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  • What are the crappy code games - the background?

    - by simonsabin
    This is part of a series on the Crappy Code Games The background Who can enter? What are the challenges? What are the prizes? Why should I attend? Tips on how to win   The Background Fusion IO came to us a while back wanting to run a competition to highlight the how bad code can really impact your system. We’ve all seen it, I saw an example yesterday where someone had implemented a cursor on a whole table just to update a few rows, something like this. declare cUpdateCursor cursor for  ...(read more)

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  • Removing CrossOver Games from Unity Start panel

    - by Cássio Amary
    I'm new to Ubuntu and recently installed CrossOver Games Trial on Ubuntu 12.04, didn't like it, tried to uninstall it but simply refused to go away , so I just went on and deleted the folders in the File System. Problem is that now there are 4 icons left on the Unity Start Panel under "installed applications", and I don´t know how to remove it. Actually, could anyone tell me how to delete any shortcut that is created on the Start Panel? Is there a way to do it? Thank you very much!

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  • old kernel uninstall select video drivers

    - by Zero
    On synaptic selected my old kernel to uninstall: linux-generic linux-headers-3.2.0-31-generic linux-image-3.2.0-31-generic linux-image-3.2.0-33-generic linux-image-generic But if i select to uninstall linux-headers-3.2.0-33-generic it select my display drivers and after that wanna install pae kernel. It's possible delete header files without loosing my video drivers and without installing pae kernel ?

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  • Player rewards in games where you normally have nothing to purchase

    - by PeterK
    In many games there are rewards such as gold coins, points, etc. When these rewards can be used to purchase in-game items, it motivates the player to keep playing. Let's say we have an online game, poker, Yatzy etc. What type of reward would keep the players playing if there are few in-game items available to buy, or none at all? What I am looking for is a reward system that entices the players to play more in a game environment where there isn't that much to purchase. For example, there isn't much to buy in a poker or Yatzy game with the gold you win. I guess having some titles that are added to the userid is one way, or maybe purchasing a logo for the id... A leaderboard is another. Any thoughts on this?

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  • Revive Old Programs on Windows 7

    Upgrading to Windows 7 has its perks but you may be apprehensive to do so. After all you are used to programs and features on older operating systems and losing such functionality could break your routine. There s no need to fear the upgrade however here are some tips you can employ to make old programs run on Windows 7.... Rolling out Agile Development? Try now! Explore Agile on an integrated platform for Agile and traditional development

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  • Using a PowerShell Script to delete old files for SQL Server

    Many clients are using custom stored procedures or third party tools to backup databases in production environments instead of using database maintenance plans. One of the things that you need to do is to maintain the number of backup files that exist on disk, so you don't run out of disk space. There are several techniques for deleting old files, but in this tip I show how this can be done using PowerShell.

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  • Somehow Google considers a properly 301'd URL as 200 and is still indexing the new content in old page?

    - by user2178914
    We redirected all the old URL's to new ones properly using htaccess. The problem is Google, somehow is still finding content in the old page(which it shouldn't) and stores it in the cache rather than the new URL. For eg: Old Page- http://www.natures-energies.com/iching.htm New Page- http://www.natures-energies.com/index.php?option=com_content&view=article&id=760 If you type the old URL into the browser it redirects If you fetch the old URL as Googlebot in the webmaster tools the header says 301/permanently redirected. If I try to crawl as any other bot it still says 301 redirected. Even if you click the old link in Google it redirects to the new URL. Only in its cache it shows the old URL and moreover it shows the new content in it! I am stumped on how Google manages to grab the new content and puts in the old URL instead of the new one! One more interesting thing is that if I try a cache for the new page it shows the cache of the new content with old URL! Any help would be appreciated. I am at end of my wits. I think i have tried almost everything. Is there anything that I'm missing to see? You can use this search to find the old url's. Maybe you'll some patterns that i missed. site:www.natures-energies.com inurl:htm -inurl:https|index

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  • Intuitive "Take Screenshot" key mapping used by games?

    - by Hatoru Hansou
    I recently had a problem testing my game on Linux Ubuntu. The Print key is intercepted by the desktop environment and It never reaches the game. Rather than fighting this, I will simply use any other key or key combination to trigger the screen capture functionality. Now, using the PRINT key is very intuitive because people already expect this behavior. What other keys are a good idea to use to take screenshots? And if possible elaborate why, have other apps/games used that key?

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  • Does anyone write games in Delphi?

    - by MDV2000
    I am a very seasoned Delphi developer (over 12 years of experience not counting my Turbo Pascal experience) and was wondering does anyone write games in Delphi? I have seen DirectX API wrappers in Delphi that allow you to program against DirectX (even wrote a simple solitaire game with a friend), but haven't seen anything out there that shows me that I should keep up with Delphi. I just hate to walk away from so much knowledge and Object Pascal language, but I am not seeing much as to a reason to keep going with Delphi. I currently program in C# and thinking about XNA, but it seems to me that the dominating opinion is go C/C++ route with DirectX. Any other Delphi developers out there struggle with this too? Thanks, MDV

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  • “Play Now” via website vs. download & install

    - by Inside
    I've spent some time looking over the various threads here on GDSE and also on the regular Stackoverflow site, and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? (* With the exception of Flash-based engines it seems like most of the other approaches have downsides when compared to what is available for desktop-based environments. I'd go with Flash, but I'm worried that Flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.) For simple & short games the Newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "OK, I'm going to download and play that"?

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  • Game development: “Play Now” via website vs. download & install

    - by Inside
    Heyo, I've spent some time looking over the various threads here on gamedev and also on the regular stackoverflow and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). For simple & short games the newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "ok, I'm going to download and play that"? Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? Thanks! (* With the exception of flash-based engines it seems like most of the other approaches have these downsides when compared to what is available for desktop-based environments. I'd go with flash, but I'm worried that flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.)

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  • Wine shader model 3.0 not detected

    - by LillyPopper
    I am trying to run eve off the latest version of wine. It was running just fine yesterday, now I go to start it and it tells me that I need shader model version 3.0. I followed this guide here for setting up wine: http://www.unixmen.com/install-and-configure-wine-to-play-latest-windows-games-in-linux-ubuntu-linuxmint-fedora/ I used a shortcut with the following command: wine "/media/gibbo/Games/EVE/eve.exe" Now it just seems to not work...after it was before Any ideas?

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  • Upgrading PHP, MySQL old-passwords issue

    - by Rushyo
    I've inherited a Windows 2k3 server running an XAMPP-installation from the stone age. I needed to upgrade PHP to facilitate an upgrade to MediaWiki to facilitate a new MediaWiki extension (to facilitate some documentation to facilitate doing my job to facilitate getting paid to facilit... you get the idea). However... installing a new version of PHP resulted in PHP's MySQL libraries refusing to communicate using MySQL's 'old style' 152-bit passwords. Not a problem in theory. The MySQL installation is post-4.1, so it should have the functionality to upgrade the user's passwords from 152-bit to 328-bit (what a weird hashing algorithm...). I ran the following: SET PASSWORD = PASSWORD('foo'); on MySQL but querying: SELECT user, password FROM mysql.user; returned just the same password I started out with - 152-bit. Now... I suspect you're thinking 'AHA! old-passwords is on!'. Unfortunately it's not - I've disabled it in the configuration (explicitly set it to 0), made doubly sure I have an absolute reference to that configuration file and ensured the service isn't using the --old-passwords flag. The service was reset after each and every operation. So I went onto another system and generated the 328-bit hash on there, copying the hash over to the first MySQL instance. Unfortunately, that didn't work either (I did remember to FLUSH PRIVILEGES). The application error is: "'mysqlnd cannot connect to MySQL 4.1+ using the old insecure authentication. Please use an administration tool [...snip...] Is there anything else I can try to get PHP to recognise MySQL as not using the 'old insecure authentication'? MySQL seems to be stuck in 'old-passwords' mode and I can't get it out of it.

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  • Removing old kernel entries in Grub

    - by To Do
    I regularly delete old kernels leaving only the latest two entries using Synaptic. I'm using Precise. However in my Grub "previous Linux version" menu there are quite a few entries labelled 2.6.8. I cannot find these linux-images in Synaptic. dpkg -l | grep linux-image Gives: rc linux-image-3.0.0-17-generic 3.0.0-17.30 Linux kernel image for version 3.0.0 on x86/x86_64 ii linux-image-3.2.0-27-generic 3.2.0-27.43 Linux kernel image for version 3.2.0 on 32 bit x86 SMP ii linux-image-3.2.0-29-generic 3.2.0-29.46 Linux kernel image for version 3.2.0 on 32 bit x86 SMP ii linux-image-3.4.0-030400-generic 3.4.0-030400.201205210521 Linux kernel image for version 3.4.0 on 32 bit x86 SMP ii linux-image-generic 3.2.0.29.31 Generic Linux kernel image Sudo update-grub gives: Generating grub.cfg ... Found linux image: /boot/vmlinuz-3.4.0-030400-generic Found initrd image: /boot/initrd.img-3.4.0-030400-generic Found linux image: /boot/vmlinuz-3.2.0-29-generic Found initrd image: /boot/initrd.img-3.2.0-29-generic Found linux image: /boot/vmlinuz-3.2.0-27-generic Found initrd image: /boot/initrd.img-3.2.0-27-generic Found linux image: /boot/vmlinuz-2.6.38-11-generic Found initrd image: /boot/initrd.img-2.6.38-11-generic Found linux image: /boot/vmlinuz-2.6.38-10-generic Found initrd image: /boot/initrd.img-2.6.38-10-generic Found linux image: /boot/vmlinuz-2.6.38-8-generic Found initrd image: /boot/initrd.img-2.6.38-8-generic Found memtest86+ image: /boot/memtest86+.bin Found Windows Vista (loader) on /dev/sda1 sudo apt-get remove linux-image-2.6.8-8-generic gives: E: Unable to locate package linux-image-2.6.8-8-generic E: Couldn't find any package by regex 'linux-image-2.6.8-8-generic' My boot folder contains the following: abi-2.6.38-10-generic initrd.img-3.4.0-030400-generic abi-2.6.38-11-generic memtest86+.bin abi-2.6.38-8-generic memtest86+_multiboot.bin abi-3.2.0-27-generic System.map-2.6.38-10-generic abi-3.2.0-29-generic System.map-2.6.38-11-generic abi-3.4.0-030400-generic System.map-2.6.38-8-generic config-2.6.38-10-generic System.map-3.2.0-27-generic config-2.6.38-11-generic System.map-3.2.0-29-generic config-2.6.38-8-generic System.map-3.4.0-030400-generic config-3.2.0-27-generic vmcoreinfo-2.6.38-10-generic config-3.2.0-29-generic vmcoreinfo-2.6.38-11-generic config-3.4.0-030400-generic vmcoreinfo-2.6.38-8-generic extlinux vmlinuz-2.6.38-10-generic grub vmlinuz-2.6.38-11-generic initrd.img-2.6.38-10-generic vmlinuz-2.6.38-8-generic initrd.img-2.6.38-11-generic vmlinuz-3.2.0-27-generic initrd.img-2.6.38-8-generic vmlinuz-3.2.0-29-generic initrd.img-3.2.0-27-generic vmlinuz-3.4.0-030400-generic initrd.img-3.2.0-29-generic and ls -l /etc/grub.d yields: total 56 -rwxr-xr-x 1 root root 6715 Apr 17 20:16 00_header -rwxr-xr-x 1 root root 5522 Oct 1 2011 05_debian_theme -rwxr-xr-x 1 root root 7407 May 17 09:22 10_linux -rwxr-xr-x 1 root root 6335 Apr 17 20:16 20_linux_xen -rwxr-xr-x 1 root root 1588 May 3 2011 20_memtest86+ -rwxr-xr-x 1 root root 7603 Apr 17 20:16 30_os-prober -rwxr-xr-x 1 root root 214 Oct 1 2011 40_custom -rwxr-xr-x 1 root root 95 Oct 1 2011 41_custom -rw-r--r-- 1 root root 483 Oct 1 2011 README gdisk -l /dev/sda yields: Partition table scan: MBR: MBR only BSD: not present APM: not present GPT: not present *************************************************************** Found invalid GPT and valid MBR; converting MBR to GPT format. *************************************************************** Disk /dev/sda: 312581808 sectors, 149.1 GiB Logical sector size: 512 bytes Disk identifier (GUID): F832A498-05E1-4615-B5B1-757ACB4A757A Partition table holds up to 128 entries First usable sector is 34, last usable sector is 312581774 Partitions will be aligned on 2048-sector boundaries Total free space is 4183661 sectors (2.0 GiB) Number Start (sector) End (sector) Size Code Name 1 2048 61442047 29.3 GiB 0700 Microsoft basic data 3 163842048 169986047 2.9 GiB 8200 Linux swap 4 169986048 312578047 68.0 GiB 0700 Microsoft basic data 5 61444096 159666175 46.8 GiB 8300 Linux filesystem Please help with removing the old and inexistent kernels from Grub.

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  • I want to make video games, but I hate coding

    - by hoper
    I know this sounds eally crazy. However, I just want to ask. Now, I am studying C++ code in my school (My major is computer programming). Honestly, my grade is not so good, and assignments are really hard. Sometimes, I feel sad that I will spend 8~10 hours per day for coding (which is stressful) at the future for my job. But, I still want to make video games. Maybe this is the only one reason why I am taking all of stressful courses. I always write down plots, stories, characters, fictional gaming worlds. Once, I thought I should study artistic technology such as game design program not computer technology such as C++, C#, etc. However, most of popular game designers(or directors) such as Kojima, Miyamoto Shigeru, etc used to be good programmers. And, companies actaully assign programmers to directors because they understand how to make a game. I try to find other colleges or universities where teach game design program. However, one article that lists rank 10 game design schools in North America seems untrustful because the survey company only scores it from intervews of students. (Once, I tried to attend Art Institute of Vancouver which is rank 7 according to that article. However, one programmer who used to be an instructor in there told me the truth. That is the employement rate of graduated students is low) Do you guys have any advice for me?

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  • What You Said: Your Favorite Co-Op Games

    - by Jason Fitzpatrick
    While competitive gaming is fun, reader response to this week’s Ask the Readers question shows that good old beat-the-bad-guys-together cooperative gaming is as popular as ever. Read on to see what your fellow readers are playing. By far the most popular nomination for favorite co-op game was an outright classic: 1987′s smash hit Contra. Originally released as an arcade game, it was ported to the Nintendo Entertainment System in 1988. Contra was groundbreaking for the time as it featured simultaneous play for the two players–you and a friend could play side by side without waiting to take your turn. Clearly that kind of side-by-side play resonated with readers. RJ writes: When my fiance and I played and beat Contra on the NES. I knew she was the one and we got married and its been great. That’s no small feat; Contra was voted “Toughest Game to Beat” by IGN.com readers. Even readers who had moved on to newer games still recall Contra fondly; Jami writes: The Gears of War trilogy on 360 is my favorite co-op currently, although I do have fond memories of bonding with my brother playing some co-op Contra on the NES. HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • Other games that employ mechanics like the game "Diplomacy"

    - by Kevin Peno
    I'm doing a little bit of research and I'm hoping you can help me track down any games, other than Diplomacy (online version here), that employ all or some of the mechanics in Diplomacy (rules, short form). Examples I'm looking for: Simultaneous orders given prior to execution of orders In Diplomacy, players "write down" their moves and execute them "at the same time" Support, in terms of supporting an attacker or defender "take" a territory. In Diplomacy, no one unit is stronger than another you need to combine the strength of multiple units to attack other territories. Rules for how move conflicts are resolved Example, 2 units move into a space, but only one is allowed, what happens. I may add to this list later, but these are the primary things I'm looking for. If you need clarification on anything just let me know. Note: I tried asking this on GamingSE, but it was shot down. So, I am unsure where else I could post this. Since I am researching this for game development purposes, I assume this post is on topic. Please let me know if this is not the case. Please also feel free to re-categorize this. Thanks!

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  • Developing games using virtualization on macOS (or Linux) [on hold]

    - by zpinner
    From what I've seen, most of the gamedev tools and engines (that could generate cross platform games) are not supported on Mac. Havok/Project Anarchy, UDK, GameMaker, e.g. . Basically, the only options I found are: Unity3d and monogame + xamarin. Unity is nice and I've been playing with it for some time, but the free version is quite limited when we're talking about shaders, that made me consider that as an indie developer, I might want more freedom to experiment new things, without paying the expensive unity license. I didn't try monogame + xamarin yet, and altough XNA is a very nice game framework, I'd like to have more freedom to experiment and finish a game first before paying for the IDE, which is not possible with the current Xamarin business model. That leaves me with the thought that I must go back to windows, which I'd preferably do it partially, if it's possible. Using BootCamp is something that I'd like to avoid, since it's a pain to reboot when changing OS and that would probably force me to become a 100% windows user. Is there anyone actually developing a game using virtualization solutions like parallels or vmwareFusion? How was your experience?

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  • How to perform game object smoothing in multiplayer games

    - by spaceOwl
    We're developing an infrastructure to support multiplayer games for our game engine. In simple terms, each client (player) engine sends some pieces of data regarding the relevant game objects at a given time interval. On the receiving end, we step the incoming data to current time (to compensate for latency), followed by a smoothing step (which is the subject of this question). I was wondering how smoothing should be performed ? Currently the algorithm is similar to this: Receive incoming state for an object (position, velocity, acceleration, rotation, custom data like visual properties, etc). Calculate a diff between local object position and the position we have after previous prediction steps. If diff doesn't exceed some threshold value, start a smoothing step: Mark the object's CURRENT POSITION and the TARGET POSITION. Linear interpolate between these values for 0.3 seconds. I wonder if this scheme is any good, or if there is any other common implementation or algorithm that should be used? (For example - should i only smooth out the position? or other values, such as speed, etc) any help will be appreciated.

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  • Rendering 8 bit graphics

    - by Matjaz Muhic
    I have a strong programming background just not from game development. I only made some pong and snake in high school and I did some OpenGL in college. I want to make my own game engine. Nothing fancy just a simple 2D game engine. But because I'm kinda old school and feeling retro. I want graphics to look like old 8 bit games (megaman, contra, super mario, ...). So how were the old games made back then? I want the simplest approach. Were they also using assets (images) like newer engines now do? How do you achieve this kind of rendering using OpenGL? Keep in mind. Simplest solution. I want to know how it was made back then and how I can replicate that. Doesn't even have to be OpenGL. I can draw on window canvas. I do want to make it from scratch basically.

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  • DNS for domain shows old website for www version

    - by user3745746
    I bought 2 domains form GoDaddy but with both I am seeing the same problems in that the domain on the www version goes to the old site which is still being hosted. I have checked the IntoDNS website and in the www record it shows: Your www.example.com A record is: www.example.com -> example.typepad.com -> cname-cloudflare.typepad.com -> What can I do to stop this from happening? Will this eventually be automatically removed and fix itself? Though obviously it's not automatically fixed itself in the long drawn out expiry process... It's been quite a while for one of them and still hasn't propagated for the www. I'm not having any problems with the normal example.com part of the site.

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  • Curious about a cached old domain

    - by jogesh_p
    I am a bit curious about my new domain. I had a domain before, let's say http://example.com/. Before expiration of that domain, I bought a new one with the name http://another-domain.com/. I uploaded all of my content on the second domain, but now when I search in Google about some query related to my http://another-domain.com/ site then I also find my old domain in the results. Will this give a duplicate content error for my new domain or any other kind of penalty from Google?

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  • Learning PostgreSql: old versions of rows are stored right in the table

    - by Alexander Kuznetsov
    PostgreSql features multi-version concurrency control aka MVCC. To implement MVCC, old versions of rows are stored right in the same table, and this is very different from what SQL Server does, and it leads to some very interesting consequences. Let us play with this thing a little bit, but first we need to set up some test data. Setting up. First of all, let us create a numbers table. Any production database must have it anyway: CREATE TABLE Numbers ( i INTEGER ); INSERT INTO Numbers ( i ) VALUES...(read more)

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  • Repurpose an Old Android Phone as a Thermostat

    - by Jason Fitzpatrick
    If you’re interested in setting up a smart thermostat but put off by the high price of models like the Nest Learning Thermostat, this DIY project uses an old Android phone and a little DIY wiring to automate and network your home heating and cooling. What the project lacks for in terms of a polished off-the-shelf presentation, it certainly makes up for in versatility. Check out the above video to see Android Thermostat in action then hit up the link below for more information about the project–including the source code, build schematics, and more. Android Thermostat [via Hack A Day] Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference

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