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  • How does NMap decide to print a progress line?

    - by Andrew Bolster
    Checking a larger subnet than I normally do; mapping out a cluster suite in a university for a traffic mapping project (permission attained), and I was wondering something. NMap usually prints its progress periodically, but I'm unclear to what that 'periodically' is, because the cirrent scan printed a line for basically every 100th of a percent up to 1% done, then one at 1.5%, and has said nothing since. I suspect that it changes at different 'levels' but does anyone have an actual answer?

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  • How can I place a ProgressBar in Android using Cocos 2d?

    - by Laxmipriya
    I want to place a horizontal progress bar in my Android application and I want to change its progress color. I used the following code, but the progress bar is not being displayed. CCProgressTimer progressBar = CCProgressTimer.progress("progressbar.png"); progressBar.setType(kCCProgressTimerTypeHorizontalBarLR); progressBar.setScale(5); progressBar.setAnchorPoint(CGPoint.ccp(0, 0)); progressBar.setPosition(CGPoint.ccp(0,0)); addChild(progressBar);

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  • Using chilkat to extract RAR files with progress bar?

    - by Dodi300
    Hello. Does anyone know how to show the progress of archives extracting, when using chilkat? I already have a progress bar called "progressBar1" on my form. At the moment the whole program freezes when extraction is started. Maybe have another thread? I'm using this code: Chilkat.Rar rar = new Chilkat.Rar(); bool success; success = rar.Open("abc123.rar"); if (success != true) { MessageBox.Show(rar.LastErrorText); return; } success = rar.Unrar("c:/temp/unrarDest/"); if (success != true) { MessageBox.Show(rar.LastErrorText); } else { MessageBox.Show("Success."); } If anyone has any alternative ways to extract .rar files, it would be great to know. Thanks.

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  • Is it possible to show the download progress of a flash file?

    - by Ólafur Waage
    I know how to setup a preloader and I have that working. But when I debug the flash application and simulate a download, it has a blank background until a few seconds have passed. I know it is "downloading" the swf file and I'm wondering if I can show a progress bar for that, or do I need to have the swf file as small as possible and pre load everything needed and have all assets as a separate file I fetch? I found something with ProgressEvent.PROGRESS but this only loads after the flash file is finished downloading.

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  • no download and install progress, no error message (no text at all!) for sudo gem install merb

    - by Delirium tremens
    I'm using ruby 4.2, rubygems 1.3.5-1ubuntu2 and Ubuntu Lucid Lynx. I installed ruby and rubygems with Synaptic. Since "The gem command will output its progress while it sucks down and installs all the necessary gems for a full Merb install. " is written at http://wiki.merbivore.com/howto/installation/gems, when I type sudo gem update --system, I get: "ERROR: While executing gem ... (RuntimeError) gem update --system is disabled on Debian. RubyGems can be updated using the official Debian repositories by aptitude or apt-get." and rubygems has list, build and help commands, I'm wondering if in Ubuntu rubygems is used only for something other than downloading. If it isn't, why isn't rubygems showing any text for sudo gem install merb?

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  • How Can I Not Show the Green Download Progress Display for Google Chrome in the Windows Taskbar?

    - by theMaxx
    I use Windows 7 and when downloading with Google Chrome the icon in the taskbar has a partially green background that indicates the download progress. Is there a way to not show this green status indicator in the Windows taskbar? I find it distracting when I am working. It seems there is no option to disable it. I do not want to hide the icon entirely but rather just not show the green background. Is this possible? I have searched for an option or setting to change this but there seems to be surprisingly little information about this on the internet. I imagine that others would also appreciate it if there is some solution for this. Thanks.

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  • Metro: Promises

    - by Stephen.Walther
    The goal of this blog entry is to describe the Promise class in the WinJS library. You can use promises whenever you need to perform an asynchronous operation such as retrieving data from a remote website or a file from the file system. Promises are used extensively in the WinJS library. Asynchronous Programming Some code executes immediately, some code requires time to complete or might never complete at all. For example, retrieving the value of a local variable is an immediate operation. Retrieving data from a remote website takes longer or might not complete at all. When an operation might take a long time to complete, you should write your code so that it executes asynchronously. Instead of waiting for an operation to complete, you should start the operation and then do something else until you receive a signal that the operation is complete. An analogy. Some telephone customer service lines require you to wait on hold – listening to really bad music – until a customer service representative is available. This is synchronous programming and very wasteful of your time. Some newer customer service lines enable you to enter your telephone number so the customer service representative can call you back when a customer representative becomes available. This approach is much less wasteful of your time because you can do useful things while waiting for the callback. There are several patterns that you can use to write code which executes asynchronously. The most popular pattern in JavaScript is the callback pattern. When you call a function which might take a long time to return a result, you pass a callback function to the function. For example, the following code (which uses jQuery) includes a function named getFlickrPhotos which returns photos from the Flickr website which match a set of tags (such as “dog” and “funny”): function getFlickrPhotos(tags, callback) { $.getJSON( "http://api.flickr.com/services/feeds/photos_public.gne?jsoncallback=?", { tags: tags, tagmode: "all", format: "json" }, function (data) { if (callback) { callback(data.items); } } ); } getFlickrPhotos("funny, dogs", function(data) { $.each(data, function(index, item) { console.log(item); }); }); The getFlickr() function includes a callback parameter. When you call the getFlickr() function, you pass a function to the callback parameter which gets executed when the getFlicker() function finishes retrieving the list of photos from the Flickr web service. In the code above, the callback function simply iterates through the results and writes each result to the console. Using callbacks is a natural way to perform asynchronous programming with JavaScript. Instead of waiting for an operation to complete, sitting there and listening to really bad music, you can get a callback when the operation is complete. Using Promises The CommonJS website defines a promise like this (http://wiki.commonjs.org/wiki/Promises): “Promises provide a well-defined interface for interacting with an object that represents the result of an action that is performed asynchronously, and may or may not be finished at any given point in time. By utilizing a standard interface, different components can return promises for asynchronous actions and consumers can utilize the promises in a predictable manner.” A promise provides a standard pattern for specifying callbacks. In the WinJS library, when you create a promise, you can specify three callbacks: a complete callback, a failure callback, and a progress callback. Promises are used extensively in the WinJS library. The methods in the animation library, the control library, and the binding library all use promises. For example, the xhr() method included in the WinJS base library returns a promise. The xhr() method wraps calls to the standard XmlHttpRequest object in a promise. The following code illustrates how you can use the xhr() method to perform an Ajax request which retrieves a file named Photos.txt: var options = { url: "/data/photos.txt" }; WinJS.xhr(options).then( function (xmlHttpRequest) { console.log("success"); var data = JSON.parse(xmlHttpRequest.responseText); console.log(data); }, function(xmlHttpRequest) { console.log("fail"); }, function(xmlHttpRequest) { console.log("progress"); } ) The WinJS.xhr() method returns a promise. The Promise class includes a then() method which accepts three callback functions: a complete callback, an error callback, and a progress callback: Promise.then(completeCallback, errorCallback, progressCallback) In the code above, three anonymous functions are passed to the then() method. The three callbacks simply write a message to the JavaScript Console. The complete callback also dumps all of the data retrieved from the photos.txt file. Creating Promises You can create your own promises by creating a new instance of the Promise class. The constructor for the Promise class requires a function which accepts three parameters: a complete, error, and progress function parameter. For example, the code below illustrates how you can create a method named wait10Seconds() which returns a promise. The progress function is called every second and the complete function is not called until 10 seconds have passed: (function () { "use strict"; var app = WinJS.Application; function wait10Seconds() { return new WinJS.Promise(function (complete, error, progress) { var seconds = 0; var intervalId = window.setInterval(function () { seconds++; progress(seconds); if (seconds > 9) { window.clearInterval(intervalId); complete(); } }, 1000); }); } app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { wait10Seconds().then( function () { console.log("complete") }, function () { console.log("error") }, function (seconds) { console.log("progress:" + seconds) } ); } } app.start(); })(); All of the work happens in the constructor function for the promise. The window.setInterval() method is used to execute code every second. Every second, the progress() callback method is called. If more than 10 seconds have passed then the complete() callback method is called and the clearInterval() method is called. When you execute the code above, you can see the output in the Visual Studio JavaScript Console. Creating a Timeout Promise In the previous section, we created a custom Promise which uses the window.setInterval() method to complete the promise after 10 seconds. We really did not need to create a custom promise because the Promise class already includes a static method for returning promises which complete after a certain interval. The code below illustrates how you can use the timeout() method. The timeout() method returns a promise which completes after a certain number of milliseconds. WinJS.Promise.timeout(3000).then( function(){console.log("complete")}, function(){console.log("error")}, function(){console.log("progress")} ); In the code above, the Promise completes after 3 seconds (3000 milliseconds). The Promise returned by the timeout() method does not support progress events. Therefore, the only message written to the console is the message “complete” after 10 seconds. Canceling Promises Some promises, but not all, support cancellation. When you cancel a promise, the promise’s error callback is executed. For example, the following code uses the WinJS.xhr() method to perform an Ajax request. However, immediately after the Ajax request is made, the request is cancelled. // Specify Ajax request options var options = { url: "/data/photos.txt" }; // Make the Ajax request var request = WinJS.xhr(options).then( function (xmlHttpRequest) { console.log("success"); }, function (xmlHttpRequest) { console.log("fail"); }, function (xmlHttpRequest) { console.log("progress"); } ); // Cancel the Ajax request request.cancel(); When you run the code above, the message “fail” is written to the Visual Studio JavaScript Console. Composing Promises You can build promises out of other promises. In other words, you can compose promises. There are two static methods of the Promise class which you can use to compose promises: the join() method and the any() method. When you join promises, a promise is complete when all of the joined promises are complete. When you use the any() method, a promise is complete when any of the promises complete. The following code illustrates how to use the join() method. A new promise is created out of two timeout promises. The new promise does not complete until both of the timeout promises complete: WinJS.Promise.join([WinJS.Promise.timeout(1000), WinJS.Promise.timeout(5000)]) .then(function () { console.log("complete"); }); The message “complete” will not be written to the JavaScript Console until both promises passed to the join() method completes. The message won’t be written for 5 seconds (5,000 milliseconds). The any() method completes when any promise passed to the any() method completes: WinJS.Promise.any([WinJS.Promise.timeout(1000), WinJS.Promise.timeout(5000)]) .then(function () { console.log("complete"); }); The code above writes the message “complete” to the JavaScript Console after 1 second (1,000 milliseconds). The message is written to the JavaScript console immediately after the first promise completes and before the second promise completes. Summary The goal of this blog entry was to describe WinJS promises. First, we discussed how promises enable you to easily write code which performs asynchronous actions. You learned how to use a promise when performing an Ajax request. Next, we discussed how you can create your own promises. You learned how to create a new promise by creating a constructor function with complete, error, and progress parameters. Finally, you learned about several advanced methods of promises. You learned how to use the timeout() method to create promises which complete after an interval of time. You also learned how to cancel promises and compose promises from other promises.

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  • WPF BackgroundWorker Execution

    - by Sanju
    Hi All, I've been programming C# for a while now (I'm a Computer Science major), and have never had to implement threading. I am currently building an application for a client that requires threading for a series of operations. Due to the nature of the client/provider agreement, I cannot release the source I am working with. The code that I have posted is in a general form. Pretty much the basic idea of what I am implementing, excluding the content specific source. The first Snippet demonstrates my basic structure, The Progress class is a custom progress window that is displayed as a dialog to prevent user UI interaction. I am currently using the code to complete database calls based on a collection of objects in another area of the application code. For example, I have a collection of "Objects" of one of my custom classes, that I perform these database calls on or on behalf of. My current set up works just fine when I call the "GeneralizedFunction" one and only one time. What I need to do is call this function once for every object in the collection. I was attempting to use a foreach loop to iterate through the collection, then I tried a for loop. For both loops, the result was the same. The Async operation performs exactly as desired for the first item in the collection. This, however, is the only one it works for. For each subsequent item, the progress box (my custom window) displays and immediately closes. In terms of the database calls, the calls for the first item in the collection are the only ones that successfully complete. All others aren't attempted. I've tried everything that I know and don't know to do, but I just cannot seem to get it to work. How can I get this to work for my entire collection? Any and all help is very greatly appreciated. Progress progress; BackgroundWorker worker; // Cancel the current process private void CancelProcess(object sender, EventArgs e) { worker.CancelAsync(); } // The main process ... "Generalized" private void GeneralizedFunction() { progress = new Progress(); progress.Cancel += CancelProcess; progress.Owner = this; Dispatcher pDispatcher = progress.Dispatcher; worker = new BackgroundWorker(); worker.WorkerSupportsCancellation = true; object[] workArgs = { arg1, arg2, arg3}; worker.DoWork += delegate(object s, DoWorkEventArgs args) { /* All main logic here */ foreach(Class ClassObject in ClassObjectCollection) { //Some more logic here UpdateProgressDelegate update = new UpdateProgressDelegate(updateProgress); pDispatcher.BeginInvoke(update, arg1,arg2,arg3); Thread.Sleep(1000); } }; worker.RunWorkerCompleted += delegate(object s, RunWorkerCompletedEventArgs args) { progress.Close(); }; worker.RunWorkerAsync(workArgs); progress.ShowDialog(); } public delegate void UpdateProgressDelegate(arg1,arg2,arg3); private void updateProgress(arg1,arg2,arg3) { //Update progress }

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  • Ajax to read updated values from XML

    - by punit
    I am creating file upload progress bar. I have a CGI script which copies the data, and here I increment the progress bar value by ONE after certain iterations. I am storing the incremented value in XML file (I also tried using plain text file). On the other side I have ajax reading incremented value from xml and depending on that it increments the DIV element. However, what happens here is, it seems to me that although the ajax reads all the incremented values but it processes it after the CGI has finished execution. That is progress bar starts execution once the file copying and other stuff in CGI is completed. My code is: AJAX:::: function polling_start() { //GETS CALLED WHEN USER HITS FILE UPLOAD BUTTON intervalID = window.setInterval(send_request,100); } window.onload = function (){ request = initXMLHttpClient(); request.overrideMimeType('text/xml'); progress = document.getElementById('progress'); } function initXMLHttpClient() { if (window.XMLHttpRequest){ // code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp = new XMLHttpRequest(); } else{ // code for IE6, IE5 xmlhttp = new ActiveXObject("Microsoft.XMLHTTP"); } return xmlhttp } function send_request() { request.open("GET","progress_bar.xml",true); request.onreadystatechange = request_handler; request.send(); } function request_handler() { if (request.readyState == 4 && request.status == 200) { var level=request.responseXML.getElementsByTagName('PROGRESS')[0].firstChild; progress.style.width = progress.innerHTML = level.nodeValue + '%'; progress.style.backgroundColor = "green"; } } /****ON SERVER SIDE*********/ char xmlDat1[] = "<DOCUMENT><PROGRESS>"; char xmlDat2[] = "</PROGRESS></DOCUMENT>"; fptr = fopen("progress_bar.xml", "w"); .........OTHER STUFF.............................. ................................. if(i == inc && j<=100) { fprintf(fptr, "%s\n", "\n\n\n]"); //fprintf(fptr, "%s\n", ""); fprintf(fptr, "%s", xmlDat1); // fprintf(fptr, "%d" ,j); fprintf(fptr, "%s" ,xmlDat2); fseek(fptr, 0, SEEK_SET); /*fprintf(fptr, "%d" ,j); fseek(fptr, 0, SEEK_SET);*/ i = 0; //sleep(1); j++; } (I also tried to write in .text, but same response) Any quick response would be appreciable.

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  • The System Event Notification Service service terminated with the following error: Overlapped I/O operation is in progress

    - by user38923
    When I start my Windows 7, I get a notification The system event notification service could not be started.... As a result, I dont have Aero, even though my Windows Experience Index is 3.2. Aero used to work fine before today and I have not installed any new application. I have checked the event log and it reads: The System Event Notification Service service terminated with the following error: Overlapped I/O operation is in progress. I am not sure what this means. I have seen the services.msc and everything is fine there. Moreover the startup time has also extended and the Please wait stays for more than a minute. This is a sudden problem as everything used to work fine until today. For Aero I have tried starting Desktop Window manager (as pointed out by the trouble shooter), but with avail. From what I could understand from the forums, the lack of Aero and increased start-up time comes from a single problem of the System Event Notification Service. This is a personal Computer and I have no active directories installed.

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  • PHP APC and Pecl upload progress returning false/null.

    - by Keyo
    This is a long shot. I believe this might be suhosin patch issue. Here is my php from codeigniter: public function uploadprogress($id) { if ($id) { header("Cache-Control: no-cache, must-revalidate"); header("Expires: Mon, 26 Jul 1997 05:00:00 GMT"); echo json_encode(apc_fetch('upload_'.$id)); exit(); } } public function uploader() { $this->load->view('myid/' . $this->router->class . '_uploader'); //phpinfo(); } script: <script type="text/javascript"> $(document).ready(function(){ var progress_key = $('#progress_key').val(); // this sets up the progress bar $('#uploadform').submit(function() { setTimeout(beginUpload,1500); return; }); function beginUpload() { $("#progressbar").progressbar({ value:0}).fadeIn(); var i = setInterval(function() { $.getJSON("/myid/videos/uploadprogress/" + progress_key, function(data) { alert('data'); if (data == null) { clearInterval(i); location.reload(true); return; } var response; eval ("response = " + data); if (!response) return; var percentage = Math.floor(100 * parseInt(response['bytes_uploaded']) / parseInt(response['bytes_total'])); $("#progressbar").progressbar({value:percentage}); }, 1500); }); } }); </script> Has anyone had strange troubles with this before? The upload key is the same on the view and the uploadprogress method. I've Tried apc and pecl upload-progress both return false or null. I wondering if it's just suhosin patch messing up everything?

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  • How do I update a progress bar in Cocoa during a long running loop?

    - by Nic
    Hi, I've got a while loop, that runs for many seconds and that's why I want to update a progress bar (NSProgressIndicator) during that process, but it updates only once after the loop has finished. The same happens if I want to update a label text, by the way. I believe, my loop prevents other things of that application to happen. There must be another technique. Does this have to do with threads or something? Am I on the right track? Can someone please give me a simple example, how to “optimize” my application? My application is a Cocoa Application (Xcode 3.2.1) with these two methods in my Example_AppDelegate.m: // This method runs when a start button is clicked. - (IBAction)startIt:(id)sender { [progressbar setDoubleValue:0.0]; [progressbar startAnimation:sender]; running = YES; // this is a instance variable int i = 0; while (running) { if (i++ = processAmount) { // processAmount is something like 1000000 running = NO; continue; } // Update progress bar double progr = (double)i / (double)processAmount; NSLog(@"progr: %f", progr); // Logs values between 0.0 and 1.0 [progressbar setDoubleValue:progr]; [progressbar needsDisplay]; // Do I need this? // Do some more hard work here... } } // This method runs when a stop button is clicked, but as long // as -startIt is busy, a click on the stop button does nothing. - (IBAction)stopIt:(id)sender { NSLog(@"Stop it!"); running = NO; [progressbar stopAnimation:sender]; } I'm really new to Objective-C, Cocoa and applications with a UI. Thank you very much for any helpful answer.

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  • Why can I not get a WDS-originated PXE boot to progress past the first file download?

    - by Jeff Shattock
    I'm trying to work out an automated Windows install process, and thought I'd give WDS a look. After some promising initial progress, I seem to have hit a wall. I imported the boot and install WIMs, and created the capture WIM successfully. However, whenever I try to PXE boot the reference machine against the WDS server, it kinda craps out. It finds the server and downloads WDSNBP.COM successfully, and then gives the message "TFTP download failed." According to WireShark, the only communication between the WDS box and the client box is the successful TFTP request and download of boot\x86\WDSNBP.COM. No further requests are sent. The WDS log on the server shows the same thing, one successful download and no more activity. I've tried every combination of the following, with exactly zero change in behaviour: Win Server 2008R2 vs 2012 vs 2012R2 WDS virtualized on KVM, ESXi, VirtualBox, VMWare Workstation Client virtualized on KVM, ESXi, VirtualBox, VMWare Workstation Every network adaptor type offered by the virtualization platforms. "Actual" network vs isolated, virtual network. MS DHCP server vs Linux isc-dhcp-server Joined to a domain vs Stand-alone I tried changing the boot filename in DHCP to pxeboot.com instead, and it has no problem downloading that file instead, but it then crabs about Boot\BCD being corrupted. Also, with 2012, it doesnt appear that WDSNBP.com does the architecture detection, or at least does'nt report that it did. 2008 reports that it found x64, and then errors. I find myself out of things to check, and I dont see anything immediately wrong. Where do I go from here? WDS server is at 192.168.1.50, DHCP/DNS at 192.168.1.7. Console of the client computer after the boot: MAC: 52:54:00:28:94:0E UUID: blah blah Searching for server (DHCP)..... Me: 192.168.1.155, DHCP: 192.168.1.7, Gateway 192.168.1.1 Loading 192.168.1.50:boot\x86\wdsnbp.com ...(PXE).................done Downloaded WDSNCP... TFPT download failed Interesting parts of /etc/dhcp/dhcpd.conf on the Linux DHCP server: allow booting; allow bootp; option option-60 code 60 = string; option option-66 code 66 = string; option option-67 code 67 = string; subnet 192.168.1.0 netmask 255.255.255.0 { range 192.168.1.110 192.168.1.253; next-server 192.168.1.50; option tftp-server-name "192.168.1.50"; option option-60 "PXEClient"; filename "boot\\x86\\wdsnbp.com"; option bootfile-name "boot\\x86\\wdsnbp.com"; }

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  • wpf window refresh works at first, then stops

    - by mcl
    I've got a routine that grabs a list of all images in a directory, then runs an MD5 digest on all of them. Since this takes a while to do, I pop up a window with a progress bar. The progress bar is updated by a lambda that I pass in to the long-running routine. The first problem was that the progress window was never updated (which is normal in WPF I guess). Since WPF lacks a Refresh() command I fixed this with a call to Dispatcher.Invoke(). Now the progress bar is updated for a while, then the window stops being updated. The long-running work does eventually finish and the windows go back to normal. I have already tried a BackgroundWorker and quickly became frustrated by a threading issue related to an event triggered by the long-running process. So if that's really the best solution and I just need to learn the paradigm better, please say so. But I'd be really much happier with the approach I've got here, except that it stops updating after a bit (for example, in a folder with 1000 files, it might update for 50-100 files, then "hang"). The UI does not need to be responsive during this activity, except to report on progress. Anyway, here's the code. First the progress window itself: public partial class ProgressWindow : Window { public ProgressWindow(string title, string supertext, string subtext) { InitializeComponent(); this.Title = title; this.SuperText.Text = supertext; this.SubText.Text = subtext; } internal void UpdateProgress(int count, int total) { this.ProgressBar.Maximum = Convert.ToDouble(total); this.ProgressBar.Value = Convert.ToDouble(count); this.SubText.Text = String.Format("{0} of {1} finished", count, total); this.Dispatcher.Invoke(DispatcherPriority.Render, EmptyDelegate); } private static Action EmptyDelegate = delegate() { }; } <Window x:Class="Pixort.ProgressWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Pixort Progress" Height="128" Width="256" WindowStartupLocation="CenterOwner" WindowStyle="SingleBorderWindow" ResizeMode="NoResize"> <DockPanel> <TextBlock DockPanel.Dock="Top" x:Name="SuperText" TextAlignment="Left" Padding="6"></TextBlock> <TextBlock DockPanel.Dock="Bottom" x:Name="SubText" TextAlignment="Right" Padding="6"></TextBlock> <ProgressBar x:Name="ProgressBar" Height="24" Margin="6"/> </DockPanel> </Window> The long running method (in Gallery.cs): public void ImportFolder(string folderPath, Action<int, int> progressUpdate) { string[] files = this.FileIO.GetFiles(folderPath); for (int i = 0; i < files.Length; i++) { // do stuff with the file if (null != progressUpdate) { progressUpdate.Invoke(i + 1, files.Length); } } } Which is called thusly: ProgressWindow progress = new ProgressWindow("Import Folder Progress", String.Format("Importing {0}", folder), String.Empty); progress.Show(); this.Gallery.ImportFolder(folder, ((c, t) => progress.UpdateProgress(c, t))); progress.Close();

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  • UIWebView loading progress and adjust web page to fit the view page?

    - by user262325
    Hello everyone I am using UIWebView to load a web page. There are 2 questions: 1.It it possible to track the percentage progress when UIWebView is loading the page? 2.I know there is property scalesPageToFit scalesPageToFit A Boolean value determining whether the webpage scales to fit the view and the user can change the scale. I try to set it to YES, but it looks like that it is not in public API and my app stopped with black screen, I am not sure what is wrong? Welcome any comment Thanks interdev

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  • How to download file into string with progress callback?

    - by Kaminari
    I would like to use the WebClient (or there is another better option?) but there is a problem. I understand that opening up the stream takes some time and this can not be avoided. However, reading it takes a strangely much more amount of time compared to read it entirely immediately. Is there a best way to do this? I mean two ways, to string and to file. Progress is my own delegate and it's working good. FIFTH UPDATE: Finally, I managed to do it. In the meantime I checked out some solutions what made me realize that the problem lies elsewhere. I've tested custom WebResponse and WebRequest objects, library libCURL.NET and even Sockets. The difference in time was gzip compression. Compressed stream lenght was simply half the normal stream lenght and thus download time was less than 3 seconds with the browser. I put some code if someone will want to know how i solved this: (some headers are not needed) public static string DownloadString(string URL) { WebClient client = new WebClient(); client.Headers["User-Agent"] = "Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US) AppleWebKit/532.5 (KHTML, like Gecko) Chrome/4.1.249.1045 Safari/532.5"; client.Headers["Accept"] = "application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5"; client.Headers["Accept-Encoding"] = "gzip,deflate,sdch"; client.Headers["Accept-Charset"] = "ISO-8859-2,utf-8;q=0.7,*;q=0.3"; Stream inputStream = client.OpenRead(new Uri(URL)); MemoryStream memoryStream = new MemoryStream(); const int size = 32 * 4096; byte[] buffer = new byte[size]; if (client.ResponseHeaders["Content-Encoding"] == "gzip") { inputStream = new GZipStream(inputStream, CompressionMode.Decompress); } int count = 0; do { count = inputStream.Read(buffer, 0, size); if (count > 0) { memoryStream.Write(buffer, 0, count); } } while (count > 0); string result = Encoding.Default.GetString(memoryStream.ToArray()); memoryStream.Close(); inputStream.Close(); return result; } I think that asyncro functions will be almost the same. But i will simply use another thread to fire this function. I dont need percise progress indication.

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