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  • NSPredicate aggregate function [SIZE] gives 'unsupported function expression' error

    - by jinglesthula
    iOS 4: I have entities in Core Data (using SQLite, which is a requirement) of: Request Response (which has a property personId) Revision Relationships are: Request <-- Revision Request <-- Response Revision <-- Response (e.g. each request may have many responses; each request/response pair may have many revisions) I'm trying to do a predicate to get all Responses with a given personId that have zero Revisions. Using: (personId == %d) && (Request.Revision[SIZE] == 0) in my predicate string gives me a runtime exception "Unsupported function expression Request.Revision[SIZE]" The documentation seems pretty sparse on aggregate functions, only noting that they exist, but with no syntax or examples. Not sure if it's my syntax or if the SIZE function really isn't supported in iOS.

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  • How to take a NSString such as, "0+1+2", get the sum of those and create new string. Obj-C

    - by Ace Legend
    Alright. My app has a text field and next to it are two buttons (Plus button and Equals button). When you press the "Plus" button, it takes the text inside of the textField and adds a "+" to it. Code below: - (IBAction)plusButtonPressed:(id)sender { NSString *plusString = @"+"; NSString *inputString = carbsField.text; NSString *outputString = [NSString stringWithFormat:@"%@%@",inputString,plusString]; NSLog(@"%@",outputString); [carbsField setText:outputString]; } I will eventually make that more intelligent so that I can't put two pluses or whatever. Anyway, then I want the equal button to take whatever is in the textField, which should look something like: "23+54+2.2" and get the sum of those values. I believe I know how to take an Integer and make it a String, but I want to verify it: int *value = 56; NSString *string = @"%d",value; Well, if anyone can show me how to do this, I would be very appreciative. Thanks. EDIT At the moment, I have not tried anything. This is because I do not know where to start. I have an idea of what to do, but I do not know how to execute it. I believe I need to get all characters before a "+" convert them into int and then get the sum of some array of those values.

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  • how to hide some properties using ABPeoplePicker

    - by user321130
    greetings! when using peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person, a view with all of the contact's information is shown. I've seen apps which only display selected info only (e.g. phone numbers) how can I do this? I only want to display the contact's name and phone numbers. thank you very much

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  • UIButton does not respond to touch events after changing its position using setFrame

    - by Pranathi
    I have a view controller class (child) which extends from view controller class (parent). In the parent class's loadView() method I create a sub-view (named myButtonView) with two buttons (buttons are horizontally laid out in the subview) and add it to the main view. In the subclass I need to shift these two buttons up by 50pixels. So, I am shifting the buttonView by calling the setFrame method. This makes the buttons shift and render properly but they do not respond to touch events after this. Buttons work properly in the views of Parent class type. In the child class type view also, if I comment out the setFrame() call the buttons work properly. How can I shift the buttons and still make them respond to touch events? Any help is appreciated. Following is snippets of the code. In the parent class: - (void)loadView { // Some code... CGRect buttonFrameRect = CGRectMake(0,yOffset+1,screenRect.size.width,KButtonViewHeight); myButtonView = [[UIView alloc]initWithFrame:buttonFrameRect]; myButtonView.backgroundColor = [UIColor clearColor]; [self.view addSubview:myButtonView]; // some code... CGRect nxtButtonRect = CGRectMake(screenRect.size.width - 110, 5, 100, 40); myNxtButton = [UIButton buttonWithType:UIButtonTypeCustom]; [myNxtButton setTitle:@"Submit" forState:UIControlStateNormal]; myNxtButton.frame = nxtButtonRect; myNxtButton.backgroundColor = [UIColor clearColor]; [myNxtButton addTarget:self action:@selector(nextButtonPressed:) forControlEvents:UIControlEventTouchUpInside]; [myButtonView addSubview:myNxtButton]; CGRect backButtonRect = CGRectMake(10, 5, 100, 40); myBackButton = [UIButton buttonWithType:UIButtonTypeCustom]; [myBackButton setTitle:@"Back" forState:UIControlStateNormal]; myBackButton.frame = backButtonRect; myBackButton.backgroundColor = [UIColor clearColor]; [myBackButton addTarget:self action:@selector(backButtonPressed:) forControlEvents:UIControlEventTouchUpInside]; [myButtonView addSubview:myBackButton]; // Some code... } In the child class: - (void)loadView { [super loadView]; //Some code .. CGRect buttonViewRect = myButtonView.frame; buttonViewRect.origin.y = yOffset; // This is basically original yOffset + 50 [myButtonView setFrame:buttonViewRect]; yOffset += KButtonViewHeight; // Add some other view below myButtonView .. }

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  • Released object crashes app

    - by John Smith
    I am using objective-C++ (+Boost) for iPhone development. I am in a rather tight loop and need to allocate and release a certain object. The code is something like this. for (int i=0;i<100;i++) { opt = [[FObj alloc] init]; //do stuff with opt [opt release]; } The FObj object is something like @interface FObj MyCPPObj * cppobj; @end In the implementation of FObj there is a dealloc method: -(void) dealloc { delete cppobj; //previously allocated with 'new' [super dealloc]; } I am afraid that if i don't release then the 'MyCPPObj's will just pile up. But releasing makes the app crash after the first loop. What am I doing wrong? Or perhaps should I make cppobj and boost::shared_ptr? (do boost shared pointers automatically release their objects when an objective-C++ object is deleted?)

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  • Having a UITextField in a UITableViewCell

    - by Mathieu
    Hi! I'm trying to do that for a couple of days now, and after reading tons of messages of people trying to do that too, I'm still unable to have a fully working UITextField in some of my UITableViewCells, just like in this example: http://img231.imageshack.us/img231/4858/picture4za3.png Either I have the form working but the text is not visible (although I set its color to blue), the keyboard goes on the field when I click on it and I haven't been able to correctly implement the keyboard events. I tried with a bunch of examples from Apple (mainly UICatalog, where there is a kinda similar control) but it's still not working correctly. Can somebody help me (and all the people trying to realize this control) and post a simple implementation of a UITextField in a UITableViewCell, that works fine? Thank you very much.

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  • can I store an id value in array of float type ?

    - by srikanth rongali
    I used, for(id value in values) to get the value from an NSArray. Now I want to store it in 2 dimensional float array[][]. When I try to assign the values to array it is giving error:incompatible types in assignment. I tried to cast the value but I got error: pointer value used where a floating point value was expected. I need to store the values in an 2 dimensional array . How can I make it ? Thank You. @implementation fromFileRead1 NSString *fileNameString; int numberOfEnemies, numberOfValues; -(id)init { if( (self = [super init]) ) { NSString *path = @"/Users/sridhar/Desktop/Projects/exampleOnFile2/enemyDetals.txt"; NSString *contentsOfFile = [[NSString alloc] initWithContentsOfFile:path]; NSArray *lines = [contentsOfFile componentsSeparatedByString:@"\n"]; numberOfEnemies = [lines count]; NSLog(@"The number of Lines: %d", numberOfEnemies); for (id line in lines) { NSLog(@"Line %@", line ); NSString *string1 = line; NSArray *split1 = [string1 componentsSeparatedByString:@","]; numberOfValues = [split1 count]; NSLog(@"The number of values in Row: %d", numberOfValues); for (id value in split1) { NSLog(@"value %@", value); float value1; value1 = [split1 objectAtIndex:2]); NSLog(@"VAlue of Value1 at index 2: %f", value1 ); } } } return self; } @end In enemyDetal.txt I have 1,3,3 2,3,2.8 10,2,1.6

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  • App Crashing Inspite of Being ARC Enabled

    - by proctr
    I have been working on an iOS App for sometime now and its almost ready to submit. However, when I gave it to few people for testing purposes (running iOS 5)..they reported cases where the app crashes and the home screen is displayed on the phone OR a frozen app screen appears with no response whatsoever The app is ARC enabled and Xcode shows no warnings. So, I'm relli tensed about what's going wrong. I have declared properties in the following fashion: @property (nonatomic) IBOutlet UILabel *devCountLabel; @property (nonatomic) IBOutlet UIView *splashView; Likewise other properties are declared. Could anyone provide a solution ASAP. It is mainly a network based app and thus, CoreData usage is minimum.. Anyway, I'm running out of time..So Please provide a fix asap..oh and thanks a ton for it. PS: The App doesn't crash in the simulator, so I'm guessing it has something related to memory. And the crashes are random. So, repeating a set of steps to reproduce the crash doesn't help either. For Eg. When I click a button, modalViewControllerAnimation results in normal case. Now this occurs as expected most of the time and freezes the app other times.

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  • shouldAutorotateToInterfaceOrientation not working for detail view

    - by TheLearner
    I am using Xcode's SplitView template as the base for my project and I only want to accept Landscape mode. I have implemented the method in the RootViewController and DetailViewController: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { switch (interfaceOrientation) { case UIInterfaceOrientationLandscapeLeft: return YES; } return NO; } However what happens is the app loads with in Landscape mode with the tableview on the left but the detail view is black / blank. How do I get the detailview to load properly and do I need to implement this method is all view controllers or just the root one?

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  • How to rotate UIViews?

    - by user717452
    The Twitter app is a tab bar app on the iPhone. Nothing in any of the tabs will rotate, yet, when you click on a link from a tweet, the view controller that is pushed on top of it IS allowed to rotate. The only rotations I have ever doe is from tilting the device, landscape or portrait, but I don't understand how to use 2d transformations and animations to rotate views. How do you rotate any view with that's a subclass of UIView?

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  • How to drag only one image with SDK Iphone

    - by loka
    Hi! I want to create a little app that takes two images and i want to make only the image over draggable. After research, i found this solution : -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[ event allTouches] anyObject]; image.alpha = 0.7; if([touch view] == image){ CGPoint location = [touch locationInView:self.view]; image.center = location; } It works but the problem is that the image is draggable from its center and i don't want that. So i found another solution : - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { // Retrieve the touch point CGPoint pt = [[touches anyObject] locationInView:self.view]; startLocation = pt; [[self view] bringSubviewToFront:self.view]; } - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { // Move relative to the original touch point CGPoint pt = [[touches anyObject] locationInView:self.view]; frame = [self.view frame]; frame.origin.x += pt.x - startLocation.x; frame.origin.y += pt.y - startLocation.y; [self.view setFrame:frame]; } It works very well but when i add another image, all the images of the view are draggable at the same time.I'm a beginner with the iphone programmation and i have no idea of how i can only make the image over draggable. Thank you in advance for your help!!

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  • Not found in protocol

    - by Alex
    I've subclassed MKAnnotation so that i can assign objects to annotations and then assign this object to a view controller like so: - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control { PlaceDetailView *detailView = [[PlaceDetailView alloc] initWithStyle:UITableViewStyleGrouped]; detailView.place = [view.annotation place]; [self.navigationController pushViewController:detailView animated:YES]; [detailView release]; } This is working great but i'm having the following issues: If i try and access the place getter method like so view.annotation.place i recieve an error: Accessing unknown place getter method If i acces the place getter method like so [view.annotation place] i receive a warning: place not found in protocol From my understanding this is because the place object is not defined in the MKAnnotation protocol, although i'm aware of this i'm not sure how to tell the complier that place does exist and it's not calling it blind.

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  • what's called after returning from presentModalViewController / dismissModalViewControllerAnimated:

    - by Reinhard
    to show a modal uiview out of my mainView I use: [self presentModalViewController:myController animated:YES]; and in MyController I close that view with: [self dismissModalViewControllerAnimated:YES]; But how can I know in the mainView that the modal was finished (to redraw my table)? Currently I set a local variable to YES in my mainView after starting the modal view an react on viewWillAppear: [self presentModalViewController:myController animated:YES]; _reloadTableData = YES; -(void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; if (_reloadTableData) { _reloadTableData = NO; [_tableView reloadData]; } } Is there a better way to do so ?

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  • UIRemoveNotificationType invalid conversion

    - by Daniel Wood
    Hi, I'm trying to use this fairly standard line of code in my app: [[UIApplication sharedApplication] registerForRemoteNotificationTypes:(UIRemoteNotificationTypeAlert | UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeSound)]; But am receiving the follow error: error: invalid conversion from 'int' to 'UIRemoteNotificationType' It works if I only use one of the notification types but fails every time if I try and use more than one. Any ideas what I'm doing wrong?

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  • Draw text with in a rect with given width

    - by Forchita
    I'm trying to draw text on NSView subclass. I'm using an NSTextStorage, an NSLayoutManager, and an NSTextContainer. I followed Apple's doc and here's the method I use to calculate the necessary height for each text: NSSize newSize= NSMakeSize(width, 0.0); NSLayoutManager* layoutManager= [[textStorage layoutManagers] objectAtIndex:0]; NSTextContainer* textContainer= [[layoutManager textContainers] objectAtIndex:0]; [textContainer setContainerSize:newSize]; [textStorage addAttribute:NSFontAttributeName value:font range:NSMakeRange(0, [textStorage length])]; [textContainer setLineFragmentPadding:0.0]; [layoutManager glyphRangeForTextContainer:textContainer]; return [layoutManager usedRectForTextContainer:textContainer].size.height; The only problem is that I don't know how to draw in an NSRect with the layout manager. Can you help me please? Thanks in advance!

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  • iPhone payment portal development

    - by Mike Litt
    A client has asked me about building an iphone app that can take restaurant orders. I have the resources to get this app done, but I had a few questions. *Will this app require a portion of the sale to go to apple (if so how much?) *Whats the best way to integrate a payment portal to this? *Will I have to/should I have someone authorize the payments? Thanks, All feedback is appreciated.

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  • I have an Xcode static library project, how do I add a test target to it so I can run it there? (Ins

    - by zekel
    I want to be able to test library code in the library target so I don't have to switch over to a separate project to run it. I see how to add a target, but I'm not sure how to set it up to run like the "Command Line Tool" project template does. I tried adding a new "Shell Tool" target, but I don't know how to make it run like one. What build settings do I have to add to that target? What files (main.m?) do I need to start it up?

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  • adding a UITableView programmatically to a UIViewController

    - by Adam
    I'm loading a UIViewController into one of my Nav controller's hierarchies, which will contain some text and some images. At the bottom, I will want to create a expandable and collapsable tableview. First off, is this idea possible? If it is, how do I add it and where do I place the data source and delegate methods? Can I just make a separate subclass of the TableViewController and then add it to my ViewController as a subview?

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  • NSRunningApplication, return list of recent used applications?

    - by Martijn
    i'm trying to get a list of the most recent used applications. NSWorkspace returns me a list of active applications and i can sort them on a few options using NSRunningApplication. see list below: launchDate finishedLaunching processIdentifier i dont want the lauch date but the recent 'active' date (like the way cmd-tab sorts). Does anyone knows the solution for this?

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  • How can I differentiate two different touches on a layer ?

    - by srikanth rongali
    I am writing an app in cocos2d. I hava a sprite and a text in my scene. I have written two separate classes for sprite and text. And I added both of them to another class. In sprite class I have written - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event And in text class I have written -(void) registerWithTouchDispatcher { [[CCTouchDispatcher sharedDispatcher]addTargetedDelegate:self priority:0 swallowsTouches:YES]; } -(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { return YES; } -(void) ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"Recognized tOuches in Instructions");// CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCNode *node = [self getChildByTag:kTagNode]; [node setPosition: ccp(text1.contentSize.width/2,text1.contentSize.height/2 - windowSize.height)]; } -(void) ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [touch locationInView: [touch view]]; CGPoint prevLocation = [touch previousLocationInView: [touch view]]; touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation]; prevLocation = [[CCDirector sharedDirector] convertToGL: prevLocation]; CGPoint diff = ccpSub(touchLocation,prevLocation); CCNode *node = [self getChildByTag:kTagNode]; CGPoint currentPos = [node position]; [node setPosition: ccpAdd(currentPos, diff)]; } But, only touches in the text are recognized and touch of sprite is not recognized ? How can I differentiate the two touches.

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  • DiskArbitration image Disk (dmg)

    - by Nyxem
    Hello, I have a problem using DiskArbitration framework, to catch disk image mounting I register for DARegisterDiskMountApprovalCallback The problem is that each time a disk image is mounted the callback is called twice. Why is that and how can I solve this ? Thanks.

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  • How to show/hide UIImageView when I want.

    - by Madness64
    I'm having a little problem with an iPhone app I'm currently developing. When the user touch a button, it calls an IBAction named refreshQuestion, which is supposed to show an image hover the screen to ask the user to wait a moment, then it has to call another function, and finally it has to hide the image. The problem is that the image won't appear. As well as the network activity indicator. Any help? Here is the code : - (IBAction)refreshQuestion:(id)sender{ pleaseWait.hidden = NO; [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; [self loadData]; pleaseWait.hidden = YES; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; }

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  • Kepping object in memory (iPhone SDK)

    - by Chris
    I am trying to create a UIImageView called theImageView in the touchesBegan method that I can then then move to a new location in touchesMoved. Currently I am receiving an "undeclared" error in touchesMoved where I set the new location for theImageView. What can I do to keep theImageView in memory between these two methods? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { ... UIImageView *theImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; theImageView.frame = CGRectMake(263, 228, 193, 300); [theImageView retain]; ... } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { ... theImageView.frame = CGRectMake(300, 300, 193, 300); ... }

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