Search Results

Search found 61830 results on 2474 pages for 'efficient time use'.

Page 140/2474 | < Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >

  • Jquery only works the first time

    - by Tripping
    I am trying to teach myself general web development skills. I am trying to create a image upload with preview functionality using HTML5 FileAPI. Till now, I have created a file input which shows the preview of image when selected. Html mark up is below: <div> <!-- Photos --> <fieldset> <legend>PropertyPhotos</legend> <div class="upload-box" id="upload-box-1"> <div class="preview-box"> <img alt="Field for image cutting" id="preview_1" src="@Url.Content("~/Content/empty.png")" /> </div> <div> @Html.FileFor(model => model.File1) @Html.ValidationMessageFor(model => model.File1) </div> </div> <div class="upload-box" id="upload-box-2"> <div class="preview-box"> <img alt="Field for image cutting" id="preview_2" src="@Url.Content("~/Content/empty.png")" /> </div> <div> @Html.FileFor(model => model.File2) @Html.ValidationMessageFor(model => model.File2) </div> </div> <div class="upload-box" id="upload-box-3"> <div class="preview-box"> <img alt="Field for image cutting" id="preview_3" src="@Url.Content("~/Content/empty.png")" /> </div> <div> @Html.FileFor(model => model.File3) @Html.ValidationMessageFor(model => model.File3) </div> </div> </fieldset> </div> The Jquery to show preview and then display the next "upload-box" is as follows: <script type="text/javascript"> $(document).ready(function () { // show first box $("#upload-box-1").fadeIn(); //Get current & next step index var stepNum = $('div.upload-box').attr('id').replace(/[^\d]/g, ''); var nextNum = parseInt(stepNum)+1; //Get the preview image tag var preview = $('#preview_'+stepNum); //Load preview on file tag change and display second upload-box $('#File'+stepNum).change(function (evt) { var f = evt.target.files[0]; var reader = new FileReader(); if (!f.type.match('image.*')) { alert("The selected file does not appear to be an image."); return; } reader.onload = function (e) { preview.attr('src', e.target.result); }; reader.readAsDataURL(f); //Show next upload-box $("#upload-box-" + nextNum).fadeIn(); }); }); </script> However, this code only first for the first time ... i.e. on selecting a file - It shows a preview and then shows the next "upload-box". However, when I browse using the second file it doesn't show any preview. From what I have ready, I need to close the Jquery function so that it can be initialised again but I am not sure how to do that. Any help will be grateful.

    Read the article

  • OpenGL, draw two polygons in the same time (by mouse clicks)

    - by YoungSalafi
    im trying to draw 2 polygons at the same time depending on user input from the opengl screen... so i made 2 arrays which each one of them will carry the vertices of each polygon ... i think my logic is right but the program still prints only polygon and delete the old polygon if you draw a polygon again . and its acting weird too please check the code yourself here it is : P.S dont mind the delete function right now.. i know it missing something. #include <windows.h> #include <gl/gl.h> #include <gl/glut.h> void Draw(); void Set_Transformations(); void Initialize(int argc, char *argv[]); void OnKeyPress(unsigned char key, int x, int y); void DeleteVer(); void MouseClick(int bin, int state , int x , int y); void GetOGLPos(int x, int y,float* arrY,float* arrX); void DrawPolygon(float* arrX,float* arrY); float xPos[20]; float yPos[20]; float xPos2[20]; float yPos2[20]; float fx = 0,fy = 0; float size = 10; int count = 0; bool done = false; bool flag = true; void Initialize(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA); glutInitWindowPosition(100, 100); glutInitWindowSize(600, 600); glutCreateWindow("OpenGL Lab1"); Set_Transformations(); glutDisplayFunc(Draw); glutMouseFunc(MouseClick); glutKeyboardFunc(OnKeyPress); glutMainLoop(); } void Set_Transformations() { glClearColor(1, 1, 1, 1); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-200, 200, -200, 200); } void OnKeyPress(unsigned char key, int x, int y) { if (key == 27) exit(0); switch(key) { case 13: //enter key it will draw done = true; glutPostRedisplay(); flag=!flag; // this flag to switch to the other array that the vertices will be stored in, in order to draw the second polygon break; } } void MouseClick(int button, int state , int x , int y) { switch (button) { case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) { if (count>0) { DeleteVer(); //dont mind this right now } } break; case GLUT_LEFT_BUTTON: if (state == GLUT_DOWN) { if(count<20) { if(flag =true){ // drawing first polygon GetOGLPos(x, y,xPos,yPos);} if (flag=false) //drawing second polygon after Enter is pressed GetOGLPos(x, y,xPos2,yPos2); } } break; } } void GetOGLPos(int x, int y,float* arrY,float* arrX) //getting the vertices from the user { GLint viewport[4]; GLdouble modelview[16]; GLdouble projection[16]; GLfloat winX, winY, winZ; GLdouble posX, posY, posZ; glGetDoublev( GL_MODELVIEW_MATRIX, modelview ); glGetDoublev( GL_PROJECTION_MATRIX, projection ); glGetIntegerv( GL_VIEWPORT, viewport ); winX = (float)x; winY = (float)viewport[3] - (float)y; glReadPixels( x, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ ); gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ); arrX[count] = posX; arrY[count] = posY; count++; glPointSize( 6.0 ); glBegin(GL_POINTS); glVertex2f(posX,posY); glEnd(); glFlush(); } void DeleteVer(){ //dont mind this glColor3f ( 1, 1, 1); glBegin(GL_POINTS); glVertex2f(xPos[count-1],yPos[count-1]); glEnd(); glFlush(); xPos[count] = NULL; yPos[count] = NULL; count--; glColor3f ( 0, 0, 0); } void DrawPolygon(float* arrX,float* arrY) { int n=0; glColor3f ( 0, 0, 0); glBegin(GL_POLYGON); while(n<count) { glVertex2f(arrX[n],arrY[n]); n++; } count=0; glEnd(); glFlush(); } void Draw() //main drawing func { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0, 0, 0); if(done) { DrawPolygon(xPos,yPos); DrawPolygon(xPos2,yPos2); } glFlush(); } int main(int argc, char *argv[]) { Initialize(argc, argv); return 0; }

    Read the article

  • Why is this class re-initialized every time?

    - by pinnacler
    I have 4 files and the code 'works' as expected. I try to clean everything up, place code into functions, etc... and everything looks fine... and it doesn't work. Can somebody please explain why MatLab is so quirky... or am I just stupid? Normally, I type terminator = simulation(100,20,0,0,0,1); terminator.animate(); and it should produce a map of trees with the terminator walking around in a forest. Everything rotates to his perspective. When I break it into functions... everything ceases to work. I really only changed a few lines of code, shown in comments. Code that works: classdef simulation properties landmarks robot end methods function obj = simulation(mapSize, trees, x,y,heading,velocity) obj.landmarks = landmarks(mapSize, trees); obj.robot = robot(x,y,heading,velocity); end function animate(obj) %Setup Plots fig=figure; xlabel('meters'), ylabel('meters') set(fig, 'name', 'Phil''s AWESOME 80''s Robot Simulator') xymax = obj.landmarks.mapSize*3; xymin = -(obj.landmarks.mapSize*3); l=scatter([0],[0],'bo'); axis([xymin xymax xymin xymax]); obj.landmarks.apparentPositions %Simulation Loop THIS WAS ORGANIZED for n = 1:720, %Calculate and Set Heading/Location obj.robot.headingChange = navigate(n); %Update Position obj.robot.heading = obj.robot.heading + obj.robot.headingChange; obj.landmarks.heading = obj.robot.heading; y = cosd(obj.robot.heading); x = sind(obj.robot.heading); obj.robot.x = obj.robot.x + (x*obj.robot.velocity); obj.robot.y = obj.robot.y + (y*obj.robot.velocity); obj.landmarks.x = obj.robot.x; obj.landmarks.y = obj.robot.y; %Animate set(l,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); rectangle('Position',[-2,-2,4,4]); drawnow end end end end ----------- classdef landmarks properties fixedPositions %# positions in a fixed coordinate system. [ x, y ] mapSize = 10; %Map Size. Value is side of square x=0; y=0; heading=0; headingChange=0; end properties (Dependent) apparentPositions end methods function obj = landmarks(mapSize, numberOfTrees) obj.mapSize = mapSize; obj.fixedPositions = obj.mapSize * rand([numberOfTrees, 2]) .* sign(rand([numberOfTrees, 2]) - 0.5); end function apparent = get.apparentPositions(obj) %-STILL ROTATES AROUND ORIGINAL ORIGIN currentPosition = [obj.x ; obj.y]; apparent = bsxfun(@minus,(obj.fixedPositions)',currentPosition)'; apparent = ([cosd(obj.heading) -sind(obj.heading) ; sind(obj.heading) cosd(obj.heading)] * (apparent)')'; end end end ---------- classdef robot properties x y heading velocity headingChange end methods function obj = robot(x,y,heading,velocity) obj.x = x; obj.y = y; obj.heading = heading; obj.velocity = velocity; end end end ---------- function headingChange = navigate(n) %steeringChange = 5 * rand(1) * sign(rand(1) - 0.5); Most chaotic shit %Draw an S if n <270 headingChange=1; elseif n<540 headingChange=-1; elseif n<720 headingChange=1; else headingChange=1; end end Code that does not work... classdef simulation properties landmarks robot end methods function obj = simulation(mapSize, trees, x,y,heading,velocity) obj.landmarks = landmarks(mapSize, trees); obj.robot = robot(x,y,heading,velocity); end function animate(obj) %Setup Plots fig=figure; xlabel('meters'), ylabel('meters') set(fig, 'name', 'Phil''s AWESOME 80''s Robot Simulator') xymax = obj.landmarks.mapSize*3; xymin = -(obj.landmarks.mapSize*3); l=scatter([0],[0],'bo'); axis([xymin xymax xymin xymax]); obj.landmarks.apparentPositions %Simulation Loop for n = 1:720, %Calculate and Set Heading/Location %Update Position headingChange = navigate(n); obj.robot.updatePosition(headingChange); obj.landmarks.updatePerspective(obj.robot.heading, obj.robot.x, obj.robot.y); %Animate set(l,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); rectangle('Position',[-2,-2,4,4]); drawnow end end end end ----------------- classdef landmarks properties fixedPositions; %# positions in a fixed coordinate system. [ x, y ] mapSize; %Map Size. Value is side of square x; y; heading; headingChange; end properties (Dependent) apparentPositions end methods function obj = createLandmarks(mapSize, numberOfTrees) obj.mapSize = mapSize; obj.fixedPositions = obj.mapSize * rand([numberOfTrees, 2]) .* sign(rand([numberOfTrees, 2]) - 0.5); end function apparent = get.apparentPositions(obj) %-STILL ROTATES AROUND ORIGINAL ORIGIN currentPosition = [obj.x ; obj.y]; apparent = bsxfun(@minus,(obj.fixedPositions)',currentPosition)'; apparent = ([cosd(obj.heading) -sind(obj.heading) ; sind(obj.heading) cosd(obj.heading)] * (apparent)')'; end function updatePerspective(obj,tempHeading,tempX,tempY) obj.heading = tempHeading; obj.x = tempX; obj.y = tempY; end end end ----------------- classdef robot properties x y heading velocity end methods function obj = robot(x,y,heading,velocity) obj.x = x; obj.y = y; obj.heading = heading; obj.velocity = velocity; end function updatePosition(obj,headingChange) obj.heading = obj.heading + headingChange; tempy = cosd(obj.heading); tempx = sind(obj.heading); obj.x = obj.x + (tempx*obj.velocity); obj.y = obj.y + (tempy*obj.velocity); end end end The navigate function is the same... I would appreciate any help as to why things aren't working. All I did was take the code from the first section from under comment: %Simulation Loop THIS WAS ORGANIZED and break it into 2 functions. One in robot and one in landmarks. Is a new instance created every time because it's constantly printing the same heading for this line int he robot class obj.heading = obj.heading + headingChange;

    Read the article

  • What is the most efficient way to blur in a shader?

    - by concernedcitizen
    I'm currently working on screen space reflections. I have perfectly reflective mirror-like surfaces working, and I now need to use a blur to make the reflection on surfaces with a low specular gloss value look more diffuse. I'm having difficulty deciding how to apply the blur, though. My first idea was to just sample a lower mip level of the screen rendertarget. However, the rendertarget uses SurfaceFormat.HalfVector4 (for HDR effects), which means XNA won't allow linear filtering. Point filtering looks horrible and really doesn't give the visual cue that I want. I've thought about using some kind of Box/Gaussian blur, but this would not be ideal. I've already thrashed the texture cache in the raymarching phase before the blur even occurs (a worst case reflection could be 32 samples per pixel), and the blur kernel to make the reflections look sufficiently diffuse would be fairly large. Does anyone have any suggestions? I know it's doable, as Photon Workshop achieved the effect in Unity.

    Read the article

  • How to make a Stop Motion or Time-lapse video with webcam?

    - by Seppo Erviälä
    I have a webcam that works as a v4l2 device. What is the most convenient way to capture either a stop-motion or time-lapse video? N.B. stop-motion and time-lapse are related but conceptually different. Time-lapse is where you take a photo of a scene at a set interval and then combine it into a video (that looks like it's going really fast). Stop-motion is where you control the scene and take an image for every change you make, to form an animation (eg Wallace and Grommit). An application for time-lapse needs to be able to take a photo at a set interval.

    Read the article

  • PC On/Off Time Charts Windows Uptime; No Logging Necessary

    - by Jason Fitzpatrick
    Windows: PC On/Off Time is a graphical tool that displays your PC’s uptime, downtime, errors, and more all in a clear and portable package. One of the hassles of using logging tools is that you usually have to enable the logging and then wait for results to pile up before seeing anything useful (such as when you turn on the logging on your router). PC On/Off Time taps right into the event logs your Windows PC is already keeping so you get immediate access to your uptime history. If you look at the screenshot above you can see an accurate picture of the last few weeks of uptime on my computer. October 23-24 I didn’t boot down my PC, the rest of the time I hibernated it overnight when I wasn’t using it, November 1st I installed an SSD (you can see the burst of reboots and short uptimes) and then November 9th there was a brief power outage that caused an unexpected stop (the red arrows on the timeline for the 9th). The free version offers a three-week peek back into your uptime history (upgrade to the Pro version for $12.75 or for free using Trial Pay to unlock your completely uptime history).PC On/Off Time is Windows only. PC On/Off Time [via Addictive Tips] Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone How To Migrate Windows 7 to a Solid State Drive Follow How-To Geek on Google+

    Read the article

  • Why does an error appear every time I try to open the Ubuntu Software Center? [duplicate]

    - by askubuntu7639
    This question already has an answer here: How do I remove a broken software source? 3 answers There is a glitch on the Ubuntu Software Center and whenever I open it an error appears and it keeps loading and never opens. Why does this happen? I have installed Ubuntu 13.04 on a disk and partitioned it. Please help me and ask for excess information if you need it. If you know of any duplicates please show me them!! This is the output of a question someone asked me. SystemError: E:Type '<!DOCTYPE' is not known on line 1 in source list /etc/apt/sources.list.d/medibuntu.list This next output is the output of cat /etc/apt/sources.list.d/medibuntu.list </div> <div style="float:left;"> <div class="textwidget"><script type="text/javascript"><!-- google_ad_client = "ca-pub-2917661377128354"; /* 160X600 Sidebar UX */ google_ad_slot = "9908287444"; google_ad_width = 160; google_ad_height = 600; //-- Recent Comments <article> <div style="float:left; display:block; margin:0 10px 10px 0; border:1px solid #CCCCCC; padding:3px; width:35px; height:35px;"><img alt='' src='http://0.gravatar.com/avatar/ae5f4503d5f167f1cf62d3e36e8242b6?s=35&amp;d=&amp;r=G' class='avatar avatar-35 photo' height='35' width='35' /></div> <div style="float:left;"> <h4 class="author">Richard Syme</h4> <p class="meta"> <time datetime="2013-09-24" pubdate>September 24, 2013</time> | <a class="permalink" href="http://www.unixmen.com/how-to-customize-you-vlc-hot-keys/#comment-13732">#</a> </p> </div> <div class="content" style="float:left;"><p>I dont have a clear button under the hotkeys. All i want to do is get rid of all hotkeys.</p> </article> <article> <div style="float:left; display:block; margin:0 10px 10px 0; border:1px solid #CCCCCC; padding:3px; width:35px; height:35px;"><img alt='' src='http://1.gravatar.com/avatar/ffabde94437e996a506e31e981bcf8fc?s=35&amp;d=&amp;r=G' class='avatar avatar-35 photo' height='35' width='35' /></div> <div style="float:left;"> <h4 class="author">Abin Thomas Mathew</h4> <p class="meta"> <time datetime="2013-09-24" pubdate>September 24, 2013</time> | <a class="permalink" href="http://www.unixmen.com/install-lamp-server-in-centos-6-4-rhel-6-4/#comment-13727">#</a> </p> </div> <div class="content" style="float:left;"><p>Simple and easy to follow tutorial to install and start of phpMyAdmin. Thank you</p> </article> <article> <div style="float:left; display:block; margin:0 10px 10px 0; border:1px solid #CCCCCC; padding:3px; width:35px; height:35px;"><img alt='' src='http://0.gravatar.com/avatar/499ccc1154e9b8569b87413434220b91?s=35&amp;d=&amp;r=G' class='avatar avatar-35 photo' height='35' width='35' /></div> <div style="float:left;"> <h4 class="author">SK</h4> <p class="meta"> <time datetime="2013-09-24" pubdate>September 24, 2013</time> | <a class="permalink" href="http://www.unixmen.com/munich-giving-ubuntu-linux-cds-citizens/#comment-13725">#</a> </p> </div> <div class="content" style="float:left;"><p>I have Bosslinux and i used it for a while. Now i swiched to Ubuntu 13.04.</p> </article> <article> <div style="float:left; display:block; margin:0 10px 10px 0; border:1px solid #CCCCCC; padding:3px; width:35px; height:35px;"><img alt='' src='http://1.gravatar.com/avatar/3dc2f7140bdd857dcdfe815a6e29aa6b?s=35&amp;d=&amp;r=G' class='avatar avatar-35 photo' height='35' width='35' /></div> <div style="float:left;"> <h4 class="author">Anon</h4> <p class="meta"> <time datetime="2013-09-24" pubdate>September 24, 2013</time> | <a class="permalink" href="http://www.unixmen.com/linus-torvalds-talks-backdoor-linuxcon/#comment-13724">#</a> </p> </div> <div class="content" style="float:left;"><p>Do you know how much extra bloat is in Ubuntu these days? How the hell does anyone really know?</p> </article> <article> <div style="float:left; display:block; margin:0 10px 10px 0; border:1px solid #CCCCCC; padding:3px; width:35px; height:35px;"><img alt='' src='http://1.gravatar.com/avatar/9dd28d1cf5efe754fa58b53c1e6de401?s=35&amp;d=&amp;r=G' class='avatar avatar-35 photo' height='35' width='35' /></div> <div style="float:left;"> <h4 class="author"><a href="http://ambitiousgeeks.blogspot.com/" onclick="javascript:_gaq.push(['_trackEvent','outbound-commentauthor','http://ambitiousgeeks.blogspot.com']);" rel='external nofollow' class='url'>Ambition</a></h4> <p class="meta"> <time datetime="2013-09-24" pubdate>September 24, 2013</time> | <a class="permalink" href="http://www.unixmen.com/linus-torvalds-talks-backdoor-linuxcon/#comment-13723">#</a> </p> </div> <div class="content" style="float:left;"><p>True :)</p> </article> </div> <div style="float:left;"> &nbsp;<script type="text/javascript"> window.___gcfg = {lang: 'en-US'}; (function() {var po = document.createElement("script"); po.type = "text/javascript"; po.async = true;po.src = "https://apis.google.com/js/plusone.js"; var s = document.getElementsByTagName("script")[0]; s.parentNode.insertBefore(po, s); })(); <div class="execphpwidget"></div> </div> <div class="module2"> <div class="recentPost"> <h3 class="module-title2">Favorite Links</h3> <ul class='xoxo blogroll'> http://www.iticy.com']);"Cheap Hosting http://www.tuxmachines.org']);"TuxMachines.org http://www.ubuntugeek.com']);"UbuntuGeek.com http://www.stelinuxhost.com']);"Webdesign & SEO </ul> <img src="http://180016988.r.cdn77.net/wp-content/themes/unimax/images/bigLine.jpg" alt="" /> </div> </div> <div align="center" style="min-height:610px;"> <div class="execphpwidget"></div> <div class="textwidget"><a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/deed.en_US" onclick="javascript:_gaq.push(['_trackEvent','outbound-widget','http://creativecommons.org']);"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png" /></a><br />This work by <a xmlns:cc="http://creativecommons.org/ns#" href="unixmen.com" property="cc:attributionName" rel="cc:attributionURL">unixmen.com</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/deed.en_US" >Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License</a>.</div> </div> </div> <!-- #primary .widget-area --> </div> Unixmen Archive Select Month September 2013 August 2013 July 2013 June 2013 May 2013 April 2013 March 2013 February 2013 January 2013 December 2012 November 2012 October 2012 September 2012 August 2012 July 2012 June 2012 May 2012 April 2012 March 2012 February 2012 January 2012 December 2011 November 2011 October 2011 September 2011 August 2011 July 2011 June 2011 May 2011 April 2011 March 2011 February 2011 January 2011 December 2010 November 2010 October 2010 September 2010 August 2010 July 2010 June 2010 May 2010 April 2010 March 2010 February 2010 January 2010 December 2009 November 2009 October 2009 September 2009 August 2009 July 2009 June 2009 May 2009 April 2009 March 2009 February 2009 January 2009 December 2008 Tags Cloudandroid apache browser Centos chrome command line Debian eyecandy Fedora firefox games gaming gnome google karmic koala kde libreoffice Linux linux distribution LinuxMint lucid lynx maverick meerkat mysql news oneiric ocelot openoffice opensource opensuse oracle ppa Precise Pangolin release RHEL security server software themes tools ubuntu unix upgrade virtualbox vlc windows wine Unixmen Twitts Firefox 16, a treat for developers http://t.co/cnd27CzT Ubuntu 12.10 ‘Quantal Quetzal’: Beta 2 Sneak Peek http://t.co/hd4LwDOy Top 5 security Myths about Linux; and their realities http://t.co/zO1LgHST About Us Advertising Sitemap Privacy Contact Us Hire Us Copyright © 2008-2013 Unixmen.com . Maintained by Unixmen . /* */ jQuery(document).on('ready post-load', easy_fancybox_handler ); http://www.w3-edge.com/wordpress-plugins/ Page Caching using apc Database Caching 3/186 queries in 0.035 seconds using apc Content Delivery Network via 180016988.r.cdn77.net Served from: www.unixmen.com @ 2013-09-25 01:38:14 by W3 Total Cache

    Read the article

  • SQL analytical mash-ups deliver real-time WOW! for big data

    - by KLaker
    One of the overlooked capabilities of SQL as an analysis engine, because we all just take it for granted, is that you can mix and match analytical features to create some amazing mash-ups. As we move into the exciting world of big data these mash-ups can really deliver those "wow, I never knew that" moments. While Java is an incredibly flexible and powerful framework for managing big data there are some significant challenges in using Java and MapReduce to drive your analysis to create these "wow" discoveries. One of these "wow" moments was demonstrated at this year's OpenWorld during Andy Mendelsohn's general keynote session.  Here is the scenario - we are looking for fraudulent activities in our big data stream and in this case we identifying potentially fraudulent activities by looking for specific patterns. We using geospatial tagging of each transaction so we can create a real-time fraud-map for our business users. Where we start to move towards a "wow" moment is to extend this basic use of spatial and pattern matching, as shown in the above dashboard screen, to incorporate spatial analytics within the SQL pattern matching clause. This will allow us to compute the distance between transactions. Apologies for the quality of this screenshot….hopefully below you see where we have extended our SQL pattern matching clause to use location of each transaction and to calculate the distance between each transaction: This allows us to compare the time of the last transaction with the time of the current transaction and see if the distance between the two points is possible given the time frame. Obviously if I buy something in Florida from my favourite bike store (may be a new carbon saddle for my Trek) and then 5 minutes later the system sees my credit card details being used in Arizona there is high probability that this transaction in Arizona is actually fraudulent (I am fast on my Trek but not that fast!) and we can flag this up in real-time on our dashboard: In this post I have used the term "real-time" a couple of times and this is an important point and one of the key reasons why SQL really is the only language to use if you want to analyse  big data. One of the most important questions that comes up in every big data project is: how do we do analysis? Many enlightened customers are now realising that using Java-MapReduce to deliver analysis does not result in "wow" moments. These "wow" moments only come with SQL because it is offers a much richer environment, it is simpler to use and it is faster - which makes it possible to deliver real-time "Wow!". Below is a slide from Andy's session showing the results of a comparison of Java-MapReduce vs. SQL pattern matching to deliver our "wow" moment during our live demo.  You can watch our analytical mash-up "Wow" demo that compares the power of 12c SQL pattern matching + spatial analytics vs. Java-MapReduce  here: You can get more information about SQL Pattern Matching on our SQL Analytics home page on OTN, see here http://www.oracle.com/technetwork/database/bi-datawarehousing/sql-analytics-index-1984365.html.  You can get more information about our spatial analytics here: http://www.oracle.com/technetwork/database-options/spatialandgraph/overview/index.html If you would like to watch the full Database 12c OOW presentation see here: http://medianetwork.oracle.com/video/player/2686974264001

    Read the article

  • is it better to spend my free time mastering a language I work with or learning a new one?

    - by edthethird
    I work full time on an android project and am very comfortable with both java and the android framework. On a good day, I would rate my abilities at an 8, and maybe a 7 on a bad day. I've recently found myself with more free time then I'm used too, so I have been working on a lot of personal projects. I am beginning to wonder what others think about this; is it worth my time to continue experimenting and pushing Android, or would I be better off learning another language? What do you all think about this? What would you do with more free time and energy than you know what to do with?

    Read the article

  • Could spending time on Programmers.SE or Stack Overflow be substitute of good programming books for a non-beginner?

    - by Atul Goyal
    Could spending time (and actively participating) on Programmers.SE and Stack Overflow help me improve my programming skills any close to what spending time on reading a book like Code Complete 2 (which would otherwise be next in my reading list) will help. Ok, may be the answer to this question for someone who is beginning with programming might be a straight no, but I'd like to add that this question I'm asking in context when the person is familiar with programming languages but wants to improve his programming skills. I was reading this question on SO and also this book has been recommended by many others (including Jeff and Joel). To be more specific, I'd also add that even though I do programming in C, Java, Python,etc but still I'm not happy with my coding skills and reading the review of CC2 I realized I still need to improve a lot. So, basically I want to know what's the best way for me to improve programming skills - spend more time on here/SO or continue with CC2 and may be come here as and when time permits.

    Read the article

  • Is linq more efficient than it appears on the surface?

    - by Justin984
    If I write something like this: var things = mythings .Where(x => x.IsSomeValue) .Where(y => y.IsSomeOtherValue) Is this the same as: var results1 = new List<Thing>(); foreach(var t in mythings) if(t.IsSomeValue) results1.Add(t); var results2 = new List<Thing>(); foreach(var t in results1) if(t.IsSomeOtherValue) results2.Add(t); Or is there some magic under the covers that works more like this: var results = new List<Thing>(); foreach(var t in mythings) if(t.IsSomeValue && t.IsSomeOtherValue) results.Add(t); Or is it something completely different altogether?

    Read the article

  • Do you believe it's a good idea for Software Engineers to have to work as Quality Assurance Engineers for some period of time?

    - by Macy Abbey
    I believe it is. Why? I've encountered many Software Engineers who believe they are somehow superior to QA engineers. I think it may help quench this belief if they do the job of a QA engineer for some time, and realize that it is a unique and valuable skill-set of its own. The better a Software Engineer is at testing their own programs, the less cost in time their code incurs when making its way through the rest of the software development life-cycle. The more time a Software Engineer spends thinking about how a program can break, the more often they are to consider these cases as they are developing them, thus reducing bugs in the end product. A Software Engineer's definition of "complete" is always interesting...if they have spent time as a QA engineer maybe this definition will more closely match the designer of the software's. What do you all think?

    Read the article

  • How can I approach creating an efficient algorithm for maximizing value with these specific constraints?

    - by sway
    I'm having trouble coming up with an approach that isn't n^2 for this problem. Here's a contrived, simplified version I've come up with: Let's say you're a company that needs 4 employees to launch in a new city, a manager, two salespeople, and a customer support rep, and you magically know how much impact every candidate will have and how much salary they require to take the job. Your table of potential employees looks something like this: Name Position Salary Impact Adam Smith Manager 60,000 11 Allison Brown Salesperson 40,000 9 Brad Stewart Manager 55,000 9 ...etc (thousands of records) What algorithmic approach can be taken to find the maximum "impact" while still filling all the positions and remaining under, say, a 200,000 budget? Thanks!

    Read the article

  • What is the correct and most efficient approach of streaming vertex data?

    - by Martijn Courteaux
    Usually, I do this in my current OpenGL ES project (for iOS): Initialization: Create two VBO's and one IndexBuffer (since I will use the same indices), same size. Create two VAO's and configure them, both bound to the same Index Buffer. Each frame: Choose a VBO/VAO couple. (Different from the previous frame, so I'm alternating.) Bind that VBO Upload new data using glBufferSubData(GL_ARRAY_BUFFER, ...). Bind the VAO Render my stuff using glDrawElements(GL_***, ...); Unbind the VAO However, someone told me to avoid uploading data (step 3) and render immediately the new data (step 5). I should avoid this, because the glDrawElements call will stall until the buffer is effectively uploaded to VRAM. So he suggested to draw all my geometry I uploaded the previous frame and upload in the current frame what will be drawn in the next frame. Thus, everything is rendered with the delay of one frame. Is this true or am I using the good approach to work with streaming vertex data? (I do know that the pipeline will stall the other way around. Ie: when you draw and immediately try to change the buffer data. But I'm not doing that, since I implemented double buffering.)

    Read the article

  • Unresponsive Script window pops up all the time now. Why and what to do?

    - by Christopher Jewell
    I don't know that it's for the exact same script each time, it may be. A script on this page may be busy, or it may have stopped responding. You can stop the script now, or you can continue to see if the script will complete. Script: chrome://messenger/content/folderPane.js:721 This is in association with Thunderbird I think. This doesn't just happen after I've stepped away for a long time. It happens every time I click on anything. Things keep running that I'm clicking on. Just before this started as a constant problem, I was looking at addons etc, and something in Thunderbird deactivated an old or expired JavaScript. I clicked on the update for that and after a while I found the best choice on the list and clicked download. I don't know that anything happened with that and I moved away from addons etc area. The unresponsive script window started coming back all the time. Every time I clicked on something in Thunderbird and sometimes with Firefox. I turned off Firefox and restarted, but it didn't change. Shut down Firefox and computer restarted didn't change. The unresponsive script window is persistent now.

    Read the article

  • How to apply effects that occur (or change) over time to characters in a game?

    - by Joshua Harris
    So assume that I have a system that applies Effects to Characters like so: public class Character { private Collection<Effect> _effects; public void AddEffect (Effect e) { e.ApplyTo(this); _effects.Add(e); } public void RemoveEffect (Effect e) { e.RemoveFrom(this); _effects.Remove(e); } } public interface Effect { public void ApplyTo (Character character); public void RemoveFrom (Character character); } Example Effect: Armor Buff for 5 seconds. void someFunction() { // Do Stuff ... Timer armorTimer = new Timer(5 seconds); ArmorBuff armorbuff = new ArmorBuff(); character.AddEffect(armorBuff); armorTimer.Start(); // Do more stuff ... } // Some where else in code public void ArmorTimer_Complete() { character.RemoveEffect(armorBuff); } public class ArmorBuff implements Effect { public void applyTo(Character character) { character.changeArmor(20); } public void removeFrom(Character character) { character.changeArmor(-20); } } Ok, so this example would buff the Characters armor for 5 seconds. Easy to get working. But what about effects that change over the duration of the effect being applied. Two examples come to mind: Damage Over Time: 200 damage every second for 3 seconds. I could mimic this by applying an Effect that lasts for 1 second and has a counter set to 3, then when it is removed it could deal 200 damage, clone itself, decrement the counter of the clone, and apply the clone to the character. If it repeats this until the counter is 0, then you got a damage over time ability. I'm not a huge fan of this approach, but it does describe the behavior exactly. Degenerating Speed Boost: Gain a speed boost that degrades over 3 seconds until you return to your normal speed. This is a bit harder. I can basically do the same thing as above except having timers set to some portion of a second, such that they occur fast enough to give the appearance of degenerating smoothly over time (even though they are really just stepping down incrementally). I feel like you could get away with only 12 steps over a second (maybe less, I would have to test it and see), but this doesn't seem very elegant to me. The only other way to implement this effect would be to change the system so that the Character checks the _effects collection for effects that alter any of the properties any time that they are being used. I could handle this in functions like getCurrentSpeed() and getCurrentArmor(), but you can imagine how much of a hassle it would be to have that kind of overhead every time you want to do a calculation with movement speed (which would be every time you move your character). Is there a better way to deal with these kinds of effects or events?

    Read the article

  • How can I make the date/time applet display on a single line?

    - by EmmyS
    I just updated from Lucid to Natty (thought it was going to be Maverick, but my About Ubuntu menu shows that it is Natty, which "was released in April 2011" - who knew the developers had mastered time travel?!) In any case, the default date/time applet in my gnome panel is now displaying on two lines (date on top of time) instead of one line like it used to. Any way to get it back on one line? I've tried the instructions shown here, but it doesn't seem to make a difference.

    Read the article

  • What time to display in text messages in multiplayer game?

    - by Krom Stern
    Say I'm having a multiplayer RTS game. There's a main server for each individual game and several clients connected to it. All packets are sent to server first and then server retransmits them back to clients. Say Server is located in one time-zone and all of the clients are in different time-zones. ClientA send a text message in chat at 12:03, what times should be stamped for other clients? Should his message be uniformely timestamped by Server (12:02) or each client should timestamp the message whenever it is recieved (12:04, 16:04, 03:03, etc..). Bear in mind, that all the messages are to be in the same order on all clients, server takes care of that. So thats the question - use local time for each client or use global server time to timestamp chat messages?

    Read the article

  • What are some efficient ways to set up my environment when working on a remote site?

    - by Prefix
    Hello fellow Programmers, I am still a relatively new programmer and have recently gotten my first on-campus programming position. I am the sole dev responsible for 8 domains as well as 3 small sized PHP web apps. The campus has its web environment divided into staging and live servers -- we develop on the staging via SFTP and then push the updates to the live server through a web GUI. I use Sublime Text 2 and the Sublime SFTP plugin currently for all my dev work (its my preferred editor). If I am just making an edit to a page I'll open that individual file via the ftp browser. If I am working on the PHP web app projects, I have the app directory mapped to a local folder so that when I save locally the file is auto-uploaded through Sublime SFTP. I feel like this workflow is slow and sub-optimal. How can I improve my workflow for working with remote content? I'd love to set up a local environment on my machine as that would eliminate the constant SFTP upload/download, but as I said there are many sites and the space required for a local copy of the entire domain would be quite large and complex; not to mention keeping it updated with whatever the latest on the staging server is would be a nightmare. Anyone know how I can improve my general web dev workflow from what I've described? I'd really like to cut out constantly editing over FTP but I'm not sure where to start other than ripping the entire directory and dumping it into XAMP.

    Read the article

  • When profiling a function for time use, what information is desirable?

    - by AaronMcSmooth
    I'm writing a program similar to Python's timeit module. The idea is to time a function by executing it anywhere from 10 to 100,000 times depending on how long it takes and then report results. I've read that the most important number is the minimum execution time because this is the number that best reflects how fast the machine can run the code in question in the absence of other programs competing for processor time and memory. This argument makes sense to me. Would you be happy with this? Would you want to know the average time or the standard deviation? Is there some other measure that you consider more important?

    Read the article

  • Could it be more efficient for systems in general to do away with Stacks and just use Heap for memory management?

    - by Dark Templar
    It seems to me that everything that can be done with a stack can be done with the heap, but not everything that can be done with the heap can be done with the stack. Is that correct? Then for simplicity's sake, and even if we do lose a little amount of performance with certain workloads, couldn't it be better to just go with one standard (ie, the heap)? Think of the trade-off between modularity and performance. I know that isn't the best way to describe this scenario, but in general it seems that simplicity of understanding and design could be a better option even if there is a potential for better performance.

    Read the article

  • How do I create an efficient long, pannable, sprite-animated scene in a Windows Store game?

    - by Groo
    I am creating my first Windows Store application in XAML, and I cannot seem to find a proper example for the requirements I have. The basic idea of the app is to have a large scrollable canvas which would lazily start animating visible parts of the view as soon as user stops panning over a certain content (with some audio played also): My original idea was to use a StackPanel to add a bunch of custom controls, each of which would then animate itself once visible (with a short delay), but I have a couple of concerns: If the entire canvas is ~50 screen widths wide, is it feasible to load all content at the beginning, or do I need to plan doing some lazy loading during scrolling? For example, when I select a certain region in the Bing Travel app, it seems to lazily load tiles as I scroll it towards the end. Since content is stretched 100% vertically, and these animations are vectorized to be resolution independent, I am not sure if XAML (CompositionTarget) will be able to handle this, or I have to go for DirectX (MonoGame or C++) to get rid of flicker. Even better, is there an example for Windows 8 which uses a 100% vertically sized GridView with custom animated controls inside?

    Read the article

  • How do developers find the time to stay on top of latest technologies?

    - by u2sonderzug
    I was a freelance web developer until circa 2004 when I started going down the management route but have decided to try to get back into development again (specifically JavaScript and HTML5 web/mobile web apps) and I really get the impression to be truly good at these and similar fast moving technologies a constant amount of time is required to be set aside to invest in getting better at existing skills in addition to learning new skills. I understand right now since I am getting back into things there is a pretty steep learning curve, but seeing how good many guys are out there - the only way I see of getting up there is putting in a serious amount of time. For those working as fulltime developers, what I am trying to understand is this - on most days, how much time in the office is spent actually grinding out code compared to learning/research. I could easily spend 2-4 hours daily getting on top of the best ways to go about doing things. Do most good developers who are employed full time invest significant hours outside of work sharpening their skills? Or maybe I'm looking at all of this completely wrong?

    Read the article

  • Which VCS is efficient for storing small changes to big text files?

    - by MiguelM
    A government agency publishes a text file with thousands of records. The entire file is about 60MB. Every day the file has about 60 new or changed records. We need to validate some info against that file, and for auditing purposes, we may need to recover the file as it was in certain date. I thought I could use a VCS to store the file using git, but I understand git stores the entire text file gzipped, so the 60BM file will still need about 30MB to store everyday version. I wonder if one of the free VCS stores only diff/patch files.

    Read the article

  • Search Marketing Agency - Cost Efficient Way to Promote Your Business!

    These days, it's the demand for the Internet that is exactly going too high. Over the years, the Internet has managed to establish itself as the most effective marketing platform for many businesses. On the other hand people across the globe now prefer to opt for the Internet in order to grab their necessary details or information easily.

    Read the article

< Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >