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  • How to prevent duplicate data access methods that retrieve similar data?

    - by Ronald Wildenberg
    In almost every project I work on with a team, the same problem seems to creep in. Someone writes UI code that needs data and writes a data access method: AssetDto GetAssetById(int assetId) A week later someone else is working on another part of the application and also needs an AssetDto but now including 'approvers' and writes the following: AssetDto GetAssetWithApproversById(int assetId) A month later someone needs an asset but now including the 'questions' (or the 'owners' or the 'running requests', etc): AssetDto GetAssetWithQuestionsById(int assetId) AssetDto GetAssetWithOwnersById(int assetId) AssetDto GetAssetWithRunningRequestsById(int assetId) And it gets even worse when methods like GetAssetWithOwnerAndQuestionsById start to appear. You see the pattern that emerges: an object is attached to a large object graph and you need different parts of this graph in different locations. Of course, I'd like to prevent having a large number of methods that do almost the same. Is it simply a matter of team discipline or is there some pattern I can use to prevent this? In some cases it might make sense to have separate methods, i.e. getting an asset with running requests may be expensive so I do not want to include these all the time. How to handle such cases?

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  • Trying to implement pre/post method code: better to use methods or a parent class?

    - by Will
    I'm finding it difficult to frame this question so ... I want to execute code both before and after a method runs in PHP. There are, as far as I know, two ways to implement this: Method One: pre and post methods class Model { function find($id) { $this->_precode(); // ... do stuff $this->post_code(); } } Add the calls to _precode() and _postcode() to each method where I need this functionality. Method Two: __call and method naming class Model extends PrePost { function prepost_find($id) { // ... do stuff ... } } class PrePost { function __call($method,$param) { $method = "prepost_$method"; // .. precode here .. $result = $this->$method($param); // .. postcode here .. } } This relies on naming a method in a specific way in the inheriting class. Is there a preferred way of doing this? The call method can be made to only handle its specific cases and even defer to a child class's call if there is one. I'm not looking for opinions; I'm looking to find out if there are valid reasons to choose one way over another.

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  • Is "If a method is re-used without changes, put the method in a base class, else create an interface" a good rule-of-thumb?

    - by exizt
    A colleague of mine came up with a rule-of-thumb for choosing between creating a base class or an interface. He says: Imagine every new method that you are about to implement. For each of them, consider this: will this method be implemented by more than one class in exactly this form, without any change? If the answer is "yes", create a base class. In every other situation, create an interface. For example: Consider the classes cat and dog, which extend the class mammal and have a single method pet(). We then add the class alligator, which doesn't extend anything and has a single method slither(). Now, we want to add an eat() method to all of them. If the implementation of eat() method will be exactly the same for cat, dog and alligator, we should create a base class (let's say, animal), which implements this method. However, if it's implementation in alligator differs in the slightest way, we should create an IEat interface and make mammal and alligator implement it. He insists that this method covers all cases, but it seems like over-simplification to me. Is it worth following this rule-of-thumb?

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  • BAD ARCHIVE MIRROR using PXE BOOT method

    - by omkar
    i m trying to automatically install UBUNTU on a client PC by using the method of PXE BOOT method....my Objectives are below:- i m following the steps given in this link installation using PXE BOOT 1:-the server will have a KICKSTART config file which contains the parameters for the OS installation and the files which are required for the OS installations. 2:-the client will have to detect this configuration along with the setup files and complete the installation without any input from the user. In my server i have installed DHCP3-server,Apache2 and TFTP for helping me with the installation. i have nearly achieved my first objective,i m able to boot my client using the files stored in the server,but during the installation stage it is asking me to "CHOOSE A MIRROR of UBUNTU ARCHIVE".i gave the server's IP address and the path in the server where the files are located but then too its giving me error "BAD ARCHIVE MIRROR". so is it possible that instead of downloading all the files from the internet and storing them on my disk , can i use the files which comes with the UBUNTU-CD, and how to store this files in what format (should i zip them ) on the disk. secondly i am also generating the ks.cfg which i wanted to give to the client for automatic installation of the OS ,so how should the configuration file be given to the installation process.

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  • TakeWhile and SkipWhile method in LINQ

    - by vik20000in
     In my last post I talked about how to use the take and the Skip keyword to filter out the number of records that we are fetching. But there is only problem with the take and skip statement. The problem lies in the dependency where by the number of records to be fetched has to be passed to it. Many a times the number of records to be fetched is also based on the query itself. For example if we want to continue fetching records till a certain condition is met on the record set. Let’s say we want to fetch records from the array of number till we get 7. For this kind of query LINQ has exposed the TakeWhile Method.     int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 };     var firstNumbersLessThan6 = numbers.TakeWhile(n => n < 7);   In the same way we can also use the SkipWhile statement. The skip while statement will skip all the records that do not match certain condition provided. In the example below we are skiping all those number which are not divisible by 3. Remember we could have done this with where clause also, but SkipWhile method can be useful in many other situation and hence the example and the keyword.     int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 };     var allButFirst3Numbers = numbers.SkipWhile(n => n % 3 != 0); Vikram

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  • Adding Vertices to a dynamic mesh via Method Call

    - by Raven Dreamer
    I have a C# Struct with a static method, "Get Shape" which populates a List with the vertices of a polyhedron. Method Signature: public static void GetShape(Block b, int x, int y, int z, List<Vector3> vertices, List<int> triangles, List<Vector2> uvs, List<Vector2> uv2s) Adding directly to the vertices list (via vertices.Add(vector3) ), the code works as expected, and the new polyhedron appears when I trigger the method. However, I want to do some processing on the vertices I'm adding (a rotation), and the most sensible way I can think to do that is by creating a separate list of Vector3s, and then combining the lists when I'm done. However, vertices.AddRange(newVerts) does not add the shape to the mesh, nor does a foreach loop with verts.Add(vertices[i]). And this is before I've added in any of the processing! I have a feeling this might stem from passing the list of vertices in as a parameter, rather than returning a list and then adding to the vertices in the calling object, but since I'm filling 4 lists, I was trying to avoid having to create a data struct to return all four at once. Any ideas? The working version of the method is reprinted below, in full: public static void GetShape(Block b, int x, int y, int z, List<Vector3> vertices, List<int> triangles, List<Vector2> uvs, List<Vector2> uv2s) { //List<Vector3> vertices = new List<Vector3>(); int l_blockShape = b.blockShape; int l_blockType = b.blockType; //CheckFace checks if the block is empty //if this block is empty, don't draw anything. int vertexIndex; //only y faces need to be hidden. //if((l_blockShape & BlockShape.NegZFace) == BlockShape.NegZFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.2f, y + 1, z+.2f)); vertices.Add(new Vector3(x+.8f, y + 1, z+.2f)); vertices.Add(new Vector3(x+.8f, y , z+.2f)); vertices.Add(new Vector3(x+.2f, y , z+.2f)); // first triangle for the face triangles.Add(vertexIndex); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+3); // second triangle for the face triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+3); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } //XY Z+1 face //if((l_blockShape & BlockShape.PosZFace) == BlockShape.PosZFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.8f, y + 1, z+.8f)); vertices.Add(new Vector3(x+.2f, y + 1, z+.8f)); vertices.Add(new Vector3(x+.2f, y , z+.8f)); vertices.Add(new Vector3(x+.8f, y , z+.8f)); // first triangle for the face triangles.Add(vertexIndex); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+3); // second triangle for the face triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+3); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } //ZY face //if((l_blockShape & BlockShape.NegXFace) == BlockShape.NegXFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.2f, y + 1, z+.8f)); vertices.Add(new Vector3(x+.2f, y + 1, z+.2f)); vertices.Add(new Vector3(x+.2f, y , z+.2f)); vertices.Add(new Vector3(x+.2f, y , z+.8f)); // first triangle for the face triangles.Add(vertexIndex); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+3); // second triangle for the face triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+3); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } //ZY X+1 face // if((l_blockShape & BlockShape.PosXFace) == BlockShape.PosXFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.8f, y + 1, z+.2f)); vertices.Add(new Vector3(x+.8f, y + 1, z+.8f)); vertices.Add(new Vector3(x+.8f, y , z+.8f)); vertices.Add(new Vector3(x+.8f, y , z+.2f)); // first triangle for the face triangles.Add(vertexIndex); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+3); // second triangle for the face triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+3); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } //ZX face if((l_blockShape & BlockShape.NegYFace) == BlockShape.NegYFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.8f, y , z+.8f)); vertices.Add(new Vector3(x+.8f, y , z+.2f)); vertices.Add(new Vector3(x+.2f, y , z+.2f)); vertices.Add(new Vector3(x+.2f, y , z+.8f)); // first triangle for the face triangles.Add(vertexIndex+3); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex); // second triangle for the face triangles.Add(vertexIndex+3); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+1); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } //ZX + 1 face if((l_blockShape & BlockShape.PosYFace) == BlockShape.PosYFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.8f, y+1 , z+.2f)); vertices.Add(new Vector3(x+.8f, y+1 , z+.8f)); vertices.Add(new Vector3(x+.2f, y+1 , z+.8f)); vertices.Add(new Vector3(x+.2f, y+1 , z+.2f)); // first triangle for the face triangles.Add(vertexIndex+3); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex); // second triangle for the face triangles.Add(vertexIndex+3); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+1); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } }

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  • Optimization ended up in casting an object at each method call

    - by Aybe
    I've been doing some optimization for the following piece of code : public void DrawLine(int x1, int y1, int x2, int y2, int color) { _bitmap.DrawLineBresenham(x1, y1, x2, y2, color); } After profiling it about 70% of the time spent was in getting a context for drawing and disposing it. I ended up sketching the following overload : public void DrawLine(int x1, int y1, int x2, int y2, int color, BitmapContext bitmapContext) { _bitmap.DrawLineBresenham(x1, y1, x2, y2, color, bitmapContext); } Until here no problems, all the user has to do is to pass a context and performance is really great as a context is created/disposed one time only (previously it was a thousand times per second). The next step was to make it generic in the sense it doesn't depend on a particular framework for rendering (besides .NET obvisouly). So I wrote this method : public void DrawLine(int x1, int y1, int x2, int y2, int color, IDisposable bitmapContext) { _bitmap.DrawLineBresenham(x1, y1, x2, y2, color, (BitmapContext)bitmapContext); } Now every time a line is drawn the generic context is casted, this was unexpected for me. Are there any approaches for fixing this design issue ? Note : _bitmap is a WriteableBitmap from WPF BitmapContext is from WriteableBitmapEx library DrawLineBresenham is an extension method from WriteableBitmapEx

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  • What is the ideal length of a method?

    - by iPhoneDeveloper
    In object-oriented programming, there is no exact rule on the maximum length of a method , but I still found these two qutes somewhat contradicting each other, so I would like to hear what you think. In Clean Code: A Handbook of Agile Software Craftsmanship, Robert Martin says: The first rule of functions is that they should be small. The second rule of functions is that they should be smaller than that. Functions should not be 100 lines long. Functions should hardly ever be 20 lines long. and he gives an example from Java code he sees from Kent Beck: Every function in his program was just two, or three, or four lines long. Each was transparently obvious. Each told a story. And each led you to the next in a compelling order. That’s how short your functions should be! This sounds great, but on the other hand, in Code Complete, Steve McConnell says something very different: The routine should be allowed to grow organically up to 100-200 lines, decades of evidence say that routines of such length no more error prone then shorter routines. And he gives a reference to a study that says routines 65 lines or long are cheaper to develop. So while there are diverging opinions about the matter, is there a functional best-practice towards determining the ideal length of a method for you?

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  • MatheMagics - Guess My Age - Method 2

    - by PointsToShare
    © 2011 By: Dov Trietsch. All rights reserved MatheMagic – Guess My Age – Method 2 The Mathemagician stands on the stage and asks an adult to do the following: ·         Do the next few steps on your calculator, or the calculator in your phone, or even on a piece of paper. ·         Do it silently! Don’t tell me the results until I ask for them directly ·         Multiply your age by 2. ·         Add 7 to the result ·         Multiply the result by 5. ·         Tell me the result. I will nonetheless immediately tell you what your age is. How do I do this? Let’s do the algebra. Let A denote your age (2A + 7) 5 = 10A + 35 so it is of the 3 digit form XY5 Now make two numbers out of the result - The last digit and the number before it. The Last digit is obviously 5, the other 2 (or 3 for a centenarian) and this number is the age + 3. Example: I am 76 years old and here is what happens when I do the steps 76 x 2 = 152 152 + 7 = 159 159 x 5 = 795 This is made of 79 and 5. And … 79 – 3 = 76 A note to the socially aware mathemagician – it is safer to do it with a man. The chances of a veracious answer are much, much higher! The trick may be accomplished on any 2 or 3 digit number, not just one’s age, but if you want to know your date’s age, it’s a good way to elicit it. That’s All Folks PS for more Ageless “Age” mathemagics go to www.mgsltns.com/games.htm and also here: http://geekswithblogs.net/PointsToShare/archive/2011/11/15/mathemagics---guess-my-age-method-1.aspx

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  • Should you create a class within a method?

    - by Amndeep7
    I have made a program using Java that is an implementation of this project: http://nifty.stanford.edu/2009/stone-random-art/sml/index.html. Essentially, you create a mathematical expression and, using the pixel coordinate as input, make a picture. After I initially implemented this in serial, I then implemented it in parallel due to the fact that if the picture size is too large or if the mathematical expression is too complex (especially considering the fact that I made the expression recursively), it takes a really long time. During this process, I realized that I needed two classes which implemented the Runnable interface as I had to put in parameters for the run method, which you aren't allowed to do directly. One of these classes ended up being a medium sized static inner class (not large enough to make an independent class file for it though). The other though, just needed a few parameters to determine some indexes and the size of the for loop that I was making run in parallel - here it is: class DataConversionRunnable implements Runnable { int jj, kk, w; DataConversionRunnable(int column, int matrix, int wid) { jj = column; kk = matrix; w = wid; } public void run() { for(int i = 0; i < w; i++) colorvals[kk][jj][i] = (int) ((raw[kk][jj][i] + 1.0) * 255 / 2.0); increaseCounter(); } } My question is should I make it a static inner class or can I just create it in a method? What is the general programming convention followed in this case?

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  • Dependency Injection and method signatures

    - by sunwukung
    I've been using YADIF (yet another dependency injection framework) in a PHP/Zend app I'm working on to handle dependencies. This has achieved some notable benefits in terms of testing and decoupling classes. However,one thing that strikes me is that despite the sleight of hand performed when using this technique, the method names impart a degree of coupling. Probably not the best example -but these methods are distinct from ... say the PEAR Mailer. The method names themselves are a (subtle) form of coupling //example public function __construct($dic){ $this->dic = $dic; } public function example(){ //this line in itself indicates the YADIF origin of the DIC $Mail= $dic->getComponent('mail'); $Mail->setBodyText($body); $Mail->setFrom($from); $Mail->setSubject($subject); } I could write a series of proxies/wrappers to hide these methods and thus promote decoupling from , but this seems a bit excessive. You have to balance purity with pragmatism... How far would you go to hide the dependencies in your classes?

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  • Difference between Factory Method and Abstract Factory design patterns using C#.Net

    - by nijhawan.saurabh
    First of all I'll just put both these patterns in context and describe their intent as in the GOF book: Factory Method: Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses.   Abstract Factory: Provide an interface for creating families of related or dependent objects without specifying their concrete classes.   Points to note:   Abstract factory pattern adds a layer of abstraction to the factory method pattern. The type of factory is not known to the client at compile time, this information is passed to the client at runtime (How it is passed is again dependent on the system, you may store this information in configuration files and the client can read it on execution). While implementing Abstract factory pattern, the factory classes can have multiple factory methods. In Abstract factory, a factory is capable of creating more than one type of product (Simpilar products are grouped together in a factory)   Sample implementation of factory method pattern   Let's see the class diagram first:                   ProductFactory.cs // ----------------------------------------------------------------------- // <copyright file="ProductFactory.cs" company=""> // TODO: Update copyright text. // </copyright> // -----------------------------------------------------------------------   namespace FactoryMethod {     using System;     using System.Collections.Generic;     using System.Linq;     using System.Text;       /// <summary>     /// TODO: Update summary.     /// </summary>     public abstract class ProductFactory     {         /// <summary>         /// </summary>         /// <returns>         /// </returns>         public abstract Product CreateProductInstance();     } }     ProductAFactory.cs // ----------------------------------------------------------------------- // <copyright file="ProductAFactory.cs" company=""> // TODO: Update copyright text. // </copyright> // -----------------------------------------------------------------------   namespace FactoryMethod {     using System;     using System.Collections.Generic;     using System.Linq;     using System.Text;       /// <summary>     /// TODO: Update summary.     /// </summary>     public class ProductAFactory:ProductFactory     {         public override Product CreateProductInstance()         {             return new ProductA();         }     } }         // ----------------------------------------------------------------------- // <copyright file="ProductBFactory.cs" company=""> // TODO: Update copyright text. // </copyright> // -----------------------------------------------------------------------   namespace FactoryMethod {     using System;     using System.Collections.Generic;     using System.Linq;     using System.Text;       /// <summary>     /// TODO: Update summary.     /// </summary>     public class ProductBFactory:ProductFactory     {         public override Product CreateProductInstance()         {             return new ProductB();           }     } }     // ----------------------------------------------------------------------- // <copyright file="Product.cs" company=""> // TODO: Update copyright text. // </copyright> // -----------------------------------------------------------------------   namespace FactoryMethod {     using System;     using System.Collections.Generic;     using System.Linq;     using System.Text;       /// <summary>     /// TODO: Update summary.     /// </summary>     public abstract class Product     {         public abstract string Name { get; set; }     } }     // ----------------------------------------------------------------------- // <copyright file="ProductA.cs" company=""> // TODO: Update copyright text. // </copyright> // -----------------------------------------------------------------------   namespace FactoryMethod {     using System;     using System.Collections.Generic;     using System.Linq;     using System.Text;       /// <summary>     /// TODO: Update summary.     /// </summary>     public class ProductA:Product     {         public ProductA()         {               Name = "ProductA";         }           public override string Name { get; set; }     } }       // ----------------------------------------------------------------------- // <copyright file="ProductB.cs" company=""> // TODO: Update copyright text. // </copyright> // -----------------------------------------------------------------------   namespace FactoryMethod {     using System;     using System.Collections.Generic;     using System.Linq;     using System.Text;       /// <summary>     /// TODO: Update summary.     /// </summary>     public class ProductB:Product     {          public ProductB()         {               Name = "ProductA";         }         public override string Name { get; set; }     } }     Program.cs using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace FactoryMethod {     class Program     {         static void Main(string[] args)         {             ProductFactory pf = new ProductAFactory();               Product product = pf.CreateProductInstance();             Console.WriteLine(product.Name);         }     } }       Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • overriding ctype<wchar_t>

    - by Potatoswatter
    I'm writing a lambda calculus interpreter for fun and practice. I got iostreams to properly tokenize identifiers by adding a ctype facet which defines punctuation as whitespace: struct token_ctype : ctype<char> { mask t[ table_size ]; token_ctype() : ctype<char>( t ) { for ( size_t tx = 0; tx < table_size; ++ tx ) { t[tx] = isalnum( tx )? alnum : space; } } }; (classic_table() would probably be cleaner but that doesn't work on OS X!) And then swap the facet in when I hit an identifier: locale token_loc( in.getloc(), new token_ctype ); … locale const &oldloc = in.imbue( token_loc ); in.unget() >> token; in.imbue( oldloc ); There seems to be surprisingly little lambda calculus code on the Web. Most of what I've found so far is full of unicode ? characters. So I thought to try adding Unicode support. But ctype<wchar_t> works completely differently from ctype<char>. There is no master table; there are four methods do_is x2, do_scan_is, and do_scan_not. So I did this: struct token_ctype : ctype< wchar_t > { typedef ctype<wchar_t> base; bool do_is( mask m, char_type c ) const { return base::do_is(m,c) || (m&space) && ( base::do_is(punct,c) || c == L'?' ); } const char_type* do_is (const char_type* lo, const char_type* hi, mask* vec) const { base::do_is(lo,hi,vec); for ( mask *vp = vec; lo != hi; ++ vp, ++ lo ) { if ( *vp & punct || *lo == L'?' ) *vp |= space; } return hi; } const char_type *do_scan_is (mask m, const char_type* lo, const char_type* hi) const { if ( m & space ) m |= punct; hi = do_scan_is(m,lo,hi); if ( m & space ) hi = find( lo, hi, L'?' ); return hi; } const char_type *do_scan_not (mask m, const char_type* lo, const char_type* hi) const { if ( m & space ) { m |= punct; while ( * ( lo = base::do_scan_not(m,lo,hi) ) == L'?' && lo != hi ) ++ lo; return lo; } return base::do_scan_not(m,lo,hi); } }; (Apologies for the flat formatting; the preview converted the tabs differently.) The code is WAY less elegant. I does better express the notion that only punctuation is additional whitespace, but that would've been fine in the original had I had classic_table. Is there a simpler way to do this? Do I really need all those overloads? (Testing showed do_scan_not is extraneous here, but I'm thinking more broadly.) Am I abusing facets in the first place? Is the above even correct? Would it be better style to implement less logic?

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  • When overriding initWithCoder is it always necessary to call [super initWithCoder: coder]

    - by Evan
    In this code I am loading a View Controller (and associated View) from a .xib: -(id)initWithCoder:(NSCoder *)coder { [super initWithCoder:coder]; return self; } This successfully works, but I do not really understand what the line [super initWithCoder:coder] is accomplishing. Is that initializing my View Controller after my View has been initialized? Please be as explicit as possible when explaining. Thanks.

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  • Myfaces extensionfilter overriding renderkit? (Tree2 component)

    - by Mike
    I've pulled in the tree2 component (from Tomahawk 1.1.9). Had used the simpler Tree component on previous projects, and this one just looks a bit nicer. Running on websphere 6.1.x and set the server side flag that's needed (com.ibm.ws.webcontainer.invokefilterscompatibility=true) and set the extensionfilter accordingly. Everything's good, and works as expected. Here's the issue: - on a page being included on this one (just some typical footer type info with NO myfaces widgets), there's some embedded html that's getting flagged with warnings in the systemout console). These look like org.apache.myfaces.renderkit.html.util.ReducedHTMLParser parse Invalid tag found: unexpected input while looking for attr name or '/' at line 475. Surroundings: 'span id="tile:footr:viewFragm'. org.apache.myfaces.renderkit.html.util.ReducedHTMLParser parse Invalid tag found: unexpected input while looking for attr name or '/' at line 479. Surroundings: 'a id="tile:footr:viewFragment'. org.apache.myfaces.renderkit.html.util.ReducedHTMLParser parse Invalid tag found: unexpected input while looking for attr name or '/' at line 492. Surroundings: 'a id="tile:footr:viewFragment'. The problem isn't necessarily with the html (which should be cleaned up regardless :-). IF I don't include myfaces, I don't get these warning messages with the default ibm jsf renderer (using jsf 1.1 still). Obviously, IBM's implementation is a bit more lax than myFaces. The page has nothing to do with myfaces at all. The reason for needing the extension filter is that it needs (for the Tree2 anyways, I know it does more for file upload) to intercept requests and then stick some .js includes on the page. Investigated this a bit, and I've included this filter in my web.xml, but it is NO longer fronting the faces servlet. So, the filter is instantiated at startup, but is never executed. Since the filter isn't in place, I've had to hard code in the includes for the 2 .js files into my page Now, the tree2 gets rendered properly, AND I'm not getting the warnings from above, because with the extentionfilter not being called, its using the IBM renderkit ;-) I'm a bit concerned that when the extension filter is in place, everything is being rendered by myFaces, rather than IBM's renderkit (i.e. All I want is myfaces/tomahawk to render the tree2 only, and let the ri do everything else) Can anyone confirm this? When you use myfaces/tomahawk, is it doing all the rendering for the whole application, or just the page any tomahawk widget is on? Thanks for any thoughts on this mike

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  • django deleting models and overriding delete method

    - by Mike
    I have 2 models class Vhost(models.Model): dns = models.ForeignKey(DNS) user = models.ForeignKey(User) extra = models.TextField() class ApplicationInstalled(models.Model): user = models.ForeignKey(User) added = models.DateTimeField(auto_now_add=True) app = models.ForeignKey(Application) ver = models.ForeignKey(ApplicationVersion) vhost = models.ForeignKey(Vhost) path = models.CharField(max_length=100, default="/") def delete(self): # # remove the files # print "need to remove some files" super(ApplicationInstalled, self).delete() If I do the following >>> vhost = Vhost.objects.get(id=10) >>> vhost.id 10L >>> ApplicationInstalled.objects.filter(vhost=vhost) [<ApplicationInstalled: http://wiki.jy.com/>] >>> vhost.delete() >>> ApplicationInstalled.objects.filter(vhost=vhost) [] As you can see there is an applicationinstalled object linked to vhost but when I delete the vhost, the applicationinstalled object is gone but the print never gets called. Any easy way to do this without iterating through the objects in the vhost delete?

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  • problem with overriding autologin in spring security?

    - by sword101
    greetings everybody iam using spring security 3 remember me service as follows <http> <remember-me/> ....</http> and i want to perform some logic in the autologin so i tried to override the AbstractRememberMeServices as follows: package com.foo; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import org.springframework.security.core.Authentication; import org.springframework.security.web.authentication.RememberMeServices; public abstract class AbstractRememberMeServices implements RememberMeServices{ @Override public Authentication autoLogin(HttpServletRequest arg0, HttpServletResponse arg1) { System.out.println("Auto Login"); return null; } @Override public void loginSuccess(HttpServletRequest arg0, HttpServletResponse arg1, Authentication arg2) { System.out.println("Login Success"); } } but the autologin occurs with no action,the user auto login but the print statement is not printed? what's wrong?

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  • Sorting in SSRS Reports overriding Group sorting

    - by Siva
    I am new to SSRS (2005) and am creating my first report. I need to create a group-based running value but is sorted or some other field. For example, from the data below |Employee| Day |Hours|Salary| |E1 | 1.1 | 5 | 5 | |E2 | 1.2 | 6 | 6 | |E3 | 1.3 | 7 | 7 | |E2 | 2.1 | 6 | 12 | |E1 | 2.2 | 5 | 10 | |E3 | 2.3 | 7 | 14 | |E3 | 3.1 | 7 | 21 | |E2 | 3.2 | 6 | 18 | I am calculating the salary to be a running value on hours grouped by employee, which works fine. The problem is I want the report to be sorted on the Day column. If I use the Day as a sorting criteria in the employee group, the report is grouped on the employee, but within the group, the data is sorted on the Day column. Is there a way to build the report and then finally sort the report on the day column ? Please let me know in case I am unclear. Thanks a lot! Siva.

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  • overriding enumeration base type using pragma or code change

    - by vprajan
    Problem: I am using a big C/C++ code base which works on gcc & visual studio compilers where enum base type is by default 32-bit(integer type). This code also has lots of inline + embedded assembly which treats enum as integer type and enum data is used as 32-bit flags in many cases. When compiled this code with realview ARM RVCT 2.2 compiler, we started getting many issues since realview compiler decides enum base type automatically based on the value an enum is set to. http://www.keil.com/support/man/docs/armccref/armccref_Babjddhe.htm For example, Consider the below enum, enum Scale { TimesOne, //0 TimesTwo, //1 TimesFour, //2 TimesEight, //3 }; This enum is used as a 32-bit flag. but compiler optimizes it to unsigned char type for this enum. Using --enum_is_int compiler option is not a good solution for our case, since it converts all the enum's to 32-bit which will break interaction with any external code compiled without --enum_is_int. This is warning i found in RVCT compilers & Library guide, The --enum_is_int option is not recommended for general use and is not required for ISO-compatible source. Code compiled with this option is not compliant with the ABI for the ARM Architecture (base standard) [BSABI], and incorrect use might result in a failure at runtime. This option is not supported by the C++ libraries. Question How to convert all enum's base type (by hand-coded changes) to use 32-bit without affecting value ordering? enum Scale { TimesOne=0x00000000, TimesTwo, // 0x00000001 TimesFour, // 0x00000002 TimesEight, //0x00000003 }; I tried the above change. But compiler optimizes this also for our bad luck. :( There is some syntax in .NET like enum Scale: int Is this a ISO C++ standard and ARM compiler lacks it? There is no #pragma to control this enum in ARM RVCT 2.2 compiler. Is there any hidden pragma available ?

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  • Overriding LINQ extension methods

    - by Ruben Vermeersch
    Is there a way to override extension methods (provide a better implementation), without explicitly having to cast to them? I'm implementing a data type that is able to handle certain operations more efficiently than the default extension methods, but I'd like to keep the generality of IEnumerable. That way any IEnumerable can be passed, but when my class is passed in, it should be more efficient. As a toy example, consider the following: // Compile: dmcs -out:test.exe test.cs using System; namespace Test { public interface IBoat { void Float (); } public class NiceBoat : IBoat { public void Float () { Console.WriteLine ("NiceBoat floating!"); } } public class NicerBoat : IBoat { public void Float () { Console.WriteLine ("NicerBoat floating!"); } public void BlowHorn () { Console.WriteLine ("NicerBoat: TOOOOOT!"); } } public static class BoatExtensions { public static void BlowHorn (this IBoat boat) { Console.WriteLine ("Patched on horn for {0}: TWEET", boat.GetType().Name); } } public class TestApp { static void Main (string [] args) { IBoat niceboat = new NiceBoat (); IBoat nicerboat = new NicerBoat (); Console.WriteLine ("## Both should float:"); niceboat.Float (); nicerboat.Float (); // Output: // NiceBoat floating! // NicerBoat floating! Console.WriteLine (); Console.WriteLine ("## One has an awesome horn:"); niceboat.BlowHorn (); nicerboat.BlowHorn (); // Output: // Patched on horn for NiceBoat: TWEET // Patched on horn for NicerBoat: TWEET Console.WriteLine (); Console.WriteLine ("## That didn't work, but it does when we cast:"); (niceboat as NiceBoat).BlowHorn (); (nicerboat as NicerBoat).BlowHorn (); // Output: // Patched on horn for NiceBoat: TWEET // NicerBoat: TOOOOOT! Console.WriteLine (); Console.WriteLine ("## Problem is: I don't always know the type of the objects."); Console.WriteLine ("## How can I make it use the class objects when the are"); Console.WriteLine ("## implemented and extension methods when they are not,"); Console.WriteLine ("## without having to explicitely cast?"); } } } Is there a way to get the behavior from the second case, without explict casting? Can this problem be avoided?

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  • Overriding Only Some Default Parameters in ActionScript

    - by TheDarkIn1978
    i have a function which has all optional arguments. is it possible to override a an argument of a function without supplying the first? in the code below, i'd like to keep most of the default arguments for the drawSprite function, and only override the last argument, which is the sprite's color. but how can i call the object? DrawSprite(0x00FF00) clearly will not work. //Main Class package { import DrawSprite; import flash.display.Sprite; public class Start extends Sprite { public function Start():void { var myRect:DrawSprite = new DrawSprite(0x00FF00) addChild(myRect); } } } //Draw Sprite Class package { import flash.display.Sprite; import flash.display.Graphics; public class DrawSprite extends Sprite { private static const DEFAULT_WIDTH:Number = 100; private static const DEFAULT_HEIGHT:Number = 200; private static const DEFAULT_COLOR:Number = 0x000000; public function DrawSprite(spriteWidth:Number = DEFAULT_WIDTH, spriteHeight:Number = DEFAULT_HEIGHT, spriteColor:Number = DEFAULT_COLOR):void { graphics.beginFill(spriteColor, 1.0); graphics.drawRect(0, 0, spriteWidth, spriteHeight); graphics.endFill(); } } }

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  • Xcode Objective-c warnings "creating selector for nonexistent method" with OCUnit (SenTestingKit)

    - by niblha
    I started getting getting warnings like the following in XCode when trying to write some unit tests with OCUnit (SenTestingKit). warning: creating selector for nonexistent method 'myMethodName1:' warning: creating selector for nonexistent method 'myMethodName2:' ... warning: creating selector for nonexistent method 'release' warning: creating selector for nonexistent method 'retain' warning: creating selector for nonexistent method 'alloc' warning: creating selector for nonexistent method 'init' Is it something I should worry about, or can I somehow disable these types of warnings by some compiler flag?

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  • Overriding SQLMembershipProvider in C#

    - by vikp
    Hi, Is there built in methods into .net framework to do the following: Get role GUID from user name/user GUID Get role name from role GUID So far I have been sending queries to the asp_roles and asp_users tables to obtain that information and I'm wondering if there is a nicer way of doing this? I have the following methods that I store in the ASPUtilities class: getRoleGUID(guid userGuid) { LINQ joins } getRoleGuid(string userName) { LINQ joins } getRoleName(guid roleGuid) { LINQ joins } Thank you EDIT: I have just looked into extending SQLMembershipProvider examples. Few examples completely override the SQLMembershipProvider, but I think what I'm interested is just adding few extra methods to deal with the roles by using LINQ. Is this feasible?

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  • Calling "Base-Getter" in Overriding Getter of Property

    - by scherand
    I have a base class "Parent" like this: using System; using System.Collections.Generic; using System.Text; namespace ConsoleApplication1 { class Parent { private int parentVirtualInt = -1; public virtual int VirtualProperty { get { return parentVirtualInt; } set { if(parentVirtualInt != value) { parentVirtualInt = value; } } } } } and a child class like this: using System; using System.Collections.Generic; using System.Text; namespace ConsoleApplication1 { class Child : Parent { public override int VirtualProperty { get { if(base.VirtualProperty > 0) { throw new ApplicationException("Dummy Ex"); } return base.VirtualProperty; } set { if(base.VirtualProperty != value) { base.VirtualProperty = value; } } } } } Note that the getter in Child is calling the getter of Parent (or at least this is what I intend). I now use the "Child" class by instantiating it, assigning a value (let's say 4) to its VirtualProperty and then reading the property again. Child c = new Child(); c.VirtualProperty = 4; Console.Out.WriteLine("Child.VirtualProperty: " + c.VirtualProperty); When I run this, I obviously get an ApplicationException saying "Dummy Ex". But if I set a breakpoint on the line if(base.VirtualProperty > 0) in Child and check the value of base.VirtualProperty (by hovering the mouse over it) before the exception can be thrown (I assume(d)), I already get the Exception. From this I convey that the statement base.VirtualProperty in the "Child-Getter calls itself"; kind of. What I would like to achieve is the same behavior I get when I change the definition of parentVirutalInt (in Parent) to protected and use base.parentVirtualInt in the Getter of Child instead of base.VirtualProperty. And I don't yet see why this is not working. Can anybody shed some light on this? I feel that overridden properties behave differently than overridden methods? By the way: I am doing something very similar with subclassing a class I do not have any control over (this is the main reason why my "workaround" is not an option). Kind regards

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