Search Results

Search found 8886 results on 356 pages for 'parse tree'.

Page 140/356 | < Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >

  • How do I install GMSH?

    - by Steph Bredenhann
    I am trying to install Gmsh in 12.04 x64: xxx@sjb-linux:/320/installslinux/gmsh$ sudo apt-get install gmsh Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: gmsh : Depends: libmed1 (>= 3.0.3) but it is not going to be installed E: Unable to correct problems, you have held broken packages. xxx@sjb-linux:/320/installslinux/gmsh$ I have now tried all the advice I could get sudo apt-get -f install sudo apt-get clean with no success, these commands report absolutely no problem. I'll appreciate help.

    Read the article

  • Error trying to install the Java SDK

    - by Ray
    I need to install the Java 6 SDK, but after running this: sudo apt-get install sun-java6-jdk sun-java6-jre sun-java6-source I end up with this: Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: sun-java6-jdk : Depends: sun-java6-bin (>= 6.26-1lucid1) but it is not going to be installed sun-java6-jre : Depends: sun-java6-bin (>= 6.26-1lucid1) but it is not going to be installed or ia32-sun-java6-bin (>= 6.26-1lucid1) but it is not installable Recommends: gsfonts-x11 but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). I'm quite new to Ubuntu and need the packages for my course. I guess they've become corrupted but, how can I fix this?

    Read the article

  • Recommended: git-completion.bash

    - by andy.grover
    If you use git on a daily basis like I do, git-completion.bash is a great way to make your life a little easier. While I guess it does add tab-completion for git commands, the most useful feature for me is the ability to put the current branch into the cmdline prompt. Now that I am comfortable working with multiple git branches and remotes, a little reminder where I am prevents time-consuming mistakes. git-completion.bash lives in git's git tree.git clone git://git.kernel.org/pub/scm/git/git.gitcopy git/contrib/completion/git-completion.bash to ~/.git-completion.shFollow the instructions in the file to set up, and enable showing branch in $PS1I also use this alias in my ~/.gitconfig, which is convenient:[alias]        log1 = log --pretty=oneline --abbrev-commitHave fun!

    Read the article

  • How to create a 3D world with 2D sprites similar to Ragnorak online?

    - by Romoku
    As far as I know Ragnorak Online is a 3D game world with 2D sprites overlayed. I would like to use this style in a game I am making in Unity, so I would like the player to be able to select little square tiles on the terrain. There are a couple routes I could take such as using a bunch of cubic polygons and linking them together or using one big map. The former approach doesn't seem to make any sense if the world is not flat as polygons wouldn't be reused often. The goal is to break down a 3D polygon into tiles which is heard to wrap my head around. I believe using something like an interval tree or array would be appropriate to store the rectangle grid, but how would I display a rectangle around the selection the player has his mouse over on the polygon terrain itself? Here is a screenshot. Here is a gameplay video. Here is the camera usage.

    Read the article

  • Battery Indicator Missing

    - by Edwin
    Duplicate of: No Battery Status Icon I have just recently upgraded from 11.04 "Natty Narwhal" to 11.10 "Oneiric Ocelot" on my laptop, but do not have any battery indicator (which should be located between the volume and date indicator in Unity). I have already run sudo apt-get install indicator-power and got the following output: Reading package lists... Done Building dependency tree Reading state information... Done indicator-power is already the newest version. indicator-power set to manually installed. The following packages were automatically installed and are no longer required: //list of packages Use 'apt-get autoremove' to remove them. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. In addition, I have already tried reinstalling, but still don't have a battery indicator. What else can I do?

    Read the article

  • 3D BSP rendering for maps made in 2d platform style

    - by Dev Joy
    I wish to render a 3D map which is always seen from top, camera is in sky and always looking at earth. Sample of a floor layout: I don't think I need complex structures like BSP trees to render them. I mean I can divide the map in grids and render them like done in 2D platform games. I just want to know if this is a good idea and what may go wrong if I don't choose a BSP tree rendering here. Please also mention is any better known rendering techniques are available for such situations.

    Read the article

  • SQL Sentry Plan Explorer : Version 1.1!

    - by AaronBertrand
    Last week, Microsoft offered up an early Christmas present: SQL Server 2005 SP4 . This week, it's SQL Sentry 's turn to play Santa Claus: several new features and fixes have been packaged up into SQL Sentry Plan Explorer 1.1 (build 6.0.67.0). So, what's new? Several wish list items have been fulfilled (hey, it is Christmas, after all). You can see the full change list here ; but I'll talk briefly about a few of my favorites: Parallel distribution The Plan Tree tab for a parallel operator now shows...(read more)

    Read the article

  • Beyond Syntax Highlighting - What other code representations are possible today?

    - by Mathieu Hélie
    Despite GUI applications having been around for 30ish years, software is still written as lines of text instructions, for various valid reasons. But we've also found that manipulating these text instructions is mind-blowingly difficult unless we apply a layer of coloring on different words to represent their syntax, thus allowing us to quickly parse through these text files without having to read the whole words. But besides the Sublime Text minimap feature, I've yet to see any innovation in visual representation of code since colors came around on CRT monitors. I can think of one obviously essential representation that modern graphics technology allows: visual hierarchies for nested structures. If we make nested text slightly smaller than its outer context, and zoom on it when the cursor is focused on the line, then we will be able to browse huge files of nested statements very quickly. This becomes even more essential as languages based on closures and anonymous functions become filled with deep statements. Has anyone attempted to implement this in a text editor? Do you know of any otherwise useful improvements in representing code text graphically?

    Read the article

  • Avoid GPL violation by moving library out of process

    - by Andrey
    Assume there is a library that is licensed under GPL. I want to use it is closed source project. I do following: Create small wrapper application around that GPL library that listens to socket, parse messages and call GPL library. Then returns results back. Release it's sources (to comply with GPL) Create client for this wrapper in my main application and don't release sources. I know that this adds huge overhead compared to static/dynamic linking, but I am interested in theoretical way.

    Read the article

  • Origins of code indentation

    - by Daniel Mahler
    I am interested in finding out who introduced code indentation, as well as when and where it was introduced. It seems so critical to code comprehension, but it was not universal. Most Fortran and Basic code was (is?) unindented, and the same goes for Cobol. I am pretty sure I have even seen old Lisp code written as continuous, line-wrapped text. You had to count brackets in your head just to parse it, never mind understanding it. So where did such a huge improvement come from? I have never seen any mention of its origin. Apart from original examples of its use, I am also looking for original discussions of indentation.

    Read the article

  • Do you start migrating your Swing project to JavaFX

    - by Yan Cheng CHEOK
    I have a 4 years old project which is written in Swing + SwingX. Currently, it is still alive and still kicking. However, as more GUI related feature requests coming in (For instance, a sortable tree table), I start to feel the difficulty in fulling the requests. This is true especially there isn't active development going around SwingX project. Also, I hardly can find any good, yet being actively maintained/ developed/ evolving GUI Java framework. I was wondering, any of Swing developers feel the same thing? Have you start to migrate your Swing project to a much more active developed GUI framework like JavaFX?

    Read the article

  • Cannot install Android 2.3 libs dies to missing ia32-libs-multiarch

    - by Enrique
    I need to get my box up to par or android development, but cannot get ia32-libs to install for the life of me. Can anyone help? The error Android's tool gave me was Stopping ADB server failed (code -1) and after a bit of investigation I found that I needed to install the ia32-libs which from my understanding is a pain. Ubuntu 12.04 (x64) xxx@xxx:~$ sudo apt-get -f install ia32-libs Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-multiarch E: Unable to correct problems, you have held broken packages.

    Read the article

  • How do engines avoid "Phase Lock" (multiple objects in same location) in a Physics Engine?

    - by C0M37
    Let me explain Phase Lock first: When two objects of non zero mass occupy the same space but have zero energy (no velocity). Do they bump forever with zero velocity resolution vectors or do they just stay locked together until an outside force interacts? In my home brewed engine, I realized that if I loaded a character into a tree and moved them, they would signal a collision and hop back to their original spot. I suppose I could fix this by implementing impulses in the event of a collision instead of just jumping back to the last spot I was in (my implementation kind of sucks). But while I make my engine more robust, I'm just curious on how most other physics engines handle this case. Do objects that start in the same spot with no movement speed just shoot out from each other in a random direction? Or do they sit there until something happens? Which option is generally the best approach?

    Read the article

  • subprocess installed post-installation script returned error exit code 1

    - by Laura quintero
    I had installed snort on ubuntu 11.04 and uninstall it because I had problems, to reinstall it leaves a problem: Reading package lists ... done Building dependency tree Reading state information ... done Calculating upgrade ... ready 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 1 not fully installed or removed. 0 B will be used for additional disk space after this operation. Do you want to continue [S / n]? s Configuring snort (2.8.5.2-9.1) ... * Stopping Network Intrusion Detection System snort * - No running snort instance found * Starting Network Intrusion Detection System snort [fail] invoke-rc.d: initscript snort, action "start" failed. dpkg: error processing snort (- configure): subprocess installed post-installation script returned error exit code 1 Errors were encountered while processing: snort E: Sub-process / usr / bin / dpkg Returned an error code (1) any solution? Commands allready used apt-get clean apt-get remove snort sudo apt-get dist-upgrade dpkg - remove - force-remove-reinstreq snort and nothing.

    Read the article

  • How can I install binutils from source?

    - by sven
    uname -a: Linux ubuntu 3.5.0-23-generic #35-Ubuntu SMP Thu Jan 24 13:05:29 UTC 2013 i686 i686 i686 GNU/Linux root@ubuntu:/home/ubuntu# apt-get source binutils Reading package lists... Done Building dependency tree Reading state information... Done E: Ignore unavailable target release 'stable' of package 'binutils' E: Unable to find a source package for I did apt-get update before typing the command. How can I get binutils? I am using Ubuntu 12.10. I am following the instruction on https://wiki.ubuntu.com/Toolchain/Crosscompilers/ARMEABIToolchain I am stuck at the first line. I did sudo add-apt-repository ppa:germia/archive3 previously, however I got some errors then, I did sudo add-apt-repository --remove ppa:germia/archive3 to undo the setting. I wonder if my problem is related wtih this PPA?

    Read the article

  • Can't untar Testdisk 6.14 using live CD

    - by Orestes
    I'm using an Ubuntu LiveCD right now and need to recover files from a (Windows 7) partition. I've read about TestDisk and tried downloading it and untaring it but: testdisk-6.14-WIP.linux26.tar.bz2: Cannot open: No such file or directory tar (child): Error is not recoverable: exiting now tar: Child returned status 2 tar: Error is not recoverable: exiting now I don't know why it doesn't work (noob). I tried using sudo apt-get install testdisk but: Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package testdisk so.... HELP :D

    Read the article

  • How to install an older version of Java

    - by Alex Spurling
    I updated my installation of the sun-java6-jdk package today to version 6.24-1build0.10.10.1 after being prompted by the update manager. However this now causes some compilation failures so I'd like to revert back to the previous version that I had installed. I've tried using Synaptic but the 'Force Version' menu command is disabled. I've tried the following command to install the previous version sudo apt-get install sun-java6-jdk=6.22-0ubuntu1~10.10 But I'm not sure that I have the correct version: Reading package lists... Done Building dependency tree Reading state information... Done E: Version ‘6.22-0ubuntu1~10.10’ for ‘sun-java6-jdk’ was not found I've taken this version number from this changelog: https://launchpad.net/ubuntu/+source/sun-java6/+changelog Is this the correct way to install a previous version of a package? Have I got the correct version from the sun-java6 change log?

    Read the article

  • Is chess-like AI really inapplicable in turn-based strategy games?

    - by Joh
    Obviously, trying to apply the min-max algorithm on the complete tree of moves works only for small games (I apologize to all chess enthusiasts, by "small" I do not mean "simplistic"). For typical turn-based strategy games where the board is often wider than 100 tiles and all pieces in a side can move simultaneously, the min-max algorithm is inapplicable. I was wondering if a partial min-max algorithm which limits itself to N board configurations at each depth couldn't be good enough? Using a genetic algorithm, it might be possible to find a number of board configurations that are good wrt to the evaluation function. Hopefully, these configurations might also be good wrt to long-term goals. I would be surprised if this hasn't been thought of before and tried. Has it? How does it work?

    Read the article

  • Should I always be checking every neighbor when building voxel meshes?

    - by Raven Dreamer
    I've been playing around with Unity3d, seeing if I can make a voxel-based engine out of it (a la Castle Story, or Minecraft). I've dynamically built a mesh from a volume of cubes, and now I'm looking into reducing the number of vertices built into each mesh, as right now, I'm "rendering" vertices and triangles for cubes that are fully hidden within the larger voxel volume. The simple solution is to check each of the 6 directions for each cube, and only add the face to the mesh if the neighboring voxel in that direction is "empty". Parsing a voxel volume is BigO(N^3), and checking the 6 neighbors keeps it BigO(7*N^3)-BigO(N^3). The one thing this results in is a lot of redundant calls, as the same voxel will be polled up to 7 times, just to build the mesh. My question, then, is: Is there a way to parse a cubic volume (and find which faces have neighbors) with fewer redundant calls? And perhaps more importantly, does it matter (as BigO complexity is the same in both cases)?

    Read the article

  • Parsing stdout with custom format or standard format?

    - by linquize
    To integrate with other executables, a executable may launch another executable and capture its output from stdout. But most programs writes the output message to stdout in custom format and usually in human readable format. So it requires the system integrator to write a function to parse the output, which is considered trouble and the parser code may be buggy. Do you think this is old fashioned? Most Unix-style programs do that. Very few programs write to stdout in standard format such as XML or JSON, which is more modern. Example: Veracity (DVCS) writes JSON to stdout. Should we switch to use modern formats? For a console program, human readable or easy parsable: which is more important ?

    Read the article

  • How do I fix "malformed line" errors in sources.list?

    - by david
    I had problems with my movie player. The sound was fine but the picture seemed to hesitate or stick or pause every few seconds so I was looking for some help on how to do this. I tried to install a command in the terminal and got this message: E:Malformed line 68 in source list /etc/apt/sources.list (dist parse) Can someone tell me how to fix this problem. I cannot open the software center or the update manager. The only other option I can think of is to wipe everything out and do a clean install. Thank you.

    Read the article

  • OpenGraph tags and HTML5 validity

    - by netmano
    I have a HTML5 based page, and I inculded the OpenGraph tags according to it's documentation. Also I checked with Facebook Debug, and it can parse the metadata. But when I use W3C Validator, it reports the OG tags as error: Attribute content not allowed on element meta at this point. <meta property="fb:admins" content="...." /> Attribute content not allowed on element meta at this point. <meta property="og:url" content="http://www...."> They are all in the <head>. I would need my page be "valid" HTML5 and OG tags, as well. Could you help me giving a hint how can it be achieved? UPDATE: The name version also invalid: <meta name='fb:admins' content=''>

    Read the article

  • Exposing warnings\errors from data objects (that are also list returned)

    - by Oren Schwartz
    I'm exposing Data objects via service oriented assembly (which on future usages might become a WCF service). The data object is tree designed, as well as formed from allot of properties.Moreover, some services return one objects, others retrieve a list of them (thus disables throwing exceptions). I now want to expose data flow warnings and wondering what's the best way to do it having to things to consider: (1) seperation (2) ease of access. On the one hand, i want the UI team to be able to access a fields warnings (or errors) without having them mapping the field names to an external source but on the other hand, i don't want the warnings "hanged" on the object itself (as i don't see it a correct design). I tought of creating a new type of wrapper for each field, that'll expose events and they'll have to register the one's they care about (but totally not sure) I'll be happy to hear your thoughts. Could you please direct me to a respectful design pattern ? what dp will do best here ? Thank you very much!

    Read the article

  • Unity-Animation parameters are not being set

    - by user1814893
    I have the following animation controller: with two parameters of walkingSpeed and Jump. I have the following code which should change the values: animator.SetFloat("walkingSpeed",0.9f); animator.SetBool("Jump",true); and animator is the correctly referenced animator object. However the values that the parameters are set to do not appear to change in the animator window, nor do they appear to impact what is happening on the screen. However they do seem to impact the values obtained when doing the following: animator.GetFloat("walkingSpeed"); The animator consists of the shown blend tree, which works correctly and is always active, however due to the values not being changed it does not blends, and always acts as if the value with which it blends (walkingSpeed is 0). What is going on?

    Read the article

  • Embed IF text parser in another game?

    - by DragonFax
    Are there any existing interactive fiction text parsing engines that I can embed in another game or application? I'm looking to use something as a library. I can pass it the available objects and verbs from my own side. It will parse the sentences from the user and give me back some sort of structure/AST describing what the user asked for. Then my own code can then act upon that request. I don't need something SIRI level. The simple sentences and actions that current IF games support is fine. But I'm not looking to write a whole text/sentence parser myself. This isn't an If game and I can't write it entirely in an interactive-fiction language like inform 7. Unfortunatly, I can't seem to find any examples of anyone using the text parsing capabilities of these engines without writing the entire game in that engine's language.

    Read the article

< Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >