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  • How to handle duplicate symbol error from 3rd party libraries?

    - by brettr
    I have two 3rd party libraries that seem to use the same class. That should be fine but I'm getting this type of error when building: ld: duplicate symbol .objc_class_name_CJSONScanner in /Users/myappOne/TapjoyConnect/Frameworks/libTapjoyConnectSimulatorRewardInstall_Ads_Pinch.a(CJSONScanner.o) and /Developer/Projects/BuildOutput/Debug-iphonesimulator/OtherLibrary_d.a(CJSONScanner.o) How can I handle this issue?

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  • Accessing ViewController's variables from UIActionSheet delegate

    - by VansFannel
    Hello. I have the following code: @implementation SendMapViewController NSMutableArray *emails; At this method I create emails array and I add some NSStrings: - (BOOL) peoplePickerNavigationController: (ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson: (ABRecordRef)person { ABMultiValueRef emailInfo = ABRecordCopyValue(person, kABPersonEmailProperty); NSUInteger emailCount = ABMultiValueGetCount(emailInfo); if (emailCount > 1) { UIActionSheet *emailsAlert = [[UIActionSheet alloc] initWithTitle:@"Select an email" delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:nil]; emails = [NSMutableArray arrayWithCapacity: emailCount]; for (NSUInteger i = 0; i < emailCount; i++) { NSString *emailFromContact = (NSString *)ABMultiValueCopyValueAtIndex(emailInfo, i); [emails addObject: emailFromContact]; [emailsAlert addButtonWithTitle:emailFromContact]; [emailFromContact release]; } [emailsAlert addButtonWithTitle:@"Cancel"]; [emailsAlert showInView:self.view]; [emailsAlert release]; } else { ... } CFRelease(emailInfo); [self dismissModalViewControllerAnimated:YES]; return NO; } As you can see in code, if there are more than one email I show and UIActionSheet. When user clicks on a button representing and email, I want to execute the following code: - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { if ([emails count] >= buttonIndex) { NSString *contactEmail = (NSString *)[emails objectAtIndex:buttonIndex]; ... } } But emails array hasn't got any email. What I'm doing wrong? I'm developing for iPhone.

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  • Load a UIView from a NIB

    - by Winder
    I have been using UIViewControllers and initWithNibName with much success, basically using them as a convenient way to design the view with Interface Builder. Unfortunately I have built a hierarchy of views before noticing this line in the UIViewController documentation: Note: You should not use view controllers to manage views that fill only a part of their window My question is this: Having a very simple NIB that only has a UIView in addition to the default First Responder and Owning Object, what is the simplest way to load the UIView into my code? I have not been able to get loadNibNamed:owner:options: to work at this point, but suspect the answer will involve it somehow.

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  • Caching images in iPhone app

    - by objektivs
    My iPhone app has a built in RSS reader. There are images and I'd like to find a way to cache them on the system but have the system manage the caching and eventual clean up. Is there a way of doing this?

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  • Editing a UIViewController from another class.

    - by Guy
    I am trying to programmatically change the user interface of a UIViewController from another NSObject class. The problem is that I am unsure of how to access the UIViewController's view from the NSObject class. So for example, in my NSObject class, I say something like: self.view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; self.view.backgroundColor = [UIColor yellowColor]; but I keep getting errors saying "Request for member "view" in something not a strut or union." Is there something I need to allow my NSObject class to see my UIViewController? Thanks!

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  • get the row number from table view

    - by Faizan Tanveer
    i am new in iphone development, i am using table view to list name of the student, what i want to do is i want to get the row number of the cell the user pressed , currently i can get the name(string) of the cell, //code in didSelectRowAtIndexPath //the obj.name where is a string, it works fine obj.name=[obj.studentname objectAtIndex:indexPath.row]; //if i try obj.num , where num is nsinteger .i am getting errors of type i dnt understand obj.num=[[obj.studentname objectAtIndex:indexPath.row]count]; i even tried but i cant get the number. example if faizan lies on 12th cell. what i want to do is,is save 12 in a number and show it on the next view label.i cant put it in the variable thanks for your help in advance

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  • iPhone: Error when using -(id)initWithNibName

    - by Nic Hubbard
    I am trying to use the following code, but I always get an error that I can find little information about: - (id)initWithNibName:@"MyRidesListView" bundle:nil { if ((self = [super initWithNibName:@"MyRidesListView" bundle:nil])) { // Custom initialization } return self; } Error: expected identifier before 'OBJC_STRING' token This seems like a simple method to be calling. This is for a UINavigationController. Ideas?

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  • strange run time error message from CIImage initWithContentsOfURL

    - by Adam
    When executing the following code I receive a run time error when the code executes the second line of code. The error (which shows up in the debugger) says: [NSButton initWithContentsOfURL:]: unrecognized selector sent to instance 0x100418e10. I don't understand this message, because it looks to me (based on my source code) like the initWithContentsOfURL message is being sent to the myImage instance (of the CIImage class) ... not NSButton. Any idea what is going on? If it matters ... this code is in the Application Controller class module of an Xcode project (a Cocoa application) -- within a method that is called when I click on a button on the application window. There is only the one button on the window ... // Step1: Load the JPG file into CIImage NSURL *myURL = [NSURL fileURLWithPath:@"/Users/Adam/Documents/Images/image7.jpg"]; CIImage *myImage = [myImage initWithContentsOfURL: myURL]; if (myImage = Nil) { NSLog(@"Creating myImage failed"); return; } else { NSLog(@"Created myImage successfully"); }

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  • When I really need to use [NSThread sleepForTimeInterval:1];

    - by Timbo
    Hi there, I have a program that needs to use sleep. Like really needs to. In lieu of spending ages explaining why, suffice to say that it needs it. Now I'm told to split off my code into a separate thread if it requires sleep so I don't lose interface responsiveness, so I've started learning how to use NSThread. I've created a brand new program that is conceptual so to solve the issue for this example will help me in my real program. Short story is I have a class, it has instance variables and I need a loop with a sleep to be depended on the value of that instance variable. Here's what I've put together anyway, your help is very much appreciated :) Cheers Tim /// Start Test1ViewController.h /// #import <UIKit/UIKit.h> @interface Test1ViewController : UIViewController { UILabel* label; } @property (assign) IBOutlet UILabel *label; @end /// End Test1ViewController.h /// /// Start Test1ViewController.m /// #import "Test1ViewController.h" #import "MyClass.h" @implementation Test1ViewController @synthesize label; - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; label.text = @"1"; [NSThread detachNewThreadSelector:@selector(backgroundProcess) toTarget:self withObject:nil]; } - (void)backgroundProcess { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // Create an instance of a class that will eventually store a whole load of variables MyClass *aMyClassInstance = [MyClass new]; [aMyClassInstance createMyClassInstance:(@"Timbo")]; while (aMyClassInstance.myVariable--) { NSLog(@"blah = %i",aMyClassInstance.myVariable); label.text = [NSString stringWithFormat:@"blah = %d", aMyClassInstance.myVariable]; //how do I pass the new value out to the updateLabel method, or reference aMyClassInstance.myVariable? [self performSelectorOnMainThread:@selector(updateLabel) withObject:nil waitUntilDone:NO]; //the sleeping of the thread is absolutely mandatory and must be worked around. The whole point of using NSThread is so I can have sleeps [NSThread sleepForTimeInterval:1]; } [pool release]; } - (void)updateLabel {label.text = [NSString stringWithFormat:@"blah = %d", aMyClassInstance.myVariable]; // be nice if i could } - (void)didReceiveMemoryWarning {[super didReceiveMemoryWarning];} - (void)viewDidUnload {} - (void)dealloc {[super dealloc];} @end /// End Test1ViewController.m /// /// Start MyClass.h /// #import <Foundation/Foundation.h> @interface MyClass : NSObject { NSString* name; int myVariable; } @property int myVariable; @property (assign) NSString *name; - (void) createMyClassInstance: (NSString*)withName; - (int) changeVariable: (int)toAmount; @end /// End MyClass.h /// /// Start MyClass.h /// #import "MyClass.h" @implementation MyClass @synthesize name, myVariable; - (void) createMyClassInstance: (NSString*)withName{ name = withName; myVariable = 10; } - (int) changeVariable: (int)toAmount{ myVariable = toAmount; return toAmount; } @end /// End MyClass.h ///

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  • How to upload contents of a file to a UITextView?

    - by Mike Rychev
    Hello! I have about twenty UITextViews and corresponding .txt files. What I want is to make each UITextView take the contents of the corresponding file and display it. Moreover, the text is formatted and it contains some formulas (copy/pasted from Grapher). I've heard about displaying formatted text in UIWebView, but I haven't found a clear explanation anywhere. Thanks in advance!

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  • Add UIView Above All Other Views, Including StatusBar

    - by Mike Stead
    I'm wanting to create a view (UIControl) which blocks all input and shows a UIActivityIndicatorView while authenticating a user. The UIActionSheet and UIAlertView both manage to add a black semi-transparent view over the top of all other views to block input and I'd like to do similar. I've tried adding my view to the top UIWindow in the [[UIApplication sharedApplication] windows] array, and while this does place it above the UIKeyboard if it's visible, it doesn't place it over the StatusBar (which makes sense). My next attempt was to extend UIAlertView, remove all of its subviews and set its layer.contents = nil, then add the ActivityIndicator as a subview. This works well, but I can't seem to kill the default bouncy transition of the UIAlertView when you call it to "show". Does anyone have any pointers towards the best way tackle this problem that gives me full control? Oh and I know blocking input is not great but I do ensure it's for a short period of time and it has the benefit of making it clear to the user that their action, which must complete for them to progress, is processing.

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  • UIButton and UIControlEventState issue

    - by Typeoneerror
    I'm having a very specific "bug" in my iPhone application. I'm setting two images for the highlighted and normal states of a button. It works as expected when you "press" and then "touch up" at a slow pace, but if you click/tap it quickly, there's a noticeable flicker between states. Is this a known bug or am I setting the states incorrectly? Here's the code that creates the buttons: UIImage *normalImage = [[UIImage imageNamed:@"btn-small.png"] stretchableImageWithLeftCapWidth:10.0f topCapHeight:0.0f]; UIImage *highlightedImage = [[UIImage imageNamed:@"btn-small-down.png"] stretchableImageWithLeftCapWidth:10.0f topCapHeight:0.0f]; [self setBackgroundColor:[UIColor clearColor]]; [self setBackgroundImage:normalImage forState:UIControlStateNormal]; [self setBackgroundImage:highlightedImage forState:UIControlStateDisabled]; [self setBackgroundImage:highlightedImage forState:UIControlStateHighlighted]; [self setAdjustsImageWhenDisabled:FALSE]; [self setAdjustsImageWhenHighlighted:FALSE]; When a button is tapped it simply disables itself and enables the other button: - (IBAction)aboutButtonTouched:(id)sender { aboutButton.enabled = FALSE; rulesButton.enabled = TRUE; } - (IBAction)rulesButtonTouched:(id)sender { rulesButton.enabled = FALSE; aboutButton.enabled = TRUE; } Any thoughts on this quick-click flicker?

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  • Object in Array is not recognised as having "methods"

    - by kevin Mendoza
    I got my application working Awhile back, but after completely and accidentally deleting it, I have tried to create it from square one. unfortunately my rewritten program is a bit cranky; does anyone see or know the possible sources of error? Also, my if statements are acting up. -(void)loadAnnotations { CLLocationCoordinate2D workingCoordinate; iProspectLiteAppDelegate *appDelegate = (iProspectLiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray *mines =[[NSMutableArray alloc] initWithArray:(NSMutableArray *) appDelegate.mines]; BOOL gold = [[NSUserDefaults standardUserDefaults] boolForKey:@"goldControl"]; BOOL silver = [[NSUserDefaults standardUserDefaults] boolForKey:@"silverControl"]; BOOL copper = [[NSUserDefaults standardUserDefaults] boolForKey:@"copperControl"]; for(id mine in mines) { NSLog(@"in the loop"); workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectLiteAnnotation *tempMine = [[iProspectLiteAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTite:[mine mineName]]; if ([[mine commodity] isEqualToString:@"Gold"] && [gold == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeGold]; [mapView addAnnotation:tempMine]; } if([[mine commodity] isEqualToString:@"Silver"] && [silver == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeSilver]; } if([[mine commodity] isEqualToString:@"Copper"] && [copper == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeCopper]; } } [mines dealloc]; } where the workingCoordinate.latitude = [[mine latitudeInitial] doubleValue], as well as the longitude, and [mine mineName],it says " No '-latitudeInitiallongitudeInitial' method found" or the mineName/LongitudeInitial. also, it complains about : before ] at all the if statement lines. I don't see any errors, do you?

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  • NSMutableArray & Multiple Views

    - by Antonio
    I am trying to write an application that has a NSMutableArray that needs to be accessed and modified in a different View. The MainViewController displays a table that gets the information from an NSMutableArray. The SecondaryViewController is used to addObjects into the array. How do I go about this without declaring it as a global variable?

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  • iPhone: Strange Movement of Two UIImageView "Sprites"

    - by David Pollak
    I have two UIImageViews moving like sprites on a superview. Each imageview moves properly by itself but when I put both imageviews on the superview at the same time, their individual movement becomes strangely restricted to two different areas of the screen. They will not touch even programmed to the same coordinates. This is my movement code for the first imageView: - (void)viewDidLoad { [super viewDidLoad]; pos = CGPointMake(14.0, 7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } - (void) onTimer { pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y); if(pallone.center.x > 320 || pallone.center.x < 0) pos.x = -pos.x; if(pallone.center.y > 480 || pallone.center.y < 0) pos.y = -pos.y; } and for the second imageview: - (IBAction)spara{ cos = CGPointMake(8.0, 4.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES]; } - (void)inTimer{ bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y); if(bomba.center.x > 50 || bomba.center.x < 0) pos.x = -pos.x; if(bomba.center.y > 480 || bomba.center.y < 0) pos.y = -pos.y; } Why causes this strange behavior? Thanks for your help. I am a newbie.

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  • Dump UIImage on iPhone

    - by Leon
    I wonder how to save the UIImage object from UIImagePickerController into the App Document directory. I tried to use UIImageJPEGRepresentation() method and UIImagePNGRepresentation(), but it seemed the image data was changed. Is there any method to keep the original image content without any compression?

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  • UITableView setting standalone delegate object?

    - by fuzzygoat
    Hi have setup a sample application using a UITableView. Initially I did this by conforming my controller to and , added a tableView in IB and connected "datasource" & "delegate" to Files Owner. It all works so thats good. What I have been trying out is creating my own class for the delegate. I created a new class and added and , but quickly found I could not connect the tableViewdataSource / delegate. To solve this I added an "Object" (NSObject) in IB and set it to my new class. I then connected the dataSource and delegate outlets to this object. It sort of works, the app runs and displays the tableView, but when I try and scroll the table the app crashes. Can I ask if I am going about this the right way? gary

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  • How to add UIview over a ViewController and its NavigationController

    - by Roxee Man
    I have a ViewController with a NavigationController and I want to add a translucent UIView with some Buttons over the ViewController when I press a ViewController button, the problem is that I can not put the UIView over the NavigationBar. How can I solve this? This is my code ( Very simple) -(void)setOpacityView { opacityVw = [[UIView alloc] initWithFrame:self.view.bounds]; opacityVw.backgroundColor = [[UIColor alloc] initWithRed:0.0 green:0.0 blue:0.0 alpha:0.8]; WPCustomButton *closeBtn = [[WPCustomButton alloc] initWithFrame:CGRectMake(230, 10, 80, 20)]; [closeBtn setTitle:@"Close X" forState:UIControlStateNormal]; [closeBtn setBackgroundColor:[UIColor clearColor]]; [closeBtn setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal]; [closeBtn addTarget:self action:@selector(closeView) forControlEvents:UIControlEventTouchUpInside]; [opacityVw addSubview:closeBtn]; } // --------------------------------------------------------------------------------------------------------------------- #pragma mark - Button methods -(void) closeView { [opacityVw removeFromSuperview]; } -(void)setProfileImage { [self setOpacityView]; [self.view addSubview:opacityVw]; }

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  • Show UIView for app presentation only once in iOS

    - by André Muniz
    I need to show an UIScrollView with some pages for present the app to user when launched for the first time. My slides are working correctly, lefting the logic to present it. Is a good practice to set the UIScrollViewController as root controller and set a NSUserDefault variable to control the presentation and redirect to main controller or set the main ViewController as root normally and call the presentation view if needed is a better approach? If there is a better way to do this can someone help? Thanks.

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  • converting NSTimer running not on main runloop to GCD

    - by Justin Galzic
    I have a task that runs periodically and it was originally designed to run on a separate run loop than the main runloop using NSThread and NSTimer. What's the best way to adapt this to take advantage of GCD? Current code: -(void)initiateSomeTask { [NSThread detachNewThreadSelector:@selector(startTimerTask) toTarget:self withObject:nil]; } -(void)startTimerTask { // We won't get back the main runloop since we're on a new thread NSRunLoop *myRunLoop = [NSRunLoop currentRunLoop]; NSPort *myPort = [NSMachPort port]; [myRunLoop addPort:myPort forMode:NSDefaultRunLoopMode]; NSTimer *myTimer = [NSTimer timerWithTimeInterval:10 /* seconds */ target:self selector:@selector(doMyTaskMethod) userInfo:nil repeats:YES]; [myRunLoop addTimer:myTimer forMode:NSRunLoopCommonModes]; [myRunLoop run]; } Is there anything I can do besides replace detachNewThreadSelector with dispatch_async?

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  • IPhone Objectvie C

    - by Sea
    I am trying to determine if a UILabel was touched and if so do something. Give .. . . . UILabel * site = [[UILabel alloc] initWithFrame:CGRectMake(0, 185, 320, 30)]; site.text = [retriever.plistDict valueForKey:@"url"]; site.textAlignment =UITextAlignmentCenter; site.backgroundColor = [UIColor clearColor]; site.textColor = [UIColor whiteColor]; site.userInteractionEnabled = YES; [theBgView addSubview:site]; [site release]; . . . Then I write the callback. - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ retriever = [PListRetriever sharedInstance]; CGPoint pt = [[touches anyObject] locationInView: self]; NSURL *target = [[NSURL alloc] initWithString:[retriever.plistDict valueForKey:@"url"]]; [[UIApplication sharedApplication] openURL:target]; } The problem is right now, no matter where I touch in the View the Url is being opened. How do I determine if only just my label was touched?

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  • Draw a cross at center of a UIImagePickerController.

    - by VansFannel
    Hello. I'm very new on iPhone development. I'm trying to draw a cross over the image obtained from camera. I'm using a custom ViewController that inherits from UIImagePickerController. When I star the application, I see the cross, but a few seconds after the cross disappears. Should I use cameraOverlayView? Thank you

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