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  • Loading class instance from XML with Texture2D

    - by Thegluestickman
    I'm having trouble with XML and XNA. I want to be able to load weapon settings through XML to make my weapons easier to make and to have less code in the actual project file. So I started out making a basic XML document, something to just assign variables with. But no matter what I changed it gave me a new error every time. The code below gives me a "XML element 'Tag' not found", I added and it started to say the variables weren't found. What I wanted to do in the XML file as well, was load a texture for the file too. So I created a static class to hold my texture values, then in the Texture tag of my XML document I would set it to that instance too. I think that's were the problems are occuring because that's where the "XML element 'Tag' not found" error is pointing me too. My XML document: <XnaContent> <Asset Type="ConversationEngine.Weapon"> <weaponStrength>0</weaponStrength> <damageModifiers>0</damageModifiers> <speed>0</speed> <magicDefense>0</magicDefense> <description>0</description> <identifier>0</identifier> <weaponTexture>LoadWeaponTextures.ironSword</weaponTexture> </Asset> </XnaContent> My Class to load the weapon XML: public class Weapon { public int weaponStrength; public int damageModifiers; public int speed; public int magicDefense; public string description; public string identifier; public Texture2D weaponTexture; } public static class LoadWeaponXML { static Weapon Weapons; public static Weapon WeaponLoad(ContentManager content, int id) { Weapons = content.Load<Weapon>(@"Weapons/" + id); return Weapons; } } public static class LoadWeaponTextures { public static Texture2D ironSword; public static void TextureLoad(ContentManager content) { ironSword = content.Load<Texture2D>("Sword"); } } I'm not entirely sure if you can load textures through XML, but any help would be greatly appreciated.

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  • Windows CE: Changing Static IP Address

    - by Bruce Eitman
    A customer contacted me recently and asked me how to change a static IP address at runtime.  Of course this is not something that I know how to do, but with a little bit of research I figure out how to do it. It turns out that the challenge is to request that the adapter update itself with the new IP Address.  Otherwise, the change in IP address is a matter of changing the address in the registry for the adapter.   The registry entry is something like: [HKEY_LOCAL_MACHINE\Comm\LAN90001\Parms\TcpIp]    "EnableDHCP"=dword:0    "IpAddress"="192.168.0.100"     "DefaultGateway"="192.168.0.1"    "Subnetmask"="255.255.255.0" Where LAN90001 would be replace with your adapter name.  I have written quite a few articles about how to modify the registry, including a registry editor that you could use. Requesting that the adapter update itself is a matter of getting a handle to the NDIS driver, and then asking it to refresh the adapter.  The code is: #include <windows.h> #include "winioctl.h" #include "ntddndis.h"   void RebindAdapter( TCHAR *adaptername ) {       HANDLE hNdis;       BOOL fResult = FALSE;       int count;         // Make this function easier to use - hide the need to have two null characters.       int length = wcslen(adaptername);       int AdapterSize = (length + 2) * sizeof( TCHAR );       TCHAR *Adapter = malloc(AdapterSize);       wcscpy( Adapter, adaptername );       Adapter[ length ] = '\0';       Adapter[ length +1 ] = '\0';           hNdis = CreateFile(DD_NDIS_DEVICE_NAME,                   GENERIC_READ | GENERIC_WRITE,                   FILE_SHARE_READ | FILE_SHARE_WRITE,                   NULL,                   OPEN_ALWAYS,                   0,                   NULL);         if (INVALID_HANDLE_VALUE != hNdis)       {             fResult = DeviceIoControl(hNdis,                         IOCTL_NDIS_REBIND_ADAPTER,                         Adapter,                         AdapterSize,                         NULL,                         0,                         &count,                         NULL);             if( !fResult )             {                   RETAILMSG( 1, (TEXT("DeviceIoControl failed %d\n"), GetLastError() ));             }             CloseHandle(hNdis);       }       else       {             RETAILMSG( 1, (TEXT("Failed to open NDIS Handle\n")));       }   }       int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR    lpCmdLine, int       nCmdShow) {     RebindAdapter( TEXT("LAN90001") );     return 0; }   If you don’t want to write any code, but instead plan to use a registry editor to change the IP Address, then there is a command line utility to do the same thing.  NDISConfig.exe can be used: Ndisconfig adapter rebind LAN90001    Copyright © 2012 – Bruce Eitman All Rights Reserved

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  • C#/.NET Little Wonders: The ConcurrentDictionary

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In this series of posts, we will discuss how the concurrent collections have been developed to help alleviate these multi-threading concerns.  Last week’s post began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  Today's post discusses the ConcurrentDictionary<T> (originally I had intended to discuss ConcurrentBag this week as well, but ConcurrentDictionary had enough information to create a very full post on its own!).  Finally next week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. Recap As you'll recall from the previous post, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  While these were convenient because you didn't have to worry about writing your own synchronization logic, they were a bit too finely grained and if you needed to perform multiple operations under one lock, the automatic synchronization didn't buy much. With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  This cuts both ways in that you have a lot more control as a developer over when and how fine-grained you want to synchronize, but on the other hand if you just want simple synchronization it creates more work. With .NET 4.0, we get the best of both worlds in generic collections.  A new breed of collections was born called the concurrent collections in the System.Collections.Concurrent namespace.  These amazing collections are fine-tuned to have best overall performance for situations requiring concurrent access.  They are not meant to replace the generic collections, but to simply be an alternative to creating your own locking mechanisms. Among those concurrent collections were the ConcurrentStack<T> and ConcurrentQueue<T> which provide classic LIFO and FIFO collections with a concurrent twist.  As we saw, some of the traditional methods that required calls to be made in a certain order (like checking for not IsEmpty before calling Pop()) were replaced in favor of an umbrella operation that combined both under one lock (like TryPop()). Now, let's take a look at the next in our series of concurrent collections!For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentDictionary – the fully thread-safe dictionary The ConcurrentDictionary<TKey,TValue> is the thread-safe counterpart to the generic Dictionary<TKey, TValue> collection.  Obviously, both are designed for quick – O(1) – lookups of data based on a key.  If you think of algorithms where you need lightning fast lookups of data and don’t care whether the data is maintained in any particular ordering or not, the unsorted dictionaries are generally the best way to go. Note: as a side note, there are sorted implementations of IDictionary, namely SortedDictionary and SortedList which are stored as an ordered tree and a ordered list respectively.  While these are not as fast as the non-sorted dictionaries – they are O(log2 n) – they are a great combination of both speed and ordering -- and still greatly outperform a linear search. Now, once again keep in mind that if all you need to do is load a collection once and then allow multi-threaded reading you do not need any locking.  Examples of this tend to be situations where you load a lookup or translation table once at program start, then keep it in memory for read-only reference.  In such cases locking is completely non-productive. However, most of the time when we need a concurrent dictionary we are interleaving both reads and updates.  This is where the ConcurrentDictionary really shines!  It achieves its thread-safety with no common lock to improve efficiency.  It actually uses a series of locks to provide concurrent updates, and has lockless reads!  This means that the ConcurrentDictionary gets even more efficient the higher the ratio of reads-to-writes you have. ConcurrentDictionary and Dictionary differences For the most part, the ConcurrentDictionary<TKey,TValue> behaves like it’s Dictionary<TKey,TValue> counterpart with a few differences.  Some notable examples of which are: Add() does not exist in the concurrent dictionary. This means you must use TryAdd(), AddOrUpdate(), or GetOrAdd().  It also means that you can’t use a collection initializer with the concurrent dictionary. TryAdd() replaced Add() to attempt atomic, safe adds. Because Add() only succeeds if the item doesn’t already exist, we need an atomic operation to check if the item exists, and if not add it while still under an atomic lock. TryUpdate() was added to attempt atomic, safe updates. If we want to update an item, we must make sure it exists first and that the original value is what we expected it to be.  If all these are true, we can update the item under one atomic step. TryRemove() was added to attempt atomic, safe removes. To safely attempt to remove a value we need to see if the key exists first, this checks for existence and removes under an atomic lock. AddOrUpdate() was added to attempt an thread-safe “upsert”. There are many times where you want to insert into a dictionary if the key doesn’t exist, or update the value if it does.  This allows you to make a thread-safe add-or-update. GetOrAdd() was added to attempt an thread-safe query/insert. Sometimes, you want to query for whether an item exists in the cache, and if it doesn’t insert a starting value for it.  This allows you to get the value if it exists and insert if not. Count, Keys, Values properties take a snapshot of the dictionary. Accessing these properties may interfere with add and update performance and should be used with caution. ToArray() returns a static snapshot of the dictionary. That is, the dictionary is locked, and then copied to an array as a O(n) operation.  GetEnumerator() is thread-safe and efficient, but allows dirty reads. Because reads require no locking, you can safely iterate over the contents of the dictionary.  The only downside is that, depending on timing, you may get dirty reads. Dirty reads during iteration The last point on GetEnumerator() bears some explanation.  Picture a scenario in which you call GetEnumerator() (or iterate using a foreach, etc.) and then, during that iteration the dictionary gets updated.  This may not sound like a big deal, but it can lead to inconsistent results if used incorrectly.  The problem is that items you already iterated over that are updated a split second after don’t show the update, but items that you iterate over that were updated a split second before do show the update.  Thus you may get a combination of items that are “stale” because you iterated before the update, and “fresh” because they were updated after GetEnumerator() but before the iteration reached them. Let’s illustrate with an example, let’s say you load up a concurrent dictionary like this: 1: // load up a dictionary. 2: var dictionary = new ConcurrentDictionary<string, int>(); 3:  4: dictionary["A"] = 1; 5: dictionary["B"] = 2; 6: dictionary["C"] = 3; 7: dictionary["D"] = 4; 8: dictionary["E"] = 5; 9: dictionary["F"] = 6; Then you have one task (using the wonderful TPL!) to iterate using dirty reads: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); And one task to attempt updates in a separate thread (probably): 1: // attempt updates in a separate thread 2: var updateTask = new Task(() => 3: { 4: // iterates, and updates the value by one 5: foreach (var pair in dictionary) 6: { 7: dictionary[pair.Key] = pair.Value + 1; 8: } 9: }); Now that we’ve done this, we can fire up both tasks and wait for them to complete: 1: // start both tasks 2: updateTask.Start(); 3: iterationTask.Start(); 4:  5: // wait for both to complete. 6: Task.WaitAll(updateTask, iterationTask); Now, if I you didn’t know about the dirty reads, you may have expected to see the iteration before the updates (such as A:1, B:2, C:3, D:4, E:5, F:6).  However, because the reads are dirty, we will quite possibly get a combination of some updated, some original.  My own run netted this result: 1: F:6 2: E:6 3: D:5 4: C:4 5: B:3 6: A:2 Note that, of course, iteration is not in order because ConcurrentDictionary, like Dictionary, is unordered.  Also note that both E and F show the value 6.  This is because the output task reached F before the update, but the updates for the rest of the items occurred before their output (probably because console output is very slow, comparatively). If we want to always guarantee that we will get a consistent snapshot to iterate over (that is, at the point we ask for it we see precisely what is in the dictionary and no subsequent updates during iteration), we should iterate over a call to ToArray() instead: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary.ToArray()) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); The atomic Try…() methods As you can imagine TryAdd() and TryRemove() have few surprises.  Both first check the existence of the item to determine if it can be added or removed based on whether or not the key currently exists in the dictionary: 1: // try add attempts an add and returns false if it already exists 2: if (dictionary.TryAdd("G", 7)) 3: Console.WriteLine("G did not exist, now inserted with 7"); 4: else 5: Console.WriteLine("G already existed, insert failed."); TryRemove() also has the virtue of returning the value portion of the removed entry matching the given key: 1: // attempt to remove the value, if it exists it is removed and the original is returned 2: int removedValue; 3: if (dictionary.TryRemove("C", out removedValue)) 4: Console.WriteLine("Removed C and its value was " + removedValue); 5: else 6: Console.WriteLine("C did not exist, remove failed."); Now TryUpdate() is an interesting creature.  You might think from it’s name that TryUpdate() first checks for an item’s existence, and then updates if the item exists, otherwise it returns false.  Well, note quite... It turns out when you call TryUpdate() on a concurrent dictionary, you pass it not only the new value you want it to have, but also the value you expected it to have before the update.  If the item exists in the dictionary, and it has the value you expected, it will update it to the new value atomically and return true.  If the item is not in the dictionary or does not have the value you expected, it is not modified and false is returned. 1: // attempt to update the value, if it exists and if it has the expected original value 2: if (dictionary.TryUpdate("G", 42, 7)) 3: Console.WriteLine("G existed and was 7, now it's 42."); 4: else 5: Console.WriteLine("G either didn't exist, or wasn't 7."); The composite Add methods The ConcurrentDictionary also has composite add methods that can be used to perform updates and gets, with an add if the item is not existing at the time of the update or get. The first of these, AddOrUpdate(), allows you to add a new item to the dictionary if it doesn’t exist, or update the existing item if it does.  For example, let’s say you are creating a dictionary of counts of stock ticker symbols you’ve subscribed to from a market data feed: 1: public sealed class SubscriptionManager 2: { 3: private readonly ConcurrentDictionary<string, int> _subscriptions = new ConcurrentDictionary<string, int>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public void AddSubscription(string tickerKey) 7: { 8: // add a new subscription with count of 1, or update existing count by 1 if exists 9: var resultCount = _subscriptions.AddOrUpdate(tickerKey, 1, (symbol, count) => count + 1); 10:  11: // now check the result to see if we just incremented the count, or inserted first count 12: if (resultCount == 1) 13: { 14: // subscribe to symbol... 15: } 16: } 17: } Notice the update value factory Func delegate.  If the key does not exist in the dictionary, the add value is used (in this case 1 representing the first subscription for this symbol), but if the key already exists, it passes the key and current value to the update delegate which computes the new value to be stored in the dictionary.  The return result of this operation is the value used (in our case: 1 if added, existing value + 1 if updated). Likewise, the GetOrAdd() allows you to attempt to retrieve a value from the dictionary, and if the value does not currently exist in the dictionary it will insert a value.  This can be handy in cases where perhaps you wish to cache data, and thus you would query the cache to see if the item exists, and if it doesn’t you would put the item into the cache for the first time: 1: public sealed class PriceCache 2: { 3: private readonly ConcurrentDictionary<string, double> _cache = new ConcurrentDictionary<string, double>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public double QueryPrice(string tickerKey) 7: { 8: // check for the price in the cache, if it doesn't exist it will call the delegate to create value. 9: return _cache.GetOrAdd(tickerKey, symbol => GetCurrentPrice(symbol)); 10: } 11:  12: private double GetCurrentPrice(string tickerKey) 13: { 14: // do code to calculate actual true price. 15: } 16: } There are other variations of these two methods which vary whether a value is provided or a factory delegate, but otherwise they work much the same. Oddities with the composite Add methods The AddOrUpdate() and GetOrAdd() methods are totally thread-safe, on this you may rely, but they are not atomic.  It is important to note that the methods that use delegates execute those delegates outside of the lock.  This was done intentionally so that a user delegate (of which the ConcurrentDictionary has no control of course) does not take too long and lock out other threads. This is not necessarily an issue, per se, but it is something you must consider in your design.  The main thing to consider is that your delegate may get called to generate an item, but that item may not be the one returned!  Consider this scenario: A calls GetOrAdd and sees that the key does not currently exist, so it calls the delegate.  Now thread B also calls GetOrAdd and also sees that the key does not currently exist, and for whatever reason in this race condition it’s delegate completes first and it adds its new value to the dictionary.  Now A is done and goes to get the lock, and now sees that the item now exists.  In this case even though it called the delegate to create the item, it will pitch it because an item arrived between the time it attempted to create one and it attempted to add it. Let’s illustrate, assume this totally contrived example program which has a dictionary of char to int.  And in this dictionary we want to store a char and it’s ordinal (that is, A = 1, B = 2, etc).  So for our value generator, we will simply increment the previous value in a thread-safe way (perhaps using Interlocked): 1: public static class Program 2: { 3: private static int _nextNumber = 0; 4:  5: // the holder of the char to ordinal 6: private static ConcurrentDictionary<char, int> _dictionary 7: = new ConcurrentDictionary<char, int>(); 8:  9: // get the next id value 10: public static int NextId 11: { 12: get { return Interlocked.Increment(ref _nextNumber); } 13: } Then, we add a method that will perform our insert: 1: public static void Inserter() 2: { 3: for (int i = 0; i < 26; i++) 4: { 5: _dictionary.GetOrAdd((char)('A' + i), key => NextId); 6: } 7: } Finally, we run our test by starting two tasks to do this work and get the results… 1: public static void Main() 2: { 3: // 3 tasks attempting to get/insert 4: var tasks = new List<Task> 5: { 6: new Task(Inserter), 7: new Task(Inserter) 8: }; 9:  10: tasks.ForEach(t => t.Start()); 11: Task.WaitAll(tasks.ToArray()); 12:  13: foreach (var pair in _dictionary.OrderBy(p => p.Key)) 14: { 15: Console.WriteLine(pair.Key + ":" + pair.Value); 16: } 17: } If you run this with only one task, you get the expected A:1, B:2, ..., Z:26.  But running this in parallel you will get something a bit more complex.  My run netted these results: 1: A:1 2: B:3 3: C:4 4: D:5 5: E:6 6: F:7 7: G:8 8: H:9 9: I:10 10: J:11 11: K:12 12: L:13 13: M:14 14: N:15 15: O:16 16: P:17 17: Q:18 18: R:19 19: S:20 20: T:21 21: U:22 22: V:23 23: W:24 24: X:25 25: Y:26 26: Z:27 Notice that B is 3?  This is most likely because both threads attempted to call GetOrAdd() at roughly the same time and both saw that B did not exist, thus they both called the generator and one thread got back 2 and the other got back 3.  However, only one of those threads can get the lock at a time for the actual insert, and thus the one that generated the 3 won and the 3 was inserted and the 2 got discarded.  This is why on these methods your factory delegates should be careful not to have any logic that would be unsafe if the value they generate will be pitched in favor of another item generated at roughly the same time.  As such, it is probably a good idea to keep those generators as stateless as possible. Summary The ConcurrentDictionary is a very efficient and thread-safe version of the Dictionary generic collection.  It has all the benefits of type-safety that it’s generic collection counterpart does, and in addition is extremely efficient especially when there are more reads than writes concurrently. Tweet Technorati Tags: C#, .NET, Concurrent Collections, Collections, Little Wonders, Black Rabbit Coder,James Michael Hare

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  • How to pad number with leading zero with C#

    - by Jalpesh P. Vadgama
    Recently I was working with a project where I was in need to format a number in such a way which can apply leading zero for particular format.  So after doing such R and D I have found a great way to apply this leading zero format. I was having need that I need to pad number in 5 digit format. So following is a table in which format I need my leading zero format. 1-> 00001 20->00020 300->00300 4000->04000 50000->5000 So in the above example you can see that 1 will become 00001 and 20 will become 00200 format so on. So to display an integer value in decimal format I have applied interger.Tostring(String) method where I have passed “Dn” as the value of the format parameter, where n represents the minimum length of the string. So if we pass 5 it will have padding up to 5 digits. So let’s create a simple console application and see how its works. Following is a code for that. using System; namespace LeadingZero { class Program { static void Main(string[] args) { int a = 1; int b = 20; int c = 300; int d = 4000; int e = 50000; Console.WriteLine(string.Format("{0}------>{1}",a,a.ToString("D5"))); Console.WriteLine(string.Format("{0}------>{1}", b, b.ToString("D5"))); Console.WriteLine(string.Format("{0}------>{1}", c, c.ToString("D5"))); Console.WriteLine(string.Format("{0}------>{1}", d, d.ToString("D5"))); Console.WriteLine(string.Format("{0}------>{1}", e, e.ToString("D5"))); Console.ReadKey(); } } } As you can see in the above code I have use string.Format function to display value of integer and after using integer value’s  ToString method. Now Let’s run the console application and following is the output as expected. Here you can see the integer number are converted into the exact output that we requires. That’s it you can see it’s very easy. We have written code in nice clean way and without writing any extra code or loop. Hope you liked it. Stay tuned for more.. Till than happy programming.

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  • Voxel terrain rendering with marching cubes

    - by JavaJosh94
    I was working on making procedurally generated terrain using normal cubish voxels (like minecraft) But then I read about marching cubes and decided to convert to using those. I managed to create a working marching cubes class and cycle through the densities and everything in it seemed to be working so I went on to work on actual terrain generation. I'm using XNA (C#) and a ported libnoise library to generate noise for the terrain generator. But instead of rendering smooth terrain I get a 64x64 chunk (I specified 64 but can change it) of seemingly random marching cubes using different triangles. This is the code I'm using to generate a "chunk": public MarchingCube[, ,] getTerrainChunk(int size, float dMultiplyer, int stepsize) { MarchingCube[, ,] temp = new MarchingCube[size / stepsize, size / stepsize, size / stepsize]; for (int x = 0; x < size; x += stepsize) { for (int y = 0; y <size; y += stepsize) { for (int z = 0; z < size; z += stepsize) { float[] densities = {(float)terrain.GetValue(x, y, z)*dMultiplyer, (float)terrain.GetValue(x, y+stepsize, z)*dMultiplyer, (float)terrain.GetValue(x+stepsize, y+stepsize, z)*dMultiplyer, (float)terrain.GetValue(x+stepsize, y, z)*dMultiplyer, (float)terrain.GetValue(x,y,z+stepsize)*dMultiplyer,(float)terrain.GetValue(x,y+stepsize,z+stepsize)*dMultiplyer,(float)terrain.GetValue(x+stepsize,y+stepsize,z+stepsize)*dMultiplyer,(float)terrain.GetValue(x+stepsize,y,z+stepsize)*dMultiplyer }; Vector3[] corners = { new Vector3(x,y,z), new Vector3(x,y+stepsize,z),new Vector3(x+stepsize,y+stepsize,z),new Vector3(x+stepsize,y,z), new Vector3(x,y,z+stepsize), new Vector3(x,y+stepsize,z+stepsize), new Vector3(x+stepsize,y+stepsize,z+stepsize), new Vector3(x+stepsize,y,z+stepsize)}; if (x == 0 && y == 0 && z == 0) { temp[x / stepsize, y / stepsize, z / stepsize] = new MarchingCube(densities, corners, device); } temp[x / stepsize, y / stepsize, z / stepsize] = new MarchingCube(densities, corners); } } } (terrain is a Perlin Noise generated using libnoise) I'm sure there's probably an easy solution to this but I've been drawing a blank for the past hour. I'm just wondering if the problem is how I'm reading in the data from the noise or if I may be generating the noise wrong? Or maybe the noise is just not good for this kind of generation? If I'm reading it wrong does anyone know the right way? the answers on google were somewhat ambiguous but I'm going to keep searching. Thanks in advance!

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  • It's called College.

    - by jeffreyabecker
    Today I saw yet another 'GUID vs int as your primary key' article. Like most of the ones I've read this was filled with technical misrepresentations and out-right fallices. Chef's famous line that "There's a time and a place for everything children" applies here. GUIDs have distinct advantages and disadvantages which should be considered when choosing a data type for the primary key. Fallacy 1: "Its easier" An integer data type(tinyint, smallint, int, bigint) is a better artifical key than a GUID because its easier to remember. I'm a firm believer that your artifical primary keys should be opaque gibberish. PK's are an implementation detail which should never be exposed to the user or relied on for business logic. If you want things to come back in an order, add and ORDER BY clause and SortOrder fields. If you want a human-usable look-up add a business key with a unique constraint. If you want to know what order things were inserted into a table add a timestamp. Fallacy 2: "Size Matters" For many applications, the size of the artifical primary key is going to be irrelevant. The particular article which kicked this post off stated repeatedly that joining against an int has better performance than joining against a GUID. In computer science the performance of your algorithm is always a function of the number of data points. This still holds true for databases. Unless your table is very large, the performance difference between an int and a guid probably isnt going to be mesurable let alone noticeable. My personal experience is that the performance becomes an issue when you start having billions of rows in the table. At this point, you should probably start looking to move from int to bigint so the effective space/performance gain isnt as much as you'd think. GUID Advantages: Insert-ability / Mergeability: You can reliably insert guids into tables without key collisions. Database Independence: Saving entities to the database often requires knowing ids. With identity based ids the id must be selected back after every insert. GUIDs can be generated application-side allowing much faster inserts. GUID Disadvantages: Generatability: You can calculate the next id for an integer pk pretty easily in your head but will need a program to generate GUIDs. Solution: "Select top 100 newid() from sysobjects" Fragmentation: most GUID generation algorithms generate pseudo random GUIDs. This can cause inserts into the middle of your clustered index. Solutions: add a default of newsequentialid() or use GuidComb in NHibernate.

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  • Java Dynamic Binding

    - by Chris Okyen
    I am having trouble understanding the OOP Polymorphic principl of Dynamic Binding ( Late Binding ) in Java. I looked for question pertaining to java, and wasn't sure if a overall answer to how dynamic binding works would pertain to Java Dynamic Binding, I wrote this question. Given: class Person { private String name; Person(intitialName) { name = initialName; } // irrelevant methods is here. // Overides Objects method public void writeOutput() { println(name); } } class Student extends Person { private int studentNumber; Student(String intitialName, int initialStudentNumber) { super(intitialName); studentNumber = initialStudentNumber; } // irrellevant methods here... // overides Person, Student and Objects method public void writeOutput() { super.writeOutput(); println(studentNumber); } } class Undergaraduate extends Student { private int level; Undergraduate(String intitialName, int initialStudentNumber,int initialLevel) { super(intitialName,initialStudentNumber); level = initialLevel; } // irrelevant methods is here. // overides Person, Student and Objects method public void writeOutput() { super.writeOutput(); println(level); } } I am wondering. if I had an array called person declared to contain objects of type Person: Person[] people = new Person[2]; person[0] = new Undergraduate("Cotty, Manny",4910,1); person[1] = new Student("DeBanque, Robin", 8812); Given that person[] is declared to be of type Person, you would expect, for example, in the third line where person[0] is initialized to a new Undergraduate object,to only gain the instance variable from Person and Persons Methods since doesn't the assignment to a new Undergraduate to it's ancestor denote the Undergraduate object to access Person - it's Ancestors, methods and isntance variables... Thus ...with the following code I would expect person[0].writeOutput(); // calls Undergraduate::writeOutput() person[1].writeOutput(); // calls Student::writeOutput() person[0] to not have Undergraduate's writeOutput() overidden method, nor have person[1] to have Student's overidden method - writeOutput(). If I had Person mikeJones = new Student("Who?,MikeJones",44,4); mikeJones.writeOutput(); The Person::writeOutput() method would be called. Why is this not so? Does it have to do with something I don't understand about relating to arrays? Does the declaration Person[] people = new Person[2] not bind the method like the previous code would?

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  • introducing pointers to a large software project

    - by stefan
    I have a fairly large software project written in c++. In there, there is a class foo which represents a structure (by which i don't mean the programmers struct) in which foo-objects can be part of a foo-object. Here's class foo in simplest form: class Foo { private: std::vector<unsigned int> indices; public: void addFooIndex(unsigned int); unsigned int getFooIndex(unsigned int); }; Every foo-object is currently stored in an object of class bar. class Bar { private: std::vector<Foo> foos; public: void addFoo(Foo); std::vector<Foo> getFoos(); } So if a foo-object should represent a structure with a "inner" foo-object, I currently do Foo foo; Foo innerFoo; foo.addFooIndex(bar.getFoos().size() - 1); bar.addFoo(innerFoo); And to get it, I obviously use: Foo foo; for ( unsigned int i = 0; i < foo.getFooIndices().size(); ++i ) { Foo inner_foo; assert( foo.getFooIndices().at(i) < bar.getFoos().size() ); inner_foo = bar.getFoos().at(foo.getFooIndices().at(i)); } So this is not a problem. It just works. But it's not the most elegant solution. I now want to make the inner foos to be "more connected" with the foo-object. It would be obviously to change class foo to: class Foo { private: std::vector<Foo*> foo_pointers; public: void addFooPointer(Foo*); std::vector<Foo*> getFooPointers(); }; So now, for my question: How to gently change this basic class without messing up the whole code? Is there a "clean way"?

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  • Memory read/write access efficiency

    - by wolfPack88
    I've heard conflicting information from different sources, and I'm not really sure which one to believe. As such, I'll post what I understand and ask for corrections. Let's say I want to use a 2D matrix. There are three ways that I can do this (at least that I know of). 1: int i; char **matrix; matrix = malloc(50 * sizeof(char *)); for(i = 0; i < 50; i++) matrix[i] = malloc(50); 2: int i; int rowSize = 50; int pointerSize = 50 * sizeof(char *); int dataSize = 50 * 50; char **matrix; matrix = malloc(dataSize + pointerSize); char *pData = matrix + pointerSize - rowSize; for(i = 0; i < 50; i++) { pData += rowSize; matrix[i] = pData; } 3: //instead of accessing matrix[i][j] here, we would access matrix[i * 50 + j] char *matrix = malloc(50 * 50); In terms of memory usage, my understanding is that 3 is the most efficient, 2 is next, and 1 is least efficient, for the reasons below: 3: There is only one pointer and one allocation, and therefore, minimal overhead. 2: Once again, there is only one allocation, but there are now 51 pointers. This means there is 50 * sizeof(char *) more overhead. 1: There are 51 allocations and 51 pointers, causing the most overhead of all options. In terms of performance, once again my understanding is that 3 is the most efficient, 2 is next, and 1 is least efficient. Reasons being: 3: Only one memory access is needed. We will have to do a multiplication and an addition as opposed to two additions (as in the case of a pointer to a pointer), but memory access is slow enough that this doesn't matter. 2: We need two memory accesses; once to get a char *, and then to the appropriate char. Only two additions are performed here (once to get to the correct char * pointer from the original memory location, and once to get to the correct char variable from wherever the char * points to), so multiplication (which is slower than addition) is not required. However, on modern CPUs, multiplication is faster than memory access, so this point is moot. 1: Same issues as 2, but now the memory isn't contiguous. This causes cache misses and extra page table lookups, making it the least efficient of the lot. First and foremost: Is this correct? Second: Is there an option 4 that I am missing that would be even more efficient?

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  • How Do I Do Alpha Transparency Properly In XNA 4.0?

    - by Soshimo
    Okay, I've read several articles, tutorials, and questions regarding this. Most point to the same technique which doesn't solve my problem. I need the ability to create semi-transparent sprites (texture2D's really) and have them overlay another sprite. I can achieve that somewhat with the code samples I've found but I'm not satisfied with the results and I know there is a way to do this. In mobile programming (BREW) we did it old school and actually checked each pixel for transparency before rendering. In this case it seems to render the sprite below it blended with the alpha above it. This may be an artifact of how I'm rendering the texture but, as I said before, all examples point to this one technique. Before I go any further I'll go ahead and paste my example code. public void Draw(SpriteBatch batch, Camera camera, float alpha) { int tileMapWidth = Width; int tileMapHeight = Height; batch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.PointWrap, DepthStencilState.Default, RasterizerState.CullNone, null, camera.TransformMatrix); for (int x = 0; x < tileMapWidth; x++) { for (int y = 0; y < tileMapHeight; y++) { int tileIndex = _map[y, x]; if (tileIndex != -1) { Texture2D texture = _tileTextures[tileIndex]; batch.Draw( texture, new Rectangle( (x * Engine.TileWidth), (y * Engine.TileHeight), Engine.TileWidth, Engine.TileHeight), new Color(new Vector4(1f, 1f, 1f, alpha ))); } } } batch.End(); } As you can see, in this code I'm using the overloaded SpriteBatch.Begin method which takes, among other things, a blend state. I'm almost positive that's my problem. I don't want to BLEND the sprites, I want them to be transparent when alpha is 0. In this example I can set alpha to 0 but it still renders both tiles, with the lower z ordered sprite showing through, discolored because of the blending. This is not a desired effect, I want the higher z-ordered sprite to fade out and not effect the color beneath it in such a manner. I might be way off here as I'm fairly new to XNA development so feel free to steer me in the correct direction in the event I'm going down the wrong rabbit hole. TIA

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  • Write and fprintf for file I/O

    - by Darryl Gove
    fprintf() does buffered I/O, where as write() does unbuffered I/O. So once the write() completes, the data is in the file, whereas, for fprintf() it may take a while for the file to get updated to reflect the output. This results in a significant performance difference - the write works at disk speed. The following is a program to test this: #include <fcntl.h #include <unistd.h #include <stdio.h #include <stdlib.h #include <errno.h #include <stdio.h #include <sys/time.h #include <sys/types.h #include <sys/stat.h static double s_time; void starttime() { s_time=1.0*gethrtime(); } void endtime(long its) { double e_time=1.0*gethrtime(); printf("Time per iteration %5.2f MB/s\n", (1.0*its)/(e_time-s_time*1.0)*1000); s_time=1.0*gethrtime(); } #define SIZE 10*1024*1024 void test_write() { starttime(); int file = open("./test.dat",O_WRONLY|O_CREAT,S_IWGRP|S_IWOTH|S_IWUSR); for (int i=0; i<SIZE; i++) { write(file,"a",1); } close(file); endtime(SIZE); } void test_fprintf() { starttime(); FILE* file = fopen("./test.dat","w"); for (int i=0; i<SIZE; i++) { fprintf(file,"a"); } fclose(file); endtime(SIZE); } void test_flush() { starttime(); FILE* file = fopen("./test.dat","w"); for (int i=0; i<SIZE; i++) { fprintf(file,"a"); fflush(file); } fclose(file); endtime(SIZE); } int main() { test_write(); test_fprintf(); test_flush(); } Compiling and running I get 0.2MB/s for write() and 6MB/s for fprintf(). A large difference. There's three tests in this example, the third test uses fprintf() and fflush(). This is equivalent to write() both in performance and in functionality. Which leads to the suggestion that fprintf() (and other buffering I/O functions) are the fastest way of writing to files, and that fflush() should be used to enforce synchronisation of the file contents.

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  • C Minishell Command Expansion Printing Gibberish

    - by Optimus_Pwn
    I'm writing a unix minishell in C, and am at the point where I'm adding command expansion. What I mean by this is that I can nest commands in other commands, for example: $> echo hello $(echo world! ... $(echo and stuff)) hello world! ... and stuff I think I have it working mostly, however it isn't marking the end of the expanded string correctly, for example if I do: $> echo a $(echo b $(echo c)) a b c $> echo d $(echo e) d e c See it prints the c, even though I didn't ask it to. Here is my code: msh.c - http://pastebin.com/sd6DZYwB expand.c - http://pastebin.com/uLqvFGPw I have a more code, but there's a lot of it, and these are the parts that I'm having trouble with at the moment. I'll try to tell you the basic way I'm doing this. Main is in msh.c, here it gets a line of input from either the commandline or a shellfile, and then calls processline (char *line, int outFD, int waitFlag), where line is the line we just got, outFD is the file descriptor of the output file, and waitFlag tells us whether or not we should wait if we fork. When we call this from main we do it like this: processline (buffer, 1, 1); In processline, we allocate a new line: char expanded_line[EXPANDEDLEN]; We then call expand, in expand.c: expand(line, expanded_line, EXPANDEDLEN); In expand, we copy the characters literally from line to expanded_line until we find a $(, which then calls: static int expCmdOutput(char *orig, char *new, int *oldl_ind, int *newl_ind) orig is line, and new is expanded line. oldl_ind and newl_ind are the current positions in the line and expanded line, respectively. Then we pipe, and recursively call processline, passing it the nested command(for example, if we had "echo a $(echo b)", we would pass processline "echo b"). This is where I get confused, each time expand is called, is it allocating a new chunk of memory EXPANDEDLEN long? If so, this is bad because I'll run out of stack room really quickly(in the case of a hugely nested commandline input). In expand I insert a null character at the end of the expanded string, so why is it printing past it? If you guys need any more code, or explanations, just ask. Secondly, I put the code in pastebin because there's a ton of it, and in my experience people don't like it when I fill up several pages with code. Thanks.

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  • How to specialize a c++ variadic template?

    - by Serge
    I'm trying to understand c++ variadic templates. I'm not much aware of the correct language to use to explain what I'd like to achieve, so it might be simpler if I provide a bit of code which illustrate what I'd like to achieve. #include <iostream> #include <string> using namespace std; template<int ...A> class TestTemplate1 { public: string getString() { return "Normal"; } }; template<int T, int ...A> string TestTemplate1<2, A...>::getString() { return "Specialized"; } template<typename ...A> class TestTemplate2 { }; int main() { TestTemplate1<1, 2, 3, 4> t1_1; TestTemplate1<1, 2> t1_2; TestTemplate1<> t1_3; TestTemplate1<2> t1_4; TestTemplate2<> t2_1; TestTemplate2<int, double> t2_2; cout << t1_1.getString() << endl; cout << t1_2.getString() << endl; cout << t1_3.getString() << endl; cout << t1_4.getString() << endl; } This throws several errors. error C2333: 'TestTemplate1<::getString' : error in function declaration; skipping function body error C2333: 'TestTemplate1<1,2,3,4::getString' : error in function declaration; skipping function body error C2333: 'TestTemplate1<1,2::getString' : error in function declaration; skipping function body error C2333: 'TestTemplate1<2::getString' : error in function declaration; skipping function body error C2977: 'TestTemplate1' : too many template arguments error C2995: 'std::string TestTemplate1::getString(void)' : function template has already been defined error C3860: template argument list following class template name must list parameters in the order used in template parameter list How can I have a specialized behavior for every TestTemplate1<2, ...> instances like t1_4?

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  • How to do proper Alpha in XNA?

    - by Soshimo
    Okay, I've read several articles, tutorials, and questions regarding this. Most point to the same technique which doesn't solve my problem. I need the ability to create semi-transparent sprites (texture2D's really) and have them overlay another sprite. I can achieve that somewhat with the code samples I've found but I'm not satisfied with the results and I know there is a way to do this. In mobile programming (BREW) we did it old school and actually checked each pixel for transparency before rendering. In this case it seems to render the sprite below it blended with the alpha above it. This may be an artifact of how I'm rendering the texture but, as I said before, all examples point to this one technique. Before I go any further I'll go ahead and paste my example code. public void Draw(SpriteBatch batch, Camera camera, float alpha) { int tileMapWidth = Width; int tileMapHeight = Height; batch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.PointWrap, DepthStencilState.Default, RasterizerState.CullNone, null, camera.TransformMatrix); for (int x = 0; x < tileMapWidth; x++) { for (int y = 0; y < tileMapHeight; y++) { int tileIndex = _map[y, x]; if (tileIndex != -1) { Texture2D texture = _tileTextures[tileIndex]; batch.Draw( texture, new Rectangle( (x * Engine.TileWidth), (y * Engine.TileHeight), Engine.TileWidth, Engine.TileHeight), new Color(new Vector4(1f, 1f, 1f, alpha ))); } } } batch.End(); } As you can see, in this code I'm using the overloaded SpriteBatch.Begin method which takes, among other things, a blend state. I'm almost positive that's my problem. I don't want to BLEND the sprites, I want them to be transparent when alpha is 0. In this example I can set alpha to 0 but it still renders both tiles, with the lower z ordered sprite showing through, discolored because of the blending. This is not a desired effect, I want the higher z-ordered sprite to fade out and not effect the color beneath it in such a manner. I might be way off here as I'm fairly new to XNA development so feel free to steer me in the correct direction in the event I'm going down the wrong rabbit hole. TIA

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  • Drawing a line using openGL does not work

    - by vikasm
    I am a beginner in OpenGL and tried to write my first program to draw some points and a line. I can see that the window opens with white background but no line is drawn. I was expecting to see red colored (because glColor3f(1.0, 0.0, 0.0);) dots (pixels) and line. But nothing is seen. Here is my code. void init2D(float r, float g, float b) { glClearColor(r,g,b,0.0); glMatrixMode(GL_PROJECTION); gluOrtho2D(0.0, 200.0, 0.0, 150.0); } void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 0.0, 0.0); glBegin(GL_POINTS); for(int i = 0; i < 10; i++) { glVertex2i(10+5*i, 110); } glEnd(); //draw a line glBegin(GL_LINES); glVertex2i(10,10); glVertex2i(100,100); glEnd(); glFlush(); } int main(int argc, char** argv) { //Initialize Glut glutInit(&argc, argv); //setup some memory buffers for our display glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); //set the window size glutInitWindowSize(500, 500); //create the window with the title 'points and lines' glutCreateWindow("Points and Lines"); init2D(0.0, 0.0, 0.0); glutDisplayFunc(display); glutMainLoop(); } I wanted to verify that the glcontext was opening properly and used this code: int main(int argc, char **argv) { glutInit(&argc, argv); //setup some memory buffers for our display glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); //set the window size glutInitWindowSize(500, 500); //create the window with the title 'points and lines' glutCreateWindow("Points and Lines"); char *GL_version=(char *)glGetString(GL_VERSION); puts(GL_version); char *GL_vendor=(char *)glGetString(GL_VENDOR); puts(GL_vendor); char *GL_renderer=(char *)glGetString(GL_RENDERER); puts(GL_renderer); getchar(); return 0; } And the ouput I got was: 3.1.0 - Build 8.15.10.2345 Intel Intel(R) HD Graphics Family Can someone point out what I am doing wrong ? Thanks.

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  • Help with DB Structure, vOD site

    - by Chud37
    I have a video on demand style site that hosts series of videos under different modules. However with the way I have designed the database it is proving to be very slow. I have asked this question before and someone suggested indexing, but i cannot seem to get my head around it. But I would like someone to help with the structure of the database here to see if it can be improved. The core table is Videos: ID bigint(20) (primary key, auto-increment) pID text airdate text title text subject mediumtext url mediumtext mID int(11) vID int(11) sID int(11) pID is a unique 5 digit string to each video that is a shorthand identifier. Airdate is the TS, (stored in text format, right there maybe I should change that to TIMESTAMP AUTO UPDATE), title is self explanatory, subject is self explanatory, url is the hard link on the site to the video, mID is joined to another table for the module title, vID is joined to another table for the language of the video, (english, russian, etc) and sID is the summary for the module, a paragraph stored in an external database. The slowest part of the website is the logging part of it. I store the data in another table called 'Hits': id mediumint(10) (primary key, auto-increment) progID text ts int(10) Again, here (this was all made a while ago) but my Timestamp (ts) is an INT instead of ON UPDATE CURRENT TIMESTAMP, which I guess it should be. However This table is now 47,492 rows long and the script that I wrote to process it is very very slow, so slow in fact that it times out. A row is added to this table each time a user clicks 'Play' on the website and then so the progID is the same as the pID, and it logs the php time() timestamp in ts. Basically I load the entire database of 'Hits' into an array and count the hits in each day using the TS column. I am guessing (i'm quite slow at all this, but I had no idea this would happen when I built the thing) that this is possibly the worst way to go about this. So my questions are as follows: Is there a better way of structuring the 'Videos' table, is so, what do you suggest? Is there a better way of structuring 'hits', if so, please help/tell me! Or is it the fact that my tables are fine and the PHP coding is crappy?

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  • JGridView

    - by Geertjan
    JGrid was announced last week so I wanted to integrate it into a NetBeans Platform app. I.e., I'd like to use Nodes instead of the DefaultListModel that is supported natively, so that I can integrate with the Properties Window, for example: Here's how: import de.jgrid.JGrid; import java.beans.PropertyVetoException; import javax.swing.DefaultListModel; import javax.swing.JScrollPane; import javax.swing.event.ListSelectionEvent; import javax.swing.event.ListSelectionListener; import org.book.domain.Book; import org.openide.explorer.ExplorerManager; import org.openide.nodes.Node; import org.openide.util.Exceptions; public class JGridView extends JScrollPane { @Override public void addNotify() { super.addNotify(); final ExplorerManager em = ExplorerManager.find(this); if (em != null) { final JGrid grid = new JGrid(); Node root = em.getRootContext(); final Node[] nodes = root.getChildren().getNodes(); final Book[] books = new Book[nodes.length]; for (int i = 0; i < nodes.length; i++) { Node node = nodes[i]; books[i] = node.getLookup().lookup(Book.class); } grid.getCellRendererManager().setDefaultRenderer(new OpenLibraryGridRenderer()); grid.setModel(new DefaultListModel() { @Override public int getSize() { return books.length; } @Override public Object getElementAt(int i) { return books[i]; } }); grid.setUI(new BookshelfUI()); grid.getSelectionModel().addListSelectionListener(new ListSelectionListener() { @Override public void valueChanged(ListSelectionEvent e) { //Somehow compare the selected item //with the list of books and find a matching book: int selectedIndex = grid.getSelectedIndex(); for (int i = 0; i < nodes.length; i++) { String nodeName = books[i].getTitel(); if (String.valueOf(selectedIndex).equals(nodeName)) { try { em.setSelectedNodes(new Node[]{nodes[i]}); } catch (PropertyVetoException ex) { Exceptions.printStackTrace(ex); } } } } }); setViewportView(grid); } } } Above, you see references to OpenLibraryGridRenderer and BookshelfUI, both of which are part of the "JGrid-Bookshelf" sample in the JGrid download. The above is specific for Book objects, i.e., that's one of the samples that comes with the JGrid download. I need to make the above more general, so that any kind of object can be handled without requiring changes to the JGridView. Once you have the above, it's easy to integrate it into a TopComponent, just like any other NetBeans explorer view.

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  • Should the 12-String be in it's own class and why?

    - by MayNotBe
    This question is regarding a homework project in my first Java programming class (online program). The assignment is to create a "stringed instrument" class using (among other things) an array of String names representing instrument string names ("A", "E", etc). The idea for the 12-string is beyond the scope of the assignment (it doesn't have to be included at all) but now that I've thought of it, I want to figure out how to make it work. Part of me feels like the 12-String should have it's own class, but another part of me feels that it should be in the guitar class because it's a guitar. I suppose this will become clear as I progress but I thought I would see what kind of response I get here. Also, why would they ask for a String[] for the instrument string names? Seems like a char[] makes more sense. Thank you for any insight. Here's my code so far (it's a work in progress): public class Guitar { private int numberOfStrings = 6; private static int numberOfGuitars = 0; private String[] stringNotes = {"E", "A", "D", "G", "B", "A"}; private boolean tuned = false; private boolean playing = false; public Guitar(){ numberOfGuitars++; } public Guitar(boolean twelveString){ if(twelveString){ stringNotes[0] = "E, E"; stringNotes[1] = "A, A"; stringNotes[2] = "D, D"; stringNotes[3] = "G, G"; stringNotes[4] = "B, B"; stringNotes[5] = "E, E"; numberOfStrings = 12; } } public int getNumberOfStrings() { return numberOfStrings; } public void setNumberOfStrings(int strings) { if(strings == 12 || strings == 6) { if(strings == 12){ stringNotes[0] = "E, E"; stringNotes[1] = "A, A"; stringNotes[2] = "D, D"; stringNotes[3] = "G, G"; stringNotes[4] = "B, B"; stringNotes[5] = "E, E"; numberOfStrings = strings; } if(strings == 6) numberOfStrings = strings; }//if else System.out.println("***ERROR***Guitar can only have 6 or 12 strings***ERROR***"); } public void getStringNotes() { for(int i = 0; i < stringNotes.length; i++){ if(i == stringNotes.length - 1) System.out.println(stringNotes[i]); else System.out.print(stringNotes[i] + ", "); }//for }

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  • Should the 12-String be in it's own class and why? Java

    - by MayNotBe
    This is my first question here. I will amend it as instructed. This is regarding a homework project in my first Java programming class (online program). The assignment is to create a "stringed instrument" class using (among other things) an array of String names representing instrument string names ("A", "E", etc). The idea for the 12-string is beyond the scope of the assignment (it doesn't have to be included at all) but now that I've thought of it, I want to figure out how to make it work. Part of me feels like the 12-String should have it's own class, but another part of me feels that it should be in the guitar class because it's a guitar. I suppose this will become clear as I progress but I thought I would see what kind of response I get here. Also, why would they ask for a String[] for the instrument string names? Seems like a char[] makes more sense. Thank you for any insight. Here's my code so far (it's a work in progress): public class Guitar { private int numberOfStrings = 6; private static int numberOfGuitars = 0; private String[] stringNotes = {"E", "A", "D", "G", "B", "A"}; private boolean tuned = false; private boolean playing = false; public Guitar(){ numberOfGuitars++; } public Guitar(boolean twelveString){ if(twelveString){ stringNotes[0] = "E, E"; stringNotes[1] = "A, A"; stringNotes[2] = "D, D"; stringNotes[3] = "G, G"; stringNotes[4] = "B, B"; stringNotes[5] = "E, E"; numberOfStrings = 12; } } public int getNumberOfStrings() { return numberOfStrings; } public void setNumberOfStrings(int strings) { if(strings == 12 || strings == 6) { if(strings == 12){ stringNotes[0] = "E, E"; stringNotes[1] = "A, A"; stringNotes[2] = "D, D"; stringNotes[3] = "G, G"; stringNotes[4] = "B, B"; stringNotes[5] = "E, E"; numberOfStrings = strings; } if(strings == 6) numberOfStrings = strings; }//if else System.out.println("***ERROR***Guitar can only have 6 or 12 strings***ERROR***"); } public void getStringNotes() { for(int i = 0; i < stringNotes.length; i++){ if(i == stringNotes.length - 1) System.out.println(stringNotes[i]); else System.out.print(stringNotes[i] + ", "); }//for }

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  • WMI Remote Process Starting

    - by Goober
    Scenario I've written a WMI Wrapper that seems to be quite sufficient, however whenever I run the code to start a remote process on a server, I see the process name appear in the task manager but the process itself does not start like it should (as in, I don't see the command line log window of the process that prints out what it's doing etc.) The process I am trying to start is just a C# application executable that I have written. Below is my WMI Wrapper Code and the code I am using to start running the process. Question Is the process actually running? - Even if it is only displaying the process name in the task manager and not actually launching the application to the users window? Code To Start The Process IPHostEntry hostEntry = Dns.GetHostEntry("InsertServerName"); WMIWrapper wrapper = new WMIWrapper("Insert User Name", "Insert Password", hostEntry.HostName); List<Process> processes = wrapper.GetProcesses(); foreach (Process process in processes) { if (process.Caption.Equals("MyAppName.exe")) { Console.WriteLine(process.Caption); Console.WriteLine(process.CommandLine); int processId; wrapper.StartProcess("E:\\MyData\\Data\\MyAppName.exe", out processId); Console.WriteLine(processId.ToString()); } } Console.ReadLine(); WMI Wrapper Code using System; using System.Collections.Generic; using System.Management; using System.Runtime.InteropServices; using Common.WMI.Objects; using System.Net; namespace Common.WMIWrapper { public class WMIWrapper : IDisposable { #region Constructor /// <summary> /// Creates a new instance of the wrapper /// </summary> /// <param jobName="username"></param> /// <param jobName="password"></param> /// <param jobName="server"></param> public WMIWrapper(string server) { Initialise(server); } /// <summary> /// Creates a new instance of the wrapper /// </summary> /// <param jobName="username"></param> /// <param jobName="password"></param> /// <param jobName="server"></param> public WMIWrapper(string username, string password, string server) { Initialise(username, password, server); } #endregion #region Destructor /// <summary> /// Clean up unmanaged references /// </summary> ~WMIWrapper() { Dispose(false); } #endregion #region Initialise /// <summary> /// Initialise the WMI Connection (local machine) /// </summary> /// <param name="server"></param> private void Initialise(string server) { m_server = server; // set connection options m_connectOptions = new ConnectionOptions(); IPHostEntry host = Dns.GetHostEntry(Environment.MachineName); } /// <summary> /// Initialise the WMI connection /// </summary> /// <param jobName="username">Username to connect to server with</param> /// <param jobName="password">Password to connect to server with</param> /// <param jobName="server">Server to connect to</param> private void Initialise(string username, string password, string server) { m_server = server; // set connection options m_connectOptions = new ConnectionOptions(); IPHostEntry host = Dns.GetHostEntry(Environment.MachineName); if (host.HostName.Equals(server, StringComparison.OrdinalIgnoreCase)) return; m_connectOptions.Username = username; m_connectOptions.Password = password; m_connectOptions.Impersonation = ImpersonationLevel.Impersonate; m_connectOptions.EnablePrivileges = true; } #endregion /// <summary> /// Return a list of available wmi namespaces /// </summary> /// <returns></returns> public List<String> GetWMINamespaces() { ManagementScope wmiScope = new ManagementScope(String.Format("\\\\{0}\\root", this.Server), this.ConnectionOptions); List<String> wmiNamespaceList = new List<String>(); ManagementClass wmiNamespaces = new ManagementClass(wmiScope, new ManagementPath("__namespace"), null); ; foreach (ManagementObject ns in wmiNamespaces.GetInstances()) wmiNamespaceList.Add(ns["Name"].ToString()); return wmiNamespaceList; } /// <summary> /// Return a list of available classes in a namespace /// </summary> /// <param jobName="wmiNameSpace">Namespace to get wmi classes for</param> /// <returns>List of classes in the requested namespace</returns> public List<String> GetWMIClassList(string wmiNameSpace) { ManagementScope wmiScope = new ManagementScope(String.Format("\\\\{0}\\root\\{1}", this.Server, wmiNameSpace), this.ConnectionOptions); List<String> wmiClasses = new List<String>(); ManagementObjectSearcher wmiSearcher = new ManagementObjectSearcher(wmiScope, new WqlObjectQuery("SELECT * FROM meta_Class"), null); foreach (ManagementClass wmiClass in wmiSearcher.Get()) wmiClasses.Add(wmiClass["__CLASS"].ToString()); return wmiClasses; } /// <summary> /// Get a list of wmi properties for the specified class /// </summary> /// <param jobName="wmiNameSpace">WMI Namespace</param> /// <param jobName="wmiClass">WMI Class</param> /// <returns>List of properties for the class</returns> public List<String> GetWMIClassPropertyList(string wmiNameSpace, string wmiClass) { List<String> wmiClassProperties = new List<string>(); ManagementClass managementClass = GetWMIClass(wmiNameSpace, wmiClass); foreach (PropertyData property in managementClass.Properties) wmiClassProperties.Add(property.Name); return wmiClassProperties; } /// <summary> /// Returns a list of methods for the class /// </summary> /// <param jobName="wmiNameSpace"></param> /// <param jobName="wmiClass"></param> /// <returns></returns> public List<String> GetWMIClassMethodList(string wmiNameSpace, string wmiClass) { List<String> wmiClassMethods = new List<string>(); ManagementClass managementClass = GetWMIClass(wmiNameSpace, wmiClass); foreach (MethodData method in managementClass.Methods) wmiClassMethods.Add(method.Name); return wmiClassMethods; } /// <summary> /// Retrieve the specified management class /// </summary> /// <param jobName="wmiNameSpace">Namespace of the class</param> /// <param jobName="wmiClass">Type of the class</param> /// <returns></returns> public ManagementClass GetWMIClass(string wmiNameSpace, string wmiClass) { ManagementScope wmiScope = new ManagementScope(String.Format("\\\\{0}\\root\\{1}", this.Server, wmiNameSpace), this.ConnectionOptions); ManagementClass managementClass = null; ManagementObjectSearcher wmiSearcher = new ManagementObjectSearcher(wmiScope, new WqlObjectQuery(String.Format("SELECT * FROM meta_Class WHERE __CLASS = '{0}'", wmiClass)), null); foreach (ManagementClass wmiObject in wmiSearcher.Get()) managementClass = wmiObject; return managementClass; } /// <summary> /// Get an instance of the specficied class /// </summary> /// <param jobName="wmiNameSpace">Namespace of the classes</param> /// <param jobName="wmiClass">Type of the classes</param> /// <returns>Array of management classes</returns> public ManagementObject[] GetWMIClassObjects(string wmiNameSpace, string wmiClass) { ManagementScope wmiScope = new ManagementScope(String.Format("\\\\{0}\\root\\{1}", this.Server, wmiNameSpace), this.ConnectionOptions); List<ManagementObject> wmiClasses = new List<ManagementObject>(); ManagementObjectSearcher wmiSearcher = new ManagementObjectSearcher(wmiScope, new WqlObjectQuery(String.Format("SELECT * FROM {0}", wmiClass)), null); foreach (ManagementObject wmiObject in wmiSearcher.Get()) wmiClasses.Add(wmiObject); return wmiClasses.ToArray(); } /// <summary> /// Get a full list of services /// </summary> /// <returns></returns> public List<Service> GetServices() { return GetService(null); } /// <summary> /// Get a list of services /// </summary> /// <returns></returns> public List<Service> GetService(string name) { ManagementObject[] services = GetWMIClassObjects("CIMV2", "WIN32_Service"); List<Service> serviceList = new List<Service>(); for (int i = 0; i < services.Length; i++) { ManagementObject managementObject = services[i]; Service service = new Service(managementObject); service.Status = (string)managementObject["Status"]; service.Name = (string)managementObject["Name"]; service.DisplayName = (string)managementObject["DisplayName"]; service.PathName = (string)managementObject["PathName"]; service.ProcessId = (uint)managementObject["ProcessId"]; service.Started = (bool)managementObject["Started"]; service.StartMode = (string)managementObject["StartMode"]; service.ServiceType = (string)managementObject["ServiceType"]; service.InstallDate = (string)managementObject["InstallDate"]; service.Description = (string)managementObject["Description"]; service.Caption = (string)managementObject["Caption"]; if (String.IsNullOrEmpty(name) || name.Equals(service.Name, StringComparison.OrdinalIgnoreCase)) serviceList.Add(service); } return serviceList; } /// <summary> /// Get a list of processes /// </summary> /// <returns></returns> public List<Process> GetProcesses() { return GetProcess(null); } /// <summary> /// Get a list of processes /// </summary> /// <returns></returns> public List<Process> GetProcess(uint? processId) { ManagementObject[] processes = GetWMIClassObjects("CIMV2", "WIN32_Process"); List<Process> processList = new List<Process>(); for (int i = 0; i < processes.Length; i++) { ManagementObject managementObject = processes[i]; Process process = new Process(managementObject); process.Priority = (uint)managementObject["Priority"]; process.ProcessId = (uint)managementObject["ProcessId"]; process.Status = (string)managementObject["Status"]; DateTime createDate; if (ConvertFromWmiDate((string)managementObject["CreationDate"], out createDate)) process.CreationDate = createDate.ToString("dd-MMM-yyyy HH:mm:ss"); process.Caption = (string)managementObject["Caption"]; process.CommandLine = (string)managementObject["CommandLine"]; process.Description = (string)managementObject["Description"]; process.ExecutablePath = (string)managementObject["ExecutablePath"]; process.ExecutionState = (string)managementObject["ExecutionState"]; process.MaximumWorkingSetSize = (UInt32?)managementObject ["MaximumWorkingSetSize"]; process.MinimumWorkingSetSize = (UInt32?)managementObject["MinimumWorkingSetSize"]; process.KernelModeTime = (UInt64)managementObject["KernelModeTime"]; process.ThreadCount = (UInt32)managementObject["ThreadCount"]; process.UserModeTime = (UInt64)managementObject["UserModeTime"]; process.VirtualSize = (UInt64)managementObject["VirtualSize"]; process.WorkingSetSize = (UInt64)managementObject["WorkingSetSize"]; if (processId == null || process.ProcessId == processId.Value) processList.Add(process); } return processList; } /// <summary> /// Start the specified process /// </summary> /// <param jobName="commandLine"></param> /// <returns></returns> public bool StartProcess(string command, out int processId) { processId = int.MaxValue; ManagementClass processClass = GetWMIClass("CIMV2", "WIN32_Process"); object[] objectsIn = new object[4]; objectsIn[0] = command; processClass.InvokeMethod("Create", objectsIn); if (objectsIn[3] == null) return false; processId = int.Parse(objectsIn[3].ToString()); return true; } /// <summary> /// Schedule a process on the remote machine /// </summary> /// <param name="command"></param> /// <param name="scheduleTime"></param> /// <param name="jobName"></param> /// <returns></returns> public bool ScheduleProcess(string command, DateTime scheduleTime, out string jobName) { jobName = String.Empty; ManagementClass scheduleClass = GetWMIClass("CIMV2", "Win32_ScheduledJob"); object[] objectsIn = new object[7]; objectsIn[0] = command; objectsIn[1] = String.Format("********{0:00}{1:00}{2:00}.000000+060", scheduleTime.Hour, scheduleTime.Minute, scheduleTime.Second); objectsIn[5] = true; scheduleClass.InvokeMethod("Create", objectsIn); if (objectsIn[6] == null) return false; UInt32 scheduleid = (uint)objectsIn[6]; jobName = scheduleid.ToString(); return true; } /// <summary> /// Returns the current time on the remote server /// </summary> /// <returns></returns> public DateTime Now() { ManagementScope wmiScope = new ManagementScope(String.Format("\\\\{0}\\root\\{1}", this.Server, "CIMV2"), this.ConnectionOptions); ManagementClass managementClass = null; ManagementObjectSearcher wmiSearcher = new ManagementObjectSearcher(wmiScope, new WqlObjectQuery(String.Format("SELECT * FROM Win32_LocalTime")), null); DateTime localTime = DateTime.MinValue; foreach (ManagementObject time in wmiSearcher.Get()) { UInt32 day = (UInt32)time["Day"]; UInt32 month = (UInt32)time["Month"]; UInt32 year = (UInt32)time["Year"]; UInt32 hour = (UInt32)time["Hour"]; UInt32 minute = (UInt32)time["Minute"]; UInt32 second = (UInt32)time["Second"]; localTime = new DateTime((int)year, (int)month, (int)day, (int)hour, (int)minute, (int)second); }; return localTime; } /// <summary> /// Converts a wmi date into a proper date /// </summary> /// <param jobName="wmiDate">Wmi formatted date</param> /// <returns>Date time object</returns> private static bool ConvertFromWmiDate(string wmiDate, out DateTime properDate) { properDate = DateTime.MinValue; string properDateString; // check if string is populated if (String.IsNullOrEmpty(wmiDate)) return false; wmiDate = wmiDate.Trim().ToLower().Replace("*", "0"); string[] months = new string[] { "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" }; try { properDateString = String.Format("{0}-{1}-{2} {3}:{4}:{5}.{6}", wmiDate.Substring(6, 2), months[int.Parse(wmiDate.Substring(4, 2)) - 1], wmiDate.Substring(0, 4), wmiDate.Substring(8, 2), wmiDate.Substring(10, 2), wmiDate.Substring(12, 2), wmiDate.Substring(15, 6)); } catch (InvalidCastException) { return false; } catch (ArgumentOutOfRangeException) { return false; } // try and parse the new date if (!DateTime.TryParse(properDateString, out properDate)) return false; // true if conversion successful return true; } private bool m_disposed; #region IDisposable Members /// <summary> /// Managed dispose /// </summary> public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } /// <summary> /// Dispose of managed and unmanaged objects /// </summary> /// <param jobName="disposing"></param> public void Dispose(bool disposing) { if (disposing) { m_connectOptions = null; } } #endregion #region Properties private ConnectionOptions m_connectOptions; /// <summary> /// Gets or sets the management scope /// </summary> private ConnectionOptions ConnectionOptions { get { return m_connectOptions; } set { m_connectOptions = value; } } private String m_server; /// <summary> /// Gets or sets the server to connect to /// </summary> public String Server { get { return m_server; } set { m_server = value; } } #endregion } }

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  • Multiple Components in a JTree Node Renderer & Node Editor

    - by Samad Lotia
    I am attempting to create a JTree where a node has several components: a JPanel that holds a JCheckBox, followed by a JLabel, then a JComboBox. I have attached the code at the bottom if one wishes to run it. Fortunately the JTree correctly renders the components. However when I click on the JComboBox, the node disappears; if I click on the JCheckBox, it works fine. It seems that I am doing something wrong with how the TreeCellEditor is being set up. How could I resolve this issue? Am I going beyond the capabilities of JTree? Here's a quick overview of the code I have posted below. The class EntityListDialog merely creates the user interface. It is not useful to understand it other than the createTree method. Node is the data structure that holds information about each node in the JTree. All Nodes have a name, but samples may be null or an empty array. This should be evident by looking at EntityListDialog's createTree method. The name is used as the text of the JCheckBox. If samples is non-empty, it is used as the contents of the JCheckBox. NodeWithSamplesRenderer renders Nodes whose samples are non-empty. It creates the complicated user interface with the JPanel consisting of the JCheckBox and the JComboBox. NodeWithoutSamplesRenderer creates just a JCheckBox when samples is empty. RendererDispatcher decides whether to use a NodeWithSamplesRenderer or a NodeWithoutSamplesRenderer. This entirely depends on whether Node has a non-empty samples member or not. It essentially functions as a means for the NodeWith*SamplesRenderer to plug into the JTree. Code listing: import java.awt.*; import java.awt.event.*; import java.util.*; import javax.swing.*; import javax.swing.tree.*; public class EntityListDialog { final JDialog dialog; final JTree entitiesTree; public EntityListDialog() { dialog = new JDialog((Frame) null, "Test"); entitiesTree = createTree(); JScrollPane entitiesTreeScrollPane = new JScrollPane(entitiesTree); JCheckBox pathwaysCheckBox = new JCheckBox("Do additional searches"); JButton sendButton = new JButton("Send"); JButton cancelButton = new JButton("Cancel"); JButton selectAllButton = new JButton("All"); JButton deselectAllButton = new JButton("None"); dialog.getContentPane().setLayout(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); JPanel selectPanel = new JPanel(new FlowLayout(FlowLayout.LEFT)); selectPanel.add(new JLabel("Select: ")); selectPanel.add(selectAllButton); selectPanel.add(deselectAllButton); c.gridx = 0; c.gridy = 0; c.weightx = 1.0; c.weighty = 0.0; c.fill = GridBagConstraints.HORIZONTAL; dialog.getContentPane().add(selectPanel, c); c.gridx = 0; c.gridy = 1; c.weightx = 1.0; c.weighty = 1.0; c.fill = GridBagConstraints.BOTH; c.insets = new Insets(0, 5, 0, 5); dialog.getContentPane().add(entitiesTreeScrollPane, c); c.gridx = 0; c.gridy = 2; c.weightx = 1.0; c.weighty = 0.0; c.insets = new Insets(0, 0, 0, 0); c.fill = GridBagConstraints.HORIZONTAL; dialog.getContentPane().add(pathwaysCheckBox, c); JPanel buttonsPanel = new JPanel(new FlowLayout(FlowLayout.RIGHT)); buttonsPanel.add(sendButton); buttonsPanel.add(cancelButton); c.gridx = 0; c.gridy = 3; c.weightx = 1.0; c.weighty = 0.0; c.fill = GridBagConstraints.HORIZONTAL; dialog.getContentPane().add(buttonsPanel, c); dialog.pack(); dialog.setVisible(true); } public static void main(String[] args) { EntityListDialog dialog = new EntityListDialog(); } private static JTree createTree() { DefaultMutableTreeNode root = new DefaultMutableTreeNode( new Node("All Entities")); root.add(new DefaultMutableTreeNode( new Node("Entity 1", "Sample A", "Sample B", "Sample C"))); root.add(new DefaultMutableTreeNode( new Node("Entity 2", "Sample D", "Sample E", "Sample F"))); root.add(new DefaultMutableTreeNode( new Node("Entity 3", "Sample G", "Sample H", "Sample I"))); JTree tree = new JTree(root); RendererDispatcher rendererDispatcher = new RendererDispatcher(tree); tree.setCellRenderer(rendererDispatcher); tree.setCellEditor(rendererDispatcher); tree.setEditable(true); return tree; } } class Node { final String name; final String[] samples; boolean selected; int selectedSampleIndex; public Node(String name, String... samples) { this.name = name; this.selected = false; this.samples = samples; if (samples == null) { this.selectedSampleIndex = -1; } else { this.selectedSampleIndex = 0; } } public boolean isSelected() { return selected; } public void setSelected(boolean selected) { this.selected = selected; } public String toString() { return name; } public int getSelectedSampleIndex() { return selectedSampleIndex; } public void setSelectedSampleIndex(int selectedSampleIndex) { this.selectedSampleIndex = selectedSampleIndex; } public String[] getSamples() { return samples; } } interface Renderer { public void setForeground(final Color foreground); public void setBackground(final Color background); public void setFont(final Font font); public void setEnabled(final boolean enabled); public Component getComponent(); public Object getContents(); } class NodeWithSamplesRenderer implements Renderer { final DefaultComboBoxModel comboBoxModel = new DefaultComboBoxModel(); final JPanel panel = new JPanel(); final JCheckBox checkBox = new JCheckBox(); final JLabel label = new JLabel(" Samples: "); final JComboBox comboBox = new JComboBox(comboBoxModel); final JComponent components[] = {panel, checkBox, comboBox, label}; public NodeWithSamplesRenderer() { Boolean drawFocus = (Boolean) UIManager.get("Tree.drawsFocusBorderAroundIcon"); if (drawFocus != null) { checkBox.setFocusPainted(drawFocus.booleanValue()); } for (int i = 0; i < components.length; i++) { components[i].setOpaque(true); } panel.add(checkBox); panel.add(label); panel.add(comboBox); } public void setForeground(final Color foreground) { for (int i = 0; i < components.length; i++) { components[i].setForeground(foreground); } } public void setBackground(final Color background) { for (int i = 0; i < components.length; i++) { components[i].setBackground(background); } } public void setFont(final Font font) { for (int i = 0; i < components.length; i++) { components[i].setFont(font); } } public void setEnabled(final boolean enabled) { for (int i = 0; i < components.length; i++) { components[i].setEnabled(enabled); } } public void setContents(Node node) { checkBox.setText(node.toString()); comboBoxModel.removeAllElements(); for (int i = 0; i < node.getSamples().length; i++) { comboBoxModel.addElement(node.getSamples()[i]); } } public Object getContents() { String title = checkBox.getText(); String[] samples = new String[comboBoxModel.getSize()]; for (int i = 0; i < comboBoxModel.getSize(); i++) { samples[i] = comboBoxModel.getElementAt(i).toString(); } Node node = new Node(title, samples); node.setSelected(checkBox.isSelected()); node.setSelectedSampleIndex(comboBoxModel.getIndexOf(comboBoxModel.getSelectedItem())); return node; } public Component getComponent() { return panel; } } class NodeWithoutSamplesRenderer implements Renderer { final JCheckBox checkBox = new JCheckBox(); public NodeWithoutSamplesRenderer() { Boolean drawFocus = (Boolean) UIManager.get("Tree.drawsFocusBorderAroundIcon"); if (drawFocus != null) { checkBox.setFocusPainted(drawFocus.booleanValue()); } } public void setForeground(final Color foreground) { checkBox.setForeground(foreground); } public void setBackground(final Color background) { checkBox.setBackground(background); } public void setFont(final Font font) { checkBox.setFont(font); } public void setEnabled(final boolean enabled) { checkBox.setEnabled(enabled); } public void setContents(Node node) { checkBox.setText(node.toString()); } public Object getContents() { String title = checkBox.getText(); Node node = new Node(title); node.setSelected(checkBox.isSelected()); return node; } public Component getComponent() { return checkBox; } } class NoNodeRenderer implements Renderer { final JLabel label = new JLabel(); public void setForeground(final Color foreground) { label.setForeground(foreground); } public void setBackground(final Color background) { label.setBackground(background); } public void setFont(final Font font) { label.setFont(font); } public void setEnabled(final boolean enabled) { label.setEnabled(enabled); } public void setContents(String text) { label.setText(text); } public Object getContents() { return label.getText(); } public Component getComponent() { return label; } } class RendererDispatcher extends AbstractCellEditor implements TreeCellRenderer, TreeCellEditor { final static Color selectionForeground = UIManager.getColor("Tree.selectionForeground"); final static Color selectionBackground = UIManager.getColor("Tree.selectionBackground"); final static Color textForeground = UIManager.getColor("Tree.textForeground"); final static Color textBackground = UIManager.getColor("Tree.textBackground"); final JTree tree; final NodeWithSamplesRenderer nodeWithSamplesRenderer = new NodeWithSamplesRenderer(); final NodeWithoutSamplesRenderer nodeWithoutSamplesRenderer = new NodeWithoutSamplesRenderer(); final NoNodeRenderer noNodeRenderer = new NoNodeRenderer(); final Renderer[] renderers = { nodeWithSamplesRenderer, nodeWithoutSamplesRenderer, noNodeRenderer }; Renderer renderer = null; public RendererDispatcher(JTree tree) { this.tree = tree; Font font = UIManager.getFont("Tree.font"); if (font != null) { for (int i = 0; i < renderers.length; i++) { renderers[i].setFont(font); } } } public Component getTreeCellRendererComponent(JTree tree, Object value, boolean selected, boolean expanded, boolean leaf, int row, boolean hasFocus) { final Node node = extractNode(value); if (node == null) { renderer = noNodeRenderer; noNodeRenderer.setContents(tree.convertValueToText( value, selected, expanded, leaf, row, false)); } else { if (node.getSamples() == null || node.getSamples().length == 0) { renderer = nodeWithoutSamplesRenderer; nodeWithoutSamplesRenderer.setContents(node); } else { renderer = nodeWithSamplesRenderer; nodeWithSamplesRenderer.setContents(node); } } renderer.setEnabled(tree.isEnabled()); if (selected) { renderer.setForeground(selectionForeground); renderer.setBackground(selectionBackground); } else { renderer.setForeground(textForeground); renderer.setBackground(textBackground); } renderer.getComponent().repaint(); renderer.getComponent().invalidate(); renderer.getComponent().validate(); return renderer.getComponent(); } public Component getTreeCellEditorComponent( JTree tree, Object value, boolean selected, boolean expanded, boolean leaf, int row) { return getTreeCellRendererComponent( tree, value, true, expanded, leaf, row, true); } public Object getCellEditorValue() { return renderer.getContents(); } public boolean isCellEditable(final EventObject event) { if (!(event instanceof MouseEvent)) { return false; } final MouseEvent mouseEvent = (MouseEvent) event; final TreePath path = tree.getPathForLocation( mouseEvent.getX(), mouseEvent.getY()); if (path == null) { return false; } Object node = path.getLastPathComponent(); if (node == null || (!(node instanceof DefaultMutableTreeNode))) { return false; } DefaultMutableTreeNode treeNode = (DefaultMutableTreeNode) node; Object userObject = treeNode.getUserObject(); return (userObject instanceof Node); } private static Node extractNode(Object value) { if ((value != null) && (value instanceof DefaultMutableTreeNode)) { DefaultMutableTreeNode node = (DefaultMutableTreeNode) value; Object userObject = node.getUserObject(); if ((userObject != null) && (userObject instanceof Node)) { return (Node) userObject; } } return null; } }

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  • Example: Communication between Activity and Service using Messaging

    - by Lance Lefebure
    I couldn't find any examples of how to send messages between an activity and a service, and spent far too many hours figuring this out. Here is an example project for others to reference. This example allows you to start or stop a service directly, and separately bind/unbind from the service. When the service is running, it increments a number at 10Hz. If the activity is bound to the service, it will display the current value. Data is transferred as an Integer and as a String so you can see how to do that two different ways. There are also buttons in the activity to send messages to the service (changes the increment-by value). Screenshot: AndroidManifest.xml: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.exampleservice" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".MainActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <service android:name=".MyService"></service> </application> <uses-sdk android:minSdkVersion="8" /> </manifest> res\values\strings.xml: <?xml version="1.0" encoding="utf-8"?> <resources> <string name="app_name">ExampleService</string> <string name="service_started">Example Service started</string> <string name="service_label">Example Service Label</string> </resources> res\layout\main.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <RelativeLayout android:id="@+id/RelativeLayout01" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/btnStart" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Start Service"></Button> <Button android:id="@+id/btnStop" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Stop Service" android:layout_alignParentRight="true"></Button> </RelativeLayout> <RelativeLayout android:id="@+id/RelativeLayout02" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/btnBind" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Bind to Service"></Button> <Button android:id="@+id/btnUnbind" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Unbind from Service" android:layout_alignParentRight="true"></Button> </RelativeLayout> <TextView android:id="@+id/textStatus" android:textSize="24sp" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Status Goes Here" /> <TextView android:id="@+id/textIntValue" android:textSize="24sp" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Integer Value Goes Here" /> <TextView android:id="@+id/textStrValue" android:textSize="24sp" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="String Value Goes Here" /> <RelativeLayout android:id="@+id/RelativeLayout03" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/btnUpby1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Increment by 1"></Button> <Button android:id="@+id/btnUpby10" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Increment by 10" android:layout_alignParentRight="true"></Button> </RelativeLayout> </LinearLayout> src\com.exampleservice\MainActivity.java: package com.exampleservice; import android.app.Activity; import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.content.ServiceConnection; import android.os.Bundle; import android.os.Handler; import android.os.IBinder; import android.os.Message; import android.os.Messenger; import android.os.RemoteException; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.TextView; public class MainActivity extends Activity { Button btnStart, btnStop, btnBind, btnUnbind, btnUpby1, btnUpby10; TextView textStatus, textIntValue, textStrValue; Messenger mService = null; boolean mIsBound; final Messenger mMessenger = new Messenger(new IncomingHandler()); class IncomingHandler extends Handler { @Override public void handleMessage(Message msg) { switch (msg.what) { case MyService.MSG_SET_INT_VALUE: textIntValue.setText("Int Message: " + msg.arg1); break; case MyService.MSG_SET_STRING_VALUE: String str1 = msg.getData().getString("str1"); textStrValue.setText("Str Message: " + str1); break; default: super.handleMessage(msg); } } } private ServiceConnection mConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { mService = new Messenger(service); textStatus.setText("Attached."); try { Message msg = Message.obtain(null, MyService.MSG_REGISTER_CLIENT); msg.replyTo = mMessenger; mService.send(msg); } catch (RemoteException e) { // In this case the service has crashed before we could even do anything with it } } public void onServiceDisconnected(ComponentName className) { // This is called when the connection with the service has been unexpectedly disconnected - process crashed. mService = null; textStatus.setText("Disconnected."); } }; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); btnStart = (Button)findViewById(R.id.btnStart); btnStop = (Button)findViewById(R.id.btnStop); btnBind = (Button)findViewById(R.id.btnBind); btnUnbind = (Button)findViewById(R.id.btnUnbind); textStatus = (TextView)findViewById(R.id.textStatus); textIntValue = (TextView)findViewById(R.id.textIntValue); textStrValue = (TextView)findViewById(R.id.textStrValue); btnUpby1 = (Button)findViewById(R.id.btnUpby1); btnUpby10 = (Button)findViewById(R.id.btnUpby10); btnStart.setOnClickListener(btnStartListener); btnStop.setOnClickListener(btnStopListener); btnBind.setOnClickListener(btnBindListener); btnUnbind.setOnClickListener(btnUnbindListener); btnUpby1.setOnClickListener(btnUpby1Listener); btnUpby10.setOnClickListener(btnUpby10Listener); restoreMe(savedInstanceState); CheckIfServiceIsRunning(); } @Override protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); outState.putString("textStatus", textStatus.getText().toString()); outState.putString("textIntValue", textIntValue.getText().toString()); outState.putString("textStrValue", textStrValue.getText().toString()); } private void restoreMe(Bundle state) { if (state!=null) { textStatus.setText(state.getString("textStatus")); textIntValue.setText(state.getString("textIntValue")); textStrValue.setText(state.getString("textStrValue")); } } private void CheckIfServiceIsRunning() { //If the service is running when the activity starts, we want to automatically bind to it. if (MyService.isRunning()) { doBindService(); } } private OnClickListener btnStartListener = new OnClickListener() { public void onClick(View v){ startService(new Intent(MainActivity.this, MyService.class)); } }; private OnClickListener btnStopListener = new OnClickListener() { public void onClick(View v){ doUnbindService(); stopService(new Intent(MainActivity.this, MyService.class)); } }; private OnClickListener btnBindListener = new OnClickListener() { public void onClick(View v){ doBindService(); } }; private OnClickListener btnUnbindListener = new OnClickListener() { public void onClick(View v){ doUnbindService(); } }; private OnClickListener btnUpby1Listener = new OnClickListener() { public void onClick(View v){ sendMessageToService(1); } }; private OnClickListener btnUpby10Listener = new OnClickListener() { public void onClick(View v){ sendMessageToService(10); } }; private void sendMessageToService(int intvaluetosend) { if (mIsBound) { if (mService != null) { try { Message msg = Message.obtain(null, MyService.MSG_SET_INT_VALUE, intvaluetosend, 0); msg.replyTo = mMessenger; mService.send(msg); } catch (RemoteException e) { } } } } void doBindService() { bindService(new Intent(this, MyService.class), mConnection, Context.BIND_AUTO_CREATE); mIsBound = true; textStatus.setText("Binding."); } void doUnbindService() { if (mIsBound) { // If we have received the service, and hence registered with it, then now is the time to unregister. if (mService != null) { try { Message msg = Message.obtain(null, MyService.MSG_UNREGISTER_CLIENT); msg.replyTo = mMessenger; mService.send(msg); } catch (RemoteException e) { // There is nothing special we need to do if the service has crashed. } } // Detach our existing connection. unbindService(mConnection); mIsBound = false; textStatus.setText("Unbinding."); } } @Override protected void onDestroy() { super.onDestroy(); try { doUnbindService(); } catch (Throwable t) { Log.e("MainActivity", "Failed to unbind from the service", t); } } } src\com.exampleservice\MyService.java: package com.exampleservice; import java.util.ArrayList; import java.util.Timer; import java.util.TimerTask; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.app.Service; import android.content.Intent; import android.os.Bundle; import android.os.Handler; import android.os.IBinder; import android.os.Message; import android.os.Messenger; import android.os.RemoteException; import android.util.Log; public class MyService extends Service { private NotificationManager nm; private Timer timer = new Timer(); private int counter = 0, incrementby = 1; private static boolean isRunning = false; ArrayList<Messenger> mClients = new ArrayList<Messenger>(); // Keeps track of all current registered clients. int mValue = 0; // Holds last value set by a client. static final int MSG_REGISTER_CLIENT = 1; static final int MSG_UNREGISTER_CLIENT = 2; static final int MSG_SET_INT_VALUE = 3; static final int MSG_SET_STRING_VALUE = 4; final Messenger mMessenger = new Messenger(new IncomingHandler()); // Target we publish for clients to send messages to IncomingHandler. @Override public IBinder onBind(Intent intent) { return mMessenger.getBinder(); } class IncomingHandler extends Handler { // Handler of incoming messages from clients. @Override public void handleMessage(Message msg) { switch (msg.what) { case MSG_REGISTER_CLIENT: mClients.add(msg.replyTo); break; case MSG_UNREGISTER_CLIENT: mClients.remove(msg.replyTo); break; case MSG_SET_INT_VALUE: incrementby = msg.arg1; break; default: super.handleMessage(msg); } } } private void sendMessageToUI(int intvaluetosend) { for (int i=mClients.size()-1; i>=0; i--) { try { // Send data as an Integer mClients.get(i).send(Message.obtain(null, MSG_SET_INT_VALUE, intvaluetosend, 0)); //Send data as a String Bundle b = new Bundle(); b.putString("str1", "ab" + intvaluetosend + "cd"); Message msg = Message.obtain(null, MSG_SET_STRING_VALUE); msg.setData(b); mClients.get(i).send(msg); } catch (RemoteException e) { // The client is dead. Remove it from the list; we are going through the list from back to front so this is safe to do inside the loop. mClients.remove(i); } } } @Override public void onCreate() { super.onCreate(); Log.i("MyService", "Service Started."); showNotification(); timer.scheduleAtFixedRate(new TimerTask(){ public void run() {onTimerTick();}}, 0, 100L); isRunning = true; } private void showNotification() { nm = (NotificationManager)getSystemService(NOTIFICATION_SERVICE); // In this sample, we'll use the same text for the ticker and the expanded notification CharSequence text = getText(R.string.service_started); // Set the icon, scrolling text and timestamp Notification notification = new Notification(R.drawable.icon, text, System.currentTimeMillis()); // The PendingIntent to launch our activity if the user selects this notification PendingIntent contentIntent = PendingIntent.getActivity(this, 0, new Intent(this, MainActivity.class), 0); // Set the info for the views that show in the notification panel. notification.setLatestEventInfo(this, getText(R.string.service_label), text, contentIntent); // Send the notification. // We use a layout id because it is a unique number. We use it later to cancel. nm.notify(R.string.service_started, notification); } @Override public int onStartCommand(Intent intent, int flags, int startId) { Log.i("MyService", "Received start id " + startId + ": " + intent); return START_STICKY; // run until explicitly stopped. } public static boolean isRunning() { return isRunning; } private void onTimerTick() { Log.i("TimerTick", "Timer doing work." + counter); try { counter += incrementby; sendMessageToUI(counter); } catch (Throwable t) { //you should always ultimately catch all exceptions in timer tasks. Log.e("TimerTick", "Timer Tick Failed.", t); } } @Override public void onDestroy() { super.onDestroy(); if (timer != null) {timer.cancel();} counter=0; nm.cancel(R.string.service_started); // Cancel the persistent notification. Log.i("MyService", "Service Stopped."); isRunning = false; } }

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  • Why keylistener is not working here?

    - by swift
    i have implemented keylistener interface and implemented all the needed methods but when i press the key nothing happens here, why? package swing; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.Point; import java.awt.RenderingHints; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.MouseMotionListener; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferedImage; import javax.swing.BorderFactory; import javax.swing.BoxLayout; import javax.swing.ImageIcon; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLayeredPane; import javax.swing.JPanel; import javax.swing.JTextArea; class Paper extends JPanel implements MouseListener,MouseMotionListener,ActionListener,KeyListener { static BufferedImage image; String shape; Color color=Color.black; Point start; Point end; Point mp; Button elipse=new Button("elipse"); int x[]=new int[50]; int y[]=new int[50]; Button rectangle=new Button("rect"); Button line=new Button("line"); Button roundrect=new Button("roundrect"); Button polygon=new Button("poly"); Button text=new Button("text"); ImageIcon erasericon=new ImageIcon("images/eraser.gif"); JButton erase=new JButton(erasericon); JButton[] colourbutton=new JButton[9]; String selected; Point label; String key; int ex,ey;//eraser //DatagramSocket dataSocket; JButton button = new JButton("test"); JLayeredPane layerpane; Point p=new Point(); int w,h; public Paper() { JFrame frame=new JFrame("Whiteboard"); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(640, 480); frame.setBackground(Color.black); layerpane=frame.getLayeredPane(); setWidth(539,444); setBounds(69,0,555,444); layerpane.add(this,new Integer(2)); layerpane.add(this.addButtons(),new Integer(0)); setLayout(null); setOpaque(false); addMouseListener(this); addMouseMotionListener(this); setFocusable(true); addKeyListener(this); System.out.println(isFocusable()); setBorder(BorderFactory.createLineBorder(Color.black)); } public void paintComponent(Graphics g) { try { super.paintComponent(g); g.drawImage(image, 0, 0, this); Graphics2D g2 = (Graphics2D)g; if(color!=null) g2.setPaint(color); if(start!=null && end!=null) { if(selected==("elipse")) g2.drawOval(start.x, start.y,(end.x-start.x),(end.y-start.y)); else if(selected==("rect")) g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected==("rrect")) g2.drawRoundRect(start.x, start.y, (end.x-start.x),(end.y-start.y),11,11); else if(selected==("line")) g2.drawLine(start.x,start.y,end.x,end.y); else if(selected==("poly")) g2.drawPolygon(x,y,2); } } catch(Exception e) {} } //Function to draw the shape on image public void draw() { Graphics2D g2 = image.createGraphics(); g2.setPaint(color); if(start!=null && end!=null) { if(selected=="line") g2.drawLine(start.x, start.y, end.x, end.y); else if(selected=="elipse") g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected=="rect") g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected==("rrect")) g2.drawRoundRect(start.x, start.y, (end.x-start.x),(end.y-start.y),11,11); else if(selected==("poly")) g2.drawPolygon(x,y,2); } if(label!=null) { JTextArea textarea=new JTextArea(); if(selected==("text")) { textarea.setBounds(label.x, label.y, 50, 50); textarea.setMaximumSize(new Dimension(100,100)); textarea.setBackground(new Color(237,237,237)); add(textarea); g2.drawString("key",label.x,label.y); } } start=null; repaint(); g2.dispose(); } public void text() { System.out.println(label); } //Function which provides the erase functionality public void erase() { Graphics2D pic=(Graphics2D) image.getGraphics(); Color erasecolor=new Color(237,237,237); pic.setPaint(erasecolor); if(start!=null) pic.fillRect(start.x, start.y, 10, 10); } //To set the size of the image public void setWidth(int x,int y) { System.out.println("("+x+","+y+")"); w=x; h=y; image = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); } //Function to add buttons into the panel, calling this function returns a panel public JPanel addButtons() { JPanel buttonpanel=new JPanel(); buttonpanel.setMaximumSize(new Dimension(70,70)); JPanel shape=new JPanel(); JPanel colourbox=new JPanel(); shape.setLayout(new GridLayout(4,2)); shape.setMaximumSize(new Dimension(70,140)); colourbox.setLayout(new GridLayout(3,3)); colourbox.setMaximumSize(new Dimension(70,70)); buttonpanel.setLayout(new BoxLayout(buttonpanel,BoxLayout.Y_AXIS)); elipse.addActionListener(this); elipse.setToolTipText("Elipse"); rectangle.addActionListener(this); rectangle.setToolTipText("Rectangle"); line.addActionListener( this); line.setToolTipText("Line"); erase.addActionListener(this); erase.setToolTipText("Eraser"); roundrect.addActionListener(this); roundrect.setToolTipText("Round rect"); polygon.addActionListener(this); polygon.setToolTipText("Polygon"); text.addActionListener(this); text.setToolTipText("Text"); shape.add(elipse); shape.add(rectangle); shape.add(line); shape.add(erase); shape.add(roundrect); shape.add(polygon); shape.add(text); buttonpanel.add(shape); for(int i=0;i<9;i++) { colourbutton[i]=new JButton(); colourbox.add(colourbutton[i]); if(i==0) colourbutton[0].setBackground(Color.black); else if(i==1) colourbutton[1].setBackground(Color.white); else if(i==2) colourbutton[2].setBackground(Color.red); else if(i==3) colourbutton[3].setBackground(Color.orange); else if(i==4) colourbutton[4].setBackground(Color.blue); else if(i==5) colourbutton[5].setBackground(Color.green); else if(i==6) colourbutton[6].setBackground(Color.pink); else if(i==7) colourbutton[7].setBackground(Color.magenta); else if(i==8) colourbutton[8].setBackground(Color.cyan); colourbutton[i].addActionListener(this); } buttonpanel.add(colourbox); buttonpanel.setBounds(0, 0, 70, 210); return buttonpanel; } public void mouseClicked(MouseEvent e) { if(selected=="text") { label=new Point(); label=e.getPoint(); draw(); } } @Override public void mouseEntered(MouseEvent arg0) { } public void mouseExited(MouseEvent arg0) { } public void mousePressed(MouseEvent e) { if(selected=="line"||selected=="erase"||selected=="text") { start=e.getPoint(); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") { mp = e.getPoint(); } else if(selected=="poly") { x[0]=e.getX(); y[0]=e.getY(); } } public void mouseReleased(MouseEvent e) { if(start!=null) { if(selected=="line") { end=e.getPoint(); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") { end.x = Math.max(mp.x,e.getX()); end.y = Math.max(mp.y,e.getY()); } else if(selected=="poly") { x[1]=e.getX(); y[1]=e.getY(); } draw(); } } public void mouseDragged(MouseEvent e) { if(end==null) end = new Point(); if(start==null) start = new Point(); if(selected=="line") { end=e.getPoint(); } else if(selected=="erase") { start=e.getPoint(); erase(); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") { start.x = Math.min(mp.x,e.getX()); start.y = Math.min(mp.y,e.getY()); end.x = Math.max(mp.x,e.getX()); end.y = Math.max(mp.y,e.getY()); } else if(selected=="poly") { x[1]=e.getX(); y[1]=e.getY(); } repaint(); } public void mouseMoved(MouseEvent arg0) {} public void actionPerformed(ActionEvent e) { if(e.getSource()==elipse) selected="elipse"; else if(e.getSource()==line) selected="line"; else if(e.getSource()==rectangle) selected="rect"; else if(e.getSource()==erase) { selected="erase"; System.out.println(selected); erase(); } else if(e.getSource()==roundrect) selected="rrect"; else if(e.getSource()==polygon) selected="poly"; else if(e.getSource()==text) selected="text"; if(e.getSource()==colourbutton[0]) color=Color.black; else if(e.getSource()==colourbutton[1]) color=Color.white; else if(e.getSource()==colourbutton[2]) color=Color.red; else if(e.getSource()==colourbutton[3]) color=Color.orange; else if(e.getSource()==colourbutton[4]) color=Color.blue; else if(e.getSource()==colourbutton[5]) color=Color.green; else if(e.getSource()==colourbutton[6]) color=Color.pink; else if(e.getSource()==colourbutton[7]) color=Color.magenta; else if(e.getSource()==colourbutton[8]) color=Color.cyan; } @Override public void keyPressed(KeyEvent e) { System.out.println("pressed"); } @Override public void keyReleased(KeyEvent e) { System.out.println("key released"); } @Override public void keyTyped(KeyEvent e) { System.out.println("Typed"); } public static void main(String[] a) { new Paper(); } } class Button extends JButton { String name; public Button(String name) { this.name=name; } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D)g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); //g2.setStroke(new BasicStroke(1.2f)); if (name == "line") g.drawLine(5,5,30,30); if (name == "elipse") g.drawOval(5,7,25,20); if (name== "rect") g.drawRect(5,5,25,23); if (name== "roundrect") g.drawRoundRect(5,5,25,23,10,10); int a[]=new int[]{20,9,20,23,20}; int b[]=new int[]{9,23,25,20,9}; if (name== "poly") g.drawPolyline(a, b, 5); if (name== "text") g.drawString("Text",5, 22); } }

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  • Example: Communication between Activity and Service using Messaging

    - by Lance Lefebure
    I couldn't find any examples of how to send messages between an activity and a service, and spent far too many hours figuring this out. Here is an example project for others to reference. This example allows you to start or stop a service directly, and separately bind/unbind from the service. When the service is running, it increments a number at 10Hz. If the activity is bound to the service, it will display the current value. Data is transferred as an Integer and as a String so you can see how to do that two different ways. There are also buttons in the activity to send messages to the service (changes the increment-by value). Screenshot: AndroidManifest.xml: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.exampleservice" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".MainActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <service android:name=".MyService"></service> </application> <uses-sdk android:minSdkVersion="8" /> </manifest> res\values\strings.xml: <?xml version="1.0" encoding="utf-8"?> <resources> <string name="app_name">ExampleService</string> <string name="service_started">Example Service started</string> <string name="service_label">Example Service Label</string> </resources> res\layout\main.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <RelativeLayout android:id="@+id/RelativeLayout01" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/btnStart" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Start Service"></Button> <Button android:id="@+id/btnStop" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Stop Service" android:layout_alignParentRight="true"></Button> </RelativeLayout> <RelativeLayout android:id="@+id/RelativeLayout02" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/btnBind" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Bind to Service"></Button> <Button android:id="@+id/btnUnbind" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Unbind from Service" android:layout_alignParentRight="true"></Button> </RelativeLayout> <TextView android:id="@+id/textStatus" android:textSize="24sp" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Status Goes Here" /> <TextView android:id="@+id/textIntValue" android:textSize="24sp" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Integer Value Goes Here" /> <TextView android:id="@+id/textStrValue" android:textSize="24sp" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="String Value Goes Here" /> <RelativeLayout android:id="@+id/RelativeLayout03" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/btnUpby1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Increment by 1"></Button> <Button android:id="@+id/btnUpby10" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Increment by 10" android:layout_alignParentRight="true"></Button> </RelativeLayout> </LinearLayout> src\com.exampleservice\MainActivity.java: package com.exampleservice; import android.app.Activity; import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.content.ServiceConnection; import android.os.Bundle; import android.os.Handler; import android.os.IBinder; import android.os.Message; import android.os.Messenger; import android.os.RemoteException; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.TextView; public class MainActivity extends Activity { Button btnStart, btnStop, btnBind, btnUnbind, btnUpby1, btnUpby10; TextView textStatus, textIntValue, textStrValue; Messenger mService = null; boolean mIsBound; final Messenger mMessenger = new Messenger(new IncomingHandler()); class IncomingHandler extends Handler { @Override public void handleMessage(Message msg) { switch (msg.what) { case MyService.MSG_SET_INT_VALUE: textIntValue.setText("Int Message: " + msg.arg1); break; case MyService.MSG_SET_STRING_VALUE: String str1 = msg.getData().getString("str1"); textStrValue.setText("Str Message: " + str1); break; default: super.handleMessage(msg); } } } private ServiceConnection mConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { mService = new Messenger(service); textStatus.setText("Attached."); try { Message msg = Message.obtain(null, MyService.MSG_REGISTER_CLIENT); msg.replyTo = mMessenger; mService.send(msg); } catch (RemoteException e) { // In this case the service has crashed before we could even do anything with it } } public void onServiceDisconnected(ComponentName className) { // This is called when the connection with the service has been unexpectedly disconnected - process crashed. mService = null; textStatus.setText("Disconnected."); } }; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); btnStart = (Button)findViewById(R.id.btnStart); btnStop = (Button)findViewById(R.id.btnStop); btnBind = (Button)findViewById(R.id.btnBind); btnUnbind = (Button)findViewById(R.id.btnUnbind); textStatus = (TextView)findViewById(R.id.textStatus); textIntValue = (TextView)findViewById(R.id.textIntValue); textStrValue = (TextView)findViewById(R.id.textStrValue); btnUpby1 = (Button)findViewById(R.id.btnUpby1); btnUpby10 = (Button)findViewById(R.id.btnUpby10); btnStart.setOnClickListener(btnStartListener); btnStop.setOnClickListener(btnStopListener); btnBind.setOnClickListener(btnBindListener); btnUnbind.setOnClickListener(btnUnbindListener); btnUpby1.setOnClickListener(btnUpby1Listener); btnUpby10.setOnClickListener(btnUpby10Listener); restoreMe(savedInstanceState); CheckIfServiceIsRunning(); } @Override protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); outState.putString("textStatus", textStatus.getText().toString()); outState.putString("textIntValue", textIntValue.getText().toString()); outState.putString("textStrValue", textStrValue.getText().toString()); } private void restoreMe(Bundle state) { if (state!=null) { textStatus.setText(state.getString("textStatus")); textIntValue.setText(state.getString("textIntValue")); textStrValue.setText(state.getString("textStrValue")); } } private void CheckIfServiceIsRunning() { //If the service is running when the activity starts, we want to automatically bind to it. if (MyService.isRunning()) { doBindService(); } } private OnClickListener btnStartListener = new OnClickListener() { public void onClick(View v){ startService(new Intent(MainActivity.this, MyService.class)); } }; private OnClickListener btnStopListener = new OnClickListener() { public void onClick(View v){ doUnbindService(); stopService(new Intent(MainActivity.this, MyService.class)); } }; private OnClickListener btnBindListener = new OnClickListener() { public void onClick(View v){ doBindService(); } }; private OnClickListener btnUnbindListener = new OnClickListener() { public void onClick(View v){ doUnbindService(); } }; private OnClickListener btnUpby1Listener = new OnClickListener() { public void onClick(View v){ sendMessageToService(1); } }; private OnClickListener btnUpby10Listener = new OnClickListener() { public void onClick(View v){ sendMessageToService(10); } }; private void sendMessageToService(int intvaluetosend) { if (mIsBound) { if (mService != null) { try { Message msg = Message.obtain(null, MyService.MSG_SET_INT_VALUE, intvaluetosend, 0); msg.replyTo = mMessenger; mService.send(msg); } catch (RemoteException e) { } } } } void doBindService() { bindService(new Intent(this, MyService.class), mConnection, Context.BIND_AUTO_CREATE); mIsBound = true; textStatus.setText("Binding."); } void doUnbindService() { if (mIsBound) { // If we have received the service, and hence registered with it, then now is the time to unregister. if (mService != null) { try { Message msg = Message.obtain(null, MyService.MSG_UNREGISTER_CLIENT); msg.replyTo = mMessenger; mService.send(msg); } catch (RemoteException e) { // There is nothing special we need to do if the service has crashed. } } // Detach our existing connection. unbindService(mConnection); mIsBound = false; textStatus.setText("Unbinding."); } } @Override protected void onDestroy() { super.onDestroy(); try { doUnbindService(); } catch (Throwable t) { Log.e("MainActivity", "Failed to unbind from the service", t); } } } src\com.exampleservice\MyService.java: package com.exampleservice; import java.util.ArrayList; import java.util.Timer; import java.util.TimerTask; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.app.Service; import android.content.Intent; import android.os.Bundle; import android.os.Handler; import android.os.IBinder; import android.os.Message; import android.os.Messenger; import android.os.RemoteException; import android.util.Log; public class MyService extends Service { private NotificationManager nm; private Timer timer = new Timer(); private int counter = 0, incrementby = 1; private static boolean isRunning = false; ArrayList<Messenger> mClients = new ArrayList<Messenger>(); // Keeps track of all current registered clients. int mValue = 0; // Holds last value set by a client. static final int MSG_REGISTER_CLIENT = 1; static final int MSG_UNREGISTER_CLIENT = 2; static final int MSG_SET_INT_VALUE = 3; static final int MSG_SET_STRING_VALUE = 4; final Messenger mMessenger = new Messenger(new IncomingHandler()); // Target we publish for clients to send messages to IncomingHandler. @Override public IBinder onBind(Intent intent) { return mMessenger.getBinder(); } class IncomingHandler extends Handler { // Handler of incoming messages from clients. @Override public void handleMessage(Message msg) { switch (msg.what) { case MSG_REGISTER_CLIENT: mClients.add(msg.replyTo); break; case MSG_UNREGISTER_CLIENT: mClients.remove(msg.replyTo); break; case MSG_SET_INT_VALUE: incrementby = msg.arg1; break; default: super.handleMessage(msg); } } } private void sendMessageToUI(int intvaluetosend) { for (int i=mClients.size()-1; i>=0; i--) { try { // Send data as an Integer mClients.get(i).send(Message.obtain(null, MSG_SET_INT_VALUE, intvaluetosend, 0)); //Send data as a String Bundle b = new Bundle(); b.putString("str1", "ab" + intvaluetosend + "cd"); Message msg = Message.obtain(null, MSG_SET_STRING_VALUE); msg.setData(b); mClients.get(i).send(msg); } catch (RemoteException e) { // The client is dead. Remove it from the list; we are going through the list from back to front so this is safe to do inside the loop. mClients.remove(i); } } } @Override public void onCreate() { super.onCreate(); Log.i("MyService", "Service Started."); showNotification(); timer.scheduleAtFixedRate(new TimerTask(){ public void run() {onTimerTick();}}, 0, 100L); isRunning = true; } private void showNotification() { nm = (NotificationManager)getSystemService(NOTIFICATION_SERVICE); // In this sample, we'll use the same text for the ticker and the expanded notification CharSequence text = getText(R.string.service_started); // Set the icon, scrolling text and timestamp Notification notification = new Notification(R.drawable.icon, text, System.currentTimeMillis()); // The PendingIntent to launch our activity if the user selects this notification PendingIntent contentIntent = PendingIntent.getActivity(this, 0, new Intent(this, MainActivity.class), 0); // Set the info for the views that show in the notification panel. notification.setLatestEventInfo(this, getText(R.string.service_label), text, contentIntent); // Send the notification. // We use a layout id because it is a unique number. We use it later to cancel. nm.notify(R.string.service_started, notification); } @Override public int onStartCommand(Intent intent, int flags, int startId) { Log.i("MyService", "Received start id " + startId + ": " + intent); return START_STICKY; // run until explicitly stopped. } public static boolean isRunning() { return isRunning; } private void onTimerTick() { Log.i("TimerTick", "Timer doing work." + counter); try { counter += incrementby; sendMessageToUI(counter); } catch (Throwable t) { //you should always ultimately catch all exceptions in timer tasks. Log.e("TimerTick", "Timer Tick Failed.", t); } } @Override public void onDestroy() { super.onDestroy(); if (timer != null) {timer.cancel();} counter=0; nm.cancel(R.string.service_started); // Cancel the persistent notification. Log.i("MyService", "Service Stopped."); isRunning = false; } }

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  • How to edit item in a listbox shown from reading a .csv file?

    - by Shuvo
    I am working in a project where my application can open a .csv file and read data from it. The .csv file contains the latitude, longitude of places. The application reads data from the file shows it in a static map and display icon on the right places. The application can open multiple file at a time and it opens with a new tab every time. But I am having trouble in couple of cases When I am trying to add a new point to the .csv file opened. I am able to write new point on the same file instead adding a new point data to the existing its replacing others and writing the new point only. I cannot use selectedIndexChange event to perform edit option on the listbox and then save the file. Any direction would be great. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; namespace CourseworkExample { public partial class Form1 : Form { public GPSDataPoint gpsdp; List<GPSDataPoint> data; List<PictureBox> pictures; List<TabPage> tabs; public static int pn = 0; private TabPage currentComponent; private Bitmap bmp1; string[] symbols = { "hospital", "university" }; Image[] symbolImages; ListBox lb = new ListBox(); string name = ""; string path = ""; public Form1() { InitializeComponent(); data = new List<GPSDataPoint>(); pictures = new List<PictureBox>(); tabs = new List<TabPage>(); symbolImages = new Image[symbols.Length]; for (int i = 0; i < 2; i++) { string location = "data/" + symbols[i] + ".png"; symbolImages[i] = Image.FromFile(location); } } private void openToolStripMenuItem_Click(object sender, EventArgs e) { FileDialog ofd = new OpenFileDialog(); string filter = "CSV File (*.csv)|*.csv"; ofd.Filter = filter; DialogResult dr = ofd.ShowDialog(); if (dr.Equals(DialogResult.OK)) { int i = ofd.FileName.LastIndexOf("\\"); name = ofd.FileName; path = ofd.FileName; if (i > 0) { name = ofd.FileName.Substring(i + 1); path = ofd.FileName.Substring(0, i + 1); } TextReader input = new StreamReader(ofd.FileName); string mapName = input.ReadLine(); GPSDataPoint gpsD = new GPSDataPoint(); gpsD.setBounds(input.ReadLine()); string s; while ((s = input.ReadLine()) != null) { gpsD.addWaypoint(s); } input.Close(); TabPage tabPage = new TabPage(); tabPage.Location = new System.Drawing.Point(4, 22); tabPage.Name = "tabPage" + pn; lb.Width = 300; int selectedindex = lb.SelectedIndex; lb.Items.Add(mapName); lb.Items.Add("Bounds"); lb.Items.Add(gpsD.Bounds[0] + " " + gpsD.Bounds[1] + " " + gpsD.Bounds[2] + " " + gpsD.Bounds[3]); lb.Items.Add("Waypoint"); foreach (WayPoint wp in gpsD.DataList) { lb.Items.Add(wp.Name + " " + wp.Latitude + " " + wp.Longitude + " " + wp.Ele + " " + wp.Sym); } tabPage.Controls.Add(lb); pn++; tabPage.Padding = new System.Windows.Forms.Padding(3); tabPage.Size = new System.Drawing.Size(192, 74); tabPage.TabIndex = 0; tabPage.Text = name; tabPage.UseVisualStyleBackColor = true; tabs.Add(tabPage); tabControl1.Controls.Add(tabPage); tabPage = new TabPage(); tabPage.Location = new System.Drawing.Point(4, 22); tabPage.Name = "tabPage" + pn; pn++; tabPage.Padding = new System.Windows.Forms.Padding(3); tabPage.Size = new System.Drawing.Size(192, 74); tabPage.TabIndex = 0; tabPage.Text = mapName; string location = path + mapName; tabPage.UseVisualStyleBackColor = true; tabs.Add(tabPage); PictureBox pb = new PictureBox(); pb.Name = "pictureBox" + pn; pb.Image = Image.FromFile(location); tabControl2.Controls.Add(tabPage); pb.Width = pb.Image.Width; pb.Height = pb.Image.Height; tabPage.Controls.Add(pb); currentComponent = tabPage; tabPage.Width = pb.Width; tabPage.Height = pb.Height; pn++; tabControl2.Width = pb.Width; tabControl2.Height = pb.Height; bmp1 = (Bitmap)pb.Image; int lx, ly; float realWidth = gpsD.Bounds[1] - gpsD.Bounds[3]; float imageW = pb.Image.Width; float dx = imageW * (gpsD.Bounds[1] - gpsD.getWayPoint(0).Longitude) / realWidth; float realHeight = gpsD.Bounds[0] - gpsD.Bounds[2]; float imageH = pb.Image.Height; float dy = imageH * (gpsD.Bounds[0] - gpsD.getWayPoint(0).Latitude) / realHeight; lx = (int)dx; ly = (int)dy; using (Graphics g = Graphics.FromImage(bmp1)) { Rectangle rect = new Rectangle(lx, ly, 20, 20); if (gpsD.getWayPoint(0).Sym.Equals("")) { g.DrawRectangle(new Pen(Color.Red), rect); } else { if (gpsD.getWayPoint(0).Sym.Equals("hospital")) { g.DrawImage(symbolImages[0], rect); } else { if (gpsD.getWayPoint(0).Sym.Equals("university")) { g.DrawImage(symbolImages[1], rect); } } } } pb.Image = bmp1; pb.Invalidate(); } } private void openToolStripMenuItem_Click_1(object sender, EventArgs e) { FileDialog ofd = new OpenFileDialog(); string filter = "CSV File (*.csv)|*.csv"; ofd.Filter = filter; DialogResult dr = ofd.ShowDialog(); if (dr.Equals(DialogResult.OK)) { int i = ofd.FileName.LastIndexOf("\\"); name = ofd.FileName; path = ofd.FileName; if (i > 0) { name = ofd.FileName.Substring(i + 1); path = ofd.FileName.Substring(0, i + 1); } TextReader input = new StreamReader(ofd.FileName); string mapName = input.ReadLine(); GPSDataPoint gpsD = new GPSDataPoint(); gpsD.setBounds(input.ReadLine()); string s; while ((s = input.ReadLine()) != null) { gpsD.addWaypoint(s); } input.Close(); TabPage tabPage = new TabPage(); tabPage.Location = new System.Drawing.Point(4, 22); tabPage.Name = "tabPage" + pn; ListBox lb = new ListBox(); lb.Width = 300; lb.Items.Add(mapName); lb.Items.Add("Bounds"); lb.Items.Add(gpsD.Bounds[0] + " " + gpsD.Bounds[1] + " " + gpsD.Bounds[2] + " " + gpsD.Bounds[3]); lb.Items.Add("Waypoint"); foreach (WayPoint wp in gpsD.DataList) { lb.Items.Add(wp.Name + " " + wp.Latitude + " " + wp.Longitude + " " + wp.Ele + " " + wp.Sym); } tabPage.Controls.Add(lb); pn++; tabPage.Padding = new System.Windows.Forms.Padding(3); tabPage.Size = new System.Drawing.Size(192, 74); tabPage.TabIndex = 0; tabPage.Text = name; tabPage.UseVisualStyleBackColor = true; tabs.Add(tabPage); tabControl1.Controls.Add(tabPage); tabPage = new TabPage(); tabPage.Location = new System.Drawing.Point(4, 22); tabPage.Name = "tabPage" + pn; pn++; tabPage.Padding = new System.Windows.Forms.Padding(3); tabPage.Size = new System.Drawing.Size(192, 74); tabPage.TabIndex = 0; tabPage.Text = mapName; string location = path + mapName; tabPage.UseVisualStyleBackColor = true; tabs.Add(tabPage); PictureBox pb = new PictureBox(); pb.Name = "pictureBox" + pn; pb.Image = Image.FromFile(location); tabControl2.Controls.Add(tabPage); pb.Width = pb.Image.Width; pb.Height = pb.Image.Height; tabPage.Controls.Add(pb); currentComponent = tabPage; tabPage.Width = pb.Width; tabPage.Height = pb.Height; pn++; tabControl2.Width = pb.Width; tabControl2.Height = pb.Height; bmp1 = (Bitmap)pb.Image; int lx, ly; float realWidth = gpsD.Bounds[1] - gpsD.Bounds[3]; float imageW = pb.Image.Width; float dx = imageW * (gpsD.Bounds[1] - gpsD.getWayPoint(0).Longitude) / realWidth; float realHeight = gpsD.Bounds[0] - gpsD.Bounds[2]; float imageH = pb.Image.Height; float dy = imageH * (gpsD.Bounds[0] - gpsD.getWayPoint(0).Latitude) / realHeight; lx = (int)dx; ly = (int)dy; using (Graphics g = Graphics.FromImage(bmp1)) { Rectangle rect = new Rectangle(lx, ly, 20, 20); if (gpsD.getWayPoint(0).Sym.Equals("")) { g.DrawRectangle(new Pen(Color.Red), rect); } else { if (gpsD.getWayPoint(0).Sym.Equals("hospital")) { g.DrawImage(symbolImages[0], rect); } else { if (gpsD.getWayPoint(0).Sym.Equals("university")) { g.DrawImage(symbolImages[1], rect); } } } } pb.Image = bmp1; pb.Invalidate(); MessageBox.Show(data.ToString()); } } private void exitToolStripMenuItem_Click(object sender, EventArgs e) { this.Close(); } private void addBtn_Click(object sender, EventArgs e) { string wayName = nameTxtBox.Text; float wayLat = Convert.ToSingle(latTxtBox.Text); float wayLong = Convert.ToSingle(longTxtBox.Text); float wayEle = Convert.ToSingle(elevTxtBox.Text); WayPoint wp = new WayPoint(wayName, wayLat, wayLong, wayEle); GPSDataPoint gdp = new GPSDataPoint(); data = new List<GPSDataPoint>(); gdp.Add(wp); lb.Items.Add(wp.Name + " " + wp.Latitude + " " + wp.Longitude + " " + wp.Ele + " " + wp.Sym); lb.Refresh(); StreamWriter sr = new StreamWriter(name); sr.Write(lb); sr.Close(); DialogResult result = MessageBox.Show("Save in New File?","Save", MessageBoxButtons.YesNo); if (result == DialogResult.Yes) { SaveFileDialog saveDialog = new SaveFileDialog(); saveDialog.FileName = "default.csv"; DialogResult saveResult = saveDialog.ShowDialog(); if (saveResult == DialogResult.OK) { sr = new StreamWriter(saveDialog.FileName, true); sr.WriteLine(wayName + "," + wayLat + "," + wayLong + "," + wayEle); sr.Close(); } } else { // sr = new StreamWriter(name, true); // sr.WriteLine(wayName + "," + wayLat + "," + wayLong + "," + wayEle); sr.Close(); } MessageBox.Show(name + path); } } } GPSDataPoint.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace CourseworkExample { public class GPSDataPoint { private float[] bounds; private List<WayPoint> dataList; public GPSDataPoint() { dataList = new List<WayPoint>(); } internal void setBounds(string p) { string[] b = p.Split(','); bounds = new float[b.Length]; for (int i = 0; i < b.Length; i++) { bounds[i] = Convert.ToSingle(b[i]); } } public float[] Bounds { get { return bounds; } } internal void addWaypoint(string s) { WayPoint wp = new WayPoint(s); dataList.Add(wp); } public WayPoint getWayPoint(int i) { if (i < dataList.Count) { return dataList[i]; } else return null; } public List<WayPoint> DataList { get { return dataList; } } internal void Add(WayPoint wp) { dataList.Add(wp); } } } WayPoint.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CourseworkExample { public class WayPoint { private string name; private float ele; private float latitude; private float longitude; private string sym; public WayPoint(string name, float latitude, float longitude, float elevation) { this.name = name; this.latitude = latitude; this.longitude = longitude; this.ele = elevation; } public WayPoint() { name = "no name"; ele = 3.5F; latitude = 3.5F; longitude = 0.0F; sym = "no symbol"; } public WayPoint(string s) { string[] bits = s.Split(','); name = bits[0]; longitude = Convert.ToSingle(bits[2]); latitude = Convert.ToSingle(bits[1]); if (bits.Length > 4) sym = bits[4]; else sym = ""; try { ele = Convert.ToSingle(bits[3]); } catch (Exception e) { ele = 0.0f; } } public float Longitude { get { return longitude; } set { longitude = value; } } public float Latitude { get { return latitude; } set { latitude = value; } } public float Ele { get { return ele; } set { ele = value; } } public string Name { get { return name; } set { name = value; } } public string Sym { get { return sym; } set { sym = value; } } } } .csv file data birthplace.png 51.483788,-0.351906,51.460745,-0.302982 Born Here,51.473805,-0.32532,-,hospital Danced here,51,483805,-0.32532,-,hospital

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