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  • NSTableview weird error

    - by Matt S.
    I followed the guide here, but for some reason, the table view shows this in the console when I attempt to scroll through it: -[NSCFString objectAtIndex:]: unrecognized selector sent to instance 0x100227710

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  • how to hide some properties using ABPeoplePicker

    - by user321130
    greetings! when using peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person, a view with all of the contact's information is shown. I've seen apps which only display selected info only (e.g. phone numbers) how can I do this? I only want to display the contact's name and phone numbers. thank you very much

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  • How to connect Model through Controller to View using bindings?

    - by Paperflyer
    I have an NSTextField in my view. Its value is bound to an NSNumber *number in my controller. The controller simply calls through to the model (value) to get the appropriate value. // In the controller - (NSNumber *)number { return [NSNumber numberWithFloat:[model value]]; } - (void)setNumber:(NSNumber *)aNumber { [model setValue:[aNumber floatValue]]; } This is fine, only the controller is not notified of model changes and thus, changing the value in the model does not update the NSTextField. The only other option I can think of is to have the model notify the controller and the controller manually update the view through an Outlet. But this circumvents the binding. // In the model, after value change [[NSNotificationCenter defaultCenter] postNotificationName:@"ValueChanged" object:self]; // In the controller, after being notified - (void)updateView:(NSNotification *)aNotification { [myTextField setFloatValue:[model value]]; } Is there a better, binding-aware way to implement this communication?

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  • iPhone payment portal development

    - by Mike Litt
    A client has asked me about building an iphone app that can take restaurant orders. I have the resources to get this app done, but I had a few questions. *Will this app require a portion of the sale to go to apple (if so how much?) *Whats the best way to integrate a payment portal to this? *Will I have to/should I have someone authorize the payments? Thanks, All feedback is appreciated.

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  • NSManagedObjectID into NSData

    - by papr
    I found this wonderful NSManagedObjectID. This would be very good for referencing an Entity/NSManagedObject/NSEntityDescription, right? Let's get an ID from an entity: NSEntityDescription *entity = [self newEntity]; NSManagedObjectID *objID = [entity objectID]; So... any idea how to get this objID into a string? Or better: NSData. Actually something to be able to save it to the NSUserDefaults. ;-) Btw: NSFetchRequest doesn't want to work in my case. I use an modified version of this example: answer of an old question.

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  • sending image in a faceless email

    - by anurag
    I am trying to send a faceless(without showing the interface)email by using the code below: I also want to attach an image to this email can anybody suggest is it possible??? (void) sendEmailTo:(NSString *)toStr withSubject:(NSString *)subjectStr withBody:(NSString *)bodyStr { NSString *emailString=[[NSString alloc] initWithFormat:@"mailto:?to=%@&subject=%@&body=%@", [toStr stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding], [subjectStr stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding], [bodyStr stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:emailString]]; [emailString release]; }

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  • Retrieving Data in A NSTableView

    - by Heisennberg
    I have a three column Table View populated by two NSMutableDictionaries which share the same keys (ie key | value1 | value2 ) with dict1(key,value1) and dict2(key,value2). I want to manually enter data in the third column and create the key/value objects in dict2. But when I do that, my code picks the wrong key :S Here's the code for the delegate : - (void)tableView:(NSTableView *)aTableView setObjectValue:(id)anObject forTableColumn:(NSTableColumn *)aTableColumn row:(NSInteger)rowIndex { if ([[aTableColumn identifier] isEqualToString:@"value2"]) { [dict2 setValue:anObject forKey:[[[aTableView tableColumnWithIdentifier:@"key"] dataCellForRow:rowIndex] stringValue ]]; } } Any idea ?

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  • How to use NSWindowDidExposeNotification

    - by Jeena
    Hi, I am trying to update another windows when the one becomes visible. So I found the NSWindowDidExposeNotification and tried to work with it, so I wrote in my awakeFromNib: // MyClass.m - (void)awakeFromNib { NSNotificationCenter *nc = [NSNotificationCenter defaultCenter]; [nc addObserver:self selector:@selector(mentionsWindowDidExpose:) name:NSWindowDidExposeNotification object:nil]; } and implemented the method // MyClass.h - (void)mentionsWindowDidExpose:(id)sender; // MyClass.m - (void)mentionsWindowDidExpose:(id)sender { NSLog(@"test"); } But it never gets called which is odd. What do I do wrong here?

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  • NSImage acting weird

    - by Chetan
    Why is this code setting artistImage to an image with 0 width and 0 height? NSURL *artistImageURL = [NSURL URLWithString:@"http://userserve-ak.last.fm/serve/252/8581581.jpg"]; NSImage *artistImage = [[NSImage alloc] initWithContentsOfURL:artistImageURL];

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  • NSView only redraws on breakpoint

    - by Jacopo
    I have a custom view inside a NSPopover. It should change according to user input and it does the first time the user interact with it but it fails to redraw the following times. I have tried to put an NSLog inside the -drawRect: method and it doesn't get called during normal execution. When I try to debug and put a breakpoint inside the method it gets called normally and the app works as it should. I explicitly call the view -setNeedsDisplay: method every time I need it to redraw. I don't understand why it should make a difference. Here is the code that update the status of the view. These methods are part of the NSTextField delegate method -textDidChange: and I checked that these get called every time the user type something in the textfield associated with popover. [tokenCloud tokensToHighlight:[NSArray arrayWithObject:completeSuggestionString]]; tokenCloud.tokens = filteredTokens; [tokenCloud setNeedsDisplay:YES]; The views is a series of recessed button. The first line update the status of all the buttons in the popover and the second add or delete buttons. They both work properly because the first time they are called the view is update properly. I have also checked that both the status of the buttons in tokenCloud and its property tokens are updated correctly. The problem is that the NSView subclass, tokenCloud, doesn't redraw so the changes are not reflected in the UI the second time. Here is the draw method of the view: - (void)drawRect:(NSRect)rect { [self recalculateButtonLocations]; NSLog(@"Redrawn"); } Again this method gets called normally every time I update the view if I place a breakpoint in [self recalculateButtonLocations];. If instead I let the app run normally nothing gets logged in the console the second time I update the view. Same thing if I include the NSLog in the recalculateButtonLocations method, nothing gets logged the second time meaning that the method is not called.

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  • Does the iPhone 3G/3Gs camera put metadata in its images? (and how do you get it?)

    - by Ben Collins
    I've been trying to figure how whether the iPhone (either 3G or 3Gs) camera puts metadata into it's images. Anecdotally, it appears that it does (e.g., I've seen images posted on the web that included a bunch of metadata), but I can't find reference to it anywhere in the SDK documentation. So....does anyone have a definitive answer? Also, if there is metadata, how do I get at it?

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  • Why does my UI controls work on iPhone but not iPad?

    - by Andrew
    I have an iPhone app, which consists of a table view containing various custom UITableViewCells, with UISlider and UISwitch controls. When running the app on the iphone, I can move the slider and switches contained in each of the table cells. When I run the same app on the iPad. I can not. None of the controls within the table view will respond to touches. I have checked 'User Interaction Enabled' within the Interface Builder. Anybody got any suggestions of where I should be looking for the cause of different behavior between the iPhone and iPad, in respect to UIControls.

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  • Core Data: Mass updates possible?

    - by wgpubs
    Is it possible to do mass updates on a given entity in Core Data? Given an Person entity for example, can I do something like this: Person.update(@"set displayOrder = displayOrder + 1 where displayOrder > 5") Or is my only option to fetch all the entities needed and then loop through and update them individually??? Thanks

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  • Forcing Reload of View when returning from FlipSideView of Utility Application

    - by Chris McCall
    I've got a Utility Application for iPhone 3.1.3. I have my main view loading fine. I flip over to the flipside view of the utility app and change some settings. How can I call the code I've currently got in viewDidLoad in the main view to refresh it, as settings have changed? Do I create a public method and call it from the viewDidUnload method of the flipside view? Do I call viewDidLoad directly? What's the best way to do this?

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  • How can I set different sound for different players by using [[SimpleAudioEngine sharedEngine] playE

    - by srikanth rongali
    I need to set sounds for different players in my game. There are 10 players. And I have 10 sounds. The players are loaded int his way for( int i = 1; i <5; i++ ) { [playerAnimation addFrameWithFilename: [NSString stringWithFormat:@"Player %02d gun draw_%02d.png", playerNumber, i]]; } How can I set the sounds in this way by giving the filenames. And player1 shoots player1sound should play. How can I do it using [[SimpleAudioEngine sharedEngine] playEffect:@"player1.sound.wav"];

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  • Best practices for packaging resources (jpg's, sound, video) in an iPhone app?

    - by Mel
    I'm a newb iPhone developer writing an app that has several large JPGs and sound files. Everything works ok if I drag these non-code resources into my project. But I am wondering if this is the right way to package my app. In Windows development, I would create a "resource DLL" that keeps the .exe size small. What is the equivalent for iPhone? I think I should be creating a "bundle" - can someone please give me some pointers to using these and how to link them into my main project? Thanks!

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  • Can't access UI from a delegate?

    - by Nick Brooks
    I got this code: GrooveOnDownload *dlg = [[GrooveOnDownload alloc] init]; NSURLDownload *dw = [[NSURLDownload alloc] initWithRequest:request delegate:dlg]; It starts the download in a delegate class with outlets for UI controls. But for some reason controls don't respond to direct messages from the delegate. //Header of the delegate @interface GrooveOnDownload : NSObject { IBOutlet id downloadButton; //... //Implementation //... [downloadButton setEnabled:FALSE]; // Doesn't work //... Any ideas?

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  • NSCurrentLocaleDidChangeNotification on iPhone OS

    - by 0xced
    While the NSCurrentLocaleDidChangeNotification perfectly makes sense on Mac OS X, I don't see how you can possibly receive it on iPhone OS. In order to change the locale, you have to quit the running application, then change it in Settings ? General ? International ? Region Format. At that point, your app is not running, so how could it receive the notification? I first thought this notification was leftover from the Mac OS X documentation, but then I found this in Apple Push Notification Service Programming Guide: The application might send its provider the preferred language every time the user changes something in the current locale. To do this, you can listen for the notification named NSCurrentLocaleDidChangeNotification and, in your notification-handling method, get the code identifying the preferred language and send that to your provider. So, how do you trigger this notification on iPhone OS?

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  • How can I get a nstableview to send an action when the user double-clicks an editable cell

    - by overcyn
    I am trying to emulate the behavior found in finder and itunes. Single click on a selected object edits it. Double click opens the object. I have set the doubleAction of the tableView but like it says in the documentation. "If the double-clicked cell is editable, this message isn’t sent and the cell is edited instead." I dont want this. Is there a way i can get that message sent even if the cell is editable? I really have no idea how to begin implementing this. Any general pointers would be appreciated.

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