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  • Multi MVC processing vs Single MVC process

    - by lordg
    I've worked fairly extensively with the MVC framework cakephp, however I'm finding that I would rather have my pages driven by the multiple MVC than by just one MVC. My reason is primarily to maintain an a more DRY principle. In CakePHP MVC: you call a URL which calls a single MVC, which then calls the layout. What I want is: you call a URL, it processes a layout, which then calls multiple MVC's per component/block of html on the page. When you compare JavaScript components, AJAX, and server side HTML rendering, it seems the most consistent method for building pages is through blocks of components or HTML views. That way, the view block could be situated either on the server or the client. This is technically my ONLY disagreement with the MVC model. Outside of this, IMHO MVC rocks! My question is: What other RAD frameworks follow the same principles as MVC but are driven rather by the View side of MVC? I've looked at Django and Ruby on Rails, yet they seems to be more Controller driven. Lift/Scala appears to be somewhat of a good fit, but i'm interested to see what others exist.

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  • Structuring database for multi-object "activity" and "following" functionalities

    - by romaninsh
    I am working on a web application which operate with different types of objects such as user, profiles, pages etc. All objects have unique object_id. When objects interact it may produce "activity", such as user posting on the page or profile. Activity may be related to multiple objects through their object_id. Users may also follow "objects" and they need to be able to see stream of relevant activity. Could you provide me with some data structure suggestions which would be efficient and scalable? My goal is to show activity limited to the objects which user is following I am not limited by relational databases. Update As I'm getting advices on ORM and how index things, I'd like to again, stress my question. According to my current design model the database structure looks like this: As you can see - it's quite easy to implement database like that. Activity and Follower tables do contain much larger amount of records than the upper level but it's tolerable. But when it comes for me to create a "timeline" table, it becomes a nightmare. For every user I need to reference all the object activities which he follows. In terms of records it easily gets out of control. Please suggest me how to change this structure to avoid timeline creation and also be abel to quickly retrieve activity for any given user. Thanks.

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  • Multi language site - use of canonical link and link rel="alternate"

    - by julia
    I keep reading everywhere that if you have a multilanguage site, where the same page appears in, say, French and English, then this is considered as duplicate content by google. It is written that using canonical link is the solution, but I do not understand how to use it in this case. Should I: Choose either French URL or English URL to be the canonical (main) one, and where I will place the canonical link? If so, how do I decide which of the two URLs must be canonical? both languages are important to me and I want the content under both languages to be indexed by google and served to the user, depending on the language in which he searches. OR should I place a canonical link on both French and English URLs? If so, then I do not understand the meaning of using the canonical link? In this case would both URLs be indexed, are both of them considered as "important" by google and not duplicates? Also I read that link rel="alternate" can be used to indicate to google that, for example the French URL is the French-language equivalent of the English page. This makes sense and I understand how to use such links, but how are they combined with canonical links? Should I define both the canonical URL AND specify rel="alternate" in both URLs? Could someone help me to clarify this, cause I'm stuck with this and can't seem to find a good-enough explanation in different sources.

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  • Multi database link and mix and match email alert

    - by menardmam
    I have a site which is a large database of people that have different knowledge in different domains, such as teaching (maths, french, science etc...) On the site there is a page where you can search people base on different request, such as distance from home, grade, sex. Now, I would like to add a page where people that are looking for mentor will fill a request, and when a tutor in his area of search will match request, a email will be send to this researcher. Because I know for sure, that when in January you look for a math teacher for your 10 year old son, and you find none, you won't go again in February, March... and on and on just to see. Maybe there is one now, you want to be informed when the tutor will get into database automatically (more or less like www.jobboom.com) So the question is, what CMS do I need to be able to do that ? Wordpress, drupal or something custom made?

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  • DeskLights Turns Desk Surface Into Giant Multi-Purpose Notifier

    - by Jason Fitzpatrick
    We’ve seen desks with LEDs under frosted glass before, but this is the first desk we’ve seen where the LEDs serve as a sophisticated notification system. Check out the video above to see desk, designed by Michael LaGrasta, in action. The secret sauce is an array of LED modules, linked to an Arduino board, which is in turn running a tiny web server. Hit up the link below for the full build guide. DeskLights 2.0 [via IKEAHackers] Hack Your Kindle for Easy Font Customization HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It

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  • multi user web game with scheduled processing?

    - by Rooq
    I have an idea for a game which I am in the process of designing, but I am struggling to establish if the way I plan to implement it is possible. The game is a text based sports management simulation. This will require players to take certain actions through a web browser which will interact with a database - adding/updating and selecting. Most of the code required to be executed at this point will be fairly straightforward. The main processing will take place by applications which are scheduled to run on the server at certain times. These apps will process transactions added by the players and also perform some automatic processing based on the game date. My plan was to use an SQL server database (at last count I require about 20 tables) and VB.net for all the coding (coming from a mainframe programming background this language is the simplist for me to get to grips with). I will also need a scheduling tool on the server. Can anyone tell me if what I am planning is feasible before I dive into the actual coding stage of my project?

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  • Only recognizes one partition from multi partitions SD card

    - by Jay Ngo
    Hello everybody, I split my sd card into 2 partitions. When i use usb-card-reader to read my sd card, only the one partition shows up on the screen, the other doesn't. I have run the command "sudo fdisk -l" and the result is the same, only one partition is recognized. But i do believe both partitions of my sd card work fine, because i still can boot my single-board computer with that sd card and run some programms, which are inside that unreadable partition. How can i access both partitions of my sd card? Does anyone know how to solve this kind of problem? I really appreciate your help.

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  • Patterns to refactor common code in multi-platform software

    - by L. De Leo
    I have a Django application and a PyQt application that share a lot of code. A big chunk of the PyQt application are copied verbatim from the Django application's views. As this is a game, I have already an engine.py module that I'm sharing among the two applications, but I was wondering how to restructure the middle layer (what in Django corresponds to the largest part of the views minus the return HttpResponse part) into its own component. In the web application the components are those of a classic Django application (with the only exception that I don't make any use of models): the game engine the url dispatcher the template the views My PyQt application is divided into: the game engine the UI definition where I declare the UI components and react to the events (basically this takes the place of the template and the url dispatcher in the Django app) the controller where I instantiate the window object and reproduce the methods that map the views in the Django app

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  • MySQL CASE Statements in Multi-Aggregated Crosstab Columns

    Inserting additional columns to a crosstab query is less straightforward than adding row data, because SQL naturally groups data by rows. Moreover, the efficacy of the CASE statement within an aggregate function decreases in direct proportion to the complexity of the criteria. Read on to learn more...

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  • MySQL CASE Statements in Multi-Aggregated Crosstab Columns

    Inserting additional columns to a crosstab query is less straightforward than adding row data, because SQL naturally groups data by rows. Moreover, the efficacy of the CASE statement within an aggregate function decreases in direct proportion to the complexity of the criteria. Read on to learn more...

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  • Multi option step-by-step walkthrough? [closed]

    - by James Simpson
    I'm looking for a service ideally (but script maybe) that would allow me to create a step-by-step walkthrough, customised by options users choose in earlier steps. It is difficult to describe and if there is a better description I could Google for, please let me know! Basically, I want to start with a few options for a user to click on and then change what comes next based on that click and be able to do this through a whole walk through (explaining how to set a service up). As mentioned earlier, if it was a SAAS I could use (in the vein of desk.com) that would be perfect. Thank you and please ask questions if I've described it poorly!

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  • Problem with homepage's SEO when using subfolders in a multi language website

    - by Antonio
    After watching a hundreds of threads about multilanguage website I haven't found an answer to my specific problem, so I think its not a common issue and I must have done something terribly wrong ;-) We have a brand.com website in DE main language and the following subfolders: /de/ = canonical of / + redirect to / /it/ /en/ When I crawl google.com for EN keywords or google.it for IT keywords then I get as results the homepage in German language (both title and description) as the top result with no trace of the /it/ or the /en/ homepage. Is this because /it/ and /en/ both needs a separate link building strategy? I've already configured Google webmaster tool into the following way: brand.com, no language preference brand.com/de/, de language brand.com/it/, it language brand.com/en/, en language Perhaps having "/" as DE main page is it wrong and I should use a different approach? i.e. like having "/" to be a 301 to /de/ instead ? Thanks in advance.

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  • Ubuntu only recognizes one partition from multi partitions SD card

    - by Jay Ngo
    Hello everybody, I split my sd card into 2 partitions. When i use usb-card-reader to read my sd card, only the one partition shows up on the screen, the other doesn't. I have run the command "sudo fdisk -l" and the result is the same, only one partition is recognized. But i do believe both partitions of my sd card work fine, because i still can boot my single-board computer with that sd card and run some programms, which are inside that unreadable partition. How can i access both partitions of my sd card? Does anyone know how to solve this kind of problem? I really appreciate your help.

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  • Multi Seat Ubuntu 10.10

    - by JJ Mcfly
    Hi I was hoping to have a 2 seat setup. One will be for my TV just going to run Boxee. The other is for my main Desktop. I've been looking for a good guide to help me navigate this, I'd like to use ubuntu 10.10. I am assuming it's just a case of getting a box + 2 graphics adaptors and 2 usb mice and keyboards, one of which will be bluetooth for the TV. I can't seem to find much documentation on this idea. Can anyone point me in the right direction? Also I am assuming that this is all possible with a standard ubuntu install, but with some additional configuration. Thank you in advance for any advice you can offer me JJ Mcfly

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  • Maximized Office 2007 gets cut off on multi-monitor setup with different resolutions

    - by Adam M-W
    I've got an external monitor plugged into my laptop that I like to use for typing up documents, but I've noticed that when Word is maximized it gets cut off at where the primary monitor's bounds are. Is this a bug in Wine (i'm using version 1.3.32), or with my Window Manager (metacity with compositing enabled, version 2.34.1), with my graphics drivers (nouveau) or something else? I know that I can fix it by unmaximizing (it doesn't get cut off and I can resize to the entirety of the second monitor), but it keeps on maximizing itself as it (rightly so) knows that it should be taking up the entire screen. I don't really want to use the "Emulate a virtual desktop feature", I would prefer to find the source of this issue.

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  • Coordinate based travel through multi-line path over elapsed time

    - by Chris
    I have implemented A* Path finding to decide the course of a sprite through multiple waypoints. I have done this for point A to point B locations but am having trouble with multiple waypoints, because on slower devices when the FPS slows and the sprite travels PAST a waypoint I am lost as to the math to switch directions at the proper place. EDIT: To clarify my path finding code is separate in a game thread, this onUpdate method lives in a sprite like class which happens in the UI thread for sprite updating. To be even more clear the path is only updated when objects block the map, at any given point the current path could change but that should not affect the design of the algorithm if I am not mistaken. I do believe all components involved are well designed and accurate, aside from this piece :- ) Here is the scenario: public void onUpdate(float pSecondsElapsed) { // this could be 4x speed, so on slow devices the travel moved between // frames could be very large. What happens with my original algorithm // is it will start actually doing circles around the next waypoint.. pSecondsElapsed *= SomeSpeedModificationValue; final int spriteCurrentX = this.getX(); final int spriteCurrentY = this.getY(); // getCoords contains a large array of the coordinates to each waypoint. // A waypoint is a destination on the map, defined by tile column/row. The // path finder converts these waypoints to X,Y coords. // // I.E: // Given a set of waypoints of 0,0 to 12,23 to 23, 0 on a 23x23 tile map, each tile // being 32x32 pixels. This would translate in the path finder to this: // -> 0,0 to 12,23 // Coord : x=16 y=16 // Coord : x=16 y=48 // Coord : x=16 y=80 // ... // Coord : x=336 y=688 // Coord : x=336 y=720 // Coord : x=368 y=720 // // -> 12,23 to 23,0 -NOTE This direction change gives me trouble specifically // Coord : x=400 y=752 // Coord : x=400 y=720 // Coord : x=400 y=688 // ... // Coord : x=688 y=16 // Coord : x=688 y=0 // Coord : x=720 y=0 // // The current update index, the index specifies the coordinate that you see above // I.E. final int[] coords = getCoords( 2 ); -> x=16 y=80 final int[] coords = getCoords( ... ); // now I have the coords, how do I detect where to set the position? The tricky part // for me is when a direction changes, how do I calculate based on the elapsed time // how far to go up the new direction... I just can't wrap my head around this. this.setPosition(newX, newY); }

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  • How to create and administer multi-architecture PPAs?

    - by maxschlepzig
    I have a program that needs to be recompiled for every ubuntu version. Currently I am packaging it using Ubuntu's PPA just for the current distribution. Eventually, I have to provide packages for the previous ubuntu version. I am not sure how to accomplish this. How does the Ubuntu PPA build server works - does it just look at the distribution field in the most current changelog entry (in the debian/changelog file) to determine for what distribution the package should be build? The debian specification allows to add multiple distributions into the distribution field. But this does not seam to help me. Some ubuntu documents talk about encoding the distribution name into the version number (in the debian changelog file). But how does this work in practice? A new version of the program is available, then what? Do I add for each distribution a new changelog entry and the PPA buildserver builds automatically for each distribution new packages after dput'ing it up? Or does the PPA buildserver just looks at the first changelog entry?

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  • Right multi object dependance design

    - by kenny
    I need some help with a correct design. I have a class called BufferManager. The push() method of this class reads data from a source and pushes it to a buffer repeatedly until there is no more data left in the source. There are also consumer threads that read data from this buffer, as soon as new data arrives. There is an option to sort the data before it comes to buffer. What I do right now is that BufferManager, instead of pushing data to the buffer, pushes it to another "sorting" buffer and starts a sorting thread. SorterManager class reads the data, sorts it in files and push()es the sorted data into the buffer. There will be a bottleneck (I use merge sort with files) but this is something I can't avoid. This is a bad design, because both BufferManager and SorterManager push data to a buffer (that consumers read from). I think only BufferManager should do it. How can I design it?

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  • How do I set up multi seat?

    - by JJ Mcfly
    Hi I was hoping to have a 2 seat setup. One will be for my TV just going to run Boxee. The other is for my main Desktop. I've been looking for a good guide to help me navigate this, I'd like to use ubuntu 10.10. I am assuming it's just a case of getting a box + 2 graphics adaptors and 2 usb mice and keyboards, one of which will be bluetooth for the TV. I can't seem to find much documentation on this idea. Can anyone point me in the right direction? Also I am assuming that this is all possible with a standard ubuntu install, but with some additional configuration. Thank you in advance for any advice you can offer me JJ Mcfly

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  • How to properly add texture to multi-fixture/shape b2Body

    - by Blazej Wdowikowski
    Hello to everyone this is my first poste here I hope that will be not fail start. At start I must say I make part 1 in Ray's Tutorial "How To Make A Game Like Fruit Ninja With Box2D and Cocos2D". But I wonder what when I want make more complex body with texture? Simple just add n b2FixtureDef to the same body. OK but what about texture? If I will take code from that tutorial it only fill last fixture. Probably it does not takes every b2Vec2 point. I was right, it did not. So quick refactor and from that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int vertexCount = shape->GetVertexCount(); NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; for(int i = 0; i < vertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width, _centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I came up with that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { int vertexCount = 0; //gather total number of b2Vect2 points b2Fixture *currentFixture = body->GetFixtureList(); while (currentFixture) { //new b2PolygonShape *shape = (b2PolygonShape*)currentFixture->GetShape(); vertexCount += shape->GetVertexCount(); currentFixture = currentFixture->GetNext(); } NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); while (originalFixture) { //new NSLog((NSString*)@"-"); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int currentVertexCount = shape->GetVertexCount(); for(int i = 0; i < currentVertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } originalFixture = originalFixture->GetNext(); } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width,_centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I was working for simple two fixtures body like b2BodyDef bodyDef; bodyDef.type = b2_dynamicBody; bodyDef.position = position; bodyDef.angle = rotation; b2Body *body = world->CreateBody(&bodyDef); b2FixtureDef fixtureDef; fixtureDef.density = 1.0; fixtureDef.friction = 0.5; fixtureDef.restitution = 0.2; fixtureDef.filter.categoryBits = 0x0001; fixtureDef.filter.maskBits = 0x0001; b2Vec2 vertices[] = { b2Vec2(0.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(0.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(50.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(60.0/PTM_RATIO,60.0/PTM_RATIO) }; b2PolygonShape shape; shape.Set(vertices, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); b2Vec2 vertices2[] = { b2Vec2(20.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(20.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(70.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(80.0/PTM_RATIO,60.0/PTM_RATIO) }; shape.Set(vertices2, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); But if I try put secondary shape upper than first it starting wierd, texture goes crazy. For example not mention about more complex shapes. What's more if shapes have one common point texture will not render for them at all [For that I use Physics Edytor like in tutorial part1] BTW. I use PolygonSprite and in method createWithWorld... another shapes. Uff.. Question So my question is, why texture coords are in such a mess up? It's my modify method or just wrong approach? Maybe I should remove duplicated from points array?

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  • Unable to select iso file when making live usb with Yumi multi boot installer

    - by user169875
    I am trying to make a Live USB of ubuntu 12.04 desktop. I did download it from the site. It shows that its a iso file. I am trying to browse it from multiboot installer(YUMI) but I don't know why Multiboot Installer is unable to detect it as it is a iso file. I tried renaming the file .iso. but nothing worked for me. Please help me I am stuck and frustrated. Trying to get things straight for hours.

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