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  • WinForms button position - not aligned as it should

    - by Zka
    Adding some gui modifications and I want to have a button which is 10pixels away from the forms left and right border. With this code the right border of the button is around 20-30 pixel outside the form window. Why is that? How can I position my button to be exactly 10pixels away from the form borders ? int margin = 10; meny1 = new Button(); meny1.Top = 50; meny1.Left = margin; meny1.Size = new Size(this.Width - (2*margin), 30);

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  • Comparing (similar) images with Python/PIL

    - by Attila Oláh
    I'm trying to calculate the similarity (read: Levenshtein distance) of two images, using Python 2.6 and PIL. I plan to use the python-levenshtein library for fast comparison. Main question: What is a good strategy for comparing images? My idea is something like: Convert to RGB (transparent - white) (or maybe convert to monochrome?) Scale up the smaller one to the larger one's size Convert each channel (= the only channel, if converted to monochrome) to a sequence (item value = color value of the pixel) Calculate the Levenshtein distance between the two sequences Of course, this will not handle cases like mirrored images, cropped images, etc. But for basic comparison, this should be useful. Is there a better strategy documented somewhere?

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  • How to make an Android UI with images from a designer delivered as layers

    - by Not Me
    I hired a designer to help me redesign the UI for my Android app. For each Activity he gave me an image for the background, which includes any static content like fancy frames for text content; plus images for the buttons, which must fit in to the background image in exact places, to fit into the frames in the background image. However, since Android devices have different screen sizes and aspect ratios, it's easy to fit the background image by itself with android:scaleType="centerInside", but how can I get all the other images to fit in with background exactly, to the pixel? If they didn't have to fit in with the background, I would just set the exact width and height for each ImageButton, but depending on how the background scales (based on the screen size and ratio) they might end up not aligned correctly. Thank you very much in advance.

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  • CGContext rotation

    - by kasperjj
    I have a 100x100 pixel image that I want to draw at various angles rotated around the center of the image. The following code works, but rotates around the original origo of the coordinate system (upper left hand corner) and not the translated location. Thus the image is not rotated around itself but around the upper left corner of the screen. CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, -50, -50); CGContextRotateCTM (context, 0.3); CGContextTranslateCTM(context,768/2,1024/2); [image drawAtPoint:CGPointMake(0,0)]; I tried doing the same using CGAffineTransform, but got the same results.

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  • HowTo set Icon to Qt Application, created with Qt Visual Studio Add-in?

    - by mosg
    Hello. Here is what I have: Visual Studio 2008 (on 32-bit Windows XP) Qt libraries 4.6.2 for Windows (VS 2008, 194 MB) Visual Studio Add-in (44 MB) After I installed all the software, I created simple Qt Application project, with Visual Studio: menu File | New | Project... and Qt4 Projects | Qt Application. Build it, and here is the question: how to set application icon to my compiled exe file? I need to see specified ICO in explorer! Old method with MyProject.pro not interested!!! Create a .ico file with both 16x16 and 32x32-pixel versions of the icon (you can do this in Visual Studio). Create a .rc file containing the following text: IDI_ICON1 ICON DISCARDABLE "myIcon.ico" Add the following to your .pro file RC_FILE = myFile.rc Run qmake. Thanks.

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  • How to paint fully transparent pixels/points in P2D mode?

    - by netzwerg
    According to the Processing Reference, stroke(gray, alpha) allows to set the color and opacity of the stroke. With the default color mode, an alpha value of 255 denotes full opacity, while a value of 0 should correspond to complete transparency. While this works with the (default) JAVA2D renderer, I can't seem to paint fully transparent points in P2D mode. This code clearly renders a pixel at the center of the canvas, even though the alpha value is set to 0 (fully transparent): public class Transparency extends PApplet { @Override public void setup() { size(200, 200, P2D); } @Override public void draw() { stroke(0, 0); point(width / 2, height / 2); } public static void main(String[] args) { PApplet.main(new String[] { Transparency.class.getSimpleName() }); } } What's wrong here?

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  • Kink detection in drawn polylines

    - by David Rutten
    Users can sketch in my app using a very simple tool (move mouse while holding LMB). This results in a series of mousemove events and I record the cursor location at each event. The resulting polyline curve tends to be rather dense, with recorded points almost every other pixel. I'd like to smooth this pixelated polyline, but I don't want to smooth intended kinks. So how do I figure out where the kinks are? The image shows the recorded trail (red pixels) and the 'implied' shape as a human would understand it. People tend to slow down near corners, so there is usually even more noise here than on the straight bits.

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  • [C#] GrayScale (by ColorMatrix) causes OutOfMemoryException. Why ?

    - by Tony
    I have 2 forms, A and B. On the Form A, I click a button and an Image is being loaded to a PictureBox located ona the Form B. And, I want to set GrayScale to this image by: public void SetGrayScale(PictureBox pb) { ColorMatrix matrix = new ColorMatrix(new float[][] { new float[] {0.299f, 0.299f, 0.299f, 0, 0}, new float[] {0.587f, 0.587f, 0.587f, 0, 0}, new float[] {0.114f, 0.114f, 0.114f, 0, 0}, new float[] { 0, 0, 0, 1, 0}, new float[] { 0, 0, 0, 0, 0} }); Image image = (Bitmap)pb.Image.Clone(); ImageAttributes attributes = new ImageAttributes(); attributes.SetColorMatrix(matrix); Graphics graphics = Graphics.FromImage(image); graphics.DrawImage(image, new Rectangle(0, 0, image.Width, image.Height), 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, attributes); graphics.Dispose(); pb.Image = image; } This code works properly when the PictureBox is on the same form (A). But, when it is on the Form B, the OutOfMemoryException is raised. Why ?

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  • How to read and modify the colorspace of an image in c#

    - by Matthias
    I'm loading a Bitmap from a jpg file. If the image is not 24bit RGB, I'd like to convert it. The conversion should be fairly fast. The images I'm loading are up to huge (9000*9000 pixel with a compressed size of 40-50MB). How can this be done? Btw: I don't want to use any external libraries if possible. But if you know of an open source utility class performing the most common imaging tasks, I'd be happy to hear about it. Thanks in advance.

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  • ctypes and pointer manipulation

    - by Chris
    I am dealing with image buffers, and I want to be able to access data a few lines into my image for analysis with a c library. I have created my 8-bit pixel buffer in Python using create_string_buffer. Is there a way to get a pointer to a location within that buffer without re-creating a new buffer? My goal is to analyze and change data within that buffer in chunks, without having to do a lot of buffer creation and data copying. In this case, ultimately, the C library is doing all the manipulation of the buffer, so I don't actually have to change values within the buffer using Python. I just need to give my C function access to data within the buffer.

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  • Video Synthesis - Making waves, patterns, gradients...

    - by Nathan
    I'm writing a program to generate some wild visuals. So far I can paint each pixel with a random blue value: for (y = 0; y < YMAX; y++) { for (x = 0; x < XMAX; x++) { b = rand() % 255; setPixelColor(x,y,r,g,b); } } I'd like to do more than just make blue noise, but I'm not sure where to start (Google isn't helping me much today), so it would be great if you could share anything you know on the subject or some links to related resources.

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  • iPhone image distortion

    - by Corey Floyd
    Are there any reasons why the simulator will display UIImageViews properly, but incorrectly on the iPhone? My Process: An image in a PNG file Start a UIGraphicsBeginImageContext() Draw the PNG in a CGrect Draw text in the CGRect Create an UIImage from the context Set the image of a UIImaveView to the UIImage Set the frame of the UIImageView to the size of the PNG Add as a subview Outcome: The image does not display correctly. The rightmost 1-3 pixels of the image is just a vertical white line. This occurs only on the device and not on the simulator. I can fix the problem, but only by increasing the size of the UIImageView. If I increase the size.height of the UIImageView by 1 pixel, it displays the UIImage correctly. Of course, these leaves the iPhone to scale my image before drawing it on screen which is not desirable. Any ideas why this occurs or any fixes for it? (I will post my code if needed)

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  • UITableView: moving a row into an empty section

    - by Frank C
    I have a UITableView with some empty sections. I'd like the user to be able to move a row into them using the standard edit mode controls. The only way I can do it so far is to have a dummy row in my "empty" sections and try to hide it by using tableView:heightForRowAtIndexPath: to give the dummy row a height of zero. This seems to leave it as a 1-pixel row. I can probably hide this by making a special type of cell that's just filled with [UIColor groupTableViewBackgroundColor], but is there a better way? This is all in the grouped mode of UITableView UPDATE: Looks like moving rows into empty sections IS possible without any tricks, but the "sensitivity" is bad enough that you DO need tricks in order to make it usable for general users (who won't be patient enough to slowly hover the row around the empty section until things click)

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  • In a digital photo, detecting if a mountain is obscured by clouds.

    - by Gavin Brock
    The problem I have a collection of digital photos of a mountain in Japan. However the mountain is often obscured by clouds or fog. What techniques can I use to detect that the mountain is visible in the image? I am currently using Perl with the Imager module, but open to alternatives. All the images are taken from the exact same position - these are some samples. My naïve solution I started by taking several horizontal pixel samples of the mountain cone and comparing the brightness values to other samples from the sky. This worked well for differentiating good image 1 and bad image 2. However in the autumn it snowed and the mountain became brighter than the sky, like image 3, and my simple brightness test started to fail. Image 4 is an example of an edge case. I would classify this as a good image since some of the mountain is clearly visible.

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  • On-the-fly lossless image compression

    - by geschema
    I have an embedded application where an image scanner sends out a stream of 16-bit pixels that are later assembled to a grayscale image. As I need to both save this data locally and forward it to a network interface, I'd like to compress the data stream to reduce the required storage space and network bandwidth. Is there a simple algorithm that I can use to losslessly compress the pixel data? I first thought of computing the difference between two consecutive pixels and then encoding this difference with a Huffman code. Unfortunately, the pixels are unsigned 16-bit quantities so the difference can be anywhere in the range -65535 .. +65535 which leads to potentially huge codeword lengths. If a few really long codewords occur in a row, I'll run into buffer overflow problems.

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  • image scaling with C

    - by sa125
    Hi - I'm trying to read an image file and scale it by multiplying each byte by a scale its pixel levels by some absolute factor. I'm not sure I'm doing it right, though - void scale_file(char *infile, char *outfile, float scale) { // open files for reading FILE *infile_p = fopen(infile, 'r'); FILE *outfile_p = fopen(outfile, 'w'); // init data holders char *data; char *scaled_data; // read each byte, scale and write back while ( fread(&data, 1, 1, infile_p) != EOF ) { *scaled_data = (*data) * scale; fwrite(&scaled_data, 1, 1, outfile); } // close files fclose(infile_p); fclose(outfile_p); } What gets me is how to do each byte multiplication (scale is 0-1.0 float) - I'm pretty sure I'm either reading it wrong or missing something big. Also, data is assumed to be unsigned (0-255). Please don't judge my poor code :) thanks

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  • Cross domain cookie tracking

    - by Jon
    Hi, The company I work for has four domains and I'm trying to set up the cookies, so one cookie can be generated and tracked across all the domains. From reading various posts on here I thought it was possible. I've set up a sub domain on one site, to serve a cookie and 1*1 pixel image to all four sites. But I can't get this working on the other sites. If anyone can clarify that: Its possible? If I'm missing something obvious or a link to a good example? I'm trying to do this server side with PHP. Thanks

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  • How to spin an independent dispacher thread for a Silverlight UserControl

    - by ondesertverge
    I am trying to move a lot of different elements by 1 pixel very often and in parallel. Trying to do this on one dispatcher thread means that the elements are visited one after another. The result is that the more elements I have the slower they will all move. In WPF I was able to use a HostVisual as described here to solve this. I can't seem to find anything similar in Silverlight. Is this a drawback of the lightweight framework or is there something I haven't stumbled upon yet? I am using SL4.

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  • Image 8-connectivity without excessive branching?

    - by shoosh
    I'm writing a low level image processing algorithm which needs to do alot of 8-connectivity checks for pixels. For every pixel I often need to check the pixels above it, below it and on its sides and diagonals. On the edges of the image there are special cases where there are only 5 or 3 neighbors instead of 8 neighbors for a pixels. The naive way to do it is for every access to check if the coordinates are in the right range and if not, return some default value. I'm looking for a way to avoid all these checks since they introduce a large overhead to the algorithm. Are there any tricks to avoid it altogether?

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  • Margin animate problem with Monitor display settings

    - by Jake
    I have an issue with an animation on a webpage. I have this div with text inside of it that I set the margin using css and when the page is loaded I use jquery to animate the div to a certain part of the page. The problem is it works with my concrete pixel settings, but if I change the properties of the monitor display settings in screen resolution(pixels), the div does not animate to the appropriate spot and it doesn't even start off at the appropriate spot from the css. Sample code: #div{ position:absolute; top:20px; left:50px } $("#div").animate({marginLeft: "250px"},2000); Is there a way to have the settings of the animation margin end at the approriate position no matter what the screen resolution is?

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  • Wisdom of merging 100s of Oracle instances into one instance

    - by hoytster
    Our application runs on the web, is mostly an inquiry tool, does some transactions. We host the Oracle database. The app has always had a different instance of Oracle for each customer. A customer is a company which pays us to provide our service to the company's employees, typically 10,000-25,000 employees per customer. We do a major release every few years, and migrating to that new release is challenging: we might have a team at the customer site for a couple weeks, explaining new functionality and setting up the driving data to suit that customer. We're considering going multi-client, putting all our customers into a single shared Oracle 11g instance on a big honkin' Windows Server 2008 server -- in order to reduce costs. I'm wondering if that's advisable. There are some advantages to having separate instances for each customer. Tell me if these are bogus, please. In my rough guess about decreasing importance: Our customers MyCorp and YourCo can be migrated separately when breaking changes are made to the schema. (With multi-client, we'd be migrating 300+ customers overnight!?!) MyCorp's data can be easily backed up and (!!!) restored, without affecting other customers. MyCorp's data is securely separated from their competitor YourCo's data, without depending on developers to get the code right and/or DBAs getting the configuration right. Performance is better because the database is smaller (5,000 vs 2,000,000 rows in ~50 tables). If MyCorp's offices are (mostly) in just one region, then the MyCorp's instance can be geographically co-located there, so network lag doesn't hurt performance. We can provide better service to global clients, for the same reason. In MyCorp wants to take their database in-house, then we can easily export their instance, to get MyCorp their data. Load-balancing is easier because instances can be placed on different servers (this is with a web farm). When a DEV or QA instance is needed, it's easier to clone the real instance and anonymize the data, because there's much less data. Because they're small enough, developers can have their own instance running locally, so they can work on code while waiting at the airport and while in-flight, without fighting VPN hassles. Q1: What are other advantages of separate instances? We are contemplating changing the database schema and merging all of our customers into one Oracle instance, running on one hefty server. Here are advantages of the multi-client instance approach, most important first (my WAG). Please snipe if these are bogus: Less work for the DBAs, since they only need to maintain one instance instead of hundreds. Less DBA work translates to cheaper, our main motive for this change. With just one instance, the DBAs can do a better job of optimizing performance. They'll have time to add appropriate indexes and review our SQL. It will be easier for developers to debug & enhance the application, because there is only one schema and one app (there might be dozens of schema versions if there are hundreds of instances, with a different version of the app for each version of the schema). This reduces costs too. The alternative is having to start every debug session with (1) What version is this customer running and (2) Let's struggle to recreate the corresponding development environment, code and database. (We need a Virtual Machine that includes the code AND database instance for each patch and release!) Licensing Oracle is cheaper because it's priced per server irrespective of heft (or something -- I don't know anything about the subject). The database becomes a viable persistent store for web session data, because there is just one instance. Some database operations are easier with one multi-client instance, like finding a participant when they're hazy about which customer they (or their spouse, maybe) works for: all the names are in one table. Reporting across customers is straightforward. Q2: What are other advantages of having multiple clients in one instance? Q3: Which approach do you think is better (why)? Instance per customer, or all customers in one instance? I'm concerned that having one multi-client instance makes migration near-impossible, and that's a deal killer... ... unless there is a compromise solution like having two multi-client instances, the old and the new. In that case case, we would design cross-instance solutions for finding participants, reporting, etc. so customers could go from one multi-client instance to the next without anything breaking. THANKS SO MUCH for your collective advice! This issue is beyond me -- but not beyond the collective you. :) Hoytster

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  • Projecting a targetting ring using direct3d

    - by JohnB
    I'm trying to draw a "targetting ring" on the ground below a "unit" in a hobby 3d game I'm working on. Basically I want to project a bright red patterned ring onto the ground terrain below the unit. The only approach I can think of is this - Draw the world once as normal Draw the world a second time but in my vertex shader I have the world x,y,z coordinates of the vertex and I can pass in the coordinates of the highlighted unit - so I can calculate what the u,v coordinates in my project texture should be at that point in the world for that vertex. I'd then use the pixel shader to pick pixels from the target ring texture and blend them into the previously drawn world. I believe that should be easy, and should work but it involves me drawing the whole visible world twice as it's hard to determine exactly which polygons the targetting ring might fall onto. It seems a big overhead to draw the whole world twice, once for the normal lit textured ground, and then again just to draw the targetting ring. Is there a better approach that I'm missing?

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  • 8-direction path finding algorithm

    - by frinkz
    I'm having trouble finding the right pathfinding algorithm for some AI I'm working on. I have players on a pitch, moving around freely (not stuck to a grid), but they are confined to moving in 8 directions (N NE E etc.) I was working on using A*, and a graph for this. But I realised, every node on the graph is equally far apart, and all the edges have the same weight - since the pitch is rectangular. And the number of nodes is enormous (being a large pitch, with them able to move between 1 pixel and another) I figured there must be another algorithm, optimised for this sort of thing?

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  • Altering CSS for nav bar images to accomodate IE

    - by Kim
    My horizontal nav bar is populated with images for the links that are coming from one image that includes all the sub-images; each nav item image is identified by the pixel location within the larger image. This works perfectly fine in Firefox and Safari, but in IE, all of the images are misplaced too low within the nav bar (can only barely see the tops of the words). Two questions: How do I fix this in the css so it is back-compatible with the more recent versions (and current versions) of IE Do I need a separate IE stylesheet? Thanks!

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  • Video Synthesis - Making waves, pattern, gradients...

    - by Nathan
    I'm writing a program to generate some trippy visuals. My code paints each pixel with a random blue value which loops at 0.04 second intervals. for (y = 0; y < 5.5; y += 0.2) { for (x = 0; x < 7.5; x += 0.2) { b = rand() / ((double) RAND_MAX); setPixelColor(x,y,r,g,b); } } I'd like to do more than just make blue noise... but my maths is a bit rusty, and Google isn't helping me much today, so it would be great if you could share anything you know about making waves, patterns, gradient animations, etc or links to such material.

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