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  • WPF, how can I optimize lines and circles drawing ?

    - by Aurélien Ribon
    Hello ! I am developping an application where I need to draw a graph on the screen. For this purpose, I use a Canvas and I put Controls on it. An example of such a draw as shown in the app can be found here : http://free0.hiboox.com/images/1610/d82e0b7cc3521071ede601d3542c7bc5.png It works fine for simple graphs, but I also want to be able to draw very large graphs (hundreds of nodes). And when I try to draw a very large graph, it takes a LOT of time to render. My problem is that the code is not optimized at all, I just wanted it to work. Until now, I have a Canvas on the one hand, and multiple Controls on the other hands. Actually, circles and lines are listed in collections, and for each item of these collections, I use a ControlTemplate, defining a red circle, a black circle, a line, etc. Here is an example, the definition of a graph circle : <!-- STYLE : DISPLAY DATA NODE --> <Style TargetType="{x:Type flow.elements:DisplayNode}"> <Setter Property="Canvas.Left" Value="{Binding X, RelativeSource={RelativeSource Self}}" /> <Setter Property="Canvas.Top" Value="{Binding Y, RelativeSource={RelativeSource Self}}" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type flow.elements:DisplayNode}"> <!--TEMPLATE--> <Grid x:Name="grid" Margin="-30,-30,0,0"> <Ellipse x:Name="selectionEllipse" StrokeThickness="0" Width="60" Height="60" Opacity="0" IsHitTestVisible="False"> <Ellipse.Fill> <RadialGradientBrush> <GradientStop Color="Black" Offset="0.398" /> <GradientStop Offset="1" /> </RadialGradientBrush> </Ellipse.Fill> </Ellipse> <Ellipse Stroke="Black" Width="30" Height="30" x:Name="ellipse"> <Ellipse.Fill> <LinearGradientBrush EndPoint="0,1"> <GradientStop Offset="0" Color="White" /> <GradientStop Offset="1.5" Color="LightGray" /> </LinearGradientBrush> </Ellipse.Fill> </Ellipse> <TextBlock x:Name="tblock" Text="{Binding NodeName, RelativeSource={RelativeSource Mode=TemplatedParent}}" Foreground="Black" VerticalAlignment="Center" HorizontalAlignment="Center" FontSize="10.667" /> </Grid> <!--TRIGGERS--> <ControlTemplate.Triggers> <!--DATAINPUT--> <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="SkinMode" Value="NODETYPE" /> <Condition Property="NodeType" Value="DATAINPUT" /> </MultiTrigger.Conditions> <Setter TargetName="tblock" Property="Foreground" Value="White" /> <Setter TargetName="ellipse" Property="Fill"> <Setter.Value> <LinearGradientBrush EndPoint="0,1"> <GradientStop Offset="-0.5" Color="White" /> <GradientStop Offset="1" Color="Black" /> </LinearGradientBrush> </Setter.Value> </Setter> </MultiTrigger> <!--DATAOUTPUT--> <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="SkinMode" Value="NODETYPE" /> <Condition Property="NodeType" Value="DATAOUTPUT" /> </MultiTrigger.Conditions> <Setter TargetName="tblock" Property="Foreground" Value="White" /> <Setter TargetName="ellipse" Property="Fill"> <Setter.Value> <LinearGradientBrush EndPoint="0,1"> <GradientStop Offset="-0.5" Color="White" /> <GradientStop Offset="1" Color="Black" /> </LinearGradientBrush> </Setter.Value> </Setter> </MultiTrigger> ....... THERE IS A TOTAL OF 7 MULTITRIGGERS ....... </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> Also, the lines are drawn using the Line Control. <!-- STYLE : DISPLAY LINK --> <Style TargetType="{x:Type flow.elements:DisplayLink}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type flow.elements:DisplayLink}"> <!--TEMPLATE--> <Line X1="{Binding X1, RelativeSource={RelativeSource TemplatedParent}}" X2="{Binding X2, RelativeSource={RelativeSource TemplatedParent}}" Y1="{Binding Y1, RelativeSource={RelativeSource TemplatedParent}}" Y2="{Binding Y2, RelativeSource={RelativeSource TemplatedParent}}" Stroke="Gray" StrokeThickness="2" x:Name="line" /> <!--TRIGGERS--> <ControlTemplate.Triggers> <!--BRANCH : ASSERTION--> <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="SkinMode" Value="BRANCHTYPE" /> <Condition Property="BranchType" Value="ASSERTION" /> </MultiTrigger.Conditions> <Setter TargetName="line" Property="Stroke" Value="#E0E0E0" /> </MultiTrigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> So, I need your advices. How can I drastically improve the rendering performances ? Should I define each MultiTrigger circle rendering possibility in its own ControlTemplate instead ? Is there a better line drawing technique ? Should I open a DrawingContext and draw everything in one control, instead of having hundreds of controls ?

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  • php URI troube with if statement,

    - by sea_1987
    I am running an if statement, that looks like this, if($this->uri->segment(1) !== 'search' || $this->uri->segment(1) !== 'employment') { //dome something } My problem is that first condition works, if the uri segment 1 equals search then the method do not run however if I on the page employment, and the first segment of the uri is employment then the condition still runs, why is this?

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  • format the ouput of a string

    - by prince23
    hi here string strTrendScore="2"; or string strTrendScore="2.45656" now here i am checking the condition if it is double value = double.Parse(strTrendScore); strTrendScore = value.ToString("##.##"); 2.45656 like this then i am showing the output as 2.45 if the input is string strTrendScore="2"; then the ouput is shown as "2" but now i need to show the output has 2.00 how can i format the code like this based on the condition

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  • Can't parse XML effectively using Python

    - by Harshit Sharma
    import urllib import xml.etree.ElementTree as ET def getWeather(city): #create google weather api url url = "http://www.google.com/ig/api?weather=" + urllib.quote(city) try: # open google weather api url f = urllib.urlopen(url) except: # if there was an error opening the url, return return "Error opening url" # read contents to a string s = f.read() tree=ET.parse(s) current= tree.find("current_condition/condition") condition_data = current.get("data") weather = condition_data if weather == "<?xml version=": return "Invalid city" #return the weather condition #return weather def main(): while True: city = raw_input("Give me a city: ") weather = getWeather(city) print(weather) if __name__ == "__main__": main() gives error , I actually wanted to find values from google weather xml site tags

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  • Logical operator AND having higher order of precedence than IN

    - by AspOnMyNet
    I’ve read that logical operator AND has higher order of precedence than logical operator IN, but that doesn’t make sense since if that was true, then wouldn’t in the following statement the AND condition got evaluated before the IN condition ( thus before IN operator would be able to check whether Released field equals to any of the values specified within parentheses ? SELECT Song, Released, Rating FROM Songs WHERE Released IN (1967, 1977, 1987) AND SongName = ’WTTJ’ thanx

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  • Disable TSQL script check?

    - by grady
    Hi, lets say I have a script like that: if(some condition) begin select somecolumn from sometable end Lets say, that "somecolumn" does not exist and the condition is not true, which means the select is NOT executed. Even though the select would not be executed, the script is not valid, Management Studio complains about the missing column "somecolumn". Question: Can I somehow disable this sort of check so that the script is executed and since the if is not true, it will never notice that the column is missing? Thanks :-)

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  • jquery droppable accept

    - by Nishima
    Hi All, Can anyone tell me how can i write a function in accept condition and then how does it finds out that what to accept and what not to accept. Fo r eg i want to accept div a and div b in accept condition.How can i write i through a function.

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  • UML Activity diagram: decision branch ends whole activity

    - by Ytsejammer
    I was wondering if there is a way to depict that, on an activity that has a decision; one of the branches completely terminates with the activity. This would be similar to a subroutine just returning control to the invoker when a condition is met. sub activity() { ... ... if ( condition ) { ... } else { return;//This branch finishes the activity } ... } Thanks, Carlos

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  • Pascal's repeat... until vs. C's do... while

    - by Bob
    In C there is a do while loop and pascal's (almost) equivalent is the repeat until loop, but there is a small difference between the two, while both structures will iterate at least once and check whether they need to do the loop again only in the end, in pascal you write the condition that need to met to terminate the loop (REPEAT UNTIL something) in C you write the condition that need to be met to continue the loop (DO WHILE something). Is there a reason why there is this difference or is it just an arbitrary decision?

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  • Nested if statements or not

    - by Zaps
    Hi, I hope this hasn't been asked before. I have a nullable boolean called boolIsAllowed and a if condition like so: if(boolIsAllowed.HasValue && boolIsAllowed.Value) { //do something } My question is this good code or would I be better separating it into a nested if statement? Will the second condition get checked if boolIsAllowed.HasValue is equal to false and then throw an exception? I hope this question is too stupid. Thanks in advance.

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  • Microbenchmark showing process-switching faster than thread-switching; what's wrong?

    - by Yang
    I have two simple microbenchmarks trying to measure thread- and process-switching overheads, but the process-switching overhead. The code is living here, and r1667 is pasted below: https://assorted.svn.sourceforge.net/svnroot/assorted/sandbox/trunk/src/c/process_switch_bench.c // on zs, ~2.1-2.4us/switch #include <stdlib.h> #include <fcntl.h> #include <stdint.h> #include <stdio.h> #include <semaphore.h> #include <unistd.h> #include <sys/wait.h> #include <sys/types.h> #include <sys/time.h> #include <pthread.h> uint32_t COUNTER; pthread_mutex_t LOCK; pthread_mutex_t START; sem_t *s0, *s1, *s2; void * threads ( void * unused ) { // Wait till we may fire away sem_wait(s2); for (;;) { pthread_mutex_lock(&LOCK); pthread_mutex_unlock(&LOCK); COUNTER++; sem_post(s0); sem_wait(s1); } return 0; } int64_t timeInMS () { struct timeval t; gettimeofday(&t, NULL); return ( (int64_t)t.tv_sec * 1000 + (int64_t)t.tv_usec / 1000 ); } int main ( int argc, char ** argv ) { int64_t start; pthread_t t1; pthread_mutex_init(&LOCK, NULL); COUNTER = 0; s0 = sem_open("/s0", O_CREAT, 0022, 0); if (s0 == 0) { perror("sem_open"); exit(1); } s1 = sem_open("/s1", O_CREAT, 0022, 0); if (s1 == 0) { perror("sem_open"); exit(1); } s2 = sem_open("/s2", O_CREAT, 0022, 0); if (s2 == 0) { perror("sem_open"); exit(1); } int x, y, z; sem_getvalue(s0, &x); sem_getvalue(s1, &y); sem_getvalue(s2, &z); printf("%d %d %d\n", x, y, z); pid_t pid = fork(); if (pid) { pthread_create(&t1, NULL, threads, NULL); pthread_detach(t1); // Get start time and fire away start = timeInMS(); sem_post(s2); sem_post(s2); // Wait for about a second sleep(1); // Stop thread pthread_mutex_lock(&LOCK); // Find out how much time has really passed. sleep won't guarantee me that // I sleep exactly one second, I might sleep longer since even after being // woken up, it can take some time before I gain back CPU time. Further // some more time might have passed before I obtained the lock! int64_t time = timeInMS() - start; // Correct the number of thread switches accordingly COUNTER = (uint32_t)(((uint64_t)COUNTER * 2 * 1000) / time); printf("Number of process switches in about one second was %u\n", COUNTER); printf("roughly %f microseconds per switch\n", 1000000.0 / COUNTER); // clean up kill(pid, 9); wait(0); sem_close(s0); sem_close(s1); sem_unlink("/s0"); sem_unlink("/s1"); sem_unlink("/s2"); } else { if (1) { sem_t *t = s0; s0 = s1; s1 = t; } threads(0); // never return } return 0; } https://assorted.svn.sourceforge.net/svnroot/assorted/sandbox/trunk/src/c/thread_switch_bench.c // From <http://stackoverflow.com/questions/304752/how-to-estimate-the-thread-context-switching-overhead> // on zs, ~4-5us/switch; tried making COUNTER updated only by one thread, but no difference #include <stdlib.h> #include <stdint.h> #include <stdio.h> #include <pthread.h> #include <unistd.h> #include <sys/time.h> uint32_t COUNTER; pthread_mutex_t LOCK; pthread_mutex_t START; pthread_cond_t CONDITION; void * threads ( void * unused ) { // Wait till we may fire away pthread_mutex_lock(&START); pthread_mutex_unlock(&START); int first=1; pthread_mutex_lock(&LOCK); // If I'm not the first thread, the other thread is already waiting on // the condition, thus Ihave to wake it up first, otherwise we'll deadlock if (COUNTER > 0) { pthread_cond_signal(&CONDITION); first=0; } for (;;) { if (first) COUNTER++; pthread_cond_wait(&CONDITION, &LOCK); // Always wake up the other thread before processing. The other // thread will not be able to do anything as long as I don't go // back to sleep first. pthread_cond_signal(&CONDITION); } pthread_mutex_unlock(&LOCK); return 0; } int64_t timeInMS () { struct timeval t; gettimeofday(&t, NULL); return ( (int64_t)t.tv_sec * 1000 + (int64_t)t.tv_usec / 1000 ); } int main ( int argc, char ** argv ) { int64_t start; pthread_t t1; pthread_t t2; pthread_mutex_init(&LOCK, NULL); pthread_mutex_init(&START, NULL); pthread_cond_init(&CONDITION, NULL); pthread_mutex_lock(&START); COUNTER = 0; pthread_create(&t1, NULL, threads, NULL); pthread_create(&t2, NULL, threads, NULL); pthread_detach(t1); pthread_detach(t2); // Get start time and fire away start = timeInMS(); pthread_mutex_unlock(&START); // Wait for about a second sleep(1); // Stop both threads pthread_mutex_lock(&LOCK); // Find out how much time has really passed. sleep won't guarantee me that // I sleep exactly one second, I might sleep longer since even after being // woken up, it can take some time before I gain back CPU time. Further // some more time might have passed before I obtained the lock! int64_t time = timeInMS() - start; // Correct the number of thread switches accordingly COUNTER = (uint32_t)(((uint64_t)COUNTER * 2 * 1000) / time); printf("Number of thread switches in about one second was %u\n", COUNTER); printf("roughly %f microseconds per switch\n", 1000000.0 / COUNTER); return 0; }

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  • Format the output of a string

    - by prince23
    hi here string strScore="2"; or string strScore="2.45656" now here i am checking the condition if it is double value = double.Parse(strScore); strScore = value.ToString("##.##"); 2.45656 like this then i am showing the output as 2.45 if the input is string strScore="2"; then the ouput is shown as "2" but now i need to show the output has 2.00 how can i format the code like this based on the condition

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  • DRY up Ruby ternary

    - by Reed G. Law
    I often have a situation where I want to do some conditional logic and then return a part of the condition. How can I do this without repeating the part of the condition in the true or false expression? For example: ClassName.method.blank? ? false : ClassName.method Is there any way to avoid repeating ClassName.method? Here is a real-world example: PROFESSIONAL_ROLES.key(self.professional_role).nil? ? 948460516 : PROFESSIONAL_ROLES.key(self.professional_role)

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  • How to pick random (small) data samples using Map/Reduce?

    - by Andrei Savu
    I want to write a map/reduce job to select a number of random samples from a large dataset based on a row level condition. I want to minimize the number of intermediate keys. Pseudocode: for each row if row matches condition put the row.id in the bucket if the bucket is not already large enough Have you done something like this? Is there any well known algorithm? A sample containing sequential rows is also good enough. Thanks.

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  • How to dynamically import javascript and css files

    - by marcos
    i Want to import a given css or javascript file depending os some conditions, in my Servlet i have: protected void doPost(...) { if(condition) { //import some javascript or css file here } } I need this behavior since i have too many files to import and the files name may vary according to the condition Is it possible?

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  • Redundant code constructs

    - by Diomidis Spinellis
    The most egregiously redundant code construct I often see involves using the code sequence if (condition) return true; else return false; instead of simply writing return (condition); I've seen this beginner error in all sorts of languages: from Pascal and C to PHP and Java. What other such constructs would you flag in a code review?

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  • Dynamically startup form

    - by comii
    Hi! I have application in VB.net that have two different form (Form1 and Form2). Now I need to examine some condition and if condition is true then i set Form1 for startup for and if it not then i set Form2 for startup form. So is there anyway to dynamically call startup form? Thanks!

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  • Netbeans: How do I break on a NullPointerException?

    - by darren
    Hi When debugging a java program in netbeans, I want the debugger to stop on the line that causes a NullPointerException so I can examine the variables there. I believe I have to use a condition on the breakpoint set at that line, but what is the syntax of the condition? thanks for the help

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  • What's the best way to handle modules that use each other?

    - by Axeman
    What's the best way to handle modules that use each other? Let's say I have a module which has functions for hashes: # Really::Useful::Functions::On::Hash.pm use base qw<Exporter>; use strict; use warnings; use Really::Useful::Functions::On::List qw<transform_list>; our @EXPORT_OK = qw<transform_hash transform_hash_as_list ...>; #... sub transform_hash { ... } #... sub transform_hash_as_list { return transform_list( %{ shift() } ); } #... 1 And another module has been segmented out for lists: # Really::Useful::Functions::On::List.pm use base qw<Exporter>; use strict; use warnings; use Really::Useful::Functions::On::Hash qw<transform_hash>; our @EXPORT_OK = qw<transform_list some_func ...>; #... sub transform_list { ... } #... sub some_func { my %params = transform_hash @_; #... } #... 1 Suppose that enough of these utility functions are handy enough that I'll want to use them in BEGIN statements and import functions to process parameter lists or configuration data. I have been putting sub definitions into BEGIN blocks to make sure they are ready to use whenever somebody includes the module. But I have gotten into hairy race conditions where a definition is not completed in a BEGIN block. I put evolving code idioms into modules so that I can reuse any idiom I find myself coding over and over again. For instance: sub list_if { my $condition = shift; return unless $condition; my $more_args = scalar @_; my $arg_list = @_ > 1 ? \@_ : @_ ? shift : $condition; if (( reftype( $arg_list ) || '' ) eq 'ARRAY' ) { return wantarray ? @$arg_list : $arg_list; } elsif ( $more_args ) { return $arg_list; } return; } captures two idioms that I'm kind of tired of typing: @{ func_I_hope_returns_a_listref() || [] } and ( $condition ? LIST : ()) The more I define functions in BEGIN blocks, the more likely I'll use these idiom bricks to express the logic the more likely that bricks are needed in BEGIN blocks. Do people have standard ways of dealing with this sort of language-idiom-brick model? I've been doing mostly Pure-Perl; will XS alleviate some of this?

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