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  • Mouse gestures for 64-bit Windows?

    - by musicfreak
    Is there an application that can give me mouse gestures across all programs on Windows 7? I'm aware of StrokeIt, but it seems to have some nasty bugs on 64-bit versions of Windows. (Or maybe it's just mine, I don't know, but it crashed a lot last time I used it.)

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  • Synergy reports connected but mouse doesn't hop between screens

    - by tor
    I'm using synergy between two windows computers (Windows 7 32-bit, acting as the server part, and Windows XP 32-bit, as a client). I'm running the server part as admin, as suggested in some posts when running synergy in Vista/7, and I think it's properly configured in the server part: It reports on both sides that the connection has succesfully been established, but there's no way to move the mouse from one screen to the other (neither from server2client, nor client2server). Any ideas?

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  • magic mouse problem

    - by Grace
    I just bought a magic mouse and connected it to my mac computer. The only things that are working are the right and left click. It is not even bringing up that scrolling thing in system preferences. Does anyone know what could be wrong?

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  • Mac OS X 10.6.3 update freezes mouse

    - by Kriem
    Ever since I updated my early 2010 MacBook Pro 13" with the 10.6.3 update, the mouse pointer freezes for 5 to 10 seconds, every now and then. The keyboard is next to unresponsive when this happens. Are there more people having the same problem? Is this a known bug? Is there a solution?

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  • A kinetic mouse lag when connecting to a TV via HDMI

    - by Ville Koskinen
    I've been unable to find out what is causing a mouse cursor lag when I'm using my Win7 laptop connected to a 1080p TV via HDMI. The symptom can be described as the cursor feeling 'heavy'. When I'm using the TV screen as an extension to the desktop, there is no lag on the laptop side of the desktop. It does not feel like a refresh rate problem: for example scrolling a big web page on the TV side is pretty OK. Strange huh? Help appreciated!

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  • Mouse in screen(1) on the Linux console?

    - by SamB
    How can I use the mouse in GNU screen on the Linux console? I would expect this to have to go via gpm, but that doesn't seem to happen by default, even if the curses library does link to libgpm. (This may be related to screen's termcap heritage...)

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  • Increase mouse sensitivity further

    - by Albin
    Hi I need help on how to increase the mouse sensitivity even further, because I maxed it out using the settings interface, and it's not enough . (I've tried two diffrent mouses that both are really good in windows so that shouldn't be the problem...) So what solution is there to this problem? (Using ubuntu and I've tried in both 9.10 and 10.4)

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  • Mouse curser gets "weird" when I move it between different monitors

    - by Markus
    I'm using a Windows 7 64-bit machine with two monitors side by side. Sometimes when I have a fullsreen application running on my main monitor and I am moving the mouse curser between the two monitors, the curser gets corrupted. You cannot see that it is a curser anymore. To fix it I have to restart the computer. Has anyone heard about this problem before? How do I fix it without rebooting?

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  • Opengl-es picking object

    - by lacas
    I saw a lot of picking code opengl-es, but nothing worked. Can someone give me what am I missing? My code is (from tutorials/forums) Vec3 far = Camera.getPosition(); Vec3 near = Shared.opengl().getPickingRay(ev.getX(), ev.getY(), 0); Vec3 direction = far.sub(near); direction.normalize(); Log.e("direction", direction.x+" "+direction.y+" "+direction.z); Ray mouseRay = new Ray(near, direction); for (int n=0; n<ObjectFactory.objects.size(); n++) { if (ObjectFactory.objects.get(n)!=null) { IObject obj = ObjectFactory.objects.get(n); float discriminant, b; float radius=0.1f; b = -mouseRay.getOrigin().dot(mouseRay.getDirection()); discriminant = b * b - mouseRay.getOrigin().dot(mouseRay.getOrigin()) + radius*radius; discriminant = FloatMath.sqrt(discriminant); double x1 = b - discriminant; double x2 = b + discriminant; Log.e("asd", obj.getName() + " "+discriminant+" "+x1+" "+x2); } } my camera vectors: //cam Vec3 position =new Vec3(-obj.getPosX()+x, obj.getPosZ()-0.3f, obj.getPosY()+z); Vec3 direction =new Vec3(-obj.getPosX(), obj.getPosZ(), obj.getPosY()); Vec3 up =new Vec3(0.0f, -1.0f, 0.0f); Camera.set(position, direction, up); and my picking code: public Vec3 getPickingRay(float mouseX, float mouseY, float mouseZ) { int[] viewport = getViewport(); float[] modelview = getModelView(); float[] projection = getProjection(); float winX, winY; float[] position = new float[4]; winX = (float)mouseX; winY = (float)Shared.screen.width - (float)mouseY; GLU.gluUnProject(winX, winY, mouseZ, modelview, 0, projection, 0, viewport, 0, position, 0); return new Vec3(position[0], position[1], position[2]); } My camera moving all the time in 3d space. and my actors/modells moving too. my camera is following one actor/modell and the user can move the camera on a circle on this model. How can I change the above code to working?

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  • Right-button drag-drop function in Gnome

    - by HorusKol
    While I don't really miss the annoyances that go with working on Windows, one thing I do wish I had in Gnome is the ability to hold the right-mouse button down on a file and drag it to get the context menu asking if I want to move or copy the file. I realise the default tries to be sensible (like in Windows - defaults to move if on the same volume, or copy if on different) and that it can be overridden with <ctrl> or <shift> - but i'm still used to the right-mouse drag option and keep getting frustrated when it doesn't work...

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  • Basic Mouse Features in Silverlight

    - by Sayre Collado
    Hi Guys, I have basic sample on how to use some features of mouse events in Silverlight. The picture. The Mouse Activity Log is to record the all activity done on the projects. My simple snippets on how to add on the textbox is:         protected void MessageLog(string msg)         {             txtMouseLog.Text += msg;         }   For the Mouse Wheel sample this is the snippets:         private void chkMouseWheel_Checked(object sender, RoutedEventArgs e)         {             image1.MouseWheel += new MouseWheelEventHandler(image1_MouseWheel);         }           void image1_MouseWheel(object sender, MouseWheelEventArgs e)         {             ImgScale.ScaleX = e.Delta > 0 ? ImgScale.ScaleX * 1.5 : ImgScale.ScaleX * 0.8;             ImgScale.ScaleY = e.Delta > 0 ? ImgScale.ScaleY * 1.5 : ImgScale.ScaleY * 0.8;               e.Handled = true;         }    And the XAML:        <Image Height="139" Name="image1" Stretch="Fill" Width="178" Source="/GBLOgs1;component/Images/Sunset.jpg">            <Image.RenderTransform>                 <ScaleTransform x:Name="ImgScale"></ScaleTransform>            </Image.RenderTransform>        </Image     I have also the showing of mouse position:           private void Mouse_MouseMove(object sender, MouseEventArgs e)         {             Point point = e.GetPosition(this);             lblMouseLocation.Content = "X: " + point.X + "and Y: " + point.Y;         }           private void checkBox1_Checked(object sender, RoutedEventArgs e)         {             lblMouseLocation.Visibility = Visibility.Visible;             MessageLog("Mouse Location Visible\n");         }           private void checkBox1_Unchecked(object sender, RoutedEventArgs e)         {             lblMouseLocation.Visibility = Visibility.Collapsed;             MessageLog("Mouse Location Collapsed\n");            And even the counting of clicked event:           int clicked = 0;         private void LayoutRoot_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)         {             Point point = e.GetPosition(this);             clicked++;               string msg = "Mouse Clicked " + clicked.ToString() + " time(s) " +                                     "Mouse Location X and Y: " + point.X + " " + point.Y + "\n";               MessageLog(msg);         }     And now the result of above snippets. Happy Programming.

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  • Review: Logitech t620 Touch Mouse and Windows 8

    - by Tim Murphy
    It isn’t very often that I worry much about hardware, but since I heard some others talking about “touch” mice for their Windows 8 machines I figured I would try one out and see what the experience was.  The only Windows 8 compatible touch mouse that they had in the store was the Logitech t630 Touch Mouse.  At $69 it isn’t exactly a cheap purchase. So how does it work with Windows 8.  First it works well as a normal mouse with touch scroll capabilities.  Scrolling works both horizontally and vertically.  Then you get into to the Win8 features, all of which are associated with the back 2/3 of the mouse.  If you double-touch-tap (not depressing the internal button) it acts as a Windows home screen button.  The next feature is switching applications.  This is accomplished by dragging a finger from the left edge of the mouse in.  Bringing up the Windows 8 open apps list is the same movement as on the table where you drag in from the left and then move back to the right.  The last gesture available is to bring up the charms.  This is performed by dragging in from the right side of the mouse. There is a certain amount of configurability.  You can switch dominant hand configuration as well as turn on and off gestures as shown in the screenshot below. It is nice that they kept the gestures similar to the table gestures.  Hopefully future updates to the drivers will bring other gestures, but this is definitely a good start.  It would be interesting to also compare this to the Microsoft Touch Mouse and see if there are additional gestures such as app close and for the app bar. del.icio.us Tags: Logitech,Windows 8,Win8,t620,Logitech t620 Touch Mouse,Gesture

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  • Adobe AIR: touch screen doesn't trigger mouse down event correctly

    - by Saariko
    i have designed a gaming kiosk app in as3 i am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7 the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse events everything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the finger outside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os. for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card. in my app, a button will change to the down state only if i touch it and also move my finger slightly (click events - down and up - are triggered fine) shouldn't the MOUSE_DOWN event trigger exactly like how a TOUCH_BEGIN would in the new touchevent class? any ideas?

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  • Detecting browser capabilities and selective events for mouse and touch

    - by skidding
    I started using touch events for a while now, but I just stumbled upon quite a problem. Until now, I checked if touch capabilities are supported, and applied selective events based on that. Like this: if(document.ontouchmove === undefined){ //apply mouse events }else{ //apply touch events } However, my scripts stopped working in Chrome5 (which is currently beta) on my computer. I researched it a bit, and as I expected, in Chrome5 (as opposed to older Chrome, Firefox, IE, etc.) document.ontouchmove is no longer undefined but null. At first I wanted to submit a bug report, but then I realized: There are devices that have both mouse and touch capabilities, so that might be natural, maybe Chrome now defines it because my OS might support both types of events. So the solutions seems easy: Apply BOTH event types. Right? Well the problem now take place on mobile. In order to be backward compatible and support scripts that only use mouse events, mobile browsers might try to fire them as well (on touch). So then with both mouse and touch events set, a certain handler might be called twice every time. What is the way to approach this? Is there a better way to check and apply selective events, or must I ignore the problems that might occur if browsers fire both touch and mouse events at times?

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  • Capture (trap) the mouse cursor in a window in Java

    - by typoknig
    Hi all, I am looking for a way to capture or trap the mouse in a window after it has entered that window much like a mouse is trapped in a virtual machine window until a user presses CTRL+ALT+DEL or release the mouse in some other manner. How do I make this happen in Java? Going full screen is not an option.

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  • Mouse for programmer

    - by aku
    We have discussed keyboards. But take a look at the small piece of plastic to the right (or left :) ) of your beloved keyboard! This humble creature helps you to draw nice forms, and click all around the web. A real programmers mouse must be precise and comfortable, so which mouse would you make a companion to your keyboard? Currently I'm in love with this fat member of mice family: Natural wireless laser mouse 6000

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