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  • Auto-organized / smart inventory system?

    - by VeXe
    for the past week I've been working on an inventory system with Unity3D. At first I got help from the guys at Design3 but it wasn't too long till we split path, because I really didn't like the way they did their code, it didn't have any smell of OOP whatsoever. I took it further steps ahead - items take more than one slot, advanced placement system (items tries their best to find the best close fit), local mouse system (mouse gets trapped in active bag area), etc. Here's a demo of my work. What we would like to have in our game, is an auto-organizing feature - not auto-sort. We want this feature because our inventory's going to be in 'real-time' - not like in Resident Evil 1,2,3 etc where you would pause the game and do things in your inventory. Now imagine your self in a sticky situation surrounded by zombies, and you don't have bullets, you look around, you see that there are bullets nearby on the ground, so you go for them and try to pick them up, but they don't fit! you look at your inventory and find out that if you reorganize some of the items, it will fit! - now the player - in that situation doesn't have time to reorganize because he's surrounded with zombies and will die if he stops and organizes the inventory to make space (remember inventory in real-time, no pausing) - wouldn't it be nice for that to happen automatically? - Yes! (I believe this has been implemented in some games like Dungeon siege or something, so sure it's doable) take a look at this picture for example: Yes, so if you auto-sort the issue you will get your spaces but it's bad because: 1- Expensive: it doesn't need a whole sort operation to free those spaces, in the first picture, just slide the red item at the bottom to the very left, and you get the same spaces that you got from the auto-sort. 2- It's annoying to the player: "Who the F told you to re-order my stuff?" I'm not asking for "How to write the code" for this, I'm just asking for some guidance, where to look, what algorithms are involved? Is this something related to graphs and shortest path stuff? I hope not cuz I didn't manage to continue my college studies :/ But even if it is, just tell me and I will learn the stuff related. Notice there could be more than just one solution. So I guess the first thing I have to do is figure out if the situation is 'solvable' - if I know how to determine if a situation is solvable or not, then I can 'solve' it. I just need to know the conditions that makes it 'solvable'. And I believe there must be some algorithm/data structure for this. Here's a pic for more than one solution of trying to fit a 1x3 item: The arrows show just one of the solutions, but if you look you will find more than one. This is what I ultimately not auto-sorting but find a solution and applying it. Note that if I spend time on it I will come up with a way to solve it, but it wouldn't be the best way, it's like, holding a car wheel with your feet instead of your hands! XD Or just like trying to solve an issue that requires arrays, but you're not yet aware of their existence! So what is the right approach to this? Hope somebody helps, thanks a lot in advance :)

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  • Java Dragging an object from one area to another [on hold]

    - by user50369
    Hello I have a game where you drag bits of food around the screen. I want to be able to click on an ingredient and drag it to another part of the screen where I release the mouse. I am new to java so I do not really know how to do this please help me Here is me code. This is the class with the mouse listeners in it: public void mousePressed(MouseEvent e) { if (e.getButton() == MouseEvent.BUTTON1) { Comp.ml = true; // placing if (manager.title == true) { if (title.r.contains(Comp.mx, Comp.my)) { title.overview = true; } else if (title.r1.contains(Comp.mx, Comp.my)) { title.options = true; } else if (title.r2.contains(Comp.mx, Comp.my)) { System.exit(0); } } if (manager.option == true) { optionsMouse(e); } mouseinventory(e); } else if (e.getButton() == MouseEvent.BUTTON3) { Comp.mr = true; } } private void mouseinventory(MouseEvent e) { if (e.getButton() == MouseEvent.BUTTON1) { } else if (e.getButton() == MouseEvent.BUTTON1) { } } @Override public void mouseReleased(MouseEvent e) { if (e.getButton() == MouseEvent.BUTTON1) { Comp.ml = false; } else if (e.getButton() == MouseEvent.BUTTON3) { Comp.mr = false; } } @Override public void mouseDragged(MouseEvent e) { for(int i = 0; i < overview.im.ing.toArray().length; i ++){ if(overview.im.ing.get(i).r.contains(Comp.mx,Comp.my)){ overview.im.ing.get(i).newx = Comp.mx; overview.im.ing.get(i).newy = Comp.my; overview.im.ing.get(i).dragged = true; }else{ overview.im.ing.get(i).dragged = false; } } } @Override public void mouseMoved(MouseEvent e) { Comp.mx = e.getX(); Comp.my = e.getY(); // System.out.println("" + Comp.my); } This is the class called ingredient public abstract class Ingrediant { public int x,y,id,lastx,lasty,newx,newy; public boolean removed = false,dragged = false; public int width; public int height; public Rectangle r = new Rectangle(x,y,width,height); public Ingrediant(){ r = new Rectangle(x,y,width,height); } public abstract void tick(); public abstract void render(Graphics g); } and this is a class which extends ingredient called hagleave public class HagLeave extends Ingrediant { private Image img; public HagLeave(int x, int y, int id) { this.x = x; this.y = y; this.newx = x; this.newy = y; this.id = id; width = 75; height = 75; r = new Rectangle(x,y,width,height); } public void tick() { r = new Rectangle(x,y,width,height); if(!dragged){ x = newx; y = newy; } } public void render(Graphics g) { ImageIcon i2 = new ImageIcon("res/ingrediants/hagleave.png"); img = i2.getImage(); g.drawImage(img, x, y, null); g.setColor(Color.red); g.drawRect(r.x, r.y, r.width, r.height); } } The arraylist is in a class called ingrediantManager: public class IngrediantsManager { public ArrayList<Ingrediant> ing = new ArrayList<Ingrediant>(); public IngrediantsManager(){ ing.add(new HagLeave(100,200,1)); ing.add(new PigHair(70,300,2)); ing.add(new GiantsToe(100,400,3)); } public void tick(){ for(int i = 0; i < ing.toArray().length; i ++){ ing.get(i).tick(); if(ing.get(i).removed){ ing.remove(i); i--; } } } public void render(Graphics g){ for(int i = 0; i < ing.toArray().length; i ++){ ing.get(i).render(g); } } }

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  • Software Center seems to freeze system when installing, syslog has "blocked for more than 120 seconds" errors

    - by nbm
    12.04 (precise) 64-bit Kernel Linux 3.2.0-39 3.6GB memory Intel Core 2 Duo CPU @ 2.40GHz x2 WUBI-installed Ubuntu running on a MacBook Pro 7.1 with OSX running Vista via Boot Camp (hey, I like lots of OS's m'kay?) When installing from Ubuntu software center my system very frequently freezes. This has happened 4 of the last 5 installs. Most recently I was installing the Google Earth .deb from Google's website: clicking the .deb file automatically opens Software Center (otherwise I would have used Synaptic, as I've grown to expect Software Center to freeze my system and I'm rather tired of it.) By "freeze" I mean nothing works: no dash, no launcher, no mouse movement, no alt-tab, can't open terminal (keyboard does not work). Software center does show the "installing" icon but after that it greys out and I can't click anything. REISUB has no effect but a cold power-down and restart is possible. Occasionally, after 5-10 minutes, I'll be able to move the mouse / use the keyboard and run a launcher command or two, although other open apps (Chrome and Software Center) will still be greyed-out/frozen. (I've never waited longer than that - if still unresponsive after 15 minutes I just power down and restart.) Most recently, which is why I am finally posting a question, I waited about 15 minutes and was finally able to open System Monitor while this was going on. Processes tells me that System Monitor is using about 20% of CPU, and nothing else is using much (zeros mostly). In fact I didn't even see Software Center listed? However at this point the system finally partially unfroze, the installation completed, and while I wasn't about to close Software Center I was able to do a system shutdown and fresh restart and I went and took a look at the syslog. In /var/log/syslog I see a lot of ":blocked for more than 120 seconds" messages. Similar to ubuntu hang out with this message :blocked for more than 120 seconds Which has not been answered, and I'm not running a virtual machine. My full syslog with stack traces looks very, very similar to this: Why do tasks on Amazon Xen instance block for over 120 seconds causing server to hang? Note that that question was solved, but that's because the problem was being caused by Amazon and Amazon fixed the bug. I'm not running anything Amazon-related. My syslog does look very similar, however. My question is also similar to this: Troubleshooting server hang But the referenced "duplicate" in that question is about how to kill processes/restart when the system freezes. I know how to kill processes and restart. I want to figure out what is causing the problem so I can try to fix it. I realize that I could just use Synaptic instead of Ubuntu Software Center, but I'd like to try to solve the problem if possible. I'm thinking I should perhaps submit a bug report, but I wanted to first see if anyone else was having any similar problems, and if so what you all did to fix it. I see a number of questions about Software Center freezing and others, including those I linked, about the "blocked for more than 120 seconds" log error, but I didn't see any question that links the two. I did save a copy of the syslog report if anyone wants to see it, but as mentioned it's quite similar to the one posted in the Amazon-related question...and I didn't want to take up even more space unnecessarily as, my apologies - this question has already become extremely verbose!

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  • Appropriate design / technologies to handle dynamic string formatting?

    - by Mark W
    recently I was tasked with implementing a way of adding support for versioning of hardware packet specifications to one of our libraries. First a bit of information about the project. We have a hardware library which has classes for each of the various commands we support sending to our hardware. These hardware modules are essentially just lights with a few buttons, and a 2 or 4 digit display. The packets typically follow the format {SOH}AADD{ETX}, where AA is our sentinel action code, and DD is the device ID. These packet specs are different from one command to the next obviously, and the different firmware versions we have support different specifications. For example, on version 1 an action code of 14 may have a spec of {SOH}AADDTEXT{ETX} which would be AA = 14 literal, DD = device ID, TEXT = literal text to display on the device. Then we come out with a revision with adds an extended byte(s) onto the end of the packet like this {SOH}AADDTEXTE{ETX}. Assume the TEXT field is fixed width for this example. We have now added a new field onto the end which could be used to say specify the color or flash rate of the text/buttons. Currently this java library only supports one version of the commands, the latest. In our hardware library we would have a class for this command, say a DisplayTextArgs.java. That class would have fields for the device ID, the text, and the extended byte. The command class would expose a method which generates the string ("{SOH}AADDTEXTE{ETX}") using the value from the class. In practice we would create the Args class as needed, populate the fields, call the method to get our packet string, then ship that down across the CAN. Some of our other commands specification can vary for the same command, on the same version, depending on some runtime state. For example, another command for version 1 may be {SOH}AA{ETX}, where this action code clears all of the modules behind a specific controller device of their text. We may overload this packet to have option fields with multiple meanings like {SOH}AAOC{ETX} where OC is literal text, which tells the controller to only clear text on a specific module type, and to leave the others alone, or the spec could also have an option format of {SOH}AADD{ETX} to clear the text off a a specific device. Currently, in the method which generates the packet string, we would evaluate fields on the args class to determine which spec we will be using when formatting the packet. For this example, it would be along the lines of: if m_DeviceID != null then use {SOH}AADD{ETX} else if m_ClearOCs == true then use {SOH}AAOC{EXT} else use {SOH}AA{ETX} I had considered using XML, or a database to store String.format format strings, which were linked to firmware version numbers in some table. We would load them up at startup, and pass in the version number of the hardwares firmware we are currently using (I can query the devices for their firmware version, but the version is not included in all packets as part of the spec). This breaks down pretty quickly because of the dynamic nature of how we select which version of the command to use. I then considered using a rule engine to possibly build out expressions which could be interpreted at runtume, to evaluate the args class's state, and from that select the appropriate format string to use, but my brief look at rule engines for java scared me away with its complexity. While it seems like it might be a viable solution, it seems overly complex. So this is why I am here. I wouldn't say design is my strongest skill, and im having trouble figuring out the best way to approach this problem. I probably wont be able to radically change the args classes, but if the trade off was good enough, I may be able to convince my boss that the change is appropriate. What I would like from the community is some feedback on some best practices / design methodologies / API or other resources which I could use to accomplish: Logic to determine which set of commands to use for a given firmware version Of those command, which version of each command to use (based on the args classes state) Keep the rules logic decoupled from the application so as to avoid needing releases for every firmware version Be simple enough so I don't need weeks of study and trial and error to implement effectively.

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  • Silverlight - Adding Text to Pushpin in Bing Maps via C#

    - by Morano88
    I was able to make my silverlight Bing map accepts Mousclicks and converts them to Pushpins in C#. Now I want to show a text next to the PushPin as a description that appears when the mouse goes over the pin , I have no clue how to do that. What are the methods that enable me to do this thing? This is the C# code : public partial class MainPage : UserControl { private MapLayer m_PushpinLayer; public MainPage() { InitializeComponent(); base.Loaded += OnLoaded; } private void OnLoaded(object sender, RoutedEventArgs e) { base.Loaded -= OnLoaded; m_PushpinLayer = new MapLayer(); x_Map.Children.Add(m_PushpinLayer); x_Map.MouseClick += OnMouseClick; } private void AddPushpin(double latitude, double longitude) { Pushpin pushpin = new Pushpin(); pushpin.MouseEnter += OnMouseEnter; pushpin.MouseLeave += OnMouseLeave; m_PushpinLayer.AddChild(pushpin, new Location(latitude, longitude), PositionOrigin.BottomCenter); } private void OnMouseClick(object sender, MapMouseEventArgs e) { Point clickLocation = e.ViewportPoint; Location location = x_Map.ViewportPointToLocation(clickLocation); AddPushpin(location.Latitude, location.Longitude); } private void OnMouseLeave(object sender, MouseEventArgs e) { Pushpin pushpin = sender as Pushpin; // remove the pushpin transform when mouse leaves pushpin.RenderTransform = null; } private void OnMouseEnter(object sender, MouseEventArgs e) { Pushpin pushpin = sender as Pushpin; // scaling will shrink (less than 1) or enlarge (greater than 1) source element ScaleTransform st = new ScaleTransform(); st.ScaleX = 1.4; st.ScaleY = 1.4; // set center of scaling to center of pushpin st.CenterX = (pushpin as FrameworkElement).Height / 2; st.CenterY = (pushpin as FrameworkElement).Height / 2; pushpin.RenderTransform = st; } }

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  • WPF / C#: Transforming coordinates from an image control to the image source

    - by Gabriel
    I'm trying to learn WPF, so here's a simple question, I hope: I have a window that contains an Image element bound to a separate data object with user-configurable Stretch property <Image Name="imageCtrl" Source="{Binding MyImage}" Stretch="{Binding ImageStretch}" /> When the user moves the mouse over the image, I would like to determine the coordinates of the mouse with respect to the original image (before stretching/cropping that occurs when it is displayed in the control), and then do something with those coordinates (update the image). I know I can add an event-handler to the MouseMove event over the Image control, but I'm not sure how best to transform the coordinates: void imageCtrl_MouseMove(object sender, MouseEventArgs e) { Point locationInControl = e.GetPosition(imageCtrl); Point locationInImage = ??? updateImage(locationInImage); } Now I know I could compare the size of Source to the ActualSize of the control, and then switch on imageCtrl.Stretch to compute the scalars and offsets on X and Y, and do the transform myself. But WPF has all the information already, and this seems like functionality that might be built-in to the WPF libraries somewhere. So I'm wondering: is there a short and sweet solution? Or do I need to write this myself? EDIT I'm appending my current, not-so-short-and-sweet solution. Its not that bad, but I'd be somewhat suprised if WPF didn't provide this functionality automatically: Point ImgControlCoordsToPixelCoords(Point locInCtrl, double imgCtrlActualWidth, double imgCtrlActualHeight) { if (ImageStretch == Stretch.None) return locInCtrl; Size renderSize = new Size(imgCtrlActualWidth, imgCtrlActualHeight); Size sourceSize = bitmap.Size; double xZoom = renderSize.Width / sourceSize.Width; double yZoom = renderSize.Height / sourceSize.Height; if (ImageStretch == Stretch.Fill) return new Point(locInCtrl.X / xZoom, locInCtrl.Y / yZoom); double zoom; if (ImageStretch == Stretch.Uniform) zoom = Math.Min(xZoom, yZoom); else // (imageCtrl.Stretch == Stretch.UniformToFill) zoom = Math.Max(xZoom, yZoom); return new Point(locInCtrl.X / zoom, locInCtrl.Y / zoom); }

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  • jQuery UI dialog on ASP.NET page (inside user control)

    - by marc_s
    I have a really odd behavior here: I created a little popup dialog in jQuery UI, and in my test HTML page, it works flawlessly. When I click on the button, the popup comes up, covers the background, and remains on screen until I click on one of the two buttons (OK or Cancel) provided. So now I wanted to add this into my ASP.NET 3.5 app. I wanted to add it to a GridView inside a user controls (ASCX), which is on a page (ASPX) contained inside a master page. The jQuery 1.4.2 and jQuery UI 1.8.1 scripts are referenced on the master page: <body> <form id="XXXXXX" runat="server"> <Ajax:ScriptManager ID="masterScriptManager" runat="server" ScriptMode="Auto"> <Scripts> <asp:ScriptReference Path="~/Scripts/jquery-1.4.2.min.js" /> <asp:ScriptReference Path="~/Scripts/jquery-ui-1.8.1.custom.min.js" /> </Scripts> </Ajax:ScriptManager> I had to change this to use the Ajax script manager, since adding them to the as never worked. So in my gridview, I have a column with image buttons, and when the user clicks on those, I am calling a little javascript function to show the jQuery UI dialog: function showDialog() { $("#dlg-discount").dialog('open'); $("#txtAmount").focus(); } When I run this page in MS IE 8, I get a separate page, and at the top of the page, I get the contents of my , with proper background color and all. In Firefox 3.5.6, I do get the dialog as a popup. In both cases, the dialog page/popup disappears again after a second or less - without me clicking anything! It seems similar to this question but the solution provided there doesn't work in my case. This one here also seems similar but again: the solution presented doesn't seem to work in my case... Any ideas / hints / tips on what the h** is going on here?? Thanks!

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  • How to programmatically show & hide BalloonPopupExtender?

    - by Danferd
    I have a page that will be having few buttons that will redirect user to certain pages that required them to login before to proceed to the page. I would like to have something like, when user click on the button that required login and if user is not logged in prior to the click, a tooltip will show up beside the 'User ID' textbox to inform user to login in order to proceed. So, I implemented the jQuery Tooltipster in the page to show the tooltip message. I'm having problem on IE8 in Windows XP where the first click on the button, the tooltip would show up, but the second click it wouldn't then the third click, it shows up again and then the fourth click, it wouldn't! But for IE8 in Windows 7, IE9 & IE10, they have no such problem. Any idea how to fix this? The 'imgBtnKISS' & 'lnkBtnKISS' buttons are located in a content page but the tooltip and the 'User ID' textbox are in a master page. Below is the code that how I call the tooltip: function loginAlertMsg() { $('.tooltip').tooltipster({ trigger: 'custom', position: 'left', onlyOne: false, content: 'Login required! Please login to proceed.' }); $('#ctl00_txtID').tooltipster('show'); $('#ctl00_txtID').focus(); } Private Sub KISS_Click() Handles imgBtnKISS.Click, lnkBtnKISS.Click If Not bIsRefresh Then '==Detect User Login Status== Session(sesClickFromIcon) = toKISS If Session(USR.sesLogin) Is Nothing Then '//User NOT LOGIN. If (Not Page.ClientScript.IsStartupScriptRegistered("loginAlertMsg")) Then Page.ClientScript.RegisterStartupScript(Me.GetType(), "loginAlertMsg", "loginAlertMsg();", True) End If Exit Sub Else If Trim(CType(Session.Item(USR.sesLogin), Boolean)) <> True Then '//User NOT LOGIN. If (Not Page.ClientScript.IsStartupScriptRegistered("loginAlertMsg")) Then Page.ClientScript.RegisterStartupScript(Me.GetType(), "loginAlertMsg", "loginAlertMsg();", True) End If Exit Sub End If End If '**Detect User Login Status** Response.Redirect("~/page2.aspx", False) Session.Remove(sesClickFromIcon) End If End Sub

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  • Multiple screen support in android?

    - by Yugesh
    In my application have six buttons,the screen size is 4.65" 720p(720X1280 : xhdpi),device take this resolution from normal layout folder.when i run it in device.it display like the image am shown below.how to set this six buttons fit to the screen according to layout width and height.I don't know how to do.Can any one know please help me to solve this problem. My XML coding <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/home_xml" android:layout_width="match_parent" android:layout_height="match_parent" android:background="#ffffff" > <Button android:id="@+id/btn_login" android:layout_width="101dp" android:layout_height="193dp" android:layout_alignParentLeft="true" android:layout_below="@+id/imageView1" android:layout_marginLeft="4dp" android:layout_marginTop="78dp" android:background="@drawable/login_button" /> <Button android:id="@+id/btn_order" android:layout_width="101dp" android:layout_height="wrap_content" android:layout_alignBottom="@+id/btn_login" android:layout_alignTop="@+id/btn_login" android:layout_marginLeft="3dp" android:layout_toRightOf="@+id/btn_login" android:background="@drawable/order_button" /> <Button android:id="@+id/btn_abtus" android:layout_width="101dp" android:layout_height="wrap_content" android:layout_alignBottom="@+id/btn_order" android:layout_alignTop="@+id/btn_order" android:layout_marginLeft="3dp" android:layout_toRightOf="@+id/btn_order" android:background="@drawable/aboutus_button" /> <Button android:id="@+id/btn_outlet" android:layout_width="100dp" android:layout_height="198dp" android:layout_alignLeft="@+id/btn_login" android:layout_alignRight="@+id/btn_login" android:layout_below="@+id/btn_login" android:background="@drawable/outlets_button" /> <Button android:id="@+id/btn_feedback" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignBottom="@+id/btn_outlet" android:layout_alignLeft="@+id/btn_order" android:layout_alignRight="@+id/btn_order" android:layout_alignTop="@+id/btn_outlet" android:background="@drawable/feedback_button" /> <Button android:id="@+id/btn_games" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignBottom="@+id/btn_feedback" android:layout_alignLeft="@+id/btn_abtus" android:layout_alignRight="@+id/btn_abtus" android:layout_alignTop="@+id/btn_feedback" android:background="@drawable/games_button" /> <RelativeLayout android:id="@+id/relativeLayout1" android:layout_width="match_parent" android:layout_height="44dp" android:layout_alignParentRight="true" android:layout_alignParentTop="true" android:background="#98110e" > </RelativeLayout>

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  • Delphi: How to respond to WM_SettingChange/WM_WinIniChange?

    - by Ian Boyd
    i need to know when my application recieves a WM_SETTINGCHANGE message (formerly known as WM_WININICHANGE). Problem is that the message pump in TApplication sends it down a black hole (default handler) before i can get a chance to see it: procedure TApplication.WndProc(var Message: TMessage); ... begin Message.Result := 0; for I := 0 to FWindowHooks.Count - 1 do if TWindowHook(FWindowHooks[I]^)(Message) then Exit; CheckIniChange(Message); with Message do case Msg of WM_SETTINGCHANGE: begin Mouse.SettingChanged(wParam); Default; <----------------------*poof* down the sink hole end; ... end; ... end; The procedure CheckIniChange() doesn't throw any event i can handle, neither does Mouse.SettingChanged(). And once the code path reaches Default, it is sent down the DefWindowProc drain hole, never to be seen again (since the first thing the WndProc does is set the Message.Result to zero. i was hoping to assign a handler to a TApplicationEvents.OnMessage event: procedure TdmGlobal.ApplicationEvents1Message(var Msg: tagMSG; var Handled: Boolean); begin case Msg.message of WM_SETTINGCHANGE: begin // Code end; end; end; But the OnMessage event is only thrown for messages that come through the message pump. Since the WM_SETTINGCHANGE message is "handled", it never sees the PeekMessage TranslateMessage DispatchMessage system. How can i respond to the windows broadcast WM_SETTINGCHANGE?

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  • How to HitTest in a WPF Grid Panel to find column index.

    - by John
    Hi. We need to create a "timeline" feature where a user is allowed to drag and draw "time spans" into a WPF grid (we thought this better than a Canvas since it has resizing capabilities). Each span spans multiple columns, but only one row. We utilize the PreviewMouseDown/Up/Move events to see when the user clicks, drags, and releases the mouse. On the "Down" we create a new rectangle and on the "Move" we resize the rectangle, settings its ColumnSpan property to the correct value every time the mouse enteres the next column. At this point the grid has 48 1-star-sized columns. How do we find out which column the user has clicked on? Right now we are unable to find the column using the VisualTreeHelper.HitTest function. We would like to position the rectangle correctly via Grid.SetColumn(rect, X) and then resize it as needed using Grid.SetColumnSpan(rect, Y) Has anyone done something like this before and can help us? Or, is there a better way to draw what we need? Thanks.

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  • Set margins in a LinearLayout programmatically.

    - by Timmmm
    I'm trying to use Java (not XML) to create a LinearLayout with buttons that fill the screen, and have margins. Here is code that works without margins: LinearLayout buttonsView = new LinearLayout(this); buttonsView.setOrientation(LinearLayout.VERTICAL); for (int r = 0; r < 6; ++r) { Button btn = new Button(this); btn.setText("A"); LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.FILL_PARENT, LinearLayout.LayoutParams.FILL_PARENT); // Verbose! lp.weight = 1.0f; // This is critical. Doesn't work without it. buttonsView.addView(btn, lp); } ViewGroup.LayoutParams lp = new ViewGroup.LayoutParams(ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.FILL_PARENT); setContentView(buttonsView, lp); So that works fine, but how on earth do you give the buttons margins so there is space between them? I tried using LinearLayout.MarginLayoutParams, but that has no weight member so it's no good. And it doesn't work if you pass it lp in its constructor either. Is this impossible? Because it sure looks it, and it wouldn't be the first Android layout task you can only do in XML.

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  • jquery stop image rotation on mouseover, start on mouseout / hover

    - by Matt Nathanson
    I have built a jQuery rotator to rotate through 3 divs and loop them. I would like to add the functionality on mouse over to "freeze" the current div and then start again on mouse out. I've thought about setting a variable to false at the start of the function and setting it true when it's on it's current frame but I've got my self a bit confused. I've also tried to use the hover function but when using the in and out handlers, I'm confused as to how to stop, restart the animation. function ImageRotate() { var CurrentFeature = "#container" + featureNumber; $(CurrentFeature).stop(false, true).delay(4500).animate({'top' : '330px'}, 3000); var featureNumber2 = featureNumber+1; if ( featureNumber == numberOfFeatures) {featureNumber2 = 1} var NewFeature = "#container" + featureNumber2; $(NewFeature).stop(false, true).delay(4500).animate({'top' : '0px'}, 3000); var featureNumber3 = featureNumber-1; if ( featureNumber == 1) {featureNumber3 = numberOfFeatures}; var OldFeature = "#container" + featureNumber3; $(OldFeature).stop(false, true).delay(4500).css('top' , '-330px'); setTimeout('if (featureNumber == numberOfFeatures){featureNumber = 1} else {featureNumber++}; ImageRotate2()', 7500)}; Any help would be greatly appreciated!! Thanks, Matt

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  • android: start an intent into a framelayout

    - by user329692
    Hi guys! I have a main activity with this layout file: <?xml version="1.0" encoding="utf-8"?> <Button android:id="@+id/btn_reload" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Reload" /> <LinearLayout android:id="@+id/LinearLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center_vertical|center_horizontal" > <ImageView android:id="@+id/ImageView01" android:src="@drawable/logo_head" android:scaleType="fitStart" android:adjustViewBounds="true" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> </LinearLayout> <FrameLayout android:id="@+id/center" android:layout_height="fill_parent" android:layout_width="fill_parent" android:layout_weight="1"> </FrameLayout> <LinearLayout android:layout_height="fill_parent" android:layout_width="fill_parent" android:gravity="center" android:id="@+id/footer" android:layout_weight="2.6" android:background="#ffffff"> </LinearLayout> Basically it is composed by an header, a central part (android:id="@+id/center") and a footer. The footer contains four buttons, created dinamically. At the end it looks like a TabWidget with the tabs at the botton. Each footer's buttons holds an Intent/activity. The question is: How can i start my activity into the FrameLayout? For instance TabHost does this: ..... spec = tabHost .newTabSpec(tabTitle.toLowerCase()) .setIndicator(tabTitle,res.getDrawable(R.drawable.tab_spec)) .setContent(intent); tabHost.addTab(spec); ....

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  • FileDialog DoubleClick Behavior

    - by Shaun Hamman
    While developing a WinForms application, I came across what I believe is a bug in the OpenFileDialog and SaveFileDialog controls. A Google search turned up a single other person who noticed the same issue, but neither a solution nor a workaround was provided. You can view this thread at: http://bytes.com/topic/visual-basic-net/answers/389470-open-file-dialog-picturebox-click-event. I have a custom control on my form that handles the MouseDown event. If I doubleclick a file in a FileDialog control while the mouse is over this control (with the dialog between them, obviously), the MouseDown event gets triggered. I don't think this is an issue with my control, because the person I mentioned before noticed this happening with a PictureBox control. It would seem that even though the mouse button was pressed down (for the second click to open the file) while on the dialog box, the event passed through to the form and my control when the dialog closed. I have tried disabling my control while the dialog box is active, but that didn't stop it from capturing the event. I assume this is because the event is passed down after the dialog closes, so my control would be re-enabled. Does anyone know of a way to prevent that click from reaching the form and, in turn, my control? Also, can anyone confirm if this really is a bug in the FileDialog controls, or if I just have some setting configured incorrectly?

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  • Manual drag-drop operations in Flex

    - by Yarin
    This is a two-part problem: A) I'm implementing several irregular drag-drop operations in Flex (e.g. DataGrid ItemRenderer into Tree). My preference was modifying DragManager operations to meet my needs, and in fact using DragManager allows me to do everything I need, but I'm having serious issues with performance. For example, dragging anything over a many-columned DataGrid, whether the drag was initiated with DragManager.doDrag, or just using native ListBase drag-drop functionality, slows the drag movement to a crawl. Even if the DataGrid is disabled/ not listenening for any move/drag events, this happens. On the other hand, if the drag is initiated by calling .startDrag() on the Sprite, the drag is smooth and performs great over DataGrids and everything else. So part A would be: Is there a reason why .startDrag() operations work so well, while drags initiated through DragManager.doDrag suffer so badly when over certain components? B) If indeed the solution is to handle drag-drops using .startDrag(), how would I go about determining what component the mouse is over when the drag is released? In my example, my dragged object is brought up to the top level of the display list, and so is being moved around in stage coordinates. mouseMove, mouseOver events don't fire on the components I'm dragging over because the mouse is constantly over the dragged component, so I would need some sort of stage.coordinate - visibleComponentAtThatCoordinate conversion. Any thoughts on this? Thanks alot!-- Yarin

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  • WPF - Setting usercontrol width using triggers and mouseenter event

    - by BigBadJock
    I have a wrap panel full of usercontrols. When I hover the mouse over a usercontrol I want it to expand to show more details. Some stripped down sample code: <UserControl x:Class="WPFTestBed.UserControl1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Height="300" Width="300"> <UserControl.Resources> </UserControl.Resources> <UserControl.Triggers> <EventTrigger RoutedEvent="Mouse.MouseEnter"> <EventTrigger.Actions> <Setter TargetName="WPFTestBed.UserControl1" Property="Control.Width" Value="200"/> </EventTrigger.Actions> </EventTrigger> </UserControl.Triggers> <Grid Height="95" Width="123"> <Button Height="23" HorizontalAlignment="Left" Margin="17,30,0,0" Name="button1" VerticalAlignment="Top" Width="75">Button</Button> </Grid> </UserControl> I would appreciate it if someone could point out where I'm going wrong, and set me down the correct path. Ideally, I want the usercontrol to delay for x seconds when there is a mouseover, before expanding and showing the extra details.

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  • UiModeManager - NightMode (FroYo)

    - by Kaloer
    Hi there, I have been trying to turn off the buttons' light in my application using the UiModeManager's nightmode function. The default Desk Clock application (Nexus One) turns off the buttons' light when it is dimmed, and I want to do this as well. I've tried using the following code: UiModeManager mgr = (UiModeManager) getSystemService(UI_MODE_SERVICE); mgr.setNightMode(UiModeManager.MODE_NIGHT_YES); The UiModeManager.setNightMode(int mode) documentation says this: Sets the night mode. Changes to the night mode are only effective when the car or desk mode is enabled on a device. Does that mean that the device has to be physically in a desk dock? I can set the device to car mode using the UiModeManager.enableCarMode(int flags) method. This works fine, but it doesn't turn off the lights, it only dims the screen's backlight. Is there a way to set the device into desk mode without using a physical desk dock? As the FroYo source code is not yet released, I cannot look at the build-in Desk Clock application. Thanks in advantage.

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  • Transforming coordinates from an image control to the image source in WPF

    - by Gabriel
    I'm trying to learn WPF, so here's a simple question, I hope: I have a window that contains an Image element bound to a separate data object with user-configurable Stretch property <Image Name="imageCtrl" Source="{Binding MyImage}" Stretch="{Binding ImageStretch}" /> When the user moves the mouse over the image, I would like to determine the coordinates of the mouse with respect to the original image (before stretching/cropping that occurs when it is displayed in the control), and then do something with those coordinates (update the image). I know I can add an event-handler to the MouseMove event over the Image control, but I'm not sure how best to transform the coordinates: void imageCtrl_MouseMove(object sender, MouseEventArgs e) { Point locationInControl = e.GetPosition(imageCtrl); Point locationInImage = ??? updateImage(locationInImage); } Now I know I could compare the size of Source to the ActualSize of the control, and then switch on imageCtrl.Stretch to compute the scalars and offsets on X and Y, and do the transform myself. But WPF has all the information already, and this seems like functionality that might be built-in to the WPF libraries somewhere. So I'm wondering: is there a short and sweet solution? Or do I need to write this myself? EDIT I'm appending my current, not-so-short-and-sweet solution. Its not that bad, but I'd be somewhat suprised if WPF didn't provide this functionality automatically: Point ImgControlCoordsToPixelCoords(Point locInCtrl, double imgCtrlActualWidth, double imgCtrlActualHeight) { if (ImageStretch == Stretch.None) return locInCtrl; Size renderSize = new Size(imgCtrlActualWidth, imgCtrlActualHeight); Size sourceSize = bitmap.Size; double xZoom = renderSize.Width / sourceSize.Width; double yZoom = renderSize.Height / sourceSize.Height; if (ImageStretch == Stretch.Fill) return new Point(locInCtrl.X / xZoom, locInCtrl.Y / yZoom); double zoom; if (ImageStretch == Stretch.Uniform) zoom = Math.Min(xZoom, yZoom); else // (imageCtrl.Stretch == Stretch.UniformToFill) zoom = Math.Max(xZoom, yZoom); return new Point(locInCtrl.X / zoom, locInCtrl.Y / zoom); }

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  • Speed Problem - Animating Height Change in UITableView

    - by Travis
    So I have a huge UITableView, between 1000 and 3000 rows. Each row needs to, when selected, expand to include several buttons. I do this by rendering the buttons below the cell, enabling clipping on the cells, and then just animating a change in height when they're selected. So I have heightForRowAtIndex checking if the row is selected, if so it gives a different height value. To do the animation, I have the following: - (void) tableView: (UITableView *) tableView didSelectRowAtIndexPath: (NSIndexPath *) indexPath { [self.tableView beginUpdates]; [self.tableView endUpdates]; } This all works wonderfully until I get around 1000 rows, at which point the animations still work and are still quite smooth, but they lag by a second or two. My first thought was a memory problem, but everything is being autoreleased and upon inspection my application isn't even receiving a memory warning message. So...any ideas on what this might be and how I can erase this lag between selection and change in cell height? Oh, and one last thing - right now I'm testing this on the iPad, so if this is a problem there, I expect it to be worse on our other target devices (iPhone and iPod).

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  • How Can i reload data in tableview in view controller in iphone

    - by Pugal Devan
    Hi, I am new to iphone development. I have created 5 buttons in the view. On clicking the buttons it navigates to the corresponding views. On clicking the "News" button it navigates and displayed the parsing details in the table view.(This table view, I have created View controller and added table view using Interface Builder and i have set all the properties.) and i go to another button and comes back to the "News" button, every time parsing will happened.How to avoid the multiple parsing when i come back to the button. i have tried this one and my code is, - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; static int i; if(i == 0) { NSString * path = @"http://www.AAAAAAAAAAAAAAAA.com"; [self parseXMLFileAtURL:path]; i++; } [self.newsTable reloadData]; } } Now the parsing is happened only time but the datas are doesnt displayed. My problem is the tableview doesnot reload. newsTable is the instance of the Tableview. How can i achieve this. Please help me out. Thanks.

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  • Java NoClassDefFoundError when calling own class from instrumented method

    - by lethal_possum
    Hello, I am working on a kit of simple Java agents to help me (and hopefully others) troubleshoot Java applications. One of the agents I would like to create instruments the JComponent.getToolTipText() method to quickly identify any GUI class by just hovering the mouse cursor over it. You can find the code of my transformer and the rest of the project here: http://sfn.cvs.sourceforge.net/viewvc/sfn/core/src/main/java/org/leplus/sfn/transformer/JComponentTransformer.java?view=markup I launch my test GUI with the agent attached as follow: $ java -javaagent:target/jars/sfn-0.1-agent.jar=JComponent -cp lib/jars/bcel-5.2.jar:target/jars/sfn-0.1-test.jar:target/jars/sfn-0.1-agent.jar org.leplus.sfn.test.Main sfn-0.1-agent.jar contains the org.leplus.sfn.transformer.JComponentTransformer class. sfn-0.1-test.jar contains the org.leplus.sfn.test.Main class. Here is what the application prints when I launch it and I put the mouse over it: Loading agent: JComponent Instrumentation ready! Exception in thread "AWT-EventQueue-0" java.lang.NoClassDefFoundError: org/leplus/sfn/tracer/ComponentTracer at javax.swing.JComponent.getToolTipText(JComponent.java) at javax.swing.ToolTipManager$insideTimerAction.actionPerformed(ToolTipManager.java:662) ... What is surprising to me is that if I change my transformer to call any class from the JRE, it works. But it doesn't work when I call my own class org.leplus.sfn.tracer.ComponentTracer. My first guess was a classpath issue but the ComponentTracer is both in the classpath and in the agent's jar. So I am lost. If any of you see where I am missing something. Cheers, Tom

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  • ASP.Net RadioButton loses ViewState

    - by Carl
    I'm having trouble with a simple radio set of two radio buttons (I don't want to use a RadioButtonList [RBL] because RBL doesn't allow child controls, and in my case, if you select one option, I want to enable a textbox next to the button; yes you could hack this with jQuery to move the textbox, but that's dirty!). I would check one, submit the form (either explicitly or through AutoPostBack), and the CheckedChanged event would never fire. When the page was reloaded, both buttons would be unchecked, regardless of their initial state on non-postback load or the state before form submission. I took out the checkbox and stripped this down to the simplest example I could come up with. I tossed EnableViewState=true all over the place just in case it was being disabled somewhere I couldn't find. <form id="form1" runat="server" enableviewstate="true"> <div> <asp:RadioButton ID="foo" Text="foo" runat="server" AutoPostBack="true" OnCheckedChanged="rbChanged" Checked="true" GroupName="foobar" EnableViewState="true" /> <asp:RadioButton ID="bar" Text="bar" runat="server" AutoPostBack="true" GroupName="foobar" OnCheckedChanged="rbChanged" Checked="false" EnableViewState="true" /> <asp:Label runat="server" ID="resultLbl" /> </div> </form> protected void rbChanged(object sender, EventArgs e) { if (foo.Checked) resultLbl.Text = "foo is checked"; else if (bar.Checked) resultLbl.Text = "bar is checked"; else resultLbl.Text = "neither is checked"; }

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  • TinyMCE is glitchy in IE8

    - by Force Flow
    I'm using the jQuery version of TinyMCE 3.3.9.3 In firefox, it works fine (10 sec video depicting it in use): http://www.youtube.com/watch?v=TrAE0igfT3I In IE8 (in IE8 standards mode), I can't type or click any buttons. However, if I use ctrl+v to paste, then I can start typing, but the buttons still don't work (a 45 sec video depicting it in use): http://www.youtube.com/watch?v=iBSRlE8D8F4 The jQuery TinyMCE demo on TinyMCE's site works for me in IE8. Here's the init code: $().ready(function(){ function tinymce_focus(){ $('.defaultSkin table.mceLayout').css({'border-color' : '#6478D7'}); $('.defaultSkin table.mceLayout tr.mceFirst td').css({'border-top-color' : '#6478D7'}); $('.defaultSkin table.mceLayout tr.mceLast td').css({'border-bottom-color' : '#6478D7'}); } function tinymce_blur(){ $('.defaultSkin table.mceLayout').css({'border-color' : '#93a6e1'}); $('.defaultSkin table.mceLayout tr.mceFirst td').css({'border-top-color' : '#93a6e1'}); $('.defaultSkin table.mceLayout tr.mceLast td').css({'border-bottom-color' : '#93a6e1'}); } $('textarea.tinymce').tinymce({ script_url : 'JS/tinymce/tiny_mce.js', theme : "advanced", mode : "exact", theme : "advanced", invalid_elements : "b,i,iframe,font,input,textarea,select,button,form,fieldset,legend,script,noscript,object,embed,table,img,a,h1,h2,h3,h4,h5,h6", //theme options theme_advanced_buttons1 : "cut,copy,paste,pastetext,pasteword,selectall,|,undo,redo,|,cleanup,removeformat,|", theme_advanced_buttons2 : "bold,italic,underline,|,bullist,numlist,|,forecolor,backcolor,|", theme_advanced_buttons3 : "", theme_advanced_buttons4 : "", theme_advanced_toolbar_location : "top", theme_advanced_toolbar_align : "left", theme_advanced_statusbar_location : "none", theme_advanced_resizing : false, //plugins plugins : "inlinepopups,paste", dialog_type : "modal", paste_auto_cleanup_on_paste : true, setup: function(ed){ ed.onInit.add(function(ed){ //check for addEventListener -- primarily supported by firefox only var edDoc = ed.getDoc(); if ("addEventListener" in edDoc){ edDoc.addEventListener("focus", function(){ tinymce_focus(); }, false); edDoc.addEventListener("blur", function(){ tinymce_blur(); }, false); } }); } }); }); Any ideas as to why it's not working in IE8?

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  • Jquery animation callback issues

    - by ChrisOPeterson
    I'm trying to build a simple carousel animation with jQuery. There are 3 viewable images at any one time with buttons to click on each side to go forward or backwards. The center image is raised up by 30px to be given prominence. When one of the buttons is pushed the center image should drop down then all three images move together left or right. The initial up and down animation works but on a callback none of the other animations will work. If I hard code the direction into them only one of them works. Is there something wrong with my current code or approach? ctr_right.click(function() { carouselAnimate("right") }); ctr_left.click(function() { carouselAnimate("left") }); function carouselAnimate(direction) { var offset = img_width + img_offset; img_focus.animate({"top": "+="+focus_offset}, "slow", function() { img_left.animate({direction: "-="+offset}, "slow"); img_focus.animate({direction: "-="+offset}, "slow"); img_right.animate({direction: "-="+offset}, "slow"); }); };

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