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  • Possible to alert server to iphone settings change?

    - by DougW
    I'm working on giving our users context-specific PUSH notification settings, similar to what Facebook has in their settings menu. As far as I can tell though, there's no way to actually notify our server of these changes until the user actually launches the app. Is this correct? Is there any mechanism provided for immediately alerting our servers to a settings change?

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  • iPhone AES encryption issue

    - by Dilshan
    Hi, I use following code to encrypt using AES. - (NSData*)AES256EncryptWithKey:(NSString*)key theMsg:(NSData *)myMessage { // 'key' should be 32 bytes for AES256, will be null-padded otherwise char keyPtr[kCCKeySizeAES256 + 1]; // room for terminator (unused) bzero(keyPtr, sizeof(keyPtr)); // fill with zeroes (for padding) // fetch key data [key getCString:keyPtr maxLength:sizeof(keyPtr) encoding:NSUTF8StringEncoding]; NSUInteger dataLength = [myMessage length]; //See the doc: For block ciphers, the output size will always be less than or //equal to the input size plus the size of one block. //That's why we need to add the size of one block here size_t bufferSize = dataLength + kCCBlockSizeAES128; void* buffer = malloc(bufferSize); size_t numBytesEncrypted = 0; CCCryptorStatus cryptStatus = CCCrypt(kCCEncrypt, kCCAlgorithmAES128, kCCOptionPKCS7Padding, keyPtr, kCCKeySizeAES256, NULL /* initialization vector (optional) */, [myMessage bytes], dataLength, /* input */ buffer, bufferSize, /* output */ &numBytesEncrypted); if (cryptStatus == kCCSuccess) { //the returned NSData takes ownership of the buffer and will free it on deallocation return [NSData dataWithBytesNoCopy:buffer length:numBytesEncrypted]; } free(buffer); //free the buffer; return nil; } However the following code chunk returns null if I tried to print the encryptmessage variable. Same thing applies to decryption as well. What am I doing wrong here? NSData *encrData = [self AES256EncryptWithKey:theKey theMsg:myMessage]; NSString *encryptmessage = [[NSString alloc] initWithData:encrData encoding:NSUTF8StringEncoding]; Thank you

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  • Using View multiple times in Interface Builder

    - by user1396236
    I'm using a UITableview and have a custom Cell with some labels. I set up all the constraints in Interface Builder. Now I'm using this Cell multiple times, I just copied it in IB. Now it's the time to change some of these contraints because of some bugs (I'm converting a iPhone App to an Universal). But it can't be right that I now have to set the constraints manually for every cell? How do I do right? If I want to control the constraints in one central place, do I have to set them up in Code? I would really not like that! Thanks in advance.

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  • can I store an id value in array of float type ?

    - by srikanth rongali
    I used, for(id value in values) to get the value from an NSArray. Now I want to store it in 2 dimensional float array[][]. When I try to assign the values to array it is giving error:incompatible types in assignment. I tried to cast the value but I got error: pointer value used where a floating point value was expected. I need to store the values in an 2 dimensional array . How can I make it ? Thank You. @implementation fromFileRead1 NSString *fileNameString; int numberOfEnemies, numberOfValues; -(id)init { if( (self = [super init]) ) { NSString *path = @"/Users/sridhar/Desktop/Projects/exampleOnFile2/enemyDetals.txt"; NSString *contentsOfFile = [[NSString alloc] initWithContentsOfFile:path]; NSArray *lines = [contentsOfFile componentsSeparatedByString:@"\n"]; numberOfEnemies = [lines count]; NSLog(@"The number of Lines: %d", numberOfEnemies); for (id line in lines) { NSLog(@"Line %@", line ); NSString *string1 = line; NSArray *split1 = [string1 componentsSeparatedByString:@","]; numberOfValues = [split1 count]; NSLog(@"The number of values in Row: %d", numberOfValues); for (id value in split1) { NSLog(@"value %@", value); float value1; value1 = [split1 objectAtIndex:2]); NSLog(@"VAlue of Value1 at index 2: %f", value1 ); } } } return self; } @end In enemyDetal.txt I have 1,3,3 2,3,2.8 10,2,1.6

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  • how can I store the current status of the game in cocos2d ?

    - by srikanth rongali
    I am writing a shooting game in cocos2d. And each enemy enters the screen after the current one is dead. I have stores the enemies and their properties in plist. I need to save the current state of the game. If any phone call comes the game should be started from the current state. So, I usedNsUserDefaults in this way, - (void) applicationDidFinishLaunching:(UIApplication*)application { ... NSUserDefaults *myDefaultOptions = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; //tempCount4 is the current Enemy number. It was declared in another class. I am using extern and using the value here. tempCount4 = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; } - (void)applicationWillTerminate:(UIApplication *)application { [[CCDirector sharedDirector] end]; [myDefaultOptions setObject:tempCount4 forKey:@"enemyNumber"]; } The control is not entering in to the (void)applicationWillTerminate:(UIApplication *)application when I pressed the Home button. And when I touched the game icon on the screen the game is running from first screen and in log (terminal )it is not showing any values. And what should I store to resume my game from stored state. Can you explain where I was wrong ? Thank You.

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  • How to change the size of NSImageView control from within program?

    - by Adam
    The following line of code displays an image on my application window, within an NSImageView control named outputImageView. I used Interface Builder to put the NSImageView control onto the window, initially (then bound it to outputImageView). How do I change the size of the NSImageView control within my program, so that it matches the size of the actual image I am displaying (which may change, periodically)? And what if I wanted to change the anchor point for the image (i.e., centered, left edge, bottom right, or whatever? Thanks in advance! [outputImageView setImage: outputImage];

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  • shouldAutorotateToInterfaceOrientation not working for detail view

    - by TheLearner
    I am using Xcode's SplitView template as the base for my project and I only want to accept Landscape mode. I have implemented the method in the RootViewController and DetailViewController: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { switch (interfaceOrientation) { case UIInterfaceOrientationLandscapeLeft: return YES; } return NO; } However what happens is the app loads with in Landscape mode with the tableview on the left but the detail view is black / blank. How do I get the detailview to load properly and do I need to implement this method is all view controllers or just the root one?

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  • syntax for generating an objectForKey from an array

    - by Brian
    I'm having success when I use this code to get a string from an array called "fileList": cell.timeBeganLabel.text = [[[self.fileList objectAtIndex:[indexPath row]] lastPathComponent] stringByDeletingPathExtension]; so I expected the same code to generate the same string as a key for me in this: NSDictionary *stats = [thisRecordingsStats objectForKey:[[[self.fileList objectAtIndex:[indexPath row]] lastPathComponent] stringByDeletingPathExtension]]; cell.durationLabel.text = [stats objectForKey:@"duration"]; or this: NSDictionary *stats = [thisRecordingsStats objectForKey:@"%@",[[[self.fileList objectAtIndex:[indexPath row]] lastPathComponent] stringByDeletingPathExtension]]; Both build without error, and the log shows my data is there: but I'm getting a blank UILabel. Have I not written the dynamic key generator correctly?

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  • Moving UITableView cells and maintaining consistent data

    - by Mark F
    I've enabled editing mode and moving cells around to allow users to position table view content in the order they please. I'm using Core Data as the data source, which sorts the content by the attribute "userOrder". When content is first inserted, userOrder is set to a random value. The idea is that when the user moves a cell around, the userOrder of that cell changes to accomodate its new position. The following are problems I am running into while trying to accomplish this: Successfully saving the the new location of the cell and adjusting all changed locations of influenced cells. Getting the data to be consistent. For example, the TableView handles the movement fine, but when i click on the new location of the cell, it displays data for the old cell that used to be that location. Data of all influenced cells gets messed up as well. I know I have to implement this in: - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)sourceIndexPath toIndexPath:(NSIndexPath *)destinationIndexPath {} I just don't know how. The apple docs are not particularly helpful if you are using Core Data, as in my situation. Any guidance greatly appreciated!

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  • Core Data Errors vs Exceptions Part 3

    - by John Gallagher
    My question is similar to this one. Background I'm creating a large number of objects in a core data store using NSOperations to speed things up. I've followed all the Core Data multithreading rules - I've got a single persistent store coordinator and a managed object context per thread that on save is merging back to the main managed object context. The Problem When the number of threads running at once is more than 1, I get the exception logged on save of my core data store: NSExceptionHandler has recorded the following exception: NSInternalInconsistencyException -- optimistic locking failure What I've Tried My code that creates new entities is quite complex - it makes entities that have relationships with other entities that could be being created in a separate thread. If I replace my object creation routine with some very simple code just making non-related entries, everything works perfectly. Initially, as well as the exceptions, I was getting a save error saying core data couldn't save due to the merge failing. I read the docs and realised I needed a merge policy on the Managed Object Context I was saving to. I set this up and as this question states, the save error goes away, but the exception remains. My Question Do I need to worry about these exceptions? If I do need to get rid of the exceptions, any ideas on how I do it?

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  • Using [self method] or @selector(method)?

    - by fuzzygoat
    Can anyone enlighten me as to the differences between the two statements below. [self playButtonSound]; AND: [self performSelector:@selector(playButtonSound)]; I am just asking as I had some old code that used @selector, now with a little more knowledge I can't think why I did not use [self playButtonSound] instead, they both seem to do the same as written here. gary

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  • How to delete a customized cell in UITableView ?

    - by srikanth rongali
    I have UITableView. I customized the cell height (increased). I have 4 labels(UILabel) and 1 image(UIImage) and 3 buttons (UIButton). one of the button is delete button. By touching the cell or button(play button) on the image a video is loaded and played. I need to delete the cell by touching delete button. If I touched the delete button the corresponding video is deleted from library . But, how to delete the cell and all remaining data in it ? I am not able to delete the cells or the data in the cells. How to do it ? Thank you.

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  • Struggling to "clear" a CGLayer -- can it even be done?

    - by Joe Blow
    So I'm doing this repetitively - making a CGLayer, doing some processing, and then releasing it. This happens a lot in real time -- so surely there is a lot of overhead in making a whole new CGLayer each time? Surely it would be better to just keep lair around, and start fresh each time? However, I do not know any way, at all, to "erase" or "start from blank" a CGLayer?? Can anyone help on this? There is a function CGContextBeginPath(cc) but it's confusing: it seems to only clear out "that" path, it does not erase all of the CGLayer back to a blank canvas. how to return a CGLayer to a blank canvas????? Does anyone know? CGLayerRef lair = CGLayerCreateWithContext( UIGraphicsGetCurrentContext(), CGSizeMake(1024,768), NULL); CGContextRef cc = CGLayerGetContext(ether); // various processing here CGContextAddPath(cc, somePath); // various processing here CGLayerRelease(lair); Any ideas?!

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  • Save from viewController?

    - by fuzzygoat
    I have a very small bit of data that I would like to archive from my apps view. My question is, its far easier to save this data from the viewController, but should I really be pushing it back into my model and saving it there? BTW: I also need to do a quick load of this data when the app starts up.

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  • CALayer not obeying object ownership rules?

    - by eaigner
    I have a custom CALayer - UIProgressLayer - for simulating a progress bar. There is a dispatched GC timer involved to animate its intermediate state. So thats the layer I'm talking about here, although i don't think the problem is restricted to this particular subclass because a CALayer with only the -release and -dealloc overridden produces the same outcome. The problem is when i send this layer, for instance, a theLayer.opacity = 0.5f a -release message is sent to the layer, thus deallocating my layer. Why is this happening? Has it something to do with how the whole CA system works? But it still has to obey the object ownership rules right? I was thinking maybe it creates a copy of that layer for the fading, but that's not the case.

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  • Can't give my custom prototype cells in tableview different heights

    - by kerbelda
    I've looked around at other questions here and many other sources online and just can't find a solution. I have 3 rows and no matter what I do, they all keep the width defined in the tableview. The first one is what I want, but the second and 3rd I can't give a custom height. Below is my code: #import "DetailTableViewController.h" #import "EventDetailTableViewCell.h" #import "EventDescriptionTableViewCell.h" #import "EventMapTableViewCell.h" @interface DetailTableViewController () @end @implementation DetailTableViewController - (void)viewDidLoad { [super viewDidLoad]; } #pragma mark - Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 3; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.section == 0) { static NSString *CellIdentifier = @"headerCell"; EventDetailTableViewCell *headerCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; headerCell.headerImage.image = [UIImage imageNamed:@"img4.png"]; return headerCell; } else if (indexPath.section == 1) { static NSString *CellIdentifier = @"descriptionCell"; EventDescriptionTableViewCell *descriptionCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; descriptionCell.descriptionImage.image = [UIImage imageNamed:@"img2.png"]; return descriptionCell; } else { static NSString *CellIdentifier = @"mapCell"; EventMapTableViewCell *mapCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; return mapCell; } } #pragma mark - Helper Methods - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section == 1) { return @" "; } else if (section == 2) { return @" "; } else { return nil; } } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.row == 0) { return 222; } else if (indexPath.row == 1) { return 80; } else { return 100; } } @end

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  • Setting UITableViewCell height is expensive

    - by Sheehan Alam
    I am doing a comparison in - (CGFloat)tableView:(UITableView *)tblView heightForRowAtIndexPath:(NSIndexPath *)indexPath It seems like performance of my app really slows down when I check if a cell.detailTextLabel.text isEqualTo:@"None"; What is a better way of doing the comparison and setting the cell height?

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  • IPhone: Controllers, Delagates, DataSources, etc all in one class?

    - by MLS
    Hi All, I am learning iPhone programming. I am starting with a simple example of displaying recently used documents in a UITableView. What I am confused about is why do I need to have several classes and why cant I just use one? Example, My class is called RecentFileList. I need to implement controller, delegate and datasource as well as the actual table view. Can't I just do this all in my RecentFileList Class versus having to create a RecentFileListDelegate RecentFileListController, RecentFileListDataSource class, etc, etc. Related to this can one define a class like: @interface FileListView : NSObject <UITableViewDelegate> <UITableViewController> <UITableViewDataSource { // code } @end or would I just do the work to make my class a delegate and controller in init()?

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  • setAction for NSMatrix Not Working

    - by PF1
    Hi Everyone: I am attempting to call a function when any cell in a NSMatrix instance is selected. I am using the following code in order to accomplish this: [[cellArray objectAtIndex:0] setAction:@selector(testing:)]; [[cellArray objectAtIndex:1] setAction:@selector(testing:)]; However, when I toggle the selection of the two cells, the function isn't run. Is my method of setting the action of each cell incorrect, or is the problem located somewhere else? Thanks for any help.

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  • UIImageWriteToSavedPhotosAlbum working... sometimes.

    - by MegaEduX
    Hello, UIImageWriteToSavedPhotosAlbum is only working sometimes. Sometimes it works, sometimes it doesn't, exact same function. - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo { NSLog(@"Saving image to camera roll..."); UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil); NSLog(@"Done!"); } I am using a UIImagePicker controller to get the image that then calls that function. Sometimes it saves it to the camera roll, other times it simply doesn't. Anyone has any idea? Thanks in advance.

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  • Highlighting a custom UIButton

    - by Dan Ray
    The app I'm building has LOTS of custom UIButtons laying over top of fairly precisely laid out images. Buttonish, controllish images and labels and what have you, but with a clear custom-style UIButton sitting over top of it to handle the tap. My client yesterday says, "I want that to highlight when you tap it". Never mind that it immediately pushes on a new uinavigationcontroller view... it didn't blink, and so he's confused. Oy. Here's what I've done to address it. I don't like it, but it's what I've done: I subclassed UIButton (naming it FlashingUIButton). For some reason I couldn't just configure it with a background image on control mode highlighted. It never seemed to hit the state "highlighted". Don't know why that is. So instead I wrote: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [self setBackgroundImage:[UIImage imageNamed:@"grey_screen"] forState:UIControlStateNormal]; [self performSelector:@selector(resetImage) withObject:nil afterDelay:0.2]; [super touchesBegan:touches withEvent:event]; } -(void)resetImage { [self setBackgroundImage:nil forState:UIControlStateNormal]; } This happily lays my grey_screen.png (a 30% opaque black box) over the button when it's tapped and replaces it with happy emptyness .2 of a second later. This is fine, but it means I have to go through all my many nibs and change all my buttons from UIButtons to FlashingUIButtons. Which isn't the end of the world, but I'd really hoped to address this as a UIButton category, and hit all birds with one stone. Any suggestions for a better approach than this one?

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