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  • Background color remaining when switching views

    - by Guy
    Hi Guys. I have a UIViewController named equationVC who's user interface is being programmatically created from another NSObject class called equationCon. Upon loading equationVC, a method called chooseInterface is called from the equationCon class. I have a global variable (globalVar) that points to a user defined string. chooseInterface finds a method in the equationCon class that matches the string globalVar points to. In this case, let's say that globalVar points to a string that is called "methodThatMatches." In methodThatMatches, another view controller needs to show the results of what methodThatMatches did. methodThatMatches creates a new equationVC that calls upon methodThatMatches2. As a test, each method changes the color of the background. When the application starts up, I get a purple background, but as soon as I hit backwards I get another purple screen, which should be yellow. I do not think that I am release the view properly. Can anyone help? -(void)chooseInterface { NSString* equationTemp = [globalVar stringByReplacingOccurrencesOfString:@" " withString:@""]; equationTemp = [equationTemp stringByReplacingOccurrencesOfString:@"'" withString:@""]; SEL equationName = NSSelectorFromString(equationTemp); NSLog(@"selector! %@",NSStringFromSelector(equationName)); if([self respondsToSelector:equationName]){ [self performSelector:equationName]; } } -(void)methodThatMatches{ self.equationVC.view.backgroundColor = [UIColor yellowColor]; [setGlobalVar:@"methodThatMatches2"]; EquationVC* temp = [[EquationVC alloc] init]; [[self.equationVC navigationController] pushViewController:temp animated:YES ]; [temp release]; } -(void)methodThatmatches2{ self.equationVC.view.backgroundColor = [UIColor purpleColor]; }

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  • Running out of memory but not seeing excessive object allocation in Instruments

    - by Scotty Allen
    I have an iPad app that's crashing due to low memory. However, Instruments doesn't show any significant amount of memory allocated using ObjectAlloc - it stays under 1MB for the lifetime of the application. Leaks shows less than 1kB leaked over the course of the run. Memory monitor shows the free memory on the devices drop significantly with use, eventually dropping to the point that it's out of memory. Here's a screenshot from Instruments: I'm totally stumped. As far as I can tell, this basically says that as far as my app is concerned, I'm never using more than about 750kB, but that the device is still running out of physical memory, which is causing my app to crash/force exit. I'm new to debugging memory issues with XCode. Am I measuring this wrong? Is there another way to see where this memory is going?

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  • Retain, reuse, release?

    - by Typeoneerror
    I've got a series of buttons that each use a different image. Can I reuse a retained variable like this below: // set images UIImage *image = [[dice1 backgroundImageForState:UIControlStateHighlighted] retain]; [dice1 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; image = [dice2 backgroundImageForState:UIControlStateHighlighted]; [dice2 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; image = [dice3 backgroundImageForState:UIControlStateHighlighted]; [dice3 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; image = [dice4 backgroundImageForState:UIControlStateHighlighted]; [dice4 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; image = [dice5 backgroundImageForState:UIControlStateHighlighted]; [dice5 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; image = [dice6 backgroundImageForState:UIControlStateHighlighted]; [dice6 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; [image release]; or do I need to create a new UIImage for each image passed to each button's setBackgroundImage: like so: // set images UIImage *image1 = [dice1 backgroundImageForState:UIControlStateHighlighted]; [dice1 setBackgroundImage:image1 forState:(UIControlStateHighlighted|UIControlStateSelected)]; UIImage *image2 = [dice2 backgroundImageForState:UIControlStateHighlighted]; [dice2 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; and rely on autorelease rather than a retained UIImage. I'm not sure if assigning the image to a different UIImage would effect the retain count.

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  • how do i scroll through 100 photos in UIScrollView in IPhone

    - by mwangima
    I'm trying to scroll through images being downloaded from a users online album (like in the facebook iphone app) since i can't load all images into memory, i'm loading 3 at a time (prev,current & next). then removing image(prev-1) & image (next +1) from the uiscroller subviews. my logic works fine in the simulator but fails in the device with this error: [CALayer retain]: message sent to deallocated instance what could be the problem below is my code sample - (void)scrollViewDidEndDecelerating:(UIScrollView *)_scrollView { pageControlIsChangingPage = NO; CGFloat pageWidth = _scrollView.frame.size.width; int page = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; if (page1 && page<=(pageControl.numberOfPages-3)) { [self removeThisView:(page-2)]; [self removeThisView:(page+2)]; } if(page0) { NSLog(@"<< PREVIOUS"); [self showPhoto:(page-1)]; } [self showPhoto:page]; if(page<(pageControl.numberOfPages-1)) { //NSLog(@"NEXT "); [self showPhoto:page+1]; NSLog(@"FINISHED LOADING NEXT "); } } -(void) showPhoto:(NSInteger)index { CGFloat cx = scrollView.frame.size.width*index; CGFloat cy = 40; CGRect rect=CGRectMake( 0, 0,320, 480); rect.origin.x = cx; rect.origin.y = cy; AsyncImageView* asyncImage = [[AsyncImageView alloc] initWithFrame:rect]; asyncImage.tag = 999; NSURL *url = [NSURL URLWithString:[pics objectAtIndex:index]]; [asyncImage loadImageFromURL:url place:CGRectMake(150, 190, 30, 30) member:memberid isSlide:@"Yes" picId:[picsIds objectAtIndex:index]]; [scrollView addSubview:asyncImage]; [asyncImage release]; } -(void) removeThisView:(NSInteger)index { if(index<[[scrollView subviews] count] && [[scrollView subviews] objectAtIndex:index]!=nil){ if ([[[scrollView subviews] objectAtIndex:index] isKindOfClass:[AsyncImageView class]] || [[[scrollView subviews] objectAtIndex:index] isKindOfClass:[UIImageView class]]) { [[[scrollView subviews] objectAtIndex:index] removeFromSuperview]; } } } For the record it works OK in the simulator, but not the iphone device itself. any ideas will be appreciated. cheers, fred.

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  • Creating iPhoto albums using Cocoa Scripting Bridge

    - by robinjam
    I'm tearing my hair out trying to create a new album from a Cocoa Application. In applescript it's a nice simple procedure: tell application "iPhoto" new album name "Album" end tell But I can't work out how this is done in Cocoa via the Scripting Bridge. I've tried this: iPhotoApplication *iPhoto = [SBApplication applicationWithBundleIdentifier:@"com.apple.iPhoto"]; iPhotoAlbum *newAlbum = [[[[iPhoto classForScriptingClass:@"album"] alloc] initWithProperties:[NSDictionary dictionaryWithObject:@"Album" forKey:@"name"]] autorelease]; [[iPhoto albums] addObject:newAlbum]; But that had no effect. Please help!

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  • Assigning a view controller to be the delegate of a subview which is not directly descendent?

    - by ambertch
    I am writing an iphone app where in numerous cases a subview needs to talk to its superview. For example: View A has a table view that contains photos A has a subview B which allows users to add photos, upon which I want to auto append them to A's table view So far I have been creating a @protocol in B, and registering A as the delegate. The problem in my case is that B has a subview C that allows users to add content, and I want actions in C to invoke changes in its grandparent, A. Currently I am working around this by passing around a self pointer to my base view controller (C.delegate = B.delegate), but it doesn't seem very proper to me. Any thoughts? (and/or general advice on code organization when all sort of subviews needs to talk to superviews would be greatly appreciated) Thanks!

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  • UitableView Problem in deleating items from database

    - by Arun Sharma
    Hi All, I am using in UitableView database.My table view works successfully (add single item,add multiple item,delete all) only problem is there when i want to delete single item for this i using Uitableview edit option. so how i add database method for deleting single item from database and also from table view. Please help me.

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  • What can I read from the iPad Camera Connection Kit?

    - by HELVETICADE
    I'm building a small controller device that I'd like to partner with a computer. I've settled on using OSC out from my custom built hardware and am pretty satisfied with what I can get from WOscLib. Two goals I'd like to achieve are portability and a very ratio between battery:computing power, and this has lured me towards using iPhoneOS to accomplish my goals. I think the iPad would suit my needs perfectly, except that using wifi to broadcast OSC out from my device requires a third device and would destroy the goal of portability, whilst also introducing potential latency and stability headaches. My question is pretty simple: Can I push my OSC-out FROM my controller TO an iPad via USB and the Camera Connection Kit? If I could accomplish this, the two major goals of my project would be fulfilled very nicely. This seems like it should be a simple little question, but researching this obsessively over the past few weeks has left me more almost more uncertain than if I had done no research at all. I'd really like some more confidence before I go down this route, and it seems like it should be possible. Any insight would be very, very appreciated.

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  • Cocoa Touch best practice for capturing/logging/diagnosing crashes

    - by Dylan
    As I get closer to releasing my first public iPhone app I'm concerned about catching crashes in the field. I'm curious to hear how others have gone about this. I'm not sure what's possible outside of the debugger. Is all lost with an EXC_BAD_ACCESS or can I still catch it and get something useful into a log? Is the program main() the spot to put a @try/@catch?

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  • dealloc on Background Thread

    - by Mark Brackett
    Is it an error to call dealloc on a UIViewController from a background thread? It seems that UITextView (can?) eventually call _WebTryThreadLock which results in: bool _WebTryThreadLock(bool): Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Background: I have a subclassed NSOperation that takes a selector and a target object to notify. -(id)initWithTarget:(id)target { if (self = [super init]) { _target = [target retain]; } return self; } -(void)dealloc { [_target release]; [super dealloc]; } If the UIViewController has already been dismissed when the NSOperation gets around to running, then the call to release triggers it's dealloc on a background thread.

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  • How can I flip a UITableView?

    - by Sheehan Alam
    I am trying to flip a UITableViewController but I don't think I am doing it properly: LeaderBoardTableViewController* leaderBoardView = [[[LeaderBoardTableViewController alloc] initWithNibName:@"LeaderBoardTableViewController" bundle:nil]autorelease]; //[self.navigationController pushViewController:leaderBoardView animated:YES]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:[self view] cache:YES]; [self.view addSubview:leaderBoardView]; [UIView commitAnimations]; I believe the culprit is in the line: [self.view addSubview:leaderBoardView]; But am not sure how to resolve.

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  • How to properly set relationships in Core Data when using setValue and data already exists

    - by ern
    Let's say I have two objects: Articles and Categories. For the sake of this example all relevant categories have already been added to the data store. When looping through data that holds edits for articles, there is category relationship information that needs to be saved. I was planning on using the -setValue method in the Article class in order to set the relationships like so: - (void)setValue:(id)value forUndefinedKey:(NSString *)key { if([key isEqualToString:@"categories"]){ NSLog(@"trying to set categories..."); } } The problem is that value isn't a Category, it is just a string (or array of strings) holding the title of a category. I could certainly do a lookup within this method for each category and assign it, but that seems inefficient when processing a whole bunch of articles at once. Another option is to populate an array of all possible categories and just filter, but my question is where to store that array? Should it be a class method on Article? Is there a way to pass in additional data to the -setValue method? Is there another, better option for setting the relationship I'm not thinking of? Thanks for your help.

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  • UITableView : detecting click on '-' button in edit mode

    - by synthez84
    Hi all, On my iphone app, I have a UITableView in edit mode, containing custom UITableViewCell. I would like to detect when user has clicked on the left button of each cell (minus circular red button, the one that is animated with a rotation), just before the "Delete" button appears. I would like to be able to change my cell content in that case... Is that possible ? Thanks !

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  • UIWebView in multithread ViewController

    - by Tao
    I have a UIWebView in a viewcontroller, which has two methods as below. The question is if I pop out(tap back on navigation bar) this controller before the second thread is done, the app will crash after [super dealloc], because "Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread.". Any help would be really appreciated. -(void)viewDidAppear:(BOOL)animated { [super viewWillAppear:animated]; NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(load) object:nil]; [operationQueue addOperation:operation]; [operation release]; } -(void)load { [NSThread sleepForTimeInterval:5]; [self performSelectorOnMainThread:@selector(done) withObject:nil waitUntilDone:NO]; }

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  • iPhone: Crash When Deleting UITableView Rows

    - by Ajeet Kumar Yadav
    Hi, I am new in iPhone development. I am developing an application that fetches a value from a database and displays it in a table view. I want to delete table rows one by one but the rows do not delete and the application crashes. Here is my row deletion code: - (void)tableView:(UITableView *)tv commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if(editingStyle == UITableViewCellEditingStyleDelete) { SanjeevKapoorAppDelegate *appDelegate =(SanjeevKapoorAppDelegate *)[[UIApplication sharedApplication] delegate]; list *animal =[appDelegate.list1 objectAtIndex:indexPath.row]; [appDelegate deleteCoffee]; [self.tableView reloadData]; //Delete the object from the table. [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; } I also delete all rows with this action: -(IBAction)deletebtn:(id)sender{ SanjeevKapoorAppDelegate *appDelegate =(SanjeevKapoorAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate deleteCoffee]; [self.tableView reloadData]; } How do I properly implement delete in an UITableView?

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  • Same code, not the same place, different results

    - by Tom
    Hi! I'm trying to something pretty simple but I don't understand why the second bit of code is giving me a bad access error... First: - (UITableViewCell *)tableView:tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } // Tom: Converting the row int to a string and adding 1 to it so that the rows fit with the array indexes.) NSString *key = [NSString stringWithFormat:@"%d", indexPath.row+1]; NSArray *array = [self.tableDataSource objectForKey:key]; NSLog(@"%@", key); NSLog(@"%@", [array description]); cell.textLabel.text = [array objectAtIndex:1]; return cell; } That code gives me exactly what I want: 2010-03-18 15:18:12.884 PremierSoins[28005:40b] 1 2010-03-18 15:18:12.885 PremierSoins[28005:40b] ( 7, Blessures ) 2010-03-18 15:18:12.892 PremierSoins[28005:40b] 2 2010-03-18 15:18:12.893 PremierSoins[28005:40b] ( 18, "Test 2" ) But then, the second: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *key = [NSString stringWithFormat:@"%d", indexPath.row+1]; NSArray *array = [self.tableDataSource objectForKey:key]; NSLog(@"%@", key); NSLog(@"%@", [array description]); } Is only able to get me the key, but the description of the array makes it crash... tableDataSource is a NSMutableDictionary containing multiple arrays... Like this: { 1 = ( 7, Blessures ); 2 = ( 18, "Test 2" ); } Do you have any clue? I've been looking at this since yesterday... Thanks! Tom

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  • How to convert code to properly release memory

    - by BankStrong
    I've taken over a code base that has subtle flaws - audio player goes mute, unlogged crashes, odd behavior, etc. I found a way to provoke one instance of the problem and tracked it to this code snippet: NSURL *soundURL = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:[[soundsToPlay objectAtIndex:count] description] ofType:@"mp3"]]; self.audioPlayer = nil; self.audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:soundURL error:nil]; self.audioPlayer.delegate = self; AudioSessionSetActive(YES); [audioPlayer play]; When I comment out the 2nd line (nil) and add a release to the end, this problem stops. [self.audioPlayer release]; Where do I go from here? Nils are used in a similar fashion throughout the code (and may cause similar problems) - is there a safe way to remove them? I'm new to memory management - how can I discern proper nil usage from bad nil usage?

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  • glDrawElements allocating memory and not releasing it

    - by Joshua Weinberg
    Using OpenGLES 1.1 on the iPhone 3G (device, not simulator), I do normal drawing fun. But at points during the run of the application I get giant memory spikes, after a lot of digging with instruments I have found that it is glDrawElements that is grabbing the memory. The buffer being allocated is 4 meg, which to me means its loading a texture into RAM, which I guess could be valid, but its never releasing this buffer, and is allocating multiple of them. How do I make sure that these buffers that GL is creating get destroyed, instead of just hanging around?

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  • Attributed strings in UITableViewCells without WebView?

    - by arnekolja
    Hello, does anyone know if there's a way in with 3.0+ to display attributed strings within a UITableViewCell without using a UIWebView for that? I need to display a string with linked, tappable substrings as the typical detailTextLabel. I wouldn't mind exchanging this UILabel against another type of view, but I think a UIWebView could be just too slow when rendering a table with hundrets of cells. Or does someone have opposite experiences here? So my question is: what's the best way to achieve mixed strings in a very large table without a great performance hit? I searched for this almost a whole day now, but I can only find old posts mentioning that there's no attributed string on the iPhone (outdated, as this was pre-3.0) and/or saying that they use a UIWebView for that. But really, I don't think this would perform very well on large tables, would it? Many, many thanks in advance Arne

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