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  • How to optimize process of outlook files (*msg) conversion to .pdf?

    - by Lilly
    The aim is to convert several messages from Microsoft Outlook (2003 and/or 2007 versions) to .pdf files. Condition: One message should generate a corresponding single pdf file. If possible, pdf file should be named with date format YYYY-MM-DD (e.g. 2011-02-16.pdf). The current process, limited by softwares such as CutePDF, requires the conversion performed one message at a time. I'm looking for a solution that allows the conversion of several messages at once, but under the condition abovementioned (mainly: one message = one pdf file).

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  • Puppet, secret fatcs

    - by black_rez
    I manage servers with a puppet master and I use Foreman for visualisation. Because of specific regulation, the only access I have is the puppet agent for configuration and some informations can't be visualized by foreman and the master can't store this information. For example, the puppet agent need to get a secret variable (a password store in a file). How I can get it without know this variable? Also I need to keep reports because I want to know what happen on the server.

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  • How do I reset my PYTHONPATH?

    - by Underyx
    Somehow my PYTHONPATH environment variable got emptied, and now I can't import some downloaded modules. I've tried running the following command to reinstall all Python packages, but it didn't set the variable back to its original value: dpkg-query -W -f '${package}\n' | grep python | xargs -I % sudo apt-get install % --reinstall How do I reinstall the packages so that this gets sorted out? The (Vagrant) box is running Ubuntu 12.04.

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  • mod_rewrite to redirect to specific WP page

    - by djdy
    The goal is to redirect all requests coming to Wordpress from IE 6 and 7, to a specific Wordpress page using mod_rewrite. My confusion comes from multiple conditions that are needed for the rewrite not entering an endless loop once on the specific Wordpress page. So the condition must be: (IE 6 or 7) and request is not the same as the page we are sending them to. I've tried things along the lines of: RewriteCond %{HTTP_USER_AGENT} MSIE\ ([67])\. RewriteCond %{REQUEST_URI} !iepage RewriteRule .* /iepage/ [R] In IE 6 and 7, I get page cannot be displayed errors. Could it really mean too many redirects, because the 2nd condition isn't working?

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  • The model item passed into the dictionary is of type ‘mvc.Models.ModelA’ but this dictionary require

    - by Malcolm Frexner
    I have this annoying mistake in some of my builds. There is no error in the project, because if I build again, then the problem disappears. The message only appears, when the site is deployed to a Windows 2008 Server. I first thought that it might be an issue with temporary files, but thats not the case. I deployed the build to a different web and the error still appears. The error appears on random actions of the site. Most of the time builds are ok, but each 3rd or 4th build produces runtime errors. I build using a WebdeploymentProject in release mode. Views are precompiled. It's not http://stackoverflow.com/questions/178194/in-asp-net-mvc-i-encounter-an-incorrect-type-error-when-rendering-a-page-with-the, because views have totally different names. How I can debug this problem or how I can get help for this? Here is my WebDeploymentProject <!-- Microsoft Visual Studio 2008 Web Deployment Project http://go.microsoft.com/fwlink/?LinkID=104956 --> <Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>9.0.21022</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{E5E14CEB-0BCD-4203-9A5A-34ABA9C717EA}</ProjectGuid> <SourceWebPhysicalPath>..\B2CWeb</SourceWebPhysicalPath> <SourceWebProject>{3E632DB6-6DB3-4BD0-8CCA-12DE67165B48}|B2CWeb\B2CWeb.csproj</SourceWebProject> <SourceWebVirtualPath>/B2CWeb.csproj</SourceWebVirtualPath> <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <OutputPath>.\Debug</OutputPath> <EnableUpdateable>false</EnableUpdateable> <UseMerge>true</UseMerge> <SingleAssemblyName>B2CWeb_Build</SingleAssemblyName> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugSymbols>false</DebugSymbols> <OutputPath>..\B2CWeb_Deploy\</OutputPath> <EnableUpdateable>false</EnableUpdateable> <UseMerge>true</UseMerge> <SingleAssemblyName>B2C_Web</SingleAssemblyName> <ContentAssemblyName> </ContentAssemblyName> <DeleteAppCodeCompiledFiles>false</DeleteAppCodeCompiledFiles> </PropertyGroup> <ItemGroup> </ItemGroup> <Import Project="$(MSBuildExtensionsPath)\Microsoft\WebDeployment\v9.0\Microsoft.WebDeployment.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.WebDeployment.targets. <Target Name="BeforeBuild"> </Target> <Target Name="BeforeMerge"> </Target> <Target Name="AfterMerge"> </Target> <Target Name="AfterBuild"> </Target> --> </Project>

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  • xaml : Retrigger opacity animation on multiple conditions

    - by Sdry
    I have a problem figuring out how datatriggers and multidatatriggers work. I am trying to display a message, and depending on the type of message keep it displayed( + having a background), or having it fade out by a double animation on the opacity property (+ having a transparent background). My xaml view has a game object as datacontext, which has a dependency property of type GameMessage, of which the constructor looks like this: public GameMessage(bool containsMessage, string message, bool canFadeAway) { ContainsMessage = containsMessage; Message = message; CanFadeAway = canFadeAway; } pretty straight forward, I want to display the message when ContainsMessage =equals true, and trigger a fade out animation if canFadeAway equals true. But also set the background based on canFadeAway. <Canvas Name="messageCanvas" Width="300" Height="100" Style="{StaticResource fadeInOut}"> <TextBlock Name="txtMessage" Text="{Binding Path=GameMessage.Message}" Canvas.Top="25" Canvas.Left="0" Foreground="{StaticResource MessageForegroundBrush}"> </TextBlock> </Canvas> Now, the Style and triggers is where I get into trouble: <Style.Triggers> <MultiDataTrigger> <MultiDataTrigger.Conditions> <Condition Binding="{Binding Path=GameMessage.ContainsMessage}" Value="True"/> <Condition Binding="{Binding Path=GameMessage.CanFadeAway}" Value="False"/> </MultiDataTrigger.Conditions> <Setter Property="Background" Value="{StaticResource MessageBackgroundBrush}" /> <Setter Property="Opacity" Value="8" /> </MultiDataTrigger> <MultiDataTrigger> <MultiDataTrigger.Conditions> <Condition Binding="{Binding Path=GameMessage.ContainsMessage}" Value="True"/> <Condition Binding="{Binding Path=GameMessage.CanFadeAway}" Value="True"/> </MultiDataTrigger.Conditions> <Setter Property="Background" Value="Transparent" /> <Setter Property="Opacity" Value="8" /> </MultiDataTrigger> <DataTrigger Binding="{Binding Path=GameMessage.CanFadeAway}" Value="True"> <DataTrigger.EnterActions> <BeginStoryboard > <Storyboard BeginTime="0:0:0" > <DoubleAnimation Storyboard.TargetProperty="Opacity" From="8" To="0" Duration="0:0:1" BeginTime="0:0:0" /> </Storyboard> </BeginStoryboard> </DataTrigger.EnterActions> <DataTrigger.ExitActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="Opacity" To="8" Duration="0:0:0.1" /> </Storyboard> </BeginStoryboard> </DataTrigger.ExitActions> </DataTrigger> </Style.Triggers> </Style> The problem is in resetting the opacity when the GameMessage Property ( of type GameMessage) is of type true,msg",true, and gets replaced by a GameMessage object of the same kind. The opcacity remains 0, and messages only get restored again when I have a message of kind true,"msg,false. After the animation, the opacity is 0, and where I would expect the second multidatatrigger to set it back to 8, and then have the animation performed by the Datatrigger, it doesnt. What would be the best way to get this working ?

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  • Servlet/JSP Flow Control: Enums, Exceptions, or Something Else?

    - by Christopher Parker
    I recently inherited an application developed with bare servlets and JSPs (i.e.: no frameworks). I've been tasked with cleaning up the error-handling workflow. Currently, each <form> in the workflow submits to a servlet, and based on the result of the form submission, the servlet does one of two things: If everything is OK, the servlet either forwards or redirects to the next page in the workflow. If there's a problem, such as an invalid username or password, the servlet forwards to a page specific to the problem condition. For example, there are pages such as AccountDisabled.jsp, AccountExpired.jsp, AuthenticationFailed.jsp, SecurityQuestionIncorrect.jsp, etc. I need to redesign this system to centralize how problem conditions are handled. So far, I've considered two possible solutions: Exceptions Create an exception class specific to my needs, such as AuthException. Inherit from this class to be more specific when necessary (e.g.: InvalidUsernameException, InvalidPasswordException, AccountDisabledException, etc.). Whenever there's a problem condition, throw an exception specific to the condition. Catch all exceptions via web.xml and route them to the appropriate page(s) with the <error-page> tag. enums Adopt an error code approach, with an enum keeping track of the error code and description. The descriptions can be read from a resource bundle in the finished product. I'm leaning more toward the enum approach, as an authentication failure isn't really an "exceptional condition" and I don't see any benefit in adding clutter to the server logs. Plus, I'd just be replacing one maintenance headache with another. Instead of separate JSPs to maintain, I'd have separate Exception classes. I'm planning on implementing "error" handling in a servlet that I'm writing specifically for this purpose. I'm also going to eliminate all of the separate error pages, instead setting an error request attribute with the error message to display to the user and forwarding back to the referrer. Each target servlet (Logon, ChangePassword, AnswerProfileQuestions, etc.) would add an error code to the request and redirect to my new servlet in the event of a problem. My new servlet would look something like this: public enum Error { INVALID_PASSWORD(5000, "You have entered an invalid password."), ACCOUNT_DISABLED(5002, "Your account has been disabled."), SESSION_EXPIRED(5003, "Your session has expired. Please log in again."), INVALID_SECURITY_QUESTION(5004, "You have answered a security question incorrectly."); private final int code; private final String description; Error(int code, String description) { this.code = code; this.description = description; } public int getCode() { return code; } public String getDescription() { return description; } }; protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { String sendTo = "UnknownError.jsp"; String message = "An unknown error has occurred."; int errorCode = Integer.parseInt((String)request.getAttribute("errorCode"), 10); Error errors[] = Error.values(); Error error = null; for (int i = 0; error == null && i < errors.length; i++) { if (errors[i].getCode() == errorCode) { error = errors[i]; } } if (error != null) { sendTo = request.getHeader("referer"); message = error.getDescription(); } request.setAttribute("error", message); request.getRequestDispatcher(sendTo).forward(request, response); } protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { doGet(request, response); } Being fairly inexperienced with Java EE (this is my first real exposure to JSPs and servlets), I'm sure there's something I'm missing, or my approach is suboptimal. Am I on the right track, or do I need to rethink my strategy?

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  • Java thread dump where main thread has no call stack? (jsvc)

    - by dwhsix
    We have a java process running as a daemon (under jsvc). Every several days it just stops doing any work; output to the logfile stops (it is pretty verbose, on 5-minute intervals) and it consumes no CPU or IO. There are no exceptions logged in the logfile nor in syserr or sysout. The last log statement is just prior to a db commit being done, but there is no open connection on the db server (MySQL) and reviewing the code, there should always be additional log output after that, even if it had encountered an exception that was going to bubble up. The most curious thing I find is that in the thread dump (included below), there's no thread in our code at all, and the main thread seems to have no context whatsoever: "main" prio=10 tid=0x0000000000614000 nid=0x445d runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE As noted earlier, this is a daemon process running using jsvc, but I don't know if that has anything to do with it (I can restructure the code to also allow running it directly, to test). Any suggestions on what might be happening here? Thanks... dwh Full thread dump: Full thread dump Java HotSpot(TM) 64-Bit Server VM (14.2-b01 mixed mode): "MySQL Statement Cancellation Timer" daemon prio=10 tid=0x00002aaaf81b8800 nid=0x447b in Object.wait() [0x00002aaaf6a22000] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x00002aaab5556d50> (a java.util.TaskQueue) at java.lang.Object.wait(Object.java:485) at java.util.TimerThread.mainLoop(Timer.java:483) - locked <0x00002aaab5556d50> (a java.util.TaskQueue) at java.util.TimerThread.run(Timer.java:462) "Low Memory Detector" daemon prio=10 tid=0x00000000006a4000 nid=0x4479 runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE "CompilerThread1" daemon prio=10 tid=0x00000000006a1000 nid=0x4477 waiting on condition [0x0000000000000000] java.lang.Thread.State: RUNNABLE "CompilerThread0" daemon prio=10 tid=0x000000000069d000 nid=0x4476 waiting on condition [0x0000000000000000] java.lang.Thread.State: RUNNABLE "Signal Dispatcher" daemon prio=10 tid=0x000000000069b000 nid=0x4465 waiting on condition [0x0000000000000000] java.lang.Thread.State: RUNNABLE "Finalizer" daemon prio=10 tid=0x0000000000678800 nid=0x4464 in Object.wait() [0x00002aaaf61d6000] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x00002aaab54a1cb8> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:118) - locked <0x00002aaab54a1cb8> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:134) at java.lang.ref.Finalizer$FinalizerThread.run(Finalizer.java:159) "Reference Handler" daemon prio=10 tid=0x0000000000676800 nid=0x4463 in Object.wait() [0x00002aaaf60d5000] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x00002aaab54a1cf0> (a java.lang.ref.Reference$Lock) at java.lang.Object.wait(Object.java:485) at java.lang.ref.Reference$ReferenceHandler.run(Reference.java:116) - locked <0x00002aaab54a1cf0> (a java.lang.ref.Reference$Lock) "main" prio=10 tid=0x0000000000614000 nid=0x445d runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE "VM Thread" prio=10 tid=0x0000000000670000 nid=0x4462 runnable "GC task thread#0 (ParallelGC)" prio=10 tid=0x000000000061e000 nid=0x445e runnable "GC task thread#1 (ParallelGC)" prio=10 tid=0x0000000000620000 nid=0x445f runnable "GC task thread#2 (ParallelGC)" prio=10 tid=0x0000000000622000 nid=0x4460 runnable "GC task thread#3 (ParallelGC)" prio=10 tid=0x0000000000623800 nid=0x4461 runnable "VM Periodic Task Thread" prio=10 tid=0x00000000006a6800 nid=0x447a waiting on condition JNI global references: 797 Heap PSYoungGen total 162944K, used 48388K [0x00002aaadff40000, 0x00002aaaf2ab0000, 0x00002aaaf5490000) eden space 102784K, 47% used [0x00002aaadff40000,0x00002aaae2e81170,0x00002aaae63a0000) from space 60160K, 0% used [0x00002aaaeb850000,0x00002aaaeb850000,0x00002aaaef310000) to space 86720K, 0% used [0x00002aaae63a0000,0x00002aaae63a0000,0x00002aaaeb850000) PSOldGen total 699072K, used 699072K [0x00002aaab5490000, 0x00002aaadff40000, 0x00002aaadff40000) object space 699072K, 100% used [0x00002aaab5490000,0x00002aaadff40000,0x00002aaadff40000) PSPermGen total 21248K, used 9252K [0x00002aaab0090000, 0x00002aaab1550000, 0x00002aaab5490000) object space 21248K, 43% used [0x00002aaab0090000,0x00002aaab09993e8,0x00002aaab1550000)

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  • Amazon Product API: "Your request is missing a required parameter combination" on Blended ItemSearch

    - by Daniel Schaffer
    I'm having some problems trying to do an ItemSearch on the Blended index using the Amazon Product API. According to the documentation, Blended requests cannot specify the MerchantId parameter - and indeed, if I try to include it I get an error telling me so. However, when I don't include it, I get an error telling me that my request is missing a required parameter combination and that a valid combination includes MerchantId... what the hell? Here's the XML response: <Items xmlns="http://webservices.amazon.com/AWSECommerceService/2005-10-05"> <Request> <IsValid>False</IsValid> <ItemSearchRequest> <Availability>Available</Availability> <Condition>All</Condition> <Keywords> home theater pc and other geekery</Keywords> <ResponseGroup>Similarities</ResponseGroup> <ResponseGroup>SalesRank</ResponseGroup> <ResponseGroup>OfferSummary</ResponseGroup> <ResponseGroup>Small</ResponseGroup> <ResponseGroup>Images</ResponseGroup> <SearchIndex>Blended</SearchIndex> </ItemSearchRequest> <Errors> <Error> <Code>AWS.MissingParameterCombination</Code> <Message>Your request is missing a required parameter combination. Required parameter combinations include MerchantId, Availability.</Message> </Error> </Errors> </Request> </Items> The failing requests are being sent as part of batches with other requests that are succeeding. I'm using REST to send my requests, so here's an example of a request: http://ecs.amazonaws.com/onca/xml?AWSAccessKeyId=-------------& ItemSearch.1.Keywords=Mates%20of%20State& ItemSearch.1.MerchantId=Amazon& ItemSearch.1.SearchIndex=DVD& ItemSearch.2.Keywords=teaching%20Lily%20various%20computer%20related%20skills& ItemSearch.2.SearchIndex=Blended& ItemSearch.Shared.Availability=Available& ItemSearch.Shared.Condition=All& ItemSearch.Shared.ResponseGroup=Small%2CSalesRank%2CImages%2COfferSummary%2CSimilarities& Operation=ItemSearch%2CSimilarityLookup& Service=AWSECommerceService& SimilarityLookup.1.ItemId=B000FNNHZ2& SimilarityLookup.2.ItemId=B000EQ5UPU& SimilarityLookup.Shared.Availability=Available& SimilarityLookup.Shared.Condition=All& SimilarityLookup.Shared.MerchantId=Amazon& SimilarityLookup.Shared.ResponseGroup=Small%2CSalesRank%2CImages%2COfferSummary& Timestamp=2010-04-02T17%3A18%3A05Z& Signature=---------------- Any ideas as to what I'm doing wrong?

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  • client-side validation in custom validation attribute - asp.net mvc 4

    - by Giorgos Manoltzas
    I have followed some articles and tutorials over the internet in order to create a custom validation attribute that also supports client-side validation in an asp.net mvc 4 website. This is what i have until now: RequiredIfAttribute.cs [AttributeUsage(AttributeTargets.Property, AllowMultiple = true)] //Added public class RequiredIfAttribute : ValidationAttribute, IClientValidatable { private readonly string condition; private string propertyName; //Added public RequiredIfAttribute(string condition) { this.condition = condition; this.propertyName = propertyName; //Added } protected override ValidationResult IsValid(object value, ValidationContext validationContext) { PropertyInfo propertyInfo = validationContext.ObjectType.GetProperty(this.propertyName); //Added Delegate conditionFunction = CreateExpression(validationContext.ObjectType, _condition); bool conditionMet = (bool)conditionFunction.DynamicInvoke(validationContext.ObjectInstance); if (conditionMet) { if (value == null) { return new ValidationResult(FormatErrorMessage(null)); } } return ValidationResult.Success; } private Delegate CreateExpression(Type objectType, string expression) { LambdaExpression lambdaExpression = System.Linq.Dynamic.DynamicExpression.ParseLambda(objectType, typeof(bool), expression); //Added Delegate function = lambdaExpression.Compile(); return function; } public IEnumerable<ModelClientValidationRule> GetClientValidationRules(ModelMetadata metadata, ControllerContext context) { var modelClientValidationRule = new ModelClientValidationRule { ValidationType = "requiredif", ErrorMessage = ErrorMessage //Added }; modelClientValidationRule.ValidationParameters.Add("param", this.propertyName); //Added return new List<ModelClientValidationRule> { modelClientValidationRule }; } } Then i applied this attribute in a property of a class like this [RequiredIf("InAppPurchase == true", "InAppPurchase", ErrorMessage = "Please enter an in app purchase promotional price")] //Added "InAppPurchase" public string InAppPurchasePromotionalPrice { get; set; } public bool InAppPurchase { get; set; } So what i want to do is display an error message that field InAppPurchasePromotionalPrice is required when InAppPurchase field is true (that means checked in the form). The following is the relevant code form the view: <div class="control-group"> <label class="control-label" for="InAppPurchase">Does your app include In App Purchase?</label> <div class="controls"> @Html.CheckBoxFor(o => o.InAppPurchase) @Html.LabelFor(o => o.InAppPurchase, "Yes") </div> </div> <div class="control-group" id="InAppPurchasePromotionalPriceDiv" @(Model.InAppPurchase == true ? Html.Raw("style='display: block;'") : Html.Raw("style='display: none;'"))> <label class="control-label" for="InAppPurchasePromotionalPrice">App Friday Promotional Price for In App Purchase: </label> <div class="controls"> @Html.TextBoxFor(o => o.InAppPurchasePromotionalPrice, new { title = "This should be at the lowest price tier of free or $.99, just for your App Friday date." }) <span class="help-inline"> @Html.ValidationMessageFor(o => o.InAppPurchasePromotionalPrice) </span> </div> </div> This code works perfectly but when i submit the form a full post is requested on the server in order to display the message. So i created JavaScript code to enable client-side validation: requiredif.js (function ($) { $.validator.addMethod('requiredif', function (value, element, params) { /*var inAppPurchase = $('#InAppPurchase').is(':checked'); if (inAppPurchase) { return true; } return false;*/ var isChecked = $(param).is(':checked'); if (isChecked) { return false; } return true; }, ''); $.validator.unobtrusive.adapters.add('requiredif', ['param'], function (options) { options.rules["requiredif"] = '#' + options.params.param; options.messages['requiredif'] = options.message; }); })(jQuery); This is the proposed way in msdn and tutorials i have found Of course i have also inserted the needed scripts in the form: jquery.unobtrusive-ajax.min.js jquery.validate.min.js jquery.validate.unobtrusive.min.js requiredif.js BUT...client side validation still does not work. So could you please help me find what am i missing? Thanks in advance.

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  • WiX 3 Tutorial: Custom EULA License and MSI localization

    - by Mladen Prajdic
    In this part of the ongoing Wix tutorial series we’ll take a look at how to localize your MSI into different languages. We’re still the mighty SuperForm: Program that takes care of all your label color needs. :) Localizing the MSI With WiX 3.0 localizing an MSI is pretty much a simple and straightforward process. First let look at the WiX project Properties->Build. There you can see "Cultures to build" textbox. Put specific cultures to build into the testbox or leave it empty to build all of them. Cultures have to be in correct culture format like en-US, en-GB or de-DE. Next we have to tell WiX which cultures we actually have in our project. Take a look at the first post in the series about Solution/Project structure and look at the Lang directory in the project structure picture. There we have de-de and en-us subfolders each with its own localized stuff. In the subfolders pay attention to the WXL files Loc_de-de.wxl and Loc_en-us.wxl. Each one has a <String Id="LANG"> under the WixLocalization root node. By including the string with id LANG we tell WiX we want that culture built. For English we have <String Id="LANG">1033</String>, for German <String Id="LANG">1031</String> in Loc_de-de.wxl and for French we’d have to create another file Loc_fr-FR.wxl and put <String Id="LANG">1036</String>. WXL files are localization files. Any string we want to localize we have to put in there. To reference it we use loc keyword like this: !(loc.IdOfTheVariable) => !(loc.MustCloseSuperForm) This is our Loc_en-us.wxl. Note that German wxl has an identical structure but values are in German. <?xml version="1.0" encoding="utf-8"?><WixLocalization Culture="en-us" xmlns="http://schemas.microsoft.com/wix/2006/localization" Codepage="1252"> <String Id="LANG">1033</String> <String Id="ProductName">SuperForm</String> <String Id="LicenseRtf" Overridable="yes">\Lang\en-us\EULA_en-us.rtf</String> <String Id="ManufacturerName">My Company Name</String> <String Id="AppNotSupported">This application is is not supported on your current OS. Minimal OS supported is Windows XP SP2</String> <String Id="DotNetFrameworkNeeded">.NET Framework 3.5 is required. Please install the .NET Framework then run this installer again.</String> <String Id="MustCloseSuperForm">Must close SuperForm!</String> <String Id="SuperFormNewerVersionInstalled">A newer version of !(loc.ProductName) is already installed.</String> <String Id="ProductKeyCheckDialog_Title">!(loc.ProductName) setup</String> <String Id="ProductKeyCheckDialogControls_Title">!(loc.ProductName) Product check</String> <String Id="ProductKeyCheckDialogControls_Description">Plese Enter following information to perform the licence check.</String> <String Id="ProductKeyCheckDialogControls_FullName">Full Name:</String> <String Id="ProductKeyCheckDialogControls_Organization">Organization:</String> <String Id="ProductKeyCheckDialogControls_ProductKey">Product Key:</String> <String Id="ProductKeyCheckDialogControls_InvalidProductKey">The product key you entered is invalid. Please call user support.</String> </WixLocalization>   As you can see from the file we can use localization variables in other variables like we do for SuperFormNewerVersionInstalled string. ProductKeyCheckDialog* strings are to localize a custom dialog for Product key check which we’ll look at in the next post. Built in dialog text localization Under the de-de folder there’s also the WixUI_de-de.wxl file. This files contains German translations of all texts that are in WiX built in dialogs. It can be downloaded from WiX 3.0.5419.0 Source Forge site. Download the wix3-sources.zip and go to \src\ext\UIExtension\wixlib. There you’ll find already translated all WiX texts in 12 Languages. Localizing the custom EULA license Here it gets ugly. We can override the default EULA license easily by overriding WixUILicenseRtf WiX variable like this: <WixVariable Id="WixUILicenseRtf" Value="License.rtf" /> where License.rtf is the name of your custom EULA license file. The downside of this method is that you can only have one license file which means no localization for it. That’s why we need to make a workaround. License is checked on a dialog name LicenseAgreementDialog. What we have to do is overwrite that dialog and insert the functionality for localization. This is a code for LicenseAgreementDialogOverwritten.wxs, an overwritten LicenseAgreementDialog that supports localization. LicenseAcceptedOverwritten replaces the LicenseAccepted built in variable. <?xml version="1.0" encoding="UTF-8" ?><Wix xmlns="http://schemas.microsoft.com/wix/2006/wi"> <Fragment> <UI> <Dialog Id="LicenseAgreementDialogOverwritten" Width="370" Height="270" Title="!(loc.LicenseAgreementDlg_Title)"> <Control Id="LicenseAcceptedOverwrittenCheckBox" Type="CheckBox" X="20" Y="207" Width="330" Height="18" CheckBoxValue="1" Property="LicenseAcceptedOverwritten" Text="!(loc.LicenseAgreementDlgLicenseAcceptedCheckBox)" /> <Control Id="Back" Type="PushButton" X="180" Y="243" Width="56" Height="17" Text="!(loc.WixUIBack)" /> <Control Id="Next" Type="PushButton" X="236" Y="243" Width="56" Height="17" Default="yes" Text="!(loc.WixUINext)"> <Publish Event="SpawnWaitDialog" Value="WaitForCostingDlg">CostingComplete = 1</Publish> <Condition Action="disable"> <![CDATA[ LicenseAcceptedOverwritten <> "1" ]]> </Condition> <Condition Action="enable">LicenseAcceptedOverwritten = "1"</Condition> </Control> <Control Id="Cancel" Type="PushButton" X="304" Y="243" Width="56" Height="17" Cancel="yes" Text="!(loc.WixUICancel)"> <Publish Event="SpawnDialog" Value="CancelDlg">1</Publish> </Control> <Control Id="BannerBitmap" Type="Bitmap" X="0" Y="0" Width="370" Height="44" TabSkip="no" Text="!(loc.LicenseAgreementDlgBannerBitmap)" /> <Control Id="LicenseText" Type="ScrollableText" X="20" Y="60" Width="330" Height="140" Sunken="yes" TabSkip="no"> <!-- This is original line --> <!--<Text SourceFile="!(wix.WixUILicenseRtf=$(var.LicenseRtf))" />--> <!-- To enable EULA localization we change it to this --> <Text SourceFile="$(var.ProjectDir)\!(loc.LicenseRtf)" /> <!-- In each of localization files (wxl) put line like this: <String Id="LicenseRtf" Overridable="yes">\Lang\en-us\EULA_en-us.rtf</String>--> </Control> <Control Id="Print" Type="PushButton" X="112" Y="243" Width="56" Height="17" Text="!(loc.WixUIPrint)"> <Publish Event="DoAction" Value="WixUIPrintEula">1</Publish> </Control> <Control Id="BannerLine" Type="Line" X="0" Y="44" Width="370" Height="0" /> <Control Id="BottomLine" Type="Line" X="0" Y="234" Width="370" Height="0" /> <Control Id="Description" Type="Text" X="25" Y="23" Width="340" Height="15" Transparent="yes" NoPrefix="yes" Text="!(loc.LicenseAgreementDlgDescription)" /> <Control Id="Title" Type="Text" X="15" Y="6" Width="200" Height="15" Transparent="yes" NoPrefix="yes" Text="!(loc.LicenseAgreementDlgTitle)" /> </Dialog> </UI> </Fragment></Wix>   Look at the Control with Id "LicenseText” and read the comments. We’ve changed the original license text source to "$(var.ProjectDir)\!(loc.LicenseRtf)". var.ProjectDir is the directory of the project file. The !(loc.LicenseRtf) is where the magic happens. Scroll up and take a look at the wxl localization file example. We have the LicenseRtf declared there and it’s been made overridable so developers can change it if they want. The value of the LicenseRtf is the path to our localized EULA relative to the WiX project directory. With little hacking we’ve achieved a fully localizable installer package.   The final step is to insert the extended LicenseAgreementDialogOverwritten license dialog into the installer GUI chain. This is how it’s done under the <UI> node of course.   <UI> <!-- code to be discussed in later posts –> <!-- BEGIN UI LOGIC FOR CLEAN INSTALLER --> <Publish Dialog="WelcomeDlg" Control="Next" Event="NewDialog" Value="LicenseAgreementDialogOverwritten">1</Publish> <Publish Dialog="LicenseAgreementDialogOverwritten" Control="Back" Event="NewDialog" Value="WelcomeDlg">1</Publish> <Publish Dialog="LicenseAgreementDialogOverwritten" Control="Next" Event="NewDialog" Value="ProductKeyCheckDialog">LicenseAcceptedOverwritten = "1" AND NOT OLDER_VERSION_FOUND</Publish> <Publish Dialog="InstallDirDlg" Control="Back" Event="NewDialog" Value="ProductKeyCheckDialog">1</Publish> <!-- END UI LOGIC FOR CLEAN INSTALLER –> <!-- code to be discussed in later posts --></UI> For a thing that should be simple for the end developer to do, localization can be a bit advanced for the novice WiXer. Hope this post makes the journey easier and that next versions of WiX improve this process. WiX 3 tutorial by Mladen Prajdic navigation WiX 3 Tutorial: Solution/Project structure and Dev resources WiX 3 Tutorial: Understanding main wxs and wxi file WiX 3 Tutorial: Generating file/directory fragments with Heat.exe  WiX 3 Tutorial: Custom EULA License and MSI localization WiX 3 Tutorial: Product Key Check custom action WiX 3 Tutorial: Building an updater WiX 3 Tutorial: Icons and installer pictures WiX 3 Tutorial: Creating a Bootstrapper

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  • Parallelism in .NET – Part 3, Imperative Data Parallelism: Early Termination

    - by Reed
    Although simple data parallelism allows us to easily parallelize many of our iteration statements, there are cases that it does not handle well.  In my previous discussion, I focused on data parallelism with no shared state, and where every element is being processed exactly the same. Unfortunately, there are many common cases where this does not happen.  If we are dealing with a loop that requires early termination, extra care is required when parallelizing. Often, while processing in a loop, once a certain condition is met, it is no longer necessary to continue processing.  This may be a matter of finding a specific element within the collection, or reaching some error case.  The important distinction here is that, it is often impossible to know until runtime, what set of elements needs to be processed. In my initial discussion of data parallelism, I mentioned that this technique is a candidate when you can decompose the problem based on the data involved, and you wish to apply a single operation concurrently on all of the elements of a collection.  This covers many of the potential cases, but sometimes, after processing some of the elements, we need to stop processing. As an example, lets go back to our previous Parallel.ForEach example with contacting a customer.  However, this time, we’ll change the requirements slightly.  In this case, we’ll add an extra condition – if the store is unable to email the customer, we will exit gracefully.  The thinking here, of course, is that if the store is currently unable to email, the next time this operation runs, it will handle the same situation, so we can just skip our processing entirely.  The original, serial case, with this extra condition, might look something like the following: foreach(var customer in customers) { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { // Exit gracefully if we fail to email, since this // entire process can be repeated later without issue. if (theStore.EmailCustomer(customer) == false) break; customer.LastEmailContact = DateTime.Now; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re processing our loop, but at any point, if we fail to send our email successfully, we just abandon this process, and assume that it will get handled correctly the next time our routine is run.  If we try to parallelize this using Parallel.ForEach, as we did previously, we’ll run into an error almost immediately: the break statement we’re using is only valid when enclosed within an iteration statement, such as foreach.  When we switch to Parallel.ForEach, we’re no longer within an iteration statement – we’re a delegate running in a method. This needs to be handled slightly differently when parallelized.  Instead of using the break statement, we need to utilize a new class in the Task Parallel Library: ParallelLoopState.  The ParallelLoopState class is intended to allow concurrently running loop bodies a way to interact with each other, and provides us with a way to break out of a loop.  In order to use this, we will use a different overload of Parallel.ForEach which takes an IEnumerable<T> and an Action<T, ParallelLoopState> instead of an Action<T>.  Using this, we can parallelize the above operation by doing: Parallel.ForEach(customers, (customer, parallelLoopState) => { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { // Exit gracefully if we fail to email, since this // entire process can be repeated later without issue. if (theStore.EmailCustomer(customer) == false) parallelLoopState.Break(); else customer.LastEmailContact = DateTime.Now; } }); There are a couple of important points here.  First, we didn’t actually instantiate the ParallelLoopState instance.  It was provided directly to us via the Parallel class.  All we needed to do was change our lambda expression to reflect that we want to use the loop state, and the Parallel class creates an instance for our use.  We also needed to change our logic slightly when we call Break().  Since Break() doesn’t stop the program flow within our block, we needed to add an else case to only set the property in customer when we succeeded.  This same technique can be used to break out of a Parallel.For loop. That being said, there is a huge difference between using ParallelLoopState to cause early termination and to use break in a standard iteration statement.  When dealing with a loop serially, break will immediately terminate the processing within the closest enclosing loop statement.  Calling ParallelLoopState.Break(), however, has a very different behavior. The issue is that, now, we’re no longer processing one element at a time.  If we break in one of our threads, there are other threads that will likely still be executing.  This leads to an important observation about termination of parallel code: Early termination in parallel routines is not immediate.  Code will continue to run after you request a termination. This may seem problematic at first, but it is something you just need to keep in mind while designing your routine.  ParallelLoopState.Break() should be thought of as a request.  We are telling the runtime that no elements that were in the collection past the element we’re currently processing need to be processed, and leaving it up to the runtime to decide how to handle this as gracefully as possible.  Although this may seem problematic at first, it is a good thing.  If the runtime tried to immediately stop processing, many of our elements would be partially processed.  It would be like putting a return statement in a random location throughout our loop body – which could have horrific consequences to our code’s maintainability. In order to understand and effectively write parallel routines, we, as developers, need a subtle, but profound shift in our thinking.  We can no longer think in terms of sequential processes, but rather need to think in terms of requests to the system that may be handled differently than we’d first expect.  This is more natural to developers who have dealt with asynchronous models previously, but is an important distinction when moving to concurrent programming models. As an example, I’ll discuss the Break() method.  ParallelLoopState.Break() functions in a way that may be unexpected at first.  When you call Break() from a loop body, the runtime will continue to process all elements of the collection that were found prior to the element that was being processed when the Break() method was called.  This is done to keep the behavior of the Break() method as close to the behavior of the break statement as possible. We can see the behavior in this simple code: var collection = Enumerable.Range(0, 20); var pResult = Parallel.ForEach(collection, (element, state) => { if (element > 10) { Console.WriteLine("Breaking on {0}", element); state.Break(); } Console.WriteLine(element); }); If we run this, we get a result that may seem unexpected at first: 0 2 1 5 6 3 4 10 Breaking on 11 11 Breaking on 12 12 9 Breaking on 13 13 7 8 Breaking on 15 15 What is occurring here is that we loop until we find the first element where the element is greater than 10.  In this case, this was found, the first time, when one of our threads reached element 11.  It requested that the loop stop by calling Break() at this point.  However, the loop continued processing until all of the elements less than 11 were completed, then terminated.  This means that it will guarantee that elements 9, 7, and 8 are completed before it stops processing.  You can see our other threads that were running each tried to break as well, but since Break() was called on the element with a value of 11, it decides which elements (0-10) must be processed. If this behavior is not desirable, there is another option.  Instead of calling ParallelLoopState.Break(), you can call ParallelLoopState.Stop().  The Stop() method requests that the runtime terminate as soon as possible , without guaranteeing that any other elements are processed.  Stop() will not stop the processing within an element, so elements already being processed will continue to be processed.  It will prevent new elements, even ones found earlier in the collection, from being processed.  Also, when Stop() is called, the ParallelLoopState’s IsStopped property will return true.  This lets longer running processes poll for this value, and return after performing any necessary cleanup. The basic rule of thumb for choosing between Break() and Stop() is the following. Use ParallelLoopState.Stop() when possible, since it terminates more quickly.  This is particularly useful in situations where you are searching for an element or a condition in the collection.  Once you’ve found it, you do not need to do any other processing, so Stop() is more appropriate. Use ParallelLoopState.Break() if you need to more closely match the behavior of the C# break statement. Both methods behave differently than our C# break statement.  Unfortunately, when parallelizing a routine, more thought and care needs to be put into every aspect of your routine than you may otherwise expect.  This is due to my second observation: Parallelizing a routine will almost always change its behavior. This sounds crazy at first, but it’s a concept that’s so simple its easy to forget.  We’re purposely telling the system to process more than one thing at the same time, which means that the sequence in which things get processed is no longer deterministic.  It is easy to change the behavior of your routine in very subtle ways by introducing parallelism.  Often, the changes are not avoidable, even if they don’t have any adverse side effects.  This leads to my final observation for this post: Parallelization is something that should be handled with care and forethought, added by design, and not just introduced casually.

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  • SQL Server and Hyper-V Dynamic Memory - Part 1

    - by SQLOS Team
    SQL and Dynamic Memory Blog Post Series   Hyper-V Dynamic Memory is a new feature in Windows Server 2008 R2 SP1 that allows the memory assigned to guest virtual machines to vary according to demand. Using this feature with SQL Server is supported, but how well does it work in an environment where available memory can vary dynamically, especially since SQL Server likes memory, and is not very eager to let go of it? The next three posts will look at this question in detail. In Part 1 Serdar Sutay, a program manager in the Windows Hyper-V team, introduces Dynamic Memory with an overview of the basic architecture, configuration and monitoring concepts. In subsequent parts we will look at SQL Server memory handling, and develop some guidelines on using SQL Server with Dynamic Memory.   Part 1: Dynamic Memory Introduction   In virtualized environments memory is often the bottleneck for reaching higher VM densities. In Windows Server 2008 R2 SP1 Hyper-V introduced a new feature “Dynamic Memory” to improve VM densities on Hyper-V hosts. Dynamic Memory increases the memory utilization in virtualized environments by enabling VM memory to be changed dynamically when the VM is running.   This brings up the question of how to utilize this feature with SQL Server VMs as SQL Server performance is very sensitive to the memory being used. In the next three posts we’ll discuss the internals of Dynamic Memory, SQL Server Memory Management and how to use Dynamic Memory with SQL Server VMs.   Memory Utilization Efficiency in Virtualized Environments   The primary reason memory is usually the bottleneck for higher VM densities is that users tend to be generous when assigning memory to their VMs. Here are some memory sizing practices we’ve heard from customers:   ·         I assign 4 GB of memory to my VMs. I don’t know if all of it is being used by the applications but no one complains. ·         I take the minimum system requirements and add 50% more. ·         I go with the recommendations provided by my software vendor.   In reality correctly sizing a virtual machine requires significant effort to monitor the memory usage of the applications. Since this is not done in most environments, VMs are usually over-provisioned in terms of memory. In other words, a SQL Server VM that is assigned 4 GB of memory may not need to use 4 GB.   How does Dynamic Memory help?   Dynamic Memory improves the memory utilization by removing the requirement to determine the memory need for an application. Hyper-V determines the memory needed by applications in the VM by evaluating the memory usage information in the guest with Dynamic Memory. VMs can start with a small amount of memory and they can be assigned more memory dynamically based on the workload of applications running inside.   Overview of Dynamic Memory Concepts   ·         Startup Memory: Startup Memory is the starting amount of memory when Dynamic Memory is enabled for a VM. Dynamic Memory will make sure that this amount of memory is always assigned to the VMs by default.   ·         Maximum Memory: Maximum Memory specifies the maximum amount of memory that a VM can grow to with Dynamic Memory. ·         Memory Demand: Memory Demand is the amount determined by Dynamic Memory as the memory needed by the applications in the VM. In Windows Server 2008 R2 SP1, this is equal to the total amount of committed memory of the VM. ·         Memory Buffer: Memory Buffer is the amount of memory assigned to the VMs in addition to their memory demand to satisfy immediate memory requirements and file cache needs.   Once Dynamic Memory is enabled for a VM, it will start with the “Startup Memory”. After the boot process Dynamic Memory will determine the “Memory Demand” of the VM. Based on this memory demand it will determine the amount of “Memory Buffer” that needs to be assigned to the VM. Dynamic Memory will assign the total of “Memory Demand” and “Memory Buffer” to the VM as long as this value is less than “Maximum Memory” and as long as physical memory is available on the host.   What happens when there is not enough physical memory available on the host?   Once there is not enough physical memory on the host to satisfy VM needs, Dynamic Memory will assign less than needed amount of memory to the VMs based on their importance. A concept known as “Memory Weight” is used to determine how much VMs should be penalized based on their needed amount of memory. “Memory Weight” is a configuration setting on the VM. It can be configured to be higher for the VMs with high performance requirements. Under high memory pressure on the host, the “Memory Weight” of the VMs are evaluated in a relative manner and the VMs with lower relative “Memory Weight” will be penalized more than the ones with higher “Memory Weight”.   Dynamic Memory Configuration   Based on these concepts “Startup Memory”, “Maximum Memory”, “Memory Buffer” and “Memory Weight” can be configured as shown below in Windows Server 2008 R2 SP1 Hyper-V Manager. Memory Demand is automatically calculated by Dynamic Memory once VMs start running.     Dynamic Memory Monitoring    In Windows Server 2008 R2 SP1, Hyper-V Manager displays the memory status of VMs in the following three columns:         ·         Assigned Memory represents the current physical memory assigned to the VM. In regular conditions this will be equal to the sum of “Memory Demand” and “Memory Buffer” assigned to the VM. When there is not enough memory on the host, this value can go below the Memory Demand determined for the VM. ·         Memory Demand displays the current “Memory Demand” determined for the VM. ·         Memory Status displays the current memory status of the VM. This column can represent three values for a VM: o   OK: In this condition the VM is assigned the total of Memory Demand and Memory Buffer it needs. o   Low: In this condition the VM is assigned all the Memory Demand and a certain percentage of the Memory Buffer it needs. o   Warning: In this condition the VM is assigned a lower memory than its Memory Demand. When VMs are running in this condition, it’s likely that they will exhibit performance problems due to internal paging happening in the VM.    So far so good! But how does it work with SQL Server?   SQL Server is aggressive in terms of memory usage for good reasons. This raises the question: How do SQL Server and Dynamic Memory work together? To understand the full story, we’ll first need to understand how SQL Server Memory Management works. This will be covered in our second post in “SQL and Dynamic Memory” series. Meanwhile if you want to dive deeper into Dynamic Memory you can check the below posts from the Windows Virtualization Team Blog:   http://blogs.technet.com/virtualization/archive/2010/03/18/dynamic-memory-coming-to-hyper-v.aspx   http://blogs.technet.com/virtualization/archive/2010/03/25/dynamic-memory-coming-to-hyper-v-part-2.aspx   http://blogs.technet.com/virtualization/archive/2010/04/07/dynamic-memory-coming-to-hyper-v-part-3.aspx   http://blogs.technet.com/b/virtualization/archive/2010/04/21/dynamic-memory-coming-to-hyper-v-part-4.aspx   http://blogs.technet.com/b/virtualization/archive/2010/05/20/dynamic-memory-coming-to-hyper-v-part-5.aspx   http://blogs.technet.com/b/virtualization/archive/2010/07/12/dynamic-memory-coming-to-hyper-v-part-6.aspx   - Serdar Sutay   Originally posted at http://blogs.msdn.com/b/sqlosteam/

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  • SQL Server and Hyper-V Dynamic Memory - Part 1

    - by SQLOS Team
    SQL and Dynamic Memory Blog Post Series   Hyper-V Dynamic Memory is a new feature in Windows Server 2008 R2 SP1 that allows the memory assigned to guest virtual machines to vary according to demand. Using this feature with SQL Server is supported, but how well does it work in an environment where available memory can vary dynamically, especially since SQL Server likes memory, and is not very eager to let go of it? The next three posts will look at this question in detail. In Part 1 Serdar Sutay, a program manager in the Windows Hyper-V team, introduces Dynamic Memory with an overview of the basic architecture, configuration and monitoring concepts. In subsequent parts we will look at SQL Server memory handling, and develop some guidelines on using SQL Server with Dynamic Memory.   Part 1: Dynamic Memory Introduction   In virtualized environments memory is often the bottleneck for reaching higher VM densities. In Windows Server 2008 R2 SP1 Hyper-V introduced a new feature “Dynamic Memory” to improve VM densities on Hyper-V hosts. Dynamic Memory increases the memory utilization in virtualized environments by enabling VM memory to be changed dynamically when the VM is running.   This brings up the question of how to utilize this feature with SQL Server VMs as SQL Server performance is very sensitive to the memory being used. In the next three posts we’ll discuss the internals of Dynamic Memory, SQL Server Memory Management and how to use Dynamic Memory with SQL Server VMs.   Memory Utilization Efficiency in Virtualized Environments   The primary reason memory is usually the bottleneck for higher VM densities is that users tend to be generous when assigning memory to their VMs. Here are some memory sizing practices we’ve heard from customers:   ·         I assign 4 GB of memory to my VMs. I don’t know if all of it is being used by the applications but no one complains. ·         I take the minimum system requirements and add 50% more. ·         I go with the recommendations provided by my software vendor.   In reality correctly sizing a virtual machine requires significant effort to monitor the memory usage of the applications. Since this is not done in most environments, VMs are usually over-provisioned in terms of memory. In other words, a SQL Server VM that is assigned 4 GB of memory may not need to use 4 GB.   How does Dynamic Memory help?   Dynamic Memory improves the memory utilization by removing the requirement to determine the memory need for an application. Hyper-V determines the memory needed by applications in the VM by evaluating the memory usage information in the guest with Dynamic Memory. VMs can start with a small amount of memory and they can be assigned more memory dynamically based on the workload of applications running inside.   Overview of Dynamic Memory Concepts   ·         Startup Memory: Startup Memory is the starting amount of memory when Dynamic Memory is enabled for a VM. Dynamic Memory will make sure that this amount of memory is always assigned to the VMs by default.   ·         Maximum Memory: Maximum Memory specifies the maximum amount of memory that a VM can grow to with Dynamic Memory. ·         Memory Demand: Memory Demand is the amount determined by Dynamic Memory as the memory needed by the applications in the VM. In Windows Server 2008 R2 SP1, this is equal to the total amount of committed memory of the VM. ·         Memory Buffer: Memory Buffer is the amount of memory assigned to the VMs in addition to their memory demand to satisfy immediate memory requirements and file cache needs.   Once Dynamic Memory is enabled for a VM, it will start with the “Startup Memory”. After the boot process Dynamic Memory will determine the “Memory Demand” of the VM. Based on this memory demand it will determine the amount of “Memory Buffer” that needs to be assigned to the VM. Dynamic Memory will assign the total of “Memory Demand” and “Memory Buffer” to the VM as long as this value is less than “Maximum Memory” and as long as physical memory is available on the host.   What happens when there is not enough physical memory available on the host?   Once there is not enough physical memory on the host to satisfy VM needs, Dynamic Memory will assign less than needed amount of memory to the VMs based on their importance. A concept known as “Memory Weight” is used to determine how much VMs should be penalized based on their needed amount of memory. “Memory Weight” is a configuration setting on the VM. It can be configured to be higher for the VMs with high performance requirements. Under high memory pressure on the host, the “Memory Weight” of the VMs are evaluated in a relative manner and the VMs with lower relative “Memory Weight” will be penalized more than the ones with higher “Memory Weight”.   Dynamic Memory Configuration   Based on these concepts “Startup Memory”, “Maximum Memory”, “Memory Buffer” and “Memory Weight” can be configured as shown below in Windows Server 2008 R2 SP1 Hyper-V Manager. Memory Demand is automatically calculated by Dynamic Memory once VMs start running.     Dynamic Memory Monitoring    In Windows Server 2008 R2 SP1, Hyper-V Manager displays the memory status of VMs in the following three columns:         ·         Assigned Memory represents the current physical memory assigned to the VM. In regular conditions this will be equal to the sum of “Memory Demand” and “Memory Buffer” assigned to the VM. When there is not enough memory on the host, this value can go below the Memory Demand determined for the VM. ·         Memory Demand displays the current “Memory Demand” determined for the VM. ·         Memory Status displays the current memory status of the VM. This column can represent three values for a VM: o   OK: In this condition the VM is assigned the total of Memory Demand and Memory Buffer it needs. o   Low: In this condition the VM is assigned all the Memory Demand and a certain percentage of the Memory Buffer it needs. o   Warning: In this condition the VM is assigned a lower memory than its Memory Demand. When VMs are running in this condition, it’s likely that they will exhibit performance problems due to internal paging happening in the VM.    So far so good! But how does it work with SQL Server?   SQL Server is aggressive in terms of memory usage for good reasons. This raises the question: How do SQL Server and Dynamic Memory work together? To understand the full story, we’ll first need to understand how SQL Server Memory Management works. This will be covered in our second post in “SQL and Dynamic Memory” series. Meanwhile if you want to dive deeper into Dynamic Memory you can check the below posts from the Windows Virtualization Team Blog:   http://blogs.technet.com/virtualization/archive/2010/03/18/dynamic-memory-coming-to-hyper-v.aspx   http://blogs.technet.com/virtualization/archive/2010/03/25/dynamic-memory-coming-to-hyper-v-part-2.aspx   http://blogs.technet.com/virtualization/archive/2010/04/07/dynamic-memory-coming-to-hyper-v-part-3.aspx   http://blogs.technet.com/b/virtualization/archive/2010/04/21/dynamic-memory-coming-to-hyper-v-part-4.aspx   http://blogs.technet.com/b/virtualization/archive/2010/05/20/dynamic-memory-coming-to-hyper-v-part-5.aspx   http://blogs.technet.com/b/virtualization/archive/2010/07/12/dynamic-memory-coming-to-hyper-v-part-6.aspx   - Serdar Sutay   Originally posted at http://blogs.msdn.com/b/sqlosteam/

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  • To have a long life with the battery it has to be separated from the Laptop after each use

    - by laptopo1 dsad
    To have a long life with the battery it has to be separated from the Laptop after each use Developing a Laptop and concern about it's battery life Don't be concerned follow this advice how to deal with your Laptop battery. A fresh power supply of your Laptop can be purchased in a very low charge condition, and must be fully charged before use. A different battery pack needs to be fully charged and fully discharged or cycled as much as five times to condition them into performing at full capacity. And also refer your manual instructions of one's Laptop for charging instructions. Inspiron 15z battery Tips: Unplug battery after use: To have a long life with the battery it has to be separated from the Laptop after each use. Clean battery contacts often: Clean your battery's metal contacts once in a month with a cloth moistened with rubbing alcohol. This prevents the transfer of power out of your battery additional efficient. Turn off the WiFi and Bluetooth, in any other case being used: Usually, we activate our WiFi or Bluetooth for whatever reason and tend to forget to Off it, that could spark a huge relieve your battery, Shut off right after the usage. Dell XPS L501x battery Dim notebook screen: When you're with your Laptop in Daytime, you will need for full brightness. But also in case of Night, just dim the screen reducing brightness, which will consume more charge once the brightness might be more and also It's essential on your eyes to determine lesser brighten screen inside nights. Dell Inspiron 17R battery Have hardly any Background programs: Letting more programs to own behind the screen could consume more Dell Inspiron N4010 battery charge hence have very few without background programs are Better. Make use of the Hard disk drive more than CD/DVD drive: Making use of disc drive instead your CD/DVD drive could consume less battery power. Latitude E5400 Battery

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  • TakeWhile and SkipWhile method in LINQ

    - by vik20000in
     In my last post I talked about how to use the take and the Skip keyword to filter out the number of records that we are fetching. But there is only problem with the take and skip statement. The problem lies in the dependency where by the number of records to be fetched has to be passed to it. Many a times the number of records to be fetched is also based on the query itself. For example if we want to continue fetching records till a certain condition is met on the record set. Let’s say we want to fetch records from the array of number till we get 7. For this kind of query LINQ has exposed the TakeWhile Method.     int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 };     var firstNumbersLessThan6 = numbers.TakeWhile(n => n < 7);   In the same way we can also use the SkipWhile statement. The skip while statement will skip all the records that do not match certain condition provided. In the example below we are skiping all those number which are not divisible by 3. Remember we could have done this with where clause also, but SkipWhile method can be useful in many other situation and hence the example and the keyword.     int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 };     var allButFirst3Numbers = numbers.SkipWhile(n => n % 3 != 0); Vikram

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  • Paper Gold Rush

    - by Chris G. Williams
    The last few days at the shop have been reminiscent of a marathon of Pawn Stars. Quite a few people have come in wanting to trade for store credit. Most of them have left disappointed. We did pick up a few things here and there (which hopefully I can sell.) The problem, in a nutshell, is that people get it in their head that a (YuGiOh) card is worth X amount because they looked it up 2-3 years a...go, or someone told them it was valuable... then they play it in their deck for a year without sleeves, and cram it in a binder covered in duct tape. By the time they bring the cards in to me, new sets have come out which often de-value the tournament usefulness of the card from $20 to *maybe* 50 cents, in mint condition. Which means I can offer them about 10-15 cents... only they are almost never in mint condition, which means I usually offer them nothing at all. Most of the time, you can watch their smile fade as I start going through their cards. It's kinda sad, really, since I know they think they've spent the last two years walking around with the keys to their own personal gold mine. I don't really enjoy seeing that look on a child's face. I like kids and I remember those moments when perception and reality crashed headlong into each other. It was seldom pretty. So, when I'm talking to a child, I try to take it easy on them and give them some suggestions on how to better preserve their cards. Sometimes though, it's an adult. Depending on the situation, my response to them varies pretty broadly. Most of the time though, I still feel pretty bad when it doesn't go their way.

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  • Applications: The mathematics of movement, Part 1

    - by TechTwaddle
    Before you continue reading this post, a suggestion; if you haven’t read “Programming Windows Phone 7 Series” by Charles Petzold, go read it. Now. If you find 150+ pages a little too long, at least go through Chapter 5, Principles of Movement, especially the section “A Brief Review of Vectors”. This post is largely inspired from this chapter. At this point I assume you know what vectors are, how they are represented using the pair (x, y), what a unit vector is, and given a vector how you would normalize the vector to get a unit vector. Our task in this post is simple, a marble is drawn at a point on the screen, the user clicks at a random point on the device, say (destX, destY), and our program makes the marble move towards that point and stop when it is reached. The tricky part of this task is the word “towards”, it adds a direction to our problem. Making a marble bounce around the screen is simple, all you have to do is keep incrementing the X and Y co-ordinates by a certain amount and handle the boundary conditions. Here, however, we need to find out exactly how to increment the X and Y values, so that the marble appears to move towards the point where the user clicked. And this is where vectors can be so helpful. The code I’ll show you here is not ideal, we’ll be working with C# on Windows Mobile 6.x, so there is no built-in vector class that I can use, though I could have written one and done all the math inside the class. I think it is trivial to the actual problem that we are trying to solve and can be done pretty easily once you know what’s going on behind the scenes. In other words, this is an excuse for me being lazy. The first approach, uses the function Atan2() to solve the “towards” part of the problem. Atan2() takes a point (x, y) as input, Atan2(y, x), note that y goes first, and then it returns an angle in radians. What angle you ask. Imagine a line from the origin (0, 0), to the point (x, y). The angle which Atan2 returns is the angle the positive X-axis makes with that line, measured clockwise. The figure below makes it clear, wiki has good details about Atan2(), give it a read. The pair (x, y) also denotes a vector. A vector whose magnitude is the length of that line, which is Sqrt(x*x + y*y), and a direction ?, as measured from positive X axis clockwise. If you’ve read that chapter from Charles Petzold’s book, this much should be clear. Now Sine and Cosine of the angle ? are special. Cosine(?) divides x by the vectors length (adjacent by hypotenuse), thus giving us a unit vector along the X direction. And Sine(?) divides y by the vectors length (opposite by hypotenuse), thus giving us a unit vector along the Y direction. Therefore the vector represented by the pair (cos(?), sin(?)), is the unit vector (or normalization) of the vector (x, y). This unit vector has a length of 1 (remember sin2(?) + cos2(?) = 1 ?), and a direction which is the same as vector (x, y). Now if I multiply this unit vector by some amount, then I will always get a point which is a certain distance away from the origin, but, more importantly, the point will always be on that line. For example, if I multiply the unit vector with the length of the line, I get the point (x, y). Thus, all we have to do to move the marble towards our destination point, is to multiply the unit vector by a certain amount each time and draw the marble, and the marble will magically move towards the click point. Now time for some code. The application, uses a timer based frame draw method to draw the marble on the screen. The timer is disabled initially and whenever the user clicks on the screen, the timer is enabled. The callback function for the timer follows the standard Update and Draw cycle. private double totLenToTravelSqrd = 0; private double startPosX = 0, startPosY = 0; private double destX = 0, destY = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     destX = e.X;     destY = e.Y;     double x = marble1.x - destX;     double y = marble1.y - destY;     //calculate the total length to be travelled     totLenToTravelSqrd = x * x + y * y;     //store the start position of the marble     startPosX = marble1.x;     startPosY = marble1.y;     timer1.Enabled = true; } private void timer1_Tick(object sender, EventArgs e) {     UpdatePosition();     DrawMarble(); } Form1_MouseUp() method is called when ever the user touches and releases the screen. In this function we save the click point in destX and destY, this is the destination point for the marble and we also enable the timer. We store a few more values which we will use in the UpdatePosition() method to detect when the marble has reached the destination and stop the timer. So we store the start position of the marble and the square of the total length to be travelled. I’ll leave out the term ‘sqrd’ when speaking of lengths from now on. The time out interval of the timer is set to 40ms, thus giving us a frame rate of about ~25fps. In the timer callback, we update the marble position and draw the marble. We know what DrawMarble() does, so here, we’ll only look at how UpdatePosition() is implemented; private void UpdatePosition() {     //the vector (x, y)     double x = destX - marble1.x;     double y = destY - marble1.y;     double incrX=0, incrY=0;     double distanceSqrd=0;     double speed = 6;     //distance between destination and current position, before updating marble position     distanceSqrd = x * x + y * y;     double angle = Math.Atan2(y, x);     //Cos and Sin give us the unit vector, 6 is the value we use to magnify the unit vector along the same direction     incrX = speed * Math.Cos(angle);     incrY = speed * Math.Sin(angle);     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;     }     //distance between destination and current point, after updating marble position     x = destX - marble1.x;     y = destY - marble1.y;     double newDistanceSqrd = x * x + y * y;     //length from start point to current marble position     x = startPosX - (marble1.x);     y = startPosY - (marble1.y);     double lenTraveledSqrd = x * x + y * y;     //check for end conditions     if ((int)lenTraveledSqrd >= (int)totLenToTravelSqrd)     {         System.Console.WriteLine("Stopping because destination reached");         timer1.Enabled = false;     }     else if (Math.Abs((int)distanceSqrd - (int)newDistanceSqrd) < 4)     {         System.Console.WriteLine("Stopping because no change in Old and New position");         timer1.Enabled = false;     } } Ok, so in this function, first we subtract the current marble position from the destination point to give us a vector. The first three lines of the function construct this vector (x, y). The vector (x, y) has the same length as the line from (marble1.x, marble1.y) to (destX, destY) and is in the direction pointing from (marble1.x, marble1.y) to (destX, destY). Note that marble1.x and marble1.y denote the center point of the marble. Then we use Atan2() to get the angle which this vector makes with the positive X axis and use Cosine() and Sine() of that angle to get the unit vector along that same direction. We multiply this unit vector with 6, to get the values which the position of the marble should be incremented by. This variable, speed, can be experimented with and determines how fast the marble moves towards the destination. After this, we check for bounds to make sure that the marble stays within the screen limits and finally we check for the end condition and stop the timer. The end condition has two parts to it. The first case is the normal case, where the user clicks well inside the screen. Here, we stop when the total length travelled by the marble is greater than or equal to the total length to be travelled. Simple enough. The second case is when the user clicks on the very corners of the screen. Like I said before, the values marble1.x and marble1.y denote the center point of the marble. When the user clicks on the corner, the marble moves towards the point, and after some time tries to go outside of the screen, this is when the bounds checking comes into play and corrects the marble position so that the marble stays inside the screen. In this case the marble will never travel a distance of totLenToTravelSqrd, because of the correction is its position. So here we detect the end condition when there is not much change in marbles position. I use the value 4 in the second condition above. After experimenting with a few values, 4 seemed to work okay. There is a small thing missing in the code above. In the normal case, case 1, when the update method runs for the last time, marble position over shoots the destination point. This happens because the position is incremented in steps (which are not small enough), so in this case too, we should have corrected the marble position, so that the center point of the marble sits exactly on top of the destination point. I’ll add this later and update the post. This has been a pretty long post already, so I’ll leave you with a video of how this program looks while running. Notice in the video that the marble moves like a bot, without any grace what so ever. And that is because the speed of the marble is fixed at 6. In the next post we will see how to make the marble move a little more elegantly. And also, if Atan2(), Sine() and Cosine() are a little too much to digest, we’ll see how to achieve the same effect without using them, in the next to next post maybe. Ciao!

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  • Comparing Dates in Oracle Business Rule Decision Tables

    - by James Taylor
    I have been working with decision tables for some time but have never had a scenario where I need to compare dates. The use case was to check if a persons membership had expired. I didn't think much of it till I started to develop it. The first trap I feel into was trying to create ranges and bucket sets. The other trap I fell into was not converting the date field to a complete date. This may seem obvious to most people but my Google searches came up with nothing so I thought I would create a quick post. I assume everyone knows how to create a decision table so I'm not going to go through those steps. The prerequisite for this post is to have a decision table with a payload that has a date field. This filed must have the date in the following format YYYY-MM-DDThh:mm:ss. Create a new condition in your decision table Right-click on the condition to edit it and select the expression builder In the expression builder, select the Functions tab. Expand the CurrentDate file and select date, and click Insert Into Expression button. In the Expression Builder you need to create an expression that will return true or false, add the operation <= after the CurrentDate.date In my scenario my date field is memberExpire, Navigate to your date field and expand, select toGregorianCalendar(). Your expression will look something like this, click OK to get back to the decision table Now its just a matter of checking if the value is true or false. Simple when you know how :-)

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  • How to tell your boss that his programming style is really bad?

    - by Roflcoptr
    I'm a student and in my spare time I'm working for a big enterprise as Java developer. The job is good, but the problem is, my boss is writing very strange code. I don't want to complain, but some issues are in my opinion really strange. For example: he doesn't know any booleans. All boolean conditions are Strings called "YesOrNo" and then in the condition he uses if (YesOrNo == "Yes") there are a lot of very strange characters in method names and variables like é õ ô or è all loops are infinite loops in the style of for(;;). Then at the end of the loop the condition is tested and if the conditions is fulfilled break; is called. I don't now if I should tell him that I think this isn't a good practice, since he is my boss and decides how and what to do. On the other hand some of this examples are really very weird. Any hints how to cope with? And is this only me who thinks that's bad style?

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  • Should we encourage coding styles in favor of developer's autonomy, or discourage it in favor of consistency?

    - by Saeed Neamati
    A developer writes if/else blocks with one-line code statements like: if (condition) // Do this one-line code else // Do this one-line code Another uses curly braces for all of them: if (condition) { // Do this one-line code } else { // Do this one-line code } A developer first instantiates an object, then uses it: HelperClass helper = new HelperClass(); helper.DoSomething(); Another developer instantiates and uses the object in one line: new HelperClass().DoSomething(); A developer is more easy with arrays, and for loops: string[] ordinals = new string[] {'First', 'Second', 'Third'}; for (i = 0; i < ordinals.Length; i++) { // Do something } Another writes: List<string> ordinals = new List<string>() {'First', 'Second', 'Third'}; foreach (string ordinal in ordinals) { // Do something } I'm sure that you know what I'm talking about. I call it coding style (cause I don't know what it's called). But whatever we call it, is it good or bad? Does encouraging it have an effect of higher productivity of developers? Should we ask developers to try to write code the way we tell them, so to make the whole system become style-consistent?

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  • XNA 2D Top Down game - FOREACH didn't work for checking Enemy and Switch-Tile

    - by aldroid16
    Here is the gameplay. There is three condition. The player step on a Switch-Tile and it became false. 1) When the Enemy step on it (trapped) AND the player step on it too, the Enemy will be destroyed. 2) But when the Enemy step on it AND the player DIDN'T step on it too, the Enemy will be escaped. 3) If the Switch-Tile condition is true then nothing happened. The effect is activated when the Switch tile is false (player step on the Switch-Tile). Because there are a lot of Enemy and a lot of Switch-Tile, I have to use foreach loop. The problem is after the Enemy is ESCAPED (case 2) and step on another Switch-Tile again, nothing happened to the enemy! I didn't know what's wrong. The effect should be the same, but the Enemy pass the Switch tile like nothing happened (They should be trapped) Can someone tell me what's wrong? Here is the code : public static void switchUpdate(GameTime gameTime) { foreach (SwitchTile switch in switchTiles) { foreach (Enemy enemy in EnemyManager.Enemies) { if (switch.Active == false) { if (!enemy.Destroyed) { if (switch.IsCircleColliding(enemy.EnemyBase.WorldCenter, enemy.EnemyBase.CollisionRadius)) { enemy.EnemySpeed = 10; //reducing Enemy Speed if it enemy is step on the Tile (for about two seconds) enemy.Trapped = true; float elapsed = (float)gameTime.ElapsedGameTime.Milliseconds; moveCounter += elapsed; if (moveCounter> minMoveTime) { //After two seconds, if the player didn't step on Switch-Tile. //The Enemy escaped and its speed back to normal enemy.EnemySpeed = 60f; enemy.Trapped = false; } } } } else if (switch.Active == true && enemy.Trapped == true && switch.IsCircleColliding(enemy.EnemyBase.WorldCenter, enemy.EnemyBase.CollisionRadius) ) { //When the Player step on Switch-Tile and //there is an enemy too on this tile which was trapped = Destroy Enemy enemy.Destroyed = true; } } } }

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  • Warning and error information in stored procedures revisited

    - by user13334359
    Originally way to handle warnings and errors in MySQL stored routine was designed as follows: if warning was generated during stored routine execution which has a handler for such a warning/error, MySQL remembered the handler, ignored the warning and continued execution after routine is executed MySQL checked if there is a remembered handler and activated if any This logic was not ideal and causes several problems, particularly: it was not possible to choose right handler for an instruction which generated several warnings or errors, because only first one was chosen handling conditions in current scope messed with conditions in different there were no generated warning/errors in Diagnostic Area that is against SQL Standard. First try to fix this was done in version 5.5. Patch left Diagnostic Area intact after stored routine execution, but cleared it in the beginning of each statement which can generate warnings or to work with tables. Diagnostic Area checked after stored routine execution.This patch solved issue with order of condition handlers, but lead to new issues. Most popular was that outer stored routine could see warnings which should be already handled by handler inside inner stored routine, although latest has handler. I even had to wrote a blog post about it.And now I am happy to announce this behaviour changed third time.Since version 5.6 Diagnostic Area cleared after instruction leaves its handler.This lead to that only one handler will see condition it is supposed to proceed and in proper order. All past problems are solved.I am happy that my old blog post describing weird behaviour in version 5.5 is not true any more.

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  • How to add an onclick event to a joint.js element?

    - by ahalbert
    I have a joint.js element in a DAG, and would like to be able to trigger an event by clicking on it. I could use $(selector).click(...) to do it, but I was wondering if there was a joint.js specific way of handling it, since that would probobly be better. One event I decided was a candidate for onclick was 'batch:stop' My code: var variable = new joint.shapes.basic.Rect({ name : label, id: label, onclick : function () {alert("hello");}, size: { width: width, height: height }, attrs: { text: { text: label, 'font-size': letterSize, 'font-family': 'monospace' }, rect: { fill : fillColor, width: width, height: height, rx: 5, ry: 5, stroke: '#555' } } }); variable.on('batch:stop', function (element) {alert(""); toggleEvidence(element.name);}); return variable; How should I add an onclick event?

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  • C# Dictionary as a ListBox.DataSource

    - by Steve H.
    I am trying to bind a dictionary as a DataSource to a ListBox. The solution in How to bind a dicationary to a ListBox in winforms will not work for me because my dictionary is a class-level variable and not a method-level variable, so I can not use var. When you put a class-level variable into new BindingSource(...) with null as the second argument I get an ArgumentNull exception. How do I bind a class-level dictionary as a data source for a list box? I don't like the List< KeyValuePair< string, string work-around becuase Where(...) and First(...) are ugly, complicated, and confusing compared to TryGetValue(...) and other Dictionary functionality.

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