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  • how to design a db like Facebook where users can update their status and of the fb page as admin

    - by Harsha M V
    i am designing a database where users can update status messages of theirs and they can create pages groups like facebook fan page and post status like the admin of the page and not as a user. user(id, name..) group(id, name...) group_admin(group_id, user_id) this is my set up. Is this the way to do it. How to post under the group as an admin. will i need to make a check to every user if he is the admin or not ?

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  • Three customer addresses in one table or in separate tables?

    - by DR
    In my application I have a Customer class and an Address class. The Customer class has three instances of the Address class: customerAddress, deliveryAddress, invoiceAddress. Whats the best way to reflect this structure in a database? The straightforward way would be a customer table and a separate address table. A more denormalized way would be just a customer table with columns for every address (Example for "street": customer_street, delivery_street, invoice_street) What are your experiences with that? Are there any advantages and disadvantages of these approaches?

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  • How the "migrations" approach makes database continuous integration possible

    - by David Atkinson
    Testing a database upgrade script as part of a continuous integration process will only work if there is an easy way to automate the generation of the upgrade scripts. There are two common approaches to managing upgrade scripts. The first is to maintain a set of scripts as-you-go-along. Many SQL developers I've encountered will store these in a folder prefixed numerically to ensure they are ordered as they are intended to be run. Occasionally there is an accompanying document or a batch file that ensures that the scripts are run in the defined order. Writing these scripts during the course of development requires discipline. It's all too easy to load up the table designer and to make a change directly to the development database, rather than to save off the ALTER statement that is required when the same change is made to production. This discipline can add considerable overhead to the development process. However, come the end of the project, everything is ready for final testing and deployment. The second development paradigm is to not do the above. Changes are made to the development database without considering the incremental update scripts required to effect the changes. At the end of the project, the SQL developer or DBA, is tasked to work out what changes have been made, and to hand-craft the upgrade scripts retrospectively. The end of the project is the wrong time to be doing this, as the pressure is mounting to ship the product. And where data deployment is involved, it is prudent not to feel rushed. Schema comparison tools such as SQL Compare have made this latter technique more bearable. These tools work by analyzing the before and after states of a database schema, and calculating the SQL required to transition the database. Problem solved? Not entirely. Schema comparison tools are huge time savers, but they have their limitations. There are certain changes that can be made to a database that can't be determined purely from observing the static schema states. If a column is split, how do we determine the algorithm required to copy the data into the new columns? If a NOT NULL column is added without a default, how do we populate the new field for existing records in the target? If we rename a table, how do we know we've done a rename, as we could equally have dropped a table and created a new one? All the above are examples of situations where developer intent is required to supplement the script generation engine. SQL Source Control 3 and SQL Compare 10 introduced a new feature, migration scripts, allowing developers to add custom scripts to replace the default script generation behavior. These scripts are committed to source control alongside the schema changes, and are associated with one or more changesets. Before this capability was introduced, any schema change that required additional developer intent would break any attempt at auto-generation of the upgrade script, rendering deployment testing as part of continuous integration useless. SQL Compare will now generate upgrade scripts not only using its diffing engine, but also using the knowledge supplied by developers in the guise of migration scripts. In future posts I will describe the necessary command line syntax to leverage this feature as part of an automated build process such as continuous integration.

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  • 2D/Isometric map algorithm

    - by Icarus Cocksson
    First of all, I don't have much experience on game development but I do have experience on development. I do know how to make a map, but I don't know if my solution is a normal or a hacky solution. I don't want to waste my time coding things, and realise they're utterly crap and lose my motivation. Let's imagine the following map. (2D - top view - A square) X: 0 to 500 Y: 0 to 500 My character currently stands at X:250,Y:400, somewhere near center of 100px above bottom and I can control him with my keyboard buttons. LEFT button does X--, UP button does Y-- etc. This one is kid's play. I'm asking this because I know there are some engines that automate this task. For example, games like Diablo 3 uses an engine. You can pretty much drag drop a rock to map, and it is automatically being placed here - making player unable to pass through/detect the collision. But what the engine exactly does in the background? Generates a map like mine, places a rock at the center, and checks it like: unmovableObjects = array('50,50'); //we placed a rock at 50,50 location if(Map.hasUnmovableObject(CurrentPlayerX, CurrentPlayerY)) { //unable to move } else { //able to move } My question is: Is this how 2D/Isometric maps are being generated or there is a different and more complex logic behind them?

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  • Transition from 2D to 3D Game development [closed]

    - by jakebird451
    I have been working in the 2D world for a long time from manual blitting in windows to SDL to Python (pygame, pyopengl) and a bunch in between. Needless to say I have been programming for a while. So a while ago I started to program in OpenGL via C++ on my Mac. I then got a little intricate with my work after a while (3D models with skeleton structure and terrain development). After a long time of tinkering, I stopped due to the heavy work just to yield a low level understanding of how OpenGL works. Still interested in Graphics and Game Development I went on a search for a stable game engine with some features to grow on. Licence Requirement: Anything other than GPL (LGPL will do) OS Requirement: Mac & Windows Shader: GLSL or CG (GLSL preferred due to experience) Models: Any model structure with rigging (bone) support & animation I am looking at http://www.ogre3d.org/ currently and am starting to meddle around with some examples. However I am a little reluctant to spend a lot of time on it only to yield another dead end. So instead of falling down a spiraling black pit, I am posting my question to you guys to lead me in the right direction based on my requirements. How was your experience with the engine you recommend? Is it well documented? Does it have well documented examples? Any library requirements (Boost, libpng, etc)?

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  • Fast determination of whether objects are onscreen in 2D

    - by Ben Ezard
    So currently, I have this in each object's renderer's update method: float a = transform.position.x * Main.scale; float b = transform.position.y * Main.scale; float c = Camera.main.transform.position.x * Main.scale; float d = Camera.main.transform.position.y * Main.scale; onscreen = a + width - c > 0 && a - c < GameView.width && b + height - d > 0 && b - d < GameView.height; transform.position is a 2D vector containing the game engine's definition of where the object is - this is then multiplied by Main.scale to translate that coordinate into actual screen space Similarly, Camera.main.transform.position is the in-engine representation of where the main camera is, and this is also multiplied by Main.scale The problem is, as my game is tile-based, thousands of these updates get called every frame, just to determine whether or not each object should be drawn - how can I improve this please?

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  • My 2012 Professional Development Goals

    - by kerry
    Once again I am going to declare some professional goals for my upcoming year. Convert my blog to Jekyll hosted on github – I am tired of wordpress, tired of spam, and would like to try something new.  I have already started on this.  Just need to finish it up. Launch my GWT / Google App Engine application – I am currently developing a GWT application to be deployed to Google App Engine. Do another presentation at the user group – At least a few lightning talks.  I have a few ideas. Attend a tech conference – Dev Nexus is the likely target Post more often – I did 10 posts last year, would like to maybe double that next year (including this one) Attend a user group meeting outside of Nashville JUG – A rollover from last year, I will probably be regularly attend the Interactive Developers meeting Study another language – I have been thinking about looking in to Dart or perhaps Go Launch an Android app – Another holdover from last year I am thinking of doing a small app having to do with managing the silent state of the phone

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  • 3D space game development

    - by user1693061
    I want to develop a 3D game (sci-fi type with spaceships) which can be played on multiplayer mode and by multiplayer i mean around 10 players for start as it will be a personal testing project and mostly educational. I have been searching for some days about the available languages and engines but i am kinda confused. Since i have been learning Java for my 1st year in I.T university and i have pretty good understanding i thought i would go with the Java language and develop that game on an applet so it could be played on a browser. After going through an applet game tutorial i understood how graphics work on an applet. So.. 1st question: Could an applet carry the burden of a 3D game especially on multiplayer? My thinking: It's a space game so the graphics should not be such a big problem since it wont be that crowded with entities apart from ships, planets and some effects. If the java applet is not the way for my project i would't mind "developing it on desktop"(i mean not making it a browser game). 2nd question: Should i use Unity engine for my purpose(space game)? If not name other language/engine combo.

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  • Entity communication: Message queue vs Publish/Subscribe vs Signal/Slots

    - by deft_code
    How do game engine entities communicate? Two use cases: How would entity_A send a take-damage message to entity_B? How would entity_A query entity_B's HP? Here's what I've encountered so far: Message queue entity_A creates a take-damage message and posts it to entity_B's message queue. entity_A creates a query-hp message and posts it to entity_B. entity_B in return creates an response-hp message and posts it to entity_A. Publish/Subscribe entity_B subscribes to take-damage messages (possibly with some preemptive filtering so only relevant message are delivered). entity_A produces take-damage message that references entity_B. entity_A subscribes to update-hp messages (possibly filtered). Every frame entity_B broadcasts update-hp messages. Signal/Slots ??? entity_A connects an update-hp slot to entity_B's update-hp signal. Something better? Do I have a correct understanding of how these communication schemes would tie into a game engine's entity system? How do entities in commercial game engines communicate?

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  • Rendering 8 bit graphics

    - by Matjaz Muhic
    I have a strong programming background just not from game development. I only made some pong and snake in high school and I did some OpenGL in college. I want to make my own game engine. Nothing fancy just a simple 2D game engine. But because I'm kinda old school and feeling retro. I want graphics to look like old 8 bit games (megaman, contra, super mario, ...). So how were the old games made back then? I want the simplest approach. Were they also using assets (images) like newer engines now do? How do you achieve this kind of rendering using OpenGL? Keep in mind. Simplest solution. I want to know how it was made back then and how I can replicate that. Doesn't even have to be OpenGL. I can draw on window canvas. I do want to make it from scratch basically.

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  • Best pattern for storing (product) attributes in SQL Server

    - by EdH
    We are starting a new project where we need to store product and many product attributes in a database. The technology stack is MS SQL 2008 and Entity Framework 4.0 / LINQ for data access. The products (and Products Table) are pretty straightforward (a SKU, manufacturer, price, etc..). However there are also many attributes to store with each product (think industrial widgets). These may range from color to certification(s) to pipe size. Every product may have different attributes, and some may have multiples of the same attribute (Ex: Certifications). The current proposal is that we will basically have a name/value pair table with a FK back to the product ID in each row. An example of the attributes Table may look like this: ProdID AttributeName AttributeValue 123 Color Blue 123 FittingSize 1.25 123 Certification AS1111 123 Certification EE2212 123 Certification FM.3 456 Pipe 11 678 Color Red 999 Certification AE1111 ... Note: Attribute name would likely come from a lookup table or enum. So the main question here is: Is this the best pattern for doing something like this? How will the performance be? Queries will be based on a JOIN of the product and attributes table, and generally need many WHEREs to filter on specific attributes - the most common search will be to find a product based on a set of known/desired attributes. If anyone has any suggestions or a better pattern for this type of data, please let me know. Thanks! -Ed

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  • Struggling with a data modeling problem

    - by rpat
    I am struggling with a data model (I use MySQL for the database). I am uneasy about what I have come up with. If someone could suggest a better approach, or point me to some reference matter I would appreciate it. The data would have organizations of many types. I am trying to do a 3 level classification (Class, Category, Type). Say if I have 'Italian Restaurant', it will have the following classification Food Services Restaurants Italian However, an organization may belong to multiple groups. A restaurant may also serve Chinese and Italian. So it will fit into 2 classifications Food Services Restaurants Italian Food Services Restaurants Chinese The classification reference tables would be like the following: ORG_CLASS (RowId, ClassCode, ClassName) 1, FOOD, Food Services ORG_CATEGORY(RowId, ClassCode, CategoryCode, CategoryName) 1, FOOD, REST, Restaurants ORG_TYPE (RowId, ClassCode, CategoryCode, TypeCode, TypeName) 100, FOOD, REST, ITAL, Italian 101, FOOD, REST, CHIN, Chinese 102, FOOD, REST, SPAN, Spanish 103, FOOD, REST, MEXI, Mexican 104, FOOD, REST, FREN, French 105, FOOD, REST, MIDL, Middle Eastern The actual data tables would be like the following: I will allow an organization a max of 3 classifications. I will have 3 GroupIds each pointing to a row in ORG_TYPE. So I have my ORGANIZATION_TABLE ORGANIZATION_TABLE (OrgGroupId1, OrgGroupId2, OrgGroupId3, OrgName, OrgAddres) 100,103,NULL,MyRestaurant1, MyAddr1 100,102,NULL,MyRestaurant2, MyAddr2 100,104,105, MyRestaurant3, MyAddr3 During data add, a dialog could let the user choose the clssa, category, type and the corresponding GroupId could be populated with the rowid from the ORG_TYPE table. During Search, If all three classification are chosen, It will be more specific. For example, if Food Services Restaurants Italian is the criteria, the where clause would be 'where OrgGroupId1 = 100' If only 2 levels are chosen Food Services Restaurants I have to do 'where OrgGroupId1 in (100,101,102,103,104,105, .....)' - There could be a hundred in that list I will disallow class level search. That is I will force selection of a class and category The Ids would be integers. I am trying to see performance issues and other issues. Overall, would this work? or I need to throw this out and start from scratch.

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  • Graph-structured databases and Php

    - by stagas
    I want to use a graph database using php. Can you point out some resources on where to get started? Is there any example code / tutorial out there? Or are there any other methods of storing data that relate to each other in totally random/abstract situations? - Very abstract example of the relations needed: John relates to Mary, both relate to School, John is Tall, Mary is Short, John has Blue Eyes, Mary has Green Eyes, query I want is which people are related to 'Short people that have Green Eyes and go to School' - answer John - Another example: TrackA -> ArtistA -> ArtistB -> AlbumA -----> [ label ] -> AlbumB -----> [ A ] -> TrackA:Remix -> Genre:House -> [ Album ] -----> [ label ] TrackB -> [ C ] [ B ] Example queries: Which Genre is TrackB closer to? answer: House - because it's related to Album C, which is related to TrackA and is related to Genre:House Get all Genre:House related albums of Label A : result: AlbumA, AlbumB - because they both have TrackA which is related to Genre:House - It is possible in MySQL but it would require a fixed set of attributes/columns for each item and a complex non-flexible query, instead I need every attribute to be an item by itself and instead of 'belonging' to something, to be 'related' to something.

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  • Building a News-feed that comprises posts "created by user's connections" && "on the topics user is following"

    - by aklin81
    I am working on a project of Questions & Answers website that allows a user to follow questions on certain topics from his network. A user's news-feed wall comprises of only those questions that have been posted by his connections and tagged on the topics that he is following(his expertise topics). I am confused what database's datamodel would be most fitting for such an application. The project needs to consider the future provisions for scalability and high performance issues. I have been looking at Cassandra and MySQL solutions as of now. After my study of Cassandra I realized that Simple news-feed design that shows all the posts from network would be easy to design using Cassandra by executing fast writes to all followers of a user about the post from user. But for my kind of application where there is an additional filter of 'followed topics', (ie, the user receives posts "created by his network" && "on topics user is following"), I could not convince myself with a good schema design in Cassandra. I hope if I missed something because of my short understanding of cassandra, perhaps, can you please help me out with your suggestions of how this news-feed could be implemented in Cassandra ? Looking for a great project with Cassandra ! Edit: There are going to be maximum 5 tags allowed for tagging the question (ie, max 5 topics can be tagged on a question).

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  • Modifying my website to allow anonymous comments

    - by David
    I write the code for my own website as an educational/fun exercise. Right now part of the website is a blog (like every other site out there :-/) which supports the usual basic blog features, including commenting on posts. But I only have comments enabled for logged-in users; I want to alter the code to allow anonymous comments - that is, I want to allow people to post comments without first creating a user account on my site, although there will still be some sort of authentication involved to prevent spam. Question: what information should I save for anonymous comments? I'm thinking at least display name and email address (for displaying a Gravatar), and probably website URL because I eventually want to accept OpenID as well, but would anything else make sense? Other question: how should I modify the database to store this information? The schema I have for the comment table is currently comment_id smallint(5) // The unique comment ID post_id smallint(5) // The ID of the post the comment was made on user_id smallint(5) // The ID of the user account who made the comment comment_subject varchar(128) comment_date timestamp comment_text text Should I add additional fields for name, email address, etc. to the comment table? (seems like a bad idea) Create a new "anonymous users" table? (and if so, how to keep anonymous user ids from conflicting with regular user ids) Or create fake user accounts for anonymous users in my existing users table? Part of what's making this tricky is that if someone tries to post an anonymous comment using an email address (or OpenID) that's already associated with an account on my site, I'd like to catch that and prompt them to log in.

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  • Schema design: many to many plus additional one to many

    - by chrisj
    Hi, I have this scenario and I'm not sure exactly how it should be modeled in the database. The objects I'm trying to model are: teams, players, the team-player membership, and a list of fees due for each player on a given team. So, the fees depend on both the team and the player. So, my current approach is the following: **teams** id name **players** id name **team_players** id player_id team_id **team_player_fees** id team_players_id amount send_reminder_on Schema layout ERD In this schema, team_players is the junction table for teams and players. And the table team_player_fees has records that belong to records to the junction table. For example, playerA is on teamA and has the fees of $10 and $20 due in Aug and Feb. PlayerA is also on teamB and has the fees of $25 and $25 due in May and June. Each player/team combination can have a different set of fees. Questions: Are there better ways to handle such a scenario? Is there a term for this type of relationship? (so I can google it) Or know of any references with similar structures?

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  • smallest mysql type that accomodates single decimal

    - by donpal
    Database newbie here. I'm setting up a mysql table. One of the fields will accept a value in increment of a 0.5. e.g. 0.5, 1.0, 1.5, 2.0, .... 200.5, etc. I've tried int but it doesn't capture the decimals. `value` int(10), What would be the smallest type that can accommodate this value, considering it's only a single decimal. I also was considering that because the decimal will always be 0.5 if at all, I could store it in a separate boolean field? So I would have 2 fields instead. Is this a stupid or somewhat over complicated idea? I don't know if it really saves me any memory, and it might get slower now that I'm accessing 2 fields instead of 1 `value` int(10), `half` bool, //or something similar to boolean What are your suggestions guys? Is the first option better, and what's the smallest data type in that case that would get me the 0.5?

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  • Joining Tables Based on Foreign Keys

    - by maestrojed
    I have a table that has a lot of fields that are foreign keys referencing a related table. I am writing a script in PHP that will do the db queries. When I query this table for its data I need to know the values associated with these keys not the key. How do most people go about this? A 101 way to do this would be to query this table for its data including the foreign keys and then query the related tables to get each key's value. This could be a lot of queries (~10). Question 1: I think I could write 1 query with a bunch of joins. Would that be better? This approach also requires the querying script to know which table fields are foreign keys. Since I have many tables like this but all with different fields, this means writing nice generic functions is hard. MySQL InnoDB tables allow for foreign constraints. I know the database has these set up correctly. Question 2: What about the idea of querying the table and identifying what the constraints are and then matching them up using whatever process I decide on from Question 1. I like this idea but never see it being used in code. Makes me think its not a good idea for some reason. I would use something like SHOW CREATE TABLE tbl_name; to find what constraints/relationships exist for that table. Thank you for any suggestions or advice.

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  • Help a CRUD programmer think about an "approval workflow"

    - by gerdemb
    I've been working on a web application that is basically a CRUD application (Create, Read, Update, Delete). Recently, I've started working on what I'm calling an "approval workflow". Basically, a request is generated for a material and then sent for approval to a manager. Depending on what is requested, different people need to approve the request or perhaps send it back to the requester for modification. The approvers need to keep track of what to approve what has been approved and the requesters need to see the status of their requests. As a "CRUD" developer, I'm having a hard-time wrapping my head around how to design this. What database tables should I have? How do I keep track of the state of the request? How should I notify users of actions that have happened to their requests? Is their a design pattern that could help me with this? Should I be drawing state-machines in my code? I think this is a generic programing question, but if it makes any difference I'm using Django with MySQL.

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  • If we make a number every millisecond, how much data would we have in a day?

    - by Roger Travis
    I'm a bit confused here... I'm being offered to get into a project, where would be an array of certain sensors, that would give off reading every millisecond ( yes, 1000 reading in a second ). Reading would be a 3 or 4 digit number, for example like 818 or 1529. This reading need to be stored in a database on a server and accessed remotely. I never worked with such big amounts of data, what do you think, how much in terms of MBs reading from one sensor for a day would be?... 4(digits)x1000x60x60x24 ... = 345600000 bits ... right ? about 42 MB per day... doesn't seem too bad, right? therefor a DB of, say, 1 GB, would hold 23 days of info from 1 sensor, correct? I understand that MySQL & PHP probably would not be able to handle it... what would you suggest, maybe some aps? azure? oracle? ... Thansk!

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  • Delivering activity feed items in a moderately scalable way

    - by sotangochips
    The application I'm working on has an activity feed where each user can see their friends' activity (much like Facebook). I'm looking for a moderately scalable way to show a given users' activity stream on the fly. I say 'moderately' because I'm looking to do this with just a database (Postgresql) and maybe memcached. For instance, I want this solution to scale to 200k users each with 100 friends. Currently, there is a master activity table that stores the rendered html for the given activity (Jim added a friend, George installed an application, etc.). This master activity table keeps the source user, the html, and a timestamp. Then, there's a separate ('join') table that simply keeps a pointer to the person who should see this activity in their friend feed, and a pointer to the object in the main activity table. So, if I have 100 friends, and I do 3 activities, then the join table will then grow to 300 items. Clearly this table will grow very quickly. It has the nice property, though, that fetching activity to show to a user takes a single (relatively) inexpensive query. The other option is to just keep the main activity table and query it by saying something like: select * from activity where source_user in (1, 2, 44, 2423, ... my friend list) This has the disadvantage that you're querying for users who may never be active, and as your friend list grows, this query can get slower and slower. I see the pros and the cons of both sides, but I'm wondering if some SO folks might help me weigh the options and suggest one way or they other. I'm also open to other solutions, though I'd like to keep it simple and not install something like CouchDB, etc. Many thanks!

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  • Having to insert a record, then update the same record warrants 1:1 relationship design?

    - by dianovich
    Let's say an Order has many Line items and we're storing the total cost of an order (based on the sum of prices on order lines) in the orders table. -------------- orders -------------- id ref total_cost -------------- -------------- lines -------------- id order_id price -------------- In a simple application, the order and line are created during the same step of the checkout process. So this means INSERT INTO orders .... -- Get ID of inserted order record INSERT into lines VALUES(null, order_id, ...), ... where we get the order ID after creating the order record. The problem I'm having is trying to figure out the best way to store the total cost of an order. I don't want to have to create an order create lines on an order calculate cost on order based on lines then update record created in 1. in orders table This would mean a nullable total_cost field on orders for starters... My solution thus far is to have an order_totals table with a 1:1 relationship to the orders table. But I think it's redundant. Ideally, since everything required to calculate total costs (lines on an order) is in the database, I would work out the value every time I need it, but this is very expensive. What are your thoughts?

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  • guarantee child records either in one table or another, but not both?

    - by user151841
    I have a table with two child tables. For each record in the parent table, I want one and only one record in one of the child tables -- not one in each, not none. How to I define that? Here's the backstory. Feel free to criticize this implementation, but please answer the question above, because this isn't the only time I've encountered it: I have a database that holds data pertaining to user surveys. It was originally designed with one authentication method for starting a survey. Since then, requirements have changed, and now there are two different ways someone could sign on to start a survey. Originally I captured the authentication token in a column in the survey table. Since requirements changed, there are three other bits of data that I want to capture in authentication. So for each record in the survey table, I'm either going to have one token, or a set of three. All four of these are of different types, so my thought was, instead of having four columns where either one is going to be null, or three are going to be null ( or even worse, a bad mashup of either of those scenarios ), I would have two child tables, one for holding the single authentication token, the other for holding the three. Problem is, I don't know offhand how to define that in DDL. I'm using MySQL, so maybe there's a feature that MySQL doesn't implement that lets me do this.

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  • SQL SERVER – Copy Data from One Table to Another Table – SQL in Sixty Seconds #031 – Video

    - by pinaldave
    Copy data from one table to another table is one of the most requested questions on forums, Facebook and Twitter. The question has come in many formats and there are places I have seen developers are using cursor instead of this direct method. Earlier I have written the similar article a few years ago - SQL SERVER – Insert Data From One Table to Another Table – INSERT INTO SELECT – SELECT INTO TABLE. The article has been very popular and I have received many interesting and constructive comments. However there were two specific comments keep on ending up on my mailbox. 1) SQL Server AdventureWorks Samples Database does not have table I used in the example 2) If there is a video tutorial of the same example. After carefully thinking I decided to build a new set of the scripts for the example which are very similar to the old one as well video tutorial of the same. There was no better place than our SQL in Sixty Second Series to cover this interesting small concept. Let me know what you think of this video. Here is the updated script. -- Method 1 : INSERT INTO SELECT USE AdventureWorks2012 GO ----Create TestTable CREATE TABLE TestTable (FirstName VARCHAR(100), LastName VARCHAR(100)) ----INSERT INTO TestTable using SELECT INSERT INTO TestTable (FirstName, LastName) SELECT FirstName, LastName FROM Person.Person WHERE EmailPromotion = 2 ----Verify that Data in TestTable SELECT FirstName, LastName FROM TestTable ----Clean Up Database DROP TABLE TestTable GO --------------------------------------------------------- --------------------------------------------------------- -- Method 2 : SELECT INTO USE AdventureWorks2012 GO ----Create new table and insert into table using SELECT INSERT SELECT FirstName, LastName INTO TestTable FROM Person.Person WHERE EmailPromotion = 2 ----Verify that Data in TestTable SELECT FirstName, LastName FROM TestTable ----Clean Up Database DROP TABLE TestTable GO Related Tips in SQL in Sixty Seconds: SQL SERVER – Insert Data From One Table to Another Table – INSERT INTO SELECT – SELECT INTO TABLE Powershell – Importing CSV File Into Database – Video SQL SERVER – 2005 – Export Data From SQL Server 2005 to Microsoft Excel Datasheet SQL SERVER – Import CSV File into Database Table Using SSIS SQL SERVER – Import CSV File Into SQL Server Using Bulk Insert – Load Comma Delimited File Into SQL Server SQL SERVER – 2005 – Generate Script with Data from DatabaseDatabase Publishing Wizard What would you like to see in the next SQL in Sixty Seconds video? Reference: Pinal Dave (http://blog.sqlauthority.com)   Filed under: Database, Pinal Dave, PostADay, SQL, SQL Authority, SQL in Sixty Seconds, SQL Query, SQL Scripts, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology, Video Tagged: Excel

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