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  • How to call same method for a list of objects?

    - by Dmitry
    Suppose code like this: class Base: def start(self): pass def stop(self) pass class A(Base): def start(self): ... do something for A def stop(self) .... do something for A class B(Base): def start(self): def stop(self): a1 = A(); a2 = A() b1 = B(); b2 = B() all = [a1, b1, b2, a2,.....] Now I want to call methods start and stop (maybe also others) for each object in the list all. Is there any elegant way for doing this except of writing a bunch of functions like def start_all(all): for item in all: item.start() def stop_all(all): .....

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  • How do I reference SSIS on a build machine without installing SQL Server 2008 Client Tools?

    - by freshr
    I need to build SSIS packages on a build machine, and do not want the overhead of installing SQL Server Management Studio on this machine. A SQL Server 2008 SDK would be ideal, but I could not find where to download it. The dlls I require are (for example): Microsoft.SQLServer.ManagedDTS Microsoft.SqlServer.PipelineHost Microsoft.SqlServer.DTSPipelineWrap Microsoft.SQLServer.DTSRuntimeWrap I could attempt to copy them to the build machine individually, but I would rather just use an SDK if possible. Where can I get the SDK, or alternatively, what suggestions are there?

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  • Object reference not set to an instance of an object.....?

    - by jamal
    Hi guys I always got this error from my site and it keeps bugging me.I've been trying to figure out the cause of this error but I can't really figure it out. Here's the stacktrace: at BasePage.Page_PreInit(Object sender, EventArgs e) at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Web.UI.Page.OnPreInit(EventArgs e) at System.Web.UI.Page.PerformPreInit() at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) And on my basepage I only got this code: Imports Microsoft.VisualBasic Public Class BasePage Inherits System.Web.UI.Page Private Sub Page_PreInit(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.PreInit Page.Theme = "Something" If (Request.UserAgent.IndexOf("AppleWebKit") 0) Then Request.Browser.Adapters.Clear() End If End Sub Private Sub Page_PreRender(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.PreRender If Me.Title = "Untitled Page" Then Throw New Exception("Page title cannot be ""Untitled Page"".") End If End Sub End Class According to the stacktrace this always happens on my basepage preinit event.What do you think is the problem here guys?

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  • How to check image during animation

    - by TomTom
    I have set up an animation in the following way (self is an UIImageView, myImages an Array of UIImages): self.animationImages = myImages; self.animationDuration = 50; self.animationRepeatCount = 0; [self startAnimating]; During the animation I'd like to check the current image. I tried it the following way if([self image]==[UIImage imageNamed:@"image1.png"]); but this does not work. Is there a straight forward way for this? Can I keep track of which image is shown during the animation?

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  • Adding Insert Row in tableView

    - by user333624
    Hello everyone, I have a tableView that loads its data directly from a Core Data table with a NSFetchedResultsController. I'm not using an intermediate NSMutableArray to store the objects from the fetch results; I basically implemented inside my UITableViewController the protocol method numberOfRowsInSection and it returns the numberOfObjects inside a NSFetchedResultsSectionInfo. id <NSFetchedResultsSectionInfo> sectionInfo = [[fetchedResultsController sections] objectAtIndex:section]; and then I configure the cell content by implementing configureCell:atIndexPath and retrieving object info from the fetchedResultController but right now I have a generic configuration for any object (to avoid complications) cell.textLabel.text = @"categoria"; I also have a NavigationBar with a custom edit button at the right that loads my own selector called customSetEditing. What I'm trying to accomplish is to load an "Insert Cell" at the beginning of the tableView so when I tap it, it creates a new record. This last part is easy to implement the problem is that I dont's seem to be able to load the insert row or any row when I tap on the navigation bar edit button. this is the code for my customSetEditing: - (void) customSetEditing { [super setEditing:YES animated:YES]; [self.tableView setEditing:YES animated:YES]; [[self tableView] beginUpdates]; //[[self tableView] beginUpdates]; UIBarButtonItem *customDoneButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(customDone)]; [self.navigationItem.rightBarButtonItem release]; self.navigationItem.rightBarButtonItem = customDoneButtonItem; //[categoriasArray insertObject:[NSNull null] atIndex:0]; NSMutableArray *indexPaths = [[NSMutableArray alloc] initWithObjects:[NSIndexPath indexPathForRow:0 inSection:0],nil ]; [self.tableView insertRowsAtIndexPaths:indexPaths withRowAnimation:UITableViewRowAnimationTop]; //[indexPaths release]; [self.tableView reloadData];} Before adding the:[self.tableView reloadData]; I was getting an out of bounds error plus a program crash and although the program is not crashing it is not loading anything. I have seen many examples of similar situations in stackoverflow (by the way is an excellent forum with very helpful and nice people) none of the examples seems to work for me. Any ideas?

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  • How to assign a value to an pointer-pointer passed in call by reference?

    - by mystify
    I want to achieve something similar to what these guys do here: - (NSUInteger)countForFetchRequest:(NSFetchRequest *)request error:(NSError **)error like you can see, you pass an NSError pointer and that nice method will assign a real NSError object to your pointer in case there is an error. So the cool thing about this is, that the method returns an NSUInteger but can ALSO return an NSError, without having to mess around with ugly and fat arrays or dictionaries. So how could I assign an object to the passed-in error pointer?

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  • What is the ISO C++ way to directly define a conversion function to reference to array?

    - by ben
    According to the standard, a conversion function has a function-id operator conversion-type-id, which would look like, say, operator char(&)[4] I believe. But I cannot figure out where to put the function parameter list. gcc does not accept either of operator char(&())[4] or operator char(&)[4]() or anything I can think of. Now, gcc seems to accept (&operator char ())[4] but clang does not, and I am inclined to not either, since it does not seem to fit the grammar as I understand it. I do not want to use a typedef because I want to avoid polluting the namespace with it.

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  • Why isnt my data persisting with nskeyedarchiver?

    - by aking63
    Im just working on what should be the "finishing touches" of my first iPhone game. For some reason, when I save with NSKeyedArchiver/Unarchiver, the data seems to load once and then gets lost or something. Here's what I've been able to deduce: When I save in this viewController, pop to the previous one, and then push back into this one, the data is saved and prints as I want it to. But when I save in this viewController, then push a new one and pop back into this one, the data is lost. Any idea why this might be happening? Do I have this set up all wrong? I copied it from a book months ago. Here's the methods I use to save and load. - (void) saveGameData { NSLog(@"LS:saveGameData"); // SAVE DATA IMMEDIATELY NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *gameStatePath = [documentsDirectory stringByAppendingPathComponent:@"gameState.dat"]; NSMutableData *gameSave= [NSMutableData data]; NSKeyedArchiver *encoder = [[NSKeyedArchiver alloc] initForWritingWithMutableData:gameSave]; [encoder encodeObject:categoryLockStateArray forKey:kCategoryLockStateArray]; [encoder encodeObject:self.levelsPlist forKey:@"levelsPlist"]; [encoder finishEncoding]; [gameSave writeToFile:gameStatePath atomically:YES]; NSLog(@"encoded catLockState:%@",categoryLockStateArray); } - (void) loadGameData { NSLog(@"loadGameData"); // If there is a saved file, perform the load NSMutableData *gameData = [NSData dataWithContentsOfFile:[[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"gameState.dat"]]; // LOAD GAME DATA if (gameData) { NSLog(@"-Loaded Game Data-"); NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:gameData]; self.levelsPlist = [unarchiver decodeObjectForKey:@"levelsPlist"]; categoryLockStateArray = [unarchiver decodeObjectForKey:kCategoryLockStateArray]; NSLog(@"decoded catLockState:%@",categoryLockStateArray); } // CREATE GAME DATA else { NSLog(@"-Created Game Data-"); self.levelsPlist = [[NSMutableDictionary alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:kLevelsPlist ofType:@"plist"]]; } if (!categoryLockStateArray) { NSLog(@"-Created categoryLockStateArray-"); categoryLockStateArray = [[NSMutableArray alloc] initWithCapacity:[[self.levelsPlist allKeys] count]]; for (int i=0; i<[[self.levelsPlist allKeys] count]; i++) { [categoryLockStateArray insertObject:[NSNumber numberWithBool:FALSE] atIndex:i]; } } // set the properties of the categories self.categoryNames = [self.levelsPlist allKeys]; NUM_CATEGORIES = [self.categoryNames count]; thisCatCopy = [[NSMutableDictionary alloc] initWithDictionary:[[levelsPlist objectForKey:[self.categoryNames objectAtIndex:pageControl.currentPage]] mutableCopy]]; NUM_FINISHED = [[thisCatCopy objectForKey:kNumLevelsBeatenInCategory] intValue]; }

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  • Any problems with this C++ const reference accessor interface idiom?

    - by mskfisher
    I was converting a struct to a class so I could enforce a setter interface for my variables. I did not want to change all of the instances where the variable was read, though. So I converted this: struct foo_t { int x; float y; }; to this: class foo_t { int _x; float _y; public: foot_t() : x(_x), y(_y) { set(0, 0.0); } const int &x; const float &y; set(int x, float y) { _x = x; _y = y; } }; I'm interested in this because it seems to model C#'s idea of public read-only properties. Compiles fine, and I haven't seen any problems yet. Besides the boilerplate of associating the const references in the constructor, what are the downsides to this method? Any strange aliasing issues? Why haven't I seen this idiom before?

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  • Is it possible to reference a file stored in Isolated Storage by its URI?

    - by Joel
    Using this previous question as motivation, I would like to temporarily store images and videos in Isolated Storage. My application (written in WPF/C#) will allow a user to review these temporarily stored items by viewing their contents in a MediaElement. I was hoping to set the MediaElement's Source Property to a video or image's URI stored in IsolatedStorage but I cannot figure out how to dynamically create a URI since it doesn't appear to be naively supported by IsolatedStorage. Any help would be greatly appreciated - thank you in advance! Update - 1/21/09 After battling the issue for a day, I concluded that the Isolated Storage approach is not practical for storing large video files that need to be referenced by a Uri.

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  • Can I get a reference to an object created in a jQuery plugin?

    - by gargantaun
    Perhaps my brain is fried, but I'm writing a plugin that created an tweaks an element, but also creates an object that i'd like access to. So the plugin looks like this (function ($) { $.fn.myPlugin = function () { return this.each(function () { // do some stuff to the element... this.objectInstance = new usefulObject(); }); }; })(jQuery); function usefulObject(){ // useful object properties and methods.... this.doSomething = function(){ alert("Don't google Google. You'll break the internet."); } } so when I call the plugin, I also want to be able to get access to that usefulObject that I created. I thought something like this might work.... tweakedElement = $("#someDiv").myPlugin(); tweakedElement.objectInstance.doSomething(); ... but that's not working. How can I achieve this? Can I achieve this? Answers on a postcard, or down below, whichever suits you.

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  • Where can I find "reference barcodes" to verify barcode library output?

    - by mjustin
    This question is not about 'best' barcode library recommendation, we use various products on different platforms, and need a simple way to verify if a given barcode is correct (according to its specification). There are some free online bar code generators in the Internet, and I found many differences between their output and our library output regarding graphics and text field below the code. Now I am not sure which one is wrong, and before filing bug report I want to make sure how the correct barcode should look like. We mainly need Code128 and UCC/EAN-128 with A/B/C subcodes. Which resource would you suggest?

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  • iPhone - NSURLConnection does not receive data

    - by Jukurrpa
    Hi, I have a pretty weird problem with NSURLRequest. I'm using them to make an asynchronous image loading in an UITableView. The first time the tableView displays, all connections from NSURLRequests open correctly but receive absolutely no data, regardless of how long I wait. But as soon as I scroll down in the tableView, the newly created requests for the new cells work perfectly! The only way for the images on top of the tableView to load is to make them disappear by scrolling down and then up again, in order to create new requests. Here is what I do in "cellForRowAtIndexPath": UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:@"Cell"]; if (cell == nil) { cell = [[UITableViewCell alloc] initWIthFrame:CGRectMake(0, 0, 300, 60)]; AsyncUIImageView imageView = [[AsynUIImageView alloc] initWithFrame:CGRectMake(0, 0, 60, 60)]; imageView.tag = IMG_VIEW // an enum for tags [cell addSubView:imageView]; [imageView release]; } AsyncUIImageView imageView = (AsyncUIImageView*)[cell viewWithTag:IMG_VIEW]; // I do a few cache checks here, but if the image aint cached I do this: [imageView loadImageFromURL:@"http://someurl.com/somepix.jpg"]; // all urls are different, just an example The AsyncUIImageView inherits from UIImageView and contains an NSURLConnection which opens upon calling the loadImageFromURL method: (void) loadImageFromURL:(NSString*)filename { if (self.connection != nil) [self.connection release]; if (self.data != nil) [self.data release]; NSURLRequest* request = [NSURLRequest requestWithURL:[[NSURL alloc] initWithString:fileName] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:10.0]; self.connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; if (self.connection == nil) return; self.data = [[NSMutableData data] retain]; } I've created the delegate methods "connection: didReceiveData", which appends received data to self.data and "connectionDidFinishLoading" which sets the image and closes the connection once the transfer is complete. These work, but are never called for the first requests I create. I suspect this bug to come from the main thread not giving the first requests the control so they can execute themselves, as the same behavior happens if I keep my finger on the screen after a scroll: connections open themselves, but no data is received until I stop touching the screen. What am I doing wrong?

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  • Multithreading using pthread in C++ with shared variables

    - by Saviour Self
    I'm new to threading (and C/C++ for that matter), and I'm attempting to use multiple threads to access shared variables. In the main, I've created a variable char inputarray[100]; Thread 1: This thread will be reading data from stdin in 2 byte bursts, and appending them to the inputarray. (input by feeding a file in) Thread 2: This thread will be reading data 1 byte at a time, performing a calculation, and putting its data into an output array. Thread 3: This thread will be outputting data from the output array in 2 byte bursts. (stdout) I've attempted the input part and got it working by passing a struct, but would like to do it without using a struct, but it has been giving me problems. If I can get input down, I'm sure I'll be able to use a similar strategy to complete output. Any help would be greatly appreciated. Below is a rough template for the input thread. #include <stdio.h> #include <pthread.h> using namespace std; void* input(void* arg) { char reading[3]; fread(reading,1,2,stdin); //append to char inputarray[]..??? } int main() { char inputarray[100]; pthread_t t1; pthread_create(&t1, NULL, &input, &inputarray); void *result; pthread_join(t1,&result); return 0; }

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  • How to reference a string from another package in a library using XML in Android?

    - by Garret Wilson
    The Android documentation tells me that I can access a string from another package by using the "package name", whatever that means: @[<package_name>:]<resource_type>/<resource_name> So in my manifest I want to access a string that I've placed in a separate library project, in the com.globalmentor.android package---that's where my R class is, after all: <activity android:label="@com.globalmentor.android:string/app_applicationlistactivity_label" android:name="com.globalmentor.android.app.ApplicationListActivity" > </activity> That doesn't even compile. But this does: <activity android:label="@string/app_applicationlistactivity_label" android:name="com.globalmentor.android.app.ApplicationListActivity" > </activity> Why? What does the Android documentation mean which it talks about the "package_name"? Why doesn't the first example work, and why does the second example work? I don't want all my resource names merged into the same R file---I want them partitioned into packages, like I wrote them.

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  • Is it better to alloc/dealloc new UIBarButtonItems when toggling Edit/Done? Why?

    - by cambria
    Apple's documentation implies that for a UITableView editable with an "Edit/Done" button, you should create and destroy the button each time it's toggled. Here's a snippet of code "BonjourWeb" sample code project that does this: if (editing) { // Add the "done" button to the navigation bar UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(doneAction:)]; self.navigationItem.leftBarButtonItem = doneButton; [doneButton release]; [self addAddButton:YES]; } else { if ([self.customs count]) { // Add the "edit" button to the navigation bar UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemEdit target:self action:@selector(editAction:)]; self.navigationItem.leftBarButtonItem = editButton; [editButton release]; } Is this really better than just editing the title of the button? Is there some performance optimisation that I'm not seeing? Or is this just bad example source?

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  • How to do a back-reference on Google Webapp?

    - by jCuga
    I'm trying to access an object that is linked to by a db.ReferenceProperty in Google app engine. here's the model's code: class InquiryQuestion(db.Model): inquiry_ref = db.ReferenceProperty(reference_class=GiftInquiry, required=True, collection_name="inquiry_ref") And I am trying to access it in the following way: linkedObject = question.inquiry_ref and then linkedKey = linkedObject.key but it's not working. Can anyone please help?

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  • Should I be using abstract methods in this Python scenario?

    - by sfjedi
    I'm not sure my approach is good design and I'm hoping I can get a tip. I'm thinking somewhere along the lines of an abstract method, but in this case I want the method to be optional. This is how I'm doing it now... from pymel.core import * class A(object): def __init__(self, *args, **kwargs): if callable(self.createDrivers): self._drivers = self.createDrivers(*args, **kwargs) select(self._drivers) class B(A): def createDrivers(self, *args, **kwargs): c1 = circle(sweep=270)[0] c2 = circle(sweep=180)[0] return c1, c2 b = B() In the above example, I'm just creating 2 circle arcs in PyMEL for Maya, but I fully intend on creating more subclasses that may or may not have a createDrivers method at all! So I want it to be optional and I'm wondering if my approach is—well, if my approach could be improved?

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  • Is foreign key reference from two different primary key from two different tables valid?

    - by arundex
    I have a foreign key that has to refer primary keys of two different tables. Table 1: animal animal_ id (primary key) Table 2: bird bird_ id (primary key) Table 3: Pet_info pet_id, type ENUM ('bird', 'animal') foreign key (pet_ id) references animal(animal_id), bird(bird_id) So, I need to check for pet_id either from animal or bird table depending on the need. Is this valid? Or should I go for some restructuring . . . NOTE: I referred this . . but I'm not sure whether I have to change my existing design

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  • Why this code does not do what I mean?

    - by Mike
    $w = 'self-powering'; %h = (self => 'self', power => 'pau?', ); if ($w =~ /(\w+)-(\w+)ing$/ && $1~~%h && $2~~%h && $h{$2}=~/?$/) { $p = $h{$1}.$h{$2}.'ri?'; print "$w:"," [","$p","] "; } I expect the output to be self-powering: selfpau?ri? But what I get is: self-powering: [ri?] My guess is something's wrong with the code $h{$2}=~/?$/ It seems that when I use $h{$2}!~/?$/ Perl will do what I mean but why I can't get "self-powering: selfpau?ri?"? What am I doing wrong? Any ideas? Thanks as always for any comments/suggestions/pointers :)

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  • [super init] and loading NIB / XIB files?

    - by fuzzygoat
    I am a little curious, I have a view controller class and an NIB/XIB (both are named "MapViewController") If I do the following it loads the NIB with the matching name. -(id)init { self = [super initWithNibName:@"MapViewController" bundle:nil]; if(self) { do things ... } return self; } if on the other hand I just specify [super init] does Xcode just look for a NIB that matches the name of the controller, is that how this is working? -(id)init { self = [super init]; if(self) { do things ... } return self; } cheers Gary.

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