glPushName + glPopName stack overflow and underflow
- by soxs060389
Can anybody please explain me how to use glPushName and glPopName. I like to use them instead of glLoadName, but I laways get GL_STACK_OVERFLOW and GL_STACK_UNDERFLOW errors. (First, under then overflow).
Example code would help me too.
Thanks for any advice.
Note #1:
My Rendering/selection_rednering code consists of multiple glBegin(...)/glEnd() blocks, if this is any problem plus various Rotations and Transformations.
Note #2:
I know that GL selection / picking is deprecated, but I have to implement it within a Application which was developed a with OpenGL2.1 a while ago.