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  • Looking for a Silverlight 3 or 4 Menu control providing decent keyboard support.

    - by Geo
    I've an N-Tier application using Silverlight for the client. The customer as one particular request - I thought was more than reasonable: all actions – including menu navigation – has to be available through keyboard. When I tried Silverlight 4 I was surprised not to find any menu control so I downloaded several open source and commercial menu controls. I was very disappointed, after having searched for a couple of hours I didn’t manage to find any control that provide a decent keyboard support. Most controls provide no support or some basic support but not one control enabled to gain focus on the first item through the keyboard. You are able to use the keyboard (arrow keys) but you need first to select the control with the mouse! Not one control provided support for Keyboard shortcuts. Does anyone know of any Silverlight control providing descent support?

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  • Disable the Go button in the Keyboard for a UITextfield in iphone app.

    - by coder net
    Hi, My app has a screen where keyboard is always visible. The main element of the screen is a UITextfield. For easy data entering, keyboard is always made visible. When the user finishes entering data and hits Go, the app performs a 4,5 seconds action which is done in the background thread in order to show UIActivityIndicatorView. My problem is that the Go button on the keyboard still shows as enabled since the logic is performed in the background. The user could potentially hit the Go again causing it to run again. I am not able to set editable/userinteraction properties to No because then the keyboard disappears. Is there anyway just to disable the Go button or freeze the keyboard until the background thread returns?

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  • How can I do something ~after~ an event has fired in C#?

    - by Siracuse
    I'm using the following project to handle global keyboard and mouse hooking in my C# application. This project is basically a wrapper around the Win API call SetWindowsHookEx using either the WH_MOUSE_LL or WH_KEYBOARD_LL constants. It also manages certain state and generally makes this kind of hooking pretty pain free. I'm using this for a mouse gesture recognition software I'm working on. Basically, I have it setup so it detects when a global hotkey is pressed down (say CTRL), then the user moves the mouse in the shape of a pre-defined gesture and then releases global hotkey. The event for the KeyDown is processed and tells my program to start recording the mouse locations until it receives the KeyUp event. This is working fine and it allows an easy way for users to enter a mouse-gesture mode. Once the KeyUp event fires and it detects the appropriate gesture, it is suppose to send certain keystrokes to the active window that the user has defined for that particular gesture they just drew. I'm using the SendKeys.Send/SendWait methods to send output to the current window. My problem is this: When the user releases their global hotkey (say CTRL), it fires the KeyUp event. My program takes its recorded mouse points and detects the relevant gesture and attempts to send the correct input via SendKeys. However, because all of this is in the KeyUp event, that global hotkey hasn't finished being processed. So, for example if I defined a gesture to send the key "A" when it is detected, and my global hotkey is CTRL, when it is detected SendKeys will send "A" but while CTRL is still "down". So, instead of just sending A, I'm getting CTRL-A. So, in this example, instead of physically sending the single character "A" it is selecting-all via the CTRL-A shortcut. Even though the user has released the CTRL (global hotkey), it is still being considered down by the system. Once my KeyUp event fires, how can I have my program wait some period of time or for some event so I can be sure that the global hotkey is truly no longer being registered by the system, and only then sending the correct input via SendKeys?

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  • DevExpress AspxGridView clientside SelectionChanged problem when using paged ObjectDataSource

    - by Constantin Baciu
    The context is as follows: One DexExpress AspxGridView with a server-side paging/filtering/sorting mechanism (using ObjectDataSource). I've been having problems with the filter mechanism ( see this stack ). Now, the problem I'm having is this: the client-side events get mangled between DataSource events. :O . Let me explain what happens: if I change the page (or sort/filter for that matter), then, select one row from the grid, the client-side SelectionChanged event fires well. If I change the page (or sort/filter), the event doesn't fire anymore. Instead, on the server side, I get a "The method or operation is not implemented" exception with the following stack-trace: at DevExpress.Web.Data.WebDataProviderBase.GetListSouceRowValue(Int32 listSourceRowIndex, String fieldName) at DevExpress.Web.Data.WebDataProxy.GetListSourceRowValue(Int32 listSourceRowIndex, String fieldName) at DevExpress.Web.Data.WebDataProxy.GetKeyValueCore(Int32 index, GetKeyValueCallback getKeyValue) at DevExpress.Web.Data.WebDataSelectionBase.GetSelectedValues(String[] fieldNames, Int32 visibleStartIndex, Int32 visibleRowCountOnPage) at DevExpress.Web.Data.WebDataProxy.GetSelectedValues(String[] fieldNames) at DevExpress.Web.ASPxGridView.ASPxGridView.FBSelectFieldValues(String[] args) at DevExpress.Web.ASPxGridView.ASPxGridView.GetCallbackResultCore() at DevExpress.Web.ASPxGridView.ASPxGridView.GetCallbackResult() at DevExpress.Web.ASPxClasses.ASPxWebControl.System.Web.UI.ICallbackEventHandler.GetCallbackResult() Am I doing something wrong? Any help will be much appreciated.

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  • DevExpress AspxGridView clientside SelectionChanged problem when using paged ObjectDataSource

    - by Constantin Baciu
    The context is as follows: One DexExpress AspxGridView with a server-side paging/filtering/sorting mechanism (using ObjectDataSource). I've been having problems with the filter mechanism ( see this stack ). Now, the problem I'm having is this: the client-side events get mangled between DataSource events. :O . Let me explain what happens: if I change the page (or sort/filter for that matter), then, select one row from the grid, the client-side SelectionChanged event fires well. If I change the page (or sort/filter), the event doesn't fire anymore. Instead, on the server side, I get a "The method or operation is not implemented" exception with the following stack-trace: at DevExpress.Web.Data.WebDataProviderBase.GetListSouceRowValue(Int32 listSourceRowIndex, String fieldName) at DevExpress.Web.Data.WebDataProxy.GetListSourceRowValue(Int32 listSourceRowIndex, String fieldName) at DevExpress.Web.Data.WebDataProxy.GetKeyValueCore(Int32 index, GetKeyValueCallback getKeyValue) at DevExpress.Web.Data.WebDataSelectionBase.GetSelectedValues(String[] fieldNames, Int32 visibleStartIndex, Int32 visibleRowCountOnPage) at DevExpress.Web.Data.WebDataProxy.GetSelectedValues(String[] fieldNames) at DevExpress.Web.ASPxGridView.ASPxGridView.FBSelectFieldValues(String[] args) at DevExpress.Web.ASPxGridView.ASPxGridView.GetCallbackResultCore() at DevExpress.Web.ASPxGridView.ASPxGridView.GetCallbackResult() at DevExpress.Web.ASPxClasses.ASPxWebControl.System.Web.UI.ICallbackEventHandler.GetCallbackResult() Am I doing something wrong? Any help will be much appreciated.

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  • Should an Event that has no arguments define its own custom EventArgs or simply use System.EventArgs

    - by Mike Rosenblum
    I have an event that is currently defined with no event arguments. That is, the EventArgs it sends is EventArgs.Empty. In this case, it is simplest to declare my Event handler as: EventHandler<System.EventArgs> MyCustomEvent; I do not plan on adding any event arguments to this event, but it is possible that any code could need to change in the future. Therefore, I am leaning towards having all my events always create an empty event args type that inheretis from System.EventArgs, even if there are no event args currently needed. Something like this: public class MyCustomEventArgs : EventArgs { } And then my event definition becomes the following: EventHandler<MyCustomEventArgs> MyCustomEvent; So my question is this: is it better to define my own MyCustomEventArgs, even if it does not add anything beyond inheriting from System.EventArgs, so that event arguments could be added in the future more easily? Or is it better to explicitly define my event as returning System.EventArgs, so that it is clearer to the user that there are no extra event args? I am leaning towards creating custom event arguments for all my events, even if the event arguments are empty. But I was wondering if others thought that making it clearer to the user that the event arguments are empty would be better? Much thanks in advance, Mike

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  • .NET EventHandlers - Generic or no?

    - by Chris Marasti-Georg
    Every time I start in deep in a C# project, I end up with lots of events that really just need to pass a single item. I stick with the EventHandler/EventArgs practice, but what I like to do is have something like: public delegate void EventHandler<T>(object src, EventArgs<T> args); public class EventArgs<T>: EventArgs { private T item; public EventArgs(T item) { this.item = item; } public T Item { get { return item; } } } Later, I can have my public event EventHandler<Foo> FooChanged; public event EventHandler<Bar> BarChanged; However, it seems that the standard for .NET is to create a new delegate and EventArgs subclass for each type of event. Is there something wrong with my generic approach? EDIT: The reason for this post is that I just re-created this in a new project, and wanted to make sure it was ok. Actually, I was re-creating it as I posted. I found that there is a generic EventHandler<TEventArgs, so you don't need to create the generic delegate, but you still need the generic EventArgs<T class, because TEventArgs: EventArgs. Another EDIT: One downside (to me) of the built-in solution is the extra verbosity: public event EventHandler<EventArgs<Foo>> FooChanged; vs. public event EventHandler<Foo> FooChanged; It can be a pain for clients to register for your events though, because the System namespace is imported by default, so they have to manually seek out your namespace, even with a fancy tool like Resharper... Anyone have any ideas pertaining to that?

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  • Can WPF based ActiveX control use Reg-Free-COM

    - by embnut
    I have a WPF based ActiveX control (COM interop). I am able to use it correctly by registering the control. When I tried to Reg-Free-COM (using manifest files) the control seems to be activated, but the events (such as mouse click, RequestBringIntoView etc) dont respond. Interestingly, Double click and tab key works. I read in the this article http://blogs.msdn.com/karstenj/archive/2006/10/09/activex-wpf-gadget.aspx that " ... These upsides come with a price: the ActiveX control must be registered in the registry, which requires some kind of installation such as an .msi. The default gadget installation process cannot install ActiveX. The ActiveX control can't be access via reg-free COM. ..." Has anybody had a similar experience? Can anyone explain what is going on? Additional details: When the control is activated after it has been registered it appears as part of the COM client's UI. The control does not receive focus, its elements receive it. When using reg-free-com the control does not load correctly. 1) The control receives focus instead of its sub elements 2) The control has areas that are black instead of the windows default color 3) when I tab in and out of the control or double click it, it's subelements receive focus, the control starts receiving events and the black areas are replaced by the correct color

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  • Weak event handler model for use with lambdas

    - by Benjol
    OK, so this is more of an answer than a question, but after asking this question, and pulling together the various bits from Dustin Campbell, Egor, and also one last tip from the 'IObservable/Rx/Reactive framework', I think I've worked out a workable solution for this particular problem. It may be completely superseded by IObservable/Rx/Reactive framework, but only experience will show that. I've deliberately created a new question, to give me space to explain how I got to this solution, as it may not be immediately obvious. There are many related questions, most telling you you can't use inline lambdas if you want to be able to detach them later: Weak events in .Net? Unhooking events with lambdas in C# Can using lambdas as event handlers cause a memory leak? How to unsubscribe from an event which uses a lambda expression? Unsubscribe anonymous method in C# And it is true that if YOU want to be able to detach them later, you need to keep a reference to your lambda. However, if you just want the event handler to detach itself when your subscriber falls out of scope, this answer is for you.

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  • event flow in action script 3

    - by Shay
    i try to dispatch a custom event from some component on the stage and i register other component to listen to it but the other component doesn't get the event here is my code what do i miss public class Main extends MovieClip //main document class { var compSource:Game; var compMenu:Menu; public function Main() { compSource = new Game; compMenu = new Menu(); var mc:MovieClip = new MovieClip(); addChild(mc); mc.addChild(compSource); // the source of the event - event dispatch when clicked btn mc.addChild(compMenu); //in init of that Movie clip it add listener to the compSource events } } public class Game extends MovieClip { public function Game() { btn.addEventListener(MouseEvent.CLICK, onFinishGame); } private function onFinishGame(e:MouseEvent):void { var score:Number = Math.random() * 100 + 1; dispatchEvent(new ScoreChanged(score)); } } public class Menu extends MovieClip { //TextField score public function Menu() { addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event):void { removeEventListener(Event.ADDED_TO_STAGE, init); //on init add listener to event ScoreChanged addEventListener(ScoreChanged.SCORE_GAIN, updateScore); } public function updateScore(e:ScoreChanged):void { //it never gets here! tScore.text = String(e._score); } } public class ScoreChanged extends Event { public static const SCORE_GAIN:String = "SCORE_GAIN"; public var _score:Number; public function ScoreChanged( score:Number ) { trace("new score"); super( SCORE_GAIN, true); _score = score; } } I don't want to write in Main compSource.addEventListener(ScoreChanged.SCORE_GAIN, compMenu.updateScore); cause i dont want the the compSource will need to know about compMenu its compMenu responsibility to know to what events it needs to listen.... any suggestions? Thanks!

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  • SWT: problems with clicking button after using setEnabled() on Linux

    - by Laimoncijus
    Hi, I have a strange case with SWT and Button after using setEnabled() - seems if I disable and enable button at least once - I cannot properly click with mouse on it anymore... Already minify code to very basic: import org.eclipse.swt.SWT; import org.eclipse.swt.events.SelectionEvent; import org.eclipse.swt.events.SelectionListener; import org.eclipse.swt.layout.GridLayout; import org.eclipse.swt.widgets.Button; import org.eclipse.swt.widgets.Display; import org.eclipse.swt.widgets.Shell; public class TestButton { public TestButton() { Display display = new Display(); Shell shell = new Shell(display); GridLayout mainLayout = new GridLayout(); shell.setLayout(mainLayout); shell.setSize(100, 100); Button testButton = new Button(shell, SWT.PUSH); testButton.addSelectionListener(new TestClickListener()); testButton.setText("Click me!"); //testButton.setEnabled(false); //testButton.setEnabled(true); shell.open(); while (!shell.isDisposed()) { if (!display.readAndDispatch()) display.sleep(); } display.dispose(); } class TestClickListener implements SelectionListener { @Override public void widgetDefaultSelected(SelectionEvent e) { } @Override public void widgetSelected(SelectionEvent e) { System.out.println("Click!"); } } public static void main(String[] args) { new TestButton(); } } When I keep these 2 lines commented out - I can properly click on a button and always get "Click!" logged, but if I uncomment them - then I can't click on button properly with mouse anymore - button visually seems to be clicked, but nothing is logged... Am I doing something wrong here? Or maybe it's some kind of bug on Linux platform? Because on Mac running the same code I never experienced such problems... Thanks for any hint! P.S. Running code on Ubuntu 9.10, Gnome + Compiz, Sun Java 1.6.0.16

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  • .NET: How to pass value when subscribing to event and obtain it when the event is triggered (Dynamic

    - by Entrase
    The task is to create event handlers in runtime. I need the one method to be called with different parameter value for different events. The events and their number are only known in runtime. So I'm trying to generate dynamic methods, each of which will be assigned to some event, but in general they all just pass some value to an instance method and call it. It would be great if something similar could be done the easier way. I mean passing some value at subscribing stage and then obtaining it when the event is triggered. This is what I'm trying to do now: public class EventSource { public event EventHandler eventOne; public event EventHandler eventTwO; public event EventHandler eventThree; } public class EventListener { SubscribeForEvents() { BindingFlags flags = BindingFlags.IgnoreCase | BindingFlags.Public | BindingFlags.Instance; // Suppose we've already got EventInfo // and target source somewhere // so we can do eventInfo.AddEventHandler(target, delegate) // Now we need a delegate. int value = 42; Type tDelegate = eventInfo.EventHandlerType; // http://msdn.microsoft.com/en-us/library/ms228976(VS.95).aspx Type returnType = GetDelegateReturnType(tDelegate); DynamicMethod listener = new DynamicMethod("", null, GetDelegateParameterTypes(tDelegate), this.GetType()); ///////// Type[] callParameters = { typeof(int) }; MethodInfo method = this.GetType().GetMethod("ToCallFromDelegate", flags); ILGenerator generator = listener.GetILGenerator(); // No success in this mess. What's wrong? generator.Emit(OpCodes.Ldc_I4, value); generator.Emit(OpCodes.Call, method); generator.Emit(OpCodes.Pop); generator.Emit(OpCodes.Ret); ///////////// Delegate delegate = listener.CreateDelegate(tDelegate); eventInfo.AddEventHandler(target, delegate); // When triggered, there is InvalidProgramException } void ToCallFromDelegate(int value) { doSomething(); } }

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  • C#: Need one of my classes to trigger an event in another class to update a text box

    - by Matt
    Total n00b to C# and events although I have been programming for a while. I have a class containing a text box. This class creates an instance of a communication manager class that is receiving frames from the Serial Port. I have this all working fine. Every time a frame is received and its data extracted, I want a method to run in my class with the text box in order to append this frame data to the text box. So, without posting all of my code I have my form class... public partial class Form1 : Form { CommManager comm; public Form1() { InitializeComponent(); comm = new CommManager(); } private void updateTextBox() { //get new values and update textbox } . . . and I have my CommManager class class CommManager { //here we manage the comms, recieve the data and parse the frame } SO... essentially, when I parse that frame, I need the updateTextBox method from the form class to run. I'm guessing this is possible with events but I can't seem to get it to work. I tried adding an event handler in the form class after creating the instance of CommManager as below... comm = new CommManager(); comm.framePopulated += new EventHandler(updateTextBox); ...but I must be doing this wrong as the compiler doesn't like it... Any ideas?!

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  • ASP.Net event only being raised every other time?

    - by eftpotrm
    I have an ASP.Net web user control which represents a single entry in a list. To allow users to reorder the items, each item has buttons to move the item up or down the list. Clicking on one of these raises an event to the parent page, which then shuffles the items in the placeholder control. Code fragments from the list entry: Public Event UpClicked As System.EventHandler Protected Sub btnUp_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnUp.Click RaiseEvent UpClicked(Me, New EventArgs()) End Sub And the parent container: rem (within the code to add an individual item to the placeholder) AddHandler l_oItem.UpClicked, AddressOf UpClicked Protected Sub UpClicked(ByVal sender As Object, ByVal e As EventArgs) MoveItem(DirectCast(sender, ScriptListItem), -1) End Sub It originally looked in testing like every other time the value for sender (verified by its properties) that reaches UpClicked is of an adjacent ListItem, not the one I've just clicked on - the first click is always wrong, then the second for the correct control. At present, testing appears to show that the button's click event is just being ignored every other time through. Breakpoints on the click events within the control simply aren't being hit, though the events are definitely being established. Why?

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  • How to defer execution of an Event on each item in a collection until iteration of collection is com

    - by Metro Smurf
    Of Note: This is more of a curiosity question than anything else. Given a List<Window> where each window has an event attached to the Close Event which removes the window from the collection, how could you use delegates / events to defer the execution of the Close Event until the collection has been iterated? For example: public class Foo { private List<Window> OpenedWindows { get; set; } public Foo() { OpenedWindows = new List<Window>(); } public void AddWindow( Window win ) { win.Closed += OnWindowClosed; OpenedWindows.Add( win ); } void OnWindowClosed( object sender, EventArgs e ) { var win = sender as Window; if( win != null ) { OpenedWindows.Remove( win ); } } void CloseAllWindows() { // obviously will not work because we can't // remove items as we iterate the collection // (the close event removes the window from the collection) OpenedWindows.ForEach( x => x.Close() ); // works fine, but would like to know how to do // this with delegates / events. while( OpenedWindows.Any() ) { OpenedWindows[0].Close(); } } } Specifically, within the CloseAllWindows() method, how could you iterate the collection to call the close event, but defer the event being raised until the collection has been completely iterated?

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  • jQuery trigger custom event synchronously?

    - by Miguel Angelo
    I am using the jQuery trigger method to call an event... but it behaves inconsistently. Sometimes it call the event, sometimes it does not. <a href="#" onclick=" $(this).trigger('custom-event'); window.location.href = 'url'; return false; ">text</a> The custom-event has lots of listeners added to it. It is as if the trigger method is not synchronous, allowing the window.location.href be changed before executing the events. And when window.location.href is changed a navigation occurs, interrupting everything. How can I trigger events synchronously? Using jQuery 1.8.1. Thanks! EDIT I have found that the event, when called has a stack trace like this: jQuery.fx.tick (jquery-1.8.1.js:9021) tick (jquery-1.8.1.js:8499) jQuery.Callbacks.self.fireWith (jquery-1.8.1.js:1082) jQuery.Callbacks.fire (jquery-1.8.1.js:974) jQuery.speed.opt.complete (jquery-1.8.1.js:8991) $.customEvent (myfile.js:28) This proves that jQuery trigger method is asynchronous. Oohhh my... =\

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  • How to create custom MouseEvent.CLICK event in AS3 (pass parameters to function)?

    - by fromvega
    Hello, This question doesn't relate only to MouseEvent.CLICK event type but to all event types that already exist in AS3. I read a lot about custom events but until now I couldn't figure it out how to do what I want to do. I'm going to try to explain, I hope you understand: Here is a illustration of my situation: for(var i:Number; i < 10; i++){ var someVar = i; myClips[i].addEventListener(MouseEvent.CLICK, doSomething); } function doSomething(e:MouseEvent){ /* */ } But I want to be able to pass someVar as a parameter to doSomething. So I tried this: for(var i:Number; i < 10; i++){ var someVar = i; myClips[i].addEventListener(MouseEvent.CLICK, function(){ doSomething(someVar); }); } function doSomething(index){ trace(index); } This kind of works but not as I expect. Due to the function closures, when the MouseEvent.CLICK events are actually fired the for loop is already over and someVar is holding the last value, the number 9 in the example. So every click in each movie clip will call doSomething passing 9 as the parameter. And it's not what I want. I thought that creating a custom event should work, but then I couldn't find a way to fire a custom event when the MouseEvent.CLICK event is fired and pass the parameter to it. Now I don't know if it is the right answer. What should I do and how?

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  • Why is C# winforms application not working without VS.NET installed?

    - by Shane
    Hi folks, I have a winforms c# app that has an embedded webbrowser control inside it generated through VS.NET 2008. We sink events by inheriting our events class from HTMLDocumentEvents2. public class IEHTMLDocumentEvents : mshtml.HTMLDocumentEvents2 { public bool onclick(mshtml.IHTMLEventObj pEvtObj) { // Clicking on an input (checkbox, radio, button, image) if (pEvtObj.srcElement.tagName == "INPUT") { // The following will result in a null pointer without VS.NET installed HTMLInputElementClass input = pEvtObj.srcElement as HTMLInputElementClass; } } } The code above works fine when clicking on elements in the webbrowser control on our dev machines with VS.NET installed. However it fails to cast the pEvtObj.srcElement when VS.NET is not installed. This immediately starts working when we install the most basic VS.NET with C# that you can. To note: The rest of the c# app works fine, and you can browser the web through the control fine as well, just that the events like the above 'onclick' can't be handled properly. I thought it would be a DLL version loaded issue but doing a diff of the files loaded indicates only minor differences. 1c1 < Process: C# App without VS.NET installed --- > Process: C# App with VS.NET 2008 installed 18d17 < C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\CustomMarshalers\e148983beeb0f30918b0564849a16456\CustomMarshalers.ni.dll CustomMarshalers.ni.dll Microsoft .NET Framework Custom Marshalers Microsoft Corporation 2.0.50727.3053 36d34 < C:\Documents and Settings\XpHome\Local Settings\History\History.IE5\index.dat index.dat 37a36 > C:\Documents and Settings\XpHome\Local Settings\History\History.IE5\index.dat index.dat 44,45c43,44 < C:\Program Files\<hidden>\<hidden>\Microsoft.mshtml.dll Microsoft.mshtml.dll 7.0.3300.1 < C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\Microsoft.VisualBas#\5b3d048d8c003d743ea5e72caf07773a\Microsoft.VisualBasic.ni.dll Microsoft.VisualBasic.ni.dll Visual Basic Runtime Library Microsoft Corporation 8.0.50727.3053 --- > C:\WINDOWS\assembly\GAC\Microsoft.mshtml\7.0.3300.0__b03f5f7f11d50a3a\Microsoft.mshtml.dll Microsoft.mshtml.dll 7.0.3300.1 > C:\WINDOWS\assembly\GAC_MSIL\Microsoft.VisualBasic\8.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualBasic.dll Microsoft.VisualBasic.dll Visual Basic Runtime Library Microsoft Corporation 8.0.50727.3053 50,52c49,51 < c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorjit.dll mscorjit.dll Microsoft .NET Runtime Just-In-Time Compiler Microsoft Corporation 2.0.50727.3053 < C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\mscorlib\9adb89fa22fd5b4ce433b5aca7fb1b07\mscorlib.ni.dll mscorlib.ni.dll Microsoft Common Language Runtime Class Library Microsoft Corporation 2.0.50727.3053 < c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll mscorwks.dll Microsoft .NET Runtime Common Language Runtime - WorkStation Microsoft Corporation 2.0.50727.3053 --- > c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorjit.dll mscorjit.dll Microsoft .NET Runtime Just-In-Time Compiler Microsoft Corporation 2.0.50727.3082 > C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\mscorlib\7124a40b9998f7b63c86bd1a2125ce26\mscorlib.ni.dll mscorlib.ni.dll Microsoft Common Language Runtime Class Library Microsoft Corporation 2.0.50727.3603 > c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll mscorwks.dll Microsoft .NET Runtime Common Language Runtime - WorkStation Microsoft Corporation 2.0.50727.3603 94,98c93,97 < C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System.Configuration\cb4cb21d14767292e079366a5d3d76cd\System.Configuration.ni.dll System.Configuration.ni.dll System.Configuration.dll Microsoft Corporation 2.0.50727.3053 < C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System.Drawing\6978f2e90f13bc720d57fa6895c911e2\System.Drawing.ni.dll System.Drawing.ni.dll .NET Framework Microsoft Corporation 2.0.50727.3053 < C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System\aa7926460a336408c8041330ad90929d\System.ni.dll System.ni.dll .NET Framework Microsoft Corporation 2.0.50727.3053 < C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System.Windows.Forms\9a254c455892c02355ab0ab0f0727c5b\System.Windows.Forms.ni.dll System.Windows.Forms.ni.dll .NET Framework Microsoft Corporation 2.0.50727.3053 < C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System.Xml\36f3953f24d4f0b767bf172331ad6f3e\System.Xml.ni.dll System.Xml.ni.dll .NET Framework Microsoft Corporation 2.0.50727.3053 --- > C:\WINDOWS\assembly\GAC_MSIL\System.Configuration\2.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Configuration.dll System.Configuration.dll Microsoft Corporation 2.0.50727.3053 > C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System.Drawing\abb2ac7e08bee026f857d8fa36f9fe6f\System.Drawing.ni.dll System.Drawing.ni.dll .NET Framework Microsoft Corporation 2.0.50727.3053 > C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System\3de5bd01124463d7862bd173af90bc83\System.ni.dll System.ni.dll .NET Framework Microsoft Corporation 2.0.50727.3053 > C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System.Windows.Forms\d2ea8d76f015817db1607075812b555f\System.Windows.Forms.ni.dll System.Windows.Forms.ni.dll .NET Framework Microsoft Corporation 2.0.50727.3053 > C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System.Xml\5913d3f81e77194ec833991b1047a532\System.Xml.ni.dll System.Xml.ni.dll .NET Framework Microsoft Corporation 2.0.50727.3082

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  • Using WeakReference to resolve issue with .NET unregistered event handlers causing memory leaks.

    - by Eric
    The problem: Registered event handlers create a reference from the event to the event handler's instance. If that instance fails to unregister the event handler (via Dispose, presumably), then the instance memory will not be freed by the garbage collector. Example: class Foo { public event Action AnEvent; public void DoEvent() { if (AnEvent != null) AnEvent(); } } class Bar { public Bar(Foo l) { l.AnEvent += l_AnEvent; } void l_AnEvent() { } } If I instantiate a Foo, and pass this to a new Bar constructor, then let go of the Bar object, it will not be freed by the garbage collector because of the AnEvent registration. I consider this a memory leak, and seems just like my old C++ days. I can, of course, make Bar IDisposable, unregister the event in the Dispose() method, and make sure to call Dispose() on instances of it, but why should I have to do this? I first question why events are implemented with strong references? Why not use weak references? An event is used to abstractly notify an object of changes in another object. It seems to me that if the event handler's instance is no longer in use (i.e., there are no non-event references to the object), then any events that it is registered with should automatically be unregistered. What am I missing? I have looked at WeakEventManager. Wow, what a pain. Not only is it very difficult to use, but its documentation is inadequate (see http://msdn.microsoft.com/en-us/library/system.windows.weakeventmanager.aspx -- noticing the "Notes to Inheritors" section that has 6 vaguely described bullets). I have seen other discussions in various places, but nothing I felt I could use. I propose a simpler solution based on WeakReference, as described here. My question is: Does this not meet the requirements with significantly less complexity? To use the solution, the above code is modified as follows: class Foo { public WeakReferenceEvent AnEvent = new WeakReferenceEvent(); internal void DoEvent() { AnEvent.Invoke(); } } class Bar { public Bar(Foo l) { l.AnEvent += l_AnEvent; } void l_AnEvent() { } } Notice two things: 1. The Foo class is modified in two ways: The event is replaced with an instance of WeakReferenceEvent, shown below; and the invocation of the event is changed. 2. The Bar class is UNCHANGED. No need to subclass WeakEventManager, implement IWeakEventListener, etc. OK, so on to the implementation of WeakReferenceEvent. This is shown here. Note that it uses the generic WeakReference that I borrowed from here: http://damieng.com/blog/2006/08/01/implementingweakreferencet I had to add Equals() and GetHashCode() to his class, which I include below for reference. class WeakReferenceEvent { public static WeakReferenceEvent operator +(WeakReferenceEvent wre, Action handler) { wre._delegates.Add(new WeakReference<Action>(handler)); return wre; } public static WeakReferenceEvent operator -(WeakReferenceEvent wre, Action handler) { foreach (var del in wre._delegates) if (del.Target == handler) { wre._delegates.Remove(del); return wre; } return wre; } HashSet<WeakReference<Action>> _delegates = new HashSet<WeakReference<Action>>(); internal void Invoke() { HashSet<WeakReference<Action>> toRemove = null; foreach (var del in _delegates) { if (del.IsAlive) del.Target(); else { if (toRemove == null) toRemove = new HashSet<WeakReference<Action>>(); toRemove.Add(del); } } if (toRemove != null) foreach (var del in toRemove) _delegates.Remove(del); } } public class WeakReference<T> : IDisposable { private GCHandle handle; private bool trackResurrection; public WeakReference(T target) : this(target, false) { } public WeakReference(T target, bool trackResurrection) { this.trackResurrection = trackResurrection; this.Target = target; } ~WeakReference() { Dispose(); } public void Dispose() { handle.Free(); GC.SuppressFinalize(this); } public virtual bool IsAlive { get { return (handle.Target != null); } } public virtual bool TrackResurrection { get { return this.trackResurrection; } } public virtual T Target { get { object o = handle.Target; if ((o == null) || (!(o is T))) return default(T); else return (T)o; } set { handle = GCHandle.Alloc(value, this.trackResurrection ? GCHandleType.WeakTrackResurrection : GCHandleType.Weak); } } public override bool Equals(object obj) { var other = obj as WeakReference<T>; return other != null && Target.Equals(other.Target); } public override int GetHashCode() { return Target.GetHashCode(); } } It's functionality is trivial. I override operator + and - to get the += and -= syntactic sugar matching events. These create WeakReferences to the Action delegate. This allows the garbage collector to free the event target object (Bar in this example) when nobody else is holding on to it. In the Invoke() method, simply run through the weak references and call their Target Action. If any dead (i.e., garbage collected) references are found, remove them from the list. Of course, this only works with delegates of type Action. I tried making this generic, but ran into the missing where T : delegate in C#! As an alternative, simply modify class WeakReferenceEvent to be a WeakReferenceEvent, and replace the Action with Action. Fix the compiler errors and you have a class that can be used like so: class Foo { public WeakReferenceEvent<int> AnEvent = new WeakReferenceEvent<int>(); internal void DoEvent() { AnEvent.Invoke(5); } } Hopefully this will help someone else when they run into the mystery .NET event memory leak!

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  • Watching a variable for changes without polling.

    - by milkfilk
    I'm using a framework called Processing which is basically a Java applet. It has the ability to do key events because Applet can. You can also roll your own callbacks of sorts into the parent. I'm not doing that right now and maybe that's the solution. For now, I'm looking for a more POJO solution. So I wrote some examples to illustrate my question. Please ignore using key events on the command line (console). Certainly this would be a very clean solution but it's not possible on the command line and my actual app isn't a command line app. In fact, a key event would be a good solution for me but I'm trying to understand events and polling beyond just keyboard specific problems. Both these examples flip a boolean. When the boolean flips, I want to fire something once. I could wrap the boolean in an Object so if the Object changes, I could fire an event too. I just don't want to poll with an if() statement unnecessarily. import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; /* * Example of checking a variable for changes. * Uses dumb if() and polls continuously. */ public class NotAvoidingPolling { public static void main(String[] args) { boolean typedA = false; String input = ""; System.out.println("Type 'a' please."); while (true) { InputStreamReader isr = new InputStreamReader(System.in); BufferedReader br = new BufferedReader(isr); try { input = br.readLine(); } catch (IOException ioException) { System.out.println("IO Error."); System.exit(1); } // contrived state change logic if (input.equals("a")) { typedA = true; } else { typedA = false; } // problem: this is polling. if (typedA) System.out.println("Typed 'a'."); } } } Running this outputs: Type 'a' please. a Typed 'a'. On some forums people suggested using an Observer. And although this decouples the event handler from class being observed, I still have an if() on a forever loop. import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.util.Observable; import java.util.Observer; /* * Example of checking a variable for changes. * This uses an observer to decouple the handler feedback * out of the main() but still is polling. */ public class ObserverStillPolling { boolean typedA = false; public static void main(String[] args) { // this ObserverStillPolling o = new ObserverStillPolling(); final MyEvent myEvent = new MyEvent(o); final MyHandler myHandler = new MyHandler(); myEvent.addObserver(myHandler); // subscribe // watch for event forever Thread thread = new Thread(myEvent); thread.start(); System.out.println("Type 'a' please."); String input = ""; while (true) { InputStreamReader isr = new InputStreamReader(System.in); BufferedReader br = new BufferedReader(isr); try { input = br.readLine(); } catch (IOException ioException) { System.out.println("IO Error."); System.exit(1); } // contrived state change logic // but it's decoupled now because there's no handler here. if (input.equals("a")) { o.typedA = true; } } } } class MyEvent extends Observable implements Runnable { // boolean typedA; ObserverStillPolling o; public MyEvent(ObserverStillPolling o) { this.o = o; } public void run() { // watch the main forever while (true) { // event fire if (this.o.typedA) { setChanged(); // in reality, you'd pass something more useful notifyObservers("You just typed 'a'."); // reset this.o.typedA = false; } } } } class MyHandler implements Observer { public void update(Observable obj, Object arg) { // handle event if (arg instanceof String) { System.out.println("We received:" + (String) arg); } } } Running this outputs: Type 'a' please. a We received:You just typed 'a'. I'd be ok if the if() was a NOOP on the CPU. But it's really comparing every pass. I see real CPU load. This is as bad as polling. I can maybe throttle it back with a sleep or compare the elapsed time since last update but this is not event driven. It's just less polling. So how can I do this smarter? How can I watch a POJO for changes without polling? In C# there seems to be something interesting called properties. I'm not a C# guy so maybe this isn't as magical as I think. private void SendPropertyChanging(string property) { if (this.PropertyChanging != null) { this.PropertyChanging(this, new PropertyChangingEventArgs(property)); } }

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  • Is there a better way to avoid an infinite loop using winforms?

    - by Hamish Grubijan
    I am using .Net 3.5 for now. Right now I am using a using trick to disable and enable events around certain sections of code. The user can change either days, hours, minutes or total minutes, and that should not cause an infinite cascade of events (e.g. minutes changing total, total changing minutes, etc.) While the code does what I want, there might be a better / more straight-forward way. Do you know of any? For brawny points: This control will be used by multiple teams - I do not want to make it embarrassing. I suspect that I do not need to reinvent the wheel when defining hours in a day, days in week, etc. Some other standard .Net library out there must have it. Any other remarks regarding code? This using (EventHacker.DisableEvents(this)) business - that must be a common pattern in .Net ... changing the setting temporarily. What is the name of it? I'd like to be able to refer to it in a comment and also read up more on current implementations. In the general case not only a handle to the thing being changed needs to be remembered, but also the previous state (in this case previous state does not matter - events are turned on and off unconditionally). Then there is also a possibility of multi-threaded hacking. One could also utilize generics to make the code arguably cleaner. Figuring all this out can lead to a multi-page blog post. I'd be happy to hear some of the answers. P.S. Does it seem like I suffer from obsessive compulsive disorder? Some people like to get things finished and move on; I like to keep them open ... there is always a better way. // Corresponding Designer class is omitted. using System; using System.Windows.Forms; namespace XYZ // Real name masked { interface IEventHackable { void EnableEvents(); void DisableEvents(); } public partial class PollingIntervalGroupBox : GroupBox, IEventHackable { private const int DAYS_IN_WEEK = 7; private const int MINUTES_IN_HOUR = 60; private const int HOURS_IN_DAY = 24; private const int MINUTES_IN_DAY = MINUTES_IN_HOUR * HOURS_IN_DAY; private const int MAX_TOTAL_DAYS = 100; private static readonly decimal MIN_TOTAL_NUM_MINUTES = 1; // Anything faster than once per minute can bog down our servers. private static readonly decimal MAX_TOTAL_NUM_MINUTES = (MAX_TOTAL_DAYS * MINUTES_IN_DAY) - 1; // 99 days should be plenty. // The value above was chosen so to not cause an overflow exception. // Watch out for it - numericUpDownControls each have a MaximumValue setting. public PollingIntervalGroupBox() { InitializeComponent(); InitializeComponentCustom(); } private void InitializeComponentCustom() { this.m_upDownDays.Maximum = MAX_TOTAL_DAYS - 1; this.m_upDownHours.Maximum = HOURS_IN_DAY - 1; this.m_upDownMinutes.Maximum = MINUTES_IN_HOUR - 1; this.m_upDownTotalMinutes.Maximum = MAX_TOTAL_NUM_MINUTES; this.m_upDownTotalMinutes.Minimum = MIN_TOTAL_NUM_MINUTES; } private void m_upDownTotalMinutes_ValueChanged(object sender, EventArgs e) { setTotalMinutes(this.m_upDownTotalMinutes.Value); } private void m_upDownDays_ValueChanged(object sender, EventArgs e) { updateTotalMinutes(); } private void m_upDownHours_ValueChanged(object sender, EventArgs e) { updateTotalMinutes(); } private void m_upDownMinutes_ValueChanged(object sender, EventArgs e) { updateTotalMinutes(); } private void updateTotalMinutes() { this.setTotalMinutes( MINUTES_IN_DAY * m_upDownDays.Value + MINUTES_IN_HOUR * m_upDownHours.Value + m_upDownMinutes.Value); } public decimal TotalMinutes { get { return m_upDownTotalMinutes.Value; } set { m_upDownTotalMinutes.Value = value; } } public decimal TotalHours { set { setTotalMinutes(value * MINUTES_IN_HOUR); } } public decimal TotalDays { set { setTotalMinutes(value * MINUTES_IN_DAY); } } public decimal TotalWeeks { set { setTotalMinutes(value * DAYS_IN_WEEK * MINUTES_IN_DAY); } } private void setTotalMinutes(decimal nTotalMinutes) { if (nTotalMinutes < MIN_TOTAL_NUM_MINUTES) { setTotalMinutes(MIN_TOTAL_NUM_MINUTES); return; // Must be carefull with recursion. } if (nTotalMinutes > MAX_TOTAL_NUM_MINUTES) { setTotalMinutes(MAX_TOTAL_NUM_MINUTES); return; // Must be carefull with recursion. } using (EventHacker.DisableEvents(this)) { // First set the total minutes this.m_upDownTotalMinutes.Value = nTotalMinutes; // Then set the rest this.m_upDownDays.Value = (int)(nTotalMinutes / MINUTES_IN_DAY); nTotalMinutes = nTotalMinutes % MINUTES_IN_DAY; // variable reuse. this.m_upDownHours.Value = (int)(nTotalMinutes / MINUTES_IN_HOUR); nTotalMinutes = nTotalMinutes % MINUTES_IN_HOUR; this.m_upDownMinutes.Value = nTotalMinutes; } } // Event magic public void EnableEvents() { this.m_upDownTotalMinutes.ValueChanged += this.m_upDownTotalMinutes_ValueChanged; this.m_upDownDays.ValueChanged += this.m_upDownDays_ValueChanged; this.m_upDownHours.ValueChanged += this.m_upDownHours_ValueChanged; this.m_upDownMinutes.ValueChanged += this.m_upDownMinutes_ValueChanged; } public void DisableEvents() { this.m_upDownTotalMinutes.ValueChanged -= this.m_upDownTotalMinutes_ValueChanged; this.m_upDownDays.ValueChanged -= this.m_upDownDays_ValueChanged; this.m_upDownHours.ValueChanged -= this.m_upDownHours_ValueChanged; this.m_upDownMinutes.ValueChanged -= this.m_upDownMinutes_ValueChanged; } // We give as little info as possible to the 'hacker'. private sealed class EventHacker : IDisposable { IEventHackable _hackableHandle; public static IDisposable DisableEvents(IEventHackable hackableHandle) { return new EventHacker(hackableHandle); } public EventHacker(IEventHackable hackableHandle) { this._hackableHandle = hackableHandle; this._hackableHandle.DisableEvents(); } public void Dispose() { this._hackableHandle.EnableEvents(); } } } }

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  • Analiytics: Can I set a goal on multiple events?

    - by David Parks
    We have a popup dialogue that requests users email address or facebook login. The page behind the popup loads, so a page view is counted. We want to measure: How many users ignored the popup completely How many users engaged the popup, but don't complete the process (we trigger an event when the user performs actions defined as "engaging") How many users completed the popup Bounce rates aren't telling because some users won't receive the popup. We are basically triggering events "PopupDisplayed" "PopupEngaged" and "PopupComplete", with labels to differentiate between email and facebook. But I don't think I can set goals to count "Users who received 'PopupDisplayed' AND 'PopupComplete'" events, so I can count how many users both saw the popup and completed it.

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  • Script/ Macro in Excel, by clicking on a cell

    - by Noob Doob
    There's something I want to do in Excel 2010. Specifically, I want to be able to make the open sheet load data from a text file, by clicking -important- on a cell of the current open worksheet. So my specific needs are: If it is possible in some way, to start a macro/script by clicking on a cell. About the script/macro: What would be the preferable, by your opinion, way of implementation. And more specifically, how to automatically import the data needed, only by clicking, without having to continually specify the desirable .txt file each time, only 1 time at max, at start or by using a custom "initalization/configuration" file.

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  • Supermicro IPMI on MBD-X8DAH+-F-O motherboard. Keyboard and mouse do not work after booting Windows Server 2008 R2

    - by LDelgado
    Hell Everyone, I built a server with the mentioned motherboard. I installed Windows Server 2008 R2 Enterprise on this server. IPMI is integrated on the motherboard with its own dedicated NIC. I've got that NIC configured with its own IP address. I can remote into it using IPMI, and I can remotely control the server settings before booting the OS ( BIOS, RAID configuration, etc). When the OS boots, I lose the mouse and keyboard. I cannot use the keyboard or mouse when installing the OS either. So the Keyboard and Mouse only work when no OS is loaded. Once the OS loads I lose it - that is my problem. I've been doing some research and trying a few things, but I have not been successful in fixing this issue. I may be wrong, but based on the things I've found online, it seems that the problem could be caused by the way the OS handles USB. The server is headless. There is no keyboard, mouse, or monitor plugged into it. When I boot up the OS and remote into it, I cannot see a mouse or keyboard listed in the Device Manager. Based on what I've read, it seems that the OS should detect a mouse and a keyboard when connecting remotely via IPMI. The following are the solutions I've tried. Nothing has worked so far: I've updated the firmware of the IPMI component to the latest firmware - 1.33. I made sure that the mouse mode was set to Absolute (Windows OS). I've loaded the factory defaults several times. I've enabled Port64h/60h Emulation under the USB settings in the BIOS. I've disabled USB legacy support in the BIOS. I made sure the firewall wasn't blocking IPMI (disabled the firewall). And that's about it. I've found threads in some forums from people having the same issue as me, but they were not running the same OS. They were either running Linux or FreeBSD. Most of them fixed their problem by selecting the right mouse mode (Linux in their case). There was one other that solved the problem by disabling USB Mass Storage mode. He stated "When I set it to disable USB Mass Storage when no image is loaded, the ukbd came alive, and I'm typing this on the IPMI Console. " source: http://freebsd.1045724.n5.nabble.com/IPMI-Console-No-luck-once-OS-is-booted-td3967868.html I suspect the solution described in the previous paragraph is somehow related to my problem. I've found several threads on the internet with issues describing the same problem, but none of them were with Windows Server 2008 R2. Again, I may be wrong, but it seems like that could be the issue. I just don't know how I go about applying a solution in Windows Server 2008 R2. In any case, I could use your expertise. Maybe I am missing something, or maybe I'm on the right track. Your help is much appreciated. Thank you in advance,

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  • How may I monitor all gestures of the entire system

    - by Jiulong Zhao
    I can make a view to accept touch event and receive detailed gesture event like this: [self setAcceptsTouchEvents:YES]; // NSSet *touches = [event touchesMatchingPhase:NSTouchPhaseBegan inView:self]; I can also receive global event by crate a monitor in this way: NSUInteger eventMasks = NSEventTypeBeginGesture | NSEventTypeEndGesture | NSEventMaskGesture; [NSEvent addGlobalMonitorForEventsMatchingMask:eventMasks handler:^(NSEvent *theevent) {//do something}]; But I can NOT get the detailed event from monitor by -touchesMatchingPhase How may I monitor all gestures of the entire system.

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