OuterClass(); System.out.println(m.invoke(outerClass, outerClass)); } catch (Exception e) { e.printStackTrace(); } Note that the access$000 method name is not really standard (even if this format is the one that is strongly recommanded), and some JVM will name this method access$0. Thus, a better solution is to check for synthetic methods: Method method = null; int i = 0; while ((method == null) && (i < OuterClass.class.getDeclaredMethods().length)) { if (OuterClass.class.getDeclaredMethods()[i].isSynthetic()) { method = OuterClass.class.getDeclaredMethods()[i]; } i++; } if (method != null) { try { System.out.println(method.invoke(null, new OuterClass())); } catch (Exception e) { e.printStackTrace(); } } So the interesting point in this problem is to highlight the use of synthetic methods. With these methods, I can access a private field as it was done in the solution. Of course, I need to use reflection, and I think that the use of this kind of thing can be quite dangerous... Question What is the interest - for me, as a developer - of a synthetic method? What can be a good situation where using the synthetic can be useful?

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  • What's causing "NoMethodError: undefined method `include?' for nil:NilClass"

    - by NudeCanalTroll
    I have a Book model in my Rails application, with various properties (aka columns in the book db table). One of these properties is "ranking". Recently, may app has started to throw NoMethodError: undefined method 'include?' for nil:NilClass for the following code: def some_method(book, another_arg) return book.ranking unless book.ranking.blank? ... end However, it's not consistent. The vast majority of the time, accessing book.ranking works -- the error is thrown maybe 2-4% of the time. If I change the code to book[:ranking] or book['ranking'] instead of book.ranking, it works 100% of the time. Any ideas?

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  • How can I make a recursive version of my iterative method?

    - by user247679
    Greetings. I am trying to write a recursive function in Java that prints the numbers one through n. (n being the parameter that you send the function.) An iterative solution is pretty straightforward: public static void printNumbers(int n){ for(int i = 1; i <= n; i++){ System.out.println(i); i++; } As a novice programmer, I'm having troubles figuring out how a recursive version of this method would work. Any bright ideas? Thanks for reading my problem!

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  • C++ and virtual methods overriding

    - by silent
    Sorry for this stupid question, but I can't find an answer by myself, I'm too new in C++ :( class DBObject : public QObject { ... protected: virtual QString tableName() { return ""; }; }; class DBUserObject : public DBObject { ... protected: virtual QString tableName() { return "profiles"; }; }; And I have this code in parent: bool DBObject::load(quint32 id) { QString query = QString("select %1 from %2 where id = :id") .arg(fieldList().join(",")) .arg(tableName()); <--- here is trouble ... } So I'm trying to execute: DBUserObject user; user.load(3); But in result I have a query with empty table name cause tableName() method returns empty string. Why not "profiles"?

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  • Twitter gem - undefined method `stringify_keys’

    - by Piet
    Have you been getting the following errors when running the Twitter gem lately ? /usr/local/lib/ruby/gems/1.8/gems/httparty-0.4.3/lib/httparty/response.rb:15:in `send': undefined method `stringify_keys' for # (NoMethodError) from /usr/local/lib/ruby/gems/1.8/gems/httparty-0.4.3/lib/httparty/response.rb:15:in `method_missing’ from /usr/local/lib/ruby/gems/1.8/gems/mash-0.0.3/lib/mash.rb:131:in `deep_update’ from /usr/local/lib/ruby/gems/1.8/gems/mash-0.0.3/lib/mash.rb:50:in `initialize’ from /usr/local/lib/ruby/gems/1.8/gems/twitter-0.6.13/lib/twitter/search.rb:101:in `new’ from /usr/local/lib/ruby/gems/1.8/gems/twitter-0.6.13/lib/twitter/search.rb:101:in `fetch’ from test.rb:26 It’s because Twitter has been sending back plain text errors that are treated as a string instead of json and can’t be properly ‘Mashed’ by the Twitter gem. Also check http://github.com/jnunemaker/twitter/issues#issue/6. Without diving into the bowels of the Twitter gem or HTTParty, you could ‘begin…rescue’ this error and try again in 5 minutes. I fixed it by overriding the offending code to return nil and checking for a nil response as follows: module Twitter class Search def fetch(force=false) if @fetch.nil? || force query = @query.dup query[:q] = query[:q].join(' ') query[:format] = 'json' #This line is the hack and whole reason we're monkey-patching at all. response = self.class.get('http://search.twitter.com/search', :query => query, :format => :json) #Our patch: response should be a Hash. If it isnt, return nil. return nil if response.class != Hash @fetch = Mash.new(response) end @fetch end end end (adapted from http://github.com/jnunemaker/twitter/issues#issue/9) If you have a better solution: speak up!

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